Mocam
EVE University Ivy League
259
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Posted - 2013.04.12 14:45:00 -
[1] - Quote
Caitlyn Tufy wrote:Frostys Virpio wrote:vyshnegradsky wrote:DarthNefarius wrote:My first impression as an Incursion armour FC & looking at the GALL MEGA & AMARR BS's is that I'll be less likey allow such ships in fleets & force them into faction/NAVY BS's Does the shield BS tiercide look less grim for Incursion runners =========================== This rebalance thing only for PvP? In a PvP game, the ships should be balanced around PvP, not PvE. In a game where you can do both, should they be balanced for both? Only if PvE is brought closer to PvP. :)
I'd go with this as an acceptable answer - without nerfing existing content too much. (a little would work).
IMO - using PvE missions more like "PvP simulators" wouldn't be a bad thing to design for vs how they work. Unfortunately building such things as this would be putting dev efforts on "PvE" so many wouldn't care for the idea of making a lot of this stuff possible.
Examples:
- Add missions that have you tackle ships and such. NPE/L1's where you use a frigate to tackle a BS. L2's that have you using a scram vs point or a BS will MJD to range and warp before you can close range again (fail mission - yes actually add conditions to *FAIL* a mission. If you can lose at PvP, there's no reason not to have that for PvE. - just pay better for risking it.)
Get people over that "bigger is better" nonsense by showing them a battleship hits issues with small targets - by making them the small target - of course "0 angular velocity" on a BS is liable to be a painful lesson but limiting the NPE version to rookie ships means "free ship" and well worded warnings, plus overview setting changes ...
- kill the old "bigger is better" PvE L1=frig, L2=cruiser, L3=BC, L4=BS, L5=carrier/"bring friends" approach. instead make things that will require use of smaller hulls (such as the tackling above or flying EW support of flying logi support...) - more actual PvP style skills vs just "bigger/more expensive gunships".
- Make more finesse missions so "vets" get more PvP style options that take skill (tackle the equivalent of a TE/Sebo AC packing nana-cane -- sneak in with a covert cloak, recon an area, drop a jammer, get out before getting popped...).
- Missions that use the Fleet window - so you have to learn how to click primary, need repairs, the watch window as you do logi support, etc.
Things that have people using a variety of skills that are more for PvP than currently used for PvE so new people get used to using those skills and aren't quite so unprepared when they do find themselves in PvP situations.
Again, much less of the current "loot pinata" style combat missions and more where you need actual flying skills and abilities that cross over to PvP.
Yeah I could get behind the idea of these kinds of changes, especially if such missions paid better than the stock ones we currently have. |