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Kynoch
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Posted - 2003.07.29 20:36:00 -
[1]
My character has come too far to re-roll and since some of his attribs are not where they should be I would like to know their bearing on performance in the game.
My Calderi only has 12 perception and 10 willpower after going to lvl 5 with Iron Will and Spatial Awareness. These levels are lower than some characters starting values. I do pretty well with NPC rats but I am wondering if these low numbers hinder only the learning of combat and piloting skills or actual damage mods and performance in combat.
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Joshua Calvert
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Posted - 2003.07.29 20:46:00 -
[2]
At the moment they only affect the speed of skill learning.
However, there was some talk of attributes contributing to the effectiveness of of said skills...but I think that would be a bad idea due to the lack of decent information at the start of the game regarding which attributes to go for.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Ilia Volyova
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Posted - 2003.07.29 22:02:00 -
[3]
I doesn't pays to train learning skills to lvl5 - by the time you can actually get benefits from the stat increase of lvl4 -> lvl5 you already have most skills up to lvl4/5.
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Dawnstar
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Posted - 2003.07.30 00:41:00 -
[4]
Quote: I doesn't pays to train learning skills to lvl5 - by the time you can actually get benefits from the stat increase of lvl4 -> lvl5 you already have most skills up to lvl4/5.
Actually, I'm going to beg to differ on this. It really depends on a few factors: 1. How many skills based on the stat you plan to train. 2. What level the skills you're planing on training are. 3. How low you ability scores are. 4. How high your memory is. 5. If you don't have a skill to train during an offline period that will use the entire time period.
In my case, I did train my spatial awareness up to level 5. Why? My perception started at 3. If you have really low scores, there is a significant payoff to raising the abilities (conversely, there isn't as much of a time improvement when you increase high abilities).
I'll stand by the other points I make though. if you are training one or more high level skills, improving the time it takes to learn one of those, is often worth the time spent training a level 1 skill.
Likewise, if you are planning on training lots and lots of skills based on a particular stat, an early training to level 5 can pay off in the long run.
I may be biased towards the value of getting learning skills though - my training times are pretty darn good on them (19 memory, and one more level of instant recall to go). For me, it isn't nearly as painful to train the learning skills, hence my time invested in getting them is lower (and needing a smaller savings to make them worthwhile).
Finally, if you know you're going to be offline for a period and unable to switch skills, why waste all that time on a skill you know isn't going to be training for more than hour? Leave a learning skill training if you don't have a better way to maximize your use of offline time. -D
Proposal for Overhauling Manufacturing. |
Ilia Volyova
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Posted - 2003.07.30 03:32:00 -
[5]
Even in that case it's not really worth it - let's calculate it.
Your attribute points for learning skills are 25 (primary th 1/2 secondary), those of piloting 12 (with lvl4 in the att learning skills). So, basically, you learn the learning skills 2 times as fast as the ship skills.
You need to learn 256000 - 45255 = 210745 points for a lvl5 skill. Since the skill will improve your skill learning time by 1/13 you will need to learn 13 times as much of piloting skills to get even. The training of the learning skills goes fast, though, so it's only 6.24 as much (13 / (25/12)).
So, you have to train 210745 * 6.24 = 1315k piloting skill points for that.
Even if you had ALL BS skills to lvl2 you wouldn't have spend as many training points (1.27 mil). Same goes if you want to get the iterin m5(1mil).
Of cource, there are still the gunnery, navigation adn drones skills, which use perception, too, but only secondary there.
Unless you want to make a intakti an uber-pilot it's simply not worth it.
And if learning skills are the only skill which takes more than a few hour for you you don't have your char trained up much
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Elithiomel
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Posted - 2003.07.30 06:35:00 -
[6]
Edited by: Elithiomel on 30/07/2003 06:36:47 Hynikan, dont worry too much, i am in a similar situation.
I would concentrate on only one or at most two races ships, as that is where the low perception and willpower will make themselves felt. Also choose one main turret type for Gunnery and stick to it unless absolutely necessary.
Train up all those Electronics and Engineering skills. The boost to your Shields, Power, cap and EW are significant.
Also train up your science skills. Your high mem and int should make the science skills fast to train. When Genetic Engineering, Biology and Cybernetics come into the game there will be new methods of boosting your Perception and Willpower to make training the other races ships and all those top end gunnery skills faster. --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |
Rath Amon
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Posted - 2003.07.30 07:35:00 -
[7]
Edited by: Rath Amon on 30/07/2003 07:35:48 I've done just what Elithiomiel mentions above: concentrated on my race's ships and preferred weapons to offset both a late start and average combat stats. It also makes sense to me that characters should be flying only their empire's starcraft but that's obviously a moot point at this stage of the game.
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Yuri Gagarin
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Posted - 2003.08.05 13:56:00 -
[8]
Quote: Edited by: Rath Amon on 30/07/2003 07:35:48 I've done just what Elithiomiel mentions above: concentrated on my race's ships and preferred weapons to offset both a late start and average combat stats. It also makes sense to me that characters should be flying only their empire's starcraft but that's obviously a moot point at this stage of the game.
------------------------------------------------ Never again.... |
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