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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
Tweaker083
Fusion Enterprises Ltd Phoenix Company Alliance
1
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Posted - 2015.09.11 08:46:23 -
[3181] - Quote
+1 CCP give us an awesome Textures as option!!! + a Trailer for Superstations and Epic Action CGI!!!!! :O |
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CCP Darwin
C C P C C P Alliance
1667
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Posted - 2015.09.11 12:50:52 -
[3182] - Quote
helana Tsero wrote:FFS. Why do u guys consistantly announce stuff (during a keynote noless) and then 6 months later say ... 'Oh wait.. yeah this is not going to happen now..or its going to take a longer cause we have other priorities...(which is a polite way of saying its now never going to happen). In this instance, it's because we got into doing it, then, looking at the images side-by-side, realized it didn't add much. All of us were surprised at how little a difference it made.
If we make this happen, it's going to be to check a box, not because it adds much to the look of the game. We have at least one other change coming not too far out that will do a lot more to make EVE look better when running at highest settings.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Rain6637
GoonWaffe Goonswarm Federation
32280
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Posted - 2015.09.11 13:03:53 -
[3183] - Quote
materials have taken care of a lot, as well as the base mesh revisits.
Could you revert the excessive wear on the Golem, it makes me sad.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Hallvardr
76
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Posted - 2015.09.11 15:08:31 -
[3184] - Quote
Sooo, CCP Darwin, is tessellation still on any Eve Online roadmap ?
.. because those effects WERE dramatic visually. |
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
18942
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Posted - 2015.09.11 15:19:42 -
[3185] - Quote
Hallvardr wrote:Sooo, CCP Darwin, is tessellation still on any Eve Online roadmap ? .. because those effects WERE dramatic visually. I feel like this video shows it a little better :P https://www.youtube.com/watch?v=8k7oaz8mWug
But yeah, though I don't expect it to be a priority, tessellation on at least the ships in EVE would make for some visually amazing experiences.
"A City made of Dreams...is built in heaven" - GÖâ-
GPƒ U-Ç+¬ß¦ç-ƒ's Sߦ¢ß¦Å-Ç-Å
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Commissar Kate
GoonWaffe Goonswarm Federation
404916
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Posted - 2015.09.11 15:44:30 -
[3186] - Quote
Rain6637 wrote:materials have taken care of a lot, as well as the base mesh revisits.
Could you revert the excessive wear on the Golem, it makes me sad.
I say we need a dirt/wear slider. That would be great.
-k8
My Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
32282
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Posted - 2015.09.11 16:18:52 -
[3187] - Quote
Commissar Kate wrote:Rain6637 wrote:materials have taken care of a lot, as well as the base mesh revisits.
Could you revert the excessive wear on the Golem, it makes me sad. I say we need a dirt/wear slider. That would be great. Monthly in-station car hull wash service. 100 mil per week. If you want it clean all the time, 400 mil/ month.
"I lost my Domi to a level 4 mission... and I just had it cleaned!"
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Johan Civire
Flux Technologies Inc Gentlemen's.Parlor
966
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Posted - 2015.09.11 21:05:11 -
[3188] - Quote
The already release this right? or do i miss something here? Because i can clearly see the new upgrade! Or you people want eve 64bit? This will improve heavily on there server but i guess thats a dream for later. 64bit server cost millions. |
ApophisXP
Sadistic Retribution Sadistic Empire
64
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Posted - 2015.09.12 11:06:54 -
[3189] - Quote
textooors! |
Jakara Dakara
Blood Oath Foundation Adaptation.
2
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Posted - 2015.09.12 12:57:18 -
[3190] - Quote
CCP Darwin wrote:helana Tsero wrote:FFS. Why do u guys consistantly announce stuff (during a keynote noless) and then 6 months later say ... 'Oh wait.. yeah this is not going to happen now..or its going to take a longer cause we have other priorities...(which is a polite way of saying its now never going to happen). In this instance, it's because we got into doing it, then, looking at the images side-by-side, realized it didn't add much. All of us were surprised at how little a difference it made. If we make this happen, it's going to be to check a box, not because it adds much to the look of the game. We have at least one other change coming not too far out that will do a lot more to make EVE look better when running at highest settings.
Of course you would leave us hanging at the edge of are seats with that one lol none the less I always support better graphics no matter how small, and thank you CCP Darwin and the other ccp staff for your hard work with eve, I would hate to see how many lines of code you guys got to debug
Learn. Adapt. Survive. Thrive.
Jakara Dakara
Adaptation is now recruiting more null sec pilots and new corps. Convo me in game or join Foundation recruitment in game for more info.
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Shadowace Evi
CroGi
1
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Posted - 2015.09.16 21:36:12 -
[3191] - Quote
Uriel Paradisi Anteovnuecci wrote:Hallvardr wrote:Sooo, CCP Darwin, is tessellation still on any Eve Online roadmap ? .. because those effects WERE dramatic visually. I feel like this video shows it a little better :P https://www.youtube.com/watch?v=8k7oaz8mWug But yeah, though I don't expect it to be a priority, tessellation on at least the ships in EVE would make for some visually amazing experiences.
wow this is amazing, then i looked at the date....yup this is never happening |
Solecist Project
The Scope Gallente Federation
27000
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Posted - 2015.12.10 10:25:05 -
[3192] - Quote
It's december. They said it'll happen this year...
I identify as Sol-kin and I oppose all WiSgender because the white priviledged spacists just want to oppress me with their Avatariarchy. Once the carebears are eradicated, I will stand before them, screaming...
THE GAME ! (:
You lost... :)
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Aralieus
Shadowbane Syndicate
287
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Posted - 2015.12.10 13:19:02 -
[3193] - Quote
I would prefer tessellation anyway.
Oderint Dum Metuant
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Solecist Project
The Scope Gallente Federation
27021
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Posted - 2015.12.10 14:55:03 -
[3194] - Quote
CCP Darwin wrote:helana Tsero wrote:FFS. Why do u guys consistantly announce stuff (during a keynote noless) and then 6 months later say ... 'Oh wait.. yeah this is not going to happen now..or its going to take a longer cause we have other priorities...(which is a polite way of saying its now never going to happen). In this instance, it's because we got into doing it, then, looking at the images side-by-side, realized it didn't add much. All of us were surprised at how little a difference it made. If we make this happen, it's going to be to check a box, not because it adds much to the look of the game. We have at least one other change coming not too far out that will do a lot more to make EVE look better when running at highest settings. I don't know if you shohld trust yourself.
Honestly, how can you trust yourself if you release minmatar space nebulae as is, (as example) believing it's okay, while it's actually crap?
I'm sorry, but I seriously doubt that it doesn't make a difference, simply because I doubt you have a subjective eye for it.
Maybe you should get crappy screens for better judgement ...
I identify as Sol-kin and I oppose all WiSgender because the white priviledged spacists just want to oppress me with their Avatariarchy. Once the carebears are eradicated, I will stand before them, screaming...
THE GAME ! (:
You lost... :)
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Orinda Cinderheart
ZOMBIEBEACHPARTYPATROL
2
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Posted - 2015.12.10 20:39:42 -
[3195] - Quote
count me signed :D |
Solhild
Republic Military School Minmatar Republic
1979
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Posted - 2015.12.10 21:49:15 -
[3196] - Quote
I'd prefer constellation level skyboxes first please. Then feel free to go high res on everything. It needs to look good on a huge 4k monitor. |
Hasikan Miallok
Republic University Minmatar Republic
1739
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Posted - 2015.12.10 23:08:20 -
[3197] - Quote
CCP Darwin wrote:helana Tsero wrote:FFS. Why do u guys consistantly announce stuff (during a keynote noless) and then 6 months later say ... 'Oh wait.. yeah this is not going to happen now..or its going to take a longer cause we have other priorities...(which is a polite way of saying its now never going to happen). In this instance, it's because we got into doing it, then, looking at the images side-by-side, realized it didn't add much. All of us were surprised at how little a difference it made. If we make this happen, it's going to be to check a box, not because it adds much to the look of the game. We have at least one other change coming not too far out that will do a lot more to make EVE look better when running at highest settings.
Having spent many years making skins and texture packs for various games I have discovered hi-res textures do two key things:
- hi res means you can be "lazier" in your skin design and it still looks good, low res skins are more work
- the huge difference is where you are are adding art work to the skins. Nose art for example benefits hugely from higher res textures
However generally speaking good skin design will offset the need for higher res textures a lot.
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Kaska Iskalar
Republic Military School Minmatar Republic
8
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Posted - 2015.12.10 23:29:23 -
[3198] - Quote
Do want. I didn't spend the GDP of a small country on my gaming rig to not have the best textures. |
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CCP Darwin
C C P C C P Alliance
1796
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Posted - 2015.12.10 23:33:39 -
[3199] - Quote
Solecist Project wrote:Honestly, how can you trust yourself if you release minmatar space nebulae as is, (as example) believing it's okay, while it's actually crap? With respect to the environments, we were aware of the limitations of what we were releasing, and trust me, we did see the issues that you've pointed out. The image compression artifacts that are particularly visible in a certain regions of space are a technical limitation that requires further work, but our judgment was that the additional feeling of depth that having nebulas occlude stars provided was of greater value.
As I mentioned in the other thread on that matter, we're still discussing how to address that particular technical limitation.
CCP Darwin wrote:We have at least one other change coming not too far out that will do a lot more to make EVE look better when running at highest settings.
For those keeping score, this comment of mine referred to the new Temporal Anti-aliasing feature that is now enabled when you choose the highest anti-aliasing choice in the graphics settings. If you have a modern, high-end graphics card and haven't chosen that setting, I suggest giving it a try.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Arthur Aihaken
CODE.d
4826
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Posted - 2015.12.11 00:09:03 -
[3200] - Quote
CCP Darwin wrote:For those keeping score, this comment of mine referred to the new Temporal Anti-aliasing feature that is now enabled when you choose the highest anti-aliasing choice in the graphics settings. If you have a modern, high-end graphics card and haven't chosen that setting, I suggest giving it a try. I would, but I'm on a Mac... And not getting to enjoy any of the new shield effects, either.
I am currently away, traveling through time and will be returning last week.
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CCP Darwin
C C P C C P Alliance
1797
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Posted - 2015.12.11 00:12:38 -
[3201] - Quote
Arthur Aihaken wrote:I would, but I'm on a Mac... And not getting to enjoy any of the new shield effects, either. Is this because you have to turn down graphics settings on your machine?
If you have high graphics settings turned on and you haven't disabled effects, you should see new shield effects on the Mac client. If not, please bug report it and we can check it out.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Arthur Aihaken
CODE.d
4826
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Posted - 2015.12.11 00:15:44 -
[3202] - Quote
CCP Darwin wrote:Is this because you have to turn down graphics settings on your machine?
If you have high graphics settings turned on and you haven't disabled effects, you should see new shield effects on the Mac client. If not, please bug report it and we can check it out. Nope, they are all the way up. CCP Sledge indicated there is apparently an issue with how Cider handles volumetric textures (so there are no visible shield boost or armor and hull repair effects). Shield hits are barely perceptible (you get a slight spherical glow). Under the highest shader settings cloaks, engine exhausts, contrails and various other effects are pixelated so it's actually best viewed under medium shader settings at present.
I am currently away, traveling through time and will be returning last week.
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Neuntausend
GoonWaffe Goonswarm Federation
438
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Posted - 2015.12.11 00:35:03 -
[3203] - Quote
Ah, has it been two-and-a-half years already? How time flies when you are waiting for some 2048x2048 pictures. |
Solecist Project
The Scope Gallente Federation
27137
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Posted - 2015.12.11 08:13:54 -
[3204] - Quote
CCP Darwin wrote:Solecist Project wrote:Honestly, how can you trust yourself if you release minmatar space nebulae as is, (as example) believing it's okay, while it's actually crap? With respect to the environments, we were aware of the limitations of what we were releasing, and trust me, we did see the issues that you've pointed out. The image compression artifacts that are particularly visible in a certain regions of space are a technical limitation that requires further work, but our judgment was that the additional feeling of depth that having nebulas occlude stars provided was of greater value. As I mentioned in the other thread on that matter, we're still discussing how to address that particular technical limitation. CCP Darwin wrote:We have at least one other change coming not too far out that will do a lot more to make EVE look better when running at highest settings. For those keeping score, this comment of mine referred to the new Temporal Anti-aliasing feature that is now enabled when you choose the highest anti-aliasing choice in the graphics settings. If you have a modern, high-end graphics card and haven't chosen that setting, I suggest giving it a try. I gave it a try once. It seems to be a performance saver compared to other types of AA. I recall Command & Conquer Generals using TAA (might have been a mod, can't recall).
I'm using it now, I'm not actually losing any fps ...
That's a big +1 from me for that! :)
I identify as Sol-kin and I oppose all WiSgender because the white priviledged spacists just want to oppress me with their Avatariarchy. Once the carebears are eradicated, I will stand before them, screaming...
THE GAME ! (:
You lost... :)
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tiberiusric
Comply Or Die
203
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Posted - 2015.12.11 08:29:39 -
[3205] - Quote
Neuntausend wrote:Ah, has it been two-and-a-half years already? How time flies when you are waiting for some 2048x2048 pictures.
Youre right... been so long with so much aupport yet nothing has happened... as usual |
Mazcote Yarquest
Military Gamers FUBAR.
1
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Posted - 2015.12.11 12:13:01 -
[3206] - Quote
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
283
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Posted - 2015.12.11 15:27:18 -
[3207] - Quote
CCP Darwin wrote:Arthur Aihaken wrote:I would, but I'm on a Mac... And not getting to enjoy any of the new shield effects, either. Is this because you have to turn down graphics settings on your machine? If you have high graphics settings turned on and you haven't disabled effects, you should see new shield effects on the Mac client. If not, please bug report it and we can check it out.
It's actually in the patch notes that this is not available for Macs, which is becoming rather too common recently that you release something new that doesn't work for your Mac customers.
"Known issue: The Mac client impact effects are lacking visual fidelity."
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tiberiusric
Comply Or Die
203
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Posted - 2015.12.11 15:34:45 -
[3208] - Quote
Manssell wrote:CCP Darwin wrote:Arthur Aihaken wrote:I would, but I'm on a Mac... And not getting to enjoy any of the new shield effects, either. Is this because you have to turn down graphics settings on your machine? If you have high graphics settings turned on and you haven't disabled effects, you should see new shield effects on the Mac client. If not, please bug report it and we can check it out. It's actually in the patch notes that this is not available for Macs, which is becoming rather too common recently that you release something new that doesn't work for your Mac customers. "Known issue: The Mac client impact effects are lacking visual fidelity."
i don't see shield effects on my macbook pro either |
Sacu Shi
Discoverings SpaceMonkey's Alliance
71
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Posted - 2015.12.11 18:13:18 -
[3209] - Quote
I noticed something today.
Deployed a mobile tractor unit next to my rattlesnake.
Now, in the past there hgas been mention that the size of objects and the associated textures means that the bigger the item, the crapper the texture is...
Yet, the mobile tractor unit is not that small (1/10th the size of the rattlesnake), but the textures are crisp and detailed. Yet the rattlesnake, at the same zoom level is blurry, pixelated and 1990's looking.
Please please please give the ships a sharper texture skin. The turrets have a detailed skin, the deployables do to, yet the ships are crappy :( |
Denn
Sebiestor Tribe Minmatar Republic
0
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Posted - 2015.12.11 18:15:24 -
[3210] - Quote
Yes to the original post.
"Yes they actually said an optional extra download that could be added or removed. The art team would love to do it. They just need player support to convince the decision makers that its worthwhile."
Is this art team still out there? |
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