| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

semp
|
Posted - 2003.07.30 11:18:00 -
[1]
How about we have a Carrier class of ship, which could have say 5/10 frigates in its hanger which would be player controlled......so that the Carrier Commander (Great game) could launch a wing of frigates as and when necessary?
Just a though
Semp would be Carrier Commander :)
|

Garreck
|
Posted - 2003.07.30 11:45:00 -
[2]
*goosebumps*
I love it. Unfortunately, there are probably too many who feel it would turn EVE even more towards mmog instead of mmorpg.
Garreck Aeternus Crusade
Aku. Soku. Zan. |

semp
|
Posted - 2003.07.30 11:46:00 -
[3]
Edited by: semp on 30/07/2003 12:00:01
how so?
Please explain?
Carrier waits outside ya HQ, frigate pilots dock with it. Carrier piolt flys to wherever...frigates launch. Main reason peeps dont fly frigates at mo is that they get wasted to easily at gates etc....just a safer way to transport a small hit squad without drawing to much attention to yourselfs. Anyway was just an idea :)
Semp
|

Vel Kyri
|
Posted - 2003.07.30 12:04:00 -
[4]
drool!!!
brilliant idea.
it is a sort of "old fashioned" drone carrier - it would probably a "battleship" class sized ship - maybe bigger (certainly about the same cost or more so) which has the capacity to carry frigates.
possible tactics?
why would you want to dock your ship in another - when you just become more vulnerable and unable to fight??
repair/refit ability? ie. while docked you can refit/repair your ship... so the carrier acts like a mobile corp hanger, where you can store equipment etc which can be fitted on to frigates.
catapult? Frigates are "fired out" of the carrier at a very high velocity, say 500m/s or faster to make them hard to target on leaving.
In "real world" warfare, the carrier overtook battleships is usefullness because of the tactical flexibility of aeroplanes - especially missiles.
A carrier would be unable to mount many weapons - maybe 1 turret at most - it uses the frigates as its weapons. (and probably drones as welll)
but for a "carrier" class to really shine - missiles need to become a really effective weapon.
I mean, IRL, a plane can be used to deliver a single missile/torp which would sink most ships. So maybe a new launcher - very slow rate of fire, and huge capacity - and then have some "cruiser killer" missiles - things which do 1000 damage or so and move at very fast speeds ...
then, a carrier could be VERY effective as it could carry loads of these weapons, and reload its frigates etc. -----
|

Luc Boye
|
Posted - 2003.07.30 12:21:00 -
[5]
Well the only usage for that (besides fun) would be carrier holding a lot of those heavy missiles in cargo so that frigs could rearm. Travelling inside carrier might suck, since I imagine that such big vessel would be rather slow. --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

semp
|
Posted - 2003.07.30 12:27:00 -
[6]
or while your docked in the carrier you dont show up on local.....well not until you launch anyway...then SUPRISE !!!
:)
Semp
|

Griss
|
Posted - 2003.07.30 12:43:00 -
[7]
i belive that titan class ships will operate in some what this fassion. as it has been rummored that ships will beable to dock inside of them. so instead of a large attack force warping in. they can mearly park inside of the corps titan and spill out to wreak havock on the target. ------------------------------------------------ nomad, vagabond, call me what you will. |

SKiNNiEH
|
Posted - 2003.07.30 12:54:00 -
[8]
It has been suggested before...
Few things that i can think of right now:
1. Carriers shouldnt be able to fit inside a station. 2. Carrier should have:
- Corp hanger of limited size - Fitting - Repairshop
3. Be extremely slow (it'd be used as an indy otherwise), say 50m/s. 4. Have no medium and no low slots 5. Have 6 turret hardpoints 6. Have enough powergrid and cpu to equip it with small-charge/close range weapons. 7. Have a good shield, but tiny armor/hull hp. 8. Be invulnerable to webifiers/wc scramblers 9. Virtually no agility 10. Take a long time to go to warp
So no docking in stations... but i'd imagine drydocks for them. A small handfull in 1.0 space.. and somewhat more scattered through out 0.0 space. The drydock could serve as a fitting/repairshop for the carrier itself, nothing more or less.
It should be more expensive than a BS and people should be aware (by the points above) that this is not a ship to go gung-ho into battle with.
-------
|

Ruffles
|
Posted - 2003.07.30 14:04:00 -
[9]
Yep, its been suggested before. We loved it then, we love it now, shame really that frigates are basically useless in most combat at the moment.
Would be nice to see, but I feel the calls from the 'smart arses' coming. Hey, isn't that just a Titan?
Yeah, that would be great. Make one of the hardest ships to get/build the only means to move frigates around for large number use. Bad bad plan.
Carriers is a great idea, but I just am getting doubts the devs even read these threads. So many good ideas to problems have been completely by-passed/ignored, and replaced only with knee-jerk fixes such as some of the ones of recent.
|

Aeryn
|
Posted - 2003.07.30 14:05:00 -
[10]
Again, might be what Titan's are going to be aimed at, but the slots to fit and use a jump drive would be good.
A taxi service could be a new type of business too.
|

Fuji Yamamoto
|
Posted - 2003.08.02 16:02:00 -
[11]
I agree with Vel Kyri. History has show us that Battleships are obsolete. But, this is in the future. A player Based carrier Would be a Awsome Idea. They Could add 2 Sizes, Light and Fleet. However, if we all think a minute... How long do u think a frigate will last on the battlefield with a Battleship out there. Frigates will be popped in 2-4 shots. Not a viable solution at least not Yet. Frigates need reworked to have more HP / Shields / Armor in general. Then this is more viable. However a good solution would be the addition to a pre existing feature. Make Alternative Drones. Drones coule be the "planes" from the carrier. You could add Torpedo Bombers to the Drone Skill/List. They could carry 1 Torpedo each and have to be scouped to rearm. Also They need to change the drone skill to allow for the person with the drones to set an attack range. Like allow somone to set a range of attack between .5K and 5K, which eliminates the Smartbomb trick to kill somones drones. This would place more importance on drones. Also will make Player Drone threat more like that of a Pirate. This I think would be a workable compromise. What u guys think?
|

Lance60266
|
Posted - 2003.08.02 17:10:00 -
[12]
I think Fuji has the right idea. I use scout drones right now as my "Airplanes" They get me out of many tight situations. However the idea of a ship that could carry other ships does have a lot of merit. For example I build Condors which are good entry level attack frigates but have virtually know viable way to distribute them to the market. I am forced to sell most in the station they are built. It would be helpful to me to be able to transport several one place to the next. Maybe a blend of super industrial/mobile corp hanger would be a better solution. "Its all fun and games til somebody gets Podded" |

Winterblink
|
Posted - 2003.08.03 00:14:00 -
[13]
How about subsystem targetting? Maybe damaged ships can break off in protracted battles and dock to repair in the carrier -- unless someone's heavily damaged the hangars. :)
___winterblink/warp_drive_active/eve_nature_vraie// |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |