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bufnitza calatoare
Nex Angelus. Unclaimed.
95
|
Posted - 2013.04.15 18:30:00 -
[181] - Quote
Mara Rinn wrote:As for the idea of moving L4s to lowsec: L5s are already in lowsec, as are incursions that pay out 50% more than hisec incursions. Very few people engage in these activities. I wonder why that is?
The carrot just cannot be big enough to draw risk-averse players into low sec to learn how to PvP. Missions to lowsec will be skipped and abandoned. Moving industry to lowsec will benefit the people who are already in lowsec and know how to keep new folks off their lawn, meanwhile hisec will simply starve and the game will die.
Depriving hisec players of income will lead to hisec players not having the ability to fund their excursions into lowsec.
Ultimately, the problem with lowsec is the people in lowsec.
I agree.. don't matter what ccp does to make null or low sec mission desirable, people just wont go. and the more desirable ccp makes it. the more that pvp corps will exploit it.
imo null sec and low sec missions too a HUGE hit when cco made most missions out of system. that's why null sec and low sec missions rocked back in the day. |
Herzog Wolfhammer
Sigma Special Tactics Group
2617
|
Posted - 2013.04.15 18:36:00 -
[182] - Quote
bufnitza calatoare wrote:ok boys and girls.
back in 2005 upto 2008
I ran missions in low sec or null sec.
why did I do this??
better lp rewards and income. and low sec was must more empty back then and if you played your cards right and befriended the locals. you usually got left alone if you kept your head on.
Did I lose ships to low sec pvpers? yes and no. sometimes it was bad luck and what not. Did I ever get scanned down? nope.
places I missioned off of the top of me head were.
Ziriert Hophib << lost a sacriledge here to dumn luck Yahyerer Gyerzen << my 1st pvp was in this system.. I killed me a loot thief lol Aranir << lost a raven to a sacriledge and his 2 friends and after he dide they was on grid. and last but not least. G-0Q86 < lost an apoc to a random gate camp. lost other shiops tooo but that's the part and parcel of low/null missions.
would I do them now days??? lol nope.
Back in those days, when we were strapping rockets onto pterodactyls, not everybody and every thing in lowsec was attacked. In fact the small fish were left alone and this was BEFORE WTZ.
Yes that's right, before WTZ.
It was not like some nullsec napfest though. Some of the first skills you learn is how to use AB/MWD.
As Matrix Skye likes to say when people complain about carebears and lowsec's lack of activity or targets: "You people won lowsec. You killed everybody. Congratulations." (Paraphrasing here).
Back in the day there were pirates and they went after big fish who should know better (and did) and they lived off loot and ransom. Small fish were left alone - griefing a noob out of the game (and therefore less targets in the future) was not worth the KM. This is why we don't shoot baby ducks and most game animals have size limits. If you were a big wheel you could make arrangements or beat the pirates. A good time was had by all.
Now it's simply killmail whoring, anything and everything. And when someone does get their act together and tries to break up a camp, what happens? They all jump into an Orca and that jumps into highsec.
Meanwhile, the scanning mechanics, though opening up a great avenue towards exploration that have been my career, made it so that any monkey can scan down any ship.
Now in that latter part, the gate camp was the hardest part to deal with, but any ship equipped to run, or a pilot with skills in how to handle these situations, had a chance (a chance is the important part. You play poker for a chance to win, not to just hand over money) to make it to their mission. Then there was the gauntlet run of getting out later. It was not a picnic, but it was not a lose lose situation either.
Scanning was the end of low-sec mission running, for it became immensely easier to scan a target down, but there was nothing to help the target. The target has the same mechanics for a decade.
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Darius Brannock
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.04.15 21:17:00 -
[183] - Quote
I think the only way to get more people going to losec/null from high sec is to simply fix the insurance system. I am not going to risk my expensive ship for an insurance payback of a few percent of the cost of the ship plus modules - that's a joke.
However, if insurance worked something like the following, I would easily consider risking mission/exploration ships outside high sec:
1. Initially pay a fee of 10% of the hull value to start an insurance contract for 90 days (or however many days seems right)
2. Anytime during the next 90 days that the player loses the ship the following will happen:
a. ship loss will still drop some modules and some cargo hold items as it does now. b. the player will pay a 10% service fee based on the estimated market value of the ship and all its fittings at time of loss. b. the player will receive a new ship back as it was before the loss - minus the fitted modules that dropped with the wreck. c. they cannot access the ship until they pay the service fee. d. player will not receive any payouts on or return of cargo hold items. e. if player has access to the wreck before someone else gets to it, then they can recover the dropped modules and cargo items that were not destroyed. If player has no access to said wreck, then they must find replacements themselves.
3. This can happen an unlimited number of times during the 90 days of the insurance contract.
If my auto insurance company only gave me the option of insurance like that provided in Eve, I would tell them to **** off. Just because someone was exploiting Eve insurance in the past does not mean it cannot be remade into a useful tool to encourage more MMO and risk taking in the game. People will still get to blow up ships, some stuff will still drop, and it will still be cost the loser some hard earned ISKs - but not their whole ship.
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LHA Tarawa
Pator Tech School Minmatar Republic
566
|
Posted - 2013.04.15 21:39:00 -
[184] - Quote
OP...
To what end?
Why do you want L4 missions moved to low sec?
If the answer is, becuase you want massive deflation as the ISK flow into game takes a MASSIVE hit as people simply stop running L4 missions, well.. okay. I disagree, but at least your desired outcome is based in reality.
If the answer to that is, that you want people to go out to low sec in PVE ships to run L4s, so that you can hunt and kill them, then you are clueless as to the mindset of the player that is running L4s in high sec.
Move L4s to low sec, people stop running L4s. There will NOT be any more people in low sec, in PVE ships, running L4 missions.
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Nova Fox
Novafox Shipyards
4489
|
Posted - 2013.04.15 22:13:00 -
[185] - Quote
Is it just me or did everyone forget ...
WE ALREADY TRIED THIS!?!!!!
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Tara Read
The Bastards Shadow Cartel
347
|
Posted - 2013.04.16 00:40:00 -
[186] - Quote
MatrixSkye Mk2 wrote:Tara Read wrote:MatrixSkye Mk2 wrote:Tara Read wrote:I never said they did. However these people ***** and moan when they are killed because they expect their precious CONCORD to protect them. It's like guards in Stormwind only in space (see how I made that easier for you to relate to?)
The point is these people have become too comfortable. And judging from the outcries in this thread any sort of risk or danger is seen as an affront to your precious afk game play. Why don't you learn the mechanics? Why don't you outsmart gankers? it's not hard to do.
All it is is laziness in my eyes. You know what? I see more anti-carebears ***** and whine than I see carebears do it. And in case we forget, the outcry on this very thread, if you haven't noticed, is to have the game mechanics changed in favor of the ganker over the mission runner. And there are a couple of other whine threads on the very first page of GD asking for game mechanics to be changed to suit gankers over carebears. This notion that "carebears" are whiners while deliberately ignoring the fact that gankers tend to be just as whiny (or worse) seriously needs to stop. I would suggest you follow your own advice and stop asking CCP to change the game mechanics to suit you and find ways to lure and gank your soft targets. What are you smoking? I never suggested mechanics be changed to favor gankers so DON'T make asshat comments without first reading and digesting the information given to you. I suggested changing pve content in low sec to favor more traffic and a reason to bring people back to these regions besides pvp. See bold above. You tell me to "go learn the game mechanics" (insinuating I don't already) and I tell you to stop bitching and whining and go play the game. Again, follow your own advice.
Follow my own advise? I don't live in high sec yet I know it's mechanics and how to exploit them. I was merely stating that HS dwellers NEED to learn very basic elementary mechanics such as:
1. watching local.
2. turning on active hardeners etc. Gankers scan ships so if they see a well defended target likely they will pass it up and go for another.
3. being pre aligned to a celestial or station.
4. use D scan.
These are very basic yet powerful tools a player can use to protect themselves. However you can't do that if you are afk.... |
Igor Slovensky
get outa dodge corp
0
|
Posted - 2013.04.16 01:03:00 -
[187] - Quote
People are going to play eve the style they choose. Changing the location of lvl 4 agents will only result in those people wishing to avoid low or null sec to adjust their game accordingly. They will continue to avoid low and null sec space, and fine other ways to gain isk in high sec.
If you wish to discourage isk making in high sec space, do what others have done. Gank in high sec and pay the price without crying about it. |
LHA Tarawa
Pator Tech School Minmatar Republic
567
|
Posted - 2013.04.16 13:20:00 -
[188] - Quote
Tara Read wrote: I was merely stating that HS dwellers NEED to learn very basic elementary mechanics such as: 1. watching local. 2. turning on active hardeners etc. Gankers scan ships so if they see a well defended target likely they will pass it up and go for another. 3. being pre aligned to a celestial or station. 4. use D scan. These are very basic yet powerful tools a player can use to protect themselves. However you can't do that if you are afk....
Doing those things is not the problem.
The problem is that if we go to low sec to run a mission, someone (or group) will show up to hunt us, forcing us to jump safe to safe for 5 minutes waiting for the aggression timer to go away so we can log off safely, waiting for the hunter to get bored and move on, so we can come back.
All that "down time" from guns on red + DESTROIES the profitability. Move L4s to low sec, and you simply reduce the profitability of L4s to less than that of L3s in high sec without all the down time.
Null has the same problem. Sure, if local is blue, Null can be more profitable than high sec. Unfortunately, one cloaky camper, and the system is totally shut down. If I spend 75% of my time logged off, docked up, or sitting in the POS shield because of a single cloaky camper... well... there is nothing you can do to "balance" of high sec vs. null sec profit that makes null profitable enough to compensate for the fact that one cloaky camper can shut down an entire solar system.
Rock, Paper, Scissors works as a game because for every strategy, there is a counter. Rock, Paper, Scissors, Nuke Bomb... not so effective as a game. Cloaky camper = nuke bomb. There is no strategy to counter it, other than to not play when a cloaky camper show up.... or, as I've done... just move back to high sec. |
Reachok
Full Circle Research Corporation
10
|
Posted - 2013.04.16 13:36:00 -
[189] - Quote
Mei Sui wrote:Ready the flamethrowers, but I think it's time to consider moving the level 4 agents to low sec. One of the key tenants of the EVE universe has been the risk to reward scale going from hi-sec to low-sec to null-sec. The farther you go, the greater the rewards. When it comes to mining for example, the base ores are in high sec with the most valuable in null sec. Added to that the population density in high sec and all of the belts are picked clean with the need to either move farther out into the frontier or into low sec. This shows a good example of the risk to reward escalation. Missions on the other hand are different. While there are better paying missions in the lowsec/null sec areas, they are a small increase versus the change in risk that is associated. Level 4 missions in high sec give a substantial, multi-million ISK reward for practically no risk at all. And a character can easily get to level 4 agents in a few weeks with good Social skills. While I do agree that new pilots need a foothold when they join EVE, this mechanic should scale with the rewards offered and I believe that by moving the level 4 agents into low sec, the risk can match the reward more effectively. (While keeping Level 1-3 agents in high sec) There is another reason for this and that is to fight the large influx of ISK entering the EVE economy from missions. During last years Fanfest in 2012, it was pointed out that 26 Trillion ISK enters the EVE economy via missions. I believe this will go a long way in curbing inflation as pilots must now truly asses the risk of entering low sec with the greater rewards that level 4 and 5 agents offer. Anyways, that's my idea. Flame away!
I didn't even bother reading the other posts. I'll even assume you're not just a bored person sitting in your cubicle somewhere just trolling for laughs.
You are wrong.
The vast majority of subscribers reside in high sec. Anything that pushes otherwise (mostly) happy subscribers into doing something that they do not want to do will result in those subscribers letting their accounts lapse.
Say what you want, give us all the reasons that you can dream up, this game IS a business. And high sec is the cash cow.
Some of you won't be happy until the cow is dead.
The bad guys went the other way, seriously.... |
Reachok
Full Circle Research Corporation
10
|
Posted - 2013.04.16 13:39:00 -
[190] - Quote
LHA Tarawa wrote:Tara Read wrote: I was merely stating that HS dwellers NEED to learn very basic elementary mechanics such as: 1. watching local. 2. turning on active hardeners etc. Gankers scan ships so if they see a well defended target likely they will pass it up and go for another. 3. being pre aligned to a celestial or station. 4. use D scan. These are very basic yet powerful tools a player can use to protect themselves. However you can't do that if you are afk.... Doing those things is not the problem. The problem is that if we go to low sec to run a mission, someone (or group) will show up to hunt us, forcing us to jump safe to safe for 5 minutes waiting for the aggression timer to go away so we can log off safely, waiting for the hunter to get bored and move on, so we can come back. All that "down time" from guns on red + DESTROIES the profitability. Move L4s to low sec, and you simply reduce the profitability of L4s to less than that of L3s in high sec without all the down time. Null has the same problem. Sure, if local is blue, Null can be more profitable than high sec. Unfortunately, one cloaky camper, and the system is totally shut down. If I spend 75% of my time logged off, docked up, or sitting in the POS shield because of a single cloaky camper... well... there is nothing you can do to "balance" of high sec vs. null sec profit that makes null profitable enough to compensate for the fact that one cloaky camper can shut down an entire solar system. Rock, Paper, Scissors works as a game because for every strategy, there is a counter. Rock, Paper, Scissors, Nuke Bomb... not so effective as a game. Cloaky camper = nuke bomb. There is no strategy to counter it, other than to not play when a cloaky camper show up.... or, as I've done... just move back to high sec.
QFT!! This guy understands!!
The bad guys went the other way, seriously.... |
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Caldari Citizen 1897289768188
State War Academy Caldari State
184
|
Posted - 2013.04.16 14:00:00 -
[191] - Quote
Karl Hobb wrote:March rabbit wrote:Karl Hobb wrote:Marlona Sky wrote:You are a fool to think anyone farming level 4 missions would all of the sudden decide to go to low sec to keep farming them. The only thing they would do is start farming level 3 missions. This is what makes the idea so awesome. translation: i don't need anything myself if it makes you lose something too It's pretty sad that you can make more money in nearly perfect safety running L4s as opposed to doing anoms in, say, low-sec. L4s are completely out of whack; L3s are plenty for high-sec.
First where is your source and where are your numbers?
What is sad is people come on the forums run their pie holes and have no idea what they have said.
If you honestly can say that null missions on upgraded sites makes less then lvl 4 missions then A. you have never done either lvl 4 missions or B. Never done upgraded null missions correctly or c. done neither. If your corp doesnt have the ability to keep the sites upgraded in null then maybe you should move back to hi-sec
To top it all off lvl 4 mission running and running missions in the blue doughnut are almost if not equal risk. If anything Null provides better safety from Intel and assumption all newts are there to kill you. I know because I do both. I run lvl 4 on another account when not able to in null.
Its easy to say something is better then the other when your not doing both. |
Fatbear
Starwinders SCUM.
25
|
Posted - 2013.04.16 14:03:00 -
[192] - Quote
Herzog Wolfhammer wrote:Posting in another "we killed everything that moved in lowsec for no reason and now there's no more targets" thread.
What this man said. I'm a lowsec dweller too these days.
Removing L4s from highsec isn't the answer. Increasing the rewards of lowsec parallel to the risk is the answer. You've got L4s in high, and L4s in low; right now the difference in payout is minimal. Increase the benefits of moving into unsafe space, rather than penalising players for wanting to stay secure and you'll see more traffic.
As it stands though, with the number of pirate corps/alliances that sit on gates 24/7, we've (notice that, I said we, I'm a piwat too) over-culled our foodchain. |
Kagura Nikon
Mentally Assured Destruction Whores in space
146
|
Posted - 2013.04.16 14:45:00 -
[193] - Quote
The OP idea is obviously stupid. But somethign COULD be done to have more poeple in low sec. The same thing was made in FW.. make missiosn taht are FAST to complete and give good isk in low sec.
Special missions that can be completed within 5-10 minutes with a larger payout (around 70-100m/isk per hour) would draw a lot of people . Specially if they can be completed with smaller ship than battleships ( HAcs for example) |
Rees Noturana
Red Rock Mining Company
185
|
Posted - 2013.04.16 15:36:00 -
[194] - Quote
Kagura Nikon wrote:The OP idea is obviously stupid. But somethign COULD be done to have more poeple in low sec. The same thing was made in FW.. make missiosn taht are FAST to complete and give good isk in low sec.
Special missions that can be completed within 5-10 minutes with a larger payout (around 70-100m/isk per hour) would draw a lot of people . Specially if they can be completed with smaller ship than battleships ( HAcs for example)
FW style missions in low-sec is a great idea. Fast, dangerous and doable in something smaller than a battleship. -á |
Debora Tsung
The Investment Bankers Guild
94
|
Posted - 2013.04.16 15:51:00 -
[195] - Quote
Krixtal Icefluxor wrote: It's when they insist the opinion is truth simply by stating it, or putting it in print that the problem arises. Like the Louisiana school textbooks that state men and dinosaurs walked together. Oh yes indeed. Problems.
Louisiana is a myth, a state like that couldn't possibly exist. There's nothing a million chinese guys can't do cheaper. |
Josef Djugashvilis
Acme Mining Corporation
1136
|
Posted - 2013.04.16 16:01:00 -
[196] - Quote
This is a gas thread, an old worn and tired gas thread at that. This is not a signature. |
bufnitza calatoare
Nex Angelus. Unclaimed.
95
|
Posted - 2013.04.16 16:21:00 -
[197] - Quote
Karl Hobb wrote:March rabbit wrote:Karl Hobb wrote:Marlona Sky wrote:You are a fool to think anyone farming level 4 missions would all of the sudden decide to go to low sec to keep farming them. The only thing they would do is start farming level 3 missions. This is what makes the idea so awesome. translation: i don't need anything myself if it makes you lose something too It's pretty sad that you can make more money in nearly perfect safety running L4s as opposed to doing anoms in, say, low-sec. L4s are completely out of whack; L3s are plenty for high-sec.
I used to do lvl 4 missions in high sec. make anywhere from 1-3b isk a week and nearly doubled that once I started farming enemies abound with 6 chars .
then the tag market crashed and I went to null some 9 months ago.. and was making 1-4b isk on a great day normally it became 300m a day. also did something that high sec aint done for me in years. made new friends.. friends I would give the last of my isk to and have done, people who made the game enjoyable again.
so basically.. moving to null/low sec is a life style choice. |
Karl Hobb
Stellar Ore Refinery and Crematorium
1563
|
Posted - 2013.04.16 16:46:00 -
[198] - Quote
bufnitza calatoare wrote:so basically.. moving to null/low sec is a life style choice. I noticed a few months ago that the bounties I can earn running random anoms in low-sec are roughly equal to those one can earn doing L4s in high-sec. This assumes that I find a quiet system or two where I can spam anoms to my heart's content without interruption. However, L4s in high-sec also have mission rewards and can be salvaged in virtually complete safety, whereas running anoms carries a very real risk.
Your statement probably holds true for null-sec, but low-sec gets the shaft for any sort of grind income.
Caldari Citizen 1897289768188 wrote:To top it all off lvl 4 mission running and running missions in the blue doughnut are almost if not equal risk. You are correct. Running missions in sov-null incurs exactly zero risk. Professional bad guys were unfortunately not available so instead they sent me. Voter response is quite good this time around: http://4.bp.blogspot.com/-qCaz2OlMecY/UWhTTh_NfFI/AAAAAAAAPOE/ryjfQkApycs/s1600/05.jpg |
March rabbit
epTa Team Inc.
624
|
Posted - 2013.04.16 17:06:00 -
[199] - Quote
Tara Read wrote:HS dwellers NEED to learn very basic elementary mechanics such as: 1. watching local. 2. turning on active hardeners etc. Gankers scan ships so if they see a well defended target likely they will pass it up and go for another. 3. being pre aligned to a celestial or station. 4. use D scan. These are very basic yet powerful tools a player can use to protect themselves. However you can't do that if you are afk.... you missed one important part:
5. abandoning accepted mission because local pirates made it so you have no chance to finish it |
bufnitza calatoare
Nex Angelus. Unclaimed.
95
|
Posted - 2013.04.16 17:09:00 -
[200] - Quote
March rabbit wrote:Tara Read wrote:HS dwellers NEED to learn very basic elementary mechanics such as: 1. watching local. 2. turning on active hardeners etc. Gankers scan ships so if they see a well defended target likely they will pass it up and go for another. 3. being pre aligned to a celestial or station. 4. use D scan. These are very basic yet powerful tools a player can use to protect themselves. However you can't do that if you are afk.... you missed one important part: 5. abandoning accepted mission because local pirates made it so you have no chance to finish it
youmissed out on, don't need to if you are said pirates. |
|
March rabbit
epTa Team Inc.
624
|
Posted - 2013.04.16 17:44:00 -
[201] - Quote
bufnitza calatoare wrote:March rabbit wrote:Tara Read wrote:HS dwellers NEED to learn very basic elementary mechanics such as: 1. watching local. 2. turning on active hardeners etc. Gankers scan ships so if they see a well defended target likely they will pass it up and go for another. 3. being pre aligned to a celestial or station. 4. use D scan. These are very basic yet powerful tools a player can use to protect themselves. However you can't do that if you are afk.... you missed one important part: 5. abandoning accepted mission because local pirates made it so you have no chance to finish it youmissed out on, don't need to if you are said pirates. said pirates are already in low-sec.
and we are speaking here about high-sec dwellers who will need to do this rather often than seldom |
Aston Martin DB5
Republic Military School Minmatar Republic
14
|
Posted - 2013.04.16 18:22:00 -
[202] - Quote
NO! So put that in your juice box and suck it.
Why you ask, because I'm drinking on Kool-aid, what come at me! |
Marlona Sky
D00M. Northern Coalition.
3433
|
Posted - 2013.04.16 19:04:00 -
[203] - Quote
My opinion of what needs to happen for missions HERE.
Remove local, structure mails and revamp the directional scanner! |
LHA Tarawa
Pator Tech School Minmatar Republic
570
|
Posted - 2013.04.16 19:17:00 -
[204] - Quote
bufnitza calatoare wrote: then the tag market crashed and I went to null some 9 months ago.. and was making 1-4b isk on a great day normally it became 300m a day. also did something that high sec aint done for me in years. made new friends.. friends I would give the last of my isk to and have done, people who made the game enjoyable again.
so basically.. moving to null/low sec is a life style choice.
And how much do yu make when a cloaky camper shows up?
I've moved to null a couple times. Get set up, making decent profit, one cloaky camper shows up and shuts down the system for weeks.... back to high sec for me.
I'd rather make less ISK an hour in high, then be camped in by a single cloaky. |
Frostys Virpio
Lame Corp Name
373
|
Posted - 2013.04.16 19:20:00 -
[205] - Quote
Marlona Sky wrote:My opinion of what needs to happen for missions HERE.
How dare you like yourself??
:D
Reading time. |
LHA Tarawa
Pator Tech School Minmatar Republic
570
|
Posted - 2013.04.16 19:27:00 -
[206] - Quote
Marlona Sky wrote:My opinion of what needs to happen for missions HERE.
TLDR: Anyone that doesn't play the way you want them to is playing wrong.
The arrogance of some people is beyond measure.
"We want flowers with teeth.
The reason why most players avoid and/or hate PvP is due to a lack of knowledge brought about via missioning."
Oh my gawd, you arrogant, ignorant, pompous moron!!!!!!
You have NO FREAKIN' CLUE!!!!!
"Force them to meet up with another player at the mission gate. "
As if you have the power to "force" anyone to do anything, except quit the game if they can't play the way they enjoy playing. |
bufnitza calatoare
Nex Angelus. Unclaimed.
95
|
Posted - 2013.04.16 19:45:00 -
[207] - Quote
LHA Tarawa wrote:bufnitza calatoare wrote: then the tag market crashed and I went to null some 9 months ago.. and was making 1-4b isk on a great day normally it became 300m a day. also did something that high sec aint done for me in years. made new friends.. friends I would give the last of my isk to and have done, people who made the game enjoyable again.
so basically.. moving to null/low sec is a life style choice.
And how much do yu make when a cloaky camper shows up? I've moved to null a couple times. Get set up, making decent profit, one cloaky camper shows up and shuts down the system for weeks.... back to high sec for me. I'd rather make less ISK an hour in high, then be camped in by a single cloaky.
well funny you should say that...
I been in null sec for near on 9 months now.
when we was in immensea we got the odd cloaky every week nothing major.
we then moved to a -1.0 system in the drone regions pretty much on order of our ceo/director. we got camped near 90% of the time.
now we live in feythabolis. and we get even less campers than we did in immensea.
also we know how to deal with afk cloakers.. do you?? oh of course not you went back to empire. what ya do is.. see if they hold any null sec space.. send you own afk cloaker up there.. sooner or later you get offered .. if you leave our afk cloaker leaves.
its all about meta mechanics |
Marlona Sky
D00M. Northern Coalition.
3433
|
Posted - 2013.04.16 20:04:00 -
[208] - Quote
LHA Tarawa wrote:Marlona Sky wrote:My opinion of what needs to happen for missions HERE. TLDR: Anyone that doesn't play the way you want them to is playing wrong. The arrogance of some people is beyond measure. "We want flowers with teeth. The reason why most players avoid and/or hate PvP is due to a lack of knowledge brought about via missioning." Oh my gawd, you arrogant, ignorant, pompous moron!!!!!! You have NO FREAKIN' CLUE!!!!! "Force them to meet up with another player at the mission gate. " As if you have the power to "force" anyone to do anything, except quit the game if they can't play the way they enjoy playing. You are cherry picking hard core there bro...
Remove local, structure mails and revamp the directional scanner! |
Princess Missie
FLA5HY RED
0
|
Posted - 2013.04.16 23:54:00 -
[209] - Quote
Tara Read wrote:MatrixSkye Mk2 wrote:Tara Read wrote:MatrixSkye Mk2 wrote:Tara Read wrote:I never said they did. However these people ***** and moan when they are killed because they expect their precious CONCORD to protect them. It's like guards in Stormwind only in space (see how I made that easier for you to relate to?)
The point is these people have become too comfortable. And judging from the outcries in this thread any sort of risk or danger is seen as an affront to your precious afk game play. Why don't you learn the mechanics? Why don't you outsmart gankers? it's not hard to do.
All it is is laziness in my eyes. You know what? I see more anti-carebears ***** and whine than I see carebears do it. And in case we forget, the outcry on this very thread, if you haven't noticed, is to have the game mechanics changed in favor of the ganker over the mission runner. And there are a couple of other whine threads on the very first page of GD asking for game mechanics to be changed to suit gankers over carebears. This notion that "carebears" are whiners while deliberately ignoring the fact that gankers tend to be just as whiny (or worse) seriously needs to stop. I would suggest you follow your own advice and stop asking CCP to change the game mechanics to suit you and find ways to lure and gank your soft targets. What are you smoking? I never suggested mechanics be changed to favor gankers so DON'T make asshat comments without first reading and digesting the information given to you. I suggested changing pve content in low sec to favor more traffic and a reason to bring people back to these regions besides pvp. See bold above. You tell me to "go learn the game mechanics" (insinuating I don't already) and I tell you to stop bitching and whining and go play the game. Again, follow your own advice. Follow my own advise? I don't live in high sec yet I know it's mechanics and how to exploit them. I was merely stating that HS dwellers NEED to learn very basic elementary mechanics such as: 1. watching local. 2. turning on active hardeners etc. Gankers scan ships so if they see a well defended target likely they will pass it up and go for another. 3. being pre aligned to a celestial or station. 4. use D scan. These are very basic yet powerful tools a player can use to protect themselves. However you can't do that if you are afk....
tara read still talking **** |
Mei Sui
Justified Chaos
13
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Posted - 2013.04.17 00:29:00 -
[210] - Quote
Marlona Sky wrote:My opinion of what needs to happen for missions HERE.
Great article Marlona. I enjoyed reading it and I think we're on the same page even with different methods. I think the crux of the argument is still the same, the lack of a scale in risk along with the rewards.
The moving agents idea is a good one as long as the rewards scale with them as they move out. Maybe a difficult to implement, but well worth it. And give real incentive in sticking with a particular agent so that they follow them. If they switch to someone they don't know, they start at the bottom of the ladder again. |
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