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Cage Man
191
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Posted - 2013.04.17 03:15:00 -
[1] - Quote
When do we see these mods/scripts implemented. CCP has decreased the range of messiles and is about to increase the explosion radius of cruise missiles but no mods are available to counter their effects. If memory serves me this was due in the last patch? has it just been shelved?
Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
967
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Posted - 2013.04.17 03:42:00 -
[2] - Quote
Cage Man wrote:When do we see these mods/scripts implemented. CCP has decreased the range of messiles and is about to increase the explosion radius of cruise missiles but no mods are available to counter their effects. If memory serves me this was due in the last patch? has it just been shelved?
Winmatards whined, and CCP caved. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Ager Agemo
Imperial Collective
268
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Posted - 2013.04.17 04:54:00 -
[3] - Quote
given missile shisp are mostly shield tanked i believe this should be actually on the high slots, mediums are already too crammed up with tackle, ewar, tank, navigation, sensors, @.@.
we need a high slot sort of tracking computer for missiles that reduces their exp radius and increases their exp velocity in exchange for some heavy comsumption of capacitor or powergrid and cpu. |
Dave Stark
2628
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Posted - 2013.04.17 06:13:00 -
[4] - Quote
warhead ignition module.
x% explosion speed. x% velocity increase. obligatory stacking penalty
basically does exactly what a low slot tracking mod thingy is for turrets (i forget the name of the module, i've just woken up and the kettle hasn't boiled yet) |
Ayla Crenshaw
Polish Immortals
24
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Posted - 2013.04.17 06:52:00 -
[5] - Quote
Dave Stark wrote:warhead ignition module.
x% explosion speed. x% velocity increase. obligatory stacking penalty
basically does exactly what a low slot tracking mod thingy is for turrets (i forget the name of the module, i've just woken up and the kettle hasn't boiled yet)
That's Tracking Enhancer. And I concur, even if it would be a ***** to balance.
We don't want torpedoes applying full DPS to frigates, don't we? Well, at least most of us don't, I hope. |
Dave Stark
2630
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Posted - 2013.04.17 06:58:00 -
[6] - Quote
Ayla Crenshaw wrote:Dave Stark wrote:warhead ignition module.
x% explosion speed. x% velocity increase. obligatory stacking penalty
basically does exactly what a low slot tracking mod thingy is for turrets (i forget the name of the module, i've just woken up and the kettle hasn't boiled yet) That's Tracking Enhancer. And I concur, even if it would be a ***** to balance. We don't want torpedoes applying full DPS to frigates, don't we? Well, at least most of us don't, I hope.
tracking enhancer, yes, thank you.
then give it a very small bonus to explosion velocity, not to mention i did include a stacking penalty. alternatively, limit it to 1 per ship. |
tankus2
Deep Core Mining Inc. Caldari State
106
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Posted - 2013.04.17 07:09:00 -
[7] - Quote
I'm all for this sort of module, especially if we get a low-slot variant with fixed bonuses and a mid-slot variant that has to be activated but can be scripted, all with stacking penalties. Like what guns get. Where the science gets done |
Yun Kuai
Justified Chaos
41
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Posted - 2013.04.17 07:13:00 -
[8] - Quote
I have this little buddy who points at things in game for me when I'm playing. He's really helpful at pointing out the obvious too.
Guess what he pointed to that already happens to be in game. MISSILE RIGS. LIKE OMGWTFWOW
I never knew we had those and that they decreased the missile explosion velocity and increased the explosion radius to hit targets better. And also, in before everyone else.....TARGET PAINTERS, LIKE DOUBLEOMGWTFAMAZINGBBQSAUCE.
Damn that was hard. Armor tanks want more DPS, we drop tank. Missile boats want more DPS, guess what you gotta drop tank too. |
Dave Stark
2630
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Posted - 2013.04.17 07:19:00 -
[9] - Quote
Yun Kuai wrote:I have this little buddy who points at things in game for me when I'm playing. He's really helpful at pointing out the obvious too. Guess what he pointed to that already happens to be in game. MISSILE RIGS. LIKE OMGWTFWOW I never knew we had those and that they decreased the missile explosion velocity and increased the explosion radius to hit targets better. And also, in before everyone else.....TARGET PAINTERS, LIKE DOUBLEOMGWTFAMAZINGBBQSAUCE. Damn that was hard. Armor tanks want more DPS, we drop tank. Missile boats want more DPS, guess what you gotta drop tank too.
let's just casually ignore the fact that there's no missile equivalent of a tracking enhancer/tracking computer, and that all the modules listed give equal bonus to turrets, and rigs also exist for turrets.
good job champ, perhaps if you were a few inches taller the point wouldn't have sailed right over your head. |
Ager Agemo
Imperial Collective
269
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Posted - 2013.04.17 16:29:00 -
[10] - Quote
Ayla Crenshaw wrote:Dave Stark wrote:warhead ignition module.
x% explosion speed. x% velocity increase. obligatory stacking penalty
basically does exactly what a low slot tracking mod thingy is for turrets (i forget the name of the module, i've just woken up and the kettle hasn't boiled yet) That's Tracking Enhancer. And I concur, even if it would be a ***** to balance. We don't want torpedoes applying full DPS to frigates, don't we? Well, at least most of us don't, I hope.
Don't worry... based on some very coarse calculations you need to target paint a frigate with 35 T2 Full bonuses target painters and dual web a frigate, to hit it for full damage with torps if its running on ab or mwd... there is no way for torps to hurt a frigate really. |
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Unsuccessful At Everything
The Troll Bridge
3135
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Posted - 2013.04.17 16:46:00 -
[11] - Quote
Yun Kuai wrote:I have this little buddy who points at things in game for me when I'm playing. He's really helpful at pointing out the obvious too. Guess what he pointed to that already happens to be in game. MISSILE RIGS. LIKE OMGWTFWOW I never knew we had those and that they decreased the missile explosion velocity and increased the explosion radius to hit targets better. And also, in before everyone else.....TARGET PAINTERS, LIKE DOUBLEOMGWTFAMAZINGBBQSAUCE. Damn that was hard. Armor tanks want more DPS, we drop tank. Missile boats want more DPS, guess what you gotta drop tank too.
If it helps, Everyone can read this in my voice.
+1. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Rovinia
Exotic Dancers Union SONS of BANE
92
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Posted - 2013.04.17 17:49:00 -
[12] - Quote
Cage Man wrote:When do we see these mods/scripts implemented. CCP has decreased the range of messiles and is about to increase the explosion radius of cruise missiles but no mods are available to counter their effects. If memory serves me this was due in the last patch? has it just been shelved?
As i remember, they wanted to implement scripts for Tracking Disruptors to affect Explosion radius / velocity. This was skiped due massive concerns of the playerbase that TR's would be absolutly OP if they affect missiles AND turrets. It would be an obligatory module for every ship with no joice involved (Do i use that medslot for a TR or an Anti-Missile mod?).
Hope to see some sort of "Missile Disruption" and their counterparts, Missile "explosion" enancher / Computer with Odysee. Perhaps we will get more information about that this weekend @ Fanfest or the first CSM meeting. |
paritybit
160
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Posted - 2013.04.17 18:54:00 -
[13] - Quote
If every weapons system was the same, there would be no point in training multiple systems. Right now each weapon system has a module that increases the damage and rate of fire, turrets have modules that increase the range and/or ability to hit smaller/faster targets. All weapon systems have rigs that will increase range, ability to hit smaller/faster targets, damage and rate of fire.
What you are looking for is a Stasis Webifier (which will increase your ability to hit faster targets), and a Target Painter (which will increase your ability to hit smaller targets). These modules have an added bonus of working to help your turret buddies as well but in a different way. You also have precision heavy missiles which help you to hit smaller targets.
Personally, I'm happy with the difference here. It makes them feel different. If there was some way to differentiate the turrets from one another, I'd be happy with that as well. Real diversity adds to the gameplay. It's a wonderful palette from which to choose your implement of death-dealing.
Ager Agemo wrote: Don't worry... based on some very coarse calculations you need to target paint a frigate with 35 T2 Full bonuses target painters and dual web a frigate, to hit it for full damage with torps if its running on ab or mwd... there is no way for torps to hurt a frigate really.
I hope you're not suggesting that you should be able to engage frigates with Torpedoes and have any amount of success. You cannot hit a frigate with large turret weapons either if they're moving at any speed. This encourages combined arms fleets, though not very successfully.
On a similar note, I know many people are advocating that Tracking Disruptors should somehow work to defeat missiles; this is a ridiculous ides. If my tracking disrupting Tristan could defeat missiles as well as it does guns I could probably attempt to engage any other frigate while my only fear would remain a faster ship or a warp scrambler. |
Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
197
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Posted - 2013.04.18 01:18:00 -
[14] - Quote
Unsuccessful At Everything wrote:Yun Kuai wrote:I have this little buddy who points at things in game for me when I'm playing. He's really helpful at pointing out the obvious too. Guess what he pointed to that already happens to be in game. MISSILE RIGS. LIKE OMGWTFWOW I never knew we had those and that they decreased the missile explosion velocity and increased the explosion radius to hit targets better. And also, in before everyone else.....TARGET PAINTERS, LIKE DOUBLEOMGWTFAMAZINGBBQSAUCE. Damn that was hard. Armor tanks want more DPS, we drop tank. Missile boats want more DPS, guess what you gotta drop tank too. If it helps, Everyone can read this in my voice. +1.
Is there a sample of your voice we can listen to? |
Dato Koppla
Rage of Inferno Malefic Motives
153
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Posted - 2013.04.18 02:12:00 -
[15] - Quote
paritybit wrote:If every weapons system was the same, there would be no point in training multiple systems. Right now each weapon system has a module that increases the damage and rate of fire, turrets have modules that increase the range and/or ability to hit smaller/faster targets. All weapon systems have rigs that will increase range, ability to hit smaller/faster targets, damage and rate of fire. What you are looking for is a Stasis Webifier (which will increase your ability to hit faster targets), and a Target Painter (which will increase your ability to hit smaller targets). These modules have an added bonus of working to help your turret buddies as well but in a different way. You also have precision heavy missiles which help you to hit smaller targets. Personally, I'm happy with the difference here. It makes them feel different. If there was some way to differentiate the turrets from one another, I'd be happy with that as well. Real diversity adds to the gameplay. It's a wonderful palette from which to choose your implement of death-dealing. Ager Agemo wrote: Don't worry... based on some very coarse calculations you need to target paint a frigate with 35 T2 Full bonuses target painters and dual web a frigate, to hit it for full damage with torps if its running on ab or mwd... there is no way for torps to hurt a frigate really.
I hope you're not suggesting that you should be able to engage frigates with Torpedoes and have any amount of success. You cannot hit a frigate with large turret weapons either if they're moving at any speed. This encourages combined arms fleets, though not very successfully. On a similar note, I know many people are advocating that Tracking Disruptors should somehow work to defeat missiles; this is a ridiculous ides. If my tracking disrupting Tristan could defeat missiles as well as it does guns I could probably attempt to engage any other frigate while my only fear would remain a faster ship or a warp scrambler.
But you can hit frigates with large turrets...you just have to be at range and you can blap them out of the sky which is why despite common arguments that missiles 'always hit' it is in fact turrets that are better at dealing with smaller targets.
However if TD/TC/TE effects are added to missile it will most certainly cause some serious balance issues where missiles would be able to apply damage to everything very well, and TDs would be incredibly overpowered modules capable of neutralizing anything with weapons fitted to it and pretty much mandatory on anything that can fit it.
CCP rise has mentioned that he has some ideas to help missile damage application and we just have to hope that it's better than what has been discussed so far because I haven't seen any ideas that address this situation properly. |
Cage Man
192
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Posted - 2013.04.18 02:31:00 -
[16] - Quote
Unsuccessful At Everything wrote:Yun Kuai wrote:I have this little buddy who points at things in game for me when I'm playing. He's really helpful at pointing out the obvious too. Guess what he pointed to that already happens to be in game. MISSILE RIGS. LIKE OMGWTFWOW I never knew we had those and that they decreased the missile explosion velocity and increased the explosion radius to hit targets better. And also, in before everyone else.....TARGET PAINTERS, LIKE DOUBLEOMGWTFAMAZINGBBQSAUCE. Damn that was hard. Armor tanks want more DPS, we drop tank. Missile boats want more DPS, guess what you gotta drop tank too. If it helps, Everyone can read this in my voice. +1.
soooo turret ships get painters, tracking computers, tracking enhancers and rigs.. missile boats get rigs and TP's.. sound about right.. maybe check that with your little buddy... in case your little buddy coms back with bright ideas like skills, implants and boosters.. remind him they apply for all...
Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
970
|
Posted - 2013.04.18 02:45:00 -
[17] - Quote
Ayla Crenshaw wrote:Dave Stark wrote:warhead ignition module.
x% explosion speed. x% velocity increase. obligatory stacking penalty
basically does exactly what a low slot tracking mod thingy is for turrets (i forget the name of the module, i've just woken up and the kettle hasn't boiled yet) That's Tracking Enhancer. And I concur, even if it would be a ***** to balance. We don't want torpedoes applying full DPS to frigates, don't we? Well, at least most of us don't, I hope.
Why, it's almost as if gun can't apply full dmg to frigate if you fly right... Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
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