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Thread Statistics | Show CCP posts - 32 post(s) |
Diablo Aeglaeca
Diabolos AEGLAECA Dark Empire Alliance
1
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Posted - 2013.06.10 18:08:00 -
[511] - Quote
CCP Bayesian wrote:Hi everyone, thanks for the reams of feedback. We'll be releasing a devblog/devblogs over the next few days detailing exactly whats coming and how it works so you'll have a lot more information in your hands. I'm going to answer a few specific points that have come up a lot here though:
Colourblind People We're absolutely aware that we need to make the interface work for the colourblind. All the visuals at the moment are WIP. We have software internally that lets us simulate how the interface would look to you and are using that during development.
Soloing We are doing nothing to prevent people from soloing. We obviously cannot predict exactly how players will end up using this feature but there is no intention of making it impossible to solo explore and successfully make money from it. CCP RedDawn is a solo explorer and he'd be most upset if we took away his favourite activity!
Twitch Gameplay We totally understand your concerns about how the scattered can collection will work as it is a departure from how the rest of EVE works. The mechanic itself comes from a mining prototype developed by CCP Veritas and does work well within EVE as far as we can ascertain from our user testing of it. It's not a crazy clickfest as it will take several seconds to pull each can in. We are in a phase of playtesting and refining how long, how fast and how many cans will scatter. The 'twitch' side of it is no more than exists in EVE interacting with the UI now, the main difference is that you are interacting within the space scene itself.
This was posted in this thread on the 29th of April.
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Diablo Aeglaeca
Diabolos AEGLAECA Dark Empire Alliance
1
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Posted - 2013.06.10 18:09:00 -
[512] - Quote
Minmatar Citizen160812 wrote:Diablo Aeglaeca wrote:Skeln Thargensen wrote:Diablo Aeglaeca wrote:this does not always work. sure you can see whats inside but that does not determine you will get that loot. If you see whats inside is a BPC, then yes, click all data's till you get it. I have noticed though that other valuable loot items are not consistently in the containers you target. Parts/Materials cans assigned loot is not consistent. If you normally get something through looting parts, if you only loot parts, you might not get any of what you are looking for at all because they were scattered in the materials cans....and vice versa. So it's not a sure thing. I've not had much time to fully explore the mechanics of this but that doesn't sound right or if it is it sounds bugged, it should work as I described. could it be you've just misunderstood the category the item falls under? http://neural-boost.com/minicontainer-loot-distribution If I'm only wanting to farm certain items for production. The new system is to discourage farming and it looks like it's working. You'll need to take chance based stuff just like anything else...hell I would like to have players drop everything when they die but alas...no...the loot fairy either giveth or taketh away.
gee when I'm farming roids or ice for production or fuel, guess what I get, what I farmed for.....
Also please quit trolling, it has only encouraged farming and it is having a huge impact on the market / economy for all the loot items involved in exploration. |
Diablo Aeglaeca
Diabolos AEGLAECA Dark Empire Alliance
1
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Posted - 2013.06.10 18:15:00 -
[513] - Quote
so which is it then? changes to discourage farming? changes to encourage team play? anybody have a clue?
currently this is a solo-farming heaven, low barrier for entry, value of loot items are nearly halved as the prices crash?
you think its getting bad now, just wait until you hear from all of those passive isk players who use R&D agents. Can't wait to hear their thoughts when they value of those data cores they passively farmed for a year are work 1/3 to a 1/2 what they used to be.
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hulka Puhkastu
The Hunting Demons
1
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Posted - 2013.06.10 18:47:00 -
[514] - Quote
Well first off CCP explain me this. I scan after a site and find it. I go to the first relic container and hack it. Then a other player scans after ships and finds me so I go into hiding and wait. He warps in and he finds no ship. he flys around abit and then warp off. I wait 2 more min and then I want to return to the relics cans to hack some more but all are gone. Even the one I have not touched and was about to hack.
WTF IS THAT ****. I mean I must be allowed to stealth and hide between different cans with out the hole site disappearing. It is just stupid if you play smart and check your directional scan and hid (I did not even warp out of the site i did just stealth) and get rewarded with the hole site disappearing.
That is just dumb bug or game mechanic. I hop CCP you fix this. |
Charley en Cedoulain
Renzler Industries Omnium Libertatem
6
|
Posted - 2013.06.10 18:51:00 -
[515] - Quote
That happened to me in Unefsih the other night, I was cloaked waiting for a whole fleet of people to jump out, was cloaked maybe 2 minutes tops and the whole site exploded, had only touched 1 can. Prioritizing Loot > Safety in lowsec is not the way to go. |
Johan Toralen
Clockwork X3
94
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Posted - 2013.06.10 19:15:00 -
[516] - Quote
hulka Puhkastu wrote:Well first off CCP explain me this. I scan after a site and find it. I go to the first relic container and hack it. Then a other player scans after ships and finds me so I go into hiding and wait. He warps in and he finds no ship. he flys around abit and then warp off. I wait 2 more min and then I want to return to the relics cans to hack some more but all are gone. Even the one I have not touched and was about to hack.
WTF IS THAT ****. I mean I must be allowed to stealth and hide between different cans with out the hole site disappearing. It is just stupid if you play smart and check your directional scan and hid (I did not even warp out of the site i did just stealth) and get rewarded with the hole site disappearing.
That is just dumb bug or game mechanic. I hop CCP you fix this.
You gotta see the positives of it. While you can't cloak for long in a site without it despawning it also means someone else can't wait there cloaked to pop you. Tho i think sites would be more fun for both hunter and prey if cloaking was a-ok. I also don't see the point of sites despawning from the probe scanner after the first container is hacked. Would make for some interesting situations if the competition could chime in halfway through. |
Ranger 1
Ranger Corp
4250
|
Posted - 2013.06.10 19:22:00 -
[517] - Quote
Diablo Aeglaeca wrote:so which is it then? changes to discourage farming? changes to encourage team play? anybody have a clue?
currently this is a solo-farming heaven, low barrier for entry, value of loot items are nearly halved as the prices crash?
you think its getting bad now, just wait until you hear from all of those passive isk players who use R&D agents. Can't wait to hear their thoughts when they realize the value of those data cores they passively farmed for a year are worth 1/3 to a 1/2 what they used to be. And yet you complain about not being able to farm specific loot. I think you'd better get your argument straight.
Yes, solo play is still possible and profitable. Yes, it is more difficult to farm specific loot with 100% accuracy. Yes, to get 100% of the now larger (and more valuable) drops you need to bring a friend, and presumably split it with him. Yes, there will probably be some tweaks to can dispersion... but it's doubtful they will make it easier to solo.
Supply and demand will stabilize, as they always do... and if any adjustments to the drops need to be made that is easily done over time. It's going to be a little while before they can get a clear picture as to how prices will be affected, post patch speculation and everyone trying out the new shiney will take a little while to die down... and are not something to base adjustments on just yet. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Diablo Aeglaeca
Diabolos AEGLAECA Dark Empire Alliance
2
|
Posted - 2013.06.10 19:23:00 -
[518] - Quote
Ranger 1 wrote:Diablo Aeglaeca wrote:Ranger 1 wrote: If you're seeking to get this dumbed down/made easier... or to keep CCP from making it even more challenging through iteration... you're not going to find much support. Especially as people get better at it and discover it's really not all that difficult, merely more entertaining.
I seem to remember only asking for a minor tweak to the scattered can timers, making them last a little longer. mostly for inventory management. I didn't imply anything else. If needed, minor tweaks will happen. However asking for longer can timers is simply an attempt to become more able to reap all of the rewards by yourself, which is at cross purposes one of the design objectives.
1st off, I was fine being able to reap the benefits from before just fine thanks. I actually needed help in the previous version... the new version is counter intuitive to your "design objectives" stated in your argument because now it only takes me 1 person to do it...lol
you are trolling?
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CCP Bayesian
854
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Posted - 2013.06.10 19:28:00 -
[519] - Quote
Johan Toralen wrote: You gotta see the positives of it. While you can't cloak for long in a site without it despawning it also means someone else can't wait there cloaked to pop you. Tho i think sites would be more fun for both hunter and prey if cloaking was a-ok. I also don't see the point of sites despawning from the probe scanner after the first container is hacked. Would make for some interesting situations if the competition could chime in halfway through.
If CCP Prime checked his changes in for the patch tomorrow these issues should be fixed. The sites will despawn on completion, when all containers have been either failed or hacked successfully rather than at any other time. The probe scan problem in particular was a regression from the previous behaviour. The cloaking a somewhat over zealous fix for the problem of cloaked ships keeping other kinds of sites around indefinitely and preventing their respawn. EVE Software Engineer Team Prototyping Rocks |
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Diablo Aeglaeca
Diabolos AEGLAECA Dark Empire Alliance
2
|
Posted - 2013.06.10 19:31:00 -
[520] - Quote
Ranger 1 wrote:Diablo Aeglaeca wrote:so which is it then? changes to discourage farming? changes to encourage team play? anybody have a clue?
currently this is a solo-farming heaven, low barrier for entry, value of loot items are nearly halved as the prices crash?
you think its getting bad now, just wait until you hear from all of those passive isk players who use R&D agents. Can't wait to hear their thoughts when they realize the value of those data cores they passively farmed for a year are worth 1/3 to a 1/2 what they used to be. And yet you complain about not being able to farm specific loot. I think you'd better get your argument straight. Yes, solo play is still possible and profitable. Yes, it is more difficult to farm specific loot with 100% accuracy. Yes, to get 100% of the now larger (and more valuable) drops you need to bring a friend, and presumably split it with him. Yes, there will probably be some tweaks to can dispersion... but it's doubtful they will make it easier to solo. Supply and demand will stabilize, as they always do... and if any adjustments to the drops need to be made that is easily done over time. It's going to be a little while before they can get a clear picture as to how prices will be affected, post patch speculation and everyone trying out the new shiney will take a little while to die down... and is not something to base adjustments on just yet.
why do i get the feeling you are CCP trying to sell me an idea I didn't ask for and convince me that this system is better than the way I LIKED IT BEFORE. please leave me alone, I don't like it. That's my opinion. Those are my suggestions, some of the suggestions I also have seen other players express. Any further inflammatory posts and I will have to report you for trolling. You are singling me out of the rest of the conversation that others are having. WHY? TROLL! |
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Ranger 1
Ranger Corp
4250
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Posted - 2013.06.10 19:32:00 -
[521] - Quote
Diablo Aeglaeca wrote:Ranger 1 wrote:Diablo Aeglaeca wrote:Ranger 1 wrote: If you're seeking to get this dumbed down/made easier... or to keep CCP from making it even more challenging through iteration... you're not going to find much support. Especially as people get better at it and discover it's really not all that difficult, merely more entertaining.
I seem to remember only asking for a minor tweak to the scattered can timers, making them last a little longer. mostly for inventory management. I didn't imply anything else. If needed, minor tweaks will happen. However asking for longer can timers is simply an attempt to become more able to reap all of the rewards by yourself, which is at cross purposes one of the design objectives. 1st off, I was fine being able to reap the benefits from before just fine thanks. I actually needed help in the previous version... the new version is counter intuitive to your "design objectives" stated in your argument because now it only takes me 1 person to do it...lol you are trolling? No, but either you are or you can't keep your story straight.
You now say you only need one person to do better than the old system, and yet you said were wanting the cans to stick around even longer so you could farm it more efficiently solo.
Quote:My argument is that by the time you have blown the core, you have earned your loot. Just how combat sites have earned their chance an officer spawn or rare loot drop. when you pop it, loot drops, you collect, fair deal. You don't have to frantically chase explosion particles that loot like loot cans in the hopes of looting what you already earned.
it's not a fair system. Just make the expiration timers on the scatter-cans a few minutes. That is fair. This way CCP only needs to tweak a value in the coding and won't have to remove any fancy art/design/ animations etc. easy fix.
Get your story straight please, then we'll talk. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Charley en Cedoulain
Renzler Industries Omnium Libertatem
6
|
Posted - 2013.06.10 19:33:00 -
[522] - Quote
CCP Bayesian wrote:Johan Toralen wrote: You gotta see the positives of it. While you can't cloak for long in a site without it despawning it also means someone else can't wait there cloaked to pop you. Tho i think sites would be more fun for both hunter and prey if cloaking was a-ok. I also don't see the point of sites despawning from the probe scanner after the first container is hacked. Would make for some interesting situations if the competition could chime in halfway through.
If CCP Prime checked his changes in for the patch tomorrow these issues should be fixed. The sites will despawn on completion, when all containers have been either failed or hacked successfully rather than at any other time. The probe scan problem in particular was a regression from the previous behaviour. The cloaking a somewhat over zealous fix for the problem of cloaked ships keeping other kinds of sites around indefinitely and preventing their respawn.
Thank you! Though I have to ask, what was the probe scan problem? |
Ranger 1
Ranger Corp
4250
|
Posted - 2013.06.10 19:33:00 -
[523] - Quote
Diablo Aeglaeca wrote:Ranger 1 wrote:Diablo Aeglaeca wrote:so which is it then? changes to discourage farming? changes to encourage team play? anybody have a clue?
currently this is a solo-farming heaven, low barrier for entry, value of loot items are nearly halved as the prices crash?
you think its getting bad now, just wait until you hear from all of those passive isk players who use R&D agents. Can't wait to hear their thoughts when they realize the value of those data cores they passively farmed for a year are worth 1/3 to a 1/2 what they used to be. And yet you complain about not being able to farm specific loot. I think you'd better get your argument straight. Yes, solo play is still possible and profitable. Yes, it is more difficult to farm specific loot with 100% accuracy. Yes, to get 100% of the now larger (and more valuable) drops you need to bring a friend, and presumably split it with him. Yes, there will probably be some tweaks to can dispersion... but it's doubtful they will make it easier to solo. Supply and demand will stabilize, as they always do... and if any adjustments to the drops need to be made that is easily done over time. It's going to be a little while before they can get a clear picture as to how prices will be affected, post patch speculation and everyone trying out the new shiney will take a little while to die down... and is not something to base adjustments on just yet. why do i get the feeling you are CCP trying to sell me an idea I didn't ask for and convince me that this system is better than the way I LIKED IT BEFORE. please leave me alone, I don't like it. That's my opinion. Those are my suggestions, some of the suggestions I also have seen other players express. Any further inflammatory posts and I will have to report you for trolling. You are singling me out of the rest of the conversation that others are having. WHY? TROLL! Because you are the one contradicting themselves every other post, which is typical troll behavior. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Diablo Aeglaeca
Diabolos AEGLAECA Dark Empire Alliance
2
|
Posted - 2013.06.10 19:34:00 -
[524] - Quote
CCP Bayesian wrote:Johan Toralen wrote: You gotta see the positives of it. While you can't cloak for long in a site without it despawning it also means someone else can't wait there cloaked to pop you. Tho i think sites would be more fun for both hunter and prey if cloaking was a-ok. I also don't see the point of sites despawning from the probe scanner after the first container is hacked. Would make for some interesting situations if the competition could chime in halfway through.
If CCP Prime checked his changes in for the patch tomorrow these issues should be fixed. The sites will despawn on completion, when all containers have been either failed or hacked successfully rather than at any other time. The probe scan problem in particular was a regression from the previous behaviour. The cloaking a somewhat over zealous fix for the problem of cloaked ships keeping other kinds of sites around indefinitely and preventing their respawn.
Thank you so much, this will be a welcome patch/fix. |
Diablo Aeglaeca
Diabolos AEGLAECA Dark Empire Alliance
2
|
Posted - 2013.06.10 19:37:00 -
[525] - Quote
Ranger 1 wrote:Diablo Aeglaeca wrote:Ranger 1 wrote:Diablo Aeglaeca wrote:so which is it then? changes to discourage farming? changes to encourage team play? anybody have a clue?
currently this is a solo-farming heaven, low barrier for entry, value of loot items are nearly halved as the prices crash?
you think its getting bad now, just wait until you hear from all of those passive isk players who use R&D agents. Can't wait to hear their thoughts when they realize the value of those data cores they passively farmed for a year are worth 1/3 to a 1/2 what they used to be. And yet you complain about not being able to farm specific loot. I think you'd better get your argument straight. Yes, solo play is still possible and profitable. Yes, it is more difficult to farm specific loot with 100% accuracy. Yes, to get 100% of the now larger (and more valuable) drops you need to bring a friend, and presumably split it with him. Yes, there will probably be some tweaks to can dispersion... but it's doubtful they will make it easier to solo. Supply and demand will stabilize, as they always do... and if any adjustments to the drops need to be made that is easily done over time. It's going to be a little while before they can get a clear picture as to how prices will be affected, post patch speculation and everyone trying out the new shiney will take a little while to die down... and is not something to base adjustments on just yet. why do i get the feeling you are CCP trying to sell me an idea I didn't ask for and convince me that this system is better than the way I LIKED IT BEFORE. please leave me alone, I don't like it. That's my opinion. Those are my suggestions, some of the suggestions I also have seen other players express. Any further inflammatory posts and I will have to report you for trolling. You are singling me out of the rest of the conversation that others are having. WHY? TROLL! Because you are the one contradicting themselves every other post, which is typical troll behavior.
not really. I don't like the loot scatter system. I'd like longer timers on the cans for loot management. That was my initial suggestion. Your arguments say that:
changes were made to prevent farming, well I'm saying that the changes have encouraged it you said it was designed for team-play , I'm saying that the current setup encourages solo farming
the impact on the loot items themselves is evidence enough. all you are trying to do is instigate angry responses and confuse the topic. which is trolling.
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CCP Bayesian
854
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Posted - 2013.06.10 19:40:00 -
[526] - Quote
Charley en Cedoulain wrote: Thank you! Though I have to ask, what was the probe scan problem?
It's not very noticeable but contributed to hackers being much safer, essentially the sig of the site disappeared after the first successful hack for anyone else looking. The only way people would be able to find you after that was via combat probing. Now there will be the danger of people cloaked in the site and people able to chance upon you which should increase competition. Adding more risk outside hisec. EVE Software Engineer Team Prototyping Rocks |
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Ranger 1
Ranger Corp
4250
|
Posted - 2013.06.10 19:51:00 -
[527] - Quote
Diablo Aeglaeca wrote:Ranger 1 wrote:Diablo Aeglaeca wrote:Ranger 1 wrote:Diablo Aeglaeca wrote:so which is it then? changes to discourage farming? changes to encourage team play? anybody have a clue?
currently this is a solo-farming heaven, low barrier for entry, value of loot items are nearly halved as the prices crash?
you think its getting bad now, just wait until you hear from all of those passive isk players who use R&D agents. Can't wait to hear their thoughts when they realize the value of those data cores they passively farmed for a year are worth 1/3 to a 1/2 what they used to be. And yet you complain about not being able to farm specific loot. I think you'd better get your argument straight. Yes, solo play is still possible and profitable. Yes, it is more difficult to farm specific loot with 100% accuracy. Yes, to get 100% of the now larger (and more valuable) drops you need to bring a friend, and presumably split it with him. Yes, there will probably be some tweaks to can dispersion... but it's doubtful they will make it easier to solo. Supply and demand will stabilize, as they always do... and if any adjustments to the drops need to be made that is easily done over time. It's going to be a little while before they can get a clear picture as to how prices will be affected, post patch speculation and everyone trying out the new shiney will take a little while to die down... and is not something to base adjustments on just yet. why do i get the feeling you are CCP trying to sell me an idea I didn't ask for and convince me that this system is better than the way I LIKED IT BEFORE. please leave me alone, I don't like it. That's my opinion. Those are my suggestions, some of the suggestions I also have seen other players express. Any further inflammatory posts and I will have to report you for trolling. You are singling me out of the rest of the conversation that others are having. WHY? TROLL! Because you are the one contradicting themselves every other post, which is typical troll behavior. not really. I don't like the loot scatter system. I'd like longer timers on the cans for loot management. That was my initial suggestion. Your arguments say that: changes were made to prevent farming, well I'm saying that the changes have encouraged it you said it was designed for team-play , I'm saying that the current setup encourages solo farming the impact on the loot items themselves is evidence enough. all you are trying to do is instigate angry responses and confuse the topic. which is trolling. You do realize you just proved my point right?
"The changes to the mechanic makes it easier for others to farm loot, and the timers aren't long enough because it makes it difficult for me to farm loot."
Pointing out the obvious flaws in your logic is not trolling my friend. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4250
|
Posted - 2013.06.10 19:54:00 -
[528] - Quote
CCP Bayesian wrote:Charley en Cedoulain wrote: Thank you! Though I have to ask, what was the probe scan problem?
It's not very noticeable but contributed to hackers being much safer, essentially the sig of the site disappeared after the first successful hack for anyone else looking. The only way people would be able to find you after that was via combat probing. Now there will be the danger of people cloaked in the site and people able to chance upon you which should increase competition. Adding more risk outside hisec. That should certainly put the risk back in the risk vs reward equation. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Charley en Cedoulain
Renzler Industries Omnium Libertatem
6
|
Posted - 2013.06.10 19:58:00 -
[529] - Quote
This will keep me out of lowsec then and push me farther into nullsec because I can just imagine reds sitting inside sites now and decloaking as soon as you warp in. |
D'Angelo Barksdale
He's got a pineapple on his head
4
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Posted - 2013.06.10 20:02:00 -
[530] - Quote
CCP Bayesian wrote:Johan Toralen wrote: You gotta see the positives of it. While you can't cloak for long in a site without it despawning it also means someone else can't wait there cloaked to pop you. Tho i think sites would be more fun for both hunter and prey if cloaking was a-ok. I also don't see the point of sites despawning from the probe scanner after the first container is hacked. Would make for some interesting situations if the competition could chime in halfway through.
If CCP Prime checked his changes in for the patch tomorrow these issues should be fixed. The sites will despawn on completion, when all containers have been either failed or hacked successfully rather than at any other time. The probe scan problem in particular was a regression from the previous behaviour. The cloaking a somewhat over zealous fix for the problem of cloaked ships keeping other kinds of sites around indefinitely and preventing their respawn.
If the sites only despawn on completion then most of the sites will hang about with just the crap loot left in them as who's going to hack a can when there's nothing to gain from it. Its fine as it is and cloaking in a site should let it despawn, if you're that scared of other players stay in high sec.
edit: i spent an hour in null sec scanning data sites and hacked 1 can in 3. |
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hulka Puhkastu
The Hunting Demons
2
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Posted - 2013.06.10 20:08:00 -
[531] - Quote
CCP Bayesian wrote:Charley en Cedoulain wrote: Thank you! Though I have to ask, what was the probe scan problem?
It's not very noticeable but contributed to hackers being much safer, essentially the sig of the site disappeared after the first successful hack for anyone else looking. The only way people would be able to find you after that was via combat probing. Now there will be the danger of people cloaked in the site and people able to chance upon you which should increase competition. Adding more risk outside hisec.
That is totally okey because I mean after all in such a game you should be able to prevent getting catched (not lose site while doing it) and to encourage to catch others ( for example cloakers waiting for prey to jump in) . And even to jump in to the sites off others and scoop the loot before they can. That is at least what i was expecting all the time in low and null :). |
Charley en Cedoulain
Renzler Industries Omnium Libertatem
6
|
Posted - 2013.06.10 20:09:00 -
[532] - Quote
D'Angelo Barksdale wrote:CCP Bayesian wrote:Johan Toralen wrote: You gotta see the positives of it. While you can't cloak for long in a site without it despawning it also means someone else can't wait there cloaked to pop you. Tho i think sites would be more fun for both hunter and prey if cloaking was a-ok. I also don't see the point of sites despawning from the probe scanner after the first container is hacked. Would make for some interesting situations if the competition could chime in halfway through.
If CCP Prime checked his changes in for the patch tomorrow these issues should be fixed. The sites will despawn on completion, when all containers have been either failed or hacked successfully rather than at any other time. The probe scan problem in particular was a regression from the previous behaviour. The cloaking a somewhat over zealous fix for the problem of cloaked ships keeping other kinds of sites around indefinitely and preventing their respawn. If the sites only despawn on completion then most of the sites will hang about with just the crap loot left in them as who's going to hack a can when there's nothing to gain from it. Its fine as it is and cloaking in a site should let it despawn, if you're that scared of other players stay in high sec.
And let lowsec pirates have free reign and spend the whole day just blasting explorers and scooping up our loot? Yeah no thanks. I cloak up for a reason. If I could pilot a combat ship that has great scanning capabilities and stand a fighting chance in pvp (Aka T3) I would, but I can't so no. |
hulka Puhkastu
The Hunting Demons
2
|
Posted - 2013.06.10 20:09:00 -
[533] - Quote
Charley en Cedoulain wrote:This will keep me out of lowsec then and push me farther into nullsec because I can just imagine reds sitting inside sites now and decloaking as soon as you warp in.
Lol you think that will not happen to you in null? that was a good one ^^ |
James Amril-Kesh
4S Corporation RAZOR Alliance
5521
|
Posted - 2013.06.10 20:16:00 -
[534] - Quote
D'Angelo Barksdale wrote:If the sites only despawn on completion then most of the sites will hang about with just the crap loot left in them as who's going to hack a can when there's nothing to gain from it. Or you could just force two successive failures. This takes at most 10 seconds per can, not counting the travel time between cans. -áMy (mostly boring) Youtube channel. |
Charley en Cedoulain
Renzler Industries Omnium Libertatem
6
|
Posted - 2013.06.10 20:19:00 -
[535] - Quote
hulka Puhkastu wrote:Charley en Cedoulain wrote:This will keep me out of lowsec then and push me farther into nullsec because I can just imagine reds sitting inside sites now and decloaking as soon as you warp in. Lol you think that will not happen to you in null? that was a good one ^^
No, not by watching local and staying friendly nullsec it won't happen to you, just requires a bit of observation, nice try there. |
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CCP Prime
C C P C C P Alliance
41
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Posted - 2013.06.10 20:53:00 -
[536] - Quote
The fixes going in tomorrow are:
A site will not despawn until all containers that contain loot have either been hacked or destroyed. So you can go in there to find the most valuable can, hack it and cloak as needed or you could cloak and wait for your prey to appear.
The signature for the site will be visible until all cans that have loot have been hacked or destroyed.
Fleet logs will show the loot all members of the fleet managed to gather, and who gathered what.
Programmer Team Prototyping Rocks |
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Skeln Thargensen
The Scope Gallente Federation
179
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Posted - 2013.06.10 20:55:00 -
[537] - Quote
there are areas of low that are nearly as unpopulated as null with the added benefit of not having the risk of running into bubble camps.
and a covops frigate costs nothing compared to what it makes. freelance space bum |
Haulie Berry
1011
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Posted - 2013.06.10 20:56:00 -
[538] - Quote
CCP Prime wrote:The fixes going in tomorrow are:
A site will not despawn until all containers that contain loot have either been hacked or destroyed.
This is bad, and is going to result in a lot of sites that have been stripped of any significant value just hanging around indefinitely. At least have them despawn if they've been touched and vacated. |
Charley en Cedoulain
Renzler Industries Omnium Libertatem
6
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Posted - 2013.06.10 21:03:00 -
[539] - Quote
Haulie Berry wrote:CCP Prime wrote:The fixes going in tomorrow are:
A site will not despawn until all containers that contain loot have either been hacked or destroyed.
This is bad, and is going to result in a lot of sites that have been stripped of any significant value just hanging around indefinitely. At least have them despawn if they've been touched and vacated.
Id rather go in and find a site with containers left alone that have positron cords or skill books left. you don't always need the loot worth hundreds of millions of isk, every little bit counts. |
Ranger 1
Ranger Corp
4253
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Posted - 2013.06.10 21:06:00 -
[540] - Quote
Haulie Berry wrote:CCP Prime wrote:The fixes going in tomorrow are:
A site will not despawn until all containers that contain loot have either been hacked or destroyed.
This is bad, and is going to result in a lot of sites that have been stripped of any significant value just hanging around indefinitely. At least have them despawn if they've been touched and vacated. I think people are going to "trip" those low value sites to get rid of them faster. Greed is an excellent incentive to be tidy. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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