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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
marVLs
115
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Posted - 2013.04.13 09:49:00 -
[301] - Quote
Navy Drake is for doing what old drake was before HM range nerf - drake sniping blobs. But now it's not OP, because it have a little smaller DPS (no dam bonus but 1more launcher, and You are not limited to onlu kin) and it's not so OP tanky. And with better agility it's even more nano drake than non faction.
So faction drake is for: - drake sniping fleets - nano drake
IMO it's really cool but... dat price... should be lower |
Marcus Walkuris
Pro Synergy Frozen Shipyards
4
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Posted - 2013.04.13 09:55:00 -
[302] - Quote
deleted. |
Buzzmong
Aliastra Gallente Federation
253
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Posted - 2013.04.13 14:26:00 -
[303] - Quote
I don't understand the dev team's logic for introducing Navy BC's.
Anytime players have put forward ideas or requests for them, it's always been met with: "Adding new ships for the sake of adding new ships is wrong, they need to have a defined role. We learnt from our mistakes with MoM's/Titans".
Which is where these new ships fall down, as I don't think they have that defined role which is allows for their inclusion.
Can someone at CCP please tell me what you think the role is that the Navy BC's are going to fill? |
I QzQ
Elite-crew corporation Jokers.
2
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Posted - 2013.04.13 15:50:00 -
[304] - Quote
So, at lvl 5 battlecruiser, navy missile will have 100m/s explosion speed. Which is only 4 times slower, than speed of crippled BS. Good job. Significant increase of damage. So op. Gonna destroy this 4km/s frigs in three shot like other battlecruisers. NOT. |
Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
65
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Posted - 2013.04.13 16:10:00 -
[305] - Quote
Overall I'm underwhelmed.
I would also prefer at 7th low versus a 5th mid for the Harby.
Or I would love a 6/4/8 Harby.
If your going to start taking away the laser cap use bonus, which I support, but only if you adjust the cap use of energy weapons as a whole which have not been adjusted as other weapons systems have been boosted over the years.
I should really never choose to want to use a Shield tank on a Amarr ship. It should always under preform compared to Armor on Amarr. |
I QzQ
Elite-crew corporation Jokers.
2
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Posted - 2013.04.13 16:39:00 -
[306] - Quote
So, lets assume, that explosion velocity bonus is considerable (which is not), what we have then? An anti-frigate battlecruiser? Can he compete with other battlecruisers in 1v1? Is he needed in fleet? May be it is good at PVE? No its not. |
Auris Vagyr
Fweddit I Whip My Slaves Back and Forth
0
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Posted - 2013.04.13 17:28:00 -
[307] - Quote
Any word on what the materials will be for the various BPCs? |
chatgris
Quantum Cats Syndicate Samurai Pizza Cats
461
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Posted - 2013.04.13 17:32:00 -
[308] - Quote
It would be really nice if we could get gated BC plexes back so those of us in FW have a reason to fly these :( |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
47
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Posted - 2013.04.13 17:40:00 -
[309] - Quote
chatgris wrote:It would be really nice if we could get gated BC plexes back so those of us in FW have a reason to fly these :(
This this and this. Name them large and rename the current large to something like "open Complex" or something like that.
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Nightfox BloodRaven
Caldari Colonial Defense Ministry Templis Dragonaors
6
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Posted - 2013.04.13 18:25:00 -
[310] - Quote
need more large plexes in FW or else no point fly these ships ..large plexes are far and few in FW. |
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Serenety Steel
57
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Posted - 2013.04.13 21:37:00 -
[311] - Quote
Regular corporation LP stores, 250,000 LPs plus 100 million ISK for 1 run blueprint copy (BPC) FW Loyalty Point stores, blueprint offer: for 125,000 LPs plus 10m ISK for 1 run BPC
I dread the cost of these.......
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Natasha Rachmaninova
Interminatus Aeterna Anima
2
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Posted - 2013.04.14 00:45:00 -
[312] - Quote
Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! ... ... ... |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
84
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Posted - 2013.04.14 11:18:00 -
[313] - Quote
CCP I would suggest reducing the drake missile velocity bonus to 5% to help prevent it affecting the caracals role of HM nano spam and to prevent the old drake blobs from forming again although nerfing the income of 0.0 alliances would help here.
Also tank is as good as attack battleships WHY???????? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Nightfox BloodRaven
Caldari Colonial Defense Ministry Templis Dragonaors
6
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Posted - 2013.04.14 16:13:00 -
[314] - Quote
Ok let me break this down for you ..
Amarr Prophecy Absolution(Prophecy Hull) Damnation(Prophecy Hull)
Navy (Harbinger) makes sense to show some love to harb here.
Caldari. Nighthawk(Ferox Hull) Vulture(Ferox Hull)
Navy (Drake) Make sense here too
Minmatar Claymore(Cyclone hull) Slepnir (Cyclone Hull)
Navy ( Cane) makes sense here too
Gallente Astarte( Brutix hull) Eos(Brutix hull)
Navy(Brutix) ...
wtf???? did u guys have a brain fart? .... every other race used a different hull then previously so that other battle cruiser hull not used in command ships get some love... but apparently u all hate the gallente...
As well you could say that well we already have the navy vexor so another drone boat is not needed..... lets see.. Navy Caracal and Navy drake are Identical in ship bonus and role.... so if you cant have a navy myrimdon you shouldnt have a navy drake by that logic.... also the Strength of Gallentes are DRONES!! ....
Honestly i hope you well re consider you decision and put a navy myrmidon on the field.. |
Solhild
Republic Military School Minmatar Republic
967
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Posted - 2013.04.14 21:54:00 -
[315] - Quote
Nightfox BloodRaven wrote:Ok let me break this down for you ..
Amarr Prophecy Absolution(Prophecy Hull) Damnation(Prophecy Hull)
Navy (Harbinger) makes sense to show some love to harb here.
Caldari. Nighthawk(Ferox Hull) Vulture(Ferox Hull)
Navy (Drake) Make sense here too
Minmatar Claymore(Cyclone hull) Slepnir (Cyclone Hull)
Navy ( Cane) makes sense here too
Gallente Astarte( Brutix hull) Eos(Brutix hull)
Navy(Brutix) ...
wtf???? did u guys have a brain fart? .... every other race used a different hull then previously so that other battle cruiser hull not used in command ships get some love... but apparently u all hate the gallente...
As well you could say that well we already have the navy vexor so another drone boat is not needed..... lets see.. Navy Caracal and Navy drake are Identical in ship bonus and role.... so if you cant have a navy myrimdon you shouldnt have a navy drake by that logic.... also the Strength of Gallentes are DRONES!! ....
Honestly i hope you well re consider you decision and put a navy myrmidon on the field..
I endorse this but have another suggestion:
Change field and fleet command hulls in each race to use the previous tier 1 and 2 hulls (been requested lots in the past - i.e. Field command uses Hurricane, Myrmidon etc.) Add a new T2 command ship using the previous tier 3 BC, call this Grid Command - make this an on-grid only booster that does not use command mods - none required as the ship has boost built in, skill based of course!) Introduce Navy/Fleet versions of all three BC hulls rather than one only.
So we then have:
Fleet Command T2 using former tier 1 hull Field Command T2 using former tier 2 hull Grid Command T2 using former tier 3 hull
plus 3 new Navy versions for each race, using each of the three hulls.
Enjoy balancing and have fun.
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Sylvous
Bigger than Jesus
113
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Posted - 2013.04.14 23:33:00 -
[316] - Quote
I am loving a few of these. The flexibility added to the drake makes it difficult to counter. Dat binger... wow. I wants it, though i see myself using the extra mid to keep cap coming more than anything else. Another wow on the brutix.
Which brings us to the cane....
Totally a pass on that.
Its like the old cane, only with less pg. Giving it the pg back would make up for not having gained a mid or a low slot (which I personally value more than a high slot gain, but that might just be me).
Anyhow, that's my 2 cents. |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
49
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Posted - 2013.04.15 02:19:00 -
[317] - Quote
Sylvous wrote:
Edit: A 7th turret slot would make the 8th high slot make sense to me, also giving the navy cane "new" flavour over the current iteration much like all the other navy bc's got.
7 Turrets is a no, dual dmg bonus and 7 turrets proved to be extremely broken when they first tested the cane on the test server years and years ago. And by broken, I mean ******* really really broke.
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Sylvous
Bigger than Jesus
114
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Posted - 2013.04.15 02:55:00 -
[318] - Quote
Askulf Joringer wrote:Sylvous wrote:
Edit: A 7th turret slot would make the 8th high slot make sense to me, also giving the navy cane "new" flavour over the current iteration much like all the other navy bc's got.
7 Turrets is a no, dual dmg bonus and 7 turrets proved to be extremely broken when they first tested the cane on the test server years and years ago. And by broken, I mean ******* really really broke.
I'll take your word for it sir,
Still I would like the cane returned in its entirety if that's the route CCP wants to go. |
Krell Kroenen
Miners In Possession
150
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Posted - 2013.04.15 04:43:00 -
[319] - Quote
Sylvous wrote:Askulf Joringer wrote:Sylvous wrote:
Edit: A 7th turret slot would make the 8th high slot make sense to me, also giving the navy cane "new" flavour over the current iteration much like all the other navy bc's got.
7 Turrets is a no, dual dmg bonus and 7 turrets proved to be extremely broken when they first tested the cane on the test server years and years ago. And by broken, I mean ******* really really broke. I'll take your word for it sir, Still I would like the cane returned in its entirety if that's the route CCP wants to go.
Aye, I rather them not claim it is the old cane returned when it quiet isn't. Just seems like a tease.
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seth Hendar
I love you miners
38
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Posted - 2013.04.15 12:49:00 -
[320] - Quote
ok, so basically, the devs took our canes away, and now, they just tell us, "get it back, at *3 the price"?
i won't buy what was mine, at 3x it's price, give us our cane back.
or i want 3x month game time for the price of one (see, i can do the same too) |
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Shpenat
Pafos Technologies
36
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Posted - 2013.04.15 13:41:00 -
[321] - Quote
seth Hendar wrote:ok, so basically, the devs took our canes away, and now, they just tell us, "get it back, at *3 the price"?
i won't buy what was mine, at 3x it's price, give us our cane back.
or i want 3x month game time for the price of one (see, i can do the same too)
Did you actually check the stats of the navy cane? It is unlike the old cane. It has practically only same slot layout, bonuses and model. Most other statistics are quite different.
But I agree that the price is imho bit too high. |
seth Hendar
I love you miners
38
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Posted - 2013.04.15 14:20:00 -
[322] - Quote
Shpenat wrote:seth Hendar wrote:ok, so basically, the devs took our canes away, and now, they just tell us, "get it back, at *3 the price"?
i won't buy what was mine, at 3x it's price, give us our cane back.
or i want 3x month game time for the price of one (see, i can do the same too) Did you actually check the stats of the navy cane? It is unlike the old cane. It has practically only same slot layout, bonuses and model. Most other statistics are quite different. But I agree that the price is imho bit too high. yes i did, and i got the very same result with a bit more of EHP (it's so close it's not even relevant), BUT it remains slower, so said bit more EHP will not even compensate the damage mitigation.
if you add to that the TE nerf, it will even be weaker than the old one....at 3x the price (or more)
here is the result with ALL LVL5 and no implants for a shield cane: http://s13.postimg.org/tiex4k9br/Hurricane_Fleet_issue_shield_425.png |
Drunken Bum
106
|
Posted - 2013.04.15 14:56:00 -
[323] - Quote
Buzzmong wrote:I don't understand the dev team's logic for introducing Navy BC's.
Anytime players have put forward ideas or requests for them, it's always been met with: "Adding new ships for the sake of adding new ships is wrong, they need to have a defined role. We learnt from our mistakes with MoM's/Titans".
Which is where these new ships fall down, as I don't think they have that defined role which is allows for their inclusion.
Can someone at CCP please tell me what you think the role is that the Navy BC's are going to fill? This, very much so. Why are these being put in the game at all? We don't need them. They're just stepping on the toes of other ships.
It feels to me like they're just throwing something at us to placate the masses.
"Here have some new ships to distract you from the terrible ideas we plan on implementing with tech 1 battleships"
These are a waste of resources imo. But thats just me, and I've never claimed to be intelligent. Spare some change?-á |
Shpenat
Pafos Technologies
36
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Posted - 2013.04.15 15:14:00 -
[324] - Quote
seth Hendar wrote:Shpenat wrote:seth Hendar wrote:ok, so basically, the devs took our canes away, and now, they just tell us, "get it back, at *3 the price"?
i won't buy what was mine, at 3x it's price, give us our cane back.
or i want 3x month game time for the price of one (see, i can do the same too) Did you actually check the stats of the navy cane? It is unlike the old cane. It has practically only same slot layout, bonuses and model. Most other statistics are quite different. But I agree that the price is imho bit too high. yes i did, and i got the very same result with a bit more of EHP (it's so close it's not even relevant), BUT it remains slower, so said bit more EHP will not even compensate the damage mitigation. if you add to that the TE nerf, it will even be weaker than the old one....at 3x the price (or more) here is the result with ALL LVL5 and no implants for a shield cane (with the current TE, not the nerfed odyssey one): http://s13.postimg.org/tiex4k9br/Hurricane_Fleet_issue_shield_425.png
bit of ehp? That is battleship class bit of ehp. Also other starts are battleship like. Lets compare:
Shield/Armor/Hull:
- Cane old: 4297 / 4688 / 3516
- Cane new: 4250 / 4500 / 3500
- Fleet Cane: 6375 / 6750 / 5250
- Typhoon old: 5469 / 6211 / 6211
- Tempest old: 6211 / 6954 / 6641
The fleet cane is very much comparable to current battleships in base tank.
Sensor strength:
- Cane old: 16 Ladar
- Cane new: 16 Ladar
- Fleet Cane: 20 Ladar
- Typhoon old: 18 Ladar
- Tempest old: 19 Ladar
Jamming resistivity highly increased.
Everything else is nearly same as with the old cane. There is no reduction in DPS. And TE nerf is not specific to Cane so it has nothing to do with this particular ship. |
seth Hendar
I love you miners
38
|
Posted - 2013.04.15 15:43:00 -
[325] - Quote
Shpenat wrote:seth Hendar wrote:Shpenat wrote:seth Hendar wrote:ok, so basically, the devs took our canes away, and now, they just tell us, "get it back, at *3 the price"?
i won't buy what was mine, at 3x it's price, give us our cane back.
or i want 3x month game time for the price of one (see, i can do the same too) Did you actually check the stats of the navy cane? It is unlike the old cane. It has practically only same slot layout, bonuses and model. Most other statistics are quite different. But I agree that the price is imho bit too high. yes i did, and i got the very same result with a bit more of EHP (it's so close it's not even relevant), BUT it remains slower, so said bit more EHP will not even compensate the damage mitigation. if you add to that the TE nerf, it will even be weaker than the old one....at 3x the price (or more) here is the result with ALL LVL5 and no implants for a shield cane (with the current TE, not the nerfed odyssey one): http://s13.postimg.org/tiex4k9br/Hurricane_Fleet_issue_shield_425.png bit of ehp? That is battleship class bit of ehp. Also other starts are battleship like. Lets compare: Shield/Armor/Hull:
- Cane old: 4297 / 4688 / 3516
- Cane new: 4250 / 4500 / 3500
- Fleet Cane: 6375 / 6750 / 5250
- Typhoon old: 5469 / 6211 / 6211
- Tempest old: 6211 / 6954 / 6641
The fleet cane is very much comparable to current battleships in base tank. Sensor strength:
- Cane old: 16 Ladar
- Cane new: 16 Ladar
- Fleet Cane: 20 Ladar
- Typhoon old: 18 Ladar
- Tempest old: 19 Ladar
Jamming resistivity highly increased. Everything else is nearly same as with the old cane. There is no reduction in DPS. And TE nerf is not specific to Cane so it has nothing to do with this particular ship. look more closely to the screen, the displayed EHP is specific to eve HQ, the eve HP is 61K (look closer at the screenshot, it is displayed just above the "tank ability", wich is nowhere close to ANY BS HP (mainly because of the rig size and slot layout)
a 2 LSE / 2 invuln HAM drake for instance is displayed at 100K EHP in eveHQ (which is translated as 76k EVE HP)
a fitted pest (shield ofc) is 105k ehp (82k EVE hp), not what you call "so close"
agreed on TE nerf, it will hurt all turret based ships, wich INCLUDE the cane, but for comparison purpose to the old cane, i kept the current one |
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CCP Ytterbium
C C P C C P Alliance
1817
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Posted - 2013.04.15 16:42:00 -
[326] - Quote
Time for some feedback on the feedback.
- The Navy Battlecruiser prices are a bit too high and seem comparable with Command Ships.
Good point, I had CCP Fozzie come to my desk with puppy eyes asking for a price reduction as well. We'll probably decrease overall price by 20-25%.
- The Drake Navy Issue fittings are a bit short, especially on the powergrid side.
We discussed increasing this a bit, not much though, as we are scared of the sheer potential of this ship. Let's start around 5% and see where it gets us.
- The Hurricane Fleet Issue feels bland for the price tag and doesn't bring anything new to the table.
We thought bringing the old 'Cane versatility role was appropriate as a Navy hull - we are considering increasing its powergrid to 1350.
- Why choosing the Brutix instead of the Myrmidon as a Navy hull?
Internal discussion resulted in favor of the Brutix since we felt it represented the Gallente combat doctrine more accurately with close range hybrids. A Myrmidon Navy Issue could also have been problematic to balance without overstepping on the Dominix, Vexor Navy Issue or even turret ships.
- Why not giving 7 lows to the Harbinger Navy Issue instead of 5 med slots?
The first internal iteration of the Harbinger had 7 lows and a 10% Armor HP bonus instead of the Medium Energy Turret Tracking bonus. After some play testing we felt the role was too restricting - we opted for more flexibility by changing it to its current form.
- Shield recharge is not mentioned on the initial post?
Forgot about that, will add it now. Shield recharge is 1800 seconds on all of these hulls.
- May Warfare Links be fitted on those hulls?
Indeed they can, they have identical 99% reduction bonus to them, same as regular Battlecruisers.
- Why are the Navy Battlecruisers not all improvements of the basic tech1 hullls?
Plain improving stats of the tech1 hulls doesn't necessarily offer a good balancing solution; it may overpower an already very popular ship, or not provide a good enough role for a Navy variation.
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Destoya
Sniggerdly Pandemic Legion
70
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Posted - 2013.04.15 16:47:00 -
[327] - Quote
Price change makes these a lot more palatable now, though we really need to wait for these Command Ship changes to truly judge them.
I also agree that the hurricane needs the full power grid number to justify the cost in any way, though it is still considerably weaker than the other 3 in my opinion. |
Salpun
Paramount Commerce
490
|
Posted - 2013.04.15 16:50:00 -
[328] - Quote
CCP Ytterbium wrote:Time for some feedback on the feedback.
Are these live on Singularity with the new patch? |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
85
|
Posted - 2013.04.15 16:55:00 -
[329] - Quote
CCP Ytterbium What about the battleship tank what's going on here? why aren't battleships getting more tank than a navy battlecruiser?
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Srahng Do
Sweet Asteroid Acres
0
|
Posted - 2013.04.15 17:08:00 -
[330] - Quote
CCP Ytterbium wrote:Time for some feedback on the feedback.
- The Drake Navy Issue fittings are a bit short, especially on the powergrid side.
We discussed increasing this a bit, not much though, as we are scared of the sheer potential of this ship. Let's start around 5% and see where it gets us.
5% increase to PG or both? |
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