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Haril Ishai
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Posted - 2005.09.14 16:19:00 -
[1]
I've just started doing lvl 2 missions in Gallente space and I occasionally get missions that I just can't do. They always involve missile-using rats, such as the mercenaries and UDI. Is there some secret that I'm not getting to defeating large blobs of missile-using rats? I'm currently in a blasterthrax with a month and a half of skill points.
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kestrelfear
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Posted - 2005.09.14 17:48:00 -
[2]
Edited by: kestrelfear on 14/09/2005 17:47:53 Hardeners are your friend. If you slap on 1-2 thermal hardeners you should find the merc spawns a lot easier to deal with.
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Severian Wolf
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Posted - 2005.09.14 17:53:00 -
[3]
Thermal hardeners for Flameburst missiles, EM hardeners for Sabretooth missiles, Kinetic hardeners for Bloodclaw will do it ... one works, two is better ... and don't forget your drones!!!!!
Hardeners will let you stay in combat longer and pick off rats ... warp away if you need to, rest and go back to finish the job.
Silence the Informant is the hardest mission IMO, and it's easy with two thermals ... cuts missile damage to half or less, giving you the ability to stay longer and kill rats.
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Valexia
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Posted - 2005.09.15 00:55:00 -
[4]
Oh man, use your sexy capacitor and get a shield booster.
In a l2 mission, with 1250 cap (300 recharge), I am pretty much invulnerable. I upgraded to a named t1 (I want that t2 /drool) medium shield booster, and it's phenominally easy.
However, I AM using assault missile launchers, so I have range to deal with them.
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Shirer Aprenon
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Posted - 2005.09.15 08:01:00 -
[5]
Try changing your setup from Blasterrax to Railrax.
The reasoning for this is pretty much that to produce damage in a blasterrax you have to spend time getting close to the targets. And they don't all bunch together so you finish one, start on another.
Whilst you are getting close, the missile spammers are hammering you from afar. Try:
Hi's
5 x 150mm Rails - pick a mid-short range ammo - Plutonium/Uranium to give you a little better range.
Mid's
2 x Cap rechargers 1 x Webber for the frigs that get in too close. If you can't use a webber, put a cap battery in there (reasoning below)
Lows
1 x Medium Armour repairer - best you can afford 1 x Rolled plate of the best type you can afford and the biggest you can fit 3 x Hardners. Active are better but they will use cap. Passive are less good, but don't use any cap as they "run" all the time (energised resistance plating). Gallente missions are mostly against serpentis which means fit a Thermal and a Kinetic hardner. Use another of Kin/Therm, or put on another type of hardner that gives another bonus i.e 14% to all resists, 12.5% increase to armour HP etc.
Swap out your hardners for the type that the merceneries do, which I can't remember and EVE-i is down (did everyone know? EVE-i is down? so I can't check, and I wrote it down in my ingame notepad...........
DRONES- Don't forget the drones. The plan is to stay alive and tank the rats as much as possible, while the drones do the dirty work. The more the merrier.
The Cap Battery will help a little in maintaining the tank. Let them take your shields down (for newer players this at first seems like a bad idea) and once you are at 1/4 shields, put on any active hardners. Once about 1/6 into armour, start the armour rep, and watch it.
If the rep can keep up then great, turn it off, if not, recall drones at half armour, dock them, warp to a planet etc. Repair, rinse, repeat until all rats are dead.
Join **romarrian** at any time if you want me to talk it through with you.
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sonofollo
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Posted - 2005.09.15 09:54:00 -
[6]
go with the railgun setup on a thorax and a couple of hardeners as well. Should work fine.
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RawCode
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Posted - 2005.09.15 10:06:00 -
[7]
Edited by: RawCode on 15/09/2005 10:07:29 I am presently doing lvl 2 missions in my Catalyst and I was having the same issues as you were. What it basically came down to was.
1. Having a T2 small armor repair (SAR) 2. Using the appropirate energized armor (to recuce cap usage) 3. Making sure you have enough cap recharge to keep that T2 SAR going.
Now this is for an armor tank, and it pretty much limits my catalyst in combat. No afterburner, no web or anything else. This just so I can take on the lvl2 missions and survive. Even then I still have to warp out every now and then when it gets to hot.
Current setup: Top slots: 8x 125mm Scout Rails Mids: 2x cap recharge I lows: 1x T2 SMR, 1x energized armor, 1x capacitor power relay I
Makes for exciting missions But it works well, and jumping out of combat is rare now.
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Shirer Aprenon
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Posted - 2005.09.15 11:21:00 -
[8]
For the destroyer, see if:
Highs
Same
Mids
1 x AB 1 x Shield booster (Best you can get)
Lows
1 x Field Mag stabiliser 2 x CPR
will work for you. Try longer range ammo in the scouts (iridium). The rationale here is to whizz about the place, sniping from as far away as possible. Your present setup might work better for you though.
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RawCode
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Posted - 2005.09.15 11:56:00 -
[9]
Edited by: RawCode on 15/09/2005 11:56:57 Right now I am using tungsten rounds and I have optimal of 15k with 21k max. The main reason why I am using the armor tanking method is because of the missles which you cannot really dodge at all. Additionally they will outrange me even with Iorn rounds. So I went with a slow but strong method to outlast the NPCS.
I recently took on 2 45k rats with this setup, and with them both beating on me with missles and direct fire weapons, I held up pretty good. Enough to take them out at least.
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Aldor
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Posted - 2005.09.15 13:26:00 -
[10]
I've been doing Lvl 2 missions for some time now in my trusty Vexor. I haven't had much problem with any of the missions. My fav is the 3 lvl merc deadspace one. Good payout and good loot mostly. The setup I typically use is something like this:
Highs: 4x 200m rails with iridium 1x empty or NOS
Mid: 1x Web 1x Med AB rest are cap rechargers
Low: 1x Small Armor Rep I rest are cap rechargers.
I can run my AB, the SAR, and all guns with 13 drones till the sun comes up.
Just make sure that you and your drones pound the same enemy. Alot of drone carriers I've notice just let their little guys run rampant. And in deadspace you'll notice more and more will start attacking structures rather than rats. Even the 110k cruisers don't last long with this setup. The rails don't pound out those awesome hits but deal about 60 a peice per shot at an opt range of 20-28k which keeps me out of most gun range and within range for drone control. Just do a orbit at 25k or a keep at range at 25k and you'll be kosher.
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Muerte Silenciosa
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Posted - 2005.09.15 19:17:00 -
[11]
I love my ranged-gank kit for my Thorax for lvl 2's. Can do any lvl 2 mission without breaking a sweat. (On the very rare ocassion Silence The Informant's second stage will get through my shields.)
I have pretty newb skills too.
4x 250 'Scout' Rails
1x 10MN AB 1x Webber (if an inty/AF ever shows up, which they do) 1x Cap Charger I
1x Small Armor Rep (which I almost never use) 1x RCU I 2x named dmg mods 1x Tracking Enhancer I
Before I had Engi lvl 5 I used 2x RCU and 1 dmg mod.
Oh, don't forget the 8 heavy drones. Always a must-have.
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Haril Ishai
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Posted - 2005.09.15 20:58:00 -
[12]
Thanks for all the advice guys. Just completed Silence the Informant for the first time without too much difficulty, so I guess I'm home free with the rest of the lvl 2 missions now.
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Gibbah
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Posted - 2005.09.16 07:52:00 -
[13]
Originally by: Severian Wolf Silence the Informant is the hardest mission IMO, and it's easy with two thermals ... cuts missile damage to half or less, giving you the ability to stay longer and kill rats.
So the Silence the Informant-mission is the hardest level2 mission? I just finished it and Im glad its over. New rats just kept coming out of the jumpgate! :-) Took me hours to complete it. For those who are about to do that mission, load up with LOTS of missiles, you will need them!
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Muerte Silenciosa
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Posted - 2005.09.16 08:15:00 -
[14]
But be sure to leave room in your cargohold for loot. Before I leapfrogged to lvl 3 missions I made minimum 1M off that mission. One time I made 25M. (14M cargo XP + 10M Hardwiring + 1m other loot)
Average is ~2 mil
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Cosigan
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Posted - 2005.09.16 11:25:00 -
[15]
Originally by: Muerte Silenciosa I love my ranged-gank kit for my Thorax for lvl 2's. Can do any lvl 2 mission without breaking a sweat. (On the very rare ocassion Silence The Informant's second stage will get through my shields.)
I have pretty newb skills too.
4x 250 'Scout' Rails
1x 10MN AB 1x Webber (if an inty/AF ever shows up, which they do) 1x Cap Charger I
1x Small Armor Rep (which I almost never use) 1x RCU I 2x named dmg mods 1x Tracking Enhancer I
Before I had Engi lvl 5 I used 2x RCU and 1 dmg mod.
Oh, don't forget the 8 heavy drones. Always a must-have.
What are "named dmg mods" and RCU's?
I've just bought a Thorax and am equiping. Was using a Celestus because it had turrets/missiles and was cheap. (It's ugly but kind of grew on me ). Now it's time for a real cruiser! ---- cosigan.blogspot.com
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Kleitos
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Posted - 2005.09.16 17:01:00 -
[16]
Has anyone done this one with a Frigate (Rifter)? I have the same mission on the Minmatar area, and 3 hits take out my shields and armor. Warped just in time to save the ship.
I'm 5 days now, so I don't have the skills for a Cruiser yet.
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Primus Remors
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Posted - 2005.09.16 22:07:00 -
[17]
Originally by: Kleitos Has anyone done this one with a Frigate (Rifter)? I have the same mission on the Minmatar area, and 3 hits take out my shields and armor. Warped just in time to save the ship.
lvl2 Silence the informant can be done in a Kestrel with a 250k skillpoint character. Doing it in a Rifter shouldn't be impossible either but will propably need more skills due to different nature of the ship. If I were you I'd skip Silence the informant and Damsel in distress missions until you have gained a bit more experience.
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