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Thread Statistics | Show CCP posts - 2 post(s) |
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Oveur
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Posted - 2005.09.26 14:18:00 -
[31]
Originally by: Derron Bel No.
Freighters are not supposed to usurp the roles of industrials. They move things between industrial centers, not to the spokes.
I like you.
(He's entirely correct) _____________________________ "There's no reason to become alarmed, and we hope you'll enjoy the rest of your flight. By the way, is there anyone on board who knows how to fly a plane?" |
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Com Cam
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Posted - 2005.09.26 17:48:00 -
[32]
Originally by: Oveur
Originally by: Derron Bel No.
Freighters are not supposed to usurp the roles of industrials. They move things between industrial centers, not to the spokes.
I like you.
(He's entirely correct)
So is there a snowball's chance in...well you know where...of us ever seeing the Freighter's role expanding to at least include launching and recovering of POS?
...what about at least allowing us to move assembled cargo containers so we can keep cargo sorted
"Always maintain a rigid state of flexibility"
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Oveur
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Posted - 2005.09.27 08:35:00 -
[33]
Originally by: Com Cam
Originally by: Oveur
Originally by: Derron Bel No.
Freighters are not supposed to usurp the roles of industrials. They move things between industrial centers, not to the spokes.
I like you.
(He's entirely correct)
So is there a snowball's chance in...well you know where...of us ever seeing the Freighter's role expanding to at least include launching and recovering of POS?
...what about at least allowing us to move assembled cargo containers so we can keep cargo sorted
"Always maintain a rigid state of flexibility"
Actually, I wouldn't rule out the extension of the Freighters deployment role, but not at this point in time. _____________________________ "There's no reason to become alarmed, and we hope you'll enjoy the rest of your flight. By the way, is there anyone on board who knows how to fly a plane?" |
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Raucha
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Posted - 2005.09.27 11:04:00 -
[34]
Originally by: Com Cam ...what about at least allowing us to move assembled cargo containers so we can keep cargo sorted
Also increases their already ridiculous cargo capacity by 30%, which I don't think they want.
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MIstress Saki
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Posted - 2005.09.27 13:09:00 -
[35]
Originally by: Oveur
Originally by: Derron Bel No.
Freighters are not supposed to usurp the roles of industrials. They move things between industrial centers, not to the spokes.
I like you.
(He's entirely correct)
This is like the question what was first? The egg or the chicken?
Do you need the freighter to be able to industrialise a system or no. Like the Viking who colonise Island. Do they use the biggest ships they had or the smallest? As I remember correctly they used their biggest ship to colonise the Island and not their rowboats (industrials) to build the colonies and them maybe their longboats (freighters).
I hope one day freighters will be more than big tools for empire traders
P.S. Can we have a number how may freighters are build and where they are (empire or 0.0 space)
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Somatic Neuron
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Posted - 2005.09.27 16:00:00 -
[36]
Originally by: Raucha
Originally by: Com Cam ...what about at least allowing us to move assembled cargo containers so we can keep cargo sorted
Also increases their already ridiculous cargo capacity by 30%, which I don't think they want.
Fine, then give us containers that are equal in volume to the volume they carry (i.e. 100,000m¦ container that holds 100,000m¦)...useful sizes could be 10k, 50k, 100k Capital Ships Production Forum |
Com Cam
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Posted - 2005.09.27 18:30:00 -
[37]
Originally by: Oveur
Originally by: Com Cam
So is there a snowball's chance in...well you know where...of us ever seeing the Freighter's role expanding to at least include launching and recovering of POS?
...what about at least allowing us to move assembled cargo containers so we can keep cargo sorted
Actually, I wouldn't rule out the extension of the Freighters deployment role, but not at this point in time.
Oveur...thanks for at least keeping it in mind. I guess the ship kind of needs to have a couple "shakedown runs" before many changes are made to it. Do not really think many pilots are looking for the uber do all mover to replace the workhorse Industrial Class.
As for the ability to move assembled cargo containers, I honestly think it would make life a little easier for some of the hard core movers out there if they had a way to sort their cargo...maybe subdivide the hold somehow. I was just thinking assembled cargo containers would be an easy fix.
Raucha...no, I honesty do not think anyone is looking to expand the Freighter's cargo hold by 30%, more like the ability to move their cargo without having to mix it all into one pile. It's not like that extra 30% gain in cargo hold will make it possible to move a packaged Dread or anything...the hold will be subdivided if you will. Sure you will be gaining some cargo space, but you will ONLY be able to move small stuff.
If assembled cans is out of the question, then what about cans that do not add anything to the cargo hold...again, just trying to keep things seperated and neat.
REALLY looking foward to getting back into the game in a couple of months when I get home from the big sand box of the world. Want to get my mitts on a Freighter of my own once I get a couple skills trined for it (unless my "account-sitter" trains em for me).
"Always maintain a rigid state of flexibility"
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Gierling
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Posted - 2005.09.27 21:37:00 -
[38]
What we need is mor hauling skills to pick up the slack between low end hauling and high end hauling...
Gee if only some brave smart and handsome soul would make a post about that... titled "The game needs more hauling skills" or something like that...
If someone did it I could see why the rest of the forum would worship him like a god.
Bastards we are lest Bastards we become. |
Matroskin
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Posted - 2005.09.29 13:20:00 -
[39]
Edited by: Matroskin on 29/09/2005 13:20:59
my be CCP make extra new POS structure like "Freigther docking hangar (FDH)". with CPU and Power usage so calculated, that this FDH can be use only on in large POS, and POS has left CPU & Power only for corparated Hangar. that's all. nothing for weapon/harwesting/refinng can be installed in this POS, if FDH installed. + very large online/offline time for FDH.
i think it can be good compromise.
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Com Cam
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Posted - 2005.09.29 16:42:00 -
[40]
Originally by: Matroskin Edited by: Matroskin on 29/09/2005 13:20:59
my be CCP make extra new POS structure like "Freigther docking hangar (FDH)". with CPU and Power usage so calculated, that this FDH can be use only on in large POS, and POS has left CPU & Power only for corparated Hangar. that's all. nothing for weapon/harwesting/refinng can be installed in this POS, if FDH installed. + very large online/offline time for FDH.
i think it can be good compromise.
This would kill the reason to set up a POS in the 1st place. From what I have read here in the Forums (not having a POS of my own...yet) most POS are set up either as moon mining, some sort of reaction generator (simple or complex), mining outpost with refinery, or a military outpost which would be heavly armed. All of these POS would have at least a few weapons (or almost all of them). A docking array which would render a POS otherwise usless I can not see being used much.
"Always maintain a rigid state of flexibility"
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SXYGeeK
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Posted - 2005.09.29 16:48:00 -
[41]
actualy that is not a bad idea, you tend to see POS's beeing specialized, why not have a specialized Docking and Storage POS, think of it as a Distrobution warehouse.
you mine materials in one POS and cart them to this warehouse with industrials. from there they can be transported out to reacion POS. you can then bring supplies in and out of the POS network from stations nearby to this Distrobution warehouse.
i do agree this would be a good compromise, to allow for bringing supplies for your POS network in bulk, at least to the system.
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Tekran
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Posted - 2005.09.30 07:46:00 -
[42]
not the best "compromise" the POS with the Freighter Docking gizmo whats-it would be both defenceless And the best target (since its a central point for material movement). a special docking setup makes sense, even making it grid/cpu hungry, but turning an entire large tower into a bottomless isk pit with only a single service and no defence isnt much of an answer.
(.02iskies)
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Com Cam
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Posted - 2005.09.30 12:30:00 -
[43]
Originally by: Tekran not the best "compromise" the POS with the Freighter Docking gizmo whats-it would be both defenceless And the best target (since its a central point for material movement). a special docking setup makes sense, even making it grid/cpu hungry, but turning an entire large tower into a bottomless isk pit with only a single service and no defence isnt much of an answer.
(.02iskies)
This is the point I was trying to make...I was not exactally saying a docking POS would be useless...rather a defenceless POS with no other use would not really be used as much (or not from what I can see and have read). I can maybe see it turning a small tower into a dedicated docking facility, but I would still want to be able to mount a few guns just in case. I would think on a large tower, this POS might become one of the most heavily armed / defended POS in your network with such a facility (central shipping point) ...sort of the "Poorman's Outpost".
"Always maintain a rigid state of flexibility"
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Derron Bel
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Posted - 2005.10.01 01:31:00 -
[44]
*swoons*
I bet Oveur is thinking about ship manufacturing at POSes, and how you need Freighters for moving capital components around. You'll certainly need a freighter dock if you are considering building a Titan at a POS.
We'll see.
-==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |
BlueSmok
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Posted - 2005.10.01 21:07:00 -
[45]
I like the Idea of FDH, if you make it extremely CPU hungry and leave the PG for the setup of turrets. It would make a fine launching point for a POS network in system sort of a precurser to an Outpost in system. * Laws to suppress tend to strengthen what they would prohibit. This is the fine point on which all the legal professions of history have based their job security. Bene Gesserit Coda |
CelticKnight
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Posted - 2005.10.03 08:02:00 -
[46]
Anyone know if you can dock a Freighter at an outpost?
Originally by: Oveur I can make 100 Trillion ISK with a single click.
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