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Slater Dogstar
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Posted - 2005.09.26 14:41:00 -
[1]
New Drones and Drone Commands
Fighters (XL Drones), Salvage Drones (Lootfetchers), Armor Repair / Shield Boost / Cap Boost drones, Oh, and Nos/Neut drones of course. Hey, return and get into the cargo bay! A healthy dose of server and client performance should go with that. This should be done in conjuction with Carriers since they will these excessively. Has the potential to turn into "Drones Revisited", which would include such things as players having (far) fewer but stronger drones. This enables us to do more new things to drones and at the same time drastically decrease the server load of drones.
Got this of the in testing section looks like drones are going to be a whole lot more fun
Gillet The Best A Man Can Get |
j0sephine
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Posted - 2005.09.26 14:51:00 -
[2]
"Fighters (XL Drones), Salvage Drones (Lootfetchers), Armor Repair / Shield Boost / Cap Boost drones, Oh, and Nos/Neut drones of course."
Interesting...
looks like that's going to kill the "omg only raven can gank and tank at once" argument... get the arma, fill the low slots with damage mods as usual, fill the huge drone bay with armour repairers and just have fun shooting things >>;
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Slater Dogstar
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Posted - 2005.09.26 14:54:00 -
[3]
heh yea also one way of thinking about it is if you can fly 10 of them its like having 10 free slots of your choice with no powergrid needs. So finally gilent being the masters of drones actually means something.
I remember a corp m8 telliing me last year i think it was that drones are useless exept against weak npc's, Well seems this is changing now.
Gillet The Best A Man Can Get |
Rex Martell
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Posted - 2005.09.26 14:56:00 -
[4]
lol Dominix 4Tw
"The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
HippoKing
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Posted - 2005.09.26 15:02:00 -
[5]
Edited by: HippoKing on 26/09/2005 15:03:59
Originally by: Slater Dogstar I remember a corp m8 telliing me last year i think it was that drones are useless exept against weak npc's
he is an idiot
howver, drone loving 4tw
think the shield booster/repper drones could be scary tho, and i dnt see webber drones there (they dnt have to be very strong - maybe 40%)
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This Zig. For great justice! |
Hans Fortean
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Posted - 2005.09.26 15:51:00 -
[6]
Hmm. Couldn't specialized drones make snipers re-gosh-darn-diculous? Imagine: your own mini support fleet out of range of your foes, freeing up slots to buff your range/dmg/etc... Can you even hit a drone w/out slowing it down first? At ranges over 100Km?
I've never attempted a sniping setup and I can't fly capital ships just yet, but that would have to be a serious consideration for developers. Just my uneducated 2 cents.
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Slater Dogstar
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Posted - 2005.09.26 16:23:00 -
[7]
I Luuurrrrvvvv my drones
Gillet The Best A Man Can Get |
WizEye
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Posted - 2005.09.26 16:24:00 -
[8]
How about they fix the drones as they right now instead of adding new drones and features ?!?!! Drones fly at different speeds, stick to each other, return to drone bay is completely broken... HELLO?!
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Slater Dogstar
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Posted - 2005.09.26 16:29:00 -
[9]
Originally by: Slater Dogstar New Drones and Drone Commands
Fighters (XL Drones), Salvage Drones (Lootfetchers), Armor Repair / Shield Boost / Cap Boost drones, Oh, and Nos/Neut drones of course. Hey, return and get into the cargo bay! A healthy dose of server and client performance should go with that. This should be done in conjuction with Carriers since they will these excessively. Has the potential to turn into "Drones Revisited", which would include such things as players having (far) fewer but stronger drones. This enables us to do more new things to drones and at the same time drastically decrease the server load of drones.
Got this of the in testing section looks like drones are going to be a whole lot more fun
this answers the A.I question above it seems there are some fixes like thisa comming too.
Also it seems this is turning into a drones revisited patch so im looking foward to it.
Gillet The Best A Man Can Get |
Slater Dogstar
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Posted - 2005.09.26 18:10:00 -
[10]
Originally by: Hans Fortean Hmm. Couldn't specialized drones make snipers re-gosh-darn-diculous? Imagine: your own mini support fleet out of range of your foes, freeing up slots to buff your range/dmg/etc... Can you even hit a drone w/out slowing it down first? At ranges over 100Km?
I've never attempted a sniping setup and I can't fly capital ships just yet, but that would have to be a serious consideration for developers. Just my uneducated 2 cents.
Thats assuming the drones will be as good at the full module versions.
For example say a medium armour rep does 100 damage fixes per second a drone may do 25 per second.
True using them will give an advantage but bear in mind these drones may be ogre sized so most ships wont fit that many of them here is an example.
Apocolypse if i remmeber right can hold 6 heavy drones usually now out of that have say 2 salvage ones. 2 armour reps and 2 combat ones and no spares. now for a snipe setup lots of salvage ones are good as they collect the loot while you sit far away,
Of course gilent will do better in this as they are a drone race.
But you sacrifice the number of combat drones in return.
In short.
Wait till they come out with definate stats then decide.
[personally im looking forawd to the salvageers.
Gillet The Best A Man Can Get |
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Sadist
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Posted - 2005.09.26 19:06:00 -
[11]
Originally by: HippoKing Edited by: HippoKing on 26/09/2005 15:03:59
Originally by: Slater Dogstar I remember a corp m8 telliing me last year i think it was that drones are useless exept against weak npc's
he is an idiot
howver, drone loving 4tw
think the shield booster/repper drones could be scary tho, and i dnt see webber drones there (they dnt have to be very strong - maybe 40%)
No, you're the idiot. An arch angel viper (standard deadspace webber) has 1950 combined hit points, while your typical 9 Hammerhead II's barely reach 100 dps with good skills. With resistances, they have to deal over 2200 damage to kill the ship.
23 seconds ON ONE FRIG. That is _not_ high dps. Write what you must, but drones are not a viable defence against NPC inties (by themselves), if there's a whole spawn of BS/cruiser mix moving up on you. ---------------
VIP member of the [23] |
Slater Dogstar
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Posted - 2005.09.26 19:38:00 -
[12]
well hopfully drones will get close to being a good defence.
Gillet The Best A Man Can Get |
dalman
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Posted - 2005.09.26 19:46:00 -
[13]
Quote: Drone Luuuvvviiinnnggg
Tbfh, I'd be happy if the just stopped drones from making love to each other and follow my commands instead. :/
Drink up, shoot in. Let the beating begin. Distributor of pain. Your loss becomes my gain...
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The Cosmopolite
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Posted - 2005.09.26 20:11:00 -
[14]
Edited by: The Cosmopolite on 26/09/2005 20:11:39
Originally by: Slater Dogstar Has the potential to turn into "Drones Revisited", which would include such things as players having (far) fewer but stronger drones. This enables us to do more new things to drones and at the same time drastically decrease the server load of drones.
I'm mildly surprised no-one is asking what this implies...
Cosmo
Jericho Fraction |
Hllaxiu
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Posted - 2005.09.26 20:18:00 -
[15]
Originally by: Sadist
No, you're the idiot. An arch angel viper (standard deadspace webber) has 1950 combined hit points, while your typical 9 Hammerhead II's barely reach 100 dps with good skills. With resistances, they have to deal over 2200 damage to kill the ship.
23 seconds ON ONE FRIG. That is _not_ high dps. Write what you must, but drones are not a viable defence against NPC inties (by themselves), if there's a whole spawn of BS/cruiser mix moving up on you.
My Ishtar would like to have a word with you...
Proud member of Elite Academy. |
j0sephine
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Posted - 2005.09.26 20:24:00 -
[16]
"I'm mildly surprised no-one is asking what this implies..."
I was guessing it'd be something like boost in hp, damage and size of single drone... so it's like, 1 'new' drone takes as much time to kill as 5 regular drones, and hits like them all together... or something like that o.O
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The Cosmopolite
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Posted - 2005.09.26 20:44:00 -
[17]
Edited by: The Cosmopolite on 26/09/2005 20:46:07
Originally by: j0sephine "I'm mildly surprised no-one is asking what this implies..."
I was guessing it'd be something like boost in hp, damage and size of single drone... so it's like, 1 'new' drone takes as much time to kill as 5 regular drones, and hits like them all together... or something like that o.O
Well, perhaps so. However, you don't think a change to the function of.. oh, let's say Drone Interfacing is implied here?
Incidentally, I would have thought drone bay reductions as a mechanism for reducing ship drone capacity rather than drone size increases as there were some very sensible reasons for reducing drone sizes to what they are now. It also allows each ship to be tuned more finely.
The thing is, if the intention is to reduce the average drone deployment by 'far', it does rather imply that the ability to put 10 drones out (regardless of ship bonuses) will not be particularly applicable in most cases.
Now, I'm sure it will all come out in the wash and I'm not right bothered as what will be, will be. I think it's worth flagging up as a point of interest though.
Cosmo
Jericho Fraction |
Shadow Vice
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Posted - 2005.09.26 20:54:00 -
[18]
also rember you cant use drones on yourself atm so self repair with drones are unlikely
love the ideas though me being an uber drone lover
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j0sephine
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Posted - 2005.09.26 20:57:00 -
[19]
"Well, perhaps so. However, you don't think a change to the function of.. oh, let's say Drone Interfacing is implied here?"
It's possible... or, it might be left as it is, but ships which currently get drone control bonus that allows to deploy more than 10 drones will have that bonus swapped for something different drone-related. Although that's probably make people who trained skill to deploy more than few drones on regular ship, rather upset about 'wasted' training time ^^;;
"Incidentally, I would have thought drone bay reductions as a mechanism for reducing ship drone capacity rather than drone size increases as there were some very sensible reasons for reducing drone sizes to what they are now. It also allows each ship to be tuned more finely."
Aye, could be done either way. Although i suspect if drones were granted more power per unit, getting them as loot drops would become more rare, so there wouldn't be really an issue with too many drones in the loot taking precious cargo space... note that if drone size remains as it is while their 'power' increases, this effectively allows ships to carry 'more' drones as spares in cargo, because each drone becomes equivalent of 5 'old' ones, or however many it turns out to be.
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HippoKing
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Posted - 2005.09.26 21:38:00 -
[20]
Originally by: Sadist
Originally by: HippoKing Edited by: HippoKing on 26/09/2005 15:03:59
Originally by: Slater Dogstar I remember a corp m8 telliing me last year i think it was that drones are useless exept against weak npc's
he is an idiot
howver, drone loving 4tw
think the shield booster/repper drones could be scary tho, and i dnt see webber drones there (they dnt have to be very strong - maybe 40%)
No, you're the idiot. An arch angel viper (standard deadspace webber) has 1950 combined hit points, while your typical 9 Hammerhead II's barely reach 100 dps with good skills. With resistances, they have to deal over 2200 damage to kill the ship.
23 seconds ON ONE FRIG. That is _not_ high dps. Write what you must, but drones are not a viable defence against NPC inties (by themselves), if there's a whole spawn of BS/cruiser mix moving up on you.
if drones suck ass, why is the rax considered overpowered. why is the domi the most feared 1v1 BS? (cept maybe the raven in BS vs BS) why is the ishtar in so much demand?
besides, that NPC is ridiculous, it has more HP than some cruisers, and its an inty
i would like to say at this point, ur an idiot
--
This Zig. For great justice! |
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Meridius
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Posted - 2005.09.26 21:46:00 -
[21]
Originally by: j0sephine "Fighters (XL Drones), Salvage Drones (Lootfetchers), Armor Repair / Shield Boost / Cap Boost drones, Oh, and Nos/Neut drones of course."
Interesting...
looks like that's going to kill the "omg only raven can gank and tank at once" argument... get the arma, fill the low slots with damage mods as usual, fill the huge drone bay with armour repairers and just have fun shooting things >>;
I think those armor repairing/cap draining drones might go along with XL drones as being carrier only. ________________________________________________________
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Sadist
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Posted - 2005.09.26 22:15:00 -
[22]
Originally by: HippoKing
if drones suck ass, why is the rax considered overpowered. why is the domi the most feared 1v1 BS? (cept maybe the raven in BS vs BS) why is the ishtar in so much demand?
besides, that NPC is ridiculous, it has more HP than some cruisers, and its an inty
i would like to say at this point, ur an idiot
1. Because it can also mount a plate, and boast 9 heavies, giving it better than BC survivability. 2. Domi most feared 1v1 BS? Please. Not in 0.4-0.1, thats for sure. Destroyable armament. Thats about only thing its good for too. 3. Ishtar in demand? I dunno, more people have trained for HAC's, maybe? Hac's being flavor of the month?
Nah, highly subjective. ---------------
VIP member of the [23] |
Slater Dogstar
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Posted - 2005.09.26 22:42:00 -
[23]
Originally by: Shadow Vice also rember you cant use drones on yourself atm so self repair with drones are unlikely
love the ideas though me being an uber drone lover
Well i dont think it would take much for drones to be changes so they can affect you perhaps have a option in the menu bar that appears when you have one of these that goes something like "Repair my armour/shields".
Basically you launch them like any other drone then you select them and select this command.
Gillet The Best A Man Can Get |
Linavin
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Posted - 2005.09.27 04:07:00 -
[24]
Well it sure seems like there are new drone types coming, including nos/neut, salvage, web, & scram drones as these are all on the overview settings post cold war patch.
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Tulia
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Posted - 2005.09.27 04:24:00 -
[25]
My guess is that they will reduce the number of drones and/or rework how they are used. something that might be an option is to allow 'drone squadrons' that are a cluster of drones identified as one 'unit'.
Such as in homeworld 2, where building an interceptor got you a group of 5 that flew in formation. This would still preserve the firepower of drones but would cut down on server load.
Ishtars, Vexors, Dominixes, Moroses and any other drone platform puts a ton of lag into the game. imagine if the moros controlled 5 drone squadrons instead of 35 individual drones? it would be a lot simpler.
all I want for drones is the control interface revamped, the drone sex gone, and the controls fixed (return to drone bay almost never works)
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BirdBleed
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Posted - 2005.09.27 04:27:00 -
[26]
Originally by: Sadist
Originally by: HippoKing
if drones suck ass, why is the rax considered overpowered. why is the domi the most feared 1v1 BS? (cept maybe the raven in BS vs BS) why is the ishtar in so much demand?
besides, that NPC is ridiculous, it has more HP than some cruisers, and its an inty
i would like to say at this point, ur an idiot
1. Because it can also mount a plate, and boast 9 heavies, giving it better than BC survivability. 2. Domi most feared 1v1 BS? Please. Not in 0.4-0.1, thats for sure. Destroyable armament. Thats about only thing its good for too. 3. Ishtar in demand? I dunno, more people have trained for HAC's, maybe? Hac's being flavor of the month?
Nah, highly subjective.
please, if u dont know what u are talking about just dont post >.<
i want to see webber drones :)
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Hllaxiu
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Posted - 2005.09.27 05:11:00 -
[27]
Originally by: Tulia My guess is that they will reduce the number of drones and/or rework how they are used. something that might be an option is to allow 'drone squadrons' that are a cluster of drones identified as one 'unit'.
Such as in homeworld 2, where building an interceptor got you a group of 5 that flew in formation. This would still preserve the firepower of drones but would cut down on server load.
Thats not how fighters operated in HW2 at all, they all moved independently and took and dealt damage independently. They were only grouped together in squadrons for building and command purposes.
What you're proposing is something like the system that was in SFC for fighters. And to that suggestion I have two thoughts.
Proud member of Elite Academy. |
DrunkenOne
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Posted - 2005.09.27 05:58:00 -
[28]
Originally by: Hllaxiu
Originally by: Tulia My guess is that they will reduce the number of drones and/or rework how they are used. something that might be an option is to allow 'drone squadrons' that are a cluster of drones identified as one 'unit'.
Such as in homeworld 2, where building an interceptor got you a group of 5 that flew in formation. This would still preserve the firepower of drones but would cut down on server load.
Thats not how fighters operated in HW2 at all, they all moved independently and took and dealt damage independently. They were only grouped together in squadrons for building and command purposes.
No, they all flew in formation.
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WizEye
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Posted - 2005.09.27 06:08:00 -
[29]
Just a question to the devs:
Does this mean drones will not be fixed until those additions are made to the game? Does it mean we will still have to endure 6-12 months humping each other, not following orders, moving at random speeds and not returning to drone bay at command?
I have the feeling that it's the way it's going to be..
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Gierling
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Posted - 2005.09.27 06:16:00 -
[30]
I actually figure we are going to get drones that have slots.
BTW I find the concept of a heal-a-domi frickin hilarous.
"Come baaaaaack.... the swarm wishes to heal you"
Bastards we are lest Bastards we become. |
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