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Thread Statistics | Show CCP posts - 35 post(s) |
Unsuccessful At Everything
The Troll Bridge
20635
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Posted - 2015.03.21 00:01:34 -
[3121] - Quote
So that's it people, we have our answer to the important question.
It takes 150+ pages of support to get something you want in Eve.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
Vote Sabriz Adoudel for CSM 10!
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Brynhild Budlesdotter
National Romanticism
2
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Posted - 2015.03.21 02:32:57 -
[3122] - Quote
Anara Shaw wrote:Less talk. More Action.
We have to wait until all the kinks are worked out on dynamic patching first.
You realize the launcher client is itself still being essentially tested... HR Textures could still be a year plus out.
I'm guessing this article must be bullshitting about us getting this the 24th. |
Unsuccessful At Everything
The Troll Bridge
20636
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Posted - 2015.03.21 03:16:47 -
[3123] - Quote
Brynhild Budlesdotter wrote:I'm guessing this article must be bullshitting about us getting this the 24th. -edit- The Article also wrote:if you're PC isn't up to scratch or your not keen on using ... This is an annoyance.
No, its a failure of the US public school system.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
Vote Sabriz Adoudel for CSM 10!
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Freelancer117
So you want to be a Hero
283
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Posted - 2015.03.22 11:14:17 -
[3124] - Quote
It's on
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Hal Morsh
Fruidian Logic Dramatic Exit.
272
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Posted - 2015.03.22 23:00:14 -
[3125] - Quote
Unsuccessful At Everything wrote:So that's it people, we have our answer to the important question.
It takes 150+ pages of support to get something you want in Eve.
Wasn't there a walking in stations thread that made 150+ pages?
ISD Dorrim > Hey, a fedo!
Thread closed.
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CCP Darwin
C C P C C P Alliance
1260
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Posted - 2015.03.23 01:37:57 -
[3126] - Quote
Brynhild Budlesdotter wrote:I'm guessing this article must be bullshitting about us getting this the 24th.
Under no condition will high-res textures be available on the 24th of March. CCP Seagull's presentation stated that we should see this in 2015, and work is already ongoing on making it happen.
I think it's important to manage your expectations about what this will do for your EVE experience.
We'll be able to double linear resolution of textures for ships that have been redesigned in the last few years, but many of the most popular ships simply don't have higher-resolution textures available at all.
Also, even for ships for which we can deliver a higher texture resolution, including the Tristan and Apocalypse which CCP Seagull showed in her presentation, the improvement is quite subtle, and it's very possible to zoom in close enough on the ship to see pixelation. In most cases, the effect of going from current textures to double-res textures is one that I'd characterize as modestly sharpening detail, and remember that it's doing so at a cost of 4x the download size for that ship's textures.
It is quite likely that we will never be able to deliver a solution that makes ships appear sharp and detailed at all zoom levels. Unlike many MMOs out there, which focus on human-sized characters in an environment that's suited to their scale, objects in EVE range from a meter wide to tens of kilometers wide, and those scale differences mean that no conceivable high-res texture would ever make large objects look sharp when zoomed in closely.
We're certainly discussing various possible approaches to enable much better looks at close-in zoom levels, but those ideas are a long way out at this point.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Elena Ranning
008Bezirk322sschornsteinfeg432ermeiste0191r
58
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Posted - 2015.03.23 01:45:26 -
[3127] - Quote
what about hi-res textures for other objects other than ships? the universe the planets the stars the supernova the asteroids the explosions and particle effect....? |
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CCP Darwin
C C P C C P Alliance
1261
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Posted - 2015.03.23 01:49:48 -
[3128] - Quote
Elena Ranning wrote:what about hi-res textures for other objects other than ships? the universe the planets the stars the supernova the asteroids the explosions and particle effect....? Non-ship assets are definitely on the table for this. It all depends on what assets we have available. If a high-resolution map doesn't exist for a given asset, it will have to be redone and will come later.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Serene Repose
2464
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Posted - 2015.03.23 03:46:31 -
[3129] - Quote
Most games out there dither. Most players of those games think dithering is normal graphics.
It is better to remain silent and be thought a fool than to type on your keyboard and remove all doubt.
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Bienator II
madmen of the skies
3212
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Posted - 2015.03.23 04:38:31 -
[3130] - Quote
Serene Repose wrote:Most games out there dither. Most players of those games think dithering is normal graphics.
wouldn't surprise me that large objects like stations or capitals will end up with a similar treatment. Even movies use procedural detail generation for large objects.
(e.g i read somewhere that the big ships in SW episode 3 you see in the first 10mins of the movie had generated textures and even shapes on them)
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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CCP Darwin
C C P C C P Alliance
1262
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Posted - 2015.03.23 10:04:05 -
[3131] - Quote
Bienator II wrote:Even movies use procedural detail generation for large objects. The problem is that doing this well is very processor-intensive. A film visual effects project can tolerate a 48-hour render. We have 17 milliseconds per frame.
We've investigated this type of thing, and will continue doing so, but the results have not yet been satisfactory.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
25
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Posted - 2015.03.23 10:11:49 -
[3132] - Quote
Copy that. |
ReKt-X
Black Frog Logistics Red-Frog
1
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Posted - 2015.03.24 13:12:44 -
[3133] - Quote
So every current game in existence can somehow achieve HD textures yet eve cannot. Best get the art department painting!! |
Sacu Shi
The Ammatar Auxillaries of Tidacha
50
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Posted - 2015.03.24 13:35:24 -
[3134] - Quote
If the ship skins were in the same resolution as the turrets (zoom in on the turrets and you will see what I mean), this would be AWESOME!!
The turrets on the ships are HUGELY more detailed than the ships themselves.
How come it is easy to do on turrets, but we are being told it is so much harder to do for ships / stations and other assets. I do not notice any pixelation even when zooming extreme using both mousebuttons to the turrets.
My main gripe is the lights on the ships look pixelated even at moderate zooming levels. If this was fixed it would go a hell of a long way towards making EVE look better.
So, if it can be done for turrets, it can be done for ships / stations, right? |
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CCP Darwin
C C P C C P Alliance
1270
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Posted - 2015.03.24 13:41:20 -
[3135] - Quote
ReKt-X wrote:So every current game in existence can somehow achieve HD textures yet eve cannot. Best get the art department painting!!
EVE differs from most games out there that I'm aware of that have delivered improved texture resolution as an optional addition in one key respect: The physical scale of objects in EVE ranges from a meter or so (a corpse model, or a canister) to objects more than 100 kilometers wide. In EVE you can zoom in to fill the screen with one of those 1 meter canisters, or you can zoom back to see a 100 km wide structure.
Meanwhile, many other games are scaled to the human body, so for example in a game like WoW you'll rarely see buildings more than 10 stories high, and camera angles and distances are limited in relation to this.
This makes delivering high-quality textures a much more difficult problem to solve for EVE than for other games. When you zoom in on that 100km structure to fill the screen with the 1m can sitting in front of it, we'd need the equivalent of 100 million pixels across, or 10x10^16 pixels, to retain high-resolution detail in that structure. A compressed texture map that size would be something like 10,000 terabytes.
There are various possible technical solutions to this problem. One is to add detail procedurally below a certain scale. We've considered doing this but it's a challenge to do it in a way that looks natural.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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marVLs
710
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Posted - 2015.03.24 16:31:03 -
[3136] - Quote
Will we get nebulas in HD in first place? Or rather are there HD textures for them ? |
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CCP Darwin
C C P C C P Alliance
1271
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Posted - 2015.03.24 16:41:03 -
[3137] - Quote
marVLs wrote:Will we get nebulas in HD in first place? Or rather are there HD textures for them ? We do have raw nebula maps that are 2x the linear resolution (so 4x the size on disk) of what we're delivering. Delivering these should distinctly increase nebula sharpness on high-res displays, and should be a nice improvement.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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NightmareX
Lakagigar
577
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Posted - 2015.03.24 18:11:36 -
[3138] - Quote
CCP Darwin wrote:marVLs wrote:Will we get nebulas in HD in first place? Or rather are there HD textures for them ? We do have raw nebula maps that are 2x the linear resolution (so 4x the size on disk) of what we're delivering. Delivering these higher-res nebulas should distinctly increase nebula sharpness on high-res displays, and should be a nice improvement. Will it only give sharper textures, or will it actually increase the overall resolution / quality on the nebulaes so they can look better when you zoom in on them?
As it is now, you don't have to zoom much in on them before the nebulaes starts to look really bad.
Here is a list of my current EVE / PVP videos:
Asteroid Madness: http://tinyurl.com/asteroidmadness
Clash of the Empires: http://tinyurl.com/ClashoftheEmpires
Suddenly Spaceships fighting in Tama (31.10.2013): http://tinyurl.com/tamafight
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CCP Darwin
C C P C C P Alliance
1272
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Posted - 2015.03.24 22:17:55 -
[3139] - Quote
NightmareX wrote:Will it only give sharper textures, or will it actually increase the overall resolution / quality on the nebulaes so they can look better when you zoom in on them?
As it is now, you don't have to zoom much in on them before the nebulaes starts to look really bad.
See my post right before the one you quoted. If you're asking for infinite fractal detail in our nebulas, sorry, that's not in the plan right now.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Bienator II
madmen of the skies
3215
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Posted - 2015.03.25 00:01:54 -
[3140] - Quote
CCP Darwin wrote:There are various possible technical solutions to this problem.... i remember doing experiments with SVG instead of bitmaps. allowed arbitrary zoom lvls without detail loss as you would imagine. But its fairly limited what you can do with vector graphics if you compare it to bitmaps. Maybe for ship tech parts like windows only? Just to throw this idea in the room. (everything ran in the shader)
Since ships are non organic objects, texture tiling for the highest detail level might be an interesting solution. Many problems you usually face with texture synthesis don't occur there, since you pretty much expect repeating patters when you look at a tech part from close. (you don't see nuts and bolts of an airplane from far but if you sit on the wing you see them. and they repeat in patterns)
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Ticondrius
Void Regulation
20
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Posted - 2015.03.25 00:27:51 -
[3141] - Quote
I'm looking forward to seeing these new textures on my 1x3 5760x1080 display array. |
Serene Repose
2486
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Posted - 2015.03.25 05:05:16 -
[3142] - Quote
Waves a rather generous bra.
It is better to remain silent and be thought a fool than to type on your keyboard and remove all doubt.
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Zeno Hex
University of Caille Gallente Federation
0
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Posted - 2015.03.25 05:50:34 -
[3143] - Quote
Damn straight - stay with the tech - bring it on! |
marVLs
710
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Posted - 2015.03.25 12:05:47 -
[3144] - Quote
yaaaay better nebulas ^^ now give us much much more of them |
Twisted Chick
Frontier Adventurers
33
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Posted - 2015.03.28 02:12:07 -
[3145] - Quote
Ohhh please get this out soon, I really want to put my GTX 770 to the max for eve. Also I must ask when this becomes implemented, will the AA (Anti-Aliasing) be improved?
Title: She who hunts Pandas
"Remember you can't spell Slaughter without Laughter!"
~Pinkamena Diane Pie~
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BrundleMeth
Caldari Provisions Caldari State
408
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Posted - 2015.03.28 09:08:50 -
[3146] - Quote
For heavens sake, close this idiotic thread. It's 2 years old already and we have no high rez textures in sight...
CCP isn't doing it... |
Ferni Ka'Nviiou
Republic University Minmatar Republic
11409
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Posted - 2015.03.28 09:15:20 -
[3147] - Quote
BrundleMeth wrote:For heavens sake, close this idiotic thread. It's 2 years old already and we have no high rez textures in sight...
CCP isn't doing it... http://i.imgur.com/iPeirKp.png |
Pak Narhoo
Splinter Foundation
1607
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Posted - 2015.03.28 09:16:22 -
[3148] - Quote
BrundleMeth wrote:For heavens sake, close this idiotic thread. It's 2 years old already and we have no high rez textures in sight...
CCP isn't doing it...
And here I am thinking they particularly mentioned it during fanfest in combination with the download on demand, which would make this possible.
But hey... |
BrundleMeth
Caldari Provisions Caldari State
408
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Posted - 2015.03.28 10:20:00 -
[3149] - Quote
Pak Narhoo wrote:BrundleMeth wrote:For heavens sake, close this idiotic thread. It's 2 years old already and we have no high rez textures in sight...
CCP isn't doing it... And here I am thinking they particularly mentioned it during fanfest in combination with the download on demand, which would make this possible. But hey... "particularly mentioned it" doesn't mean much IMO. They mention other things that never happen or take a way long time...
...and I really, really, really hope I'm wrong... but... |
l0rd carlos
TURN DOWN. The Camel Empire
1194
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Posted - 2015.04.08 12:08:32 -
[3150] - Quote
CCP Darwin wrote:marVLs wrote:Will we get nebulas in HD in first place? Or rather are there HD textures for them ? We do have raw nebula maps that are 2x the linear resolution (so 4x the size on disk) of what we're delivering. Delivering these higher-res nebulas should distinctly increase nebula sharpness on high-res displays, and should be a nice improvement. CCP Darwin, pleas gib \o/
Hi res nebular would be awesome. Even just as wallpaper or fan asset.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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