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Liz Laser
Deep Core Mining Inc. Caldari State
26
|
Posted - 2013.04.29 04:35:00 -
[1] - Quote
It might be OUR OWN FAULT.
There was a time and place when industry thrived in null-sec. That place saw many many more outposts built than other places.
What were they doing right, and what might we be doing wrong?
8 letters:
NRDS .... NBSI
Don't get me wrong... I love NBSI. Every null or lowsec corp I joined was NBSI. But I also failed to be a profitable null-sec industrialist, multiple times. It was ok, though because I got good fights. I'd make that same trade-off again.
But I have to wonder if the problem is us, and we're just asking CCP to "fix" what we broke.
Opinions invited. I have no deep conviction on this, I just thought of it and am throwing it out there for discussion. |

Agnar Volta
Red Federation RvB - RED Federation
98
|
Posted - 2013.04.29 04:49:00 -
[2] - Quote
This tread again?
Let's go over the arguments one more time:
Null doesn't have all the slots it need, refining sucks, it's too dangerous, and the profits from moons is so high that you can import all the stuff for better prices then manufacturing. Any of those middle east oil exporting countries will serve as a good example.
Next expansion will bring some other resources, more slots and will nerf moon income a bit, maybe, not sure yet how the meta will settle.
So they will be more like Russia, still a big oil exporter, with some production here and there but mostly a barren empty land full of bored people doing silly things when they drink too much. |

Ryu Ibarazaki
Brave Newbies Inc.
49
|
Posted - 2013.04.29 04:58:00 -
[3] - Quote
Sigh. I facepalmed so hard it hurt. Come on OP, don't drag us thru this again.
|

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
109
|
Posted - 2013.04.29 04:59:00 -
[4] - Quote
It's not our fault. A proper industrialist is looking for the highest possible income with lowest possible expenditure (including time, effort, calculated risk, logistical diffculties and market demands) to maximize his profit. There is just no sane reason to bring out the business from highsec. If there would be more ways to find an edge on the market or in the process of manufacturing I bet most serious industrialist would bring out their business and looking for deals with low/null entities if they don't have already one. But there isn't.
If CCP want to buff low/null industry without nerfing highsec to the ground they have to add new ways, features, new levels to the low/null industry without touching the highsec industry. I hope with the theme "space colonization" they want to work towards a similar goal. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3280
|
Posted - 2013.04.29 05:17:00 -
[5] - Quote
Liz Laser wrote:There was a time and place when industry thrived in null-sec. That place saw many many more outposts built than other places.
Building outposts has actually very little to do with doing industry in Nullsec. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Liz Laser
Deep Core Mining Inc. Caldari State
26
|
Posted - 2013.04.29 05:18:00 -
[6] - Quote
Ryu Ibarazaki wrote:Sigh. I facepalmed so hard it hurt. Come on OP, don't drag us thru this again.
and here I thought I had an original thought.
oh, well. Didn't know it had been debated to death, (if that's the case). |

terzho
StarFleet Enterprises Red Alliance
263
|
Posted - 2013.04.29 05:22:00 -
[7] - Quote
post with your main |

dark heartt
I Own Four Sheep The Methodical Alliance
138
|
Posted - 2013.04.29 05:23:00 -
[8] - Quote
It really is the case. A quick search would have told you that. |

Liz Laser
Deep Core Mining Inc. Caldari State
27
|
Posted - 2013.04.29 05:31:00 -
[9] - Quote
dark heartt wrote:It really is the case. A quick search would have told you that.
But when you're convinced you're a unique snowflake, it doesn't occur to contemplate similarities.  |

Liz Laser
Deep Core Mining Inc. Caldari State
27
|
Posted - 2013.04.29 05:34:00 -
[10] - Quote
terzho wrote:post with your main
look at my killboard, or my employment history. This *is* my main.
I've just been inactive (forums and game) recently due to way too many people throwing money at me in real life. |

Andski
GoonWaffe Goonswarm Federation
7717
|
Posted - 2013.04.29 06:09:00 -
[11] - Quote
can you tell me how we managed to reduce the number of slots in all of nullsec to a miniscule fraction of hisec's capacity through sandbox magic
because well you can't sandbox your way around hard mechanics limitations mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Dave Stark
2989
|
Posted - 2013.04.29 06:11:00 -
[12] - Quote
how does nrds or nbsi change what ores are in null sec grav sites? |

Andski
GoonWaffe Goonswarm Federation
7717
|
Posted - 2013.04.29 06:14:00 -
[13] - Quote
Dave Stark wrote:how does nrds or nbsi change what ores are in null sec grav sites?
sandbox magic apparently mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Liz Laser
Deep Core Mining Inc. Caldari State
27
|
Posted - 2013.04.29 06:41:00 -
[14] - Quote
Andski wrote:can you tell me how we managed to reduce the number of slots in all of nullsec to a miniscule fraction of hisec's capacity through sandbox magic
because well you can't sandbox your way around hard mechanics limitations
Like I said in my OP, I have no deep conviction that my OP is right. Yours is a good point.
I imagine the NRDS crowd coveted more slots, too.
Heck, I'm sure high-sec covets more research slots.
Coveting is an essential part of Eve. |

Liz Laser
Deep Core Mining Inc. Caldari State
27
|
Posted - 2013.04.29 06:44:00 -
[15] - Quote
Dave Stark wrote:how does nrds or nbsi change what ores are in null sec grav sites?
Heck, much of the heyday of NRDS industrialism was when mining was done in BELTS.
Which might just be a cute way of me saying, uhhh I dunno.  |
|

CCP Greyscale
C C P C C P Alliance
1824

|
Posted - 2013.04.29 11:42:00 -
[16] - Quote
Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey starts to wind that back a bit, but it's not the whole solution. |
|

baltec1
Bat Country
6152
|
Posted - 2013.04.29 11:54:00 -
[17] - Quote
The only time when 0.0 had good industry was back when the population was so low we had next to no demand for ships/mods/ammo ect. Fast forward to today and we find that having less slots in all of 0.0 than a single high sec system means industry simply cannot happen out in null. |

Camios
Minmatar Bread Corporation
146
|
Posted - 2013.04.29 12:03:00 -
[18] - Quote
CCP Greyscale wrote:Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey starts to wind that back a bit, but it's not the whole solution.
Could you please elaborate on that? I don't realize the link between the two things. I mean, why an increase in moon minerals price would stop nullsec industrialists?
Instead I would say (perhaps naively) that the ease of logistics (jump freighters and stuff) killed nullsec industry, since it's far easier to produce in highsec (where lowend ores coming from afk mining are abundant) and move stuff in 0.0 with those overpowered mega caravans. |

Lallante
Blue Republic RvB - BLUE Republic
252
|
Posted - 2013.04.29 12:19:00 -
[19] - Quote
Camios wrote:CCP Greyscale wrote:Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey starts to wind that back a bit, but it's not the whole solution. Could you please elaborate on that? I don't realize the link between the two things. I mean, why an increase in moon minerals price would stop nullsec industrialists? Instead I would say (perhaps naively) that the ease of logistics (jump freighters and stuff) killed nullsec industry, since it's far easier to produce in highsec (where lowend ores coming from afk mining are abundant) and move stuff in 0.0 with those overpowered mega caravans than it is to produce locally, with the chronic lack of lowend ores.
Prior to that point, Alliance income was multi-faceted, with t2 BPOs at its core. Since most t2 production was used internally to the alliance, it made sense do so at least some of the production in 0.0.
After those changes not only did t2 become WAY cheaper (BPOs less profitable, internal (subsidised) alliance production less necessary), but Alliance income became largely relient on holding R64 and later Tech moons, something that industrial players were not capable of beyond the obligitory POS logistics teams (usually less than 20 people for a many thousand person alliance). At the same time, better logistics through cyno-networks, JFs, proliferation of carriers etc made moving large amounts of ships and material from Empire into 0.0 more and more feasible.
What this meant was that there was no point being an industrial alliance - PvP alliances had better income by miles and could buy everything they wanted from their newfound moongold. |

Camios
Minmatar Bread Corporation
146
|
Posted - 2013.04.29 12:35:00 -
[20] - Quote
Lallante wrote:[...]
What this meant was that there was no point being an industrial alliance - PvP alliances had better income by miles and could buy everything they wanted from their newfound moongold.
[...]
Thanks for the explanation. But without the ease of logistics we have now PVP alliances would not be able to do it...
Lallante wrote: I'm not convinced the changes will fix this problem, without some heavy nerfs to logistics to encourage localisation
I Strongly agree. If Odissey is not successful in restoring nullsec industry a logistics nerf could actually kill nullsec. But if Odisssey is somewhat successful in this regard, then its success could be amplified afterwards by a substantial logistics nerf.
On a side note, I would have preferred to move highsec miners in nullsec rather than moving highsec ores to nullsec, but in order for this to happen there would have needed much more work than "simply" tweaking the numbers. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3316
|
Posted - 2013.04.29 12:58:00 -
[21] - Quote
A lot of it boils down to this: move 1 jump freighter from Jita to your manufacturing location with 40:1 (or higher) compressed minerals, or move 40 freighters from various mining locations around your region.
There are also issues with POS refineries being worse than useless, hisec manufacturing lines being far too abundant and cheap, and POS based manufacturing being a PITA compared to hisec NPC station manufacturing.
All of these issues were introduced into the game by CCP. Sure, non-hisec industrialists could mine, refine and manufacture entirely from POSes: but why would anyone do that to themselves? W-space denizens tend to ship out (compressed) ore rather than refine in the wormhole ('cos refining means turning everything else off for three hours).
Day 0 advice for new players: Day 0 Advice for New Players |
|

CCP Greyscale
C C P C C P Alliance
1830

|
Posted - 2013.04.29 13:22:00 -
[22] - Quote
Lallante wrote:Camios wrote:CCP Greyscale wrote:Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey starts to wind that back a bit, but it's not the whole solution. Could you please elaborate on that? I don't realize the link between the two things. I mean, why an increase in moon minerals price would stop nullsec industrialists? Instead I would say (perhaps naively) that the ease of logistics (jump freighters and stuff) killed nullsec industry, since it's far easier to produce in highsec (where lowend ores coming from afk mining are abundant) and move stuff in 0.0 with those overpowered mega caravans than it is to produce locally, with the chronic lack of lowend ores. Prior to that point, Alliance income was multi-faceted, with collectively owned t2 BPOs and 0.0 ratting/mining (e.g. corp and refinery taxes) at its core. Since most t2 production was used internally to the alliance, it made sense do so at least some of the production in 0.0. Ratting and mining also meant a large portion of the low end (from refined loot) and high end (from mining) minerals were already in place. After those changes not only did t2 become WAY cheaper (BPOs less profitable, internal (subsidised) alliance production less necessary), but Alliance income became largely relient on holding R64 and later Tech moons, something that industrial players were not capable of beyond the obligitory POS logistics teams (usually less than 20 people for a many thousand person alliance). At the same time, better logistics through cyno-networks, JFs, proliferation of carriers etc made moving large amounts of ships and material from Empire into 0.0 more and more feasible. What this meant was that there was no point being an industrial alliance - PvP alliances had better income by miles and could buy everything they wanted from their newfound moongold. I'm not convinced the changes will fix this problem, without some heavy nerfs to logistics to encourage localisation, but they certainly are a GREAT step in the right direction. I trust CCP to follow up on this.
Yup, pretty much this. It used to be that you could be strong but poor (PvP alliance) or weak but rich (industrial alliance), because making lots of money and being militarily strong required fundamentally different internal cultures/structures, and every alliance had to decide where it wanted to fall on that spectrum. With the advent of supermoons, being strong and being rich fed into each other, and suddenly there was no upside to being an industrial alliance.
(This is my go-to example for unintended consequences in emergent design.) |
|

Wasse
Eternity INC. Goonswarm Federation
11
|
Posted - 2013.04.29 16:28:00 -
[23] - Quote
CCP Greyscale wrote:Lallante wrote:Camios wrote:CCP Greyscale wrote:Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey starts to wind that back a bit, but it's not the whole solution. Could you please elaborate on that? I don't realize the link between the two things. I mean, why an increase in moon minerals price would stop nullsec industrialists? Instead I would say (perhaps naively) that the ease of logistics (jump freighters and stuff) killed nullsec industry, since it's far easier to produce in highsec (where lowend ores coming from afk mining are abundant) and move stuff in 0.0 with those overpowered mega caravans than it is to produce locally, with the chronic lack of lowend ores. Prior to that point, Alliance income was multi-faceted, with collectively owned t2 BPOs and 0.0 ratting/mining (e.g. corp and refinery taxes) at its core. Since most t2 production was used internally to the alliance, it made sense do so at least some of the production in 0.0. Ratting and mining also meant a large portion of the low end (from refined loot) and high end (from mining) minerals were already in place. After those changes not only did t2 become WAY cheaper (BPOs less profitable, internal (subsidised) alliance production less necessary), but Alliance income became largely relient on holding R64 and later Tech moons, something that industrial players were not capable of beyond the obligitory POS logistics teams (usually less than 20 people for a many thousand person alliance). At the same time, better logistics through cyno-networks, JFs, proliferation of carriers etc made moving large amounts of ships and material from Empire into 0.0 more and more feasible. What this meant was that there was no point being an industrial alliance - PvP alliances had better income by miles and could buy everything they wanted from their newfound moongold. I'm not convinced the changes will fix this problem, without some heavy nerfs to logistics to encourage localisation, but they certainly are a GREAT step in the right direction. I trust CCP to follow up on this. Yup, pretty much this. It used to be that you could be strong but poor (PvP alliance) or weak but rich (industrial alliance), because making lots of money and being militarily strong required fundamentally different internal cultures/structures, and every alliance had to decide where it wanted to fall on that spectrum. With the advent of supermoons, being strong and being rich fed into each other, and suddenly there was no upside to being an industrial alliance. (This is my go-to example for unintended consequences in emergent design.)
Sorry, but why is tech 2 bpos = industrial alliance? That sounds more like rich/old players that have tech 2 bpos can fund an alliance; similar to how tech could.
Null sec industry died for one reason; shipping in product is easier then making it locally. Back during the last tope price spike - 10 months ago or so? When isotopes were regularlly 1k - I actually did a fair big of manufacturing in 0.0. I was out in Branch (end of the galaxy). So I mined high/mid ends. Bought up hauler spawns. And imported more low ends. And made some decent isk.
Once fuel prices plummeted again, it was hard to justify the markup. On the other hand, I do have 4 industrial alts in high-sec that make isk there. (despite my main living in 0.0).
|

Liz Laser
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.04.29 16:30:00 -
[24] - Quote
CCP Greyscale wrote:Lallante wrote:Camios wrote:CCP Greyscale wrote:Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey starts to wind that back a bit, but it's not the whole solution. Could you please elaborate on that? I don't realize the link between the two things. I mean, why an increase in moon minerals price would stop nullsec industrialists? Instead I would say (perhaps naively) that the ease of logistics (jump freighters and stuff) killed nullsec industry, since it's far easier to produce in highsec (where lowend ores coming from afk mining are abundant) and move stuff in 0.0 with those overpowered mega caravans than it is to produce locally, with the chronic lack of lowend ores. Prior to that point, Alliance income was multi-faceted, with collectively owned t2 BPOs and 0.0 ratting/mining (e.g. corp and refinery taxes) at its core. Since most t2 production was used internally to the alliance, it made sense do so at least some of the production in 0.0. Ratting and mining also meant a large portion of the low end (from refined loot) and high end (from mining) minerals were already in place. After those changes not only did t2 become WAY cheaper (BPOs less profitable, internal (subsidised) alliance production less necessary), but Alliance income became largely relient on holding R64 and later Tech moons, something that industrial players were not capable of beyond the obligitory POS logistics teams (usually less than 20 people for a many thousand person alliance). At the same time, better logistics through cyno-networks, JFs, proliferation of carriers etc made moving large amounts of ships and material from Empire into 0.0 more and more feasible. What this meant was that there was no point being an industrial alliance - PvP alliances had better income by miles and could buy everything they wanted from their newfound moongold. I'm not convinced the changes will fix this problem, without some heavy nerfs to logistics to encourage localisation, but they certainly are a GREAT step in the right direction. I trust CCP to follow up on this. Yup, pretty much this. It used to be that you could be strong but poor (PvP alliance) or weak but rich (industrial alliance), because making lots of money and being militarily strong required fundamentally different internal cultures/structures, and every alliance had to decide where it wanted to fall on that spectrum. With the advent of supermoons, being strong and being rich fed into each other, and suddenly there was no upside to being an industrial alliance. (This is my go-to example for unintended consequences in emergent design.)
People will definitely fight for passive income.
What I am amazed at, though, is the mechanics of it aren't automatically spread amongst the people who hold that space.
The mechanics of moon-goo seem to ASSURE that it passes from the hands of a single owner to other hands only if the owner chooses. I'm also surprised that it took a long time for populism (or feigned populism if you're a skeptic) to become emergent gameplay under such a system. While Null needs something to fight over, I'm not convinced we need KINGPINS, Nor am I convinced that leaders wouldn't emerge simply from cults of personality and successful results seen by their followers. While I have managed to find very personable benevolent dictators and enjoyed the generous SRPs of those benevolent dictators, it is curious that the "something to fight over in Null" isn't something the holders of that space would accrue just for being there or from working the space. It is parceled out by leaders in an almost feudalistic manner. Does CCP intend to ever change the leader driven bottleneck of those riches? |

Varius Xeral
Galactic Trade Syndicate
740
|
Posted - 2013.04.29 16:35:00 -
[25] - Quote
This is around the 5th argument from ignorance you've gone through in as many hours.
Perhaps you should just step back and realize you have no clue what you're talking about. |

Liz Laser
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.04.29 16:43:00 -
[26] - Quote
Varius Xeral wrote:This is around the 5th argument from ignorance you've gone through in as many hours.
Perhaps you should just step back and realize you have no clue what you're talking about.
But I'm learning soooo much. Seriously, these dev responses in particular have been quite informative.
I don't pretend to be a genius, read my bio.
But I post about what I'm interested in. You're free to ignore it.
You're also free to troll me. Carry on. |

Varius Xeral
Galactic Trade Syndicate
740
|
Posted - 2013.04.29 16:48:00 -
[27] - Quote
Right, and how do reasonable people learn things? Do they walk into a room and blurt out moronic statements until people are forced to correct them?
|

Liz Laser
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.04.29 16:53:00 -
[28] - Quote
Varius Xeral wrote:Right, and how do reasonable people learn things? Do they walk into a room and blurt out moronic statements until people are forced to correct them?
There are those that agreed with some of this weekend's posts.
But, perhaps anyone who disagrees with YOU are morons?
In THIS topic's OP I specifically said I wasn't speaking from conviction, but was interested in opinions on the idea.
I've heard yours. Thanks. |

Varius Xeral
Galactic Trade Syndicate
740
|
Posted - 2013.04.29 16:56:00 -
[29] - Quote
What if we killed all illegal immigrants? Would that make our country better?
I'm interested in people's opinions here. Just trying to have a conversation, you know?
|

Mr Epeen
It's All About Me
2413
|
Posted - 2013.04.29 16:56:00 -
[30] - Quote
Thread Topic wrote: If null-sec industrialism is broken, it might not be CCP's fault
It is totally CCP's fault.
If they hadn't cracked down so hard on RMT and botting, then null industry would still be the massive ISK fountain that it used to be.
Shame on you, CCP, for destroying null sec industry.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Liz Laser
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.04.29 17:01:00 -
[31] - Quote
Varius Xeral wrote:What if we killed all illegal immigrants? Would that make our country better?
I'm interested in people's opinions here. Just trying to have a conversation, you know?
you're taking that You're also free to troll me. Carry on. quite literally, eh? |

Captain Tardbar
NEWB ALERT
342
|
Posted - 2013.04.29 17:02:00 -
[32] - Quote
Varius Xeral wrote:Right, and how do reasonable people learn things? Do they walk into a room and blurt out moronic statements until people are forced to correct them?
Some college argument and debate classes are like this, and I suppose yes you do learn things.
For one they each people to avoid personal attacks and belittling of the opponent.
I mean the professor will most likley give bad marks to the person who called their opponent stupid even if the person in question said something that had little to do with factual reality. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Abrazzar
Vardaugas Family
1520
|
Posted - 2013.04.29 17:02:00 -
[33] - Quote
shameless plug To allow alliances to customize their systems and tailor them for industrial needs, I propose the mechanics outlined in the thread linked in my signature. 
Sovereignty and Population Moulds and water for the sandbox. |

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
154
|
Posted - 2013.04.29 17:16:00 -
[34] - Quote
Confirming everything is always CCPs fault.
Also confirming everyone should become NRDS and join the Provi-Bloc Coalition. |

Jenn aSide
STK Scientific Initiative Mercenaries
1678
|
Posted - 2013.04.29 17:27:00 -
[35] - Quote
I do like the way the CCP guy came in and totally proved the OPs assertion wrong without seeming to do so .
Null industry suffered unintended consequences due to the gamer maker's well intention changes, NOT because null sec players are so mean to everyone and shoot people (in a video game about space ships with guns) for no reason at all.
High Sec and NRDS player prejudice #23917523, Debunked. |

Alice Katsuko
Terra Incognita Unclaimed.
222
|
Posted - 2013.04.29 17:34:00 -
[36] - Quote
The problem with null industry is that it's currently almost impossible to source low-end minerals locally at a decent price in any reasonable quantity unless you invest substantial resources into growing your own mining corporation. Because of the way mineral markets work, in most situations a miner can make just as much mining in high-sec as in null after accounting for the all the hassles mining in null involves. So there's no point in mining in null as a way of making ISK, when you can make a similar amount in high-sec for less effort and without having to listen to alliance command cry about mining alts during ops.
And even if you grow that fleet, current hidden belts are so skewed towards high-ends that fully mining out certain grav sites won't produce enough tritanium for a single Rokh, so an industrialist would have to import low-end minerals anyway. At that point, most folk throw up their hands and choose to produce in high-sec, because it takes substantially less effort.
Thankfully, Odyssey will fix that by substantially increasing null low-end supply and ISK output.
Arguably, making bulk logistics more difficult would encourage null industry by separating null and high-sec markets, and forcing null to produce ships and such locally. But that would still require a decent local source of low-ends, which is coming with Odyssey.
Structurally, the current game mechanics disincentivize null industry, outside of certain specific circumstances. This has been the case for years, and I wrote as much when eliminating drone alloys was seriously proposed. Once the mineral supply is sufficient to sustain industrial activity, it may make a lot of sense to nerf module-based mineral compression into the ground, and maybe to also increase the volume of ships across the board to make importing them more difficult.
Moons have nothing to do with it. Ditto outpost build slots. Moons are a problem because they're a mostly-passive source of income that requires substantial resources to take and control, but once controlled can be a fountain of ISK that pays for maintaining control. War is expensive, after all. Although moons also provide objectives to fight over, so they're not all bad. |

Liz Laser
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.04.29 17:42:00 -
[37] - Quote
Jenn aSide wrote:I do like the way the CCP guy came in and totally proved the OPs assertion wrong without seeming to do so  . Null industry suffered unintended consequences due to the gamer maker's well intention changes, NOT because null sec players are so mean to everyone and shoot people (in a video game about space ships with guns) for no reason at all. High Sec and NRDS player prejudice #23917523, Debunked.
As I said in the OP, I have only chosen NBSI. So while my notion may have been insignificant in the overall scheme of things, it wasn't written out of prejudice. But if you meant that it is a common prejudice that's out there, then debunking it is indeed useful. |

Murk Paradox
Red Tsunami Moon Warriors
330
|
Posted - 2013.04.29 17:46:00 -
[38] - Quote
C DeLeon wrote:It's not our fault. A proper industrialist is looking for the highest possible income with lowest possible expenditure (including time, effort, calculated risk, logistical diffculties and market demands) to maximize his profit. There is just no sane reason to bring out the business from highsec. If there would be more ways to find an edge on the market or in the process of manufacturing I bet most serious industrialists would bring out their business and looking for deals with low/null entities if they don't have already one. But there isn't.
If CCP want to buff low/null industry without nerfing highsec to the ground they have to add new ways, features, new levels to the low/null industry without touching the highsec industry. I hope with the theme "space colonization" they want to work towards a similar goal.
If you work at a job solely to maximize profit, you will find yourself hating your job no matter how much money it pays.
Ice miners are proof of this. Hell, all miners are proof of this lol.
Better to find a way to earn more doing what you like at a paycut than chase the almighty isk. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
330
|
Posted - 2013.04.29 17:58:00 -
[39] - Quote
Varius Xeral wrote:What if we killed all illegal immigrants? Would that make our country better?
I'm interested in people's opinions here. Just trying to have a conversation, you know?
Create your own thread and see where it takes you. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Malcanis
Vanishing Point. The Initiative.
8990
|
Posted - 2013.04.29 17:59:00 -
[40] - Quote
CCP Greyscale wrote:Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey starts to wind that back a bit, but it's not the whole solution.
They were also killed off by the rat loot nerf, which ended a major supply of low-end minerals, and also by the availability of improved logistics exposing 0.0 to the massive advantages which hi-sec had all along.
EDIT: Not that I am complaining about the rat loot nerf, which was good and necessary
1 Kings 12:11
|

Falin Whalen
GoonWaffe Goonswarm Federation
335
|
Posted - 2013.04.29 18:03:00 -
[41] - Quote
Lallante wrote:Camios wrote:CCP Greyscale wrote:Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey starts to wind that back a bit, but it's not the whole solution. Could you please elaborate on that? I don't realize the link between the two things. I mean, why an increase in moon minerals price would stop nullsec industrialists? Instead I would say (perhaps naively) that the ease of logistics (jump freighters and stuff) killed nullsec industry, since it's far easier to produce in highsec (where lowend ores coming from afk mining are abundant) and move stuff in 0.0 with those overpowered mega caravans than it is to produce locally, with the chronic lack of lowend ores. Prior to that point, Alliance income was multi-faceted, with collectively owned t2 BPOs and 0.0 ratting/mining (e.g. corp and refinery taxes) at its core. Since most t2 production was used internally to the alliance, it made sense do so at least some of the production in 0.0. Ratting and mining also meant a large portion of the low end (from refined loot) and high end (from mining) minerals were already in place. After those changes not only did t2 become WAY cheaper (BPOs less profitable, internal (subsidised) alliance production less necessary), but Alliance income became largely relient on holding R64 and later Tech moons, something that industrial players were not capable of beyond the obligitory POS logistics teams (usually less than 20 people for a many thousand person alliance). At the same time, better logistics through cyno-networks, JFs, proliferation of carriers etc made moving large amounts of ships and material from Empire into 0.0 more and more feasible. What this meant was that there was no point being an industrial alliance - PvP alliances had better income by miles and could buy everything they wanted from their newfound moongold. I'm not convinced the changes will fix this problem, without some heavy nerfs to logistics to encourage localisation, but they certainly are a GREAT step in the right direction. I trust CCP to follow up on this. Absolutely these changes will help with localisation in 0.0.
With the Ice changes in the next expansion, a 20% reduction in ice products is definately going to make fuel and topes more expensive for towers and JFs. This will also have a knock on effect of restricting capital movement, so all you higsec whiners complaining about cap/supercap force projection can stop b!tch!ng complaining. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

Vincent Gaines
Cold Moon Destruction Transmission Lost
407
|
Posted - 2013.04.29 18:08:00 -
[42] - Quote
KuroVolt wrote:Confirming everything is always CCPs fault.
Also confirming everyone should become NRDS and join the Provi-Bloc Coalition.
CVA is pretty much NBSI these days.... your standings show red to most of eve  Not a diplo.-á
The above post was edited for spelling. |

Murk Paradox
Red Tsunami Moon Warriors
330
|
Posted - 2013.04.29 18:10:00 -
[43] - Quote
Alice Katsuko wrote:The problem with null industry is that it's currently almost impossible to source low-end minerals locally at a decent price in any reasonable quantity unless you invest substantial resources into growing your own mining corporation. Because of the way mineral markets work, in most situations a miner can make just as much mining in high-sec as in null after accounting for the all the hassles mining in null involves. So there's no point in mining in null as a way of making ISK, when you can make a similar amount in high-sec for less effort and without having to listen to alliance command cry about mining alts during ops.
And even if you grow that fleet, current hidden belts are so skewed towards high-ends that fully mining out certain grav sites won't produce enough tritanium for a single Rokh, so an industrialist would have to import low-end minerals anyway. At that point, most folk throw up their hands and choose to produce in high-sec, because it takes substantially less effort.
Thankfully, Odyssey will fix that by substantially increasing null low-end supply and ISK output.
Arguably, making bulk logistics more difficult would encourage null industry by separating null and high-sec markets, and forcing null to produce ships and such locally. But that would still require a decent local source of low-ends, which is coming with Odyssey.
Structurally, the current game mechanics disincentivize null industry, outside of certain specific circumstances. This has been the case for years, and I wrote as much when eliminating drone alloys was seriously proposed. Once the mineral supply is sufficient to sustain industrial activity, it may make a lot of sense to nerf module-based mineral compression into the ground, and maybe to also increase the volume of ships across the board to make importing them more difficult.
Moons have nothing to do with it. Ditto outpost build slots. Moons are a problem, in part because they're a mostly-passive source of income that requires substantial resources to take and control, but once controlled can be a fountain of ISK that pays for maintaining control. War is expensive, after all. Although moons also provide objectives to fight over, so they're not all bad.
All that said, I do agree broadly with CCP Greyscale, in that moons are not healthy for the game, and it would be nice if alliances were to rely more on PvE activity for funding things like ship replacement and such.
I agree. Moons as a "conflict driver" is a terrible idea because at some point you will simply "win" and hope the winning side "loses" by way of fail cascade. That in turn breeds a "if you don't like it make your own and come at us" approach which is inheritantly one sided.
So now, you have people/forces producing a diamond quality ship, but still insisting they need the tin quality ships in order to survive.
While you do not NEED t1 hulls to survive in null anymore, it definitely makes it easier on the wallet.
In short, null just might be outgrowing itself. Hence the change.
It seemed to have been better when the world was much bigger. Now you have coalitions of thousands of pilots playing political metagames and using ships as toys because that moongoo/territory is so hungrily coveted that the dynamics of fear that should keep null in check subsides.
Power projection is trivialized.
Hotdrop for boredom? Done.
Black Ops roams? Done.
FW stagnating? Roam to NPC null (that BO hotdrop was pretty impressive in Syndicate btw Samurai Pizza Cats!) at a drop of the hat.
Everything bleeds over.
Now, with industry centralized to their own sectors, perhaps we will see more isk lost into blown up supercaps and see strategy have to win the day as opposed to throwing money at a wall.
Quantity is it's own quality, but it isn't that good.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Dramaticus
Goonswarm Federation
385
|
Posted - 2013.04.29 18:10:00 -
[44] - Quote
T2 BPO cartels were an outlier and shouldn't ever again be mentioned in 'ways to fund an alliance' bring back images |

mynnna
GoonWaffe Goonswarm Federation
938
|
Posted - 2013.04.29 18:12:00 -
[45] - Quote
CCP Greyscale wrote:Lallante wrote:Camios wrote:CCP Greyscale wrote:Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey starts to wind that back a bit, but it's not the whole solution. Could you please elaborate on that? I don't realize the link between the two things. I mean, why an increase in moon minerals price would stop nullsec industrialists? Instead I would say (perhaps naively) that the ease of logistics (jump freighters and stuff) killed nullsec industry, since it's far easier to produce in highsec (where lowend ores coming from afk mining are abundant) and move stuff in 0.0 with those overpowered mega caravans than it is to produce locally, with the chronic lack of lowend ores. Prior to that point, Alliance income was multi-faceted, with collectively owned t2 BPOs and 0.0 ratting/mining (e.g. corp and refinery taxes) at its core. Since most t2 production was used internally to the alliance, it made sense do so at least some of the production in 0.0. Ratting and mining also meant a large portion of the low end (from refined loot) and high end (from mining) minerals were already in place. After those changes not only did t2 become WAY cheaper (BPOs less profitable, internal (subsidised) alliance production less necessary), but Alliance income became largely relient on holding R64 and later Tech moons, something that industrial players were not capable of beyond the obligitory POS logistics teams (usually less than 20 people for a many thousand person alliance). At the same time, better logistics through cyno-networks, JFs, proliferation of carriers etc made moving large amounts of ships and material from Empire into 0.0 more and more feasible. What this meant was that there was no point being an industrial alliance - PvP alliances had better income by miles and could buy everything they wanted from their newfound moongold. I'm not convinced the changes will fix this problem, without some heavy nerfs to logistics to encourage localisation, but they certainly are a GREAT step in the right direction. I trust CCP to follow up on this. Yup, pretty much this. It used to be that you could be strong but poor (PvP alliance) or weak but rich (industrial alliance), because making lots of money and being militarily strong required fundamentally different internal cultures/structures, and every alliance had to decide where it wanted to fall on that spectrum. With the advent of supermoons, being strong and being rich fed into each other, and suddenly there was no upside to being an industrial alliance. (This is my go-to example for unintended consequences in emergent design.)
Industrial alliances may have died because they couldn't defend themselves, but they weren't replaced by hybridized alliances because over the years it's become easier to import everything rather than building any of it locally.
The ore and outpost changes are a good step towards addressing that. Member of the Goonswarm Economic Warfare Cabal |

Caviar Liberta
Moira. Villore Accords
111
|
Posted - 2013.04.29 18:13:00 -
[46] - Quote
Agnar Volta wrote:it's too dangerous
I say nonsense. My first time around eve about 3 years ago I was ice mining in providence with a mackinaw on my first account and was never really in danger with the intel you had about those that moved in and out of your area. |

EvilweaselSA
GoonWaffe Goonswarm Federation
599
|
Posted - 2013.04.29 18:14:00 -
[47] - Quote
CCP Greyscale wrote: Yup, pretty much this. It used to be that you could be strong but poor (PvP alliance) or weak but rich (industrial alliance), because making lots of money and being militarily strong required fundamentally different internal cultures/structures, and every alliance had to decide where it wanted to fall on that spectrum. With the advent of supermoons, being strong and being rich fed into each other, and suddenly there was no upside to being an industrial alliance.
(This is my go-to example for unintended consequences in emergent design.)
I really can't begin to describe how wrong this is. What you are describing is alliances being rich because they owned t2 bpos, which is not the same as the alliance being rich because it is an industrial alliance. It means that alliances were rich because they were, essentially, lucky.
It was never possible to take a t2 bpo away from an industrial alliance or make it stop spigoting money for them (because they could build it in highsec). No alliance could "decide to be" an industrial alliance because they couldn't decide to have a t2 bpo (unless, of course, they were BoB). "Industrial alliances" did not earn money off the backs of their industrial members: they earned money by having a t2 bpo and having one or two people run it. It didn't mean people needed to mine, it didn't mean people needed to build, it just meant "this alliance has lots of money because it has a t2 bpo".
An alliance having a t2 money spigot didn't mean it was weak or strong; it was entirely irrelevant (hence Bob, the prototypical elitePvP alliance also being stupid wealthy).
This is really, really wrong on a fundamental level and I really hope this isn't the basis of game design post-oddessy. It's just such a botched view of what an industrial alliance even is and what eve's history is. |

Caviar Liberta
Moira. Villore Accords
111
|
Posted - 2013.04.29 18:19:00 -
[48] - Quote
EvilweaselSA wrote:CCP Greyscale wrote: Yup, pretty much this. It used to be that you could be strong but poor (PvP alliance) or weak but rich (industrial alliance), because making lots of money and being militarily strong required fundamentally different internal cultures/structures, and every alliance had to decide where it wanted to fall on that spectrum. With the advent of supermoons, being strong and being rich fed into each other, and suddenly there was no upside to being an industrial alliance.
(This is my go-to example for unintended consequences in emergent design.)
I really can't begin to describe how wrong this is. What you are describing is alliances being rich because they owned t2 bpos, which is not the same as the alliance being rich because it is an industrial alliance. It means that alliances were rich because they were, essentially, lucky. It was never possible to take a t2 bpo away from an industrial alliance or make it stop spigoting money for them (because they could build it in highsec). No alliance could "decide to be" an industrial alliance because they couldn't decide to have a t2 bpo (unless, of course, they were BoB). "Industrial alliances" did not earn money off the backs of their industrial members: they earned money by having a t2 bpo and having one or two people run it. It didn't mean people needed to mine, it didn't mean people needed to build, it just meant "this alliance has lots of money because it has a t2 bpo". An alliance having a t2 money spigot didn't mean it was weak or strong; it was entirely irrelevant (hence Bob, the prototypical elitePvP alliance also being stupid wealthy). This is really, really wrong on a fundamental level and I really hope this isn't the basis of game design post-oddessy. It's just such a botched view of what an industrial alliance even is and what eve's history is.
industrial alliances if they have the customers to buy what they make should have the means to wield as big a club as their isk can afford them. |

Varius Xeral
Galactic Trade Syndicate
741
|
Posted - 2013.04.29 18:19:00 -
[49] - Quote
EvilweaselSA wrote:This is really, really wrong on a fundamental level and I really hope this isn't the basis of game design post-oddessy. It's just such a botched view of what an industrial alliance even is and what eve's history is.
Brought to you by the guy who gave us technetium (despite ample warnings ahead of time). |

Tippia
Sunshine and Lollipops
13964
|
Posted - 2013.04.29 18:22:00 -
[50] - Quote
Ah, the wonders of weasel words.
Yes, it might not be CCP's fault since there are other explanations that would lead to the same result. None of those explanations match reality, of course, and it is CCP's fault, but as long as we stay at the hypothesis stage, it might indeed be due to one of those other reasons (which then turn out not to be the case).
 GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Lallante
Blue Republic RvB - BLUE Republic
268
|
Posted - 2013.04.29 18:24:00 -
[51] - Quote
EvilweaselSA wrote:CCP Greyscale wrote: Yup, pretty much this. It used to be that you could be strong but poor (PvP alliance) or weak but rich (industrial alliance), because making lots of money and being militarily strong required fundamentally different internal cultures/structures, and every alliance had to decide where it wanted to fall on that spectrum. With the advent of supermoons, being strong and being rich fed into each other, and suddenly there was no upside to being an industrial alliance.
(This is my go-to example for unintended consequences in emergent design.)
I really can't begin to describe how wrong this is. What you are describing is alliances being rich because they owned t2 bpos, which is not the same as the alliance being rich because it is an industrial alliance. It means that alliances were rich because they were, essentially, lucky. It was never possible to take a t2 bpo away from an industrial alliance or make it stop spigoting money for them (because they could build it in highsec). No alliance could "decide to be" an industrial alliance because they couldn't decide to have a t2 bpo (unless, of course, they were BoB). "Industrial alliances" did not earn money off the backs of their industrial members: they earned money by having a t2 bpo and having one or two people run it. It didn't mean people needed to mine, it didn't mean people needed to build, it just meant "this alliance has lots of money because it has a t2 bpo". An alliance having a t2 money spigot didn't mean it was weak or strong; it was entirely irrelevant (hence Bob, the prototypical elitePvP alliance also being stupid wealthy). This is really, really wrong on a fundamental level and I really hope this isn't the basis of game design post-oddessy. It's just such a botched view of what an industrial alliance even is and what eve's history is.
Sorry, wrong. There were many region-holding "industrial" alliances including XETIC Federation, Coalition of Free Stars, Fountain Alliance and later Ascendant Frontier. None of them were rich "because" they owned t2 BPOs, they mostly owned t2 BPOs BECAUSE they were rich from mining 6000isk/unit Megacyte and 4000 isk/unit Zydrine in huge corp or alliance wide mining ops and refinery taxes. Industry also drove the various "open to all" 0.0 player owned stations that have existed from time to time.
All of them were known to hire mercenaries for protection, indeed mercenary work was far more common, again due to the "PVP alliance = poor" paradigm.
Yes there were hybrids and exceptions (like BoB) but that hardly defeats the point, in fact in many ways it reinforces it. BoB had vassal industrial alliances that did their building for them.
|

Varius Xeral
Galactic Trade Syndicate
741
|
Posted - 2013.04.29 18:26:00 -
[52] - Quote
I hope people don't think these moon and industry changes will ever mean a place for the mythical "little guy" (whatever individual pastiche of fantasy this means to you) in nullsec.
The moon change is ultimately a tweak on an existing system for organizational incentives and the indy changes an extremely minor sop for people who actually want to do "stuff" in nullsec.
None of these represent any movement towards a fundamental change in how organizations and power functions in nullsec. |

Dramaticus
Goonswarm Federation
385
|
Posted - 2013.04.29 18:26:00 -
[53] - Quote
T2 BPOs still didn't make you an industrial alliance bring back images |

Malcanis
Vanishing Point. The Initiative.
8993
|
Posted - 2013.04.29 18:27:00 -
[54] - Quote
Really it's this simple
It costs X to make $stuff in hi-sec
It costs Y to make $stuff in sov 0.0
It costs M to move $stuff from hi-sec to 0.0
(Where "cost" is the sum of mineral cost, production cost, transport cost and opportunity cost to make a given quantity of whatever item)
As long as X + M is less than or equal to Y for any given product, no one is ever going to build those things in 0.0 unless for RP reasons or a straight up game rule disctating that they can't build anywhere else. All the extra slots in the world can't change this. M is pretty low because jump freighters, rorquals, etc, can move a cubic metre fairly cheaply, and they're fairly common. Any industry balance has to assume that the sum cost of moving goods between hi and 0.0 is very low.
At the moment, hi-sec gets 3 massive "cost" advantages
1) A huge amount of free invulnerable, inalienable slots, often in the same station as you can easily get perfect refines, loads of office slots, research slots etc., etc.
2) CONCORD protection 24/7 at zero cost, which hugely reduces the overhead of moving finished products and materials.
3) A massive local supply of low-end minerals; it's much cheaper, logistically speaking, to move the high ends to where the low ends are than vice versa.
Now the Odessey ore changes will go some way to redressing cost 3, but hi-sec cost advantages 1 & 2 are left largely intact.
Until such time as either 0.0 stations get an efficiency advantage equivalent to those cost advantages, or else hi-sec stations charge "realistic" amounts for the use of their slots, very little industry will take place in 0.0; ammo, cap boosters, cyno frigates, etc.
1 Kings 12:11
|

Lallante
Blue Republic RvB - BLUE Republic
268
|
Posted - 2013.04.29 18:29:00 -
[55] - Quote
mynnna wrote:Industrial alliances may have died because they couldn't defend themselves, but they weren't replaced by hybridized alliances because over the years it's become easier to import everything rather than building any of it locally.
The ore and outpost changes are a good step towards addressing that.
e: Everything EvilweaselSA wrote two pages down is correct as well, though I'm not sure if you were agreeing on Lallente's point regarding T2 BPOs being "alliance income" or just the idea of invention giving rise to supermoons. Yes. In a sense, industrial alliances died because PvP alliances stopped needing them as allies/customers/suppliers.
There were a fair few 'hybrid' alliances for a while though, particularly in the early days of supercap production. |

EvilweaselSA
GoonWaffe Goonswarm Federation
599
|
Posted - 2013.04.29 18:31:00 -
[56] - Quote
Lallante wrote: Sorry, wrong. There were many region-holding "industrial" alliances including XETIC Federation, Coalition of Free Stars, Fountain Alliance and later Ascendant Frontier. None of them were rich "because" they owned t2 BPOs, they mostly owned t2 BPOs BECAUSE they were rich from mining 6000isk/unit Megacyte and 4000 isk/unit Zydrine in huge corp or alliance wide mining ops and refinery taxes. Industry also drove the various "open to all" 0.0 player owned stations that have existed from time to time.
All of them were known to hire mercenaries for protection, indeed mercenary work was far more common, again due to the "PVP alliance = poor" paradigm.
Yes there were hybrids and exceptions (like BoB) but that hardly defeats the point, in fact in many ways it reinforces it. BoB had vassal industrial alliances that did their building for them.
That's nonsense. Those were broken by the drone regions making mining worthless, not "oh look a side effect of invention". They are also not industrial alliances, they're nothing more than today's spacelords renting to ratting bots instead of mining bots. Endless supplies of mega and zyd do not create local industry, they just created local resource harvesting. Today, that's ratting instead of mining, mostly, thanks to years of minerals being completely borked.
The "open to all" player owned stations were largely the result of people trying to force an ideology into a game that doesn't support it (the laughable collapse of the goonswarm libertarian free-trade-zone for example) and getting crushed because it turns out it just doesn't work as a paradigm in this game.
Much of the difference between early eve and current eve is also not fundamental mechanics changes but just the process of learning how to play the 0.0 sov game, the increasing number of people in 0.0, and the vicious evolutionary process winnowing out bad forms of alliances. |

mynnna
GoonWaffe Goonswarm Federation
938
|
Posted - 2013.04.29 18:33:00 -
[57] - Quote
Varius Xeral wrote:I hope people don't think these moon and industry changes will ever mean a place for the mythical "little guy" (whatever individual pastiche of fantasy this means to you) in nullsec.
The moon change is ultimately a tweak on an existing system for organizational incentives and the indy changes an extremely minor sop for people who actually want to do "stuff" in nullsec.
None of these represent any movement towards a fundamental change in how organizations and power functions in nullsec.
For one thing, this is phase 2. Further changes in the future will happen, Fozzie said as much.
And for another thing, yes, it is a movement towards a fundamental change, because from an incremental perspective, you need to get the supply/demand balance tweaked to where it actually should be so you can be sure it settles out to the price balance you want, before you go and just fundamentally change the whole supply side.
Scientifically speaking, think of it as an experimental process. You only change one variable at a time, otherwise when something unexpected happens, you don't know why. Member of the Goonswarm Economic Warfare Cabal |

Lallante
Blue Republic RvB - BLUE Republic
268
|
Posted - 2013.04.29 18:35:00 -
[58] - Quote
Malcanis wrote:Really it's this simple
It costs X to make $stuff in hi-sec
It costs Y to make $stuff in sov 0.0
It costs M to move $stuff from hi-sec to 0.0
(Where "cost" is the sum of mineral cost, production cost, transport cost and opportunity cost to make a given quantity of whatever item)
As long as X + M is less than or equal to Y for any given product, no one is ever going to build those things in 0.0 unless for RP reasons or a straight up game rule disctating that they can't build anywhere else. All the extra slots in the world can't change this. M is pretty low because jump freighters, rorquals, etc, can move a cubic metre fairly cheaply, and they're fairly common. Any industry balance has to assume that the sum cost of moving goods between hi and 0.0 is very low.
At the moment, hi-sec gets 3 massive "cost" advantages
1) A huge amount of free invulnerable, inalienable slots, often in the same station as you can easily get perfect refines, loads of office slots, research slots etc., etc.
2) CONCORD protection 24/7 at zero cost, which hugely reduces the overhead of moving finished products and materials.
3) A massive local supply of low-end minerals; it's much cheaper, logistically speaking, to move the high ends to where the low ends are than vice versa.
Now the Odessey ore changes will go some way to redressing cost 3, but hi-sec cost advantages 1 & 2 are left largely intact.
Until such time as either 0.0 stations get an efficiency advantage equivalent to those cost advantages, or else hi-sec stations charge "realistic" amounts for the use of their slots, very little industry will take place in 0.0; ammo, cap boosters, cyno frigates, etc.
I agree.
Personally I'd like to see the following:
- Much higher transactions taxes in Empire, the current tax in lowsec and NPC 0.0 and alliance set tax in 0.0 to allow lower prices in 0.0/lowsec. - A complete end to mineral compression, potentially through lowering reprocess efficiency across the board dramatically (does it really make sense to get back 90+% of the materials from building something afterwards?)
Personally, I'd also remove jump drives from jump freighters or at the very least ban them from empire. **** those things tbh. |

EvilweaselSA
GoonWaffe Goonswarm Federation
600
|
Posted - 2013.04.29 18:39:00 -
[59] - Quote
the "end importation and mineral compression" is an obviously nonsense idea, though it keeps coming up.
Here's the thing: most mineral loss occurs in 0.0. Most lowend minerals are mined in highsec. Somehow, either those minerals, or the finished products, have to make their way to 0.0. Or you just nerf highsec into the ******* ground and make it supply only itself with lowends (we will assume this isn't an option for now). It's one or the other, either the finished products or the raw materials come out. So when you advocate killing mineral compression you're advocating we retain the "import all finished products from jita, death to 0.0 industry" paradigm. Because that's the only option, no matter how high you jack up the import cost, short of the massive nerf into the ground of highsec veld mining. |

EvilweaselSA
GoonWaffe Goonswarm Federation
600
|
Posted - 2013.04.29 18:41:00 -
[60] - Quote
That's why you should nerf importation and buff the everliving **** out of mineral compression, not continue to believe that 0.0 should be mining its own lowends
or i mean let us do that in a reasonable way, I am all in favor of nerfing highsec into the ground but ending even their ability to mine for scraps is a little vicious even for me. |

Benny Ohu
Chaotic Tranquility Casoff
1063
|
Posted - 2013.04.29 18:41:00 -
[61] - Quote
Lallante wrote:Personally, I'd also remove jump drives from jump freighters or BRILLIANT
 |

Varius Xeral
Galactic Trade Syndicate
742
|
Posted - 2013.04.29 18:43:00 -
[62] - Quote
mynnna wrote:Varius Xeral wrote:None of these represent any movement towards a fundamental change in how organizations and power functions in nullsec. And for another thing, yes, it is a movement towards a fundamental change, because from an incremental perspective, you need to get the supply/demand balance tweaked to where it actually should be so you can be sure it settles out to the price balance you want, before you go and just fundamentally change the whole supply side.
A fundamental change in how organizations and power functions in nullsec? I don't think so.
Even a massive shift in nullsec-destined industry from hisec to nullsec will do little to change how organizations and power functions in nullsec. Moreover, it will have even less of a chance of producing a place for the mythical "little guy" that so many people who bleat about ringmining, etc seem to be advocating for. Better industry infrastructure is a boost to the day to day gameplay of the average member and a better moon system is a boost to the organizational conflict drivers, that's all.
My point is that these changes are about making existing nullsec better based on how it runs now, not changing the very fundamentals of how it runs, and even less so towards something where smaller and weaker organizations will have a better chance of surviving and thriving. |

Lallante
Blue Republic RvB - BLUE Republic
268
|
Posted - 2013.04.29 18:49:00 -
[63] - Quote
EvilweaselSA wrote:Lallante wrote: Sorry, wrong. There were many region-holding "industrial" alliances including XETIC Federation, Coalition of Free Stars, Fountain Alliance and later Ascendant Frontier. None of them were rich "because" they owned t2 BPOs, they mostly owned t2 BPOs BECAUSE they were rich from mining 6000isk/unit Megacyte and 4000 isk/unit Zydrine in huge corp or alliance wide mining ops and refinery taxes. Industry also drove the various "open to all" 0.0 player owned stations that have existed from time to time.
All of them were known to hire mercenaries for protection, indeed mercenary work was far more common, again due to the "PVP alliance = poor" paradigm.
Yes there were hybrids and exceptions (like BoB) but that hardly defeats the point, in fact in many ways it reinforces it. BoB had vassal industrial alliances that did their building for them.
That's nonsense. Those were broken by the drone regions making mining worthless, not "oh look a side effect of invention". The utter collapse of the highend minerals that made 0.0 mining a joke half a decade ago is the problem there, and the drone regions didn't create this unstoppable pvp juggernaut. They are also not industrial alliances, they're nothing more than today's spacelords renting to ratting bots instead of mining bots. Endless supplies of mega and zyd do not create local industry, they just created local resource harvesting. Today, that's ratting instead of mining, mostly, thanks to years of minerals being completely borked. The "open to all" player owned stations were largely the result of people trying to force an ideology into a game that doesn't support it (the laughable collapse of the goonswarm libertarian free-trade-zone for example) and getting crushed because it turns out it just doesn't work as a paradigm in this game. Much of the difference between early eve and current eve is also not fundamental mechanics changes but just the process of learning how to play the 0.0 sov game, the increasing number of people in 0.0, and the vicious evolutionary process winnowing out bad forms of alliances. With t2 bpos, the "can be rich and powerful" still existed, it was just you had to be lucky enough to have some t2 bpos. Then, not only did you have an endless isk spigot but you had one that could never be taken away from you. That was going to create the same crowding out, just in a different way.
I don't really understand what I've said that you disagree with here.
The Industrial alliances had mostly died before the drone regions were even introduced in the Revelations expansion in winter 2006. You seem to be conflating 2003-2006 whereas the industrial alliances' hayday was a 2 year period from late 2003/early 2004 (XETIC, FA, CFS) to late 2006 (ASCN). All of them were dead by the time the drone regions came online. The drone regions may have killed mining, but it cant be said to have killed 0.0 industrial alliances.
They were true industrial alliances - they were literally the only entities capable of putting down significant numbers of 0.0 outposts at the time and the only entities with significant 0.0 production chains. I remember Curse Alliance having "protection" contracts with XETIC Federation which required XETIC to supply a certain number of built battleships to a border station each month. Later, with other alliances, this relationship changed to t2 ships, ammunition, ice products, etc.
It might be a nice ego boost for current alliances to think of themselves as the pinacles of eve evolution purely as a result of "getting it right", but the reality is the fishpond has changed dramatically from those early, heady days.
PS: XETIC etc were all powerful industrial alliances before t2 BPOs became a major income source.
|

Lallante
Blue Republic RvB - BLUE Republic
268
|
Posted - 2013.04.29 18:53:00 -
[64] - Quote
EvilweaselSA wrote:the "end importation and mineral compression" is an obviously nonsense idea, though it keeps coming up.
Here's the thing: most mineral loss occurs in 0.0. Most lowend minerals are mined in highsec. Somehow, either those minerals, or the finished products, have to make their way to 0.0. Or you just nerf highsec into the ******* ground and make it supply only itself with lowends (we will assume this isn't an option for now). It's one or the other, either the finished products or the raw materials come out. So when you advocate killing mineral compression you're advocating we retain the "import all finished products from jita, death to 0.0 industry" paradigm. Because that's the only option, no matter how high you jack up the import cost, short of the massive nerf into the ground of highsec veld mining.
Evidently you haven't done the maths on the ore changes. 0.0 being wholly self-sufficient is now a very real possibility (at least as far as t1 production goes). The yields on 0.0 exploration mining sites are now pretty much proportional to the demand for minerals in t1 production.
|

Khaim Khal
Valkyries of Night Of Sound Mind
8
|
Posted - 2013.04.29 18:54:00 -
[65] - Quote
EvilweaselSA wrote:the "end importation and mineral compression" is an obviously nonsense idea, though it keeps coming up.
Here's the thing: most mineral loss occurs in 0.0. Most lowend minerals are mined in highsec. Somehow, either those minerals, or the finished products, have to make their way to 0.0. Or you just nerf highsec into the ******* ground and make it supply only itself with lowends (we will assume this isn't an option for now). It's one or the other, either the finished products or the raw materials come out. So when you advocate killing mineral compression you're advocating we retain the "import all finished products from jita, death to 0.0 industry" paradigm. Because that's the only option, no matter how high you jack up the import cost, short of the massive nerf into the ground of highsec veld mining.
What about the massive buff of nullsec low-end mining? It still won't allow null to self-supply, but it's going to help a lot. |

Lallante
Blue Republic RvB - BLUE Republic
268
|
Posted - 2013.04.29 18:54:00 -
[66] - Quote
EvilweaselSA wrote:That's why you should nerf importation of finished products (you can't nerf it completely because we still gotta import tons of ice highsec mines even under the 80% max plan, and export tons of moon mats) and buff the everliving **** out of mineral compression, not continue to believe that 0.0 should be mining its own lowends
or i mean let us do that in a reasonable way, I am all in favor of nerfing highsec into the ground but ending even their ability to mine for scraps is a little vicious even for me.
Does anyone else struggle to follow exactly what it is he is trying to say? |

Liz Laser
Deep Core Mining Inc. Caldari State
40
|
Posted - 2013.04.29 18:55:00 -
[67] - Quote
Caviar Liberta wrote:Agnar Volta wrote:it's too dangerous I say nonsense. My first time around eve about 3 years ago I was ice mining in providence with a mackinaw on my first account and was never really in danger with the intel you had about those that moved in and out of your area.
I'm not disagreeing with your past experience, but how will that translate to post-odyssey when ice might actually be valuable and rare enough to be controllable, and experienced ice monopolists are also very experienced in 23/7 cloaky camping to suppress people's ability to grind in null-sec? |

Dramaticus
Goonswarm Federation
385
|
Posted - 2013.04.29 19:01:00 -
[68] - Quote
There is absolutely zero point to ******* with import/export processes or compression bring back images |

EvilweaselSA
GoonWaffe Goonswarm Federation
600
|
Posted - 2013.04.29 19:04:00 -
[69] - Quote
Lallante wrote: Evidently you haven't done the maths on the ore changes. 0.0 being wholly self-sufficient is now a very real possibility (at least as far as t1 production goes). The yields on 0.0 exploration mining sites are now pretty much proportional to the demand for minerals in t1 production.
I am fine with 0.0 being self-sufficent but I am very aware ccp is not fine with nerfing highsec into the ground by ending demand for their lowend minerals. Consequently, I operate on the assumption that empire must export finished goods, or their lowends. To the extent you nerf mineral compression you just make it more likely that we start importing finished goods instead.
|

Lallante
Blue Republic RvB - BLUE Republic
269
|
Posted - 2013.04.29 19:09:00 -
[70] - Quote
EvilweaselSA wrote:Lallante wrote: Evidently you haven't done the maths on the ore changes. 0.0 being wholly self-sufficient is now a very real possibility (at least as far as t1 production goes). The yields on 0.0 exploration mining sites are now pretty much proportional to the demand for minerals in t1 production.
I am fine with 0.0 being self-sufficent but I am very aware ccp is not fine with nerfing highsec into the ground by ending demand for their lowend minerals. Consequently, I operate on the assumption that empire must export finished goods, or their lowends. To the extent you nerf mineral compression you just make it more likely that we start importing finished goods instead. Please explain how your argument against nerfing mineral compression applies following the ore changes in null. |

EvilweaselSA
GoonWaffe Goonswarm Federation
600
|
Posted - 2013.04.29 19:12:00 -
[71] - Quote
Lallante wrote: I don't really understand what I've said that you disagree with here.
The Industrial alliances had mostly died before the drone regions were even introduced in the Revelations expansion in winter 2006. You seem to be conflating 2003-2006 whereas the industrial alliances' hayday was a 2 year period from late 2003/early 2004 (XETIC, FA, CFS) to late 2006 (ASCN). All of them were dead by the time the drone regions came online. The drone regions may have killed mining, but it cant be said to have killed 0.0 industrial alliances.
I do not really care about the pre-july 2005 0.0 because an 0.0 without dreads sovereignty, industry without freighters, and mining without cloaked ships is sort of...irrelevant to any discussion of what killed industrial alliances in 0.0 because we're barely even discussing the same game.
Greyscale identifies the introduction of invention as the death of the industrial alliance. If you're arguing it was already dead at that point, well whatever we're talking about different types of industrial alliances. |

EvilweaselSA
GoonWaffe Goonswarm Federation
600
|
Posted - 2013.04.29 19:14:00 -
[72] - Quote
Lallante wrote: Please explain how your argument against nerfing mineral compression applies following the ore changes in null.
please explain how your argument that it needs to be nerfed applies if 0.0 is self sufficent, given your assumptions
you'll quickly see why |

Falin Whalen
GoonWaffe Goonswarm Federation
335
|
Posted - 2013.04.29 19:16:00 -
[73] - Quote
Lallante wrote:EvilweaselSA wrote:the "end importation and mineral compression" is an obviously nonsense idea, though it keeps coming up.
Here's the thing: most mineral loss occurs in 0.0. Most lowend minerals are mined in highsec. Somehow, either those minerals, or the finished products, have to make their way to 0.0. Or you just nerf highsec into the ******* ground and make it supply only itself with lowends (we will assume this isn't an option for now). It's one or the other, either the finished products or the raw materials come out. So when you advocate killing mineral compression you're advocating we retain the "import all finished products from jita, death to 0.0 industry" paradigm. Because that's the only option, no matter how high you jack up the import cost, short of the massive nerf into the ground of highsec veld mining. Evidently you haven't done the maths on the ore changes. 0.0 being wholly self-sufficient is now a very real possibility (at least as far as t1 production goes). The yields on 0.0 exploration mining sites are now pretty much proportional to the demand for minerals in t1 production. No you haven't done the math. The ore changes do not make 0.0 wholly self sufficient. It helps with T1 production yes, but the grav sites are still high end heavy, and not able to support heavy industry in the low end volumes required. There will still be importation. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

EvilweaselSA
GoonWaffe Goonswarm Federation
600
|
Posted - 2013.04.29 19:17:00 -
[74] - Quote
eh you probably won't bother so here: it is highly unlikely that 0.0 actually becomes self-sufficient for lowends (and ccp is explicit they do not want it to be) so if it becomes self-sufficient it will be nerfed
if 0.0 is self-sufficient a mineral compression nerf is entirely unneeded and pointless, if a mineral compression nerf is doing anything, then 0.0 is not self-sufficient and you are incentivizing importing finished products |

Danni stark
2
|
Posted - 2013.04.29 19:20:00 -
[75] - Quote
even under the assumption 0.0 becomes self sufficient, it'll always overproduce high end minerals. it has to. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

EvilweaselSA
GoonWaffe Goonswarm Federation
600
|
Posted - 2013.04.29 19:22:00 -
[76] - Quote
Danni stark wrote:even under the assumption 0.0 becomes self sufficient, it'll always overproduce high end minerals. it has to. I mean that's fine (they don't need to be compressed) but then mining in empire becomes so unprofitable ccp is forced to take action. |

Malcanis
Vanishing Point. The Initiative.
8994
|
Posted - 2013.04.29 19:28:00 -
[77] - Quote
Lallante wrote:
Personally, I'd also remove jump drives from jump freighters or at the very least ban them from empire. **** those things tbh.
Wouldn't it make more sense to equalise opportunity between 0.0 and hi-sec, so that JFing everything up from hi-sec becomes increasingly moot? Shouldn't 0.0 regions be able to easily trade with each other? Why should 0.0 have its throat cut before this is achieved?
Seriously, you're trying to cure a broken leg by banning bandages and plaster.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
8994
|
Posted - 2013.04.29 19:29:00 -
[78] - Quote
EvilweaselSA wrote:Danni stark wrote:even under the assumption 0.0 becomes self sufficient, it'll always overproduce high end minerals. it has to. I mean that's fine (they don't need to be compressed) but then mining in empire becomes so unprofitable ccp is forced to take action.
No, he means that hi-sec will always have a comparitive advantage in producing low-ends, so there will still be trade between hi-sec and 0.0. It's just that the trade won't be so massively unequal.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
8994
|
Posted - 2013.04.29 19:31:00 -
[79] - Quote
Lallante wrote:EvilweaselSA wrote:That's why you should nerf importation of finished products (you can't nerf it completely because we still gotta import tons of ice highsec mines even under the 80% max plan, and export tons of moon mats) and buff the everliving **** out of mineral compression, not continue to believe that 0.0 should be mining its own lowends
or i mean let us do that in a reasonable way, I am all in favor of nerfing highsec into the ground but ending even their ability to mine for scraps is a little vicious even for me. Does anyone else struggle to follow exactly what it is he is trying to say?
If you cut 0.0's ability to import trit/pyer, then hi-sec loses it's main market. Thus the cost of trit/pyer tanks and hi-sec mining becomes worthless.
1 Kings 12:11
|

Liz Laser
Deep Core Mining Inc. Caldari State
43
|
Posted - 2013.04.29 19:56:00 -
[80] - Quote
Malcanis wrote:Lallante wrote:EvilweaselSA wrote:That's why you should nerf importation of finished products (you can't nerf it completely because we still gotta import tons of ice highsec mines even under the 80% max plan, and export tons of moon mats) and buff the everliving **** out of mineral compression, not continue to believe that 0.0 should be mining its own lowends
or i mean let us do that in a reasonable way, I am all in favor of nerfing highsec into the ground but ending even their ability to mine for scraps is a little vicious even for me. Does anyone else struggle to follow exactly what it is he is trying to say? If you cut 0.0's ability to import trit/pyer, then hi-sec loses it's main market. Thus the cost of trit/pyer tanks and hi-sec mining becomes worthless.
High-sec industrialists will need to sponsor more hulk-a-thons.
Just kidding, you've made a good point there. |

Malcanis
Vanishing Point. The Initiative.
9003
|
Posted - 2013.04.29 20:01:00 -
[81] - Quote
It's worth remembering that, after the proposed changes, 0.0 will still only produce a few percent of the low ends required to use up all the Zydrine & Megacyte. The other 95% or more will have to be imported from empire, and presumably will be paid for with surplus Zyd/Mega.
In practice, the amount of low ends 0.0 imports won't decrease much, nor will the amount of high ends it exports, and hi-sec will remain the dominant location for industry for a long time to come, barring far more radical changes than this.
1 Kings 12:11
|

mynnna
GoonWaffe Goonswarm Federation
941
|
Posted - 2013.04.29 20:06:00 -
[82] - Quote
Lallante wrote:EvilweaselSA wrote:the "end importation and mineral compression" is an obviously nonsense idea, though it keeps coming up.
Here's the thing: most mineral loss occurs in 0.0. Most lowend minerals are mined in highsec. Somehow, either those minerals, or the finished products, have to make their way to 0.0. Or you just nerf highsec into the ******* ground and make it supply only itself with lowends (we will assume this isn't an option for now). It's one or the other, either the finished products or the raw materials come out. So when you advocate killing mineral compression you're advocating we retain the "import all finished products from jita, death to 0.0 industry" paradigm. Because that's the only option, no matter how high you jack up the import cost, short of the massive nerf into the ground of highsec veld mining. Evidently you haven't done the maths on the ore changes. 0.0 being wholly self-sufficient is now a very real possibility (at least as far as t1 production goes). The yields on 0.0 exploration mining sites are now pretty much proportional to the demand for minerals in t1 production.
Hi. Evidently, you haven't done the math on the ore changes either.
http://i.imgur.com/P1NWgon.png
The numbers for each site are the number of times you have to mine out that site to get the minerals for the given item(s). Since I forgot to label it, the minerals go left to right, mega/zyd/nocx/isogen/mex/pyerite/trit.
So, it's an improvement by means of raw volume available to be sure, but lets not go and pretend that the ratios are actually proportional to T1 mineral demand. Member of the Goonswarm Economic Warfare Cabal |

Seven Koskanaiken
Deep Core Mining Inc. Caldari State
150
|
Posted - 2013.04.29 20:06:00 -
[83] - Quote
Andski wrote:can you tell me how we managed to reduce the number of slots in all of nullsec to a miniscule fraction of hisec's capacity through sandbox magic
because well you can't sandbox your way around hard mechanics limitations
The bottleneck in slots is the 11 slot of char maximum, which for a fresh t2 alt take 70-80 days to start using with all the other skills needed. How many really have trouble finding slots.
Slots is only one factor as well. Being close to jita means less hauling expense. It means a liquid market to absorb your output, endless supply of inventory that you can operate a just-in-time system to tie up less capital. Being in the forge means a prod alt can do buying and selling rather than wasting a char on a jita alt. Pos assets are not at risk.
Who in their right mind is going to do manufacture as an isk maker in null. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3324
|
Posted - 2013.04.29 20:18:00 -
[84] - Quote
Malcanis wrote:At the moment, hi-sec gets 3 massive "cost" advantages
1) A huge amount of free invulnerable, inalienable slots, often in the same station as you can easily get perfect refines, loads of office slots, research slots etc., etc.
2) CONCORD protection 24/7 at zero cost, which hugely reduces the overhead of moving finished products and materials.
3) A massive local supply of low-end minerals; it's much cheaper, logistically speaking, to move the high ends to where the low ends are than vice versa.
Now the Odessey ore changes will go some way to redressing cost 3, but hi-sec cost advantages 1 & 2 are left largely intact.
Until such time as either 0.0 stations get an efficiency advantage equivalent to those cost advantages, or else hi-sec stations charge "realistic" amounts for the use of their slots, very little industry will take place in 0.0; ammo, cap boosters, cyno frigates, etc.
I look forward to hearing a consensus opinion from CSM8 about what can and should be done to create a level playing field for all industrialists. Will this opinion include measures such as drastically reducing the quantity of NPC manufacturing slots while increasing their cost: thus maintaining the possibility of bootstrapping EVE economy should the game ever be reset for any reason, while putting the pressure on industrialists to run their own POSes for maximal profit. Will this opinion include reworking all refineries (NPC station, Outpost and POS) to be activity lines taxable by installation and hourly charges?
Perhaps I just don't know what I am talking about. Even then, I would like to hear CSM8 opine about how much I should just shut up :)
Day 0 advice for new players: Day 0 Advice for New Players |

Malcanis
Vanishing Point. The Initiative.
9003
|
Posted - 2013.04.29 20:19:00 -
[85] - Quote
Seven Koskanaiken wrote: Who in their right mind is going to do manufacture as an isk maker in null.
Yes, that's kind of the point. One might almost say that it's a good indicator that the situation is unbalanced.
1 Kings 12:11
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3324
|
Posted - 2013.04.29 20:25:00 -
[86] - Quote
Malcanis wrote:Seven Koskanaiken wrote: Who in their right mind is going to do manufacture as an isk maker in null.
Yes, that's kind of the point. One might almost say that it's a good indicator that the situation is unbalanced.
The problem with a game full of competitive minmaxers is that everything has to be balanced to five nines otherwise something will be overpowered. Day 0 advice for new players: Day 0 Advice for New Players |

Ghazu
573
|
Posted - 2013.04.29 20:27:00 -
[87] - Quote
oh hey a NRDS plea from some scrub highseccer, go to Providence then. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Seven Koskanaiken
Deep Core Mining Inc. Caldari State
150
|
Posted - 2013.04.29 20:31:00 -
[88] - Quote
Well if you want to make null competative and support alliances from the bottom up then 11 slot ceiling per char should be lifted when using slots in null. Maybe then a corp/alliance could actually support itself from industry without 90 percent of members being alts. Never made sense anyway, when a business grows it gets a bigger factory, not cloning yourself to start all over again. |

Caviar Liberta
Moira. Villore Accords
111
|
Posted - 2013.04.29 20:31:00 -
[89] - Quote
Liz Laser wrote:Caviar Liberta wrote:Agnar Volta wrote:it's too dangerous I say nonsense. My first time around eve about 3 years ago I was ice mining in providence with a mackinaw on my first account and was never really in danger with the intel you had about those that moved in and out of your area. I'm not disagreeing with your past experience, but how will that translate to post-odyssey when ice might actually be valuable and rare enough to be controllable, and experienced ice monopolists are also very experienced in 23/7 cloaky camping to suppress people's ability to grind in null-sec?
overwhelming firepower? you protect your sov/resources/members/friends etc |

Liz Laser
Deep Core Mining Inc. Caldari State
44
|
Posted - 2013.04.29 20:33:00 -
[90] - Quote
Malcanis wrote:Seven Koskanaiken wrote: Who in their right mind is going to do manufacture as an isk maker in null.
Yes, that's kind of the point. One might almost say that it's a good indicator that the situation is unbalanced.
as long as null-sec has the high-end passive income moon-goo, null-sec is never allowed to discuss industrial "balance". 
I'm only half kidding, and seriously don't mean it quite as obnoxiously as it sounds, but the fact that I couldn't make industrialism work without jump drives...
was a very small trade-off...
for all the free ships showered on me by my moon-goo rich corps and alliances.
Buffing null-sec industrialism may make it more convenient to be a null-seccer (including for the PvPers who don't do industry). It might even make for more good fights (which would be really really cool).
But moon-goo rich null-seccers talking about industrial balance?
That's like watching a fatman talking (with his mouth full) about famine. |

Falin Whalen
GoonWaffe Goonswarm Federation
337
|
Posted - 2013.04.29 20:36:00 -
[91] - Quote
Mara Rinn wrote:The problem with a game full of competitive minmaxers is that everything has to be balanced to five nines otherwise something will be overpowered. Five decimal places? My god, how can you stand such waste? You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

Danni stark
3
|
Posted - 2013.04.29 20:49:00 -
[92] - Quote
Caviar Liberta wrote:Liz Laser wrote:Caviar Liberta wrote:Agnar Volta wrote:it's too dangerous I say nonsense. My first time around eve about 3 years ago I was ice mining in providence with a mackinaw on my first account and was never really in danger with the intel you had about those that moved in and out of your area. I'm not disagreeing with your past experience, but how will that translate to post-odyssey when ice might actually be valuable and rare enough to be controllable, and experienced ice monopolists are also very experienced in 23/7 cloaky camping to suppress people's ability to grind in null-sec? overwhelming firepower? you protect your sov/resources/members/friends etc
covetors, and cloaked cyno ship.
solution to afk cloakers. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Varius Xeral
Galactic Trade Syndicate
744
|
Posted - 2013.04.29 20:56:00 -
[93] - Quote
Liz Laser wrote:But passive income moon-goo rich null-seccers talking about industrial balance?
One has nothing to do with the other.
Also, if moongoo is so "passive", how come you don't have any?
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3325
|
Posted - 2013.04.29 20:59:00 -
[94] - Quote
Varius Xeral wrote:Also, if moongoo is so "passive", how come you don't have any?
If datacores are so passive, why doesn't everyone collect them?
Day 0 advice for new players: Day 0 Advice for New Players |

Varius Xeral
Galactic Trade Syndicate
744
|
Posted - 2013.04.29 21:01:00 -
[95] - Quote
Mara Rinn wrote:If datacores are so passive, why doesn't everyone collect them?
Because it wasn't worth their time to arrange.
Are you saying a tech moon isn't worth your time to drop a pos on? That's all that's holding you back?
|

Liz Laser
Deep Core Mining Inc. Caldari State
45
|
Posted - 2013.04.29 21:01:00 -
[96] - Quote
Danni stark wrote:Caviar Liberta wrote:Liz Laser wrote:Caviar Liberta wrote:Agnar Volta wrote:it's too dangerous I say nonsense. My first time around eve about 3 years ago I was ice mining in providence with a mackinaw on my first account and was never really in danger with the intel you had about those that moved in and out of your area. I'm not disagreeing with your past experience, but how will that translate to post-odyssey when ice might actually be valuable and rare enough to be controllable, and experienced ice monopolists are also very experienced in 23/7 cloaky camping to suppress people's ability to grind in null-sec? overwhelming firepower? you protect your sov/resources/members/friends etc covetors, and cloaked cyno ship. solution to afk cloakers.
If ice becomes truly valuable *and* organizations see it as essential, they may very well work as a group and that would be how it gets handled.
But a lone guy simply monitoring intel along the pipe will just be a great old-school story to tell while you're mining. |

Danni stark
4
|
Posted - 2013.04.29 21:05:00 -
[97] - Quote
Liz Laser wrote:If ice becomes truly valuable *and* organizations see it as essential, they may very well work as a group and your strategy would indeed be how it gets handled.
But a lone guy simply monitoring intel along the pipe will just be a great old-school story to tell while you're mining.
almost 700k isk/unit ice. 150 blocks of ice per hour with a hulk in odyssey. that's around 100m/hour mining ice.
ice is valuable Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3326
|
Posted - 2013.04.29 21:07:00 -
[98] - Quote
Varius Xeral wrote:Mara Rinn wrote:If datacores are so passive, why doesn't everyone collect them? Because it wasn't worth their time to arrange. Are you saying a tech moon isn't worth your time to drop a pos on? That's all that's holding you back?
Getting yourself into the position of having the POS on the moon is irrelevant, since CCP Soundwave doesn't believe rep grinding and skill training should figure in effort/reward figures for datacores. Datacores are entirely passive, they just magically appear in Jita 4-4 with no effort, didn't you know? Day 0 advice for new players: Day 0 Advice for New Players |

Liz Laser
Deep Core Mining Inc. Caldari State
45
|
Posted - 2013.04.29 21:11:00 -
[99] - Quote
Varius Xeral wrote:Liz Laser wrote:But passive income moon-goo rich null-seccers talking about industrial balance? One has nothing to do with the other. Also, if moongoo is so "passive", how come you don't have any?
There are lots of things I don't have in eve. I'm a casual player.
But there have been times that I have richly enjoyed the bountiful benefits of moon-goo riches showered upon me by those who had it.
Having it, or not having it in my hangar doesn't change the fact that its existence has tilted the industrial balance of the game heavily towards null-sec.
I just hope these changes make null more fun. But you'll never get me to say that industry is unbalanced in high-sec's favor.
The notion is simply laughable. |

Liz Laser
Deep Core Mining Inc. Caldari State
45
|
Posted - 2013.04.29 21:12:00 -
[100] - Quote
Danni stark wrote:Liz Laser wrote:If ice becomes truly valuable *and* organizations see it as essential, they may very well work as a group and your strategy would indeed be how it gets handled.
But a lone guy simply monitoring intel along the pipe will just be a great old-school story to tell while you're mining. almost 700k isk/unit ice. 150 blocks of ice per hour with a hulk in odyssey. that's around 100m/hour mining ice. ice is valuable
Cool.
Maybe ice can be the new "thing worth fighting for". |

Varius Xeral
Galactic Trade Syndicate
744
|
Posted - 2013.04.29 21:14:00 -
[101] - Quote
Liz Laser wrote:Having it, or not having it in my hangar doesn't change the fact that its existence has tilted the industrial balance of the game heavily towards null-sec.
Please describe the nature of this "industrial balance" as you understand it.
If you're suggesting that it is the "total value extracted from a security space", then you are talking about something completely different than what advocates for an industrial balancing of nullsec are.
|

Varius Xeral
Galactic Trade Syndicate
744
|
Posted - 2013.04.29 21:15:00 -
[102] - Quote
Mara Rinn wrote:Getting yourself into the position of having the POS on the moon is irrelevant, since CCP Soundwave doesn't believe rep grinding and skill training should figure in effort/reward figures for datacores. Datacores are entirely passive, they just magically appear in Jita 4-4 with no effort, didn't you know?
Keep whacking those strawmen, champ.
Next time just spare the rest of us the show. |

Danni stark
4
|
Posted - 2013.04.29 21:16:00 -
[103] - Quote
Liz Laser wrote:Danni stark wrote:Liz Laser wrote:If ice becomes truly valuable *and* organizations see it as essential, they may very well work as a group and your strategy would indeed be how it gets handled.
But a lone guy simply monitoring intel along the pipe will just be a great old-school story to tell while you're mining. almost 700k isk/unit ice. 150 blocks of ice per hour with a hulk in odyssey. that's around 100m/hour mining ice. ice is valuable Cool. Maybe ice can be the new "thing worth fighting for".
if i'm reading garpa right, it looks relatively evenly spread around 0.0. every one will have some and nobody will really be that interested in fighting for it. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Liz Laser
Deep Core Mining Inc. Caldari State
45
|
Posted - 2013.04.29 21:19:00 -
[104] - Quote
Varius Xeral wrote:Liz Laser wrote:Having it, or not having it in my hangar doesn't change the fact that its existence has tilted the industrial balance of the game heavily towards null-sec. Please describe the nature of this "industrial balance" as you understand it. If you're suggesting that it is the "total value extracted from a security space", then you are talking about something completely different than what advocates for an industrial balancing of nullsec are.
If Malcanis wants to suggest he was merely talking about a sliver of the industrial picture when he brought up balance, that would be eminently fair.
But if anyone (you, Malc, or others) is willing to say that industrial balance as a whole is imbalanced in favor of high-sec, not only will I be laughing heartily, but I'll soon know which of my co-workers read the forums based on their laughter.
late edit, I meant high-sec, not null-sec |

Liz Laser
Deep Core Mining Inc. Caldari State
45
|
Posted - 2013.04.29 21:22:00 -
[105] - Quote
Danni stark wrote:Liz Laser wrote:Danni stark wrote:Liz Laser wrote:If ice becomes truly valuable *and* organizations see it as essential, they may very well work as a group and your strategy would indeed be how it gets handled.
But a lone guy simply monitoring intel along the pipe will just be a great old-school story to tell while you're mining. almost 700k isk/unit ice. 150 blocks of ice per hour with a hulk in odyssey. that's around 100m/hour mining ice. ice is valuable Cool. Maybe ice can be the new "thing worth fighting for". if i'm reading garpa right, it looks relatively evenly spread around 0.0. every one will have some and nobody will really be that interested in fighting for it.
But if it is NEEDED, the tears factor alone won't be enough to deny it from enemies? :-)
I dunno, you might be right. Null can get real static, sometimes. Until it isn't.
|

Varius Xeral
Galactic Trade Syndicate
744
|
Posted - 2013.04.29 21:23:00 -
[106] - Quote
Liz Laser wrote:If Malcanis wants to suggest he was merely talking about a sliver of the industrial picture when he brought up balance, that would be eminently fair.
But if anyone (you, Malc, or others) is willing to say that industrial balance as a whole is imbalanced in favor of null-sec, not only will I be laughing heartily, but I'll soon know which of my co-workers read the forums based on their laughter.
You didn't answer the question. You're making up an argument, and then "laughing heartily" at your own invented argument.
How is the incentive to manufacture in a space tied to the value of materials extracted in that space? How are you measuring each of them? How are you comparing the relative values to decide how much extraction value is worth how much properly-incentivized industrial capacity?
|

Danni stark
4
|
Posted - 2013.04.29 21:25:00 -
[107] - Quote
Liz Laser wrote:Danni stark wrote:Liz Laser wrote:Danni stark wrote:Liz Laser wrote:If ice becomes truly valuable *and* organizations see it as essential, they may very well work as a group and your strategy would indeed be how it gets handled.
But a lone guy simply monitoring intel along the pipe will just be a great old-school story to tell while you're mining. almost 700k isk/unit ice. 150 blocks of ice per hour with a hulk in odyssey. that's around 100m/hour mining ice. ice is valuable Cool. Maybe ice can be the new "thing worth fighting for". if i'm reading garpa right, it looks relatively evenly spread around 0.0. every one will have some and nobody will really be that interested in fighting for it. But if it is NEEDED, the tears factor alone won't be enough to deny it from enemies? :-) I dunno, you might be right. Null can get real static, sometimes. Until it isn't.
i'd be surprised if any alliances could field enough miners to keep a decent proportion of their ice sites on a respawn timer. null sec isn't known for it's abundance of miners. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Liz Laser
Deep Core Mining Inc. Caldari State
45
|
Posted - 2013.04.29 21:31:00 -
[108] - Quote
Varius Xeral wrote:Liz Laser wrote:If Malcanis wants to suggest he was merely talking about a sliver of the industrial picture when he brought up balance, that would be eminently fair.
But if anyone (you, Malc, or others) is willing to say that industrial balance as a whole is imbalanced in favor of null-sec, not only will I be laughing heartily, but I'll soon know which of my co-workers read the forums based on their laughter. You didn't answer the question. You're making up an argument, and then "laughing heartily" at your own invented argument. How is the incentive to manufacture in a space tied to the value of materials extracted in that space? How are you measuring each of them? How are you comparing the relative values to decide how much extraction value is worth how much properly-incentivized industrial capacity?
I'm not going to play mathematician for you.
Suffice it to say if null-seccers didn't highly prize those moon-goo riches they could simply sortie out of high-sec into null-sec to play our PvP reindeer games. The fact that null-seccers sit on the moon-goo means it has succeeded as becoming the "something worth fighting for" CCP strives for. If it were eye candy, or something else without industrial use you'd have a point. But it is an industrial good. |

Liz Laser
Deep Core Mining Inc. Caldari State
45
|
Posted - 2013.04.29 21:33:00 -
[109] - Quote
Danni stark wrote: i'd be surprised if any alliances could field enough miners to keep a decent proportion of their ice sites on a respawn timer. null sec isn't known for it's abundance of miners.
Quit making sense.  |

Danni stark
5
|
Posted - 2013.04.29 21:35:00 -
[110] - Quote
Liz Laser wrote:Danni stark wrote: i'd be surprised if any alliances could field enough miners to keep a decent proportion of their ice sites on a respawn timer. null sec isn't known for it's abundance of miners. Quit making sense. 
yeah, sorry. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Varius Xeral
Galactic Trade Syndicate
745
|
Posted - 2013.04.29 21:38:00 -
[111] - Quote
Liz Laser wrote:Varius Xeral wrote:How is the incentive to manufacture in a space tied to the value of materials extracted in that space? How are you measuring each of them? How are you comparing the relative values to decide how much extraction value is worth how much properly-incentivized industrial capacity? I'm not going to play mathematician for you. Suffice it to say if null-seccers didn't highly prize those moon-goo riches they could simply sortie out of high-sec into null-sec to play our PvP reindeer games. The fact that null-seccers sit on the moon-goo means it has succeeded as becoming the "something worth fighting for" CCP strives for. If it were eye candy, or something else without industrial use you'd have a point. But it is an industrial good.
Right, it is a good used in industry. So what's the rate of exchange on industrial capacity and industrial goods extracted? All of this, of course, dependent on your completely unsubstantiated assertion that a greater overall value of industrial goods are extracted in nullsec than hisec.
|

Xython
Merch Industrial Goonswarm Federation
1101
|
Posted - 2013.04.29 21:40:00 -
[112] - Quote
Danni stark wrote:Liz Laser wrote:Danni stark wrote:Liz Laser wrote:If ice becomes truly valuable *and* organizations see it as essential, they may very well work as a group and your strategy would indeed be how it gets handled.
But a lone guy simply monitoring intel along the pipe will just be a great old-school story to tell while you're mining. almost 700k isk/unit ice. 150 blocks of ice per hour with a hulk in odyssey. that's around 100m/hour mining ice. ice is valuable Cool. Maybe ice can be the new "thing worth fighting for". if i'm reading garpa right, it looks relatively evenly spread around 0.0. every one will have some and nobody will really be that interested in fighting for it.
You may be reading GARPA right, but you are missing the point.
Ice Anoms will bring even small groups of miners, which will bring gank fleets, which will bring defense fleets, which will actually cause small scale PVP to be a thing again. It's been called the "Nullsec Ecosystem," and it was killed because entitled bot miners browbeat CCP into making Highsec the only place to do all but the most specialized of industrial crap for the past few years. |

Murk Paradox
Red Tsunami Moon Warriors
330
|
Posted - 2013.04.29 21:42:00 -
[113] - Quote
Almost makes you wonder how unbloated things would seem if it wasn't so easy to plex so many separate accounts.
False positives and what not for slot allotment and actual demand.
With the huuuge amount of "fake" accounts, there has got to be a nice sized amount of double dipping going on. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Danni stark
5
|
Posted - 2013.04.29 21:45:00 -
[114] - Quote
Xython wrote:You may be reading GARPA right, but you are missing the point.
Ice Anoms will bring even small groups of miners, which will bring gank fleets, which will bring defense fleets, which will actually cause small scale PVP to be a thing again. It's been called the "Nullsec Ecosystem," and it was killed because entitled bot miners browbeat CCP into making Highsec the only place to do all but the most specialized of industrial crap for the past few years.
i have no doubt that will happen. however, there's a difference between hotdropping miners and fighting for a resource. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Xython
Merch Industrial Goonswarm Federation
1101
|
Posted - 2013.04.29 21:46:00 -
[115] - Quote
Murk Paradox wrote:Almost makes you wonder how unbloated things would seem if it wasn't so easy to plex so many separate accounts.
False positives and what not for slot allotment and actual demand.
With the huuuge amount of "fake" accounts, there has got to be a nice sized amount of double dipping going on.
Oh yes, I would pay good money to see CCP do a check to show just how many "highsec" players are Nullsec alts. They could easily do so via comparing IPs and via comparing email addresses. That would probably change the dynamics of the discussion about highsec vs nullsec, I would think.
|

Tippia
Sunshine and Lollipops
13965
|
Posted - 2013.04.29 21:47:00 -
[116] - Quote
Liz Laser wrote:I just hope these changes make null more fun. But you'll never get me to say that industry was unbalanced in high-sec's favor.
The notion is simply laughable. So you're basically saying that you have decided to ignore facts and figures and that no amount of data or people (or even devs) telling you what's going on in the game will persuade you to abandon something you have made up, and which you will not make any effort to actually see if it's true?
The question posed earlier is quite interesting and I'd like to hear you actually answer it: please describe the nature of this "industrial balance" as you understand it.
Quote:I'm not going to play mathematician for you. It's not a matter of playing mathematician GÇö it's about checking your facts before you make any claims, and certainly before you dismiss the claims of those who have checked their facts and done the maths.
The only conceivable reason for saying that an imbalance in highsec's favour is laughable is that you simply haven't bothered to look and are just going by baseless assumptions that you refuse to accept as anything but true. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Xython
Merch Industrial Goonswarm Federation
1101
|
Posted - 2013.04.29 21:49:00 -
[117] - Quote
Danni stark wrote:Xython wrote:You may be reading GARPA right, but you are missing the point.
Ice Anoms will bring even small groups of miners, which will bring gank fleets, which will bring defense fleets, which will actually cause small scale PVP to be a thing again. It's been called the "Nullsec Ecosystem," and it was killed because entitled bot miners browbeat CCP into making Highsec the only place to do all but the most specialized of industrial crap for the past few years. i have no doubt that will happen. however, there's a difference between hotdropping miners and fighting for a resource.
Eeeh, not really. I don't see there ever being a day when say, Goonswarm decides to push someone else out of an area because there's good tradeskill materials in said area.
That would require there be an entire re-balancing basically of the entire game, and frankly I don't think CCP has it in them. They can't even tell the Bot Miners in Highsec "No" or "HTFU" anymore. |

Xython
Merch Industrial Goonswarm Federation
1101
|
Posted - 2013.04.29 21:52:00 -
[118] - Quote
EvilweaselSA wrote:CCP Greyscale wrote: Yup, pretty much this. It used to be that you could be strong but poor (PvP alliance) or weak but rich (industrial alliance), because making lots of money and being militarily strong required fundamentally different internal cultures/structures, and every alliance had to decide where it wanted to fall on that spectrum. With the advent of supermoons, being strong and being rich fed into each other, and suddenly there was no upside to being an industrial alliance.
(This is my go-to example for unintended consequences in emergent design.)
I really can't begin to describe how wrong this is. What you are describing is alliances being rich because they owned t2 bpos, which is not the same as the alliance being rich because it is an industrial alliance. It means that alliances were rich because they were, essentially, lucky. It was never possible to take a t2 bpo away from an industrial alliance or make it stop spigoting money for them (because they could build it in highsec). No alliance could "decide to be" an industrial alliance because they couldn't decide to have a t2 bpo (unless, of course, they were BoB). "Industrial alliances" did not earn money off the backs of their industrial members: they earned money by having a t2 bpo and having one or two people run it. It didn't mean people needed to mine, it didn't mean people needed to build, it just meant "this alliance has lots of money because it has a t2 bpo". An alliance having a t2 money spigot didn't mean it was weak or strong; it was entirely irrelevant (hence Bob, the prototypical elitePvP alliance also being stupid wealthy). This is really, really wrong on a fundamental level and I really hope this isn't the basis of game design post-oddessy. It's just such a botched view of what an industrial alliance even is and what eve's history is.
I just want to bring this back to the forefront of the discussion, because when I read CCP Greyscale's words I spit soda all over my monitor. Holy cripes, :ccp:. |

Liz Laser
Deep Core Mining Inc. Caldari State
45
|
Posted - 2013.04.29 21:55:00 -
[119] - Quote
Varius Xeral wrote:Liz Laser wrote:Varius Xeral wrote:How is the incentive to manufacture in a space tied to the value of materials extracted in that space? How are you measuring each of them? How are you comparing the relative values to decide how much extraction value is worth how much properly-incentivized industrial capacity? I'm not going to play mathematician for you. Suffice it to say if null-seccers didn't highly prize those moon-goo riches they could simply sortie out of high-sec into null-sec to play our PvP reindeer games. The fact that null-seccers sit on the moon-goo means it has succeeded as becoming the "something worth fighting for" CCP strives for. If it were eye candy, or something else without industrial use you'd have a point. But it is an industrial good. Right, it is a good used in industry. So what's the rate of exchange on industrial capacity and industrial goods extracted? All of this, of course, dependent on your completely unsubstantiated assertion that a greater overall value of industrial goods are extracted in nullsec than hisec.
If you're going to put words in my mouth, my actual unsubstantiated assertion is that the overall value of industrial goods extracted in null sec PER INDUSTRIALIST is vastly wildly in null-sec's favor, even when you add in industrialists like me who were doing it wrong.
That there are more people who aren't PvPers is the case in almost all MMOs, even where the death penalties are minimal and the economy isn't a factor.
*IF* high-sec extracts more total value, it is only because most players don't enjoy PvP, not because high-sec is such a great place for industry. If you made mining ships free and clone replacement after mining ship destruction free and even paid players to die, I still think you'd find most players aren't going to come out to and die for our enjoyment.
I'm rambling, but my point is, that in my opinion the way to weigh the balance is by the overall value of industrial goods extracted in PER INDUSTRIALIST. |

Xython
Merch Industrial Goonswarm Federation
1101
|
Posted - 2013.04.29 21:57:00 -
[120] - Quote
Liz Laser wrote:*IF* high-sec extracts more total value, it is only because most players don't enjoy PvP, not because high-sec is such a great place for botting. If you made mining ships free and clone replacement after mining ship destruction free and even paid players to die, I still think you'd find most players aren't going to come out to and die for our enjoyment.
FIxed that for ya.
|

Tippia
Sunshine and Lollipops
13965
|
Posted - 2013.04.29 22:00:00 -
[121] - Quote
Liz Laser wrote:*IF* high-sec extracts more total value, it is only because most players don't enjoy PvP GǪor because they can do it without losing as much value in the process, or because there's much less work overhead, or because there's no waiting around for available slots and materials, or because there are no interruptions.
Oh wait. It's pretty much for all those other reasons, which explains why highsec is such a great place for industry. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Lallante
Blue Republic RvB - BLUE Republic
278
|
Posted - 2013.04.29 22:02:00 -
[122] - Quote
Malcanis wrote:Lallante wrote:
Personally, I'd also remove jump drives from jump freighters or at the very least ban them from empire. **** those things tbh.
Wouldn't it make more sense to equalise opportunity between 0.0 and hi-sec, so that JFing everything up from hi-sec becomes increasingly moot? Shouldn't 0.0 regions be able to easily trade with each other? Why should 0.0 have its throat cut before this is achieved? Seriously, you're trying to cure a broken leg by banning bandages and plaster.
No because unfortunately, as the existence of Jita shows, the possibility of "equal" local opportunity is massively outweighed by the convenience of a one-stop-shop. Its currently just as easy and in some ways cheaper to run your empire industry from any of the empire regions other than Jita/Forge and yet everyone still goes there. Equal status is not enough alone to disincentivise a single-pole for trade - there need to be active incentives to locality. |

Varius Xeral
Galactic Trade Syndicate
745
|
Posted - 2013.04.29 22:02:00 -
[123] - Quote
Liz Laser wrote:I'm rambling, but my point is, that in my opinion the way to weigh the balance is by the overall value of industrial goods extracted PER INDUSTRIALIST.
Great, then you fully support a much greater industrial capacity for null as this will be the most efficient way of balancing the value extracted per "industrialist" by drastically increasing their number. I'm glad we agree.
(I am, of course, mocking your ridiculous backpedaling, and am more than satisfied that your complete lack of knowledge and coherence has been demonstrated to anyone with a shred of sense)
|

Lallante
Blue Republic RvB - BLUE Republic
278
|
Posted - 2013.04.29 22:08:00 -
[124] - Quote
EvilweaselSA wrote:eh you probably won't bother so here: it is highly unlikely that 0.0 actually becomes self-sufficient for lowends (and ccp is explicit they do not want it to be) so if it becomes self-sufficient it will be nerfed
if 0.0 is self-sufficient a mineral compression nerf is entirely unneeded and pointless, if a mineral compression nerf is doing anything, then 0.0 is not self-sufficient and you are incentivizing importing finished products What you are missing is that in Eve, self sufficiency is best defined as when people are both able and more importantly willing to produce locally using locally obtained resources. In the strictest sense pretty much everywhere is capable of being self sufficient right now, but people dont produce locally because its less hassle to go to Jita amd JF back. This is why a compression nerf could actually MAKE areas self-sufficient - if importing from Jita is more hassle than producing locally then people will do the latter as long as it isnt too much worse than it was before. |

Altrue
Exploration Frontier inc
366
|
Posted - 2013.04.29 22:10:00 -
[125] - Quote
CCP Greyscale wrote:Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey starts to wind that back a bit, but it's not the whole solution.
By the way, it seems that T2 BPO are also killing the invention market, isn't it ? G££ <= Me |

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.29 22:15:00 -
[126] - Quote
Tippia wrote:Liz Laser wrote:I just hope these changes make null more fun. But you'll never get me to say that industry was unbalanced in high-sec's favor.
The notion is simply laughable. So you're basically saying that you have decided to ignore facts and figures and that no amount of data or people (or even devs) telling you what's going on in the game will persuade you to abandon something you have made up, and which you will not make any effort to actually see if it's true? The question posed earlier is quite interesting and I'd like to hear you actually answer it: please describe the nature of this "industrial balance" as you understand it. Quote:I'm not going to play mathematician for you. It's not a matter of playing mathematician GÇö it's about checking your facts before you make any claims, and certainly before you dismiss the claims of those who have checked their facts and done the maths. The only conceivable reason for saying that an imbalance in highsec's favour is laughable is that you simply haven't bothered to look and are just going by baseless assumptions that you refuse to accept as anything but true.
I've lived in null-sec. I've had the moon-goo riches showered on me by benevolent dictators that I one day hope to have the time to play with, again. A couple of my corps handed out Carriers like they were candy to anyone who'd train them.
If CCP's economist wants to show us numbers on industrial wealth extracted per industrialist (with some definition of what constitutes an industrialist) I'd be very interested in seeing those numbers. But if it proves me wrong I'm going to suffer some very serious cognitive dissonance, because it will basically be telling me that what I saw in null-sec didn't really happen.
Sure, I'm open to seeing the math. But if it shows me I'm wrong it will be like telling a lumberjack that there are no such things as trees. I will have some serious cognitive dissonance, because it doesn't merely disagree with my beliefs, but with my actual experience.
The only logical explanation would be that somehow my experiences weren't representative. While in fact, I currently hold the (admittedly unproveable) impression that there were/are other corps that have even greater and more concentrated moon-goo wealth than those I served in. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
455
|
Posted - 2013.04.29 22:22:00 -
[127] - Quote
Liz Laser wrote:Tippia wrote:Liz Laser wrote:I just hope these changes make null more fun. But you'll never get me to say that industry was unbalanced in high-sec's favor.
The notion is simply laughable. So you're basically saying that you have decided to ignore facts and figures and that no amount of data or people (or even devs) telling you what's going on in the game will persuade you to abandon something you have made up, and which you will not make any effort to actually see if it's true? The question posed earlier is quite interesting and I'd like to hear you actually answer it: please describe the nature of this "industrial balance" as you understand it. Quote:I'm not going to play mathematician for you. It's not a matter of playing mathematician GÇö it's about checking your facts before you make any claims, and certainly before you dismiss the claims of those who have checked their facts and done the maths. The only conceivable reason for saying that an imbalance in highsec's favour is laughable is that you simply haven't bothered to look and are just going by baseless assumptions that you refuse to accept as anything but true. I've lived in null-sec. I've had the moon-goo riches showered on me by benevolent dictators that I one day hope to have the time to play with, again. A couple of my corps handed out Carriers like they were candy to anyone who'd train them. If CCP's economist wants to show us numbers on industrial wealth extracted per industrialist (with some definition of what constitutes an industrialist) I'd be very interested in seeing those numbers. But if it proves me wrong I'm going to suffer some very serious cognitive dissonance, because it will basically be telling me that what I saw in null-sec didn't really happen. Sure, I'm open to seeing the math. But if it shows me I'm wrong it will be like telling a lumberjack that there are no such things as trees. I will have some serious cognitive dissonance, because it doesn't merely disagree with my beliefs, but with my actual experience. The only logical explanation would be that somehow my experiences weren't representative. While in fact, I currently hold the (admittedly unproveable) impression that there were/are other corps that have even greater and more concentrated moon-goo wealth than those I served in.
The only thing your example really shows is that nullsec has some really good basic resource extraction (moon goo), and that it is enough to subsidize some niche value adding industry (building and handing out carriers). It in no way demonstrates that nullsec has viable industry on its own.
|

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.29 22:25:00 -
[128] - Quote
Varius Xeral wrote:Liz Laser wrote:I'm rambling, but my point is, that in my opinion the way to weigh the balance is by the overall value of industrial goods extracted PER INDUSTRIALIST. Great, then you fully support a much greater industrial capacity for null as this will be the most efficient way of balancing the value extracted per "industrialist" by drastically increasing their number. I'm glad we agree. (I am, of course, mocking your ridiculous backpedaling, and am more than satisfied that your complete lack of knowledge and coherence has been demonstrated to anyone with a shred of sense)
What exactly do you mean by "industrial capacity" just so I can see if we're on the same page?
Are we talking slots, for instance?
Does null-sec want to trade half their moons with high-sec for half of high-secs slots?
Oh wait, null just wants what it wants.
That's fine, since I like null and I covet slots when I'm there just like anyone else does.
That's why I vote null-sec reps onto the CSM.
But I surely won't tell people it's because I think it's a balance issue. |

Tippia
Sunshine and Lollipops
13965
|
Posted - 2013.04.29 22:28:00 -
[129] - Quote
Altrue wrote:By the way, it seems that T2 BPO are also killing the invention market, isn't it ? Not really, no.
Liz Laser wrote:The only logical explanation would be that somehow my experiences weren't representative. No. Another logical explanation is that you're including factors that are not relevant. If you want to talk individual wealth creation, don't include wealth-creation that is not individual; if you want to talk about total industry, then let's talk total industry and actually look at what can and can't be done rather than focus on a just one thing.
The simple fact is the vast majority of industry happens in highsec, and the reason for this is that industry is heavily unbalanced GÇö everything is easier, cheaper, safer, more effortless, to say nothing of risk-free. You are trying to hide this massive and blatantly obvious imbalance behind misapplied (and non-existing) statistics.
Quote:Does null-sec want to trade half their moons with high-sec for half of high-secs slots? Why should they have to give up anything to get something that's still a fraction of what they should have to begin with? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Varius Xeral
Galactic Trade Syndicate
745
|
Posted - 2013.04.29 22:31:00 -
[130] - Quote
Liz Laser wrote:Does null-sec want to trade half their moons with high-sec for half of high-secs slots?
Wait...do you actually believe a majority of nullsec players who have never seen a cent from moongoo wouldnt take this in a heartbeat?
|

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.29 22:32:00 -
[131] - Quote
Shepard Wong Ogeko wrote:Liz Laser wrote:Tippia wrote:Liz Laser wrote:I just hope these changes make null more fun. But you'll never get me to say that industry was unbalanced in high-sec's favor.
The notion is simply laughable. So you're basically saying that you have decided to ignore facts and figures and that no amount of data or people (or even devs) telling you what's going on in the game will persuade you to abandon something you have made up, and which you will not make any effort to actually see if it's true? The question posed earlier is quite interesting and I'd like to hear you actually answer it: please describe the nature of this "industrial balance" as you understand it. Quote:I'm not going to play mathematician for you. It's not a matter of playing mathematician GÇö it's about checking your facts before you make any claims, and certainly before you dismiss the claims of those who have checked their facts and done the maths. The only conceivable reason for saying that an imbalance in highsec's favour is laughable is that you simply haven't bothered to look and are just going by baseless assumptions that you refuse to accept as anything but true. I've lived in null-sec. I've had the moon-goo riches showered on me by benevolent dictators that I one day hope to have the time to play with, again. A couple of my corps handed out Carriers like they were candy to anyone who'd train them. If CCP's economist wants to show us numbers on industrial wealth extracted per industrialist (with some definition of what constitutes an industrialist) I'd be very interested in seeing those numbers. But if it proves me wrong I'm going to suffer some very serious cognitive dissonance, because it will basically be telling me that what I saw in null-sec didn't really happen. Sure, I'm open to seeing the math. But if it shows me I'm wrong it will be like telling a lumberjack that there are no such things as trees. I will have some serious cognitive dissonance, because it doesn't merely disagree with my beliefs, but with my actual experience. The only logical explanation would be that somehow my experiences weren't representative. While in fact, I currently hold the (admittedly unproveable) impression that there were/are other corps that have even greater and more concentrated moon-goo wealth than those I served in. The only thing your example really shows is that nullsec has some really good basic resource extraction (moon goo), and that it is enough to subsidize some niche value adding industry (building and handing out carriers). It in no way demonstrates that nullsec has viable industry on its own.
This was in regards to if there is BALANCE and who holds the cards in industrial imbalance. If someone were to argue that every area should be able to be self sufficient because that's more fun, then fine. If they argue that null should get more self sufficiency (or that null should get anything) to create industrial balance that's what seems funny, to me. |

Varius Xeral
Galactic Trade Syndicate
745
|
Posted - 2013.04.29 22:33:00 -
[132] - Quote
Really though, you were a null player and all. It's so obvious from your complete lack of a clue. |

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.29 22:34:00 -
[133] - Quote
Varius Xeral wrote:Liz Laser wrote:Does null-sec want to trade half their moons with high-sec for half of high-secs slots? Wait...do you actually believe a majority of nullsec players who have never seen a cent from moongoo wouldnt take this in a heartbeat?
sort of, but moreso that it comes closer to representing "balance" |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
455
|
Posted - 2013.04.29 22:37:00 -
[134] - Quote
Liz Laser wrote: This was in regards to if there is BALANCE and who holds the cards in industrial imbalance. If someone were to argue that every area should be able to be self sufficient because that's more fun, then fine. If they argue that null should get more self sufficiency (or that null should get anything) to create industrial balance that's what seems funny, to me.
Why is that funny? Especially when your own experience shows you that the only big nullsec industry had to be subsidized by moon goo. Also keep in mind, most space isn't rolling in high value moons, so this moon goo subsidized industry only works for a few alliances holding a bunch of the best moons. |

Varius Xeral
Galactic Trade Syndicate
745
|
Posted - 2013.04.29 22:37:00 -
[135] - Quote
And carriers are built in lowsec stations, not nullsec. |

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.29 22:38:00 -
[136] - Quote
Varius Xeral wrote:Really though, you were a null player and all. It's so obvious from your complete lack of a clue.
posting from my main, employment history is out there, killboard is out there.
I'm a casual player in high or null, but yes,
I was there man... I was THERE. |

Tippia
Sunshine and Lollipops
13965
|
Posted - 2013.04.29 22:45:00 -
[137] - Quote
By the way, is this a good time to point out that putting in 250k man-hours a month mining ice (in highsec) produces more wealth than all tech moons in the game? Or that keeping those tech moons running requires roughly 250k man-hours a month worth of work? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.29 22:45:00 -
[138] - Quote
Tippia wrote:Altrue wrote:By the way, it seems that T2 BPO are also killing the invention market, isn't it ? Not really, no. Liz Laser wrote:The only logical explanation would be that somehow my experiences weren't representative. No. Another logical explanation is that you're including factors that are not relevant. If you want to talk individual wealth creation, don't include wealth-creation that is not individual; if you want to talk about total industry, then let's talk total industry and actually look at what can and can't be done rather than focus on a just one thing. The simple fact is the vast majority of industry happens in highsec, and the reason for this is that industry is heavily unbalanced GÇö everything is easier, cheaper, safer, more effortless, to say nothing of risk-free. You are trying to hide this massive and blatantly obvious imbalance behind misapplied (and non-existing) statistics. Quote:Does null-sec want to trade half their moons with high-sec for half of high-secs slots? Why should they have to give up anything to get something that's still a fraction of what they should have to begin with?
They DON'T. That's why I voted for null-seccers for CSM.
I want more slots in null-sec because I want them. I'm just not going to tell you it is a balance issue.
I'd rather be the political winner openly enjoying victory, than a fatman commisserating with you (between mouthfuls) about famine. |

Captain Tardbar
NEWB ALERT
347
|
Posted - 2013.04.29 22:46:00 -
[139] - Quote
Shepard Wong Ogeko wrote:Also keep in mind, most space isn't rolling in high value moons, so this moon goo subsidized industry only works for a few alliances holding a bunch of the best moons.
I don't know. I hear that CCP Soundwave hates passive income.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.29 22:48:00 -
[140] - Quote
[quote=Tippia]By the way, is this a good time to point out that putting in 250k man-hours a month mining ice (in highsec) produces more wealth than all tech moons in the game? Or that keeping those tech moons running requires roughly 250k man-hours a month worth of work?[/quote]
The part I bolded is rather fascinating. Where does it come from? |

Tippia
Sunshine and Lollipops
13965
|
Posted - 2013.04.29 22:50:00 -
[141] - Quote
Liz Laser wrote:I want more slots in null-sec because I want them. I'm just not going to tell you it is a balance issue. That's silly. Why are you ignoring a fact that provides an excellent reason why it should happen?
What's wrong with calling a balance issue a balance issue GÇö especially when it's such a well-known and obvious one GÇö and then ask that it be balanced properly? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.29 22:53:00 -
[142] - Quote
Tippia wrote:Liz Laser wrote:I want more slots in null-sec because I want them. I'm just not going to tell you it is a balance issue. That's silly. Why are you ignoring a fact that provides an excellent reason why it should happen? What's wrong with calling a balance issue a balance issue GÇö especially when it's such a well-known and obvious one GÇö and then ask that it be balanced properly?
I see it as something I'd like. Just like I'd like more research slots when I'm in high-sec.
I can't make the argument either is a balance issue. Maybe you can. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4820
|
Posted - 2013.04.29 22:56:00 -
[143] - Quote
He has. So have several other people. Many, many times. |

Captain Tardbar
NEWB ALERT
347
|
Posted - 2013.04.29 22:58:00 -
[144] - Quote
Liz Laser wrote:Tippia wrote:By the way, is this a good time to point out that putting in 250k man-hours a month mining ice (in highsec) produces more wealth than all tech moons in the game? [b]Or that keeping those tech moons running requires roughly 250k man-hours a month worth of work? The part I bolded is rather fascinating. Where does it come from?
Should it matter? Either the tech moons are profitable or not. If they aren't then somone should fire the alliance's accountant.
I mean think of it like this.... If a POS operation takes 100 million to operate for every 110 million it makes which leaves you 10 million profit. Sure that is only 10% profit, but if it's technically throwing away money if you don't perform the POS operations. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Bolow Santosi
GoonWaffe Goonswarm Federation
66
|
Posted - 2013.04.29 23:00:00 -
[145] - Quote
Liz Laser wrote: Does null-sec want to trade half their moons with high-sec for half of high-secs slots?
Take a wild guess who would have control over those moons. Because it wouldn't be high sec industrialists. |

Tippia
Sunshine and Lollipops
13965
|
Posted - 2013.04.29 23:01:00 -
[146] - Quote
Liz Laser wrote:I can't make the argument either is a balance issue. Maybe you can. One sixth of the available space having two thirds of the production capacity, and providing it for free, without risk, without effort, and without competition. Yeah, it's pretty easy to make the argument that it's one of the biggest balance issues in the game.
Quote:The part I bolded is rather fascinating. Where does it come from? An old thread where some moron tried to claim that moongoo was unbeatable as an income source. It turned out that a single high-end moon provides 5bn a month and requires about 500 man-hours a month to do soGǪ incidentally, 500 man-hours of highsec ice mining provides about 5bn a month. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

James Amril-Kesh
4S Corporation RAZOR Alliance
4820
|
Posted - 2013.04.29 23:03:00 -
[147] - Quote
Bolow Santosi wrote:Liz Laser wrote: Does null-sec want to trade half their moons with high-sec for half of high-secs slots?
Take a wild guess who would have control over those moons. Because it wouldn't be high sec industrialists. But I thought GSF couldn't get into highsec! Clearly we should buff CONCORD. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
455
|
Posted - 2013.04.29 23:08:00 -
[148] - Quote
Captain Tardbar wrote: Should it matter? Either the tech moons are profitable or not. If they aren't then somone should fire the alliance's accountant.
Again, tech moons are only held in large numbers by a handful of alliances in the north.
No one in the south or east is making isk hand over fist with tech moons. It is stupid to keep bringing up tech moons in a discussion about all of nullsec when only a minority of nullsec holds tech moons, and CCP is actively trying to break the abuse of tech moons any way. |

Nathalie LaPorte
Republic University Minmatar Republic
137
|
Posted - 2013.04.29 23:10:00 -
[149] - Quote
Captain Tardbar wrote:Liz Laser wrote:Tippia wrote:By the way, is this a good time to point out that putting in 250k man-hours a month mining ice (in highsec) produces more wealth than all tech moons in the game? [b]Or that keeping those tech moons running requires roughly 250k man-hours a month worth of work? The part I bolded is rather fascinating. Where does it come from? Should it matter? Either the tech moons are profitable or not. If they aren't then somone should fire the alliance's accountant. I mean think of it like this.... If a POS operation takes 100 million to operate for every 110 million it makes which leaves you 10 million profit. Sure that is only 10% profit, but if it's technically throwing away money if you don't perform the POS operations.
Should it matter if it should matter? Either the statement is true, or it is not. If it is true, then null alliances should (have) shut their tech moons down (years ago) .
I don't see how it could be true. 500 is, iirc, the max number of tech moons out there. 250k man hours for 500 tech moons = 500 hours per month per moon. So that statement would imply that fueling and stocking tech moons takes 17 hours a day, for each moon. That doesn't sound likely. |

Captain Tardbar
NEWB ALERT
347
|
Posted - 2013.04.29 23:11:00 -
[150] - Quote
Tippia wrote:An old thread where some moron tried to claim that moongoo was unbeatable as an income source. It turned out that a single high-end moon provides 5bn a month and requires about 500 man-hours a month to do soGǪ incidentally, 500 man-hours of highsec ice mining provides about 5bn a month.
Hrm... I'm not a moon goo baron so I don't know the process it takes, but where exactly are the 500 man hours come from? I know the POS interface is horrid, but are we talking about that or the logistics it takes to get ice to fuel the moon goo harvesters?
I mean if I didn't know any better, it would seem the easiest route would to mine ice and sell it directly and no make moon go at all.
Surely someone has realized this? Why still make moon produts?
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

baltec1
Bat Country
6156
|
Posted - 2013.04.29 23:13:00 -
[151] - Quote
Nathalie LaPorte wrote:
Should it matter if it should matter? Either the statement is true, or it is not. If it is true, then null alliances should (have) shut their tech moons down (years ago) .
I don't see how it could be true. 500 is, iirc, the max number of tech moons out there. 250k man hours for 500 tech moons = 500 hours per month per moon. So that statement would imply that fueling and stocking tech moons takes 17 hours a day, for each moon. That doesn't sound likely.
They require 24/7 security in the form of fleets of hundreds of ships. |

EI Digin
Sniggerdly Pandemic Legion
618
|
Posted - 2013.04.29 23:16:00 -
[152] - Quote
Captain Tardbar wrote:Surely someone has realized this? Why still make moon produts? Some people think holding moons is more fun than ice mining every day. |

Varius Xeral
Galactic Trade Syndicate
745
|
Posted - 2013.04.29 23:17:00 -
[153] - Quote
inb4 blue donut |

Nathalie LaPorte
Republic University Minmatar Republic
137
|
Posted - 2013.04.29 23:20:00 -
[154] - Quote
baltec1 wrote:Nathalie LaPorte wrote:
Should it matter if it should matter? Either the statement is true, or it is not. If it is true, then null alliances should (have) shut their tech moons down (years ago) .
I don't see how it could be true. 500 is, iirc, the max number of tech moons out there. 250k man hours for 500 tech moons = 500 hours per month per moon. So that statement would imply that fueling and stocking tech moons takes 17 hours a day, for each moon. That doesn't sound likely.
They require 24/7 security in the form of fleets of hundreds of ships.
Defending your space requires fleets of hundreds of ships, of course. Are you saying that you only defend your space because of the tech moons? If you would defend your space whether or not tech moons exist or not, then when you look at the opportunity cost of not running tech moons, you're not freeing up 250k man-hours per month after all. ('you' in this case meaning 'all tech moon holders', which means of course that perhaps GSF gives one answer and PL gives another, but the general drift is clear enough I think)
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
455
|
Posted - 2013.04.29 23:20:00 -
[155] - Quote
baltec1 wrote:Nathalie LaPorte wrote:
Should it matter if it should matter? Either the statement is true, or it is not. If it is true, then null alliances should (have) shut their tech moons down (years ago) .
I don't see how it could be true. 500 is, iirc, the max number of tech moons out there. 250k man hours for 500 tech moons = 500 hours per month per moon. So that statement would imply that fueling and stocking tech moons takes 17 hours a day, for each moon. That doesn't sound likely.
They require 24/7 security in the form of fleets of hundreds of ships.
Yah, calling up a 200 player fleet to go deal with timers for a few hours each month is pretty standard as far as nullsec warfare goes.
Even something like OTEC only applies to OTEC members not taking each other moons. It has no real effect on upstarts sniping at OTEC or other moons. This stuff happen all the time. The Asakai incident was over a moon mining POS.
So aside from the basic POS maintainance that goes on, we do deploy (and reimburse) fleets that deal with moon taking and defending fairly often. |

Captain Tardbar
NEWB ALERT
347
|
Posted - 2013.04.29 23:20:00 -
[156] - Quote
baltec1 wrote:They require 24/7 security in the form of fleets of hundreds of ships.
So you mean people sit there 24/7 in local waiting for something to happen?
Surely these ships wouldn't be doing other things like roams and ratting in the meantime?
Otherwise, it sounds to me like moon goo is a foolish endevor and you might as well be ice mining?
I mean if it makes the same amount of money, why aren't you on your alts in hi-sec blasting away ice roids?
Surely that would just as exciting as sitting in a hundred man fleet watching local for hours on end. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

EI Digin
Sniggerdly Pandemic Legion
618
|
Posted - 2013.04.29 23:22:00 -
[157] - Quote
Screw having fun in a video game, we need to maximize universal GDP no matter what! |

Tippia
Sunshine and Lollipops
13966
|
Posted - 2013.04.29 23:23:00 -
[158] - Quote
Captain Tardbar wrote:So you mean people sit there 24/7 in local waiting for something to happen? No, he means that for every moon, there's a pretty big chance that you'll have to rustle up, say, 500 pilots for an hour or so to kick out some nuisance who tried to be funny once a month. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Captain Tardbar
NEWB ALERT
347
|
Posted - 2013.04.29 23:23:00 -
[159] - Quote
Shepard Wong Ogeko wrote: Yah, calling up a 200 player fleet to go deal with timers for a few hours each month is pretty standard as far as nullsec warfare goes.
Even something like OTEC only applies to OTEC members not taking each other moons. It has no real effect on upstarts sniping at OTEC or other moons. This stuff happen all the time. The Asakai incident was over a moon mining POS.
So aside from the basic POS maintainance that goes on, we do deploy (and reimburse) fleets that deal with moon taking and defending fairly often.
I'm confused. If moon goo is worthless why lose billions worth of ships just to defend them.
I have never seen an ice miner war on the same proportion.
Although that would be interesting to see. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Varius Xeral
Galactic Trade Syndicate
745
|
Posted - 2013.04.29 23:24:00 -
[160] - Quote
The gameplay that goes into fielding and wielding the power necessary to take and defend moons is considered fun by some people. Weird, I know. |

Varius Xeral
Galactic Trade Syndicate
745
|
Posted - 2013.04.29 23:26:00 -
[161] - Quote
Captain Tardbar wrote:Shepard Wong Ogeko wrote: Yah, calling up a 200 player fleet to go deal with timers for a few hours each month is pretty standard as far as nullsec warfare goes.
Even something like OTEC only applies to OTEC members not taking each other moons. It has no real effect on upstarts sniping at OTEC or other moons. This stuff happen all the time. The Asakai incident was over a moon mining POS.
So aside from the basic POS maintainance that goes on, we do deploy (and reimburse) fleets that deal with moon taking and defending fairly often.
I'm confused. If moon goo is worthless why lose billions worth of ships just to defend them.
The post you quoted says nothing of the sort. Like literally not even something remotely perceivable as such.
|

Tippia
Sunshine and Lollipops
13966
|
Posted - 2013.04.29 23:28:00 -
[162] - Quote
Captain Tardbar wrote:I'm confused. If moon goo is worthless why lose billions worth of ships just to defend them. Your confusion stems from your thinking that, for some reason, moon goo is worthless.
Quote:I have never seen an ice miner war on the same proportion. Maybe because it's too vague and dispersed a target to go after, and because you can't target (much less eliminate) it in its entirety even if you wanted to due to the various mechanical protections offered. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

baltec1
Bat Country
6156
|
Posted - 2013.04.29 23:31:00 -
[163] - Quote
Tippia wrote:Quote:I have never seen an ice miner war on the same proportion. Maybe because it's too vague and dispersed a target to go after, and because you can't target it in its entirety even if you wanted to.
We gave it a good try I think and caused a few hundred billion in damage but it is an impossible to fully control asset. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
455
|
Posted - 2013.04.29 23:33:00 -
[164] - Quote
Captain Tardbar wrote:Shepard Wong Ogeko wrote: Yah, calling up a 200 player fleet to go deal with timers for a few hours each month is pretty standard as far as nullsec warfare goes.
Even something like OTEC only applies to OTEC members not taking each other moons. It has no real effect on upstarts sniping at OTEC or other moons. This stuff happen all the time. The Asakai incident was over a moon mining POS.
So aside from the basic POS maintainance that goes on, we do deploy (and reimburse) fleets that deal with moon taking and defending fairly often.
I'm confused. If moon goo is worthless why lose billions worth of ships just to defend them. I have never seen an ice miner war on the same proportion. Although that would be interesting to see.
Like others pointed out, moon goo isn't worthless.
Some moons are worth more than other though. Some are worth sending out huge fleets to take or defend.
And you don't see this with ice because ice belts in their current form are effectively limitless and the vast majority of the harvesting is done in highsec where warring over it is complicated. But is does happen (see; Gallente Ice Interdiction) |

EI Digin
Sniggerdly Pandemic Legion
618
|
Posted - 2013.04.29 23:33:00 -
[165] - Quote
If you had 100 players, and it took 2 hours to do an op to take a tech moon, and it takes 2 ops to take a tech moon (400 man hours), if each one of those players could earn 40m isk an hour the total amount of isk those players generate solo is 16 billion ISK.
Buff Tech |

Captain Tardbar
NEWB ALERT
347
|
Posted - 2013.04.29 23:34:00 -
[166] - Quote
Varius Xeral wrote:Captain Tardbar wrote:Shepard Wong Ogeko wrote: Yah, calling up a 200 player fleet to go deal with timers for a few hours each month is pretty standard as far as nullsec warfare goes.
Even something like OTEC only applies to OTEC members not taking each other moons. It has no real effect on upstarts sniping at OTEC or other moons. This stuff happen all the time. The Asakai incident was over a moon mining POS.
So aside from the basic POS maintainance that goes on, we do deploy (and reimburse) fleets that deal with moon taking and defending fairly often.
I'm confused. If moon goo is worthless why lose billions worth of ships just to defend them. The post you quoted says nothing of the sort. Like literally not even something remotely perceivable as such.
I'm talking to you as a collective front as some of you have stated that moon goo makes just as much as ice mining per hour. He didn't say it directly but persons on the same side of the argument did say that.
I'm trying to pry out of you that you must have some alterior reason to hold moons as you seem to put forth a lot of effort in keeping them for as little as money you seem to be making.
I mean if moons weren't valuable then why the effort? I'm pretty sure CCP isn't forcing you to run them.
If you are doing it because it makes you feel good, then isn't that someone of value to that ice miner's don't get.
I can't remember the last time I put together a 500 man fleet to go ice mining. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Falin Whalen
GoonWaffe Goonswarm Federation
337
|
Posted - 2013.04.29 23:34:00 -
[167] - Quote
Captain Tardbar wrote:I'm confused. If moon goo is worthless why lose billions worth of ships just to defend them.
I have never seen an ice miner war on the same proportion.
Although that would be interesting to see. Because it is a lot more fun watching stuff blow up than watching Ice harvesters cycle. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

baltec1
Bat Country
6156
|
Posted - 2013.04.29 23:38:00 -
[168] - Quote
Captain Tardbar wrote:
I can't remember the last time I put together a 500 man fleet to go ice mining.
Thus the reason why we want that moon. |

Tippia
Sunshine and Lollipops
13967
|
Posted - 2013.04.29 23:38:00 -
[169] - Quote
Captain Tardbar wrote:I'm talking to you as a collective front as some of you have stated that moon goo makes just as much as ice mining per hour. GǪand at no point did anyone say that moongoo was worthless. It was just something you made up.
Quote:I mean if moons weren't valuable then why the effort? No-one said they weren't valuable either GÇö again, you made it up. You should probably take this opportunity to look up the concept of a strawman argument and check out why it's not a very good thing to try to use. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Captain Tardbar
NEWB ALERT
347
|
Posted - 2013.04.29 23:40:00 -
[170] - Quote
Shepard Wong Ogeko wrote: Like others pointed out, moon goo isn't worthless.
Some moons are worth more than other though. Some are worth sending out huge fleets to take or defend.
And you don't see this with ice because ice belts in their current form are effectively limitless and the vast majority of the harvesting is done in highsec where warring over it is complicated. But is does happen (see; Gallente Ice Interdiction)
So what I am getting from this is that moon goo is valuable and makes null a much richer place than it would without it. At least richer enough to spend hundreds of man hours and billions worth of ships?
And if that is true, then isn't it true that moon goo is a comparative advantage for null sec compared to hi-sec. (Even if its just something you'd rather be doing with your time).
Otherwise, you would be ice mining for your profits, no?
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
347
|
Posted - 2013.04.29 23:42:00 -
[171] - Quote
Tippia wrote:Captain Tardbar wrote:I'm talking to you as a collective front as some of you have stated that moon goo makes just as much as ice mining per hour. GǪand at no point did anyone say that moongoo was worthless. It was just something you made up. Quote:I mean if moons weren't valuable then why the effort? No-one said they weren't valuable either GÇö again, you made it up. You should probably take this opportunity to look up the concept of a strawman argument and check out why it's not a very good thing to try to use.
You specifically said ice mining was just as profitable as moon harvesting. I did not specifically say it was worthless. I just said it seems that you are saying that you do not think it more valuble than 500 man hours of ice harvesting. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Varius Xeral
Galactic Trade Syndicate
745
|
Posted - 2013.04.29 23:44:00 -
[172] - Quote
"Comparative advantage" is improperly applied. Furthermore, the relative "economic profit" (look it up) of ice mining versus moonmining isn't in question. Nobody is complaining that moons should have more value to account for the hours spent. |

Tippia
Sunshine and Lollipops
13967
|
Posted - 2013.04.29 23:47:00 -
[173] - Quote
Captain Tardbar wrote:You specifically said ice mining was just as profitable as moon harvesting. Yes? That does not make moon harvesting worthless or moons not valuable.
Quote:I did not specifically say it was worthless. You just specifically asked why people mined moon goo, seeing as how it was worthless GÇö a claim that no-one did but you. So yes, yes you did.
Quote:So what I am getting from this is that moon goo is valuable and makes null a much richer place than it would without it. At least richer enough to spend hundreds of man hours and billions worth of ships? Then you're not getting it. The message is that spending time on getting-ákeeping moon goo is as much worth as spending time getting ice. As such, its an injection of wealth that is trivially matched in highsec, so that highsec entities could also be rich enough to spend billions on ships.
So the notion that moon goo somehow skews wealth production towards null rather overlooks what's required to actually produce that wealth, and that it's entirely comparable to what you'd see from even a hideously wasteful use of highsec time. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Captain Tardbar
NEWB ALERT
347
|
Posted - 2013.04.29 23:48:00 -
[174] - Quote
Varius Xeral wrote:"Comparative advantage" is improperly applied. Furthermore, the relative "economic profit" (look it up) of ice mining versus moonmining isn't in question. Nobody is complaining that moons should have more value to account for the hours spent.
I'm sorry. It is just that what people get from these threads is that people in Null claim moon mining isn't as valuable as other people make it out to be. If you are saying they are valuable and worth the effort, then I'll accept that answer. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.29 23:50:00 -
[175] - Quote
Bolow Santosi wrote:Liz Laser wrote: Does null-sec want to trade half their moons with high-sec for half of high-secs slots?
Take a wild guess who would have control over those moons. Because it wouldn't be high sec industrialists.
LOL. Yeah, I didn't think that one out all the way.
Still, even THAT would be more "balance" than just null getting more null-sec slots.
It might also be a bit more INTERESTING.  |

James Amril-Kesh
4S Corporation RAZOR Alliance
4821
|
Posted - 2013.04.29 23:50:00 -
[176] - Quote
Talk about false dichotomies... |

Varius Xeral
Galactic Trade Syndicate
745
|
Posted - 2013.04.29 23:50:00 -
[177] - Quote
Captain Tardbar wrote:I'm sorry. It is just that what people get from these threads is that people in Null claim moon mining isn't as valuable as other people make it out to be. If you are saying they are valuable and worth the effort, then I'll accept that answer.
Go find quotes of the actual arguments you would like to counter instead of just making them up, and you will find yourself experiencing much less confusion.
|

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.29 23:52:00 -
[178] - Quote
James Amril-Kesh wrote:Bolow Santosi wrote:Liz Laser wrote: Does null-sec want to trade half their moons with high-sec for half of high-secs slots?
Take a wild guess who would have control over those moons. Because it wouldn't be high sec industrialists. But I thought GSF couldn't get into highsec! Clearly we should buff CONCORD.
Can you say wardec? |

Nathalie LaPorte
Republic University Minmatar Republic
137
|
Posted - 2013.04.29 23:53:00 -
[179] - Quote
Varius Xeral wrote:"Comparative advantage" is improperly applied. Furthermore, the relative "economic profit" (look it up) of ice mining versus moonmining isn't in question. Nobody is complaining that moons should have more value to account for the hours spent.
Well, people actually are claiming exactly that, in this very thread, but they're probably being facetious; but I don't think the Captain is catching that possibility.
The fundamental point at issue is that normally people make ISK PVE'ing, and lose it PVP'ing, with obvious exceptions in the latter case for those who are skilled enough and pick fights with care. Tech moons exist as a PVE prize given to the winners of PVP contests, and thus can easily bring up comparisons between PVE and PVP which don't seem to jibe mathematically. Tardbar isn't picking this up, but a 10-way beatdown on him for not understanding this is eventually just going to get this thread locked--which quite possibly is why you all are engaging in it? I couldn't say. |

baltec1
Bat Country
6156
|
Posted - 2013.04.29 23:54:00 -
[180] - Quote
Liz Laser wrote:LOL. Yeah, I didn't think that one out all the way. Still, even THAT would be more "balance" than just null getting more null-sec slots. It might also be a bit more INTERESTING. 
We have ways to make high sec POS totally invulnerable that are within the rules. It would be horrid.
Also, just wondering what is balanced about null sec being unable to meet its ammo demands in peacetime due to having fewer slots than a single high sec system? |

Tippia
Sunshine and Lollipops
13967
|
Posted - 2013.04.29 23:55:00 -
[181] - Quote
Captain Tardbar wrote:I'm sorry. It is just that what people get from these threads is that people in Null claim moon mining isn't as valuable as other people make it out to be. If you are saying they are valuable and worth the effort, then I'll accept that answer. It sounds like you're gearing up to assume that the two are mutually exclusive.
People are saying both at once because both are true, so what you should be doing is accepting both answers rather than just one of them. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Captain Tardbar
NEWB ALERT
347
|
Posted - 2013.04.29 23:57:00 -
[182] - Quote
Tippia wrote:Captain Tardbar wrote:You specifically said ice mining was just as profitable as moon harvesting. Yes? That does not make moon harvesting worthless or moons not valuable. Quote:I did not specifically say it was worthless. You just specifically asked why people mined moon goo, seeing as how it was worthless GÇö a claim that no-one did but you. So yes, yes you did.
Maybe my grasp of diatribe is failing me, but last I checked asking a question was not making a statment. You can make a loaded question, but if I was asking a question I was not telling you "X fact was true", I was asking you "If X fact was true, then why does Y happen?"
I see that I forgot to type a ? but I'm pretty sure the sentence started with an "if" and contained a "why".
I was just asking if you think it worthless as much as ice mining is (relative worthless), then why do people fight over it.
I was simply trying to get you to say "Yes it valuable and worth fighting for." so perhaps it was loaded.
Hopefully I have not made you mad in the process.
Anyways... Given that everyone is saying that "Yes, it is valuable" then doesn't that mean its something null-sec has that hi-sec doesn't have. Unless you would rather be ice mining.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
347
|
Posted - 2013.04.29 23:59:00 -
[183] - Quote
Tippia wrote:Captain Tardbar wrote:I'm sorry. It is just that what people get from these threads is that people in Null claim moon mining isn't as valuable as other people make it out to be. If you are saying they are valuable and worth the effort, then I'll accept that answer. It sounds like you're gearing up to assume that the two are mutually exclusive. People are saying both at once because both are true, so what you should be doing is accepting both answers rather than just one of them.
What do you mean? That both are valuable and not worth the effort? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Falin Whalen
GoonWaffe Goonswarm Federation
337
|
Posted - 2013.04.29 23:59:00 -
[184] - Quote
Captain Tardbar wrote:I'm sorry. It is just that what people get from these threads is that people in Null claim moon mining isn't as valuable as other people make it out to be. If you are saying they are valuable and worth the effort, then I'll accept that answer. They are valuable and worth the effort, in so much as we would rather have a fight every once in a while to defend/take a moon than bore ourselves to death watching ice harvesters cycle.
Some people find the opposit appealing, and would happily mine ice rather than go and defend/blow up something.
Both are equaly valuable to their respective parties. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

Varius Xeral
Galactic Trade Syndicate
746
|
Posted - 2013.04.30 00:00:00 -
[185] - Quote
Yes, nullsec has moonmining and hisec does not.
I'm glad that we have established this fact. |

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.30 00:01:00 -
[186] - Quote
baltec1 wrote:Captain Tardbar wrote:
I can't remember the last time I put together a 500 man fleet to go ice mining.
Thus the reason why we want that moon.
Seriously, it's good enough for me.
I like shooting structures rather than roaming and not finding a fight.
Shooting structures (especially at a tech moon) highly increases the likelihood of getting a fight.
I don't even care WHY the structure is *deemed* important. It can be voodoo. It can have all the intrinsic worth of a dollar bill (and being just pixels it arguably does). But if it gets two or more opposing fleets in the same space, hurrah!
|

Tippia
Sunshine and Lollipops
13967
|
Posted - 2013.04.30 00:01:00 -
[187] - Quote
Captain Tardbar wrote:Maybe my grasp of diatribe is failing me, but last I checked asking a question was not making a statment. By asking a question about something that is not the case, you're effective claiming that it is. The hypothesis is yours and no-one else's.
Quote:I was just asking if you think it worthless as much as ice mining is (relative worthless), then why do people fight over it. In other words, you were making stuff up GÇö specifically that anyone had said (or thought) that it was worthless. No-one ever said it was, only you.
Quote:"Yes, it is valuable" then doesn't that mean its something null-sec has that hi-sec doesn't have. Seeing as how highsec has something just as valuable, no, it doesn't mean that. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.30 00:02:00 -
[188] - Quote
Varius Xeral wrote:The gameplay that goes into fielding and wielding the power necessary to take and defend moons is considered fun by some people. Weird, I know.
+1
I'd fight over monocles if that's what got opposing fleets into the same system. |

Captain Tardbar
NEWB ALERT
347
|
Posted - 2013.04.30 00:06:00 -
[189] - Quote
Varius Xeral wrote:Yes, nullsec has moonmining and hisec does not.
I'm glad that we have established this fact.
At this point, I want to say that I am thankful that I got everyone to speak their mind on the subject and to increase the thread count.
I actually had an overlying point to make, but in the process of getting everyone to communicate, I forgot what it was.
I want to thank everyone for answering the questions concisely and truthfully. It is interesting to scalp away all the little details about certain operations.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
13967
|
Posted - 2013.04.30 00:08:00 -
[190] - Quote
Captain Tardbar wrote:At this point, I want to say that I am thankful that I got everyone to speak their mind on the subject and to increase the thread count. May I suggest using the search function next time, because you got exactly nothing new out of your trolling.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.30 00:17:00 -
[191] - Quote
baltec1 wrote:Liz Laser wrote:LOL. Yeah, I didn't think that one out all the way. Still, even THAT would be more "balance" than just null getting more null-sec slots. It might also be a bit more INTERESTING.  We have ways to make high sec POS totally invulnerable that are within the rules. It would be horrid. Also, just wondering what is balanced about null sec being unable to meet its ammo demands in peacetime due to having fewer slots than a single high sec system?
Yet null DOES meet those ammo demands. I'll posit for the moment that it manages to because it spends some of it's surplus riches.
Soon it will be able to do so because we spent our political capital.
Wanting stuff so that you experience less inconvenience doesn't always mean you are on the losing side of an unbalanced system.
And one of the beauties of Eve is that Eve manages to make nearly everyone covet.
Among my crowd of friends someone occassionally mentions wanting things and my friends and I have a standard reply: "It's good to want".
My friends obviously play MMOs. :-)
|

Bolow Santosi
GoonWaffe Goonswarm Federation
68
|
Posted - 2013.04.30 00:20:00 -
[192] - Quote
Liz Laser wrote: Can you say wardec?
This would be an issue if the moons were in docking range of a station. They're not so that rules out 99.999% of the high sec population who would want to contest it. |

Tippia
Sunshine and Lollipops
13967
|
Posted - 2013.04.30 00:21:00 -
[193] - Quote
Liz Laser wrote:Yet null DOES meet those ammo demands. GǪby importing from highsec, which is a much better place for industry.
Quote:I'll posit for the moment that it manages to because it spends some of it's surplus riches. GǪjust like how people manages it in highsec. So that's a pretty meaningless assumption to make. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.30 00:21:00 -
[194] - Quote
Falin Whalen wrote:Captain Tardbar wrote:I'm sorry. It is just that what people get from these threads is that people in Null claim moon mining isn't as valuable as other people make it out to be. If you are saying they are valuable and worth the effort, then I'll accept that answer. They are valuable and worth the effort, in so much as we would rather have a fight every once in a while to defend/take a moon than bore ourselves to death watching ice harvesters cycle. Some people find the opposit appealing, and would happily mine ice rather than go and defend/blow up something. Both are equaly valuable to their respective parties.
+1
And some of us prefer one or the other based on our mood and whether there's anything good on TV. |

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.30 00:24:00 -
[195] - Quote
Bolow Santosi wrote:Liz Laser wrote: Can you say wardec?
This would be an issue if the moons were in docking range of a station. They're not so that rules out 99.999% of the high sec population who would want to contest it.
Ok, that one actually got me to laugh out loud.
It's funny because it's true. |

Captain Tardbar
NEWB ALERT
347
|
Posted - 2013.04.30 00:33:00 -
[196] - Quote
Tippia wrote:Captain Tardbar wrote:At this point, I want to say that I am thankful that I got everyone to speak their mind on the subject and to increase the thread count. May I suggest using the search function next time, because you got exactly nothing new out of your trolling. 
I beg to differ. I'm not playing a single player game where all the answers are simply given to me by a computer program. I come for the player interaction and this thread delivered in spades. Thank you again. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Andski
GoonWaffe Goonswarm Federation
7725
|
Posted - 2013.04.30 00:33:00 -
[197] - Quote
is captain tardbar actually asking why hiseccers can't mine moons in the safety of hisec
lol mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

baltec1
Bat Country
6157
|
Posted - 2013.04.30 00:33:00 -
[198] - Quote
Liz Laser wrote:
Yet null DOES meet those ammo demands. I'll posit for the moment that it manages to because it spends some of it's surplus riches.
By importing it all.
Quote:Wanting stuff so that you experience less inconvenience doesn't always mean you are on the losing side of an unbalanced system.
We literally cannot build and maintain a single fleet of battleships with our entire outpost infrastructure. |

Tippia
Sunshine and Lollipops
13967
|
Posted - 2013.04.30 00:43:00 -
[199] - Quote
Captain Tardbar wrote:I'm not playing a single player game where all the answers are simply given to me by a computer program. Half-correct. You're not actually playing a game at all, but all the answers are indeed simply given to you by a computer program if you let it run.
Oh, and I missed that gem:Liz Laser wrote:Wanting stuff so that you experience less inconvenience doesn't always mean you are on the losing side of an unbalanced system. GǪexcept that in this case, we're talking about people being at the losing side of an unbalanced system, which is why they want stuff so as to not suffer the inconvenience any more. You've got cause and effect mixed up. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
230
|
Posted - 2013.04.30 01:06:00 -
[200] - Quote
Liz Laser wrote:Andski wrote:can you tell me how we managed to reduce the number of slots in all of nullsec to a miniscule fraction of hisec's capacity through sandbox magic
because well you can't sandbox your way around hard mechanics limitations Like I said in my OP, I have no deep conviction that my OP is right. Yours is a good point. I imagine the NRDS crowd coveted more slots, too. Heck, I'm sure high-sec covets more research slots. Coveting is an essential part of Eve.
Provibloc (NRDS) and everyone else in nullsec (NBSI) have the exact same issues when it comes to industry, there is simply not enough infrastructure to do it at any decent scale, and you still have to import your low ends under the current mechanics.
The new system will finally make it profitable to actually build things in nullsec. With the current system it is better to build in highsec whenever possible and ship it to null for use. |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
230
|
Posted - 2013.04.30 01:19:00 -
[201] - Quote
Liz Laser wrote: Yet null DOES meet those ammo demands. I'll posit for the moment that it manages to because it spends some of it's surplus riches.
Soon it will be able to do so because we spent our political capital.
Wanting stuff so that you experience less inconvenience doesn't always mean you are on the losing side of an unbalanced system.
And one of the beauties of Eve is that Eve manages to make nearly everyone covet.
Among my crowd of friends someone occassionally mentions wanting things and my friends and I have a standard reply: "It's good to want".
My friends obviously play MMOs. :-)
We only meet our logistical demands (everything from POS fuel, to ships to ammo) because we import virtually ALL of it from highsec.
One highsec system has more manufacturing slots available than several entire nullsec regions, you would literally have to seed an entire region with nothing but amarr outposts stocked with insanely expensive and craptastic upgrades to even come close to having enough slots to keep up with demand (but now your alliance is too broke to even pay sov bills).
This is also the reason why nullsec alliances don't recruit industrialists, we simply don't have anywhere for them to build things.
With the changes coming don't be suprised if nullsec alliances start actively recruiting miners and experienced industrialists.
|

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.30 01:20:00 -
[202] - Quote
baltec1 wrote:Liz Laser wrote:
Yet null DOES meet those ammo demands. I'll posit for the moment that it manages to because it spends some of it's surplus riches.
By importing it all. Quote:Wanting stuff so that you experience less inconvenience doesn't always mean you are on the losing side of an unbalanced system.
We literally cannot build and maintain a single fleet of battleships with our entire outpost infrastructure.
Ok, I'm admitting ahead of time that the stuff in italics is mere supposition; I'm not a mind reader, nor do I want to force you to defend a position you don't hold. That being said, here's my reply:
And yet you have fleets.
If your argument is you'd like to do things more conveniently, cool.
If your argument is that high-sec doesn't deserve to profit off you, well they're largely footing the bill for our addiction.
If your argument for the resource shake-up is that null needs to be safer for industrialists, umm, well, when I'm feeling industrial I certainly wish I were safer too.
If your argument is that the resource shake-up will make for more good fights in Null, I say hurrah, and I'm glad I voted for null-sec CSMers.
But if your argument is that high-sec currently is on the winning side of an industrial imbalance, that's when I start chuckling.
Not everything I want is due to being on the weaker side of industrial imbalance.
I'll grant you that it *might* be from poor game mechanics, and thus might need correcting. But beware lest we get every convenience we aim for and find we have nothing left to strive for. |

MrDiao
SUNDERING Goonswarm Federation
17
|
Posted - 2013.04.30 01:31:00 -
[203] - Quote
If there is anything in-game can be reasonably called "broken", then CCP definitely has responsibility on it.
If you're saying the way that players make decision "breaks" something, then it's the fault of CCP that didn't design the game in the way that suits the current human psychology. |

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.30 01:42:00 -
[204] - Quote
MrDiao wrote:If there is anything in-game can be reasonably called "broken", then CCP definitely has responsibility on it.
If you're saying the way that players make decision "breaks" something, then it's the fault of CCP that didn't design the game in the way that suits the current human psychology.
For some reason the first thing that came to my mind is the scene in Animal House where Flounder (now CCP) is told:
You f'd up; You *trusted* us! |

Liz Laser
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.30 02:05:00 -
[205] - Quote
Anyway, i wanted to thank those who replied.
The 4 or so threads I participated in or started this weekend are beginning to put me behind on my deliverables in real life, so I'm unlikely to reply too many more times in the next few days. I haven't lost interest in the discussion, I've just mostly, temporarily, run out of time for it.
Love ya. |

Zhade Lezte
Merch Industrial Goonswarm Federation
101
|
Posted - 2013.04.30 02:16:00 -
[206] - Quote
Jesus Christ, this thread.
With the amount of flat-out ignoring or failing to understand the arguments of others and reasserting your own as if your arguments were never challenged or refuted, often (but well, not always) incorrect premises, combined with the fact that you stated in another of your threads that you wanted to establish a census to "scientifically" determine the effects of recent game changes, and finally with the significant number of entirely rhetorical (not logic-based) arguments you've made.... well. I'm genuinely unsure whether you're just a bit slow and lacking in how to actually apply the scientific method, or, well, a troll.
If you're a troll, masterfully done, 10/10.
Otherwise, have a good day, enjoy your new busy job and the winning eve that comes with it*. At at least you allowed this thread to end now that pretty much everything about the subject has been said**
*The only way to win eve is to not play, if you didn't know.
**well ok maybe not, other NPC alts will keep this thread running into the ground long after you're gone. |

EvilweaselSA
GoonWaffe Goonswarm Federation
617
|
Posted - 2013.04.30 02:18:00 -
[207] - Quote
Captain Tardbar wrote: I have never seen an ice miner war on the same proportion.
Although that would be interesting to see.
you missed the great gallente ice belt war |

Frying Doom
2428
|
Posted - 2013.04.30 02:23:00 -
[208] - Quote
Zhade Lezte wrote:Jesus Christ, this thread.
With the amount of flat-out ignoring or failing to understand the arguments of others and reasserting your own as if your arguments were never challenged or refuted, often (but well, not always) incorrect premises, You shouldn't say things like that about fellow Goonswarm members Any spelling and grammatical errors are because frankly, I don't care!! |

EvilweaselSA
GoonWaffe Goonswarm Federation
617
|
Posted - 2013.04.30 02:24:00 -
[209] - Quote
Liz Laser wrote: Ok, I'm admitting ahead of time that the stuff in italics is mere supposition; I'm not a mind reader, nor do I want to force you to defend a position you don't hold. That being said, here's my reply:
And yet you have fleets..
the problem is not that we cannot get battleships; it's that just importing everything from empire is boring gameplay
we are not bemoaning that we cannot afford battleships because we cannot produce them locally. we are bemoaning that importing everything is boring compared to having vibrant local industry |

Liz Laser
Deep Core Mining Inc. Caldari State
48
|
Posted - 2013.04.30 02:27:00 -
[210] - Quote
Zhade Lezte wrote:Jesus Christ, this thread.
With the amount of flat-out ignoring or failing to understand the arguments of others and reasserting your own as if your arguments were never challenged or refuted, often (but well, not always) incorrect premises, combined with the fact that you stated in another of your threads that you wanted to establish a census to "scientifically" determine the effects of recent game changes, and finally with the great number entirely rhetorical (not logic-based) arguments you've made.... well. I'm genuinely unsure whether you're just a bit slow and lacking in how to actually apply the scientific method, or, well, a troll.
If you're a troll, masterfully done, 10/10.
Otherwise, have a good day, enjoy your new busy job and the winning eve that comes with it*
*(The only way to win eve is to not play, if you didn't know.)
I found the announced changes intriguing and wanted to discuss the things it caused me to think about. Apparently others found the topics interesting and wanted to participate, too.
While I don't post for LIKES, I had a career total of 6 likes before I started discussing the shake-up and have 46 today.
Maybe I was just boring as snot until Friday (ALWAYS A POSSIBILITY) but my posts in one weekend found 6 times more resonance with the community than I had found in the rest of my posting career.
Whether you agreed with me or not, others seemed to. Hopefully, they feel well served by the discussion and/or by their parts in the discussion.
If you don't like what you see on the television, change the channel. |

Liz Laser
Deep Core Mining Inc. Caldari State
48
|
Posted - 2013.04.30 02:30:00 -
[211] - Quote
EvilweaselSA wrote:Liz Laser wrote: Ok, I'm admitting ahead of time that the stuff in italics is mere supposition; I'm not a mind reader, nor do I want to force you to defend a position you don't hold. That being said, here's my reply:
And yet you have fleets..
the problem is not that we cannot get battleships; it's that just importing everything from empire is boring gameplay we are not bemoaning that we cannot afford battleships because we cannot produce them locally. we are bemoaning that importing everything is boring compared to having vibrant local industry
Fair enough. I'm glad I voted for null-sec CSMs, and I hope a side effect of vibrant local industry is more good fights.
|

Zhade Lezte
Merch Industrial Goonswarm Federation
101
|
Posted - 2013.04.30 02:37:00 -
[212] - Quote
I've found that plenty of people on the eve-o that will agree with someone just because they're on their "side" and not because the post is well-thought out or whatnot, whether that's highsec or nullsec. You just gotta be sufficiently provocative in either a pro-highsec or pro-nullsec stance and the likes will flow (or the honorable third path of being a witty goodposter, which only a few can manage). So eh, I personally wouldn't recommend taking likes received as an indication of whether you are right, and it's certainly not a way of determining whether you are right using logic or the scientific method like you claimed to want to do. If you choose to use it to as a heuristic anyways, well, I've said my piece on that.
I feel well-served by this discussion due to what other people said . I'm just a bit surprised/confused at the debating methods you seemed to embrace given your claims in the other thread we talked in earlier today 
And maybe I'm giving you too hard a rap; you did, as you say, learn a few things, it just seems like you also tend to ignore or fail to understand quite a few arguments. And I'm probably mixing you up with a couple of the other NPC alts since I didn't have time to carefully read everyone's post. vOv
Welp, such is the nature of the eve-o forums. |

Liz Laser
Deep Core Mining Inc. Caldari State
48
|
Posted - 2013.04.30 02:45:00 -
[213] - Quote
I never claimed to be a genius. read my bio.
But yes, having statistics available would seem to make for better discussions than not having statistics available.
(THat's why I found Tippia's 250K man hours stat so intriguing)
And while I may have been perceived as pro-(choose-a-side), at no point did I ever suggest in any of these discussions that we should get CCP to stop their resource shake-up. So any side that would back me just for my stance isn't going to get any tangible result from that backing.
Yet you may still be right about the likes, which means I really was boring as snot during the rest of my posting career.  |

Zhade Lezte
Merch Industrial Goonswarm Federation
101
|
Posted - 2013.04.30 02:52:00 -
[214] - Quote
I, too, am a badboringposter  |

Liz Laser
Deep Core Mining Inc. Caldari State
51
|
Posted - 2013.04.30 03:07:00 -
[215] - Quote
Zhade Lezte wrote:I, too, am a badboringposter 
Love ya, anyway.
and I love your corp.
If I was ever Dorothy leaving New Eden I'd have to say, and you, Goons, I'll miss YOU most of all.
When I came to this game I started in the shallow end of the pool. I always do PvP in games, but I never dive in immediately. As I learned what's what I realized I didn't want to even swim in the deep end of the pool if it meant being around something as loathsome as BoB. Even fighting BoB didn't sound like fun, and surely BEING BoB sounded repulsive.
I like our new and improved null-sec, and being BoB-free (or at least no longer BoB-centric at the time) was what finally got me to the deep end of the pool. So thanks, Goons. Even though you did kill my high-sec afk mackinaw, once , I still owe you a debt of gratitude. |

Liz Laser
Deep Core Mining Inc. Caldari State
51
|
Posted - 2013.04.30 03:48:00 -
[216] - Quote
Zhade Lezte wrote:
And maybe I'm giving you too hard a rap; you did, as you say, learn a few things, it just seems like you also tend to ignore or fail to understand quite a few arguments. And I'm probably mixing you up with a couple of the other NPC alts since I didn't have time to carefully read everyone's post. vOv
I think you have confused me with others, too. There was one that, although perhaps on my side of the argument, also seemed (even to me) to really be missing people's points.
I found some of those defending the resource shake-up made good points and even said so a few times.
The one point I just stubbornly clinged to, though, is that because moon-goo fixes all problems, null-sec doesn't get to claim an industry imbalance with high-sec as justification for their wants and desires, at least, not without me laughing.
If they think something will just be more fun, cool, say so. Some did, and I hope they are right. |

Malcanis
Vanishing Point. The Initiative.
9016
|
Posted - 2013.04.30 04:21:00 -
[217] - Quote
Theodoric Darkwind wrote:Liz Laser wrote: Yet null DOES meet those ammo demands. I'll posit for the moment that it manages to because it spends some of it's surplus riches.
Soon it will be able to do so because we spent our political capital.
Wanting stuff so that you experience less inconvenience doesn't always mean you are on the losing side of an unbalanced system.
And one of the beauties of Eve is that Eve manages to make nearly everyone covet.
Among my crowd of friends someone occassionally mentions wanting things and my friends and I have a standard reply: "It's good to want".
My friends obviously play MMOs. :-)
We only meet our logistical demands (everything from POS fuel, to ships to ammo) because we import virtually ALL of it from highsec. One highsec system has more manufacturing slots available than several entire nullsec regions, you would literally have to seed an entire region with nothing but amarr outposts stocked with insanely expensive and craptastic upgrades to even come close to having enough slots to keep up with demand (but now your alliance is too broke to even pay sov bills). This is also the reason why nullsec alliances don't recruit industrialists, we simply don't have anywhere for them to build things. With the changes coming don't be suprised if nullsec alliances start actively recruiting miners and experienced industrialists.
5 hi-sec systems have more manufacturing that all of sov Nullsec in total.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9016
|
Posted - 2013.04.30 04:24:00 -
[218] - Quote
Liz Laser wrote:Zhade Lezte wrote:
And maybe I'm giving you too hard a rap; you did, as you say, learn a few things, it just seems like you also tend to ignore or fail to understand quite a few arguments. And I'm probably mixing you up with a couple of the other NPC alts since I didn't have time to carefully read everyone's post. vOv
I think you have confused me with others, too. There was one that, although perhaps on my side of the argument, also seemed (even to me) to really be missing people's points. I found some of those defending the resource shake-up made good points and even said so a few times. The one point I just stubbornly clinged to, though, is that because moon-goo fixes all problems, null-sec doesn't get to claim an industry imbalance with high-sec as justification for their wants and desires, at least, not without me laughing. While some of the arguments against such a stance were interesting, I just haven't read anything, yet, convincing enough for me to capitulate on that point. If people think the resource shake-up will just be more fun, cool, say so. Some did, and I hope they are right.
Moongoo fixes all problems? Maybe if you're in one of the few alliances lucky enough to have significant moon income, it fixes some financial problems, but this isn't about moon income, it's about everyday activity in alliance space. It's about the average member who has an ISK making alt being forced to keep that alt in empire. It's about the way 0.0 space is deserted except for ratters. It's about the way that alliances don't eed to use the majority of their space for anything except visiting a moon twice a month.
1 Kings 12:11
|

Nathalie LaPorte
Republic University Minmatar Republic
142
|
Posted - 2013.04.30 04:28:00 -
[219] - Quote
Liz Laser wrote: The one point I just stubbornly clinged to, though, is that because moon-goo fixes all problems, null-sec doesn't get to claim an industry imbalance with high-sec as justification for their wants and desires, at least, not without me laughing.
If you think that laughing is an inarguable refutation, then you might be unhappy to learn that this sentence of yours has me laughing :(
Just slap some more moongoo on your arguments though, I hear it fixes all problems.
So, my problem is that I think moongoo's ability to fix all problems is overpowered. Can you fill me in as to exactly how moongoo will fix this problem?
|

Malcanis
Vanishing Point. The Initiative.
9019
|
Posted - 2013.04.30 05:05:00 -
[220] - Quote
It's evident that people still have wildly inflated ideas about how much the best moons are worth.
A top tier hi-sec mission running system probably produces as much wealth as the whole CFC derives from its Tech resources. Let's actually do the maths, shall we?
1 tech moon = 5B/month. Pretty nice! But that's actually only 7M an hour!
1 mission runner = 30M/hr (including LP rewards). Some will get quite a bit more, some will get somewhat less, but I think 30M/hr for the best agents (and those will be by definition the busiest ones) is a reasonable average figure.
If we assume that a top tier mission system has an average of 100 people running missions at any one time, then that system will produce as much wealth as 400+ Tech moons. And 100 is a very low-ball average for those systems, by the way; it's more like the minimum.
In terms of pure wealth creation, any 0.0 coalition could trade all the tech moons it owns in return for a single cash cow hi-sec system like Osmon (which also has 3 Ice belts, and of course 150 manufacturing slots as well , to sweeten the deal) being transported into the middle of their space, and come out well ahead on the deal.
"Oh but Malc," I hear you say "If that was true, then those mission systems would be riddled with 0.0 players!"
They are.
1 Kings 12:11
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
456
|
Posted - 2013.04.30 05:16:00 -
[221] - Quote
Captain Tardbar wrote:Varius Xeral wrote:"Comparative advantage" is improperly applied. Furthermore, the relative "economic profit" (look it up) of ice mining versus moonmining isn't in question. Nobody is complaining that moons should have more value to account for the hours spent. I'm sorry. It is just that what people get from these threads is that people in Null claim moon mining isn't as valuable as other people make it out to be. If you are saying they are valuable and worth the effort, then I'll accept that answer.
First off, not all moons are valuable. Some moon goo is worth just enough to pay for the fuel of the POS that mines it.
Secondly, value is relative. 5bil a month sounds awesome to a single player. To a small group of players, it will keep them all fairly comfortable. To sov holding nullsec alliance, it is a drop in the bucket and you would need a dozen of those moons to just dump into the isk sink of sov bills. |

Nathalie LaPorte
Republic University Minmatar Republic
142
|
Posted - 2013.04.30 05:23:00 -
[222] - Quote
Malcanis wrote:In terms of pure wealth creation, any 0.0 coalition could trade all the tech moons it owns in return for a single cash cow hi-sec system like Osmon (which also has 3 Ice belts, and of course 150 manufacturing slots as well  , to sweeten the deal) being transported into the middle of their space, and come out well ahead on the deal. .
Except people would still run the missions on Osmon on alts, because it's safer there and they pay zero taxes on that alt, and the nullsec coalition would have traded 600billion ISK/month for basically nothing. Other than that, you've illustrated the situation perfectly. |

Malcanis
Vanishing Point. The Initiative.
9019
|
Posted - 2013.04.30 05:37:00 -
[223] - Quote
Yep, the only real "advantage" (so far as an alliance leadership is concerned) of moongoo is that it represents a concentrated wealth source hat's easy to control and direct, rather than a diffuse source that is difficult to focus on to large scale group goals. That is of course also it's major weakness, since it's correspndingly vulnerable and attractive to other alliances.
In terms of pure wealth creation, it would be much more financially effective for a coalition like the CFC to get together a fleet of 500 guys and tell them to go farm anoms for a couple of hours and donate the money to the alliance, rather than defend and rep up a reinforced tech moon.
1 Kings 12:11
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3336
|
Posted - 2013.04.30 08:33:00 -
[224] - Quote
Seven Koskanaiken wrote:Well if you want to make null competative and support alliances from the bottom up then 11 slot ceiling per char should be lifted when using slots in null. Maybe then a corp/alliance could actually support itself from industry without 90 percent of members being alts. Never made sense anyway, when a business grows it gets a bigger factory, not cloning yourself to start all over again.
Why should nullsec get to play by different rules? All you need to do to make nullsec ultra competitive is allow everyone with manufacturing capability to actually have 11 slots to work with, and have those slots cost the same as hisec NPC station slots. This ultimately refactors to: increase the cost of hisec slots and reduce the abundance of those slots, so that NPC slots are more expensive than POS slots. Day 0 advice for new players: Day 0 Advice for New Players |

Lallante
Blue Republic RvB - BLUE Republic
280
|
Posted - 2013.04.30 08:36:00 -
[225] - Quote
It is and always has been ridiculous that level 4 hisec agents allow you to make so much isk doing such "un MMO" gameplay in such safety.
They were a horrible idea when first introduced (and produced a HUGE amount of negative 0.0 reaction) and have steadily become more and more entrenched. Moving or heavily nerfing them now is basically unrealistic given how reliant on them a large proportion of the playerbase is.
I definitely consider level 4 hisec missions to be the worst game design failure in Eve's history. |

Xython
Merch Industrial Goonswarm Federation
1102
|
Posted - 2013.04.30 09:46:00 -
[226] - Quote
Lallante wrote:It is and always has been ridiculous that level 4 hisec agents allow you to make so much isk doing such "un MMO" gameplay in such safety.
They were a horrible idea when first introduced (and produced a HUGE amount of negative 0.0 reaction) and have steadily become more and more entrenched. Moving or heavily nerfing them now is basically unrealistic given how reliant on them a large proportion of the playerbase is.
I definitely consider level 4 hisec missions to be the worst game design failure in Eve's history.
And you pretty much hit the nail on the head there. Nothing can be fixed because the second you nerf highsec, which is required for any reasonable repair unless you want to fix the problem by introducing hyperinflation, the botters will come out of the woodwork and cry bloody murder.
Just wait until these ice changes go live and people can't run 23 bot accounts at once in Ice Belts for completely passive income. Or worse, when the people that ARE ice mining in highsec aren't able to come anywhere near close to meeting demand. You're going to see the forums completely come unglued. |

baltec1
Bat Country
6159
|
Posted - 2013.04.30 09:49:00 -
[227] - Quote
Xython wrote:Lallante wrote:It is and always has been ridiculous that level 4 hisec agents allow you to make so much isk doing such "un MMO" gameplay in such safety.
They were a horrible idea when first introduced (and produced a HUGE amount of negative 0.0 reaction) and have steadily become more and more entrenched. Moving or heavily nerfing them now is basically unrealistic given how reliant on them a large proportion of the playerbase is.
I definitely consider level 4 hisec missions to be the worst game design failure in Eve's history. And you pretty much hit the nail on the head there. Nothing can be fixed because the second you nerf highsec, which is required for any reasonable repair unless you want to fix the problem by introducing hyperinflation, the botters will come out of the woodwork and cry bloody murder. Just wait until these ice changes go live and people can't run 23 bot accounts at once in Ice Belts for completely passive income. Or worse, when the people that ARE ice mining in highsec aren't able to come anywhere near close to meeting demand. You're going to see the forums completely come unglued.
A perfect time for another lesson in ice mining from us wouldn't you say? |

baltec1
Bat Country
6159
|
Posted - 2013.04.30 09:58:00 -
[228] - Quote
Liz Laser wrote:
And yet you have fleets.
All imported.
Quote: But if your argument is that high-sec currently is on the winning side of an industrial imbalance[/i], that's when I start chuckling (because moon-goo is an industrial product and can solve all problems).
It is impossible for an industrial player to build in 0.0 for their own alliance dispite investing trillions into infrastructure.
Quote:And for anyone in null who isn't enjoying the benefits of moon-goo.... it would seem to me that you are on the wrong side of an INTENDED industrial imbalance between the winners and losers of null-sec, and high-sec isn't your problem, except that they are working for the winners. So you think its fine that industrial players are punished by game mechanics if they move into 0.0? |

Camios
Minmatar Bread Corporation
146
|
Posted - 2013.04.30 10:49:00 -
[229] - Quote
It may sound completely ******** to many of you, but I would say this:
The space security scheme of EVE is naive and ill-tought (does this word exist? I'm not a native English speaker).
Safety should mainly take into consideration the activity you are doing and less the space you are doing it in.
An example: mining veldspar should be almost equally sure in all areas of space; it is mined semi AFK in highsec and it should be possible to mine it semi AFK everywhere. Activities that give great income as lvl4 missions, incursions and so on should be more dangerous and you should be attackable while doing them in highsec.
Having this high level concept applied would actually encourage most highsec dwellers to move and interact with nullsec people directly. Miners would move.
I can not blame CCP for choosing the fast route and just put lowend ores into highend minerals, but I think they lost a chance to create interaction, by moving the minerals and not the miners. |

Danni stark
11
|
Posted - 2013.04.30 11:04:00 -
[230] - Quote
if mining veld was afk levels of safe in null sec, it would completely defeat the purpose of null sec. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Camios
Minmatar Bread Corporation
146
|
Posted - 2013.04.30 11:12:00 -
[231] - Quote
Danni stark wrote:if mining veld was afk levels of safe in null sec, it would completely defeat the purpose of null sec.
No, because Nullsec would be the only place where to mine arkonor and other stuff and that would not be safe.
|

Danni stark
11
|
Posted - 2013.04.30 11:26:00 -
[232] - Quote
Camios wrote:Danni stark wrote:if mining veld was afk levels of safe in null sec, it would completely defeat the purpose of null sec. No, because Nullsec would be the only place where to mine arkonor and other stuff and that would not be safe.
so if i put 1 mining laser on veldspar, and 2 on arkonor. would i be afk levels of safe, or not? Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 11:27:00 -
[233] - Quote
Liz Laser wrote:But if your argument is that high-sec currently is on the winning side of an industrial imbalance, that's when I start chuckling (because moon-goo is an industrial product and can solve all problems). GǪand is easily matched by almost anything highsec has to offer. So at best, we have parity there, combined with immense imbalance everywhere else, resulting in a total imbalance in favour of highsec (the fact that moons aren't just matched, but trivially out-earned by numerous highsec activities, and that moons are not universally available means that we don't even have parityGǪ but let's go with your delusion for the time being).
Mongoo does not solve any problems GÇö it's just an income source, like every other income source, that lets you buy things you can't/won't make for yourself. The reliance on moongoo shows that there is a problem; it does not make the problem go away.
Quote:Not everything I want is due to being on the weaker side of industrial imbalance GǪwhich is nice and all but not relevant to the case at hand. The reason people want nullsec industry buffs is because nullsec is on the weaker side of an imbalance GÇö something that is blatantly obvious to anyone who has actually studied the mechanics involved. You're essentially making the GÇ£Ancient AliensGÇ¥ argument: there is a (infinitesimally small) possibility that it is like this; therefore it is. Just because there are things that are not due to the obvious imbalance doesn't mean that nothing is due to it, or that the imbalance doesn't exist. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Draydin Warsong
State Protectorate Caldari State
8
|
Posted - 2013.04.30 12:04:00 -
[234] - Quote
Xython wrote:
Just wait until these ice changes go live and people can't run 23 bot accounts at once in Ice Belts for completely passive income. Or worse, when the people that ARE ice mining in highsec aren't able to come anywhere near close to meeting demand. You're going to see the forums completely come unglued.
^ This...
I think a lot of people are underestimating the effect these changes are going to have on the market. I dont mine ice myself but I do run a POS and I cant help but see this ending badly. Removing the ability of people to ISObox and/or Bot ice collection AND lowering the amount available (anyone who believes miners will go to losec is a fool and losec dwellers are too A.D.D. to mine) at the same time is a recipe for disaster.
P.S. any chance we could get some POS changes mixed in where offline POSs (there are going to be hundreds and hundreds of them) are removed after being offline for a set amount of time (sayyyyyy 7 days)? |

Liz Laser
Deep Core Mining Inc. Caldari State
56
|
Posted - 2013.04.30 12:11:00 -
[235] - Quote
Malcanis wrote:Liz Laser wrote:Zhade Lezte wrote:
And maybe I'm giving you too hard a rap; you did, as you say, learn a few things, it just seems like you also tend to ignore or fail to understand quite a few arguments. And I'm probably mixing you up with a couple of the other NPC alts since I didn't have time to carefully read everyone's post. vOv
I think you have confused me with others, too. There was one that, although perhaps on my side of the argument, also seemed (even to me) to really be missing people's points. I found some of those defending the resource shake-up made good points and even said so a few times. The one point I just stubbornly clinged to, though, is that because moon-goo fixes all problems, null-sec doesn't get to claim an industry imbalance with high-sec as justification for their wants and desires, at least, not without me laughing. While some of the arguments against such a stance were interesting, I just haven't read anything, yet, convincing enough for me to capitulate on that point. If people think the resource shake-up will just be more fun, cool, say so. Some did, and I hope they are right. Moongoo fixes all problems? Maybe if you're in one of the few alliances lucky enough to have significant moon income, it fixes some financial problems, but this isn't about moon income, it's about everyday activity in alliance space. It's about the average member who has an ISK making alt being forced to keep that alt in empire. It's about the way 0.0 space is deserted except for ratters. It's about the way that alliances don't eed to use the majority of their space for anything except visiting a moon twice a month.
As I said in another post, if you are in sov null and not enjoying the benefits of moon-goo, you are involved in an INTENDED industrial imbalance between winners and losers in null-sec.
The rest of your paragraph looks like an argument for fun or convenience, both of which I agree are legitimate concerns and both of which are concerns I too have shared when I have been in null. Solving gripes like those are why I voted for null-sec CSMs. I've said before, political capital has been spent and we are going to see the results this June. |

baltec1
Bat Country
6159
|
Posted - 2013.04.30 12:14:00 -
[236] - Quote
Draydin Warsong wrote:
P.S. any chance we could get some POS changes mixed in where offline POSs (there are going to be hundreds and hundreds of them) are removed after being offline for a set amount of time (sayyyyyy 7 days)?
Just hire someone to get rid of it. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 12:18:00 -
[237] - Quote
Liz Laser wrote:The rest of your paragraph looks like an argument for fun or convenience Nah. It's pretty much all an argument for balance.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
56
|
Posted - 2013.04.30 12:26:00 -
[238] - Quote
Malcanis wrote:It's evident that people still have wildly inflated ideas about how much the best moons are worth. A top tier hi-sec mission running system probably produces as much wealth as the whole CFC derives from its Tech resources. Let's actually do the maths, shall we? 1 tech moon = 5B/month. Pretty nice! But that's actually only 7M an hour! 1 mission runner = 30M/hr ( including LP rewards). Some will get quite a bit more, some will get somewhat less, but I think 30M/hr for the best agents (and those will be by definition the busiest ones) is a reasonable average figure. If we assume that a top tier mission system has an average of 100 people running missions at any one time, then that system will produce as much wealth as 400+ Tech moons. And 100 is a very low-ball average for those systems, by the way; it's more like the minimum. In terms of pure wealth creation, any 0.0 coalition could trade all the tech moons it owns in return for a single cash cow hi-sec system like Osmon (which also has 3 Ice belts, and of course 150 manufacturing slots as well  , to sweeten the deal) being transported into the middle of their space, and come out well ahead on the deal. "Oh but Malc," I hear you say "If that was true, then those mission systems would be riddled with 0.0 players!" They are.
Missions are not an industrial product, anymore than null ratting is. Throwing them in the mix becomes an argument about wealth, not industrial balance. Now granted, the industrial product of moon-goo fixes all problems because it is so easily translated into wealth. But it IS an industrial product.
Also one thing I haven't heard ANYONE point out in the 4 threads I've been posting in recently is that High-sec (or SOMEWHERE) always has has to be able to generate the POWER to sally forth into null sov and shake things up. Maybe it will be stored wealth from missions, or Jita market manipulation or any of dozens of activities, but we should never make the mistake of making Null Sov so good that it becomes permanently static and stale.
I'm not saying Odyssey will do that. Nor that High-sec needs to be the place the POWER to shake up null sov is stored/held. Low-sec or NPC null might be *better* places for such power to be generated. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 12:34:00 -
[239] - Quote
Liz Laser wrote:Missions are not an industrial product, anymore than null ratting is. Throwing them in the mix becomes an argument about wealth, not industrial balance. Now granted, the industrial product of moon-goo fixes all problems because it is so easily translated into wealth. But it IS an industrial product. GǪand his point is that it doesn't fix any problems at all, unless do that wealth conversion, in which case it no longer matters what the source of that wealth is.
The argument that moon goo fixes anything or that its value somehow balances up the massive industrial imbalance hinges on the assumption that it's very very valuable. The reality is that it's not GÇö it's about as valuable as a single L4 mission system. So again, at best, it's just parity for that one item (at worst, and in actuality, it's not even that), which means it cannot counterbalance all the other industrial disadvantages of null GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
56
|
Posted - 2013.04.30 12:36:00 -
[240] - Quote
baltec1 wrote:Liz Laser wrote:
And yet you have fleets.
All imported. Quote: But if your argument is that high-sec currently is on the winning side of an industrial imbalance[/i], that's when I start chuckling (because moon-goo is an industrial product and can solve all problems).
It is impossible for an industrial player to build in 0.0 for their own alliance dispite investing trillions into infrastructure. Quote:And for anyone in null who isn't enjoying the benefits of moon-goo.... it would seem to me that you are on the wrong side of an INTENDED industrial imbalance between the winners and losers of null-sec, and high-sec isn't your problem, except that they are working for the winners. So you think its fine that industrial players are punished by game mechanics if they move into 0.0?
NO. I voted for null-sec CSMs to fix my gripes about null-sec.
I'm not arguing against null getting more slots or any of Odyssey's resource shake-up.
What people can't seem to get past in this thread (and what I can't seem to capitulate on) is whether it is justified by an argument of industrial imbalance.
I say it's justified by the arguments for fun, arguments for convenience, or even the raw naked RealPolitik of we held the CSM so we're getting what we want.
I'm not opposed to the shake-up. But we've spent pages on debating one justification for the shake-up. |

baltec1
Bat Country
6159
|
Posted - 2013.04.30 12:38:00 -
[241] - Quote
Liz Laser wrote:
Also one thing I haven't heard ANYONE point out in the 4 threads I've been posting in recently is that High-sec (or SOMEWHERE) always has has to be able to generate the POWER to sally forth into null sov and shake things up. Maybe it will be stored wealth from missions, or Jita market manipulation or any of dozens of activities, but we should never make the mistake of making Null Sov so good that it becomes permanently static and stale.
Nobody points it out because its not an issue and won't happen. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 12:39:00 -
[242] - Quote
Liz Laser wrote:What people can't seem to get past in this thread (and what I can't seem to capitulate on) is whether it is justified by an argument of industrial imbalance. That's because we have done the maths, and studied the problem, and you have not. Incidentally, this is also why the devs agree with us, and why we're not buying your unfounded and unreasoned claim that no imbalance exists.
Quote:I'm not opposed to the shake-up. But we've spent pages on debating one justification for the shake-up. GǪbecause you refuse to accept reality. Why is that? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

MrDiao
SUNDERING Goonswarm Federation
19
|
Posted - 2013.04.30 12:43:00 -
[243] - Quote
Liz Laser wrote:MrDiao wrote:If there is anything in-game can be reasonably called "broken", then CCP definitely has responsibility on it.
If you're saying the way that players make decision "breaks" something, then it's the fault of CCP that didn't design the game in the way that suits the current human psychology. For some reason the first thing that came to my mind is the scene in Animal House where Flounder (now CCP) is told: You f'd up; You *trusted* us!
It's truly f'd up if you "trusted" players that they can avoid to break things in an environment that does not psychologically suit them.
You assumed that people who have no right to manipulate the environment, have the liability to maintain the order. Why and How? |

Liz Laser
Deep Core Mining Inc. Caldari State
56
|
Posted - 2013.04.30 12:43:00 -
[244] - Quote
Tippia wrote:Liz Laser wrote:But if your argument is that high-sec currently is on the winning side of an industrial imbalance, that's when I start chuckling (because moon-goo is an industrial product and can solve all problems). GǪand is easily matched by almost anything highsec has to offer. So at best, we have parity there, combined with immense imbalance everywhere else, resulting in a total imbalance in favour of highsec (the fact that moons aren't just matched, but trivially out-earned by numerous highsec activities, and that moons are not universally available means that we don't even have parityGǪ but let's go with your delusion for the time being). Mongoo does not solve any problems GÇö it's just an income source, like every other income source, that lets you buy things you can't/won't make for yourself. The reliance on moongoo shows that there is a problem; it does not make the problem go away. Quote:Not everything I want is due to being on the weaker side of industrial imbalance GǪwhich is nice and all but not relevant to the case at hand. The reason people want nullsec industry buffs is because nullsec is on the weaker side of an imbalance GÇö something that is blatantly obvious to anyone who has actually studied the mechanics involved. You're essentially making the GÇ£Ancient AliensGÇ¥ argument: there is a (infinitesimally small) possibility that it is like this; therefore it is. Just because there are things that are not due to the obvious imbalance doesn't mean that nothing is due to it, or that the imbalance doesn't exist.
If we're changing the argument to complete wealth generation, you should also include ratting and plexing on null's balance sheet and missioning on high-sec's.
But always remember that the wealth/power to step out and shake up null sov has to come from SOMEWHERE. Maybe it should come from low-sec or NPC null, but we should never make it so Null Sov has so much wealth it can't be challenged by newcomers who have put in the time and effort *somewhere* to unleash the dogs of war upon null sov.
|

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 12:50:00 -
[245] - Quote
Liz Laser wrote:If we're changing the argument to complete wealth generation, you should also include ratting and plexing on null's balance sheet and missioning on high-sec's. GǪin which case highsec wins hands-down. Again: the point is that your notion that mongoo GǣfixesGǥ things hinges on it being more than just an industrial product, in which case it's trivially outdone by other more-than-industrial-products that are available in highsec, so it fails to counterbalance anything.
Quote:we should never make it so Null Sov has so much wealth it can't be challenged by newcomers who have put in the time and effort *somewhere* to unleash the dogs of war upon null sov. This problem is already solved through social and political means, not economical or military, and is not a good reason to maintain a massive industrial imbalance. It certainly isn't a reason to keep a system where player-controlled space offers less freedom to players over NPC-controlled space. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Malcanis
Vanishing Point. The Initiative.
9022
|
Posted - 2013.04.30 13:09:00 -
[246] - Quote
Lallante wrote:It is and always has been ridiculous that level 4 hisec agents allow you to make so much isk doing such "un MMO" gameplay in such safety.
They were a horrible idea when first introduced (and produced a HUGE amount of negative 0.0 reaction) and have steadily become more and more entrenched. Moving or heavily nerfing them now is basically unrealistic given how reliant on them a large proportion of the playerbase is.
I definitely consider level 4 hisec missions to be the worst game design failure in Eve's history.
Agreed, but as you say, that horse has bolted and we have to learn to live with them.
We can make a virtue out of necessity by bringing changes like fewer, smarter, less predictable rats that act and fit more realistically, so that if we're going to have missions, they can at least teach people basic combat & fitting skills. (And incidentally make the missions less insanely boring)
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9022
|
Posted - 2013.04.30 13:11:00 -
[247] - Quote
Liz Laser wrote:Tippia wrote:Liz Laser wrote:But if your argument is that high-sec currently is on the winning side of an industrial imbalance, that's when I start chuckling (because moon-goo is an industrial product and can solve all problems). GǪand is easily matched by almost anything highsec has to offer. So at best, we have parity there, combined with immense imbalance everywhere else, resulting in a total imbalance in favour of highsec (the fact that moons aren't just matched, but trivially out-earned by numerous highsec activities, and that moons are not universally available means that we don't even have parityGǪ but let's go with your delusion for the time being). Mongoo does not solve any problems GÇö it's just an income source, like every other income source, that lets you buy things you can't/won't make for yourself. The reliance on moongoo shows that there is a problem; it does not make the problem go away. Quote:Not everything I want is due to being on the weaker side of industrial imbalance GǪwhich is nice and all but not relevant to the case at hand. The reason people want nullsec industry buffs is because nullsec is on the weaker side of an imbalance GÇö something that is blatantly obvious to anyone who has actually studied the mechanics involved. You're essentially making the GÇ£Ancient AliensGÇ¥ argument: there is a (infinitesimally small) possibility that it is like this; therefore it is. Just because there are things that are not due to the obvious imbalance doesn't mean that nothing is due to it, or that the imbalance doesn't exist. If we're changing the argument to complete wealth generation, you should also include ratting and plexing on null's balance sheet and missioning on high-sec's. But always remember that the wealth/power to step out and shake up null sov has to come from SOMEWHERE. Maybe it should come from low-sec or NPC null, but we should never make it so Null Sov has so much wealth it can't be challenged by newcomers who have put in the time and effort *somewhere* to unleash the dogs of war upon null sov.
Hi-sec produces more wealth than null.
Power in nullsec comes from organisation, experience and commitment, not wealth.
1 Kings 12:11
|

Murk Paradox
Red Tsunami Moon Warriors
330
|
Posted - 2013.04.30 13:12:00 -
[248] - Quote
Varius Xeral wrote:Liz Laser wrote:I'm rambling, but my point is, that in my opinion the way to weigh the balance is by the overall value of industrial goods extracted PER INDUSTRIALIST. Great, then you fully support a much greater industrial capacity for null as this will be the most efficient way of balancing the value extracted per "industrialist" by drastically increasing their number. I'm glad we agree. (I am, of course, mocking your ridiculous backpedaling, and am more than satisfied that your complete lack of knowledge and coherence has been demonstrated to anyone with a shred of sense)
I think what the OP means, atleast if I were to say it.... is that per LIVE PLAYER CONTROLLING THE PILOT but meh, I just know it's just way easier to plex 20 accounts and run industrial fleets as opposed to sitting at your keyboard and doing your own clicking in null.
It's a matter of involvement, not access.
Sure lack of access IS there, not going to try to say it isn't. But you gotta admit, highsec allows for alot of bot aspirant-cy(sp?) that actually ENCOURAGES the imbalance.
As much as we can argue the semantics of the OP, the idea is still correct, just the delivery is wrong methinks.
It does come down to the individual player as the cause, but it also comes down to the mechanics. Noone is forced to maximize the use of the mechanics to their full benefit, but utilizing it and then saying it's broken simply makes that person a hypocrite unfortunately =(. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Liz Laser
Deep Core Mining Inc. Caldari State
56
|
Posted - 2013.04.30 13:19:00 -
[249] - Quote
Tippia wrote:[quote=Liz Laser] Quote:I'm not opposed to the shake-up. But we've spent pages on debating one justification for the shake-up. GǪbecause you refuse to accept reality. Why is that?
When I have lived in null, and was covetous (and coveting is one of the beauties of Eve) I never thought to myself, damn those high sec people and their phat industry, I wish I had that.
Instead, I coveted (and still do) a jump freighter. I also coveted the corp/alliance influence of those who could commandeer slots, and I coveted the real world free time of those who could grind enough to afford POSs. And I coveted moon-goo and wished I had the influence to have my finger in that pie. (And the reason I didn't was largely because I am a casual player who simply doesn't put in the time to earn all those things. The people that had them deserved them because they had some mix of game-time/charisma/guile/leadership-skills that I lacked).
And when I wanted more slots it was because I wanted more slots. Not because I thought hi-sec held the overall industrial balance of power.
I'm reading what people write, I'm dwelling on it, and while dwelling on it other posters make arguments against your stances too, so I'm not the only person you have failed to convince. I'm not being stubborn for the sake of being stubborn. I've pointed out quite a few things people said that I had to agree with and even admitted to a Goon in one post here that I hadn't fully thought out the hypothetical trade of half of null's moons for half of high-sec's slots.
So, to answer "why is that?" I'd have to say because the arguments (so far) for that one single justification just aren't convincing to me, and I'll point out that others in this thread also seem to be unconvinced. |

Captain Tardbar
NEWB ALERT
349
|
Posted - 2013.04.30 13:36:00 -
[250] - Quote
Tippia wrote:This is balanced out by nullsec's havingGǪ what?
I thought we agreed that last night Moon goo was a valuable and important resource worth fighting for that isn't present in hi-sec.
I remember you saying that the output of man hours of moon goo for 5 billion was roughly the same as 5 billion worht of hi sec ice. Seems like an equivalent exchange of a balanced system.
I suppose you can always say "But we have to fight and lose ships over moon goo!"
But isn't that half the fun? Think about actually enjoying combat instead of sitting and watching your ice ming laser cycles. Seems like you've got something more than ice miners do.
Unless of course you don't want to pvp, which is also an acceptable answer. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Murk Paradox
Red Tsunami Moon Warriors
330
|
Posted - 2013.04.30 13:39:00 -
[251] - Quote
Shepard Wong Ogeko wrote:Captain Tardbar wrote:Shepard Wong Ogeko wrote: Yah, calling up a 200 player fleet to go deal with timers for a few hours each month is pretty standard as far as nullsec warfare goes.
Even something like OTEC only applies to OTEC members not taking each other moons. It has no real effect on upstarts sniping at OTEC or other moons. This stuff happen all the time. The Asakai incident was over a moon mining POS.
So aside from the basic POS maintainance that goes on, we do deploy (and reimburse) fleets that deal with moon taking and defending fairly often.
I'm confused. If moon goo is worthless why lose billions worth of ships just to defend them. I have never seen an ice miner war on the same proportion. Although that would be interesting to see. Like others pointed out, moon goo isn't worthless. Some moons are worth more than other though. Some are worth sending out huge fleets to take or defend. And you don't see this with ice because ice belts in their current form are effectively limitless and the vast majority of the harvesting is done in highsec where warring over it is complicated. But is does happen (see; Gallente Ice Interdiction)
Or because you can afk defend the pos and also mine on a diff account therefore tossing out all those "500 man hours" out the window bringing in more than 10b a month.
Using the given math and mechanics of active versus passive income.
We went over this before in that other thread. They aren't comparable. It was proven then and proven now. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Captain Tardbar
NEWB ALERT
349
|
Posted - 2013.04.30 13:45:00 -
[252] - Quote
Malcanis wrote:Power in nullsec comes from organisation, experience and commitment, not wealth.
Didn't someone brandish a chart around showing that null sec lost more hull wealth than any other sec?
Certainly, if they are loosing that much, it must mean they have wealth to throw away.
Of course, it could be that it was all gathered by null players with hi-sec alts. If that is true, then why break the cycle?
Would all these null-sec alts move their money makers to null where they have to worry about awoxers, roams, and cloakers even if income was increased in null?
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Murk Paradox
Red Tsunami Moon Warriors
330
|
Posted - 2013.04.30 13:46:00 -
[253] - Quote
Liz Laser wrote:Bolow Santosi wrote:Liz Laser wrote: Does null-sec want to trade half their moons with high-sec for half of high-secs slots?
Take a wild guess who would have control over those moons. Because it wouldn't be high sec industrialists. LOL. Yeah, I didn't think that one out all the way. Still, even THAT would be more "balance" than just null getting more null-sec slots. It might also be a bit more INTERESTING. 
But think of the highsec wars. Think of the activity you would bring out of highsec! "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 13:49:00 -
[254] - Quote
Liz Laser wrote:And when I wanted more slots it was because I wanted more slots. Not because I thought hi-sec held the overall industrial balance of power. So you were uninformed. Good for you (well, bad for you, but still]. So what? It doesn't change the fact that there is a massive imbalance in industrial capacity. It doesn't change the fact that this is a design flaw, and not something the players can fix.
Quote:other posters make arguments against your stances too Such as?
Quote:I'm not being stubborn for the sake of being stubborn. Your refusal to accept long-established facts, numbers, and even dev statements sure suggests that you areGǪ
Captain Tardbar wrote:I thought we agreed that last night Moon goo was a valuable and important resource worth fighting for that isn't present in hi-sec. We also agreed that it was no more valuable than ice mining, so it doesn't balance anything out. So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
Murk Paradox wrote:We went over this before in that other thread. GǪand you consistently and continually failed to GÇ£proveGÇ¥ that 500 manhours spent collecting 5bn ISK was somehow not comparable to 500 manhours spent collecting 5bn ISK. Until you do, they're as comparable as two exactly similar things can be. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Captain Tardbar
NEWB ALERT
349
|
Posted - 2013.04.30 14:02:00 -
[255] - Quote
Tippia wrote:We also agreed that it was no more valuable than ice mining, so it doesn't balance anything out. So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
Good fights over moon goo?
Wouldn't having the benefit of actually getting out there and shooting things be fun?
Maybe if you don't like mechanics that bring about some modicum of PVP then I suppose maybe its not really a good thing.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 14:07:00 -
[256] - Quote
Captain Tardbar wrote:Good fights over moon goo? GǪwhich is not part of the industry sector. So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Mr Epeen
It's All About Me
2416
|
Posted - 2013.04.30 14:17:00 -
[257] - Quote
Malcanis wrote:
2) CONCORD protection 24/7 at zero cost, which hugely reduces the overhead of moving finished products and materials.
Protection?
Since when did Concord actually protect anyone? They punish, not protect. If you can't manage that basic understanding by now, then why listen to the rest of what you have to say?
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Captain Tardbar
NEWB ALERT
349
|
Posted - 2013.04.30 14:19:00 -
[258] - Quote
Tippia wrote:Captain Tardbar wrote:Good fights over moon goo? GǪwhich is not part of the industry sector. So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
I don't know. It seems to me Null-sec is more of a collective front than individual persons performing industry, missions, or PVP.
So having the "good fight" benefits everyone in Null. Not just industrialists, but they get benefit too indriectly. I know that it kind of a weird concept.
Otherwise, I suppose the only thing I still see as silly is the fact that most people who want industry out there are probaly in hi-sec making the goods in question and contracting directly to their alliances.
If they want to move out null, that's fine. The money never leaves the alliance anyways.
It's just the industrial balance that null see's should also be applied to worm holes since a buff to null only benefits the alliances.
And if null does receive an industrial buff, they'll need to carebear up and bring miner's into their ranks as they'll still complain that they still have to buy goods from hi-sec as no one in their ranks wants to spend the time to mine it in null.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 14:21:00 -
[259] - Quote
Mr Epeen wrote:Protection?
Since when did Concord actually protect anyone? Ever since they started blowing people up without fail, thereby offering the same kind of protection as any N-¦ blob. Just because protection isn't always enough to keep you alive doesn't mean it's not a form of protection.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Mr Epeen
It's All About Me
2416
|
Posted - 2013.04.30 14:25:00 -
[260] - Quote
Tippia wrote:Mr Epeen wrote:Protection?
Since when did Concord actually protect anyone? Ever since they started blowing people up without fail, thereby offering the same kind of protection as any N-¦ blob. Just because protection isn't always enough to keep you alive doesn't mean it's not a form of protection.
Protection is killing the gankers before your freighter is dust not after. Concord has never provided protection for the victim, they provide consequences for the criminal.
That is a huge difference.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 14:27:00 -
[261] - Quote
Mr Epeen wrote:Protection is killing the gankers before your freighter is dust not after. GǪwhich CONCORD does just fine, or at least as fine as any other fleet that offers protective fire.
Also, with CONCORD = you pretty much never get blown up; without CONCORD = you get blown up the moment you undock. Has the presence of CONCORD protected you or not? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
56
|
Posted - 2013.04.30 14:28:00 -
[262] - Quote
Tippia wrote: That's because we have done the maths, and studied the problem, and you have not. Incidentally, this is also why the devs agree with us, and why we're not buying your unfounded and unreasoned claim that no imbalance exists.
a) maybe they did it for other reasons than your maths.
b) You got the people who thought Dominion was a swell idea to agree with you. That and a small one-time security deposit of 500 million isk will get you membership into Goons.
I once got my sister to lick both terminals of a 9 volt battery. I won't argue that makes me brilliant. |

Danni stark
15
|
Posted - 2013.04.30 14:29:00 -
[263] - Quote
Liz Laser wrote:I once got my sister to lick both terminals of a 9 volt battery.
why wouldn't you? it's the fastest way to check if it has any power left in it. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Mr Epeen
It's All About Me
2416
|
Posted - 2013.04.30 14:32:00 -
[264] - Quote
Tippia wrote:Mr Epeen wrote:Protection is killing the gankers before your freighter is dust not after. GǪwhich CONCORD does just fine, or at least as fine as any other fleet that offers protective fire. Also, with CONCORD = you pretty much never get blown up; without CONCORD = you get blown up the moment you undock. Has the presence of CONCORD protected you or not?
LOL!
You're in one of your moods again, I see.
Sorry, Tipps. I'm not biting.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Murk Paradox
Red Tsunami Moon Warriors
331
|
Posted - 2013.04.30 14:33:00 -
[265] - Quote
baltec1 wrote:Liz Laser wrote:
Yet null DOES meet those ammo demands. I'll posit for the moment that it manages to because it spends some of it's surplus riches.
By importing it all. Quote:Wanting stuff so that you experience less inconvenience doesn't always mean you are on the losing side of an unbalanced system.
We literally cannot build and maintain a single fleet of battleships with our entire outpost infrastructure.
I think a huge problem is that people are wanting 500 man battles at a much higher frequency than was originally designed. On any given day you have 5,000 people looking for a huge battle and the influx of ammo can only support 1/4 of that.
The supply doesn't meet the demand sure. But lower the frequency and maybe it would.
If the income levels were not so high and people were not able to trivialize such an expensive fleet at a drop of the hat, the industrial infrastructure of battle would be better suited.
I'd refer to the stories of people ratting throughout the month, then staging up for a sov fight and those month long grinds happening that people don't like anymore with everyone stockpiling munitions.
Now that we have large fights at a drop of a hat for no other reason than arbitrarily throwing isk out the door, of course you cannot keep up on ammo!
Learn to use godamn lasers if you need lol. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 14:34:00 -
[266] - Quote
Liz Laser wrote:maybe they did it for other reasons than your maths. Ok. Then invent some other reasons and go right ahead and prove them correct, preferably while explaining how come they're very specifically going after the proven imbalance in just the way the maths show.
Quote:You got the people who thought Dominion was a swell idea to agree with you. That and a small one-time security deposit of 500 million isk will get you membership into Goons. Ah. Ad hominem. Do you have an actual argument instead?
Or, even better, maybe you have an answer: aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Captain Tardbar
NEWB ALERT
349
|
Posted - 2013.04.30 14:42:00 -
[267] - Quote
Tippia wrote:Or, even better, maybe you have an answer: aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
Command and control of who produces what? And who get's what?
I don't think when null sec gets this industry buff are they going to throw open their arms to any old hi-sec carebear wanting to make goods in their POS (and possibly player owned stations if they give you that).
I mean if I had the ability to kick all my rivals out of hi-sec station because they wouldn't make me ammo and sell it to me at bargin prices, then that would be an extreme advantage.
It's not something you can measure in values of isk, but it is still a potent peice of power that an alliance has over those who produce goods in their space.
Of course I'm sure people won't be so strict to demand every alliance maker churns out X widget all day and sell them at a loss, but I'm sure alliance members will have suggestions to follow and no neutral scrub is going to get their dirty paws on the manufacturing lines to make anything at all.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Malcanis
Vanishing Point. The Initiative.
9023
|
Posted - 2013.04.30 14:44:00 -
[268] - Quote
Liz Laser wrote:Tippia wrote: That's because we have done the maths, and studied the problem, and you have not. Incidentally, this is also why the devs agree with us, and why we're not buying your unfounded and unreasoned claim that no imbalance exists.
a) maybe they did it for other reasons than your maths. b) You got the people who thought Dominion was a swell idea to agree with you. That and a small one-time security deposit of 500 million isk will get you membership into Goons. I once got my sister to lick both terminals of a 9 volt battery. I won't argue that makes me brilliant.
Link me one post made in the last two years by a goon that says Dominion was a good idea.
I dare you.
I double dog dare you.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9023
|
Posted - 2013.04.30 14:45:00 -
[269] - Quote
Murk Paradox wrote:baltec1 wrote:Liz Laser wrote:
Yet null DOES meet those ammo demands. I'll posit for the moment that it manages to because it spends some of it's surplus riches.
By importing it all. Quote:Wanting stuff so that you experience less inconvenience doesn't always mean you are on the losing side of an unbalanced system.
We literally cannot build and maintain a single fleet of battleships with our entire outpost infrastructure. I think a huge problem is that people are wanting 500 man battles at a much higher frequency than was originally designed. On any given day you have 5,000 people looking for a huge battle and the influx of ammo can only support 1/4 of that. The supply doesn't meet the demand sure. But lower the frequency and maybe it would. If the income levels were not so high and people were not able to trivialize such an expensive fleet at a drop of the hat, the industrial infrastructure of battle would be better suited. I'd refer to the stories of people ratting throughout the month, then staging up for a sov fight and those month long grinds happening that people don't like anymore with everyone stockpiling munitions. Now that we have large fights at a drop of a hat for no other reason than arbitrarily throwing isk out the door, of course you cannot keep up on ammo! Learn to use godamn lasers if you need lol.
So you're literally saying that the problem isn't that nullsec has only 3% of the production facilities, it's that we fight too much?
I just want to be clear on this one. Too many fights?
1 Kings 12:11
|

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 14:52:00 -
[270] - Quote
Captain Tardbar wrote:Command and control of who produces what? And who get's what? Nope, and it's not a part of the industrial sector even if they did. So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
331
|
Posted - 2013.04.30 14:55:00 -
[271] - Quote
Malcanis wrote:It's evident that people still have wildly inflated ideas about how much the best moons are worth. A top tier hi-sec mission running system probably produces as much wealth as the whole CFC derives from its Tech resources. Let's actually do the maths, shall we? 1 tech moon = 5B/month. Pretty nice! But that's actually only 7M an hour! 1 mission runner = 30M/hr ( including LP rewards). Some will get quite a bit more, some will get somewhat less, but I think 30M/hr for the best agents (and those will be by definition the busiest ones) is a reasonable average figure. If we assume that a top tier mission system has an average of 100 people running missions at any one time, then that system will produce as much wealth as 400+ Tech moons. And 100 is a very low-ball average for those systems, by the way; it's more like the minimum. In terms of pure wealth creation, any 0.0 coalition could trade all the tech moons it owns in return for a single cash cow hi-sec system like Osmon (which also has 3 Ice belts, and of course 150 manufacturing slots as well  , to sweeten the deal) being transported into the middle of their space, and come out well ahead on the deal. "Oh but Malc," I hear you say "If that was true, then those mission systems would be riddled with 0.0 players!" They are.
You mean "in addition to" since tech moon is passive and mission running is active. Therefore, can be done at same time making that income cumulative.
Not to mention the wrecks gained from those defended fights you need 200 man fleets putting forward those 250k man hours that are needed to defend the moon, or the belts that might have been ratted int he mean time, or even the anoms in that system/neighboring system.
Don't forget those. Or the taxes associated with those bounties that also go to the coffers. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Captain Tardbar
NEWB ALERT
349
|
Posted - 2013.04.30 14:56:00 -
[272] - Quote
Tippia wrote:Captain Tardbar wrote:Command and control of who produces what? And who get's what? Nope, and it's not a part of the industrial sector even if they did. So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
I am pretty sure if the powers that be only let me produce goods for them and kept any old scrubs out of the system that would have made competing products as quite an advantage.
It isn't something you can directly measure in isk, but it is an advantage for null sec industry.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 14:59:00 -
[273] - Quote
Captain Tardbar wrote:I am pretty sure if the powers that be only let me produce goods for them and kept any old scrubs out of the system that would have made competing products as quite an advantage. Sure. GÇ£If.GÇ¥ Fortunately for the game, that's not how it works, and if it did, it would be an effects of politics rather than industry.
So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
56
|
Posted - 2013.04.30 15:04:00 -
[274] - Quote
Malcanis wrote:Liz Laser wrote:Tippia wrote: That's because we have done the maths, and studied the problem, and you have not. Incidentally, this is also why the devs agree with us, and why we're not buying your unfounded and unreasoned claim that no imbalance exists.
a) maybe they did it for other reasons than your maths. b) You got the people who thought Dominion was a swell idea to agree with you. That and a small one-time security deposit of 500 million isk will get you membership into Goons. I once got my sister to lick both terminals of a 9 volt battery. I won't argue that makes me brilliant. Link me one post made in the last two years by a goon that says Dominion was a good idea. I dare you. I double dog dare you.
I couldn't possibly.
That was just my way of saying that convincing CCP had zero value and Tippia would STILL need 500 million isk.
I never meant to taint the Goons the way you took that, it would be inexcusable. |

Captain Tardbar
NEWB ALERT
350
|
Posted - 2013.04.30 15:17:00 -
[275] - Quote
Tippia wrote:Captain Tardbar wrote:I am pretty sure if the powers that be only let me produce goods for them and kept any old scrubs out of the system that would have made competing products as quite an advantage. Sure. GǣIf.Gǥ Fortunately for the game, that's not how it works, and if it did, it would be an effects of politics rather than industry. So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
Now, you are being stubborn. Politics, war, and industry go hand and hand.
You simply are acting like you believe that null-sec industrialists operate in a vacuum.
I am telling you although I participate very little in upper echelon politics that I know for a fact that neutrals are not allowed to use space for their own purposes (except for say CVA space).
This means that production facilities in these given areas of space are only allowed to be used by friendly parties.
If you cannot see that this an advantage over people where anyone, friendly or not, can simply waltz in and start making whatever they please, then I don't know if you can be convinced of how logic works.
Maybe if you clarified the following questions:
Do null sec alliances let non-friendly parties use their facilities?
Of those who get to use those facilities, do they now have less competition than if non-friendly parties could just show up and produce things?
Is having less competition an advantage for an industrialist?
If you answer yes to those three questions, then a null sec industrialist has an advantage of selling their goods diretly to their alliance. It is unlikley that a null sec industrialist would export back to hi-sec to compete there and given the choice of importing the goods versus buying it locally where they don't have to transport it, then the logical thing would be to buy it local.
And if they buy it local it means the null sec industrialist has an advantage over the hi-sec one.
If null-sec industrial output was made to be on parity to that of hi-sec, then hi would be at a disadvantage because they do not have acess to the null markets.
And I've already said once that I don't see a problem with buffing null as long as WH space output gets a buff as a viable place of industry too. Unless its impossible for you to accept that I agree with you and remain confrontational. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Murk Paradox
Red Tsunami Moon Warriors
331
|
Posted - 2013.04.30 15:18:00 -
[276] - Quote
Tippia wrote:Murk Paradox wrote:We went over this before in that other thread. GǪand you consistently and continually failed to GǣproveGǥ that 500 manhours spent collecting 5bn ISK was somehow not comparable to 500 manhours spent collecting 5bn ISK. Until you do, they're as comparable as two exactly similar things can be.
Seriously? You do not know the difference between passive and active incomes?
It's not a matter of one or the other when you can do both.
A=500 B=500 A+B>A A+B>B
You can decide which is which. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Liz Laser
Deep Core Mining Inc. Caldari State
56
|
Posted - 2013.04.30 15:19:00 -
[277] - Quote
One last post before I hunker down for 10 hours of delivering deliverables in real life.
I don't find an argument in differences in wealth laughable.
I'm not the only one who finds the industrial imbalance argument laughable; I'm just the one who used the most obnoxious phraseology. (If you're still arguing it when I've been away 8 hours, (or if you just look back in this thread) you'll have your proof of the previous sentence).
Yes, there are problems with null sec industry. Fixing problems can be good.
But I can just as easily state that there are CHALLENGES in null-sec industry. If I put it that way, we will be removing challenges from null-sec. Doesn't sound nearly as elite, though, does it?
And regardless, the shake-up is happening whether anyone agrees on justifications or not. I elected null-sec CSMs and I feel that I'm seeing results from that. I don't care if we got our way from your brilliant maths, or because someone is holding a dev's daughter in a russian gulag. We're getting more yummy yummy slots. Although corp/alliance leaders can STILL tell me I can't use them because there are more important uses for them.
The best argument for the resource shake-up I've heard is EvilWeasel's argument for a vibrant local economy. Sounds wonderful, and we can probably do more to make it happen.
There are still more posts above I haven't addressed yet but you'll be wrestling other posters on your industrial imbalance justification for the next 10 hours. Have fun. |

Bolow Santosi
GoonWaffe Goonswarm Federation
71
|
Posted - 2013.04.30 15:23:00 -
[278] - Quote
Mr Epeen wrote:Protection is killing the gankers before your freighter is dust not after. Concord has never provided protection for the victim, they provide consequences for the criminal. That is a huge difference. Mr Epeen 
That's odd because when I shoot something in highsec that isn't red Concord shows up in about 10 seconds and lights me up regardless if I've killed my intended target or not. It's almost like Concord functions exactly like a police force an incredibly efficient police force at that. |

Camios
Minmatar Bread Corporation
149
|
Posted - 2013.04.30 15:24:00 -
[279] - Quote
Danni stark wrote:Camios wrote:Danni stark wrote:if mining veld was afk levels of safe in null sec, it would completely defeat the purpose of null sec. No, because Nullsec would be the only place where to mine arkonor and other stuff and that would not be safe. so if i put 1 mining laser on veldspar, and 2 on arkonor. would i be afk levels of safe, or not?
You completely misunderstood the point. Of course mining arkonor, or even jaspet, should be risky. But there should be the possiblity to mine lowends AFK in 0.0.
I think there should be zones in 0.0 where you have only low end available, and you can mine almost safely or have a warning long before. This should also be the case for ****-level rats and complexes in my opinion.
High level rewards should even be riskier: to go over the top, I would let all the constellation know if someone is running a 10/10 complex or if he's ratting in a Sanctum in a carrier. I repeat: safety should depend more on what are you doing and less on where part of the cluster you are in.
|

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 15:27:00 -
[280] - Quote
Captain Tardbar wrote:Now, you are being stubborn. No, I'm being precise. We're talking about the massive industrial imbalance between highsec and everywhere else. Some people are trying to claim that it doesn't exist but apparently can't demonstrate why.
So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
Murk Paradox wrote:Seriously? You do not know the difference between passive and active incomes? Sure I do. The problem is that you don't recognise what's required to keep up a passive income, viz. many hours worth of manpower, often measured in man-hours. So in the end, you can compare the effort required to earn that GÇ£passiveGÇ¥ income quite easily to anything else that requires any kind of effort to earn an income. ISK per man-hour is ISK per man-hour is ISK per man-hour, and is trivially compared with itself since it's all just the same one thing.
Quote:It's not a matter of one or the other when you can do both. GǪwhich you can't. Or rather, you can do it just as much for both (i.e. not at all). In the end, having to spend 500 man-hours to earn 5bn is comparable to having to spend 500 man-hours to earn 5bn. There really are no two ways about it.
Liz Laser wrote:I'm not the only one who finds the industrial imbalance argument laughable Agreed. Lots of people are as laughably misinformed as you are (just look at how many have a problem realising that, in spite of its reputation, moon goo isn't that big an earner on the scale of things even after you show them the hard numbers). That doesn't mean the problem doesn't exist. There's a reason why appeal to ignorance is considered a fallacy.
The simple fact remains: there is a massive industrial imbalance between highsec and just about everywhere else. No-one has even come close to offering any kind of argument or evidence to the opposite. Suggesting that this mechanics-based imbalance is in any way created by the players GÇö like you do GÇö is downright insulting. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 15:32:00 -
[281] - Quote
Malcanis wrote:Murk Paradox wrote:baltec1 wrote:Liz Laser wrote:
Yet null DOES meet those ammo demands. I'll posit for the moment that it manages to because it spends some of it's surplus riches.
By importing it all. Quote:Wanting stuff so that you experience less inconvenience doesn't always mean you are on the losing side of an unbalanced system.
We literally cannot build and maintain a single fleet of battleships with our entire outpost infrastructure. I think a huge problem is that people are wanting 500 man battles at a much higher frequency than was originally designed. On any given day you have 5,000 people looking for a huge battle and the influx of ammo can only support 1/4 of that. The supply doesn't meet the demand sure. But lower the frequency and maybe it would. If the income levels were not so high and people were not able to trivialize such an expensive fleet at a drop of the hat, the industrial infrastructure of battle would be better suited. I'd refer to the stories of people ratting throughout the month, then staging up for a sov fight and those month long grinds happening that people don't like anymore with everyone stockpiling munitions. Now that we have large fights at a drop of a hat for no other reason than arbitrarily throwing isk out the door, of course you cannot keep up on ammo! Learn to use godamn lasers if you need lol. So you're literally saying that the problem isn't that nullsec has only 3% of the production facilities, it's that we fight too much? I just want to be clear on this one. Too many fights?
No, that people think you should provide the ammo needed for all those fights. The idea is flawed. Null industrialists are saying they should be able to to supply their constant fights with self made (in null ammo).
China does not have the same tribal wars that Africa does... compare the industry.
Null is richer as a by product to afford to import. Highsec doe snot have the caliber to have the same kind of fights null has.
Therefore it's not a "balance" to be even. But a checks and balances system. One that null tends to forget. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 15:33:00 -
[282] - Quote
Tippia wrote:Captain Tardbar wrote:I am pretty sure if the powers that be only let me produce goods for them and kept any old scrubs out of the system that would have made competing products as quite an advantage. Sure. GǣIf.Gǥ Fortunately for the game, that's not how it works, and if it did, it would be an effects of politics rather than industry. So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
Freedom. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Captain Tardbar
NEWB ALERT
350
|
Posted - 2013.04.30 15:34:00 -
[283] - Quote
Tippia wrote:Captain Tardbar wrote:Now, you are being stubborn. No, I'm being precise. We're talking about the massive industrial imbalance between highsec and everywhere else. Some people are trying to claim that it doesn't exist but apparently can't demonstrate why. So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
And I even spelled it out for you. Gave you three logical questions to answer and a premise of what the means if they were all true. Since you don't want to refute my argument by countering those points, then I guess that means I've won this round.
Sadly, that means I have failed in trying to teach you about command economies. That you still do not see how controlling the means of production is advantageous over a free for all market where anyone can produce willy nilly.
Also, I still see that you can't accept that I agreed with you (as long as WH becomes viable in industrial power too). "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Mathrin
Synthetic Solution Synthetic Systems
77
|
Posted - 2013.04.30 15:39:00 -
[284] - Quote
What kind of an empire can rule that cannot build an army? |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 15:48:00 -
[285] - Quote
Captain Tardbar wrote:And I even spelled it out for you. You spelled out a lot of things that are not industry, and things that are theoretical constructs with no basis in this game. That's nice and all, but it doesn't in any way answer my question. I'm asking for things that counterbalance highsec's massive advantage in that area.
So, again: highsec hasGǪ -+ More slots than the entire game needs, -+ GǪavailable effectively for free, -+ GǪin unconquerable stations, -+ GǪthat requires no effort or cost to erect or run, -+ GǪwith near-immediate access to trade hubs, -+ GǪthrough transport routes that are free to use, -+ GǪthat are protected by an invincible defence force, -+ GǪthat is provided for free, -+ GǪnot to mention access to massive amounts of the most in-demand materials, -+ GǪwhich are protected by the same invincible (and free) defence force.
(And so far, we're only talking about the actual manufacturing process GÇö copy-paste the same once more for research).
Aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 15:50:00 -
[286] - Quote
Tippia wrote:Captain Tardbar wrote:Now, you are being stubborn. No, I'm being precise. We're talking about the massive industrial imbalance between highsec and everywhere else. Some people are trying to claim that it doesn't exist but apparently can't demonstrate why. So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what? Murk Paradox wrote:Seriously? You do not know the difference between passive and active incomes? Sure I do. The problem is that you don't recognise what's required to keep up a passive income, viz. many hours worth of manpower, often measured in man-hours. So in the end, you can compare the effort required to earn that GǣpassiveGǥ income quite easily to anything else that requires any kind of effort to earn an income. ISK per man-hour is ISK per man-hour is ISK per man-hour, and is trivially compared with itself since it's all just the same one thing.
Now you're strawmanning to find a way to win. First its 500 versus 500, now you're saying it takes MORE to do one over the other.
Which is it?
I fully recognize the activity needed to provide safety for the maintaining of that passive income. I'm also saying you can do more than just sit there doing nothing while providing that "safety".
You seem to ignore that bit. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Cass Lie
State War Academy Caldari State
81
|
Posted - 2013.04.30 15:52:00 -
[287] - Quote
Not bringing anything new, but this lovely piece of infographic, courtesy of CCP Quant, demonstrates several points made in this discussion quite well. |

Captain Tardbar
NEWB ALERT
350
|
Posted - 2013.04.30 15:53:00 -
[288] - Quote
Tippia wrote:Aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
I already told you several times. If you simply won't believe me, just tell me how random neutral scrubs use your alliance production facilities all the time and I'll accept that as a valid reason. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 15:54:00 -
[289] - Quote
Tippia wrote:[ Quote:It's not a matter of one or the other when you can do both. GǪwhich you can't. Or rather, you can do it just as much for both (i.e. not at all). In the end, having to spend 500 man-hours to earn 5bn is comparable to having to spend 500 man-hours to earn 5bn. There really are no two ways about it.
Uh yes there is. Passive versus active income.
I can actively profit from defending a moon while I rat in that same system. Therefore gaining income from 2 seperate streams. At, the, same, time. Earning MORE than 5b/month (your numbers) for the same amount of man hours.
If I get 7mil/hr from my passive and 20m/hour from ratting, I am making a total of 27m/hr. Using the same amount of TIME. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 15:55:00 -
[290] - Quote
Murk Paradox wrote:Now you're strawmanning to find a way to win. First its 500 versus 500, now you're saying it takes MORE to do one over the other. No, I'm not. So you seem to be confusing me with you about that strawman.
Quote:I fully recognize the activity needed to provide safety for the maintaining of that passive income. I'm also saying you can do more than just sit there doing nothing while providing that "safety". GǪand I'm saying that you can't. If you want to demonstrate how you go about ratting or mining or exploring or earning some other kind of GÇ£activeGÇ¥ income while you're in a fleet defending a POS, then by all means, go ahead. Until you do, I will keep ignoring your suggestion that people can be in two places at once (largely because the game doesn't actually allow that). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2294
|
Posted - 2013.04.30 15:57:00 -
[291] - Quote
Yup it's all cause of moon goo.
It makes the combat heavy alliances very rich.
With all the money they can afford to buy w/e they want and have it shipped to null sec.
No industry required other than the production of supers. The Drake is a Lie |

Danni stark
21
|
Posted - 2013.04.30 16:00:00 -
[292] - Quote
Xercodo wrote:Yup it's all cause of moon goo.
It makes the combat heavy alliances very rich.
With all the money they can afford to buy w/e they want and have it shipped to null sec.
No industry required other than the production of supers.
producing locally doesn't change the price of a ship. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Velicitia
Nex Exercitus
1437
|
Posted - 2013.04.30 16:04:00 -
[293] - Quote
Malcanis wrote:Liz Laser wrote:Tippia wrote: That's because we have done the maths, and studied the problem, and you have not. Incidentally, this is also why the devs agree with us, and why we're not buying your unfounded and unreasoned claim that no imbalance exists.
a) maybe they did it for other reasons than your maths. b) You got the people who thought Dominion was a swell idea to agree with you. That and a small one-time security deposit of 500 million isk will get you membership into Goons. I once got my sister to lick both terminals of a 9 volt battery. I won't argue that makes me brilliant. Link me one post made in the last two years by a goon that says Dominion was a good idea. I dare you. I double dog dare you.
Now it's serious, a double-dog dare  One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Captain Tardbar
NEWB ALERT
350
|
Posted - 2013.04.30 16:07:00 -
[294] - Quote
So let me get this straight.... People get into groups of 500 man fleets and just sit there and watch moon extractors all day. Surely ther are better way to spend $14.95 a month.
Surely it would be impossible for one man to watch the the extractor and everyone else go ratting. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 16:08:00 -
[295] - Quote
Captain Tardbar wrote:So let me get this straight.... People get into groups of 500 man fleets and just sit there and watch moon extractors all day. Try harder. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2294
|
Posted - 2013.04.30 16:09:00 -
[296] - Quote
Danni stark wrote:Xercodo wrote:Yup it's all cause of moon goo.
It makes the combat heavy alliances very rich.
With all the money they can afford to buy w/e they want and have it shipped to null sec.
No industry required other than the production of supers. producing locally doesn't change the price of a ship.
No, but it changes the "effective price".
Most likely these mass amounts of ships they buy from highsec are gonna get brought up by JFs or freighters using JBs. The cost of maintaining hauler alts, cyno alts, fueling the POSes that run those JBs, having the jump fuel, etc etc all contributes to the effective cost of getting a ship from highsec.
This is why the blob is running rampant and why smaller alliances have a hard time getting any ground. If you aren't already insanely rich enough to shrug off all the logistic costs of getting large volumes of ships to the front line you'd have to build them yourself.
But in order to do that you have to spend half the time mining. You'll never catch up when the larger alliances have the potential output of all of highsec to fuel their ship needs. The Drake is a Lie |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 16:09:00 -
[297] - Quote
Tippia wrote:Murk Paradox wrote:Now you're strawmanning to find a way to win. First its 500 versus 500, now you're saying it takes MORE to do one over the other. No, I'm not. So you seem to be confusing me with you about that strawman. Quote:I fully recognize the activity needed to provide safety for the maintaining of that passive income. I'm also saying you can do more than just sit there doing nothing while providing that "safety". GǪand I'm saying that you can't. If you want to demonstrate how you go about ratting or mining or exploring or earning some other kind of GǣactiveGǥ income while you're in a fleet defending a POS, then by all means, go ahead. Until you do, I will keep ignoring your suggestion that people can be in two places at once (largely because the game doesn't actually allow that). Quote:I can actively profit from defending a moon while I rat in that same system. If you're ratting, you're not defending to moon, so there goes your moon income in a puff of smoke. In fact, if you're ratting, not only will the enemy fleet blow up the moon, but also your ratting ship, so now you've lost both your income streams. Goodie. Captain Tardbar wrote:I already told you several times. No, you've told me about things that have nothing to do with industry and which thus fail to balance out the industrial advantage highsec has over all other parts of space. You have not described any industrial activities or resources or mechanics that would offer a counter-weight to the activities, resources, and mechanics highsec offers. So again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
So wait, your argument is that I cannot be in a system to defend a moon, and rat at the same time? And this is going with it takes 23/7 to defend that moon mining facility right?
That would lend to believe you are insinuating that the facility is under constant attack.
What I'M saying, is that I can be in that system, or neighboring system, providing intel, roadblock, etc and rat at the same time.
There is nothing to say that being on alert means I have to sit there with my thumb up my butt (unless the FC says that heh) and make further active incomes while I am at Ready mode to warp in and help make wrecks of attackers' ships.
You seem to have blinders on to that fact apparently. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Malcanis
Vanishing Point. The Initiative.
9026
|
Posted - 2013.04.30 16:09:00 -
[298] - Quote
Xercodo wrote:Yup it's all cause of moon goo.
It makes the combat heavy alliances very rich.
With all the money they can afford to buy w/e they want and have it shipped to null sec.
No industry required other than the production of supers.
Buy orders for technetium are 14k in Jita atm.
1 Kings 12:11
|

Danni stark
22
|
Posted - 2013.04.30 16:12:00 -
[299] - Quote
Xercodo wrote:No, but it changes the "effective price".
Most likely these mass amounts of ships they buy from highsec are gonna get brought up by JFs or freighters using JBs. The cost of maintaining hauler alts, cyno alts, fueling the POSes that run those JBs, having the jump fuel, etc etc all contributes to the effective cost of getting a ship from highsec.
This is why the blob is running rampant and why smaller alliances have a hard time getting any ground. If you aren't already insanely rich enough to shrug off all the logistic costs of getting large volumes of ships to the front line you'd have to build them yourself.
But in order to do that you have to spend half the time mining. You'll never catch up when the larger alliances have the potential output of all of highsec to fuel their ship needs.
that still doesn't change the price of a ship. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 16:14:00 -
[300] - Quote
Murk Paradox wrote:So wait, your argument is that I cannot be in a system to defend a moon, and rat at the same time? And this is going with it takes 23/7 to defend that moon mining facility right? No. My argument is that while you're in a fight over a moon, you're not ratting or mining or exploring. This fight (including wind-up and cool-down) will take your man-hour for that month, just like it will from 499 of your alliance buddies.
Quote:That would lend to believe you are insinuating that the facility is under constant attack. GǪif by GǣconstantGǥ you mean an hour or so every month.
Quote:There is nothing to say that being on alert means I have to sit there with my thumb up my butt GǪwhich neatly matches the fact that noone is saying that you have to either. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 16:16:00 -
[301] - Quote
Tippia wrote:Murk Paradox wrote:So wait, your argument is that I cannot be in a system to defend a moon, and rat at the same time? And this is going with it takes 23/7 to defend that moon mining facility right? No. My argument is that while you're in a fight over a moon, you're not ratting or mining or exploring. This fight (including wind-up and cool-down) will take your man-hour for that month, just like it will from 499 of your alliance buddies. Quote:That would lend to believe you are insinuating that the facility is under constant attack. GǪif by GǣconstantGǥ you mean an hour or so every month. Quote:There is nothing to say that being on alert means I have to sit there with my thumb up my butt GǪwhich neatly matches the fact that no one is saying that you have to either.
So then you agree active and passive incomes stack then yes? Because you are now contradicting your own argument. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Mr Epeen
It's All About Me
2418
|
Posted - 2013.04.30 16:19:00 -
[302] - Quote
Now I'm curious. Does anyone actually have any statistics on how often (if ever) tech moons are contested?
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 16:21:00 -
[303] - Quote
Murk Paradox wrote:So then you agree active and passive incomes stack then yes? Sure. Once the passive income is secured. The problem is that you have to spend time on passive income to secure it, and that time can't be spent on active income. So the passive income detracts from the active one.
Quote:Because you are now contradicting your own argument. Nope. The argument has been constant GÇö you have just failed to realise its nature: that maintaining a GÇ£passiveGÇ¥ income requires taking time away from gaining active income.
Either way, you're spending man-hours to gain ISK GÇö in the case of a tech moon, 500 mh/5bn ISK GÇö which is much the same as spending man-hours to gain ISK GÇö in the case of ice mining, 500 mh/5bn ISK GÇö thereby making the two both competitive and comparable. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

March rabbit
epTa Team Inc.
661
|
Posted - 2013.04.30 16:24:00 -
[304] - Quote
Tippia wrote:Murk Paradox wrote:So then you agree active and passive incomes stack then yes? Sure. Once the passive income is secured. The problem is that you have to spend time on passive income to secure it, and that time can't be spent on active income. So the passive income detracts from the active one. care to show any example from current 0.0 life?
I dunno, like "how many hours a day goons spend on defending their moons"?
|

commander aze
Sub--Zero The Interstellar Trade n Terror Alliance
3
|
Posted - 2013.04.30 16:37:00 -
[305] - Quote
Liz Laser wrote:Andski wrote:can you tell me how we managed to reduce the number of slots in all of nullsec to a miniscule fraction of hisec's capacity through sandbox magic
because well you can't sandbox your way around hard mechanics limitations Like I said in my OP, I have no deep conviction that my OP is right. Yours is a good point. I imagine the NRDS crowd coveted more slots, too. Heck, I'm sure high-sec covets more research slots. Coveting is an essential part of Eve. NRDS leads to more deaths than anything else.... Never trust anyone you are not blue with. even then don't give them any rope to do anything with.
making industry in null work is about protection not friending the universe. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 16:41:00 -
[306] - Quote
Tippia wrote:Murk Paradox wrote:So then you agree active and passive incomes stack then yes? Sure. Once the passive income is secured. The problem is that you have to spend time on passive income to secure it, and that time can't be spent on active income. So the passive income detracts from the active one. To earn the 5bn from the GÇ£passiveGÇ¥ income source, you have to spend 500 man-hours (exclusively) securing it. To earn the 5bn from the GÇ£activeGÇ¥ income source, you have to spend 500 man-hours (exclusively) collecting it. Either way, you're spending man-hours to gain ISK GÇö in the case of a tech moon, 500 mh/5bn ISK GÇö which is much the same as spending man-hours to gain ISK GÇö in the case of ice mining, 500 mh/5bn ISK GÇö thereby making the two both competitive and comparable. GǪoh, and this is before we even factor in the cost of securing that GÇ£passiveGÇ¥ income. Quote:Because you are now contradicting your own argument. Nope. The argument has been constant GÇö you have just failed to realise its nature: that maintaining a GÇ£passiveGÇ¥ income requires taking time away from gaining active income.
You're saying I have to defend the moon to SECURE it, or I can mine ice. Both take 23/7 hours a day for a whole month to make 5bil for that same month.
That was YOUR argument. I am not ignoring anything. I am disputing your claims. I am saying if I can make 5bil a month off of one moon, I can make more than 5bil for that same month by ALSO doing other activities. You are saying I cannot. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 16:50:00 -
[307] - Quote
Hell, since ice mining is done on an individual level and soon you're going to pull the alliance card, let's keep it to individuals.
I can harvest my own PI, and ice mine at same time. I can do this in null, low, highsec or a combination of them to effectively be in more than 1 place at a time.
If I want to strawman, I can say that it doesn't require ME to defend my moon (since it's an alliance level thing) in order for me to be in charge of the income gained from that moon. Therefore it doesn't really require ME to be the active defender to gain it's rewards.
I can simply delegate.
Again, you using ice mining as a comparative is flawed.
As a single pilot, I can infact mine and do PI at same time, across multiple systems at the same time, gaining income from many sources at once.
As a single pilot I can defend a moon and rat at the same time.
As a single pilot I can be in charge of the wallet that gains flashy from a moon mining facility and do not have to be physically there interacting with it.
All this is possible, contrary to what you say.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 17:00:00 -
[308] - Quote
Murk Paradox wrote:You're saying I have to defend the moon to SECURE it, or I can mine ice. I'm saying that both are exclusive activities that yield the same ISK/man-hour, yes.
Quote:Both take 23/7 hours a day for a whole month to make 5bil for that same month. Lolno. What gave you that idea?
Quote:I can make 5bil a month off of one moon, I can make more than 5bil for that same month by ALSO doing other activities. You are saying I cannot. Incorrect. I'm saying that, while you are securing that moon in order to earn your 5bn, you can't do anything else. I'm saying that, as it happens, the amount of man-hours required to do so and the ISK you get for doing it coincides nicely with the amount of ISK you'd get for spending the same amount of man-hours on mining ice.
500 man-hours spent to earn 5bn = 500 man-hours spent to earn 5bn.
Quote:Hell, since ice mining is done on an individual level and soon you're going to pull the alliance card, let's keep it to individuals. No, let's not move the goalposts and instead keep the argument where it has always been: on the both levels at the same time. 500 individuals have to sacrifice 1 hour's worth of effort a month towards the collective earning 5bn. This holds true for tech moons and for ice mining.
500 man-hours for 5bn = 500 man-hours for 5bn GÇö both are very comparable and competitive types of income. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Velicitia
Nex Exercitus
1437
|
Posted - 2013.04.30 17:02:00 -
[309] - Quote
March rabbit wrote:Tippia wrote:Murk Paradox wrote:So then you agree active and passive incomes stack then yes? Sure. Once the passive income is secured. The problem is that you have to spend time on passive income to secure it, and that time can't be spent on active income. So the passive income detracts from the active one. care to show any example from current 0.0 life? I dunno, like "how many hours a day goons spend on defending their moons"?
while it's not exclusively for the purpose of defending moons, we have a few scheduled roams per day (and a number of "**** it, let's go shoot people" roams), every day of the week. Weekends are usually big things that take longer (rfing towers, etc).
each roam brings (from my experience) about 20 people; and lasts an hour. There's 20 man-hours right there, assuming that we're running at least one per day every day of the week, we're putting in 400 man-hours just patrolling our space. And that's for one TZ. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 17:05:00 -
[310] - Quote
Tippia wrote:Murk Paradox wrote:You're saying I have to defend the moon to SECURE it, or I can mine ice. I'm saying that both are exclusive activities that yield the same ISK/man-hour, yes. Quote:Both take 23/7 hours a day for a whole month to make 5bil for that same month. Lolno. What gave you that idea? Quote:I can make 5bil a month off of one moon, I can make more than 5bil for that same month by ALSO doing other activities. You are saying I cannot. Incorrect. I'm saying that, while you are securing that moon in order to earn your 5bn, you can't do anything else. I'm saying that, as it happens, the amount of man-hours required to do so and the ISK you get for doing it coincides nicely with the amount of ISK you'd get for spending the same amount of man-hours on mining ice. 500 man-hours spent to earn 5bn = 500 man-hours spent to earn 5bn. Quote:Hell, since ice mining is done on an individual level and soon you're going to pull the alliance card, let's keep it to individuals. No, let's not move the goalposts and instead keep the argument where it has always been: on the both levels at the same time. 500 individuals have to sacrifice 1 hour's worth of effort a month towards the collective earning 5bn. This holds true for tech moons and for ice mining. 500 man-hours for 5bn = 500 man-hours for 5bn GÇö both are very comparable and competitive types of income.
But you told me I can't be in more than 1 place at a time, that the different methods of income are now stackable yet aren't? Make up your mind.
Like I said, we have been over this before, comparing the 2 is foolhardy. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 17:09:00 -
[311] - Quote
Tippia wrote:Murk Paradox wrote:You're saying I have to defend the moon to SECURE it, or I can mine ice. I'm saying that both are exclusive activities that yield the same ISK/man-hour, yes. Quote:Both take 23/7 hours a day for a whole month to make 5bil for that same month. Lolno. What gave you that idea?
Tippia wrote:
GǪand I'm saying that you can't. If you want to demonstrate how you go about ratting or mining or exploring or earning some other kind of GǣactiveGǥ income while you're in a fleet defending a POS, then by all means, go ahead. Until you do, I will keep ignoring your suggestion that people can be in two places at once (largely because the game doesn't actually allow that).
This did. You also expanded on it quite a bit more but I'm not going to create a wall of text that doesn't even belong in this thread let alone somehting that is ineritently flawed to begin with. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 17:11:00 -
[312] - Quote
Murk Paradox wrote:But you told me I can't be in more than 1 place at a time, that the different methods of income are now stackable yet aren't? I never said they aren't. I said that ice mining and securing a moon are both exclusive activities that yield the same ISK/man-hour.
Quote:Like I said, we have been over this before, comparing the 2 is foolhardy. GǪaside from the simple fact that comparing the two is trivial since in both cases we're talking about spending 500 man-hours to earn 5bn. I suppose I could agree that it's foolhardy because it flies against the Gǣcommon wisdomGǥ that moon goo is a huge and unbeatable income sourceGǪ but that's the point of the comparison: to show that it really isn't.
At any rate, 500 man-hours spent to earn 5bn = 500 man-hours spent to earn 5bn GÇö it'ss about as easy a comparison as they come. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 17:14:00 -
[313] - Quote
Tippia wrote:Murk Paradox wrote:But you told me I can't be in more than 1 place at a time, that the different methods of income are now stackable yet aren't? I never said they aren't. I said that ice mining and securing a moon are both exclusive activities that yield the same ISK/man-hour. Quote:Like I said, we have been over this before, comparing the 2 is foolhardy. GǪaside from the simple fact that comparing the two is trivial since in both cases we're talking about spending 500 man-hours to earn 5bn. I suppose I could agree that it's foolhardy because it flies against the GÇ£common wisdomGÇ¥ that moon goo is a huge and unbeatable income sourceGǪ but that's the point of the comparison: to show that it really isn't. At any rate, 500 man-hours spent to earn 5bn = 500 man-hours spent to earn 5bn GÇö it'ss about as easy a comparison as they come.
You're going in a circle. You can gain income from a moon while ice mining. Period. Stop defining the 2 as one or the other. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Dramaticus
Goonswarm Federation
385
|
Posted - 2013.04.30 17:21:00 -
[314] - Quote
Malcanis wrote:Liz Laser wrote:Tippia wrote: That's because we have done the maths, and studied the problem, and you have not. Incidentally, this is also why the devs agree with us, and why we're not buying your unfounded and unreasoned claim that no imbalance exists.
a) maybe they did it for other reasons than your maths. b) You got the people who thought Dominion was a swell idea to agree with you. That and a small one-time security deposit of 500 million isk will get you membership into Goons. I once got my sister to lick both terminals of a 9 volt battery. I won't argue that makes me brilliant. Link me one post made in the last two years by a goon that says Dominion was a good idea. I dare you. I double dog dare you.
POS warfare ruled and anyone who says otherwise is some subcap flying plebian
bring back images |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 17:22:00 -
[315] - Quote
Murk Paradox wrote:You're going in a circle. Not really no. I'm standing very very still, and you're running around trying to twist this one point into a 2.5D-pretzel in the hopes that I'll move.
Quote:You can gain income from a moon while ice mining. Period. Yes (or, wellGǪ actually, no, but we'll leave out the logistics of emptying out the harvester for now), but in order to do so, you have to spend time on securing the moon GÇö time that detracts from earning any kind of GÇ£activeGÇ¥ income, including ice mining.
SoooooooGǪ you need to spend 500 man-hours to earn the 5bn from the moon. You need to spend 500 man-hours to earn the 5bn from the ice. 500 man-hours spent to earn 5bn = 500 man-hours spent to earn 5bn GÇö comparable and competitive.
Quote:Stop defining the 2 as one or the other. I have to start before I can stop. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Velicitia
Nex Exercitus
1437
|
Posted - 2013.04.30 17:33:00 -
[316] - Quote
Murk Paradox wrote:Tippia wrote:Murk Paradox wrote:But you told me I can't be in more than 1 place at a time, that the different methods of income are now stackable yet aren't? I never said they aren't. I said that ice mining and securing a moon are both exclusive activities that yield the same ISK/man-hour. Quote:Like I said, we have been over this before, comparing the 2 is foolhardy. GǪaside from the simple fact that comparing the two is trivial since in both cases we're talking about spending 500 man-hours to earn 5bn. I suppose I could agree that it's foolhardy because it flies against the GÇ£common wisdomGÇ¥ that moon goo is a huge and unbeatable income sourceGǪ but that's the point of the comparison: to show that it really isn't. At any rate, 500 man-hours spent to earn 5bn = 500 man-hours spent to earn 5bn GÇö it'ss about as easy a comparison as they come. You're going in a circle. You can gain income from a moon while ice mining. Period. Stop defining the 2 as one or the other.
No, you cannot. If completing either activity takes 500 man-hours of work, you can't bring both activities to completion if all you have available is only 500 man-hours.
1. While you're actively defending the POS this month, you can't mine ice 2. While you're actively mining ice, you can't defend the POS. Therefore,
3. In order for both activities to be completed successfully, you must spend 1,000 man-hours of time.
QED. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Nathalie LaPorte
Republic University Minmatar Republic
143
|
Posted - 2013.04.30 17:46:00 -
[317] - Quote
Murk, try the tack of "would the nullsec alliance defend their space if they didn't have the moongoo?" If yes, then the second question is "how many of the fights that occur to defend the space would occur without the moongoo towers being up?".
Haven't people been going on for years now about how the moongoo situation is creating a giant blue donut, i.e., reducing the number of fights? If that were true, then moongoo towers actually cost NEGATIVE hours per month to defend them.
I don't know the answer to any of the questions above, and I'm not sure how anyone could know them for all moongoo alliances simultaneously. That's the point, without knowing all these answers perfectly, ascribing an exact number amount to hours per month required to defend each moongoo tower is just optimistic guesswork, and if someone repeats that number over and over, they're trolling you. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 18:19:00 -
[318] - Quote
Yea I'm kind of at a loss to say that you need to defend the tower the entire time it's up, or that it takes only 1 hour to secure, but you NEEd to spend that time securing it as opposed to ice mining... when that ice mining is to be comparative to moon mining. Even when I do not need to defend the tower to gain income from it. Only my force does.
Good to know all industrialists gain their own materials on their own!
Basically, Tippia has wrought out a formula to compare the rate of ice mining and moon mining and saying the 2 are mutually exclusive and only they could be done at any one time in the amount of 500 man hours to make 5bil for the month.
That's a tad too "fire and forget" for my tastes since you could easily formulate a recipe of incomes to exceed that amount from any # or combination of activities, even at the same time.
But being closeminded is being closeminded I suppose.
And that's not even mentioning stacking multiple streams of passive income that could stack.
Sad to think that moongoo alliances only use moongoo as an income (According to Tippia because it would take too much effort defending and securing those moon towers to do anything else, even ice mine!) whereas everyone else with no moongoo have found ways to make money and still participate in whatever else they want.
Probably why she insists on using icemining as an income to compare to moon mining.
Ah well, still the players fault (keeping on topic). They are given cash cows to afford import fees and insist on insinuating moongoo is only a "conflict driver" heh. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
456
|
Posted - 2013.04.30 18:29:00 -
[319] - Quote
Why the hell are people still going on about moons?
5bil/month moons are pretty much limited to OTEC (mostly CFC and PL). And CCP has hit that with the nerf bat and is winding up to hit it again. And when TEST tried to do a similar cartel with the next best moon, it failed.
In short...
SHUT UP ABOUT THE MOONS
This whole "but nullsec has moons" is such a dishonest argument. NPC nullsec and lowsec also have moons. A lot of moons are crap. Only a handful of nullsec alliances can count on nationalized moons as major source of income. Most moons aren't regional enough for any alliance or even group of alliances to effectively throttle to get maximum isk.
The rest of nullsec is dealing with ratting and refining taxes, rent and straight up membership fees to pay for the costs of nullsec life. And this "but the moons" completely ignores that. Not everyone can dip into a tech moon to buy and JF in bullets from Jita. So quit building your arguments around that, because it is at least 80% wrong. Or as I said before...
SHUT UP ABOUT THE MOONS |

Varius Xeral
Galactic Trade Syndicate
755
|
Posted - 2013.04.30 18:32:00 -
[320] - Quote
Agreed.
This forum war was already won months ago anyway. We're getting our way. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 18:39:00 -
[321] - Quote
...conflict driver. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Nathalie LaPorte
Republic University Minmatar Republic
143
|
Posted - 2013.04.30 18:40:00 -
[322] - Quote
Shepard Wong Ogeko wrote:Why the hell are people still going on about moons?
While all of your latter arguments seem to have merit, the simple answer to your question: "Why the hell are people still going on about moons?", is because of certain statements made loudly and repeatedly by members of your alliance about how much ISK tech made them, over a period of years. Those statements, stated in a loud and direct manner, are much easier to understand than a bunch of math formulas about changes that have yet to be made; and so a certain set of people is still basing their statements on them. Glad I could help alleviate your confusion.
|

Tippia
Sunshine and Lollipops
13972
|
Posted - 2013.04.30 18:53:00 -
[323] - Quote
Murk Paradox wrote:Yea I'm kind of at a loss to say that you need to defend the tower the entire time it's up GǪwhich no-one is claiming. Maybe that's why you're at such a loss.
Quote:Basically, Tippia has wrought out a formula to compare the rate of ice mining and moon mining and saying the 2 are mutually exclusive and only they could be done at any one time in the amount of 500 man hours to make 5bil for the month. No. Look, if you actually started to read what I write instead of just make stuff up, you'd have a much easier time with all this
What I've done is calculate how much you get from a moon a month (5bn) by looking at the extraction rate and the market price of the goo. I've then taken a very pessimistic view of what you can get from a largely AFK activity GÇö low-end, low-efficiency ice mining GÇö and figured out how much time you need to spend on that per month to get the same level of income as from the moon goo (500 man-hours). I've then taken this work measure and seen what it means for moon extraction. Obviously and unsurprisingly, it's what a 500-man fleet would expend while defending a tower for 1 hour (or 250 for 2 hours), and I've asked around among the moon holders if these are reasonable figures, which they apparently are.
The simple fact of these two activities is that they are exclusive. You cannot mine ice and defend a POS at the same time (or rat and defend a POS or run missions or anomalies or combat sites or any other kind of active income-gathering). If you arrive at not-the-POS-at-all in your not-a-ship-used-for-shooting-the-enemy-fleet, then you are not contributing to the required protect-the-POS man-hours, so you lose the POS and you don't earn the 5bn ISK.
Quote:Probably why she insists on using icemining as an income to compare to moon mining. GÇ£He.GÇ¥ And no. The reason I insist on using ice mining as a comparable income is because they're so exquisitely comparable: both require a 500 man-hour expenditure to collect 5bn worth of goods.
Your entire problem is that, by labelling moon mining as GÇ£passiveGÇ¥, you pre-programmed yourself to ignore the simple fact that it has a number of active components GÇö the obvious one being emptying out the silos, but the large one being keeping it alive so it can produce anything at all. Keeping a mining POS up and running requires as much exclusive active attention as mining ice (ok, not entirely trueGǪ mining ice requires far less, but we'll take GÇ£exclusive active attentionGÇ¥ to mean GÇ£be present on-grid and not off doing something else in a completely different shipGÇ¥).
Ice mining 5bn worth of ice requires 500 hours worth of mining ships hanging around in belts, exclusively sucking on rock. They can't engage in any other active earning scheme at the same time. Moon mining 5bn worth of goo requires 500 hours worth of combat ships hanging around the POS, exclusively shooting at attackers. They can't engage in any other active earning scheme at the same time.
500 man-hours spent to earn 5bn Gëí 500 man-hours spent to earn 5b. Simple. Comparable. Competitive.
Quote:Ah well, still the players fault (keeping on topic) GǪexcept that the imbalance is one of production capacity and availability of materials, which is a mechanical, structural, programmed-in limitation GÇö i.e. not even remotely the players' fault since the game mechanics make it impossible to compensate for the imbalance. It is entirely CCP's fault from start to finish. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 18:57:00 -
[324] - Quote
"She". Change your avatar.
And yes, you did, explicitly, throughout the argument. You said I could not mine ice at the same time because throughout the month I would have to defend the tower. You said it was impossible to be at 2 places at once. You also equated 500 man hours to secure the tower as well. Everything you have done, is equate moon mining activities through the entire month for it's full 30day cycle.
Anything else is you grasping at specifics to prove a generalization.
Again, pick a side. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
456
|
Posted - 2013.04.30 19:02:00 -
[325] - Quote
Nathalie LaPorte wrote:Shepard Wong Ogeko wrote:Why the hell are people still going on about moons?
While all of your latter arguments seem to have merit, the simple answer to your question: "Why the hell are people still going on about moons?", is because of certain statements made loudly and repeatedly by members of your alliance about how much ISK tech made them, over a period of years. Those statements, stated in a loud and direct manner, are much easier to understand than a bunch of math formulas about changes that have yet to be made; and so a certain set of people is still basing their statements on them. Glad I could help alleviate your confusion.
But it is only my alliance and not all of nullsec.
This industry changes are for all of nullsec, so it is dishonest or just plain ignorant to try and argue that Providence and Detroid and Cobalt Edge don't deserve a few more factory slots and a bit more trit in their mining sites because the CFC managed to monopolize a specific moon. |

Mr Epeen
It's All About Me
2419
|
Posted - 2013.04.30 19:06:00 -
[326] - Quote
Tippia wrote: The simple fact of these two activities is that they are exclusive. You cannot mine ice and defend a POS at the same time (or rat and defend a POS or run missions or anomalies or combat sites or any other kind of active income-gathering). If you arrive at not-the-POS-at-all in your not-a-ship-used-for-shooting-the-enemy-fleet, then you are not contributing to the required protect-the-POS man-hours, so you lose the POS and you don't earn the 5bn ISK.
Yeah, that would be one tough job for a guy.
But guy's don't own moons. Alliances do. And I don't think that 6000 plus characters are parked in a system chomping at the bit and waiting for the imminent attack.
It's actually three guys sitting at choke points spotting. So where does that leave the other 5997 people? Well pretty much anywhere else, doing whatever they want. Primarily pulling in ISK hand over fist.
So on an alliance level (the only way to discus moon mining), they are in no way mutually exclusive activities.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 19:07:00 -
[327] - Quote
Moon mining is the supposed conflict driver to encourage a cash means of which to fix the logistical nightmare of null's current lack of industry. Not so much the lack of amount, but with the size of the current forces NEEDING that industry to survive on their own.
Since it wasn't able to be deemed possible with current mechanics, CCP apparently tried to add moongoo as both a monetary income, and a randomness to moon spawns to produce a conflict driver, which I can only guess was a means to kill 2 birds with 1 stone.
The problem, is the growth. Subbed players are too volatile a market to depend on for game changing ideas of seesawing back and forth with a current mechanic. Much easier to add a seperate entity that can be later nerfed or boosted.
Since moonmining is so controversial, and does exist, it's an easy scapegoat.
How many times do people read on the forums "if you don't like it do it yourself"?
It becomes very easy to kneejerk react to something with "moongoo" because well, it does exist. And it's the players fault not all the players have it. Not that you can have everyone own it at the same time... but people aren't really fighting over it anymore.
I understand they do not WANT to structure grind anymore... but they have been doing it for sometime now and the ability remains the same.
Players are getting fatter and lazier, we all know it. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13972
|
Posted - 2013.04.30 19:14:00 -
[328] - Quote
Murk Paradox wrote:"She". Change your avatar. GÇ£Zero cognitive activity due to metal shrapnel embedded in the brainGÇ¥. Change yours. See how that works? 
Quote:And yes, you did, explicitly, throughout the argument. Nope. Not once.
Quote:You said I could not mine ice at the same time because throughout the month I would have to defend the tower. No. I said that you could not mine ice at the same time as you were defending the tower. If you had actually taken the time to read what I've written rather than skip over everything and just fill in the voids left behind with your own nonsensical and counter-factual fantasies, you would have noticed long ago that I'm talking about 1 hour per month.
Quote:Everything you have done, is equate moon mining activities through the entire month for it's full 30day cycle. No. I've equated the work required to secure the moon income (500 man-hours per month, for which you get 5bn ISK per month) to the work required to ice-mine the same amount (500 man-hours per month, for which you obviously get 5bn ISK per month since that's the target amount of ISK to earn).
Mr Epeen wrote:But guy's don't own moons. Alliances do. GǪwhich is why we're not discussing how much time it takes for a guy, but how many man-hours is required to earn a specific amount of ISK for the entire organisation. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Captain Tardbar
NEWB ALERT
351
|
Posted - 2013.04.30 19:16:00 -
[329] - Quote
Varius Xeral wrote:Agreed.
This forum war was already won months ago anyway. We're getting our way.
I like how even though it seems the devs will do something about it, everyone that supports null-sec industry seems so incensed and uppity about the issue that a threadnaughts must ensue every time someone questions the subject. It is almost as if they are afraid their position is so weak that the devs will change their mind any minute now.
Like I said before. I could care less if null-sec gets their industry buff. I just enjoy the drama that surrounds it.
I have a prediction:
Null sec will get their buff but they'll keep complaining until CCP actually puts isk in their pockets for them. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 19:18:00 -
[330] - Quote
Tippia wrote:Murk Paradox wrote:"She". Change your avatar. GÇ£Zero cognitive activity due to metal shrapnel embedded in the brainGÇ¥. Change yours. See how that works?  Quote:And yes, you did, explicitly, throughout the argument. Nope. Not once. Quote:You said I could not mine ice at the same time because throughout the month I would have to defend the tower. No. I said that you could not mine ice at the same time as you were defending the tower. If you had actually taken the time to read what I've written rather than skip over everything and just fill in the voids left behind with your own nonsensical and counter-factual fantasies, you would have noticed long ago that I'm talking about 1 hour per month. Somehow, through your delirium, this has morphed in your head to be 705 hours. Quote:Everything you have done, is equate moon mining activities through the entire month for it's full 30day cycle. No. I've equated the work required to secure the moon income (500 man-hours per month, for which you get 5bn ISK per month) to the work required to ice-mine the same amount (500 man-hours per month, for which you obviously get 5bn ISK per month since that's the target amount of ISK to earn).
Well, I'm male. So assuming I'm male would be correct. -shrug-
And yes, you have. Constantly. It's not skimming. You specifically said I could not maintain a moon tower and mine ice at the same time. I can.
Because like you said, it's not on the individual level, but the alliance level. You are focusing on the fact you are using a rate to prove a worth, and your grasp is slowly slipping. (1 hour a month... like any alliance is going to force a 1 hour mining op?)
Because now you told me I could not be in 2 places at once to make income (I can) and now you are splitting hairs about it being the alliance level not the individual.
They do not equate or compare. You insist they do. You are wrong.
You either want to apply it to an individual level, of which I will prove you wrong, or you want to apply it to an alliance level, and again I will prove you wrong.
But pick a side and stick with it. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Mr Epeen
It's All About Me
2420
|
Posted - 2013.04.30 19:20:00 -
[331] - Quote
Tippia wrote: we're not discussing
LOL, you got that right. Discussion implies comprehension. Something you willfully ignore in your twisted, intentionally misunderstood, quoted out of context ramblings.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Tippia
Sunshine and Lollipops
13972
|
Posted - 2013.04.30 19:20:00 -
[332] - Quote
Captain Tardbar wrote:I like how even though it seems the devs will do something about it, everyone that supports null-sec industry seems so incensed and uppity about the issue that a threadnaughts must ensue every time someone questions the subject. Maybe it has something to do with their questioning a subject that really isn't up for question at this point, ignoring all the facts and figures that support the reasoning behind the change, and trying to point the fingers away from an well-known and pretty much universally acknowledged design error. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Captain Tardbar
NEWB ALERT
351
|
Posted - 2013.04.30 19:27:00 -
[333] - Quote
Tippia wrote:Captain Tardbar wrote:I like how even though it seems the devs will do something about it, everyone that supports null-sec industry seems so incensed and uppity about the issue that a threadnaughts must ensue every time someone questions the subject. Maybe it has something to do with their questioning a subject that really isn't up for question at this point, ignoring all the facts and figures that support the reasoning behind the change, and trying to point the fingers away from an well-known and pretty much universally acknowledged design error.
Doesn't it make you so mad that you have to make post after post?
How much time have you spent on the forums today? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 19:31:00 -
[334] - Quote
Ok so wait, just had an interesting brainstorm.
According to Tippia, I need to spend 1 hour a month to get 5b a month from a specific moongoo tower. Now granted, during that 1 hour, I have to employ X amount of pilots to help defend it (eh? 1 hr a month???), and cannot do anything else for that 1 hour.
You know what, fair enough. I can only do admin work for that 1 hour. I cannot mine ice while I do that. I'll mine ice for the other 29 days and get UNDER 5bil, maybe say... 4.3bil? to get my a total of 9.3bil for the 30 days of adding passive and active incomes.
So much for 5bil versus 5bil. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13972
|
Posted - 2013.04.30 19:33:00 -
[335] - Quote
Murk Paradox wrote:Well, I'm male. So assuming I'm male would be correct. -shrug- GǪbut I'll go with your logic instead and assume that you are crippled by a terminal case of metallic-toxic encephalitis. See how it works yet? 
Quote:And yes, you have. Constantly. It's not skimming. You specifically said I could not maintain a moon tower and mine ice at the same time. Nope. Not once. And you're not skimming GÇö you're skipping. Subtle, but important difference. And no, I have not mentioned maintenance once. Should we chalk your constant lying up to the encephalitis as well? I mean, they list hallucinations and memory problems among the symptomsGǪ
I said that you can't defend the tower and engage in some active form of income gathering at the same time. Want to claim differently? Then provide a source or stop lying.
Quote:You are focusing on the fact you are using a rate to prove a worth, and your grasp is slowly slipping. Maybe it would start slipping if you could actually prove it wrong. But you can't. All you can do is pile on straw man upon straw man; lie upon lie; misreading upon misreading. So no, it's about as solid as when it first arose and you failed to even make a dent back in the old thread.
Quote:Because now you told me I could not be in 2 places at once to make income (I can) and now you are splitting hairs about it being the alliance level not the individual.[/qutoe]Incorrect. I've said all along that you can't defend the tower and engage in some active form of income gathering at the same time. I've been talking all along about a groups people sacrificing their individual time to earn income for the group as a whole.
[quote]They do not equate or compare. You insist they do. You are wrong. Prove it. Explain, once and for all, how 500 man-hours spent to earn 5bn ISK does not equate or compare to 500 man-hours spent to earn 5bn ISK. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 19:37:00 -
[336] - Quote
Instead of playing the "let's quote each other game" I'll just repeat myself.
You can gain income from ice mining and moon mining at the same time, therefore you cannot use 1 to compare to the other since they stack.
You are not subjected to only choosing one.
To answer your question, I'm not understanding the form of the question, because it doesn't take 500 man hours to gain income from moon mining, it's passive.
Now if you'll excuse me, I have a magnet to find. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13972
|
Posted - 2013.04.30 19:41:00 -
[337] - Quote
Captain Tardbar wrote:Doesn't it make you so mad that you have to make post after post? Not particularly.
Murk Paradox wrote:Ok so wait, just had an interesting brainstorm.
According to Tippia the voices in my head, I need to spend 1 hour a month to get 5b a month from a specific moongoo tower. Fixed. This is why you shouldn't rely on mere brainstorms for anything. Meanwhile, please keep me away from your inventions or, if you absolutely have to refer to me, use my statements in full context.
Quote:You know what, fair enough. I can only do admin work for that 1 hour. I cannot mine ice while I do that. I'll mine ice for the other 29 days and get GǪan income that is completely irrelevant to the topic at hand. What matters is that in that one hour, you contributed your work to the organisational coffers, and that when combined with the other 499 people doing the same, the lot of you earned 5bn ISK. In total, 500 man-hours were spent on earning that ISK.
Had you not had that tower and spent those 500 man-hours mining instead, the lot of you would have earned 5bn ISK.
Quote:So much for 5bil versus 5bil. How much? No matter how you twist and turn it, it's still 500 man-hours to earn 5bn ISK vs. 500 man-hours to earn 5bn ISK. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 19:43:00 -
[338] - Quote
Tippia wrote:Captain Tardbar wrote:Doesn't it make you so mad that you have to make post after post? Not particularly. Murk Paradox wrote:Ok so wait, just had an interesting brainstorm.
According to Tippia the voices in my head, I need to spend 1 hour a month to get 5b a month from a specific moongoo tower. Fixed. This is why you shouldn't rely on mere brainstorms for anything. Meanwhile, please keep me away from your inventions or, if you absolutely have to refer to me, use my statements in full context. Quote:You know what, fair enough. I can only do admin work for that 1 hour. I cannot mine ice while I do that. I'll mine ice for the other 29 days and get GǪan income that is completely irrelevant to the topic at hand. What matters is that in that one hour, you contributed your work to the organisational coffers, and that when combined with the other 499 people doing the same, the lot of you earned 5bn ISK. In total, 500 man-hours were spent on earning that ISK. Had you not had that tower and spent those 500 man-hours mining instead, the lot of you would have earned 5bn ISK. Quote:So much for 5bil versus 5bil. How much? No matter how you twist and turn it, it's still 500 man-hours to earn 5bn ISK vs. 500 man-hours to earn 5bn ISK.
I will refer to you as you post. Deal with it. Don't post if you don't like it. Page 13 and Page 14 contains the quotes I pulled from. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13972
|
Posted - 2013.04.30 19:46:00 -
[339] - Quote
Murk Paradox wrote:You can gain income from ice mining and moon mining at the same time GǪexcept that during the time required to keep the moon income rolling in, you can't gain income from ice mining at the same time. You have to choose which one to do: skip the ice mining and keep the tower, or skip the tower defence (thereby losing the tower) and keep the ice income.
Quote:To answer your question, I'm not understanding the form of the question, because it doesn't take 500 man hours to gain income from moon mining, it's passive. Allow me to repeat myself as well:
Your entire problem is that, by labelling moon mining as GÇ£passiveGÇ¥, you pre-programmed yourself to ignore the simple fact that it has a number of active components GÇö the obvious one being emptying out the silos, but the large one being keeping it alive so it can produce anything at all. Keeping a mining POS up and running requires as much exclusive active attention as mining ice (ok, not entirely trueGǪ mining ice requires far less, but we'll take GÇ£exclusive active attentionGÇ¥ to mean GÇ£be present on-grid and not off doing something else in a completely different shipGÇ¥).
It requires 500 man-hours to earn 5bn from moon mining. If you don't put that time in, you lose the tower and earn 0 ISK It requires 500 man-hours to earn 5bn from ice mining. If you don't put that time in, you have no ice and earn 0 ISK.
If you can't understand this simple equation, then no amount of magnets will help you.
Quote:Page 13 and Page 14 contains the quotes I pulled from. [citation needed] Oh, and yes, if you start injecting falsehoods and blatant errors in your text and then try to foist them onto me, you bet your ass I'm going to directly correct what you've written. Unfortunately, this forum doesn't provide a red pen to highlight such errors, so a strike-through mark-up will have to do. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Nathalie LaPorte
Republic University Minmatar Republic
144
|
Posted - 2013.04.30 19:49:00 -
[340] - Quote
Shepard Wong Ogeko wrote:
But it is only my alliance and not all of nullsec.
This industry changes are for all of nullsec, so it is dishonest or just plain ignorant to try and argue that Providence and Detroid and Cobalt Edge don't deserve a few more factory slots and a bit more trit in their mining sites because the CFC managed to monopolize a specific moon.
That is all very true, however, I believe my earlier answer already contained "many people are ignorant", if not in so many words, and therefore remains unchanged. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 19:53:00 -
[341] - Quote
I am not required to defend my tower to gain income from that tower. I can delegate the responsibility and pursue other activities.
Such as mining ice.
Therefore I can do both at the same time.
This is alliance level income, not personal. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Varius Xeral
Galactic Trade Syndicate
755
|
Posted - 2013.04.30 19:56:00 -
[342] - Quote
Or you could delegate that person to spend an hour ice-mining and the result would be the same |

PotatoOverdose
SONS of LEGION RISE of LEGION
115
|
Posted - 2013.04.30 19:58:00 -
[343] - Quote
Tippia wrote:Prove it. Explain, once and for all, how 500 man-hours spent to earn 5bn ISK does not equate or compare to 500 man-hours spent to earn 5bn ISK. This is a fallacious statement. No single alliance or coalition has ever spent 500 man hours per month defending each and every single one of their tech moons. This argument is intentionally misleading and patently false.
Quite frankly I'm surprised no one has called you out on it yet. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 20:00:00 -
[344] - Quote
Tippia wrote:Murk Paradox wrote:We went over this before in that other thread. GǪand you consistently and continually failed to GǣproveGǥ that 500 manhours spent collecting 5bn ISK was somehow not comparable to 500 manhours spent collecting 5bn ISK. Until you do, they're as comparable as two exactly similar things can be. Page 13 Post #254
Tippia wrote:Murk Paradox wrote:Seriously? You do not know the difference between passive and active incomes? Sure I do. The problem is that you don't recognise what's required to keep up a passive income, viz. many hours worth of manpower, often measured in man-hours. So in the end, you can compare the effort required to earn that GǣpassiveGǥ income quite easily to anything else that requires any kind of effort to earn an income. ISK per man-hour is ISK per man-hour is ISK per man-hour, and is trivially compared with itself since it's all just the same one thing. Quote:It's not a matter of one or the other when you can do both. GǪwhich you can't. Or rather, you can do it just as much for both (i.e. not at all). In the end, having to spend 500 man-hours to earn 5bn is comparable to having to spend 500 man-hours to earn 5bn. There really are no two ways about it.
Page 14 #280
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Nathalie LaPorte
Republic University Minmatar Republic
144
|
Posted - 2013.04.30 20:00:00 -
[345] - Quote
Varius Xeral wrote:Or you could delegate that person to spend an hour ice-mining and the result would be the same
For the average nullsec resident, the answer to the first delegation, to go PVP for an hour, would be 'OK', and to the second, to go ice mine for an hour, would "no way Jose"; going by the self-representation of null-residents I've seen on these forums. These results do not seem the same to me, but rather quite opposite. Am I in error in assuming that nullers would prefer to PVP?
|

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 20:01:00 -
[346] - Quote
Tippia wrote:Murk Paradox wrote:Now you're strawmanning to find a way to win. First its 500 versus 500, now you're saying it takes MORE to do one over the other. No, I'm not. So you seem to be confusing me with you about that strawman. Quote:I fully recognize the activity needed to provide safety for the maintaining of that passive income. I'm also saying you can do more than just sit there doing nothing while providing that "safety". GǪand I'm saying that you can't. If you want to demonstrate how you go about ratting or mining or exploring or earning some other kind of GǣactiveGǥ income while you're in a fleet defending a POS, then by all means, go ahead. Until you do, I will keep ignoring your suggestion that people can be in two places at once (largely because the game doesn't actually allow that). Quote:I can actively profit from defending a moon while I rat in that same system. If you're ratting, you're not defending to moon, so there goes your moon income in a puff of smoke. In fact, if you're ratting, not only will the enemy fleet blow up the moon, but also your ratting ship, so now you've lost both your income streams. Goodie.
Page 15 #290
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 20:02:00 -
[347] - Quote
Tippia wrote:Murk Paradox wrote:So wait, your argument is that I cannot be in a system to defend a moon, and rat at the same time? And this is going with it takes 23/7 to defend that moon mining facility right? No. My argument is that while you're in a fight over a moon, you're not ratting or mining or exploring. This fight (including wind-up and cool-down) will take up the man-hour you dedicate to moon-goo profits for that month, just like it will from 499 of your alliance buddies. End result: 500 man-hours spent on earning 5bn. A sum and workload comparable to spending 500 man-hours on, say, ice mining and earning 5bn. Quote:That would lend to believe you are insinuating that the facility is under constant attack. GǪif by GǣconstantGǥ you mean an hour or so every month. Quote:There is nothing to say that being on alert means I have to sit there with my thumb up my butt GǪwhich neatly matches the fact that no one is saying that you have to either. Page 15 #300
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13972
|
Posted - 2013.04.30 20:03:00 -
[348] - Quote
Murk Paradox wrote:I am not required to defend my tower to gain income from that tower. I can delegate the responsibility and pursue other activities.
Such as mining ice.
Therefore I can do both at the same time. No. You've just delegated it GÇö you're not defending the tower at all. So you're just doing one thing at the same time. Those other guys? They're also only doing one thing at a time: defending the tower. If they don't put in the 500 man-hours required, the tower goes poof and there's no income from it. If they do put in the 500 man-hours, then it means 5bn ISK income this month for all that work (work that you didn't contribute to).
Quote:This is alliance level income, not personal. GǪjust like the ice mining in question. If the poor moon-less alliance doesn't put in the 500 man-hours required, their hangars will be devoid of ice and there's no income from it. If they do put in the 500 man-hours, then it means 5bn ISK income this month for all that work.
It requires 500 man-hours to earn 5bn from moon mining. If you don't put that time in, you lose the tower and earn 0 ISK It requires 500 man-hours to earn 5bn from ice mining. If you don't put that time in, you have no ice and earn 0 ISK.
Either way, 500 man-hours spent to earn 5bn ISK Gëí 500 man-hours spent to earn 5bn ISK. Simple. Comparable. Competitive. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Varius Xeral
Galactic Trade Syndicate
755
|
Posted - 2013.04.30 20:03:00 -
[349] - Quote
Nathalie LaPorte wrote:For the average nullsec resident, the answer to the first delegation, to go PVP for an hour, would be 'OK', and to the second, to go ice mine for an hour, would "no way Jose"; going by the self-representation of null-residents I've seen on these forums. These results do not seem the same to me, but rather quite opposite. Am I in error in assuming that nullers would prefer to PVP?
Sure, but that has nothing to do with the argument, as has been explained before.
|

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 20:05:00 -
[350] - Quote
In short, you are saying I need to spend 500 man hours to gain 5b from a moon tower. And cannot be doing anything else other than that.
This again, is false. And it is not skipping, skimming, or confusing anything since you have repeated countless times that you are saying active income and passive income is the same, and could not do both while still receiving 5bil a month.
My argument, is that you can, and can earn MORE than 5bil per month.
Cited as requested. Now stop. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

PotatoOverdose
SONS of LEGION RISE of LEGION
115
|
Posted - 2013.04.30 20:05:00 -
[351] - Quote
Tippia wrote:Murk Paradox wrote:I am not required to defend my tower to gain income from that tower. I can delegate the responsibility and pursue other activities.
Such as mining ice.
Therefore I can do both at the same time. No. You've just delegated it GÇö you're not defending the tower at all. So you're just doing one thing at the same time. Those other guys? They're also only doing one thing at a time: defending the tower. If they don't put in the 500 man-hours required, the tower goes poof and there's no income from it. If they do put in the 500 man-hours, then it means 5bn ISK income this month for all that work (work that you didn't contribute to). Quote:This is alliance level income, not personal. GǪjust like the ice mining in question. If the poor moon-less alliance doesn't put in the 500 man-hours required, their hangars will be devoid of ice and there's no income from it. If they do put in the 500 man-hours, then it means 5bn ISK income this month for all that work. It requires 500 man-hours to earn 5bn from moon mining. If you don't put that time in, you lose the tower and earn 0 ISK It requires 500 man-hours to earn 5bn from ice mining. If you don't put that time in, you have no ice and earn 0 ISK. Either way, 500 man-hours spent to earn 5bn ISK Gëí 500 man-hours spent to earn 5bn ISK. Simple. Comparable. Competitive. Again, no it doesn't.
No single alliance or coalition has ever spent 500 man hours per month defending each and every single one of their tech moons. This argument is intentionally misleading and patently false.
|

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 20:07:00 -
[352] - Quote
Tippia wrote:Murk Paradox wrote:I am not required to defend my tower to gain income from that tower. I can delegate the responsibility and pursue other activities.
Such as mining ice.
Therefore I can do both at the same time. No. You've just delegated it GÇö you're not defending the tower at all. So you're just doing one thing at the same time. Those other guys? They're also only doing one thing at a time: defending the tower. If they don't put in the 500 man-hours required, the tower goes poof and there's no income from it. If they do put in the 500 man-hours, then it means 5bn ISK income this month for all that work (work that you didn't contribute to). Quote:This is alliance level income, not personal. GǪjust like the ice mining in question. If the poor moon-less alliance doesn't put in the 500 man-hours required, their hangars will be devoid of ice and there's no income from it. If they do put in the 500 man-hours, then it means 5bn ISK income this month for all that work. It requires 500 man-hours to earn 5bn from moon mining. If you don't put that time in, you lose the tower and earn 0 ISK It requires 500 man-hours to earn 5bn from ice mining. If you don't put that time in, you have no ice and earn 0 ISK. Either way, 500 man-hours spent to earn 5bn ISK Gëí 500 man-hours spent to earn 5bn ISK. Simple. Comparable. Competitive.
As an alliance, I do not need to be there with my grunts defending my tower. Nor do I need to pilot an exhumer.
Consequently, grunts do not receive direct compensation for the man hours they put in defending either (there are various options that alliances do use as recompense, but there is no direct moon mining to grunt xfer). "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Nathalie LaPorte
Republic University Minmatar Republic
144
|
Posted - 2013.04.30 20:08:00 -
[353] - Quote
Varius Xeral wrote:Nathalie LaPorte wrote:For the average nullsec resident, the answer to the first delegation, to go PVP for an hour, would be 'OK', and to the second, to go ice mine for an hour, would "no way Jose"; going by the self-representation of null-residents I've seen on these forums. These results do not seem the same to me, but rather quite opposite. Am I in error in assuming that nullers would prefer to PVP? Sure, but that has nothing to do with the argument, as has been explained before.
I think it does, actually. :) When evaluating an economic option, the concept of opportunity cost is key. To fully understand the opportunity cost of defending moons, one has to know whether the alliance would defend their space in the hypothetical scenario where they were without the moons. To understand whether the alliance would defend space without the moons, one has to know whether the alliance members are in the nullsec alliance because they want to PVP in nullsec, or whether they joined a nullsec alliance so that they could mine ice in highsec by themselves. By this simple chain of logic, we see that the above question is highly relevant to the economic analysis of nullsec moons. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 20:09:00 -
[354] - Quote
Once and for all Tippia, stop splitting hairs. Those same hairs you accuse others of doing.
Dock up and reship if you need to, but I suggest against undocking. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Varius Xeral
Galactic Trade Syndicate
755
|
Posted - 2013.04.30 20:16:00 -
[355] - Quote
Nathalie LaPorte wrote:I think it does, actually. :) When evaluating an economic option, the concept of opportunity cost is key. To fully understand the opportunity cost of defending moons, one has to know whether the alliance would defend their space in the hypothetical scenario where they were without the moons. To understand whether the alliance would defend space without the moons, one has to know whether the alliance members are in the nullsec alliance because they want to PVP in nullsec, or whether they joined a nullsec alliance so that they could mine ice in highsec by themselves. By this simple chain of logic, we see that the above question is highly relevant to the economic analysis of nullsec moons.
Except it's specifically not an economic argument, but a financial one, which has also already been gone over.
This all stems from whether moon income is an unassailable advantage (already presuming that income even plays a major role in the outcome of wars, which it doesn't). The argument is that the time spent capturing and maintaining the income from moons has financially comparable options, such as ice-mining among others.
It is not a discussion of the economic profits of the two activities, but rather their use as a source of finance for organizations. You're welcome to follow your train of thought into a separate discussion, but I will not be following because I don't care. |

Lady Areola Fappington
New Order Logistics CODE.
108
|
Posted - 2013.04.30 20:18:00 -
[356] - Quote
Ice mining has a very direct cost. Ship, fittings. Then, you go get ice, which directly arrives in your ISK wallet.
Moongoo has many indirect costs. While it's next to nothing to actually run the tower, you have many fuzzy costs...the above mentioned defense, actually taking the moon, holding the moon and a buffer zone, diplomats who handle keeping people pacified, logistics of fuel. To go along with that, moongoo is mostly an alliance level income, that goes to things like SRP, sov fees, the occasional bribe, such as that. It's not a direct to the wallet moneymaker.
What Tippia is saying is that someone, somewhere, has to put in the time needed to keep that tower cranking goo. Since it's a team effort to achieve moongoo at a reasonable rate, the time cost is spread overall across the alliance holding it. 500 peoples spending one hour at *whatever* to hold the tower is much easier than one guy doing 500 hours of ice mining...but in the end, it's still 500 hours of effort put in. Don't worry miners, I'm here to help!
|

Falin Whalen
GoonWaffe Goonswarm Federation
342
|
Posted - 2013.04.30 20:19:00 -
[357] - Quote
Murk Paradox wrote:Ok so wait, just had an interesting brainstorm.
According to Tippia, I need to spend 1 hour a month to get 5b a month from a specific moongoo tower. Now granted, during that 1 hour, I have to employ X amount of pilots to help defend it (eh? 1 hr a month???), and cannot do anything else for that 1 hour.
You know what, fair enough. I can only do admin work for that 1 hour. I cannot mine ice while I do that. I'll mine ice for the other 29 days and get UNDER 5bil, maybe say... 4.3bil? to get my a total of 9.3bil for the 30 days of adding passive and active incomes.
So much for 5bil versus 5bil. No, the 500 other players you got to help in defending that moon just got a piece of the 5bil the tower outputed, so you are still with 5bil, even though you hold 9.3 bil.
WEEEE! strawman bonfire up in this biach. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 20:21:00 -
[358] - Quote
Falin Whalen wrote:Murk Paradox wrote:Ok so wait, just had an interesting brainstorm.
According to Tippia, I need to spend 1 hour a month to get 5b a month from a specific moongoo tower. Now granted, during that 1 hour, I have to employ X amount of pilots to help defend it (eh? 1 hr a month???), and cannot do anything else for that 1 hour.
You know what, fair enough. I can only do admin work for that 1 hour. I cannot mine ice while I do that. I'll mine ice for the other 29 days and get UNDER 5bil, maybe say... 4.3bil? to get my a total of 9.3bil for the 30 days of adding passive and active incomes.
So much for 5bil versus 5bil. No, the 500 other players you got to help in defending that moon just got a piece of the 5bil the tower outputed, so you are still with 5bil, even though you hold 9.3 bil. WEEEE! strawman bonfire up in this biach.
How did they get a piece? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13972
|
Posted - 2013.04.30 20:21:00 -
[359] - Quote
Murk Paradox wrote:In short, you are saying I need to spend 500 man hours to gain 5b from a moon tower. And cannot be doing anything else other than that. Not during the same hours, no. Those 500 man-hours are exclusively focused on the task of keeping the tower alive.
Quote:This again, is false. How so? How do you manage to keep the tower alive and drive the enemy off while engaging in mining, ratting, exploration, or whatever other active ISK-gathering you're up to?
Quote:Page 13 Post #254, Page 14 #280, Page 15 #290, Page 15 #300 Cited as requested. GǪshowing neatly that I have at no point claimed that you need to defend the tower the entire time it is up. It was all about how you can't mine (or whatever) at the same time as you're defending the tower. I take it you retract your statement, then?
Quote:As an alliance, I do not need to be there with my grunts defending my tower. Nor do I need to pilot an exhumer. GǪbut no matter what strategy you choose, you GÇö as an alliance GÇö need to spend 500 man-hours to earn 5bn ISK. You can do this by keeping the tower alive or you can do this by mining ice. One way of spending the man-hours is comparable and competitive with the other way of spending them.
500 man-hours spent to earn 5bn ISK Gëí 500 man-hours spent to earn 5bn ISK.
Quote:Once and for all Tippia, stop splitting hairs. I have to start before I stop. You're the one trying to split hairs by making this distinction between GÇ£passiveGÇ¥ and GÇ£activeGÇ¥ that is effectively just two different (and not particularly relevant) ways of connecting effort and income. The fact remains: both require the same level of effort for the same level of income. They can be compared, and they are competitive. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
57
|
Posted - 2013.04.30 20:23:00 -
[360] - Quote
Shepard Wong Ogeko wrote:Nathalie LaPorte wrote:Shepard Wong Ogeko wrote:Why the hell are people still going on about moons?
While all of your latter arguments seem to have merit, the simple answer to your question: "Why the hell are people still going on about moons?", is because of certain statements made loudly and repeatedly by members of your alliance about how much ISK tech made them, over a period of years. Those statements, stated in a loud and direct manner, are much easier to understand than a bunch of math formulas about changes that have yet to be made; and so a certain set of people is still basing their statements on them. Glad I could help alleviate your confusion. But it is only my alliance and not all of nullsec. This industry changes are for all of nullsec, so it is dishonest or just plain ignorant to try and argue that Providence and Detroid and Cobalt Edge don't deserve a few more factory slots and a bit more trit in their mining sites because the CFC managed to monopolize a specific moon.
Yay, lunchbreak. I have to respond to this one.
No one says we can't have more slots. We're getting them. There's a tiny bit of semantics which everyone (including me) is going batty over and that is whether the justification for it is because null-sec is on the weak side of an industrial imbalance.
Null and high are indeed different. But even some of us who have spent time in null don't think that null is on the losing side of an industrial imbalance, largely because of moon-goo.
I'll contend that those null-seccers who don't enjoy the benefits of moon-goo are on the losing side of an INTENDED industrial imbalance between winners and losers.
You are on the winning side, and while your compassion for the plight of other null-seccers is commendable, it is perhaps worth considering if null-sec should be a wonderful place even for the losers, and if it is, what will be the conflict driver?
There are lots of reasons to justify slots or the rest of the resource shake-up, I've listed a few I agree with, earlier in the thread. I'm looking forward to the resource shake-up for the next time I'm in null. But we've spent 10(?) pages on how null gets to depict themselves and/or their plight. Welcome to the show. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 20:23:00 -
[361] - Quote
Lady Areola Fappington wrote:Ice mining has a very direct cost. Ship, fittings. Then, you go get ice, which directly arrives in your ISK wallet.
Moongoo has many indirect costs. While it's next to nothing to actually run the tower, you have many fuzzy costs...the above mentioned defense, actually taking the moon, holding the moon and a buffer zone, diplomats who handle keeping people pacified, logistics of fuel. To go along with that, moongoo is mostly an alliance level income, that goes to things like SRP, sov fees, the occasional bribe, such as that. It's not a direct to the wallet moneymaker.
What Tippia is saying is that someone, somewhere, has to put in the time needed to keep that tower cranking goo. Since it's a team effort to achieve moongoo at a reasonable rate, the time cost is spread overall across the alliance holding it. 500 peoples spending one hour at *whatever* to hold the tower is much easier than one guy doing 500 hours of ice mining...but in the end, it's still 500 hours of effort put in.
You just explained why it's not very good to compare the 2. Especially when something relative like "time" is factored in with so many variables. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Nathalie LaPorte
Republic University Minmatar Republic
144
|
Posted - 2013.04.30 20:24:00 -
[362] - Quote
Varius Xeral wrote:
This all stems from whether moon income is an unassailable advantage (already presuming that income even plays a major role in the outcome of wars, which it doesn't). The argument is that the time spent capturing and maintaining the income from moons has financially comparable options, such as ice-mining among others.
It is not a discussion of the economic profits of the two activities, but rather their use as a source of finance for organizations. You're welcome to follow your train of thought into a separate discussion, but I will not be following because I don't care.
Fair enough. You want to make this a practical discussion of financial options, not a theoretical economic discussion. So, the first step in this practical discussion, would be for you to give examples of null sec alliances which finance operations with huge high sec ice mining fleets. Since that hasn't happened yet, our practical discussion is currently stuck on step zero.
|

Mr Epeen
It's All About Me
2422
|
Posted - 2013.04.30 20:24:00 -
[363] - Quote
Murk Paradox wrote:Once and for all Tippia, stop splitting hairs. Those same hairs you accuse others of doing.
Dock up and reship if you need to, but I suggest against undocking.
Tippia really doesn't care what he posts, as long as he's posting. You see, he's still back at number 3 in post count. Apparently that's important to a certain type of player.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Varius Xeral
Galactic Trade Syndicate
756
|
Posted - 2013.04.30 20:26:00 -
[364] - Quote
Nathalie LaPorte wrote:Fair enough. You want to make this a practical discussion of financial options, not a theoretical economic discussion. So, the first step in this practical discussion, would be for you to give examples of null sec alliances which finance operations with huge high sec ice mining fleets. Since that hasn't happened yet, our practical discussion is currently stuck on step zero.
This argument makes no sense. |

Captain Tardbar
NEWB ALERT
351
|
Posted - 2013.04.30 20:26:00 -
[365] - Quote
I'm begining to think that 500 man hours have been put into this thread.
Tippia, if you let them win this argument it means the devs will change their minds and they give all the industrial buffs to hi-sec.
Then you will be singlehandedly to blame for ruining null-sec.
I'll eagerly await for you on the 21st page of this thread. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Zhade Lezte
Merch Industrial Goonswarm Federation
103
|
Posted - 2013.04.30 20:29:00 -
[366] - Quote
No one is saying you can't defend the moon and mine ice later. But the time spent defending the moon to secure that "passive" income is still time that SOMEBODY spent. And that time could have been spent mining ice since mining ice is infinite.
To address another person yes, defending the moon is probably more fun than mining ice. Something being fun will certainly encourage people to do it, but should we balance around how fun things are?
What exactly are you trying to argue beyond that Murk? That no one attacks moons as often as once a month? Because you're being really, really freaking unclear if that's the case.
I would actually agree that 500 man hours spent defending an individual moon per month is probably an inaccurate estimation. It's also inaccurate in that it is assuming no one lost a single ship (and thus cost the alliance income). It's also inaccurate to entirely discount the ships lost indirectly defending moons over sov wars so that the sov mechanics can be used to better protect the moons. Where do you draw the line?
Are you arguing that it is better income because you can have someone else do it and claim all the money for yourself, not giving it back in form of reimbursements and such? Some have tried, some have succeeded, many have been overthrown for doing so. But if you are robbing your membership like that you are taking advantage of them to do the work, using their time for your own ends, not creating ISK out of nowhere no for no work.
Plus moons are being nerfed and spread about so they should be more at risk than the laughable situation of regionalized technetium. So you know, it seems like a pretty good time to address the hilarious industrial imbalance in manufacturing between null and high, if only for the reasons that making it feasible might make industrialists like myself build in null instead of on highsec alts!
:wtc: why do I read Eve-O. |

Nathalie LaPorte
Republic University Minmatar Republic
144
|
Posted - 2013.04.30 20:29:00 -
[367] - Quote
Varius Xeral wrote:Nathalie LaPorte wrote:Fair enough. You want to make this a practical discussion of financial options, not a theoretical economic discussion. So, the first step in this practical discussion, would be for you to give examples of null sec alliances which finance operations with huge high sec ice mining fleets. Since that hasn't happened yet, our practical discussion is currently stuck on step zero. This argument makes no sense.
How so? You don't want to have a theoretical discussion, so I'm asking for examples to make the discussion non-theoretical. How does that not make sense?
|

LHA Tarawa
Pator Tech School Minmatar Republic
598
|
Posted - 2013.04.30 20:30:00 -
[368] - Quote
Nathalie LaPorte wrote:Varius Xeral wrote:
This all stems from whether moon income is an unassailable advantage (already presuming that income even plays a major role in the outcome of wars, which it doesn't). The argument is that the time spent capturing and maintaining the income from moons has financially comparable options, such as ice-mining among others.
It is not a discussion of the economic profits of the two activities, but rather their use as a source of finance for organizations. You're welcome to follow your train of thought into a separate discussion, but I will not be following because I don't care.
Fair enough. You want to make this a practical discussion of financial options, not a theoretical economic discussion. So, the first step in this practical discussion, would be for you to give examples of null sec alliances which finance operations with huge high sec ice mining fleets. Since that hasn't happened yet, our practical discussion is currently stuck on step zero.
Ice isotopes are tiny, When I lived in 0.0, we'd have them shipped in from high sec.
Sure, we didn't have a "sub corp" in high sec, but we did buy lots and lots of ice isotopes from the market.
If it is something like tirt, selling for 5 ISK in high sec, and costs 5 ISK for jump fuel to ship to deep null, then you have to find ways to get trit local.
It if is something like ice isotopes that cost 400 iSK in high sec, then only 5 isk to ship to null.... shipping is less of an issue. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 20:30:00 -
[369] - Quote
Tippia wrote:Crapload of false words.
Uhm, no. You ARE splitting hairs. You have revolved around and around in various ways to try to maintain some sort of semblance of keeping passive and active in the same train of thought.
Quite simply, you do NOT need to defend that moon the entire time it's up. Ergo, you do NOT need to spend 500 man hours on it.
If you just simply said you need to ice mine for 500 hours to equate to how much you'd get from 1 passive moon and stopped there, you'd be fine.
But to insist on the competitiveness and comparability... well... bad Tippia.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 20:32:00 -
[370] - Quote
Zhade Lezte wrote:No one is saying you can't defend the moon and mine ice later. But the time spent defending the moon to secure that "passive" income is still time that SOMEBODY spent. And that time could have been spent mining ice since mining ice is infinite.
To address another person yes, defending the moon is probably more fun than mining ice. Something being fun will certainly encourage people to do it, but should we balance around how fun things are?
What exactly are you trying to argue beyond that Murk? That no one attacks moons as often as once a month? Because you're being really, really freaking unclear if that's the case.
I would actually agree that 500 man hours spent defending an individual moon per month is probably an inaccurate estimation. It's also inaccurate in that it is assuming no one lost a single ship (and thus cost the alliance income). It's also inaccurate to entirely discount the ships lost indirectly defending moons over sov wars so that the sov mechanics can be used to better protect the moons. Where do you draw the line?
Are you arguing that it is better income because you can have someone else do it and claim all the money for yourself, not giving it back in form of reimbursements and such? Some have tried, some have succeeded, many have been overthrown for doing so. But if you are robbing your membership like that you are taking advantage of them to do the work, using their time for your own ends, not creating ISK out of nowhere no for no work.
Plus moons are being nerfed and spread about so they should be more at risk than the laughable situation of regionalized technetium. So you know, it seems like a pretty good time to address the hilarious industrial imbalance in manufacturing between null and high, if only for the reasons that making it feasible might make industrialists like myself build in null instead of on highsec alts!
:wtc: why do I read Eve-O.
That using ice mining and moon mining in some sort of comparable argument is to be it friendly.. silly.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Varius Xeral
Galactic Trade Syndicate
756
|
Posted - 2013.04.30 20:32:00 -
[371] - Quote
Nathalie LaPorte wrote:How so? You don't want to have a theoretical discussion, so I'm asking for examples to make the discussion non-theoretical. How does that not make sense?
No, I don't want to have a discussion about the relative economic profits of ice-mining versus moonmining. |

Nathalie LaPorte
Republic University Minmatar Republic
144
|
Posted - 2013.04.30 20:33:00 -
[372] - Quote
Zhade Lezte wrote: To address another person yes, defending the moon is probably more fun than mining ice. Something being fun will certainly encourage people to do it, but should we balance around how fun things are?
I'm not arguing that things "should" be balanced around how fun they are, I'm arguing that things "are" balanced around how fun they are, among other things. Put simply, for the average player, PVP costs money(ship reimbursements may move this cost, but it's still a cost to someone), PVE makes money. For the average player, PVP is more fun, PVE is less fun. There's no 'should' about it, this is how it is.
|

Lady Areola Fappington
New Order Logistics CODE.
108
|
Posted - 2013.04.30 20:37:00 -
[373] - Quote
Murk Paradox wrote:Lady Areola Fappington wrote:Ice mining has a very direct cost. Ship, fittings. Then, you go get ice, which directly arrives in your ISK wallet.
Moongoo has many indirect costs. While it's next to nothing to actually run the tower, you have many fuzzy costs...the above mentioned defense, actually taking the moon, holding the moon and a buffer zone, diplomats who handle keeping people pacified, logistics of fuel. To go along with that, moongoo is mostly an alliance level income, that goes to things like SRP, sov fees, the occasional bribe, such as that. It's not a direct to the wallet moneymaker.
What Tippia is saying is that someone, somewhere, has to put in the time needed to keep that tower cranking goo. Since it's a team effort to achieve moongoo at a reasonable rate, the time cost is spread overall across the alliance holding it. 500 peoples spending one hour at *whatever* to hold the tower is much easier than one guy doing 500 hours of ice mining...but in the end, it's still 500 hours of effort put in. You just explained why it's not very good to compare the 2. Especially when something relative like "time" is factored in with so many variables.
Kinda what I was aiming at, good sir. You can technically break it down to isk/manhour, with with something so insanely fuzzy as alliance level work re:moongoo, it's nearly impossible to actually quantify a number that works. Tippia broke it down to bare bones pure work, but that fails when comparing direct vs. indirect work.
The accountant at the widget factory does not directly contribute to making widgets. Without the accountants work though, the widget factory wouldn't be able to make widgets. The nullsec grunt does not directly contribute to moongoo. Without his work shooting reds (and blues in the case of TEST), then the moongoo would not flow. You can't compare the grunt's actions directly to moongoo in much the same way you can't compare the accountant to direct widget production. Don't worry miners, I'm here to help!
|

Varius Xeral
Galactic Trade Syndicate
758
|
Posted - 2013.04.30 20:39:00 -
[374] - Quote
Nathalie LaPorte wrote:I'm not arguing that things "should" be balanced around how fun they are, I'm arguing that things "are" balanced around how fun they are, among other things. Put simply, for the average player, PVP costs money(ship reimbursements may move this cost, but it's still a cost to someone), PVE makes money. For the average player, PVP is more fun, PVE is less fun. There's no 'should' about it, this is how it is.
Edit: Never mind, I misunderstood. |

Tippia
Sunshine and Lollipops
13972
|
Posted - 2013.04.30 20:43:00 -
[375] - Quote
Nathalie LaPorte wrote:[How so? You don't want to have a theoretical discussion, so I'm asking for examples to make the discussion non-theoretical. How does that not make sense? For one, it is a theoretical discussion. For another, it has happened. Again, the entire point of the original thread was the claim that moon goo was an unassailable advantage. It was quickly shown not to be the case: even the most low-paying zero-effort source of highsec income (ice mining) trivially provided the same level of ISK/(man)hour as even the most valuable moons.
The fact that numerous entities throughout the history of EVE have hibernated in high, low, or NPC null to build their coffers and then (successfully) go up against moon-holding sov entities shows that the supposed advantage is easily overcome.
Murk Paradox wrote:Uhm, no. You ARE splitting hairs. You have revolved around and around in various ways to try to maintain some sort of semblance of keeping passive and active in the same train of thought. GǪexcept, of course, that I don't care one whit about passive or active GÇö you're the one getting hooked up on that false lead. I'm saying that we're comparing two sources of income that both require some kind of effort to obtain. That's all that matters: effort GåÆ income. If you want to wantonly categorise them under some arbitrary headings doesn't change this simple equation.
Quote:Quite simply, you do NOT need to defend that moon the entire time it's up. GǪand I never claimed you had to. I said you only need to spend 500 man-hours, which could be as little as one or two hours in a month.
Quote:If you just simply said you need to ice mine for 500 hours to equate to how much you'd get from 1 passive moon and stopped there, you'd be fine. No, I would not, because then the two wouldn't be comparable. You'd be looking at ISK/h vs. just ISK, which tells us as much (i.e. very little) as trying to compare joules to watts. We need to include the work required to actually get that income on both sides. This work has been estimated to be 500 man-hours for both. Thus 500 man-hours spent to earn 5bn ISK Gëí 500 man-hours spent to earn 5bn ISK.
By including that measure of effort, they become comparable and, as it turns out, competitive as well. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 20:43:00 -
[376] - Quote
Lady Areola Fappington-
Exactly!
And like Zhade remarked on... you don't use your current haul of whatever-resource-you-are-defending to pay your grunts. He said something about giving those shares out. You do not want to do that as a commission because then you wouldn't attract enough people to employ (be it merc or corp/alliance member).
Whereas with ice.... you can cut a share of the profits since you don't need to wait 30 days, and much like mission running, you can cut up the salvage and hand out shares for a more short term.
Moon go type stuff would be better to keep isk flowing for sov bills, SRPs etc (not to mention taxes helping that) not to mention costs of rebuilding structure losses, or help fuel pos's as well as jf's and fund future endeavors.
Again so many variables, not to mention the ones that some people employ but others do not. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Zhade Lezte
Merch Industrial Goonswarm Federation
104
|
Posted - 2013.04.30 20:47:00 -
[377] - Quote
Murk Paradox wrote:That using ice mining and moon mining in some sort of comparable argument is to be it friendly.. silly.
That the 2 methods of income are so far apart and done on so many seperate levels, linking them in the same sentence is horrid and bad.
Again, it's not MY argument but Tippia's. At first mention I told her to leave it alone, as another thread already went over it. But she took it to her teeth and decided to hijack the thread with it.
Well Tippia hijacked the thread with it because people were using moon mining as some kind of reason to argue that nullsec needs to be horribly gimped compared to highsec in every form of mining + production based industry ever, save supercapitals which are required to be done in sov null. So I know that you guys are probably furious at each other but there's a reason behind how Tippia is acting. Anyways
They are different and done in different ways, yes. Numerous different ways. So do you, well at least for the sake of argument, agree that 500-man hours/month is a perhaps roughly accurate estimate of the time to keep a moon mining tower owned by your alliance? And that 500 man hours of ice mining generates 5 billion ISK of wealth? Or at least let's assume that to be true so we can move on to what I think you are trying to get to, and we can argue about the exact time later.
Now what about these inherent differences between moon mining and ice mining makes moon mining a problem, or imbalanced, or whathave you? Why are they so apples and oranges that you can't compare them simply because they take the same amount of time to generate the same amount of wealth? |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 20:51:00 -
[378] - Quote
Tippia wrote:[ Murk Paradox wrote:Uhm, no. You ARE splitting hairs. You have revolved around and around in various ways to try to maintain some sort of semblance of keeping passive and active in the same train of thought. GǪexcept, of course, that I don't care one whit about passive or active GÇö you're the one getting hooked up on that false lead. I'm saying that we're comparing two sources of income that both require some kind of effort to obtain. That's all that matters: effort GåÆ income. If you want to wantonly categorise them under some arbitrary headings doesn't change this simple equation. Uhm, the differences between passive and active refute your claims. Maybe you should care if you are going to be insistent on comparing the 2.
Quote:Quite simply, you do NOT need to defend that moon the entire time it's up. GǪand I never claimed you had to. I said you only need to spend 500 man-hours, which could take as little as one or two hours in a month. Same goes for the ice mining: you only need to spend 500 man-hours, which could take as little as a single cycle in a month.
But then you can't compare that to ice mining, because as active income, you need to do that activity quite a bit more frequently than 1 hour a month. Even on an alliance level(good luck with that though).
Quote:If you just simply said you need to ice mine for 500 hours to equate to how much you'd get from 1 passive moon and stopped there, you'd be fine. No, I would not, because then the two wouldn't be comparable. You'd be looking at ISK/h vs. just ISK, which tells us as much (i.e. very little) as trying to compare joules to watts. We need to include the work required to actually get that income on both sides. This work has been estimated to be 500 man-hours for both. Thus 500 man-hours spent to earn 5bn ISK Gëí 500 man-hours spent to earn 5bn ISK.
By including that measure of effort, they become comparable and, as it turns out, competitive as well.[/quote]
They are not comparable anyways.
Working 80 hrs a week to earn $200 is not comparable to working 8 hrs in 1 day to earn $200. You might want to stop there and say "yes it is" but before you do, let me remind you that if you have a 200/week job and get promoted to a 200/day job, you will work more than 1 day so you can get more money.
Otherwise your argument doesn't belong in Eve. And would be a simple argument of semantics, not of industry therefore irrelevant to this topic.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Zhade Lezte
Merch Industrial Goonswarm Federation
104
|
Posted - 2013.04.30 20:53:00 -
[379] - Quote
Nathalie LaPorte wrote:Zhade Lezte wrote: To address another person yes, defending the moon is probably more fun than mining ice. Something being fun will certainly encourage people to do it, but should we balance around how fun things are?
I'm not arguing that things "should" be balanced around how fun they are, I'm arguing that things "are" balanced around how fun they are, among other things. Put simply, for the average player, PVP costs money(ship reimbursements may move this cost, but it's still a cost to someone), PVE makes money. For the average player, PVP is more fun, PVE is less fun. There's no 'should' about it, this is how it is. Varius Xeral wrote:No, I don't want to have a discussion about the relative economic profits of ice-mining versus moonmining. Neither do I :)
Sure okay. However I posit that we should be trying to come up with more ways that PVP can generate wealth, such as faction warfare or fighting over moons or sov warfare etc. Yeah a lot of tedious resource gathering is balanced on the reduced supply because people aren't likely to do it, but that doesn't mean we should. So yeah, things are balanced on tedium, but we shouldn't try to balance income based on how tedious they are.
Alright, are we on the same page here? Anything I missed? |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 20:53:00 -
[380] - Quote
Zhade Lezte wrote:Murk Paradox wrote:That using ice mining and moon mining in some sort of comparable argument is to be it friendly.. silly.
That the 2 methods of income are so far apart and done on so many seperate levels, linking them in the same sentence is horrid and bad.
Again, it's not MY argument but Tippia's. At first mention I told her to leave it alone, as another thread already went over it. But she took it to her teeth and decided to hijack the thread with it. Well Tippia hijacked the thread with it because people were using moon mining as some kind of reason to argue that nullsec needs to be horribly gimped compared to highsec in every form of mining + production based industry ever, save supercapitals which are required to be done in sov null. So I know that you guys are probably furious at each other but there's a reason behind how Tippia is acting. AnywaysThey are different and done in different ways, yes. Numerous different ways. So do you, well at least for the sake of argument, agree that 500-man hours/month is a perhaps roughly accurate estimate of the time to keep a moon mining tower owned by your alliance? And that 500 man hours of ice mining generates 5 billion ISK of wealth? Or at least let's assume that to be true so we can move on to what I think you are trying to get to, and we can argue about the exact time later. Now what about these inherent differences between moon mining and ice mining makes moon mining a problem, or imbalanced, or whathave you? Why are they so apples and oranges that you can't compare them simply because they take the same amount of time to generate the same amount of wealth?
Because they could be done at the same time. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Nathalie LaPorte
Republic University Minmatar Republic
144
|
Posted - 2013.04.30 20:57:00 -
[381] - Quote
Tippia wrote:Again, the entire point of the original thread was the claim that moon goo was an unassailable advantage. It was quickly shown not to be the case: even the most low-paying zero-effort source of highsec income (ice mining) trivially provided the same level of ISK/(man)hour as even the most valuable moons.
Well, actually the entire point of the original post was that NBSI was the reason that null-sec industry is broken. That point was incorrect; the point made later by the OP that moongoo is an unassailable advantage is also incorrect. If you have gotten the impression that I agree with either of the OP's assertions above, I assure you that I do not, and quoting me and attempting to convince me that these assertions are incorrect is not a productive use of your time, as I already believe such.
|

Zhade Lezte
Merch Industrial Goonswarm Federation
105
|
Posted - 2013.04.30 21:06:00 -
[382] - Quote
Murk Paradox wrote:Because they could be done at the same time.
Okay, you are not making a connection. And that's okay!
Here's the thing. Ice belts are (currently) infinite, and can be mined indefinitely. That will be changing. So will moon mining, but we're also using 5b/month tech moons when the new r64s will be rarer, more spread out, and also only 3.2 bill/month, so whatevs.
Now, let's say you own a 5b/month tech moon and also have access to a highsec belt you can mine in. You get attacked by PL! They siege your tower, you form up after the reinforcement timer with 500 men, and each of those men spend a single hour fighting PL and repping the tower.
Every one of these men also spends 10 hours this month mining ice. So 5 billion ISK of wealth is generated from the tech moon, and 50 billion ISK is generated from mining ice. 55 billion ISK of wealth is generated.
Now say your group doesn't defend the tower, and PL takes it for their own coffers. Instead, all 500 men use that extra hour they would have spent protecting the tower instead mining ice, in addition to the 10 hours they would have spent mining ice normally. Now every one of those 500 people is spending 11 hours this month mining ice. And 55 billion ISK is generated from the ice made.
Either way, the same amount of ISK is made. Yes, that tower mined it over the course of a month instead of in whatever bursts of time your group chose to mine in, but you had to spend those man-hours to ensure you got to keep it.
This is literally the only point that Tippia is trying to make here.
Edit: further reading: http://en.wikipedia.org/wiki/Opportunity_cost |

Tippia
Sunshine and Lollipops
13972
|
Posted - 2013.04.30 21:09:00 -
[383] - Quote
Murk Paradox wrote:Uhm, the differences between passive and active refute your claims. GǪif you assume that there is no active component to the supposedly passive income streams. The problem is: there are.
Quote:But then you can't compare that to ice mining, because as active income, you need to do that activity quite a bit more frequently than 1 hour a month. No you don't. To get the 500 man-hours required, all I need is 1 hour a month from 500 people. Same as with the defence of that POS. Sure, if I don't have that many to go around, I will have to spend maybe 2 hours on it, split among 250 people, which can be done all in one go or split into 40 segments. It still ends up being 500 man-hours, which I can compare to the 500 man-hours that goes into ensuring that you get the goo from that moon.
It's starting to sound more and more like you fundamentally fail to grasp the concept of a GÇ£man-hourGÇ¥. 
Quote:They are not comparable anyways. GǪother than both being a measure of income as a result of some given amount of effort. Whether or not actually have access to the manpower required to put in all those hours is a separate matter.
Quote:Because they could be done at the same time. Explain again how you manage to drive off the enemy fleet shooting at your POS while not being at the POSGǪ? Because no, you can't. You'll have to spend two separate man-hours on each because both are exclusive tasks.
Nathalie LaPorte wrote:Well, actually the entire point of the original post was that NBSI was the reason that null-sec industry is broken. That point was incorrect; the point made later by the OP that moongoo is an unassailable advantage is also incorrect. Well, yes, fair enough. It was the latter discussion that became the focus of the thread anyway, and it has reappeared here for the reasons Zhade listed. It just looked like you were going off on a tangent because you had missed the connection, but if not, then goodie!  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Varius Xeral
Galactic Trade Syndicate
760
|
Posted - 2013.04.30 21:10:00 -
[384] - Quote
Nathalie LaPorte wrote:Well, actually...
Yeah, you're getting the nth rounds of multiple old arguments here, so not your fault.
The basic argument from the nullsec perspective is that we want more stuff to do in nullsec, and generally more small-scale stuff. Overall the huge epic war system works ok; not great mind you, but there is a recognition that a sov system overhaul is a huge undertaking with dicey outcomes given CCP's record. A very simple way to infuse low-level content into nullsec is to make the economic incentives strong enough that nullsec players who do their industry in hisec instead move their operations into nullsec. This movement changes low-level personal industry from a hisec activity to a nullsec one for nullsec players. This change then creates an environment where people can tie their industry in with the various groups and organizations of which they are a part (activity, solidairty), where it ties players more to their space (immersion, conflict driver), and where it creates more bottom-end activity in nullsec space (conflict driver).
The objections to this range from the psychotic to the incoherent, with no one yet being able to put forth a reasonable argument as to why not.
|

Tippia
Sunshine and Lollipops
13972
|
Posted - 2013.04.30 21:15:00 -
[385] - Quote
Varius Xeral wrote:A very simple way to infuse low-level content into nullsec is to make the economic incentives strong enough that nullsec players who do their industry in hisec instead move their operations into nullsec. This movement changes low-level personal industry from a hisec activity to a nullsec one for nullsec players. This change then creates an environment where people can tie their industry in with the various groups and organizations of which they are a part (activity, solidairty), where it ties players more to their space (immersion, conflict driver), and where it creates more bottom-end activity in nullsec space (conflict driver). GǪnot to mention having the effect of opening up huge amounts of free slots for highseccers, now that all the nullsec industrialists are doing their building (and maybe even research) out in null.
OopsGǪ did I just expose my reasons for wanting this to happen? 
Quote:The objections to this range from the psychotic to the incoherent, with no one yet being able to put forth a reasonable argument as to why not. HmmGǪ I need to create a few alts to +1 just this line a few dozen times more. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 21:20:00 -
[386] - Quote
Zhade Lezte wrote:Murk Paradox wrote:Because they could be done at the same time. Okay, you are not making a connection. And that's okay! Here's the thing. Ice belts are (currently) infinite, and can be mined indefinitely. That will be changing. So will moon mining, but we're also using 5b/month tech moons when the new r64s will be rarer, more spread out, and also only 3.2 bill/month, so whatevs. Now, let's say you own a 5b/month tech moon and also have access to a highsec belt you can mine in. You get attacked by PL! They siege your tower, you form up after the reinforcement timer with 500 men, and each of those men spend a single hour fighting PL and repping the tower. Every one of these men also spends 10 hours this month mining ice. So 5 billion ISK of wealth is generated from the tech moon, and 50 billion ISK is generated from mining ice. 55 billion ISK of wealth is generated. Now say your group doesn't defend the tower, and PL takes it for their own coffers. Instead, all 500 men use that extra hour they would have spent protecting the tower instead mining ice, in addition to the 10 hours they would have spent mining ice normally. Now every one of those 500 people is spending 11 hours this month mining ice. And 55 billion ISK is generated from the ice made. Either way, the same amount of ISK is made. Yes, that tower mined it over the course of a month instead of in whatever bursts of time your group chose to mine in, but you had to spend those man-hours to ensure you got to keep it. This is literally the only point that Tippia is trying to make here. Edit: further reading: http://en.wikipedia.org/wiki/Opportunity_cost
But that's so fundamentally flawed to try to compare the 2.
That's much akin to saying it takes 10 destroyers to equal a cruiser simply because of price. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Caldari Citizen 1897289768188
State War Academy Caldari State
184
|
Posted - 2013.04.30 21:21:00 -
[387] - Quote
terzho wrote:post with your main
You first. |

Varius Xeral
Galactic Trade Syndicate
760
|
Posted - 2013.04.30 21:23:00 -
[388] - Quote
Murk Paradox wrote:That's much akin to saying it takes 10 destroyers to equal a cruiser simply because of price.
No, it's like saying selling 10 destroyers is equal to selling a cruiser simply because of price (assuming your math actually adds up, change as necessary). |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 21:28:00 -
[389] - Quote
Varius Xeral wrote:Murk Paradox wrote:That's much akin to saying it takes 10 destroyers to equal a cruiser simply because of price. No, it's like saying selling 10 destroyers is equal to selling a cruiser simply because of price (assuming your math actually adds up, change as necessary).
But then with a volatile market, versus mining for fuel and then your other costs etc.... see it becomes incomparable.
Remember that the moongoo does not equate income at the time of harvesting. It's long term. Ice is not. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13972
|
Posted - 2013.04.30 21:30:00 -
[390] - Quote
Murk Paradox wrote:But then with a volatile market, versus mining for fuel and then your other costs etc.... see it becomes incomparable. No, because that's all included in the whole GÇ£sellingGÇ¥ part.
Quote:Remember that the moongoo does not equate income at the time of harvesting. It's long term. Ice is not. Both are income at the time of sale. Whether this is long or short term depends on your tactic as a trader GÇö not on the resource itself.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Varius Xeral
Galactic Trade Syndicate
762
|
Posted - 2013.04.30 21:32:00 -
[391] - Quote
Murk Paradox wrote:But then with a volatile market, versus mining for fuel and then your other costs etc.... see it becomes incomparable.
No, I don't see. Try a real argument instead of a weasel one.
Murk Paradox wrote:Remember that the moongoo does not equate income at the time of harvesting. It's long term. Ice is not.
A unit of goo from a harvester to market is a negligibly different trip than a piece of ice from hold to market. |

Zhade Lezte
Merch Industrial Goonswarm Federation
105
|
Posted - 2013.04.30 21:33:00 -
[392] - Quote
Just look at the price history charts of technetium, neodymium, etc. Lots of flux, due to both player manipulation and game changes.
Same for ice! (Gallente ice interdiction, upcoming ice changes, etc.) |

Nathalie LaPorte
Republic University Minmatar Republic
144
|
Posted - 2013.04.30 21:33:00 -
[393] - Quote
Zhade Lezte wrote:Nathalie LaPorte wrote:Zhade Lezte wrote: To address another person yes, defending the moon is probably more fun than mining ice. Something being fun will certainly encourage people to do it, but should we balance around how fun things are?
I'm not arguing that things "should" be balanced around how fun they are, I'm arguing that things "are" balanced around how fun they are, among other things. Put simply, for the average player, PVP costs money(ship reimbursements may move this cost, but it's still a cost to someone), PVE makes money. For the average player, PVP is more fun, PVE is less fun. There's no 'should' about it, this is how it is. Varius Xeral wrote:No, I don't want to have a discussion about the relative economic profits of ice-mining versus moonmining. Neither do I :) Sure okay. However I posit that we should be trying to come up with more ways that PVP can generate wealth, such as faction warfare or fighting over moons or sov warfare etc. Yeah a lot of tedious resource gathering is balanced on the reduced supply because people aren't likely to do it, but that doesn't mean we should. So yeah, things are balanced on tedium, but we shouldn't try to balance income based on how tedious they are. Alright, are we on the same page here? Anything I missed?
|
|

ISD Ezwal
ISD Community Communications Liaisons
246

|
Posted - 2013.04.30 21:38:00 -
[394] - Quote
Thread locked temporarily for some dusting, floor mopping and cleaning in general. ISD Ezwal Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Varius Xeral
Galactic Trade Syndicate
762
|
Posted - 2013.04.30 23:48:00 -
[395] - Quote
Nathalie LaPorte wrote:Well, actually...
Yeah, you're getting the nth rounds of multiple old arguments here, so not your fault.
The basic argument from the nullsec perspective is that we want more stuff to do in nullsec, and generally more small-scale stuff. Overall the huge epic war system works ok; not great mind you, but there is a recognition that a sov system overhaul is a huge undertaking with dicey outcomes given CCP's record. A very simple way to infuse low-level content into nullsec is to make the economic incentives strong enough that nullsec players who do their industry in hisec instead move their operations into nullsec. This movement changes low-level personal industry from a hisec activity to a nullsec one for nullsec players. This change then creates an environment where people can tie their industry in with the various groups and organizations of which they are a part (activity, solidairty), where it ties players more to their space (immersion, conflict driver), and where it creates more bottom-end activity in nullsec space (conflict driver).
The objections to this range from the psychotic to the incoherent, with no one yet being able to put forth a reasonable argument as to why not. |

Nathalie LaPorte
Republic University Minmatar Republic
144
|
Posted - 2013.05.01 00:01:00 -
[396] - Quote
Varius Xeral wrote:*words saying that local nullsec industry would be a good thing*
I definitely agree that there's some benefit to more local null industry, but there's also some value to keeping each area of space distinct and separate, or why have different areas at all? If null is completely self-sufficient then that lowers interregional interaction too much. i definitely think outposts deserve perhaps even a bit more love than they're getting in Odyssey, perhaps all outposts get perfect refine and minnie posts get a new specialty. Here's what I would do if I were masterdev for a day:
1. fix pos roles so that each person could have access to his jobs and not everyone else's, or implement personal starbases, something, so that people can do basic manufacturing in null without as much hassle, but still having to pay for it at current costs in pos fuel. I'd increase pos refining to be possibly perfect as well, at which point you might as well let the rorqual refine too, instead of just compress.
2. Move 80% of highsec manufacturing slots to lowsec, probably a lower proportion of hisec research slots to low as well. I think this makes much more sense than moving them to null, since null is wilder, player-responsible space; and also much more sense than leaving them in high-security space, which should be "safe space", not "safe and make everything space". Highsec is like a residential district, null is like the frontier, low should be the grimy docks region of the city where the lowlifes and heavy industry intermingle.
I don't live or do manufacturing in low (I'm in a c2 wh), so this isn't a personal wishlist, just what I imagine would be best for EVE. Someone else has probably already proposed this, anyway.
|

Velicitia
Nex Exercitus
1439
|
Posted - 2013.05.01 00:04:00 -
[397] - Quote
Murk Paradox wrote:[quote=Zhade Lezte]
But that's so fundamentally flawed to try to compare the 2.
That's much akin to saying it takes 10 destroyers to equal a cruiser simply because of price.
The comparison is perfectly fine. TBH, it sounds like you don't quite grasp the concept of a "man-hour" ...
put simply, if something will take 10 man-hours it means that in order to complete the task:
- 1 person takes 10 hours
- 2 people take 5 hours
- 4 people take 2.5 hours
- 5 people take 2 hours
- 8 people take 1.25 hours
- 10 people take 1 hour
with what Tippia (and others) are saying is that
Task = make 5bn ISK
The task can be completed in many ways, though for the purposes of this discussion, we're going to use "Mining Ice" and "Defending one POS tower".
Both of these activities take 500 man-hours to do.
What this means is that, over the course of a month, you and 99 of your closest buddies will be either:
A) shooting reds in front of your tower, or flying out a system or three to stop them there OR B) chilling in an ice belt mining .
Given one (1) Saturday afternoon, and 5 hours of play-time, you can do either (A) or (B), which will fulfill your "requirement" of putting in 500 man-hours of work.
soon as you complete (A) or (B), you have spent 500-man hours. Tomorrow (or next weekend) you may very well do the other one, but soon as that happens, you're up to 1,000 man-hours spent.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Velicitia
Nex Exercitus
1439
|
Posted - 2013.05.01 00:15:00 -
[398] - Quote
Nathalie LaPorte wrote:Varius Xeral wrote:*words saying that local nullsec industry would be a good thing* I definitely agree that there's some benefit to more local null industry, but there's also some value to keeping each area of space distinct and separate, or why have different areas at all? If null is completely self-sufficient then that lowers interregional interaction too much. i definitely think outposts deserve perhaps even a bit more love than they're getting in Odyssey, perhaps all outposts get perfect refine and minnie posts get a new specialty. Here's what I would do if I were masterdev for a day: 1. fix pos roles so that each person could have access to his jobs and not everyone else's, or implement personal starbases, something, so that people can do basic manufacturing in null without as much hassle, but still having to pay for it at current costs in pos fuel. I'd increase pos refining to be possibly perfect as well, at which point you might as well let the rorqual refine too, instead of just compress. 2. Move 80% of highsec manufacturing slots to lowsec, probably a lower proportion of hisec research slots to low as well. I think this makes much more sense than moving them to null, since null is wilder, player-responsible space; and also much more sense than leaving them in high-security space, which should be "safe space", not "safe and make everything space". Highsec is like a residential district, null is like the frontier, low should be the grimy docks region of the city where the lowlifes and heavy industry intermingle. I don't live or do manufacturing in low (I'm in a c2 wh), so this isn't a personal wishlist, just what I imagine would be best for EVE. Someone else has probably already proposed this, anyway.
You're right, in a sense ... but really nullsec isn't "just" the frontier, that's w-space.
The whole idea is to actually put a sandcastle up, and keep your domain in that you can supply yourself and be "alright" out there. The problem comes in when you look at CCP's historical thinking -- stuff like "titans are so expensive, that there will only be a handful of them ever".
Outposts were "fine" when they were put in ... 25 billion to set one up, and with (relatively) low populations whereever you looked, the paradigm was "skirmish for 3 weeks, and then big damn fight once a month". These days, it's hot-drop-o-clock when someone jumps a battlecruiser into a gatecamp...
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Camios
Minmatar Bread Corporation
149
|
Posted - 2013.05.01 00:39:00 -
[399] - Quote
Criticising Tippia's point:
Defending a tower requires 500 people to spend an hour fighting for the tower. They make in all 5 billions that, in the end, equate to 10 millions per player: this means 10M isk/hour for any player involved in the defense of the tower.
Mining ice on the other side yields about 10 millions per hour to any player involved.
With these numbers, things seem quite balanced, but the problem is that these figures could be far off. Not all technetium moons are attacked every month, not all tower defense operations last as little as an hour. While orders of magnitude here can be correct, I think that we don't have a solid metric to evaluate how defending a moon in 0.0 is worth in term of isk/hour.
Moreover a correct evaluation should take risk, isk per hour and the organizational effort into consideration. Here it seems that we only care about isk per hour, trivializing the problem. |

Varius Xeral
Galactic Trade Syndicate
762
|
Posted - 2013.05.01 00:44:00 -
[400] - Quote
Nathalie LaPorte wrote:If null is completely self-sufficient then that lowers interregional interaction too much.
A common response. However, you will never have null "self-sufficiency" because of the regionalism of materials. You will always need hisec as a neutral industrial area where materials and components of various processes and stages thereof mix together before going back out into nullsec.
It basically comes down to an invalid slippery slope argument of: "if you move 10% more percent of industry from hisec to nullsec, why not the entire 100%"?
Of course, this is why the change is being implemented gradually, starting with the first Odyssey patch, and will continue until the desired relative levels of industry are achieved.
In the grand scheme, hisec needs its own content that suits the playstyle of more casual players that isn't just afk/multiboxing supply for the areas of space where things actually happen. Hopefully the devs are remembering that aspect of this transition of filling the gaps left open from moving more nullsec content to nullsec.
|

Varius Xeral
Galactic Trade Syndicate
762
|
Posted - 2013.05.01 00:50:00 -
[401] - Quote
Camios wrote:Criticising Tippia's point...
This is all valid if the goal was actually to argue that moonmining (well technetium mining) was exactly equal to ice mining. However, the point of the example is that moon income is not some insurmountable advantage, with even the most basic of income methods being competitive (not necessarily equal) when performed at similar levels of organization and time spent.
To go even further, the argument itself is unnecessary because income is at best a secondary factor in wars, and if you are so poor that it makes a difference, there are almost assuredly other more important concurrent factors that will have a much bigger impact than income imbalance.
People can continue to harp on the exact qualities of the comparison, but it serves its purpose for the context it is made for, and it is ultimately unnecessary anyways, as the argument it is meant to counter is better refuted by other points. |

Nathalie LaPorte
Republic University Minmatar Republic
144
|
Posted - 2013.05.01 00:53:00 -
[402] - Quote
Varius Xeral wrote: A common response. However, you will never have null "self-sufficiency" because of the regionalism of materials. You will always need hisec as a neutral industrial area where materials and components of various processes and stages thereof mix together before going back out into nullsec.
You don't need any industry in highsec whatsoever for this, only a market.
Varius Xeral wrote:It basically comes down to an invalid slippery slope argument of: "if you move 10% more percent of industry from hisec to nullsec, why not the entire 100%"?
...this is exactly the opposite of what I actually said.  |

Varius Xeral
Galactic Trade Syndicate
762
|
Posted - 2013.05.01 00:56:00 -
[403] - Quote
Nathalie LaPorte wrote:Varius Xeral wrote:It basically comes down to an invalid slippery slope argument of: "if you move 10% more percent of industry from hisec to nullsec, why not the entire 100%"? ...this is exactly the opposite of what I actually said. 
No, it's exactly what you just said.
Nathalie LaPorte wrote:If null is completely self-sufficient
|

Nathalie LaPorte
Republic University Minmatar Republic
144
|
Posted - 2013.05.01 00:58:00 -
[404] - Quote
Varius Xeral wrote:Nathalie LaPorte wrote:Varius Xeral wrote:It basically comes down to an invalid slippery slope argument of: "if you move 10% more percent of industry from hisec to nullsec, why not the entire 100%"? ...this is exactly the opposite of what I actually said.  No, it's exactly what you just said. Nathalie LaPorte wrote:If null is completely self-sufficient
Those are not the same, and you're taking 5% of my post completely out of context. If you take 5% of my post completely out of context, why not the entire 100%? ..kidding! |

Varius Xeral
Galactic Trade Syndicate
762
|
Posted - 2013.05.01 01:00:00 -
[405] - Quote
I'm really not trying to be disingenuous here.
Perhaps repeat your point in a different way. |

Nathalie LaPorte
Republic University Minmatar Republic
145
|
Posted - 2013.05.01 01:14:00 -
[406] - Quote
Varius Xeral wrote:I'm really not trying to be disingenuous here.
Perhaps repeat your point in a different way.
Stripped of the rhetorical preface and conclusion, my main alternative suggestion was basically:
1. Move 10% of industry from high to null.
2. Move 80% of industry from high to low.
Which is not balancing industry so that most production is local, but also definitely not a slippery slope argument in favor of the status quo.
|

Varius Xeral
Galactic Trade Syndicate
763
|
Posted - 2013.05.01 01:23:00 -
[407] - Quote
Aw, ok I see.
I never read anything prefaced with "if I was a dev". |

Nathalie LaPorte
Republic University Minmatar Republic
145
|
Posted - 2013.05.01 01:25:00 -
[408] - Quote
Varius Xeral wrote:Aw, ok I see.
I never read anything prefaced with "if I was a dev".
hah, fair enough. |

Gnoshia
Section 8. Fatal Ascension
40
|
Posted - 2013.05.01 01:56:00 -
[409] - Quote
Nullsec should be better than highsec in every way.
Risk v Reward.
Since nullsec is risky it should have more reward. Including more rewarding industry. |

Mr Epeen
It's All About Me
2429
|
Posted - 2013.05.01 04:16:00 -
[410] - Quote
Gnoshia wrote:Nullsec should be better than highsec in every way.
Risk v Reward.
Since nullsec is risky it should have more reward. Including more rewarding industry.
Looked at the map lately?
If by risk, you mean loss of ship, then 0.0 is the safest, most risk free area in the known galaxy. So high sec , as the riskiest place to live should have the highest rewards.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Liz Laser
Deep Core Mining Inc. Caldari State
63
|
Posted - 2013.05.01 04:38:00 -
[411] - Quote
Question:
People have mentioned here that life isn't all wondrous riches for those sections of null that don't control the best moon-goos.
If we make null-sec industry so that null sec players have a "vibrant local economy" (in EvilWeasel's words), what will be the conflict driver?
I can imagine some will say it is bad game design to make any of your players miserable, but if the sov-null winners are doing great and the sov-null losers are doing great, would that:
(A) lead to stagnation?
Or
(B) is null so eager for fights that industry (including industrial products like moon-goo) aren't even the conflict drivers, anymore?
Because I see arguments for either view.
The thing I see for (A) is the inclination of so very very many pilots to fatten their individual wallets rather than PvP (though grinding helps many to afford to PvP). edit: and admittedly most of that grinding is ratting/plexing, not industry.
But the argument I see for (B) is the willingness to expend huge sums on even a trivial opponent (like the silly hotdrops someone mentioned, and that I too have seen).
I sometimes wonder if there is no end to what people will do to get, or to win, a fight.
I've seen accidental Titan scouting, and am just waiting for the day it isn't accidental.
And of course there may be a C and D that I haven't even considered. |

Nathalie LaPorte
Republic University Minmatar Republic
145
|
Posted - 2013.05.01 04:44:00 -
[412] - Quote
Liz Laser wrote:Question:
People have mentioned here that life isn't all wondrous riches for those sections of null that don't control the moon-goo.
If we make null-sec industry so that null sec players have a "vibrant local economy" (in EvilWeasel's words), what will be the conflict driver?
You've failed to consider two points:
I. People in sov null that isn't as good as the best sov-null aren't sov-null losers, they're sov-null mediums. The losers lost their sov completely. You're looking at it with black-white goggles on, learn to see shades of gray.
II. Moon-goo is about to get massively changed, this is really the worst possible time for you to raise this issue. |

Liz Laser
Deep Core Mining Inc. Caldari State
63
|
Posted - 2013.05.01 04:51:00 -
[413] - Quote
Nathalie LaPorte wrote:Liz Laser wrote:Question:
People have mentioned here that life isn't all wondrous riches for those sections of null that don't control the moon-goo.
If we make null-sec industry so that null sec players have a "vibrant local economy" (in EvilWeasel's words), what will be the conflict driver? You've failed to consider two points: I. People in sov null that isn't as good as the best sov-null aren't sov-null losers, they're sov-null mediums. The losers lost their sov completely. You're looking at it with black-white goggles on, learn to see shades of gray. II. Moon-goo is about to get massively changed, this is really the worst possible time for you to raise this issue.
I understand they are changing the regionalism and a bottleneck, but nothing I read screamed to me that a big powerful bloc couldn't control whatever the best moons turn out to be or is that where alchemy comes in?
When I was in Scorched Earth, I remember that an NC alliance owned our region's best moon and no one (us or enemies) even dared sneeze near it without being crushed. What did I miss that would keep a few blocs from doing that to whatever moons are best? Is it alchemy? |

Nathalie LaPorte
Republic University Minmatar Republic
145
|
Posted - 2013.05.01 05:13:00 -
[414] - Quote
Liz Laser wrote:I understand they are changing the regionalism and a bottleneck, but nothing I read screamed to me that a big powerful bloc couldn't control whatever the best moons turn out to be or is that where alchemy comes in?
If they spread the best moons out among more moons, spread over the entirety of low/null, then you'd have to control pretty much all of space to control all the moons.
Liz Laser wrote:edit: also even when it is changed, the question of whether industry is (or will be) a conflict driver anymore still seems relevant.
I never said it wasn't relevant. I said it was a bad time to consider what the conflict driver would be in areas without moongoo riches, because we don't know what those areas will be yet, or if they will even exist. We haven't even defined how much moongoo income will constitute "riches" |

Liz Laser
Deep Core Mining Inc. Caldari State
63
|
Posted - 2013.05.01 05:29:00 -
[415] - Quote
Nathalie LaPorte wrote:Liz Laser wrote:I understand they are changing the regionalism and a bottleneck, but nothing I read screamed to me that a big powerful bloc couldn't control whatever the best moons turn out to be or is that where alchemy comes in? If they spread the best moons out among more moons, spread over the entirety of low/null, then you'd have to control pretty much all of space to control all the moons. Liz Laser wrote:edit: also even when it is changed, the question of whether industry is (or will be) a conflict driver anymore still seems relevant. I never said it wasn't relevant. I said it was a bad time to consider what the conflict driver would be in areas without moongoo riches, because we don't know what those areas will be yet, or if they will even exist. We haven't even defined how much moongoo income will constitute "riches"
Fair enough.
regarding controlling all of space to control all the moons... The (at the time) fearsome alliance that owned the moon I described traveled over 60 jumps to make a point, once. I *think* (but am not sure) that it might have even been before jump bridges. It was certainly before the sophisticated network of jump bridges that exist today. When you're a leviathan, it seems that you can waltz where you please, on occassion, and the people you trespass against will just thank their lucky stars you kept going. Or people give permission just so you won't turn an eye on them. They didn't need to control all of space, just be able to project power across all of space.
But if you mean there might not be enough difference between moons to even cherrypick, then your argument is an even better one, of course. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
458
|
Posted - 2013.05.01 06:51:00 -
[416] - Quote
Liz Laser wrote: If we make null-sec industry so that null sec players have a "vibrant local economy" (in EvilWeasel's words), what will be the conflict driver?
Hopefully it would be enemy alliances messing with your players and their industry. Right now we have moons as a centralized resource to fight over, and the egos of CEOs. And you see a lot of other nullsec residents complaining that there is little for them to do outside structure grinds, to take moons or to take sov from some one who insulted your CEO.
A lot of players want small gang and guerrilla war objectives. But structure grinding is too big and boring a task, and there is nothing else really going on in nullsec but ratting. The alliances more or less see ratting as private income generation that they prefer not to have drama over, and since you can shoot red crosses for about the same amount of isk in any where in the game, alliances aren't going to expend much resources to deal with enemies killing ratters.
But when highsec can't produce 100% of the game's ice needs, people will mine in nullsec, and messing with them means messing with the alliance's fuel supply for pos and caps. If the alliance starts to get several battleships of trit out of mining sites, they might actually care if enemies keep disrupting it. Either way, more people hauling ice and trit around, products from the buffed factory station, means more targets for roaming gangs. And rather than targets that are just out for personal income it will mean targets that have some strategic importance. |

Liz Laser
Deep Core Mining Inc. Caldari State
64
|
Posted - 2013.05.01 13:18:00 -
[417] - Quote
You make it sound tasty.
I previously have preferred structure shoots over roams because roams so often yield zero fights, whereas with a structure you can at least punish cowardice.
I imagine in Odyssey that miners will still be as cowardly as ratters, but if we roam often enough,or loiter long enough, then yeah I can picture the other side fleeting up if they need their precious ice.
Or will ice camping will be the new gate camping? |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.05.01 13:41:00 -
[418] - Quote
Velicitia wrote:Murk Paradox wrote:[quote=Zhade Lezte]
But that's so fundamentally flawed to try to compare the 2.
That's much akin to saying it takes 10 destroyers to equal a cruiser simply because of price. The comparison is perfectly fine. TBH, it sounds like you don't quite grasp the concept of a "man-hour" ... put simply, if something will take 10 man-hours it means that in order to complete the task:
- 1 person takes 10 hours
- 2 people take 5 hours
- 4 people take 2.5 hours
- 5 people take 2 hours
- 8 people take 1.25 hours
- 10 people take 1 hour
with what Tippia (and others) are saying is that Task = make 5bn ISK The task can be completed in many ways, though for the purposes of this discussion, we're going to use "Mining Ice" and "Defending one POS tower". Both of these activities take 500 man-hours to do. What this means is that, over the course of a month, you and 99 of your closest buddies will be either: A) shooting reds in front of your tower, or flying out a system or three to stop them there OR B) chilling in an ice belt mining . Given one (1) Saturday afternoon, and 5 hours of play-time, you can do either (A) or (B), which will fulfill your "requirement" of putting in 500 man-hours of work. soon as you complete (A) or (B), you have spent 500-man hours. Tomorrow (or next weekend) you may very well do the other one, but soon as that happens, you're up to 1,000 man-hours spent.
I understand that. But that explanation does not apply to the fact you can spend the man hours accomplishing both at the same time. Because the inherent flaw is that the man hours spent defending the moon tower does not mean it's under attack. You do not need to be parked in front of it.
Man hours spent defending that same moon tower does NOT mean you HAVE to be parked in front with a combat ship. Intel is just as important. Lookout, watching local, etc.
Those can also be down while gaining active income, such as ice mining.
That's where the argument comes from. You do NOT HAVE to spend 500 man hours defending a moon to gain that 5bil from it. You might HAVE to spend 500 man hours ice mining to equate the same income.
Hence the flaw. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.05.01 13:50:00 -
[419] - Quote
Varius Xeral wrote:Camios wrote:Criticising Tippia's point... This is all valid if the goal was actually to argue that moonmining (well technetium mining) was exactly equal to ice mining. However, the point of the example is that moon income is not some insurmountable advantage, with even the most basic of income methods being competitive (not necessarily equal) when performed at similar levels of organization and time spent. To go even further, the argument itself is unnecessary because income is at best a secondary factor in wars, and if you are so poor that it makes a difference, there are almost assuredly other more important concurrent factors that will have a much bigger impact than income imbalance. People can continue to harp on the exact qualities of the comparison, but it serves its purpose for the context it is made for, and it is ultimately unnecessary anyways, as the argument it is meant to counter is better refuted by other points.
Yes, my point is that everyone can ice mine, not everyone can moon mine. Those that can moon mine, can also ice mine. Which will always be an advantage because you do not have to choose between the 2 activities if they are available.
The implication of only having to do ONE task to earn the same income is flawed because you can do both, especially if you have more than 500 people working at it, and can exponentially earn more than the force that can only ice mine.
Any "comparison" between the 2 insinuates that you can only do 1 at a time, which is incorrect.
Only the force that only has ice mining available can do the 1 action, and that would be 500 man hours per moon in comparison.
If you only have 500 people (for comparison) and yet have 2 moons, that is NOT 1,000 man hours defending to earn the supposed 10bil/month, but it does require the other force that can only mine ice, to do so for 1,000 man hours to equate to the force that has 2 moons at 5bil/month each, PLUS that same force can ALSO mine ice and maybe NOT accomplish the full 500 man hours, but any sort of activity put to mining ice would be icing on that proverbial cake.
Again, it is impossible to compare the 2 because of the inherant variables. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Eram Fidard
Republic Military School Minmatar Republic
81
|
Posted - 2013.05.01 13:54:00 -
[420] - Quote
Liz Laser wrote:You make it sound tasty.
I previously have preferred structure shoots over roams because roams so often yield zero fights, whereas with a structure you can at least punish cowardice.
This is because there is nothing for a roaming gang to have a significant disruptive effect on. So there is no reason for the home team to defend against the roaming gang.
We need more targets of strategic significance for small-gang pvp, like the ability to disrupt ratting upgrades similar to services. Something that will get people to undock, because if they don't, when the enemy fleet leaves, life doesn't just go back to normal as if nothing happened.
Leave hostiles for too long in your system, and you could wind up with all your upgrades disabled for several hours, indices dropping in the meantime.
But that's just one possible solution...ANY kind of improvement in this area would be welcome. |

Caldari Citizen 1897289768188
State War Academy Caldari State
184
|
Posted - 2013.05.01 14:00:00 -
[421] - Quote
baltec1 wrote:The only time when 0.0 had good industry was back when the population was so low we had next to no demand for ships/mods/ammo ect. Fast forward to today and we find that having less slots in all of 0.0 than a single high sec system means industry simply cannot happen out in null.
Living in safety in the blue doughnut comes with a price. If you are not happy where you are at perhaps you should consider moving your main to hi-sec instead of just your alts. |

Bi-Mi Lansatha
The Scope Gallente Federation
94
|
Posted - 2013.05.01 14:05:00 -
[422] - Quote
Gnoshia wrote:Nullsec should be better than highsec in every way.
Risk v Reward.
Since nullsec is risky it should have more reward. Including more rewarding industry. If risk vs reward is the guideline... Lowsec should be better than both.
That isn't going to happen.
|

Eram Fidard
Republic Military School Minmatar Republic
81
|
Posted - 2013.05.01 14:07:00 -
[423] - Quote
Caldari Citizen 1897289768188 wrote:baltec1 wrote:The only time when 0.0 had good industry was back when the population was so low we had next to no demand for ships/mods/ammo ect. Fast forward to today and we find that having less slots in all of 0.0 than a single high sec system means industry simply cannot happen out in null. Living in safety in the blue doughnut comes with a price. If you are not happy where you are at perhaps you should consider moving your main to hi-sec instead of just your alts.
sarcasm
Right along with CCP's design philosophy, I'm sure
/sarcasm
|

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.05.01 14:28:00 -
[424] - Quote
Oh I dunno... freewill is the soup of the day. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Malcanis
Vanishing Point. The Initiative.
9046
|
Posted - 2013.05.01 14:32:00 -
[425] - Quote
Bi-Mi Lansatha wrote:Gnoshia wrote:Nullsec should be better than highsec in every way.
Risk v Reward.
Since nullsec is risky it should have more reward. Including more rewarding industry. If risk vs reward is the guideline... Lowsec should be better than both. That isn't going to happen.
And NPC 0.0 should be better than either.
(Actually I'd say that right now it is)
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9046
|
Posted - 2013.05.01 14:33:00 -
[426] - Quote
Caldari Citizen 1897289768188 wrote:baltec1 wrote:The only time when 0.0 had good industry was back when the population was so low we had next to no demand for ships/mods/ammo ect. Fast forward to today and we find that having less slots in all of 0.0 than a single high sec system means industry simply cannot happen out in null. Living in safety in the blue doughnut comes with a price. If you are not happy where you are at perhaps you should consider moving your main to hi-sec instead of just your alts.
What price do you pay for living in safety under CONCORD's watchful eye?
How much did your stations cost?
1 Kings 12:11
|

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.05.01 14:36:00 -
[427] - Quote
Malcanis wrote:Caldari Citizen 1897289768188 wrote:baltec1 wrote:The only time when 0.0 had good industry was back when the population was so low we had next to no demand for ships/mods/ammo ect. Fast forward to today and we find that having less slots in all of 0.0 than a single high sec system means industry simply cannot happen out in null. Living in safety in the blue doughnut comes with a price. If you are not happy where you are at perhaps you should consider moving your main to hi-sec instead of just your alts. What price do you pay for living in safety under CONCORD's watchful eye? How much did your stations cost?
Your freedom. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Jenn aSide
STK Scientific Initiative Mercenaries
1683
|
Posted - 2013.05.01 14:36:00 -
[428] - Quote
Malcanis wrote:Caldari Citizen 1897289768188 wrote:baltec1 wrote:The only time when 0.0 had good industry was back when the population was so low we had next to no demand for ships/mods/ammo ect. Fast forward to today and we find that having less slots in all of 0.0 than a single high sec system means industry simply cannot happen out in null. Living in safety in the blue doughnut comes with a price. If you are not happy where you are at perhaps you should consider moving your main to hi-sec instead of just your alts. What price do you pay for living in safety under CONCORD's watchful eye? How much did your stations cost?
Exactly 15 dollars U.S. 
|

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.05.01 14:38:00 -
[429] - Quote
Or a plex.
So.. free isk? =P "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Velicitia
Nex Exercitus
1444
|
Posted - 2013.05.01 15:19:00 -
[430] - Quote
Murk Paradox wrote:
That's where the argument comes from. You do NOT HAVE to spend 500 man hours defending a moon to gain that 5bil from it. You might HAVE to spend 500 man hours ice mining to equate the same income.
Hence the flaw.
Right, because your POS will still be making moongoo after it's been RF'd or destroyed.  One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Liz Laser
Deep Core Mining Inc. Caldari State
65
|
Posted - 2013.05.01 15:35:00 -
[431] - Quote
If many people's belief (including my belief) that :
high-end moon-goo is currently the hands down best industrial product and the best industrial activity one can engage in
is just a widespread fallacy (as Tippia seems to be suggesting), does that mean that much of the time spent in combat over control of moons is misspent and better used elsewhere?
People just haven't been *as intent on* stealing my ice belts (even in null where it can be done) as they have been in stealing my former CEOs' moons. (I'm not saying it never happens). When we were fighting for moons, were we misjudging how we should have spent our time for best benefit? |

Varius Xeral
Galactic Trade Syndicate
768
|
Posted - 2013.05.01 15:53:00 -
[432] - Quote
Liz Laser wrote:the best moon-goo is currently the hands down best industrial product and the best industrial activity one can engage in
It's one of the best income generating activities for organizations because the content and extraction method are both complimentary for groups.
Again, Tippia's argument is very specifically directed at people making a very specific complaint about the supposed strategic insurmountably of moon income, a complaint that has been proven moot many times for many reasons.
If you continue to attempt to apply the reasoning out of context, then you will continue to confuse yourself. |

Murk Paradox
Red Tsunami Moon Warriors
333
|
Posted - 2013.05.01 15:58:00 -
[433] - Quote
Velicitia wrote:Murk Paradox wrote:
That's where the argument comes from. You do NOT HAVE to spend 500 man hours defending a moon to gain that 5bil from it. You might HAVE to spend 500 man hours ice mining to equate the same income.
Hence the flaw.
Right, because your POS will still be making moongoo after it's been RF'd or destroyed. 
So you're claiming it takes 500 man hours to watch a reinforced tower? How about if the tower is full online 23/7 and it's never attacked?
You know, because everyone is just structure grinding right now and all.
I'm trying to figure out where your comment would fit in the exact measurement of 500 man hours. Because even if you defend and lose the towers, you still aren't gaining the materials no matter how many man hours are put into it.
Sort of like ice mining.. oh wait. No. Because if you lose a ship others can still mine.
Almost seems like they are so different you can't compare.
Gee. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Liz Laser
Deep Core Mining Inc. Caldari State
65
|
Posted - 2013.05.01 16:00:00 -
[434] - Quote
Varius Xeral wrote:Liz Laser wrote:the best moon-goo is currently the hands down best industrial product and the best industrial activity one can engage in It's one of the best income generating activities for organizations because the content and extraction method are both complimentary for groups. Again, Tippia's argument is very specifically directed at people making a very specific complaint about the supposed strategic insurmountably of moon income, a complaint that has been proven moot many times for many reasons. If you continue to attempt to apply the reasoning out of context, then you will continue to confuse yourself.
fair enough.
It's confusing to follow because there are so many moving pieces to the conversation and ice can be done solo.
and if one were mini-maxing time spent for sheer isk on an individual pilot basis, there are non-industrial activities that have all forms of industry beat by a mile.
|

Varius Xeral
Galactic Trade Syndicate
768
|
Posted - 2013.05.01 16:09:00 -
[435] - Quote
Liz Laser wrote:fair enough.
It's confusing to follow because there are so many moving pieces to the conversation and ice can be done solo.
and if one were mini-maxing time spent for sheer isk on an individual pilot basis, there are non-industrial activities that have all forms of industry beat by a mile.
Correct.
I personally could fund a medium-tier nullsec alliance's ship replacement program for half to a full year, as long as supers weren't covered (which they usually aren't for mid-tier alliances) just from my wealth accumulated from trading in Jita.
If I was actually putting in daily effort to maximize my return on existing capital I could probably produce enough income to cover the monthly cost in perpetuity (again, ignoring supers).
My guess is that you're turning on the snag of raw economic incentive and content, which can make these discussions difficult to navigate. Players do stuff both because it is fun for them specifically and because of more general incentives of raw income, so it is difficult to make arguments about what people will do with changes in incentives.
A common, and valid, refrain on here is that "you can't force people out of hisec", which is a very important point. For many players, if the income in hisec becomes too low relative to the cost of achieving the goals they set for themselves, then they will just quit the game rather than move to a different security space. |

baltec1
Bat Country
6165
|
Posted - 2013.05.01 16:15:00 -
[436] - Quote
Murk Paradox wrote:
So you're claiming it takes 500 man hours to watch a reinforced tower? How about if the tower is full online 23/7 and it's never attacked?
An attack could come at any time so yes, those fleets are ready 23.5/7. |

Liz Laser
Deep Core Mining Inc. Caldari State
65
|
Posted - 2013.05.01 16:15:00 -
[437] - Quote
Yeah, if my wallet was my only guiding principle there's a lot of fun and social stuff I would never do, because I could be doing something else.
and in fact my real world wallet building has caused me to sacrifice those very same social activities for long periods of time, but few here will fault me on that. |

Bolow Santosi
GoonWaffe Goonswarm Federation
71
|
Posted - 2013.05.01 16:33:00 -
[438] - Quote
Mr Epeen wrote:Looked at the map lately? If by risk, you mean loss of ship, then 0.0 is the safest, most risk free area in the known galaxy. So high sec , as the riskiest place to live should have the highest rewards. Mr Epeen 
Have you? In the span of a year the entire south and east have changed hands. Against All Authorities is dead and SOLAR fleet just lost their home. Over half of nullsec has changed hands this year. Yet you continue to prattle on how nullsec is completely risk free because the group you seem to have a grievance with continues to exist and prosper. |

Liz Laser
Deep Core Mining Inc. Caldari State
65
|
Posted - 2013.05.01 16:36:00 -
[439] - Quote
baltec1 wrote:Murk Paradox wrote:
So you're claiming it takes 500 man hours to watch a reinforced tower? How about if the tower is full online 23/7 and it's never attacked?
An attack could come at any time so yes, those fleets are ready 23.5/7.
I haven't owned/managed a moon mine (and sov mechanics may have changed since I last was out there), so pardon my ignorance, does it keep mining after being put into reinforced?
Because if so, then all people have to do is show up for the timer (and win, of course).
Also, I'll point out jabber lets people watch TV, rat, ice mine, play World Of Tanks, or whatever and still be at the ready. |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 16:39:00 -
[440] - Quote
baltec1 wrote:Murk Paradox wrote:
So you're claiming it takes 500 man hours to watch a reinforced tower? How about if the tower is full online 23/7 and it's never attacked?
An attack could come at any time so yes, those fleets are ready 23.5/7.
So to pin you down then baltec, you are saying you cannot do anything else but be ready right? Because my point is that while you are ready for that 23.5/7, you could still be engaged in other activities, just on "alert" status.
If you are insisting that you need 500 man hours per moon, that would lend to a serious force projection issue since those alliances holding multiple moons couldnt do jackshit else, let alone industry on any other scale, or mine, or trade, or anything else but be ready to defend.
Would make you wonder why so many alliances would even bother with moon mining since it would be so crippling yet only bring ice mining income....
I call shenanigans.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Varius Xeral
Galactic Trade Syndicate
771
|
Posted - 2013.05.01 16:44:00 -
[441] - Quote
Liz Laser wrote:I haven't owned/managed a moon mine (and sov mechanics may have changed since I last was out there), so pardon my ignorance, does it keep mining after being put into reinforced?
It does not.
Liz Laser wrote:Because if so, then all people have to do is show up for the timer (and win, of course).
Even if it did, the underlying point is the hours spent by people that allow you to just "show up and win", as well as the actual act itself. |

Velicitia
Nex Exercitus
1447
|
Posted - 2013.05.01 16:48:00 -
[442] - Quote
Murk Paradox wrote:Velicitia wrote:Murk Paradox wrote:
That's where the argument comes from. You do NOT HAVE to spend 500 man hours defending a moon to gain that 5bil from it. You might HAVE to spend 500 man hours ice mining to equate the same income.
Hence the flaw.
Right, because your POS will still be making moongoo after it's been RF'd or destroyed.  So you're claiming it takes 500 man hours to watch a reinforced tower? How about if the tower is full online 23/7 and it's never attacked? You know, because everyone is just structure grinding right now and all. I'm trying to figure out where your comment would fit in the exact measurement of 500 man hours. Because even if you defend and lose the towers, you still aren't gaining the materials no matter how many man hours are put into it. Sort of like ice mining.. oh wait. No. Because if you lose a ship others can still mine. Almost seems like they are so different you can't compare. Gee.
No, I'm claiming that if you don't take your 250-man fleet out for 2 hours to kill the invasion force, you get your tower RF'd (hey, less income). I'm also claiming that if your tower is already reinforced and you don't bring a 250-man fleet out for 2 hours, it will die to the attackers.
either case, you have just spent 500 man-hours defending the tower. Hopefully not 1,000 because you lost the first round and now have to come back after the timer ends.
Now, you are right that if the POS doesn't get attacked, you aren't spending 500 man-hours defending it.
In my own experiences, there are daily (or every other day) roams planned for each timezone by the corp. edit -- plus non-planned things, and "**** it, let's grab thrashers and go kill people", and coalition stuff...
This means a fleet of about 25 corpies roaming around for an hour (maybe 2). Across four time zones this is already 100-200 man-hours spent per day on "defense"; and over the course of a month, we've spent 3-6,000 man-hours defending 70-odd systems with patrols alone.
Now, we have longer ops (with more players) each weekend for killing off red POS (best defense is a good offence ). I never really pay attention to how long those fleets are out, but for the sake of round numbers, let's say it's 4-7,000 man hours of work (which means that every fri - sun, we're putting in 1,000 - 1750 man-hours ... or given 3 days/weekend, 333-583 man hours per day ... which is 100 pilots for 3.33 - 5.83 hours per day, and 100 pilots for these "big" ops seems extremely low turnout since my corp is fielding 100/day just roaming around).
Spending 10,000 man-hours per month, with 70 systems means that we're spending 142 and change man-hours per system, just on proactive defense of our stuff. This isn't taking into account any reactive "WE'RE GETTING SHOT AT! EVERYONE LOG IN NOW" pings that come up over the course of a month, which could bring a full fleet (250 persons) in for 1-4 hours (oh look, another 250-1,000 man hours).
@Liz -- no, if the tower's RF'd, everything needing CPU goes offline (moon harvesters, silos, reactors, hardeners, ewar, etc). One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 16:56:00 -
[443] - Quote
Velicitia wrote:Murk Paradox wrote:Velicitia wrote:Murk Paradox wrote:
That's where the argument comes from. You do NOT HAVE to spend 500 man hours defending a moon to gain that 5bil from it. You might HAVE to spend 500 man hours ice mining to equate the same income.
Hence the flaw.
Right, because your POS will still be making moongoo after it's been RF'd or destroyed.  So you're claiming it takes 500 man hours to watch a reinforced tower? How about if the tower is full online 23/7 and it's never attacked? You know, because everyone is just structure grinding right now and all. I'm trying to figure out where your comment would fit in the exact measurement of 500 man hours. Because even if you defend and lose the towers, you still aren't gaining the materials no matter how many man hours are put into it. Sort of like ice mining.. oh wait. No. Because if you lose a ship others can still mine. Almost seems like they are so different you can't compare. Gee. No, I'm claiming that if you don't take your 250-man fleet out for 2 hours to kill the invasion force, you get your tower RF'd (hey, less income). I'm also claiming that if your tower is already reinforced and you don't bring a 250-man fleet out for 2 hours, it will die to the attackers. either case, in order to defend the tower, you have just spent 500 man-hours defending the tower. Now, you are right that if the POS doesn't get attacked, you aren't spending 500 man-hours defending it. In my own experiences, there are daily (or every other day) roams planned for each timezone by the corp. This means a fleet of about 25 people roaming around for an hour (maybe 2). Across four time zones this is already 100-200 man-hours spent per day on "defense"; and over the course of a month, we've spent 3-6,000 man-hours defending 70-odd systems with patrols alone. Now, we have longer ops (with more players) each weekend for killing off red POS (best defense is a good offence  ). I never really pay attention to how long those fleets are out, but for the sake of round numbers, let's say it's 4-7,000 man hours of work (which means that every fri - sun, we're putting in 1,000 - 1750 man-hours ... or given 3 days/weekend, 333-583 man hours per day ... which is 100 pilots for 3.33 - 5.83 hours per day, and 100 pilots for these "big" ops seems extremely low turnout since my corp is fielding 100/day just roaming around). Spending 10,000 man-hours per month, with 70 systems means that we're spending 142 and change man-hours per system, just on proactive defense of our stuff. This isn't taking into account any reactive " WE'RE GETTING SHOT AT! EVERYONE LOG IN NOW" pings that come up over the course of a month, which could bring a full fleet (250 persons) in for 1-4 hours (oh look, another 250-1,000 man hours). @Liz -- no, if the tower's RF'd, everything needing CPU goes offline (moon harvesters, silos, reactors, hardeners, ewar, etc).
But all that is not set aside simply for moon defense. It's corp/alliance ops for fun as well.
I'm in a corp that doesn't have moons and we do stuff like that frequently, be it poco bashing, RF'ing, gate camps, responding to hostile activity, roams, etc.
Most of it is voluntary as well.
It's how things are kept fun and not just work.
But that does not lend or diffuse the fact that you can't do other stuff at the same time that moon tower is churning out material, be it watching t.v or ratting anoms/belts, mining, or trading, or even just restocking fitted ships for personal use or contracts.
But then that's my point, you CAN do other things at the same time.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 16:59:00 -
[444] - Quote
Otherwise you are lending voice to joining that corp so you can be someones patrol ***** (which noone wants to pay to do).
But I'm going to assume those that roam are looking to find things to destroy, not make sure there is nothing to destroy (slight but significant difference). "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Benny Ohu
Chaotic Tranquility Casoff
1065
|
Posted - 2013.05.01 17:06:00 -
[445] - Quote
it's painful to watch someone Not Get It for this long |

Liz Laser
Deep Core Mining Inc. Caldari State
65
|
Posted - 2013.05.01 17:09:00 -
[446] - Quote
Murk Paradox wrote: I call shenanigans.
oooh, sh*t just got real.
As the O.P. I think it is my duty to remind you that a declaration of shenanigans is a very serious charge.  |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 17:12:00 -
[447] - Quote
Liz Laser wrote:Murk Paradox wrote: I call shenanigans.
oooh, sh*t just got real. As the O.P. I think it is my duty to remind you that a declaration of shenanigans is a very serious charge. 
LOL "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

baltec1
Bat Country
6166
|
Posted - 2013.05.01 17:15:00 -
[448] - Quote
What part of having fleets of ships ready all the time is so hard for you to get?
Its the entire point of having a military force. |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 17:18:00 -
[449] - Quote
baltec1 wrote:What part of having fleets of ships ready all the time is so hard for you to get? Its the entire point of having a military force.
Uh what are you talking about that has to do with this topic?
You entered a conversation about passive incomes versus active incomes in regards to moon mining being a significant factor.
Not about having a military force.
What part of that did YOU not get? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Varius Xeral
Galactic Trade Syndicate
773
|
Posted - 2013.05.01 17:20:00 -
[450] - Quote
It's like trying to explain evolution to a fundy. Some people just don't want to get it.
I would (and will) stop bothering. |

Velicitia
Nex Exercitus
1449
|
Posted - 2013.05.01 17:26:00 -
[451] - Quote
Murk Paradox wrote:
But all that is not set aside simply for moon defense. It's corp/alliance ops for fun as well.
I'm in a corp that doesn't have moons and we do stuff like that frequently, be it poco bashing, RF'ing, gate camps, responding to hostile activity, roams, etc.
Most of it is voluntary as well.
It's how things are kept fun and not just work.
But that does not lend or diffuse the fact that you can't do other stuff at the same time that moon tower is churning out material, be it watching t.v or ratting anoms/belts, mining, or trading, or even just restocking fitted ships for personal use or contracts.
But then that's my point, you CAN do other things at the same time.
OK, so you own no moons ... this explains a lot.
A POS takes 720 hours to output 5 billion ISK. Mining ice takes 500 man-hours to output 5 billion ISK.
RDN has 1549 members (according to Dotlan), which means that if we assume an even split of pilots across 4 regions, we have approximately 375 pilots on at any one time. This means that we've got 270,000 man-hours per month in which to do things in any one TZ (or 1.08 million man-hours per month).
If I get a ping from the FCs right now to defend a tower, and everyone shows up (375 pilots) for 2 hours, we just burned 750 man-hours keeping the POS up ... and it made a whopping 13 million ISK (which won't even be seen til the end of the month).
conversely, if we spent the next 2 hours (750 man-hours) mining ice, we would make 7.5 billion ISK. and there's no guarantee that we _will not_ have to spend 500+ man-hours to defend that POS later (today, next week, the 23rd ... whenever). One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 17:29:00 -
[452] - Quote
Are you just witch hunting now? I don't get where you're keying in from.
Everyone knows moon mining is a significant factor in regards to an alliance income because of its nature. That as a conflict driver it's a fail, has been, and will be (why it is getting fixed).
The topic, is to discuss how it is because of the actions and handling of those mechanics from the player side of things, be it from not wanting to continue to do structure grinds (which still happen) or focus on other aspects of gameplay unrelated.
Because of that you have 2 sides of people, those that care about THEIR stuff, or those that worry about the other guy's stuff and how they don't have it based on their current situation.
One side tries to dumb down the importance as to keep possession of that element, and the other side blows the importance out of proportion because of kneejerk responses.
HOW you make them work is irrelevant.
The COSTS and organization of those methods of income are irrelevant as well, since they can be handled in multiple ways.
The NATURE of those methods, and the people that utilize them, are what we fundamentally speak of. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 17:30:00 -
[453] - Quote
Velicitia wrote:Murk Paradox wrote:
But all that is not set aside simply for moon defense. It's corp/alliance ops for fun as well.
I'm in a corp that doesn't have moons and we do stuff like that frequently, be it poco bashing, RF'ing, gate camps, responding to hostile activity, roams, etc.
Most of it is voluntary as well.
It's how things are kept fun and not just work.
But that does not lend or diffuse the fact that you can't do other stuff at the same time that moon tower is churning out material, be it watching t.v or ratting anoms/belts, mining, or trading, or even just restocking fitted ships for personal use or contracts.
But then that's my point, you CAN do other things at the same time.
OK, so you own no moons ... this explains a lot. A POS takes 720 hours to output 5 billion ISK. Mining ice takes 500 man-hours to output 5 billion ISK. RDN has 1549 members (according to Dotlan), which means that if we assume an even split of pilots across 4 regions, we have approximately 375 pilots on at any one time. This means that we've got 270,000 man-hours per month in which to do things in any one TZ (or 1.08 million man-hours per month). If I get a ping from the FCs right now to defend a tower, and everyone shows up (375 pilots) for 2 hours, we just burned 750 man-hours keeping the POS up ... and it made a whopping 13 million ISK (which won't even be seen til the end of the month). conversely, if we spent the next 2 hours (750 man-hours) mining ice, we would make 7.5 billion ISK. and there's no guarantee that we _will not_ have to spend 500+ man-hours to defend that POS later (today, next week, the 23rd ... whenever).
Yes, this account right here does not personally own any moons. That has no bearing on anything related here. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
463
|
Posted - 2013.05.01 18:01:00 -
[454] - Quote
Liz Laser wrote:You make it sound tasty.
I previously have preferred structure shoots over roams because roams so often yield zero fights, whereas with a structure you can at least punish cowardice.
I imagine in Odyssey that miners will still be as cowardly as ratters, but if we roam often enough,or loiter long enough, then yeah I can picture the other side fleeting up if they need their precious ice.
Or will ice camping will be the new gate camping?
edit: If it becomes an obligation, it would probably just result in a shift of where gate campers camp.
I don't blame you for dreading roams given the current system of mostly empty nullsec with a few very skittish ratters. And they aren't changing structure shots, so those are still an option.
Right now though, there are very few miners to shoot because mining in nullsec is limited to cherry picking and exporting a few highends. There are not many people trucking around industrial goods because few people are extracting a broad group of raw materials, the factory slots are too few to build much, and rock bottom ice prices from near-infinite highsec ice belts make JF importing far more attractive. There aren't even a whole lot of ratters because L4 missions, Incursion and Faction Warfare pay about as much and can be done in empire space where logistics are just so much easier. It also tends to be done on alts so that your nullsec enemies can't even come after that personal income source.
I'm hoping these changes mean more people mining in nullsec, both ore and ice. Ice is obvious because ccp has stated a goal of limiting highsec extraction to less than total demand. And I'm expecting ore mining to increase as more factory slots and the increase in JF costs make local production more lucrative.
And will all of you please just drop the whole moon mining debate. Who cares how many man hours it takes to defend. The point of the comparison to ice mining wasn't about whether you could mine ice while repping a tower, but to put into perspective the real income of a tech moon. Tech moons that are only held by a few groups and had to be manipulated by clever players to be worth such high prices.
It completely ignores how much the rest of nullsec is so crappy that there are effectively no in-game conflict drivers in most of nullsec. Look at all the recent wars (because the blue donut is a myth) and the vast majority are over the meta-game. Boredom, personal insults and old grudges, people who got kicked out of their space taking some new space based on what is easiest to take. |

Velicitia
Nex Exercitus
1449
|
Posted - 2013.05.01 18:05:00 -
[455] - Quote
You've got to bear in mind that "500 man-hours per POS" an average. Some months you might get lucky and not have to defend your towers (as you stated), other months, it's non-stop defense fleets because some group of reds is trying to take over your space.
Yes, I can most definitely mine while waiting for a CTA (and hell, maybe we'll put in 500 man-hours and make 5b ISK ). As soon as that CTA goes up, and the fleet is putting in 500 man-hours of defense ... we're no longer talking about "just 500 man-hours"; but rather a total of 1,000 man-hours expended.
Tippia is saying that, with the following givens:
1. Ice mining takes 500 man-hours to make 5 billion ISK 2. POS defense takes (on average) 500 man-hours to pull off 3. You have a fleet of 250 people 4. your fleet has 2 hours available 5. a red fleet is inbound
you can do either one of
a) defend the POS OR b) mine ice, and let the POS explode
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

baltec1
Bat Country
6167
|
Posted - 2013.05.01 18:08:00 -
[456] - Quote
Murk Paradox wrote:baltec1 wrote:What part of having fleets of ships ready all the time is so hard for you to get? Its the entire point of having a military force. Uh what are you talking about that has to do with this topic? You entered a conversation about passive incomes versus active incomes in regards to moon mining being a significant factor. Not about having a military force. What part of that did YOU not get?
You have spent most of the thread talking about the defence of towers. This has EVERYTHING to do with military matters. |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 18:21:00 -
[457] - Quote
baltec1 wrote:Murk Paradox wrote:baltec1 wrote:What part of having fleets of ships ready all the time is so hard for you to get? Its the entire point of having a military force. Uh what are you talking about that has to do with this topic? You entered a conversation about passive incomes versus active incomes in regards to moon mining being a significant factor. Not about having a military force. What part of that did YOU not get? You have spent most of the thread talking about the defence of towers. This has EVERYTHING to do with military matters.
Negative. I have been talking about passive income versus income. From this thread and the one where it was the subject. I tried stopping Tippia here, and she did, then someone else took up the gauntlet, including yourself.
This topic, which I made sure to refresh and repeat my stance, had to do with industry as a whole, NOT just moon mining. That is only one facet. One that quite a few people wish to focus on.
I originally, and continually, will expand on the thread topic about how it's a matter of how people use the mechanic, not what the mechanic is designed to do.
Which we all know is the case in this game; the misuse of mechanics for personal gain (not exploit, but the whole "using a hammer as a screwdriver" factor).
In regards to the defense of towers, that idea alone does not belong in this thread because it isn't the defenders who benefit directly from that operation. Maybe indirectly since it can affect SRPs etc, but then, like I previously said... keeping only 1 iron int he fire is bad planning and poor management.
So again, byproducts are a non factor in regards to how players handle their duties to ensure null industry can work as well as it can, if we wish to speak of the mechanics side of things versus the meta game. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

baltec1
Bat Country
6168
|
Posted - 2013.05.01 18:30:00 -
[458] - Quote
Murk Paradox wrote:
Negative
I was literally replying to things you have been saying about tower defence. |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 18:33:00 -
[459] - Quote
Which I have been saying has nothing to do with the fact moon mining is a passive income that you can stack with active incomes. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

baltec1
Bat Country
6168
|
Posted - 2013.05.01 18:43:00 -
[460] - Quote
Murk Paradox wrote:Which I have been saying has nothing to do with the fact moon mining is a passive income that you can stack with active incomes.
Great so 90% of your posts in this terrible thread are pointless. We can couple that with the other 10% of your poststhat are flat out wrong. |

baltec1
Bat Country
6168
|
Posted - 2013.05.01 18:52:00 -
[461] - Quote
Murk Paradox wrote:
You can believe whatever you want sir.
Especially considering my averages seem to be better than yours.
But hey, way to be a part of the conversation!
Come again? |

baltec1
Bat Country
6168
|
Posted - 2013.05.01 18:53:00 -
[462] - Quote
Mr Epeen wrote:baltec1 wrote:Murk Paradox wrote: Hi! I'm the kettle. And I'm the pot. I did, as they say, fix that for you. Mr Epeen 
Oh you! |

Tippia
Sunshine and Lollipops
13978
|
Posted - 2013.05.01 19:12:00 -
[463] - Quote
Murk Paradox wrote:My point, in regards to what you shown in your example, is that while you are not in a CTA to defend that moon, you can effectively ice mine while waiting for a CTA, and combine the incomes. GǪbut that means you're now comparing a completely different set of man-hours.
Quote:The argument against me, put forth by Tippia, is that you can only do one or the other. No. That's just some dribble you've dreamed up as a strawman because you don't grasp the concept of a man-hour. The actual argument is the complement to the one you just made: that while you're in that CTA, you can't ice mine. That is all. You are desperately trying to inflate this simple and undeniable fact into some grandiose claim about some mythical Sisyphean task that has no basis in reality or in anything I've ever said.
You cannot defend the tower and mine ice at the same time. The work required to defend the tower, and the profits you get for doing so equates the work required to gain the same amount of profits ice mining. 500 man-hours spent to earn 5bn ISK Gëí 500 man-hours spent to earn 5bn ISK.
Quote:In regards to the defense of towers, that idea alone does not belong in this thread because it isn't the defenders who benefit directly from that operation. The idea belongs in this thread because it belies the notion that the massive industrial imbalance in favour of highsec is in any way countered by the presence of moon goo in null: as the effort-to-profit calculations show, you can trivially produce the same level of industrial income in high using the same amount of work.
Quote:Which I have been saying has nothing to do with the fact moon mining is a passive income that you can stack with active incomes. GǪa GÇ£factGÇ¥ that is a simplification that casually but completely incorrectly glosses over one critical component: that all passive income has an active component. For moons, that active component is pretty huge GÇö easily somewhere in the region of 500 mah-hours a month. During that time, you are exclusively spending your time on keeping the moon up and running so you don't lose that month's production. As it happens, this active work and the earnings that come out of it are easily matched (and completely comparable) to the active work and earnings that come out of ice mining.
SoooooGǪ 500 man-hours spent to earn 5bn ISK Gëí 500 man-hours spent to earn 5bn ISK. The presence of moons does not push the balance of industrial production in favour of nullsec, leaving the original imbalance in favour of highsec unaffected. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 19:15:00 -
[464] - Quote
Sure you can Tippia. You can easily be in a neighboring system mining ice while keeping an eye out on local for any incoming threat.
That would be an example to prove your theory wrong. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13978
|
Posted - 2013.05.01 19:17:00 -
[465] - Quote
Murk Paradox wrote:Sure you can Tippia. You can easily be in a neighboring system mining ice while keeping an eye out on local for any incoming threat. No, you can't defend the POS without defending the POS.
Your ice mining ship one system over does exactly 0 DPS to the attacking fleet. So you didn't put in the man-hours required. So you lost the tower. So you didn't earn the 5bn ISK.
Quote:That would be an example to prove your theory wrong. It would if what you said were true, but game mechanics unfortunately renders your idea impossible. The way the game works, tower defence and ice mining are mutually exclusive activities. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 19:32:00 -
[466] - Quote
Tippia wrote:Murk Paradox wrote:Sure you can Tippia. You can easily be in a neighboring system mining ice while keeping an eye out on local for any incoming threat. No, you can't defend the POS without defending the POS. Your ice mining ship one system over does exactly 0 DPS to the attacking fleet. So you didn't put in the man-hours required. So you lost the tower. So you didn't earn the 5bn ISK. Quote:That would be an example to prove your theory wrong. It would if what you said were true, but game mechanics unfortunately renders your idea impossible. The way the game works, tower defence and ice mining are mutually exclusive activities.
No it doesn't. Your idea of "defending" is I'm going to assume, solely discretionary on actively being at the pos.
But the act of defense is much more than that. You do not, as 1 person in part fo a defense fleet, need to be AT the pos you are defending in order to be a part of that defense.
Roadblocks, Scouts, gate camps, even a CLOAKED SHIP can be used and important in the defense of a pos.
None of which require you to do any dps, nor are considered NOT defending.
The only reply I can give to any sort of retort is to communicate to your FC whenever he/she asks for "eyes on X system" or gives a non dps role in regards to being a part of a defense CTA. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13983
|
Posted - 2013.05.01 19:39:00 -
[467] - Quote
Murk Paradox wrote:Your idea of "defending" is I'm going to assume, solely discretionary on actively being at the pos. Of course, since that's what we've been talking about this whole time: time time and personnel required to keep the POS up and running GÇö hence the mere 500 man-hours required for this task out of the several tens of thousands that the alliance puts in over a month.
GǪand, as you know, these defence man-hours are dedicated to this one task. No other active income is being gathered at the same time. You certainly can't mine ice at the same time, but as we've shown over and over again, it doesn't matter: those 500 man-hours are spent on getting 5bn ISK that month GÇö had there been no moon to defend, those 500 man-hours would be spent on getting 5bn ISK that month through, say, ice-mining.
SoooooGǪ 500 man-hours spent to earn 5bn ISK Gëí 500 man-hours spent to earn 5bn ISK. Ice or moon goo makes no difference in either the work required or the resulting income.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 19:40:00 -
[468] - Quote
Tippia wrote:Murk Paradox wrote:Your idea of "defending" is I'm going to assume, solely discretionary on actively being at the pos. Of course, since that's what we've been talking about this whole time: time time and personnel required to keep the POS up and running GÇö hence the mere 500 man-hours required for this task out of the several tens of thousands that the alliance puts in over a month. GǪand, as you know, these defence man-hours are dedicated to this one task. No other active income is being gathered at the same time. You certainly can't mine ice at the same time, but as we've shown over and over again, it doesn't matter: those 500 man-hours are spent on getting 5bn ISK that month GÇö had there been no moon to defend, those 500 man-hours would be spent on getting 5bn ISK that month through, say, ice-mining. SoooooGǪ 500 man-hours spent to earn 5bn ISK Gëí 500 man-hours spent to earn 5bn ISK. Ice or moon goo makes no difference in either the work required or the resulting income.
I would highly suggest learning about "preventive maintenance" given your short sighted views on the subject. "Intel" is also equally important in regards to being a scout. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 19:42:00 -
[469] - Quote
Tippia wrote:Murk Paradox wrote:Your idea of "defending" is I'm going to assume, solely discretionary on actively being at the pos. Of course, since that's what we've been talking about this whole time: time time and personnel required to keep the POS up and running GÇö hence the mere 500 man-hours required for this task out of the several tens of thousands that the alliance puts in over a month. GǪand, as you know, these defence man-hours are dedicated to this one task. No other active income is being gathered at the same time. You certainly can't mine ice at the same time, but as we've shown over and over again, it doesn't matter: those 500 man-hours are spent on getting 5bn ISK that month GÇö had there been no moon to defend, those 500 man-hours would be spent on getting 5bn ISK that month through, say, ice-mining.SoooooGǪ 500 man-hours spent to earn 5bn ISK Gëí 500 man-hours spent to earn 5bn ISK. Ice or moon goo makes no difference in either the work required or the resulting income.
As an aside, if there is no attack, there is nothing to defend. If you apply those same 500 man hours to ice mining as you suggest, you would in theory be getting closer to 10bil/month as opposed to the 5. Which is what I've been saying all along.
Thanks for finally agreeing. Because that moon tower will still be chugging along generating it's monthly income passively while you are actively gaining that ice mining income. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Benny Ohu
Chaotic Tranquility Casoff
1065
|
Posted - 2013.05.01 19:46:00 -
[470] - Quote
my favourite part is the part where the moon is attacked three times in the month, and the defenders' 1500 hours are worth three times less than the miners' 1500 hours |

Tippia
Sunshine and Lollipops
13984
|
Posted - 2013.05.01 19:46:00 -
[471] - Quote
Murk Paradox wrote:I would highly suggest learning about "preventive maintenance" given your short sighted views on the subject. "Intel" is also equally important in regards to being a scout. GǪneither of which changes the fact that you have to spend man-hours to actual repel the attack and that in doing so, you end up with a situation where 500 man-hours spent to earn 5bn ISK Gëí 500 man-hours spent to earn 5bn ISK.
But it's nice to see that you've finally accepted the fact that the supposedly GÇ£passiveGÇ¥ income compares just fine to active income sources since we can measure both work and income in both cases, and since the actual activities are both quite exclusive GÇö definitely mutually exclusive since the game enforces completely separate arenas (and ships).
Quote:As an aside, if there is no attack, there is nothing to defend. GǪand if there's constant attack, there will be a need to spend many thousands of man-hours. This should clue you in to why we're talking about monthly averages here. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 19:47:00 -
[472] - Quote
Oh! And since you wanted me to learn about "man hours".. I guess it would be inopportune of me to NOT mention alts right?
Because that would be considered 1 man hour regardless of # of accounts. Not to mention the variables associated with multiboxing miners to dispute your income versus # of man hours... (that would be me splitting hairs which I'm trying to avoid).
My main point, is to focus on the fact comparing the 2 methods of income is a poor choice to do, in any sense form or stance of the argument.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 19:47:00 -
[473] - Quote
Tippia wrote:Murk Paradox wrote:I would highly suggest learning about "preventive maintenance" given your short sighted views on the subject. "Intel" is also equally important in regards to being a scout. GǪneither of which changes the fact that you have to spend man-hours to actual repel the attack and that in doing so, you end up with a situation where 500 man-hours spent to earn 5bn ISK Gëí 500 man-hours spent to earn 5bn ISK. But it's nice to see that you've finally accepted the fact that the supposedly GÇ£passiveGÇ¥ income compares just fine to active income sources since we can measure both work and income in both cases, and since the actual activities are both quite exclusive GÇö definitely mutually exclusive since the game enforces completely separate arenas (and ships).
Repel the attack...
Ensuring your chances of no attack to prevent is paramount to defending the pos from the attack that you wait for.
Active and passive are way too different, regardless of how passive aggressive you wish to be with your posting. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 19:50:00 -
[474] - Quote
Tippia wrote: GǪand if there's constant attack, there will be a need to spend many thousands of man-hours. This should clue you in to why we're talking about monthly averages here.
Atleast you agree your formula sucks since you finally added a caveat to show the flat number is a horrible choice to use. Constant attack will result in a far different # of man hours, like you said, and that would bring greater chances of reinforcing the pos, which, regardless of how many man hours you put in, you won't be getting that 5bil.
SOOOOoooo...
500 man hours = 5bil isk... unless that pos gets reinforced ONE TIME...
then everythign you posted as a formula goes out the window. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

baltec1
Bat Country
6171
|
Posted - 2013.05.01 19:51:00 -
[475] - Quote
Murk Paradox wrote:
As an aside, if there is no attack, there is nothing to defend. If you apply those same 500 man hours to ice mining as you suggest, you would in theory be getting closer to 10bil/month as opposed to the 5. Which is what I've been saying all along.
Thanks for finally agreeing. Because that moon tower will still be chugging along generating it's monthly income passively while you are actively gaining that ice mining income.
And then comes that month where the tower is attacked constantly for the whole month. |

Tippia
Sunshine and Lollipops
13984
|
Posted - 2013.05.01 19:53:00 -
[476] - Quote
Murk Paradox wrote:Oh! And since you wanted me to learn about "man hours".. I guess it would be inopportune of me to NOT mention alts right? Using alts just mean you spend more man-hours. They don't change the work involved (but depending on control method, they may change the income since there's always a degree of lost efficiency compared to everyone being directly controlled).
Quote:My main point, is to focus on the fact comparing the 2 methods of income is a poor choice to do, in any sense form or stance of the argument. Nah. It works perfectly to demonstrate that the kind of income you get from moons, and the kind of effort required to get that income, is trivially matched by even the lowliest of highsec money-making activities. This neatly blows out the knees of the supposition that nullsec is uniquely blessed in its industrial income capabilities (assuming, of course, that we sort resource collection under the industry headingGǪ). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 19:55:00 -
[477] - Quote
baltec1 wrote:Murk Paradox wrote:
As an aside, if there is no attack, there is nothing to defend. If you apply those same 500 man hours to ice mining as you suggest, you would in theory be getting closer to 10bil/month as opposed to the 5. Which is what I've been saying all along.
Thanks for finally agreeing. Because that moon tower will still be chugging along generating it's monthly income passively while you are actively gaining that ice mining income.
And then comes that month where the tower is attacked constantly for the whole month.
Which also lends how 500 man hours does not just equal 5bil isk.
Again, so many variables to show the formula being terrible. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 20:03:00 -
[478] - Quote
Tippia wrote:Quote:Same amount of man hours. You are doing more than 1 action at a time. GǪusing more men at a time. One character doing something for 1h = 1 man-hour. Two character doing something for 1h each = 2 man-hours.
I'm not going to take the bait of that statement, but you are wrong.
Hour is hour per person controlling the accounts.
Since you suggested me looking up man hour, maybe I better suggest to you looking up a "service hour". "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13984
|
Posted - 2013.05.01 20:03:00 -
[479] - Quote
Varius Xeral wrote:Tippia wrote: (assuming, of course, that we sort resource collection under the industry headingGǪ). Yeah, that always bugged me about this line of argument. I think the vast majority of the people involved in capturing and securing moons would laugh at being even remotely associated with "industry". The "you have moongoo, therefore you can't have anything else" is an extremely weak argument. Yup. That's where this whole thing ends up. The problem is just that some seem to think that it's such a massive income source that it could be used as some kind of balancing factor. I mean, you could see it as a replacement for L4s or something instead, but that still leaves the problem that the income actually isn't all that greatGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 20:04:00 -
[480] - Quote
Varius Xeral wrote:Tippia wrote: (assuming, of course, that we sort resource collection under the industry headingGǪ). Yeah, that always bugged me about this line of argument. I think the vast majority of the people involved in capturing and securing moons would laugh at being even remotely associated with "industry". The "you have moongoo, therefore you can't have anything else" is an extremely weak argument.
I agree, that is a poor argument. Moon goo might be an unfair advantage, but I am also not a big fan of "balance". "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

baltec1
Bat Country
6171
|
Posted - 2013.05.01 20:09:00 -
[481] - Quote
Murk Paradox wrote:
Which also lends how 500 man hours does not just equal 5bil isk.
Again, so many variables to show the formula being terrible.
Formula is fine. You can still mine up a months worth techmoon isk in 500 hours.
|

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 20:13:00 -
[482] - Quote
baltec1 wrote:Murk Paradox wrote:
Which also lends how 500 man hours does not just equal 5bil isk.
Again, so many variables to show the formula being terrible.
Formula is fine. You can still mine up a months worth techmoon isk in 500 hours.
That part I agree with baltec, and I even mentioned it earlier.
Tippia's standard that ice mining versus moon mining being comparable and interchangeable is where I find fault.
You can mine enough to add up to a month's worth, actively.
Just like as a burger flipper I can work enough hours to make the same amount of money as a doctor... but the jobs are not comparable. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Mr Epeen
It's All About Me
2442
|
Posted - 2013.05.01 20:16:00 -
[483] - Quote
Varius Xeral wrote:Tippia wrote: (assuming, of course, that we sort resource collection under the industry headingGǪ). Yeah, that always bugged me about this line of argument. I think the vast majority of the people involved in capturing and securing moons would laugh at being even remotely associated with "industry". The "you have moongoo, therefore you can't have anything else" is an extremely weak argument.
It's not a weak argument, it's a stupid one.
Moon goo is not industry. It's a massive income made passively. Moons are contested so rarely that it is a non issue. There is no standing army waiting for attack. There are a few scouts at strategic locations that are going to be there anyway.
You are more likely to lose the data cores you made passively moving them to your home station than you are to have your moon contested.
But there are those in this thread that rely on creating 'facts' and repeating them so many times that people actually start to respond to them, creating a huge derail from what was intended in the OP.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

baltec1
Bat Country
6171
|
Posted - 2013.05.01 20:17:00 -
[484] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
Which also lends how 500 man hours does not just equal 5bil isk.
Again, so many variables to show the formula being terrible.
Formula is fine. You can still mine up a months worth techmoon isk in 500 hours. That part I agree with baltec, and I even mentioned it earlier. Tippia's standard that ice mining versus moon mining being comparable and interchangeable is where I find fault. You can mine enough to add up to a month's worth, actively. Just like as a burger flipper I can work enough hours to make the same amount of money as a doctor... but the jobs are not comparable.
Times the 500 by the amount of tech moons.
Nobody wants to mine that much ice. |

Tippia
Sunshine and Lollipops
13984
|
Posted - 2013.05.01 20:21:00 -
[485] - Quote
baltec1 wrote:Murk Paradox wrote:Which also lends how 500 man hours does not just equal 5bil isk.
Again, so many variables to show the formula being terrible. Formula is fine. You can still mine up a months worth techmoon isk in 500 hours. GǪin fact, just to be pedagogical, let's run through the argument in its entirety again:
- How much do you earn from a tech moon in a month? - 5bn ISK?! Omgz! That's massive! How could you ever compete with that?! - Well, you could mine ice for 500 hoursGǪ or, perhaps more reasonably, have 250 people mine ice for 2 hours (or 125 for 4h or any other combination of miners and hours that you'd prefer). - Oof! That's 500 man-hours worth of work, isn't that a lot? - NahGǪ after all, say that the moon is attacked and requires a 2-hour op from a 250-man fleet to stay alive GÇö that's 500 man-hours spent right there. - So, really, moon income is fairly equal in terms of effort:income to ice mining.
Murk Paradox wrote:That part I agree with baltec, and I even mentioned it earlier.
Tippia's standard that ice mining versus moon mining being comparable and interchangeable is where I find fault. So you agree with the argument but find fault with it (since what he said is the same thing I've been saying). InterestingGǪ
So, again, could you explain how the two are not comparable when we're looking at man-hours to achieve a specific income in both cases? How are they not interchangeable (I suppose you mean by this that you could do one instead of the other?) when it's well within the realm of reasonableness that you'll have to spend the same amount of effort to gain the same income in both cases?
Quote:Just like as a burger flipper I can work enough hours to make the same amount of money as a doctor. GǪexcept that, in this case, we're comparing flipping burgers with mowing lawns. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
65
|
Posted - 2013.05.01 20:31:00 -
[486] - Quote
Varius Xeral wrote:Tippia wrote: (assuming, of course, that we sort resource collection under the industry headingGǪ). Yeah, that always bugged me about this line of argument. I think the vast majority of the people involved in capturing and securing moons would laugh at being even remotely associated with "industry".
try building tech 2 modules and ships without it. Industrialists highly covet that industrial product.
Varius Xeral wrote:
The "you have moongoo, therefore you can't have anything else" is an extremely weak argument.
It is all part of industrial "balance".
And it also relates to whether high-sec will be vital to, or even be able to profit from, demand from null-sec (and of course whether they even deserve to), and whether they'll continue to pay subscriptions to support our favorite addiction anyway. |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 20:37:00 -
[487] - Quote
Tippia wrote:baltec1 wrote:Murk Paradox wrote:Which also lends how 500 man hours does not just equal 5bil isk.
Again, so many variables to show the formula being terrible. Formula is fine. You can still mine up a months worth techmoon isk in 500 hours. GǪin fact, just to be pedagogical, let's run through the argument in its entirety again: - How much do you earn from a tech moon in a month? - 5bn ISK?! Omgz! That's massive! How could you ever compete with that?! - Well, you could mine ice for 500 hoursGǪ or, perhaps more reasonably, have 250 people mine ice for 2 hours (or 125 for 4h or any other combination of miners and hours that you'd prefer). - Oof! That's 500 man-hours worth of work, isn't that a lot? - NahGǪ after all, say that the moon is attacked and requires a 2-hour op from a 250-man fleet to stay alive GÇö that's 500 man-hours spent right there. - So, really, moon income is fairly equal in terms of effort:income to ice mining. Murk Paradox wrote:That part I agree with baltec, and I even mentioned it earlier.
Tippia's standard that ice mining versus moon mining being comparable and interchangeable is where I find fault. So you agree with the argument but find fault with it (since what he said is the same thing I've been saying). InterestingGǪ So, again, could you explain how the two are not comparable when we're looking at man-hours to achieve a specific income in both cases? How are they not interchangeable (I suppose you mean by this that you could do one instead of the other?) when it's well within the realm of reasonableness that you'll have to spend the same amount of effort to gain the same income in both cases? Quote:Just like as a burger flipper I can work enough hours to make the same amount of money as a doctor. GǪexcept that, in this case, we're comparing flipping burgers with mowing lawns (can you tell which is which, btw?  ).
I find fault with the fact you claim you need 500 man hours "guaranteed" in order to receive 5bil isk from moon mining.
You take an "if" and apply it as an absolute.
That's terrible.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13984
|
Posted - 2013.05.01 20:38:00 -
[488] - Quote
Murk Paradox wrote:I find fault with the fact you claim you need 500 man hours "guaranteed" GǪwhich I don't.
Liz Laser wrote:try building tech 2 modules and ships without it. Industrialists highly covet that industrial product. By that reasoning, combat pilots are industrialists GÇö they highly covet the industrial product tooGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
334
|
Posted - 2013.05.01 20:44:00 -
[489] - Quote
Tippia wrote:Murk Paradox wrote:I find fault with the fact you claim you need 500 man hours "guaranteed" GǪwhich I don't. Liz Laser wrote:try building tech 2 modules and ships without it. Industrialists highly covet that industrial product. By that reasoning, combat pilots are industrialists GÇö they highly covet the industrial product tooGǪ
You just did not more than 5 posts up!
Quote:when it's well within the realm of reasonableness that you'll have to spend the same amount of effort to gain the same income in both cases? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13984
|
Posted - 2013.05.01 20:47:00 -
[490] - Quote
Murk Paradox wrote:You just did not more than 5 posts up! Eh, no. I (rhetorically) asked whether GÇ£it's well within the realm of reasonableness that you'll have to spend the same amount of effort to gain the same incomeGÇ¥.
This has been verified by the people who do these kinds of things on a regular basis. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
335
|
Posted - 2013.05.01 20:48:00 -
[491] - Quote
Tippia wrote:Murk Paradox wrote:You just did not more than 5 posts up! Eh, no. I (rhetorically) asked whether GÇ£it's well within the realm of reasonableness that you'll have to spend the same amount of effort to gain the same incomeGÇ¥.
When comparing ice mining and moon mining... no it isn't. (not rhetorically =p)
Next question. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13984
|
Posted - 2013.05.01 20:49:00 -
[492] - Quote
Murk Paradox wrote:When comparing ice mining and moon mining... no it isn't. Oh? How so. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
335
|
Posted - 2013.05.01 20:50:00 -
[493] - Quote
Tippia wrote:Murk Paradox wrote:When comparing ice mining and moon mining... no it isn't. Oh? How so.
Because of the varied variables you spoke of before.
You CAN equate an amount of ice mining man hours to a month's worth of moon mining. But it ends there.
There is no 500 man hours of pos defending to equal 5bil. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13984
|
Posted - 2013.05.01 20:52:00 -
[494] - Quote
Murk Paradox wrote:Because of the varied variables you spoke of before. Which ones? And how do they make it unreasonable that, say, 500 man-hours are spent in a month on keeping a tower up and running?
Quote:The word "same" is where you destroy all reason. How so? What's unreasonable about comparing man-hours for ISK to man-hours for ISK? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
335
|
Posted - 2013.05.01 20:55:00 -
[495] - Quote
Also the reason trying to compare the 2 is because while you mention it takes 250 pilots 2 hours each to equate to that 5bil a month... the rate of comparison is by farrr different when applied to ice mining.
All those logistical arguments you made do not apply to ice mining, the risks, coordination etc can all be done with 1 multiboxer over the course of a month.
+ or - it still negates the comparison "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Liz Laser
Deep Core Mining Inc. Caldari State
65
|
Posted - 2013.05.01 21:01:00 -
[496] - Quote
Tippia wrote:Murk Paradox wrote:I find fault with the fact you claim you need 500 man hours "guaranteed" GǪwhich I don't. Liz Laser wrote:try building tech 2 modules and ships without it. Industrialists highly covet that industrial product. By that reasoning, combat pilots are industrialists GÇö they highly covet the industrial product tooGǪ
I love my t1 subcaps, and if corps didn't universally require t2 module fittings, I could be mildly content. I love frigs because t1 works with them.
But yes, people want the good stuff, and it comes from moon-goo (maybe the BEST stuff comes from wormholes). |

Murk Paradox
Red Tsunami Moon Warriors
335
|
Posted - 2013.05.01 21:02:00 -
[497] - Quote
How often do moon towers get attacked? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Liz Laser
Deep Core Mining Inc. Caldari State
65
|
Posted - 2013.05.01 21:02:00 -
[498] - Quote
Liz Laser wrote:Tippia wrote:Murk Paradox wrote:I find fault with the fact you claim you need 500 man hours "guaranteed" GǪwhich I don't. Liz Laser wrote:try building tech 2 modules and ships without it. Industrialists highly covet that industrial product. By that reasoning, combat pilots are industrialists GÇö they highly covet the industrial product tooGǪ
I love my t1 subcaps, and if corps didn't universally require t2 module fittings, I could be mildly content. (edit that's a lie, I mission, rat and plex). I love frigs because t1 works with them.
But yes, people want the good stuff, and it comes from moon-goo (maybe the BEST stuff comes from wormholes). |

Tippia
Sunshine and Lollipops
13984
|
Posted - 2013.05.01 21:08:00 -
[499] - Quote
Murk Paradox wrote:I already answered the question in the post before you quoted me from. No. Which variables are you referring to? And how do they make it unreasonable that, say, 500 man-hours are spent in a month on keeping a tower up and running?
Quote:Perhaps you shouldn't skip over. Perhaps you shouldn't use unsourced and unverifiable references and they try to weasel your way out of explaining yourself when being called on your latest attempt at creating yet another strawman.
Liz Laser wrote: yes, people want the good stuff, and it comes from moon-goo GǪwhich doesn't lead to the conclusion that something counts as GÇ£industryGÇ¥ just because people are supplying it or demanding it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Varius Xeral
Galactic Trade Syndicate
778
|
Posted - 2013.05.01 21:09:00 -
[500] - Quote
It actually all comes from Jita, as far as most "industrialists" are concerned. |

Liz Laser
Deep Core Mining Inc. Caldari State
65
|
Posted - 2013.05.01 21:12:00 -
[501] - Quote
Varius Xeral wrote:It actually all comes from Jita, as far as most "industrialists" are concerned.
+1 |

Murk Paradox
Red Tsunami Moon Warriors
335
|
Posted - 2013.05.01 21:14:00 -
[502] - Quote
Tippia wrote:Murk Paradox wrote:I already answered the question in the post before you quoted me from. No. Which variables are you referring to? And how do they make it unreasonable that, say, 500 man-hours are spent in a month on keeping a tower up and running? Quote:Perhaps you shouldn't skip over. Perhaps you shouldn't use unsourced and unverifiable references and they try to weasel your way out of explaining yourself when being called on your latest attempt at creating yet another strawman. Liz Laser wrote: yes, people want the good stuff, and it comes from moon-goo GǪwhich doesn't lead to the conclusion that something counts as GǣindustryGǥ just because people are supplying it or demanding it.
Uh, I used your statements. Not really anything to "weasel" out of.
The reason it is unreasonable is because the "500" has no basis.
I understand where you can get 500 man hours to equate 5bil. But that's it.
using 250 as a model for pilots and 2 man hours per is roughly a formula to GET to the figure of 500. It has no other basis because not every fleet that defends a moon uses 250 pilots for 2 hours.
Even your "average" would not fit that bill. So I'm calling you out on fudging a number to belittle the importance of the income as a passive source of isk wealth.
Sorry you seem so upset, but it's your faults I'm questioning, regardless how many times you use "strawman". "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13984
|
Posted - 2013.05.01 21:21:00 -
[503] - Quote
Murk Paradox wrote:Uh, I used your statements. Not really anything to "weasel" out of. No. You referred to some kind of statements that I've supposedly made and when asked about them you are now completely unable to provide any kind of reference. This means that you've just made something up again and attributed it to me GÇö a classic straw man. Now you're still doing your best (which is still pretty awful) trying to evade this question and not cough up anything to support your claim.
Quote:The reason it is unreasonable is because the "500" has no basis. GǪaside from the little conversation posted above and the accounts from people who actually engage in these kinds of things. But that still doesn't answer the actual question: which variables are you referring to? And how do they make it unreasonable that, say, 500 man-hours are spent in a month on keeping a tower up and running?
Quote:it's your faults I'm questioning The problem is that they're not mine. They're yours, through the strawman arguments you are so hell-bent on using. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

YuuKnow
Terra-Formers
722
|
Posted - 2013.05.01 21:22:00 -
[504] - Quote
Naw, null sec is broken because supercaps.
Soundwave should follow his instinct and make all supercap BPOs into BPCs.
yk |

Liz Laser
Deep Core Mining Inc. Caldari State
65
|
Posted - 2013.05.01 21:38:00 -
[505] - Quote
Murk Paradox wrote:How often do moon towers get attacked?
I'm no expert on it, but even as a casual player and only part of the time in null, I've been in at least one of those. The one I remember made huge news.
Most of the time, though, I don't even know (or care) what the tower I'm told to shoot is mining. |

Murk Paradox
Red Tsunami Moon Warriors
335
|
Posted - 2013.05.01 21:46:00 -
[506] - Quote
Tippia wrote:Murk Paradox wrote:Uh, I used your statements. Not really anything to "weasel" out of. No. You referred to some kind of statements that I've supposedly made and when asked about them you are now completely unable to provide any kind of reference. This means that you've just made something up again and attributed it to me GÇö a classic straw man. Now you're still doing your best (which is still pretty awful) trying to weasel your way out of this predicament and evade this question by not coughing up anything to support your claim and instead moving onto some new tangent. Quote:The reason it is unreasonable is because the "500" has no basis. GǪaside from the little conversation posted above and the accounts from people who actually engage in these kinds of things. But that still doesn't answer the actual question: which variables are you referring to? And how do they make it unreasonable that, say, 500 man-hours are spent in a month on keeping a tower up and running? Quote:it's your faults I'm questioning The problem is that they're not mine. They're yours, through the strawman arguments you are so hell-bent on using.
So what happens if the pos is attacked for the entire month... how many man hours is that?
So what happens if the pos is not attacked at all for the month... how many man hours is that?
Where does 500 figure into "keeping it up and running" which seems a bit vague to me.
How about this... why don't you just break down the entire sequence from start to finish, complete with # of man hours per activity to get that moon tower "up and running" and see the factual evidence so I can't do anything but recognize the facts. (pretend you are outlining a program to implement so we can justify the need and reasoning behind it).
Don't worry about "averages"... we can figure out the average and the mean from the raw data you supply.
I'd hate to be accused of straw manning because I have to try to keep up with your nonsensical factoids. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

mmorpg lol
Deep Core Mining Inc. Caldari State
12
|
Posted - 2013.05.01 22:22:00 -
[507] - Quote
Murk Paradox wrote:
So what happens if the pos is attacked for the entire month... how many man hours is that?
So what happens if the pos is not attacked at all for the month... how many man hours is that?
Where does 500 figure into "keeping it up and running" which seems a bit vague to me.
How about this... why don't you just break down the entire sequence from start to finish, complete with # of man hours per activity to get that moon tower "up and running" and see the factual evidence so I can't do anything but recognize the facts. (pretend you are outlining a program to implement so we can justify the need and reasoning behind it).
Don't worry about "averages"... we can figure out the average and the mean from the raw data you supply.
I'd hate to be accused of straw manning because I have to try to keep up with your nonsensical factoids.
1. 31d *2h * 250p = 15,500 mh not counting maintenance 2. 0 = 0mh not counting maintenance 3. Otec towers get attacked approx. 1 time per month per tower (really its edge towers getting hit all the time, and can be much less to get a 500 mh avg., see below)
Tower set up would be approx. [2p * 1h (travel time)] + [1p * 50h (scanning time)] + [1p * 3.5 h (anchoring time[may be longer, its been awhile])] = 55.5 mh for 1 time set up, and it goes to 504.5 mh every time the attacker knocks the tower down but fails to claim it.
The above times give the owner of the moon absolutely no money, they only give the possibility of money. I'm not going to guestimate the man hours involved in fueling and emptying the silos, as I don't feel like figuring out the man hour cost of fuelblocks. And fuelblocks cost must be considered as they are either bought or made. |

Captain Tardbar
NEWB ALERT
359
|
Posted - 2013.05.01 22:47:00 -
[508] - Quote
Ah. Page 21.... I said I'd say hello by this page. After the thread was locked and all those "gud posts" deleted, I thought we never make to this point.
I want to thank everyone who is so mad about the sorry state of Null sec industry that they are compelled to post constantly as they fear that if one person wins the argument that the devs will change their minds and give a buff to hi-sec instead. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Kangaax
I ain't got me ground legs yet
1
|
Posted - 2013.05.01 23:23:00 -
[509] - Quote
My goal of forever is to make WH industry. Why can't we get moon poo as well  |

Varius Xeral
Galactic Trade Syndicate
782
|
Posted - 2013.05.01 23:50:00 -
[510] - Quote
Kangaax wrote:My goal of forever is to make WH industry. Why can't we get moon poo as well 
If there's one thing the rest of us can agree on, it's **** WHers.
(just joking. love you guys) |

Captain Tardbar
NEWB ALERT
359
|
Posted - 2013.05.01 23:53:00 -
[511] - Quote
Kangaax wrote:My goal of forever is to make WH industry. Why can't we get moon poo as well 
I agree. Any buff that null sec gets WH should get an equal buff.
WH industry should be viable and competative with null and high sec. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Velicitia
Nex Exercitus
1453
|
Posted - 2013.05.02 02:03:00 -
[512] - Quote
Murk Paradox wrote: So what happens if the pos is attacked for the entire month... how many man hours is that?
So what happens if the pos is not attacked at all for the month... how many man hours is that?
see bottom for tl;dr
1. there are 720 hours in a month (where "month" is understood to be 30 days). Given that EVE downtime is daily, and that your enemies aren't likely to log out in your space, we will assume a maximum playable time of 23 hours per day.
23 * 30 = 690 playable hours per month.
The man-hours spent defending the tower will depend on how many pilots the Defending Alliance commits.
1 pilot = 690 man-hours 10 pilots = 6900 man-hours 100 pilots = 69000 man-hours 500 pilots = 345000 man-hours n pilots = 690n man-hours
2. It's been a long time since I've personally looked at the tower mechanics and scanned moons, so I'm using base numbers from the wiki. Hopefully they're accurate enough for this exercise (and that I'm understanding them right).
Now, we'll specifically look at Curse. It's a relatively small region (50 systems), with systems containing between 7 and 95 moons.
The best moon scanning probe will take 5 minutes per moon. Now, you can have multiple scans going at once, so it's not a multiplicative process (that is, it won't take 35 minutes plus travel time for a 7 moon system).
For the ease of numbers, we will assume that it takes 30 seconds to warp from any object (gate, moon, sun, planet, etc) to a moon or any other object. We will also assume that you land 5,000 km from the surface of a moon, probes travel at 3,000 m/sec and must reach the surface of the moon before their flight time ends (IIRC, you may just have to shoot in the general direction of the moon and wait til the timer expires). you must also sit in system til all moon scanning is completed.
I believe (though could be very wrong) that the probe only needs to be sent in the general direction of the moon, and will scan it provided you're aligned. Otherwise, this means the following:
1. the fast probes will need to be launched within 900 km of the moon surface 2. the middle probes will need to be launched within 1800 km of the surface 3. the slow probes will need to be launched within 7200 km of the surface
(I don't recall needing to do this, so from here on out, I'm going to assume that you only need to worry about being aligned, and how long the probe will take.)
Now, 30 seconds per warp means that we can start 9 moons for every 5 minute "cycle" (because we'll always be 30 seconds behind -- that is, assuming perfect timing every shot, we'll get the 10th moon at 330 seconds in the system). After the last moon, there is an additional 5 minute wait for that probe. To make things easy, we will make the assumption that anything less than 9 moons still takes 5 minutes to scan as obviously humans can't hit that 30 second fire rate perfectly every time.
Back to Curse- 2 systems <=9 - 10 min (0.33 MH) 3 systems <=18 - 15 (0.75 MH) 4 systems <=27 - 20 (1.33 MH) 6 systems <= 36 - 25 (2.5 MH) 9 systems <= 45 - 30 (3 MH) 10 systems <=54 - 35 (5.8333 MH) 5 systems <= 63 - 40 (3.33 MH) 7 systems <=72 - 45 (5.25 MH) 1 system <= 81 - 50 (0.833 MH) 2 systems <=90 - 55 (1.833 MH) 1 system <= 99 - 60 (1 MH)
Totals = 25.98999 MH, so 26 to scan all the moons.
A tower takes one (1) hour to anchor, and another hour to online. bare minimum is 2 man-hours, though you're likely to have at least a token guard force, maybe 10 pilots total for this operation. so 20 man-hours.
Since each tower will likely follow similar building principles, we can assume 6 defensive gunstars, each taking 15 minutes to online (before ammo), as well as up to 9 hardeners taking 22.5 minutes to online, plus 70 seconds anchoring time for each gunstar and 90 seconds anchoring for the hardeners, the stuff actually related to moongoo is 5/5 for anchor/online. Not everything can be onlined at once, so the time may fluctuate a bit, each turret or hardener not onlined saves 2.5 minutes.
When I was doing this (a long time ago, before JF's), it took me 1.5-2 hours every 3 days to babysit the towers. Additionally, every 15 days I would take another hour to fuel the towers involved. Every 30 days, I worked with another pilot to get cynos up (we both were moving product out, so would have an alt at either endpoint) ... this usually took 6-7 hours, because of small cargoholds, needing to be smart about lighting the cyno and other time sinks. every 31st day, 4 hours or so were spent carting product to market, and buying fuel. ABSOLUTE BARE MINIMUM is 50 man-hours of work for babysitting reactions, and obviously other players could make that take a lot longer (camps, roams, etc.).
TLDR -- ABSOLUTE BARE MINIMUM is 50 man-hours of work for babysitting reactions, and obviously other players could make that take a lot longer (camps, roams, etc.).
That 500 man-hour average figure is the estimated average amount of time that POS/moongoo holding alliances spend keeping their stuff running for the cycle (30 days). As we're saying bare-minimum is 50 MH per month, this leaves us with 5400 MH we need to come up with over 12 months to reach our "500 MH/mnth" average.
you can do it however you wish, from 450 MH per month to 5400 MH in one month (and 11 of no fighting), or any combination in between such that 5400 MH are spent dealing with towers over the course of a year. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Liz Laser
Deep Core Mining Inc. Caldari State
65
|
Posted - 2013.05.02 02:07:00 -
[513] - Quote
Varius Xeral wrote:Kangaax wrote:My goal of forever is to make WH industry. Why can't we get moon poo as well  If there's one thing the rest of us can agree on, it's **** WHers. (just joking. love you guys)
I don't understand Wormholers, but keep them tengus coming. They're so fun to melt at a gate when some hapless pilot bumps into a 60 BS fleet. (OK, the lone tengu I can remember on my KB probably just had the world's worst pilot). |

Zifrian
Licentia Ex Vereor Black Core Alliance
923
|
Posted - 2013.05.02 02:14:00 -
[514] - Quote
Only difficult industry in nullsec is T2, as many others have already shown well. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Liz Laser
Deep Core Mining Inc. Caldari State
65
|
Posted - 2013.05.02 02:19:00 -
[515] - Quote
Captain Tardbar wrote:Kangaax wrote:My goal of forever is to make WH industry. Why can't we get moon poo as well  I agree. Any buff that null sec gets WH should get an equal buff. WH industry should be viable and competative with null and high sec.
Your outposts will get exactly the same number of additional slots that null is getting. bwahahahaha
Isn't WH-space supposed to be frontier-sy?
Or do you want every WH to have a "vibrant local economy" too?
|

Murk Paradox
Red Tsunami Moon Warriors
336
|
Posted - 2013.05.03 13:12:00 -
[516] - Quote
Velicitia wrote:Murk Paradox wrote: So what happens if the pos is attacked for the entire month... how many man hours is that?
So what happens if the pos is not attacked at all for the month... how many man hours is that?
see bottom for tl;dr 1. there are 720 hours in a month (where "month" is understood to be 30 days). Given that EVE downtime is daily, and that your enemies aren't likely to log out in your space, we will assume a maximum playable time of 23 hours per day. 23 * 30 = 690 playable hours per month. The man-hours spent defending the tower will depend on how many pilots the Defending Alliance commits. 1 pilot = 690 man-hours 10 pilots = 6900 man-hours 100 pilots = 69000 man-hours 500 pilots = 345000 man-hours n pilots = 690n man-hours 2. It's been a long time since I've personally looked at the tower mechanics and scanned moons, so I'm using base numbers from the wiki. Hopefully they're accurate enough for this exercise (and that I'm understanding them right). Now, we'll specifically look at Curse. It's a relatively small region (50 systems), with systems containing between 7 and 95 moons. The best moon scanning probe will take 5 minutes per moon. Now, you can have multiple scans going at once, so it's not a multiplicative process (that is, it won't take 35 minutes plus travel time for a 7 moon system). For the ease of numbers, we will assume that it takes 30 seconds to warp from any object (gate, moon, sun, planet, etc) to a moon or any other object. We will also assume that you land 5,000 km from the surface of a moon, probes travel at 3,000 m/sec and must reach the surface of the moon before their flight time ends (IIRC, you may just have to shoot in the general direction of the moon and wait til the timer expires). you must also sit in system til all moon scanning is completed. I believe (though could be very wrong) that the probe only needs to be sent in the general direction of the moon, and will scan it provided you're aligned. Otherwise, this means the following: 1. the fast probes will need to be launched within 900 km of the moon surface 2. the middle probes will need to be launched within 1800 km of the surface 3. the slow probes will need to be launched within 7200 km of the surface (I don't recall needing to do this, so from here on out, I'm going to assume that you only need to worry about being aligned, and how long the probe will take.) Now, 30 seconds per warp means that we can start 9 moons for every 5 minute "cycle" (because we'll always be 30 seconds behind -- that is, assuming perfect timing every shot, we'll get the 10th moon at 330 seconds in the system). After the last moon, there is an additional 5 minute wait for that probe. To make things easy, we will make the assumption that anything less than 9 moons still takes 5 minutes to scan as obviously humans can't hit that 30 second fire rate perfectly every time. Back to Curse- 2 systems <=9 - 10 min (0.33 MH) 3 systems <=18 - 15 (0.75 MH) 4 systems <=27 - 20 (1.33 MH) 6 systems <= 36 - 25 (2.5 MH) 9 systems <= 45 - 30 (3 MH) 10 systems <=54 - 35 (5.8333 MH) 5 systems <= 63 - 40 (3.33 MH) 7 systems <=72 - 45 (5.25 MH) 1 system <= 81 - 50 (0.833 MH) 2 systems <=90 - 55 (1.833 MH) 1 system <= 99 - 60 (1 MH) Totals = 25.98999 MH, so 26 to scan all the moons. A tower takes one (1) hour to anchor, and another hour to online. bare minimum is 2 man-hours, though you're likely to have at least a token guard force, maybe 10 pilots total for this operation. so 20 man-hours. Since each tower will likely follow similar building principles, we can assume 6 defensive gunstars, each taking 15 minutes to online (before ammo), as well as up to 9 hardeners taking 22.5 minutes to online, plus 70 seconds anchoring time for each gunstar and 90 seconds anchoring for the hardeners, the stuff actually related to moongoo is 5/5 for anchor/online. Not everything can be onlined at once, so the time may fluctuate a bit, each turret or hardener not onlined saves 2.5 minutes. When I was doing this (a long time ago, before JF's), it took me 1.5-2 hours every 3 days to babysit the towers. Additionally, every 15 days I would take another hour to fuel the towers involved. Every 30 days, I worked with another pilot to get cynos up (we both were moving product out, so would have an alt at either endpoint) ... this usually took 6-7 hours, because of small cargoholds, needing to be smart about lighting the cyno and other time sinks. every 31st day, 4 hours or so were spent carting product to market, and buying fuel. ABSOLUTE BARE MINIMUM is 50 man-hours of work for babysitting reactions, and obviously other players could make that take a lot longer (camps, roams, etc.). TLDR -- ABSOLUTE BARE MINIMUM is 50 man-hours of work for babysitting reactions, and obviously other players could make that take a lot longer (camps, roams, etc.). That 500 man-hour average figure is the estimated average amount of time that POS/moongoo holding alliances spend keeping their stuff running for the cycle (30 days). As we're saying bare-minimum is 50 MH per month, this leaves us with 5400 MH we need to come up with over 12 months to reach our "500 MH/mnth" average. you can do it however you wish, from 450 MH per month to 5400 MH in one month (and 11 of no fighting), or any combination in between such that 5400 MH are spent dealing with towers over the course of a year.
And that is why you cannot compare ice mining to moon mining. Thank you for the indepth explanation of the formulas used. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
336
|
Posted - 2013.05.03 13:17:00 -
[517] - Quote
Based on the reasoning and the way you laid it out, it looks like you could in theory share the man hours per moon facility to spread out that defense across multiple moons to share that "mh" cost (of course as long as they are not getting attacked) and then would have to apply a totally different formula to show how ice mining would directly compare to be a comparative income.
Of course, this is with the assumption the formula given is to compare with an alliance only controlling one moon, which would apply to a small percentage but then not be the "norm", since ice mining could be done by all alliances.
EDIT-This is also of course assuming that the "defense" you posted dictates the need of having atleast 1 pilot parked at the tower actively defending, not just merely being in system or applying their time to intel. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

mmorpg lol
Deep Core Mining Inc. Caldari State
12
|
Posted - 2013.05.03 13:39:00 -
[518] - Quote
I'm absolutely sure that in this case defense is referring to and only to the fleet formed to prevent attackers from killing a tower that has already been reinforced.
Nothing else makes any sense what so ever, and the fact that you apparently do not understand this means you might want to go figure out how towers moon mining actually work and not post on how you think they work... |

Murk Paradox
Red Tsunami Moon Warriors
336
|
Posted - 2013.05.03 14:04:00 -
[519] - Quote
mmorpg lol wrote:I'm absolutely sure that in this case defense is referring to and only to the fleet formed to prevent attackers from killing a tower that has already been reinforced.
Nothing else makes any sense what so ever, and the fact that you apparently do not understand this means you might want to go figure out how towers moon mining actually work and not post on how you think they work...
Why?
I understand the needs. That part is irrelevant. The comparison of ice mining to moon mining is what is flawed.
The applying of a defense fleet to defend a pos makes perfect sense to me.
That isn't in question.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |
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