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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
Keris Bilah
Black Hat Mercenaries
1
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Posted - 2016.02.26 08:16:53 -
[3271] - Quote
Max Kolonko wrote:Keris Bilah wrote:CCP Darwin wrote:
Delivering higher-resolution textures isn't off the table, it's just something we prioritized below other projects we could take on that we felt would bring more visual value (including a more procedural approach.)
I am very intrigued by any mention of procedural graphics generation, could you elaborate on possible applications. Are we talking about creating textures or more than just this, cos I can think of a great deal of PvE content that might benefit from a wave of some kind of procedural magic wand? Anyway CCP Darwin it's good of you to keep in touch with the players the way you do, cheers! You do realize we are talking about procedural graphics and not procedural content in PVE? Just asking that we are on the same page - dont take it as any form off offense, I just had experience with people mixing stuff like that. If we are on the same page - can You elaborate? apart from obviously having preatier looking stuff when zooming in what would you see as improvement in this area?
Ok, not exactly pertinent maybe but that this is exactly what I asked! My question was how unfortunate that we just /only talking about procedural texture generation. I understand that Darwin is a designer of the graphics tools are used by the artists and so I felt that he might be forthcoming. A little off topic perhaps. |
tiberiusric
Comply Or Die Skeleton Crew.
214
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Posted - 2016.02.26 16:24:56 -
[3272] - Quote
stop posting after months of people post yes and 165 pages ccp decide they are not doing it.. why they didnt just say that ages ago and let this carry on i dont know. wasting our time and clearly dont listen |
Neuntausend
GoonWaffe Goonswarm Federation
682
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Posted - 2016.02.26 18:55:30 -
[3273] - Quote
If you went overboard back when you said you had the high res textures, just say so. I think you can admit you don't have them instead of beating around the bush all the time.
Don't get me wrong, all those shader- and effects-updates are nice and all, but the textures do still look bad - especially the normal maps. If you have them, please put them in the client, if you don't have them, just say so. |
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CCP Darwin
C C P C C P Alliance
1994
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Posted - 2016.02.26 19:19:37 -
[3274] - Quote
Neuntausend wrote:If you went overboard back when you said you had the high res textures, just say so. I think you can admit you don't have them instead of beating around the bush all the time. We have them for many ships (particularly recently-redesigned ships), but there are a number of technical steps necessary to deliver them for the client, only some of which have been completed.
That said, many of the blockiness artifacts you're seeing are more about the compression format than the resolution. Why this hasn't been updated yet are a number of interconnected platform dependencies that will take some time to resolve.
Also, just to be clear, we would still like to do this, it's just been (as I've stated) pushed aside by other work, and the benefit isn't currently enough to bump it above those other things in priority.
So when might this happen? Not 2015 (obviously.) Not in the next few months. But, since we keep working on it between other things, it's not a dead idea, either.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Neuntausend
GoonWaffe Goonswarm Federation
683
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Posted - 2016.02.26 19:58:38 -
[3275] - Quote
Alright then. I've been waiting for 3 years, I think I can wait another 3.
Thanks, by the way, for being so communicative, that's a rare quality these days. |
Immortal Soldier
Der Wehrmacht
5
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Posted - 2016.02.26 20:57:53 -
[3276] - Quote
I'm probably oversimplifying this but wouldn't a large issue currently with high detail models and textures is "some users don't have good enough PC's so we don't want to force them to it" that I get and its been discussed with it being optional. Far as I know the plan that you have put forward is that we can choose to download all assets I.E. High detail model & HD/4K textures.
If you're worried about clients using tons of resources just use the (Can't remember proper name but you know it) technique where the game draws a higher detail model the closer the camera gets. Up close could make the "grid" for high detail ships more and more smaller so if you're say up close in a fleet you won't be suddenly drawing 200 ships with 4K textures.
Or could you please atleast make some kind of a comment about this at fanfest. Its extremely tiresome to keep hearing about them, the promises etc but not see/hear any actual progression. For example show a roadmap.
Edit: Speaking of the time for introduction. A dev in fall of 2014 told me that an introduction for these would be in the fall of 2015/spring of 2016 but currently guessing its not nearly anywhere close due to citadels taking priority big time. Perhaps fall of 2016/Spring of 2017? |
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CCP Darwin
C C P C C P Alliance
1997
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Posted - 2016.02.26 21:23:32 -
[3277] - Quote
Immortal Soldier wrote:If you're worried about clients using tons of resources just use the (Can't remember proper name but you know it) technique where the game draws a higher detail model the closer the camera gets. Trust me, if we didn't already do this, those 4000 ship fleet fights would never, ever happen.
Our current concerns about this are less about client performance and more about issues related to details of how we deliver the content. We're not set up now to deliver different content for differently capable clients, for example, and we don't want to double the installation size for someone who gets no benefit.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Namahanna
Dreddit Test Alliance Please Ignore
1
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Posted - 2016.02.26 21:36:03 -
[3278] - Quote
CCP Darwin wrote:Immortal Soldier wrote:If you're worried about clients using tons of resources just use the (Can't remember proper name but you know it) technique where the game draws a higher detail model the closer the camera gets. Trust me, if we didn't already do this, those 4000 ship fleet fights would never, ever happen. Our current concerns about this are less about client performance and more about issues related to details of how we deliver the content. We're not set up now to deliver different content for differently capable clients, for example, and we don't want to double the installation size for someone who gets no benefit.
Make it opt-in from the launcher, or read the graphic card of the computer and offer the install. |
Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
161
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Posted - 2016.02.26 21:41:52 -
[3279] - Quote
ITT: people with close to no knowledge of computer graphics tell industry professionals how to do their jobs. Maybe next they can walk up to a construction builder and suggest they use "that technique where they stack bricks on top of one another". |
Blade Darth
Room for Improvement Limited Expectations
0
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Posted - 2016.02.26 21:58:56 -
[3280] - Quote
Time to get a new gpu :) |
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Archeras Umangiar
CRY.NET Nihilists Social Club
25
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Posted - 2016.02.26 23:35:47 -
[3281] - Quote
Aivlis Eldelbar wrote:ITT: people with close to no knowledge of computer graphics tell industry professionals how to do their jobs. Maybe next they can walk up to a construction builder and suggest they use "that technique where they stack bricks on top of one another".
thats such an accurate description of all those *i know things about pc* peoples....
i had to deal with this on a daily basis when working for a car companie... ******* line peoples telling me how to do my IT job... *have you tried turning it off and on again* >.<
aside from that, high-res graphics, uhm the game looks pretty neat already \o/ |
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1614
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Posted - 2016.02.26 23:42:05 -
[3282] - Quote
I guess my question regarding content delivery would be how are you registering the textures? Back in the day when I worked in the 3D games industry (@Aivlis Eldelbar) we would run scripts against the model files and generate multiple models and batch output them with different textures on..... material1_low, material1_high and then we we could select the quality by the model we loaded, the disk space of the geometry typically being a tiny fraction of the materials and bump maps.
I've never thought to put a proxy inline to see how/when the client is grabbing its assets, but it would seem to me that download-on-demand of textures would work well in this context, with the main difference being in the model loader class.
Are the materials and models listed in some kind of manifest file and then the client goes and dumps everything on it into a queue and grabs it all as quickly as possible? Or is it download-on-demand for individual assets? |
Eloise Cabrol
Republic Military School Minmatar Republic
0
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Posted - 2016.02.27 01:17:07 -
[3283] - Quote
Yes please. |
Neuntausend
GoonWaffe Goonswarm Federation
686
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Posted - 2016.02.27 02:18:34 -
[3284] - Quote
Sentient Blade wrote:Are the materials and models listed in some kind of manifest file and then the client goes and dumps everything on it into a queue and grabs it all as quickly as possible? Or is it download-on-demand for individual assets?
From what I have seen so far, the client downloads the lower quality textures first (unless you tell it to download everything), so you can start playing, and then downloads the high(er) res stuff later. It took me a while to figure out why I couldn't get half-way decent textures with triexporter after they did that cache patch thingamajig. I had textures for most subcaps, but all supers and titans were missing, so I assume they get downloaded as you encounter the ships that use them. |
Doc Hyland
The Scope Gallente Federation
5
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Posted - 2016.02.27 03:26:48 -
[3285] - Quote
Yesss!!! |
Alexxei
GoonWaffe Goonswarm Federation
29
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Posted - 2016.02.27 04:58:36 -
[3286] - Quote
As a Titan X haver whose card doesnt even break a sweat at 144 fps at 1440p I would be down for a high res texture pack. |
Utencil
State War Academy Caldari State
1
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Posted - 2016.02.27 09:56:28 -
[3287] - Quote
Yes please |
Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
163
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Posted - 2016.02.27 21:14:16 -
[3288] - Quote
Archeras Umangiar wrote:Aivlis Eldelbar wrote:ITT: people with close to no knowledge of computer graphics tell industry professionals how to do their jobs. Maybe next they can walk up to a construction builder and suggest they use "that technique where they stack bricks on top of one another". thats such an accurate description of all those *i know things about pc* peoples.... i had to deal with this on a daily basis when working for a car companie... ******* line peoples telling me how to do my IT job... *have you tried turning it off and on again* >.< aside from that, high-res graphics, uhm the game looks pretty neat already \o/
I've heard it suggested that we should build aircraft "out of the same stuff the black boxes are made of" so many times I don't even cringe anymore
In all seriousness, EVE is decently pretty already, while being able to run on almost anything. Higher res textures would be nice, but they are way down on the list I'd consider a good addition to a release. Even going by just art and graphics changes, there's plenty more stuff to do: fix the blinding dust clouds in anomalies, redesign old and ugly ships, making T3s skin-compatible... And that's only a list of old stuff getting improved; I bet most of the art team is way over their eyeballs in Citadel-related projects
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Mishra San
Spaceships Anonymous
41
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Posted - 2016.02.28 15:08:06 -
[3289] - Quote
I want high resolution!
And more new/updated ship models!
My eyeballs like candy.
sending virtual hug, virtual hug sent!
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Hallvardr
78
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Posted - 2016.03.02 02:19:24 -
[3290] - Quote
CCP Darwin, I respectfully pose my question again as it seems to never get a response.
CCP Darwin, is tessellation still on any Eve Online roadmap ?
.. because those effects WERE dramatic visually. |
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Lord Okinaba
Hidden Agenda
117
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Posted - 2016.05.28 22:21:36 -
[3291] - Quote
Make it happen. |
Sepheir Sepheron
The Congregation No Handlebars.
63
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Posted - 2016.05.29 09:11:02 -
[3292] - Quote
Definitely yes, but I'd like an option to only load the ship you're flying with the new textures cause lets be honest what are we all really looking at? |
W33b3l
Conquest and Kittens
100
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Posted - 2016.05.29 12:34:35 -
[3293] - Quote
I think the biggest issue is having to create two release versions of every texture after something like this would be released along with making it harder to test if certain effects would work correctly and look right with both textures. If you scale back the default everything drops in quality but if one part is way higher res and they add visible ship damage or something like that... You get my point. Sounds like they would have to make the high res the default and design off that and just let most people select a lower res version. (Basically having an ultra quailty in the options after the change)
Unless im completely off but thats just what im gathering by what they say.
I want it also thougj. |
Mordecai Heller
Caldari Provisions Caldari State
5
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Posted - 2016.08.22 10:28:18 -
[3294] - Quote
Three years... still hoping. |
Solecist Project
32318
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Posted - 2016.08.22 12:29:49 -
[3295] - Quote
Mordecai Heller wrote:Three years... still hoping. Oh wow, i forgot this one exists...
"That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds." -- Tippia
Typos. the curse of mobility.
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Serene Repose
2770
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Posted - 2016.08.22 13:21:16 -
[3296] - Quote
mmm hmmm - There's this thing in poker called "the tell."
We must accommodate the idiocracy.
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Drac Rebmem
Jarlhettur's Drop
0
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Posted - 2016.08.28 00:45:17 -
[3297] - Quote
please |
Solecist Project
32598
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Posted - 2016.08.28 01:22:50 -
[3298] - Quote
Solecist Project wrote:Mordecai Heller wrote:Three years... still hoping. Oh wow, i forgot this one exists... oh wow, six days since it came up the last time!
Great fun could be had ... ... if CCP released them silently ... ... and no one ******* notices, just as they said.
And then, after half a year, they tell us.
That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia
8 Golden Rules of EVE
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Singur Augurao
Center for Advanced Studies Gallente Federation
10
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Posted - 2016.08.28 07:06:18 -
[3299] - Quote
C'mon CCP it's 2016 |
Heinrich Harkkon
State War Academy Caldari State
2
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Posted - 2016.08.28 08:01:41 -
[3300] - Quote
Yes CCPlease. |
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