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Mag's
the united Negative Ten.
708
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Posted - 2011.10.18 07:35:00 -
[1] - Quote
Endeavour Starfleet wrote:This is my fully detailed idea to address the issue of balance in the current cloaking system on Tranquility as of this post. Yet you've failed to offer anything of balance. The main reason for people going AFK, is not even mentioned.
The fact that you can AFK without a cloak and gain the same psychological warfare effect, should tell you your way off the mark. But you're not interested in balance, as you already know this.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
714
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Posted - 2011.10.18 09:53:00 -
[2] - Quote
Endeavour Starfleet wrote:
Unbalanced. You cant destroy a cloaked contact regardless of the player is asleep, in school, etc.. Read the OP. With my plan he takes a risk doing these actions while online. If he is not AFK it wont matter except some frustrated probers.
This plan will help balance cloaking.
Cloaks are balanced, it's your ideas are not. The fact you are avoiding the actual cause of AFKing, speaks volumes.
You don't want balance, you want even more power placed in your hands. Your ideas have a big effect on active cloaking also, but as your not interested in balance you don't care. What a great example you are showing with balance and it's affects on the game. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
720
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Posted - 2011.10.19 00:53:00 -
[3] - Quote
Endeavour Starfleet wrote:Don't like what someone dares to mention or debates on the forum? How can one have a debate with you, when you don't even want to address the reason for AFKing.
You just keep your head buried in the sand and we'll talk around you.
Lucien Visteen wrote:Nine out of ten times though the cloaker activates the micro warp drive fitted in his med slot to get out of scramble range. Then warp off to somewhere and activates the cloak. Safe and sound again. I hate to burst your bubble, but a warp scramble shuts off Micro Warp Drives. But hey, don't let facts get in the way of a good yarn.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
728
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Posted - 2011.10.19 07:07:00 -
[4] - Quote
Endeavour Starfleet wrote:Danika Princip wrote:Endeavour Starfleet wrote:The whole idea is removing the incentive to AFK. That includes wormholes which are plagued by the practice just as much.
Edit: Also remember that it is a random point. There is no way you can maintain an umbrella over just the area of OPs and expect to uncloak the person. Also the huge scan times would prevent that. Remove the incentive to AFK while docked or in a pos while you're at it. It's only fair. Come put the POS into reinforced. Bubble up the station and destroy the players who eventually undock. Capture the station system and force the player to try to undock to escape or clone jump to do anything. Many ways to counter those types. None to remove an AFK cloak contact that can hotdrop or attack at any time he chooses after a relaxing bath, a night out, or good sleep. Those suggestions still don't remove or address the reason and incentive to AFK.
There is a thing called cause and effect. AFKing is the effect, you need to address the cause and so far, you're avoiding do that.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
732
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Posted - 2011.10.20 10:49:00 -
[5] - Quote
Lucien Visteen wrote:Mag's wrote:I hate to burst your bubble, but a warp scramble shuts off Micro Warp Drives. But hey, don't let facts get in the way of a good yarn. Thats the tenth time, the one time where the agressor maybe decided to stay for just a little to long. Or forgot to align to a safe spot. Or was just a little less focused than usual. Well one thing we can gather from your invented statistics, is that you believe that cloaking isn't safe and they can be caught. Good to know.
Endeavour Starfleet wrote:So your solution instead of addressing the solution is removing them from local so they have even more guaranteed free kills.
No that is not a solution and yes I am trying to break AFK cloaking. The same argument you make can be made for the "need" of AFK cloaking in any space. "We NEED to counter local" "We NEED to get these (free) kills"
If you can sit there in a system cloaked with access to Dscan then go take a shower take a nap or do what you want. I want it made risky. Not exempted. Way to side step the real issue there. No one with any sense of balance, wishes for local to simply be removed without a package of changes to take it's place. Even Ingvar Angst's idea doesn't simply remove cloakers from local, it goes further and is actually a very balanced idea.
But with your idea you not only affecting AFK cloaking, but also active cloaking. It boils down to this: you're breaking cloaks, but still want full, 100%, risk free, instant intel from local? Are you saying that is a balanced approach?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
738
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Posted - 2011.10.21 07:40:00 -
[6] - Quote
Lucien Visteen wrote:I never said they could not be caught And I haven't said you did, I merely clarified your position.
Lucien Visteen wrote:and did I invent a statistic? Lets' see.
Lucien Visteen wrote:Nine out of ten times........ Lucien Visteen wrote:Thats the tenth time..... Now unless you have information to back up those claims, what else would they be?
Endeavour Starfleet wrote:Do you or do you not walk away from the client or otherwise not pay attention to it while cloaked while online for an extended period of time?
That is AFK cloaking. Wrong and you know it. AFKing is being used to acquire a psychological warfare effect, on those in the system. For this to take place, it requires a certain interaction.
OK you'll most likely ignore this post also, as you seem find answering certain questions uncomfortable. But answer me this.
What mechanic are they using to interact with you, whilst they are AFK?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
762
|
Posted - 2011.10.21 19:35:00 -
[7] - Quote
Endeavour Starfleet you seem to have missed my questions to you.
1. You're breaking cloaks, but still want full, 100%, risk free, instant intel from local? Are you saying that is a balanced approach?
2. What mechanic are they using to interact with you, whilst they are AFK?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
815
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Posted - 2011.10.22 16:48:00 -
[8] - Quote
Azrael Dinn wrote:No offence to the guys who want to cloak and stuff BUT if almost everyone is thinking ideas how to counter afk cloaking doesn't that mean there is a problem in the game mechanics? Yes, but not when they focus on the wrong mechanic. Which this idea thread and many like it do.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
881
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Posted - 2011.10.23 16:48:00 -
[9] - Quote
Endeavour Starfleet wrote:Azrael Dinn wrote:No offence to the guys who want to cloak and stuff BUT if almost everyone is thinking ideas how to counter afk cloaking doesn't that mean there is a problem in the game mechanics? Sadly the thing is it is not almost everyone. Many while and complain in corp chat but are too damn lazy to get out and discuss in the topics discussing the issue of AFK cloaking. Hell the people who are doing AFK cloaking are atleast putting the time in to defend their unbalanced activity. Where as you don't put in the time, to answer pertinent questions regarding your unbalanced approach. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
2151
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Posted - 2011.11.15 08:19:00 -
[10] - Quote
What mechanic are they using to interact with you, whilst AFK?
Come on Endeavour Starfleet, answer the question.
Edit: I'm fully behind CCP, in regards cloaked vessels and the anomaly issue. An AFKer on the other hand, doesn't stop anything.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
3406
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Posted - 2011.12.29 12:40:00 -
[11] - Quote
Endeavour Starfleet wrote:It is not a direct nerf on cloaking as say a fuel bay would. It targets the incentive to AFK for hours on end. And is adaptable so CCP can play with the timing to find what works best.
I call that balance. Would you care to answer the question yet?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
4752
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Posted - 2012.01.01 23:06:00 -
[12] - Quote
Endeavour Starfleet wrote:I highly doubt my plan would ruin the game. That's because you have absolutely no idea about balance and game mechanics.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
4752
|
Posted - 2012.01.02 11:00:00 -
[13] - Quote
Endeavour Starfleet wrote:Mag's wrote:Endeavour Starfleet wrote:I highly doubt my plan would ruin the game. That's because you have absolutely no idea about balance and game mechanics. Again wrong. Otherwise I could have joined the countless others who say "Give em an AFK timer" instead of thinking of a balanced way to address the issue of going afk. That is why this topic is getting so much attention. It is not a rage topic made after losing a ship but a topic made after observing the situation for quite some time and watching the problem get worse. If this idea were implemented the AFK cloakers would have to log off and lose their free effect. Or risk being found and destroyed. They will have to join the many other active cloakers in getting their kill. The thought of losing that daily free "SOLO KILL" sticker is what is driving a good chunk of opposition to this topic in my opinion. Same exact thing as the risk free hisec ganks of freighters before CCP buffed concord. So you think the AFK timer wouldn't work because of balance? You've just proven my point quite nicely.
This topic gets attention, because you keep bumping from the grave. New people then post about how wrong you are and how unbalanced this approach is. The fact that you avoid awkward questions, speaks volumes about your argument and stance on the subject.
Caliph Muhammed may be blunt, but he has a good and valid point about you. But again you use your old fall back position of linking forum rules, instead of arguing your position. This with the other none arguments you have such as "SOLO KILL" and your constant insistence of linking this with a concord buff. Yea, good job.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
5171
|
Posted - 2012.01.18 14:18:00 -
[14] - Quote
Come on guys, let this fail and unbalanced idea thread die.
Neither of you want AFKing to stop in it's present state, so why argue over the same old stuff?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
5557
|
Posted - 2012.01.23 23:32:00 -
[15] - Quote
Lord Zim wrote:I hate you for dredging this up again. This.
Endeavour Starfleet,why do you insist on constantly bringing this bad idea thread back from the dead? You have 5 likes on the OP (most of which I would guess are your alts) and only 2 at most in the thread that even come close to liking your idea. 1 of which changes his mind and states it's over powered.
Let it die, you failed.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
5557
|
Posted - 2012.01.24 00:57:00 -
[16] - Quote
Endeavour Starfleet wrote:Mag's wrote:Lord Zim wrote:I hate you for dredging this up again. This. Endeavour Starfleet,why do you insist on constantly bringing this bad idea thread back from the dead? You have 5 likes on the OP (most of which I would guess are your alts) and only 2 at most in the thread that even come close to liking your idea. 1 of which changes his mind and states it's over powered. Let it die, you failed. What makes you think likes are ANY kind of measure of an idea? I have 608 likes does that make me awesome or does it mean that some fool ran a script to like just about every post I ever made? Could care less what you think about this topic really. It has been modified and now stands as a valid idea. It removes the incentive to AFK cloak without ruining cloaking or nullsec. Likes do have a very small measure of an idea, but as I said they are most likely likes from your alts. But actual replies in the thread do have measure and so far only two have liked your idea, one of which only liked part of it, then later said it was overpowered. So it's clear after 18 pages that you don't listen to anyone, avoid difficult questions and have yet to understand the issue.
Your idea is not balanced, it nerfs cloaks and doesn't address the reason for AFKing. I think I can safely say it's not and never will be valid, sorry to burst your bubble.
Oh and I am glad that you do care about what I think.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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