Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Isbariya
The Dancer. Initiative Mercenaries
42
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Posted - 2013.04.30 08:48:00 -
[31] - Quote
CCP WhiteNoiseTrash wrote:CCP Karuck wrote:What Nimbus said :) We cannot really comment on anything for now since we simply.. don't know :) what they said.
Still, how about letting us use what you alredy have. We could play that awesome game and you can decide, for example based on the numbers of downloads / active players if you want to develop the game further or not.
I mesn you could even include the fighter bombers to destroy the enemy carrier faster but which in turn are easier to destroy by the fighters.
This game is and could be even more awesome.
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Kenpachi Viktor
Gradient Electus Matari
251
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Posted - 2013.04.30 09:12:00 -
[32] - Quote
This would be an awesome 3rd game for CCP. Make it so A war that wouldGÇÖve involved 20,000 players, 75% of nullsec space, and hundreds of supercapitals was halted not by diplomacy, but by a game mechanic so dreadful that those who have experienced it previously have no desire to do so again. - Fix POS & SOV |
Maril Kishunuba
Reaper Galactic
0
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Posted - 2013.04.30 09:19:00 -
[33] - Quote
E:VR as an in lore VR game played in station bars and arcades. That is all. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
164
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Posted - 2013.04.30 09:21:00 -
[34] - Quote
no matter what - official or not, the team who made this (including myself) will continue working on this, but if it's going to be anything official or just us fooling around because we like it, nobody knows. But I'm sure we'll think of something, but let's have some time to go over all the feedback and everything we experienced at FanFest to come up with what will be the easiest for us.
Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
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CCP Karuck
C C P C C P Alliance
41
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Posted - 2013.04.30 09:50:00 -
[35] - Quote
Isbariya wrote: This game is and could be even more awesome.
Thank you and believe me, we had LOADS of ideas.. it was quite hard to scope them down so we'd get this done in time ;) - Senior Web Developer / EVR dev |
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Camios
Minmatar Bread Corporation
146
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Posted - 2013.04.30 10:16:00 -
[36] - Quote
Sometimes I like to play "CEO of CCP on the forums", which is a good game, and I'm playing it now.
CCP Fictional CEO wrote:In my humble opinion, you must act and take a decision quickly.
Without taking anything away from you, I think that any good space shooter with that gear would be awesome. The value in EVR is that it's the first game specifically made for the Oculus and you, as a company, should capitalise on this and be sure that every Oculus Rift that ships is sold with a copy of your awesome game.
I would really like if you find a way to link it to tranquillity in some way, but the point is: there's a businness opportunity to seize and it would be stupid to let it go away.
Edit: Linking it in some way to Tranquillity is also a way to be sure every EVE player with a bit of money to spend on the Oculus will buy the game and it will have its hardcore fanbase that will support it through stormy weather and any techical or commercial issue you could possibly have, so I would strongly consider a brainstorming effort to find a suitable link between EVE's tranquillity and EVR. |
Karsa Egivand
Sebiestor Tribe Minmatar Republic
119
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Posted - 2013.04.30 11:15:00 -
[37] - Quote
I am just going to continue spitballing about a possible way to develop this game. BECAUSE IT DESERVES TO BE. I'll continue with the assumptions I had before, that
- CCP being stuck mostly in Iceland is always in some kind of bind in acquiring lots of developer talent locally (or importing them). They simply cannot easily ramp up development of a new game-prototype, even disregarding cashflow-issues. (so kickstarter isn't the real problem-solver, however much it gets you attention and some money).
- CCP has most of the stuff in place (, except a lot of developers they can throw at it - unless they take it away from Eve Online development, which I quite agree with it not being that good an idea). They have the IP, they have a lot of art assets for background/battlefield kind of assets. Tons of nifty big hulls to throw into the way of the fighters. They have the lore/storyline pretty much ready to go. Third kind of immortals - done. They have a fitting reputation and the marketing muscle that many other developers wouldnt have.
The last point would make it an almost wasted opportunity not to try it. There are risks involved and the dev-time hurdle needs to be cleared. (Also the capital investment hurdle, but CCP should be able to stem it for a small initial game development).
So, what to do? Options, ideas, etc.
- Keep it a small project. I think that is pretty obvious anyway. Nobody knows how succesful the Oculus Rift will be and how much of them will actually be made. It is kind of a similiar situation to an ambitious, yet unlaunched game console. Making a launch title (if not funded by the console developer) is a big risk, so you mitigate it by keeping it small. The prototype has actually shown that is possible. What does "small" mean in this concept? I don't think the scale of battle will effect development much. 3v3 or 8v8 isn't the big issue. What is? Making lots of new art assets would be. So a restricted inital set of fighters, can't go crazy with lots of stuff to play with. One or two game modes only. And so on. Be a launch title, impress with the crazy new mechanics, fun & fluid gameplay. Expand when EVR and Oculus Rift launch succesfully and you prove it's more than just a viable prototype.
- Non-local development within CCP. Think Dust, just with EVR. I don't know how easy it would be to extend the Shanghai office. Probably - just considering demographics - WAY easier than extending the Reykjavik office. Just the bad luck of being a floating volcano. That's probably going to cause boos by all the friendly blue devs in this thread who made this awesome prototype. But as with Dust, in-Reykjavik coordination and participation is pretty much required. And the initial team should probably get a significant amount of time to contribute (more than just 20%).
- For a small project: If a business model is difficult to get to initally (still aiming for F2P, see my last big post) due to the small development budget, do it the following way: For a limited amount of time, once deemed read for an intial (almost-beta) release, offer it for free for Eve Online subscribers and paying Dust customers. Strike a deal with the Oculus Rift guys that every buyer of an Oculus rift gets his game-code to access it for the same amount of time (give them some small lifetime benefits later on). You can gauge interest and will probably make some decent money (some of it by getting more clients for Eve & Dust). Being given away "for free" with the Oculus Rift is also a guaranteed attention grabber. Every buyer will try it. As long as YOU think it is a good little game, go for it. Even if it fails to break even in the end, it'll build, not cost reputation for CCP. And again, it should be a small project, so the write-off shouldn't be that bad anyway.
- Then build a F2P framework around it thereafter, if it seems to be a succesful game. Once it has proven itself as a game and generated enough interest/players to make F2P a viable business preposition, expanding it for F2P should be quite possible (more/new ship-models to fly, some of which are harder to unlock for free; access to corp/clan/wing mechanics; etc. - you know how its done). Also continue gameplay development with profitability in reach, obviously (for ideas, see my big post last page )
- For completness sake: External devlopment, licensing. Booooo. I oppose it. Still better than not doing it at all, but still boooooo. If so, keep all the IP within CCP, so you can expand on it on your own later on and don't lose control over any part of New Edens IP. (not that I think the CCP higherups would do sth stupid like that).
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Karsa Egivand
Sebiestor Tribe Minmatar Republic
119
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Posted - 2013.04.30 11:18:00 -
[38] - Quote
I am just going to continue spitballing about a possible way to develop this game. BECAUSE IT DESERVES TO BE. I'll continue with the assumptions I had before, that
- CCP being stuck mostly in Iceland is always in some kind of bind in acquiring lots of developer talent locally (or importing them). They simply cannot easily ramp up development of a new game-prototype, even disregarding cashflow-issues. (so kickstarter isn't the real problem-solver, however much it gets you attention and some money).
- CCP has most of the stuff in place (, except a lot of developers they can throw at it - unless they take it away from Eve Online development, which I quite agree with it not being that good an idea). They have the IP, they have a lot of art assets for background/battlefield kind of assets. Tons of nifty big hulls to throw into the way of the fighters. They have the lore/storyline pretty much ready to go. Third kind of immortals - done. They have a fitting reputation and the marketing muscle that many other developers wouldnt have.
The last point would make it an almost wasted opportunity not to try it. There are risks involved and the dev-time hurdle needs to be cleared. (Also the capital investment hurdle, but CCP should be able to stem it for a small initial game development).
So, what to do? Options, ideas, etc.
- Keep it a small project. I think that is pretty obvious anyway. Nobody knows how succesful the Oculus Rift will be and how much of them will actually be made. It is kind of a similiar situation to an ambitious, yet unlaunched game console. Making a launch title (if not funded by the console developer) is a big risk, so you mitigate it by keeping it small. The prototype has actually shown that is possible. What does "small" mean in this concept? I don't think the scale of battle will effect development much. 3v3 or 8v8 isn't the big issue. What is? Making lots of new art assets would be. So a restricted inital set of fighters, can't go crazy with lots of stuff to play with. One or two game modes only. And so on. Be a launch title, impress with the crazy new mechanics, fun & fluid gameplay. Expand when EVR and Oculus Rift launch succesfully and you prove it's more than just a viable prototype.
- Non-local development within CCP. Think Dust, just with EVR. I don't know how easy it would be to extend the Shanghai office. Probably - just considering demographics - WAY easier than extending the Reykjavik office. Just the bad luck of being a floating volcano. That's probably going to cause boos by all the friendly blue devs in this thread who made this awesome prototype. But as with Dust, in-Reykjavik coordination and participation is pretty much required. And the initial team should probably get a significant amount of time to contribute (more than just 20%).
- For a small project: If a business model is difficult to get to initally (still aiming for F2P, see my last big post) due to the small development budget, do it the following way: For a limited amount of time, once deemed ready for an intial (almost-beta) release, offer it for free for Eve Online subscribers and paying Dust customers. Strike a deal with the Oculus Rift guys that every buyer of an Oculus Rift gets his game-code to access it for the same amount of time (give them some small lifetime benefits later on). You can gauge interest and will probably make some decent money (some of it by getting more clients for Eve & Dust). Being given away "for free" with the Oculus Rift is also a guaranteed attention grabber. Every buyer will try it. As long as YOU think it is a good little game, go for it. Even if it fails to break even in the end, it'll build, not cost reputation for CCP. And again, it should be a small project, so the write-off shouldn't be that bad anyway.
- If for some reason you do not like it, scrap it. For a small investment sum, denting your reputation is not the way to go. I wouldn't confirm you are developing it either, until you decide to launch. But do not be scared to launch a good game, just because it is kind of small in scope and a bit tiny compared to EveO and Dust. Wear the indy hat, CCP should get away with it for a crazy new VR game by the vikings. It'll net you lots of goodwill (and good press) in the gaming community.
- Then build a F2P framework around it thereafter, if it seems to be a succesful game. Once it has proven itself as a game and generated enough interest/players to make F2P a viable business preposition, expanding it for F2P should be quite possible (more/new ship-models to fly, some of which are harder to unlock for free; access to corp/clan/wing mechanics; etc. - you know how its done). Also continue gameplay development with profitability in reach, obviously (for ideas, see my big post last page )
- For completness sake: External devlopment, licensing. Booooo. I oppose it. Still better than not doing it at all, but still boooooo. If so, keep all the IP within CCP, so you can expand on it on your own later on and don't lose control over any part of New Edens IP. (not that I think the CCP higherups would do sth stupid like that).
Quote:Also end of management consulting mode, I really need to charge my usual rates. |
oohthey ioh
Republic University Minmatar Republic
1
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Posted - 2013.04.30 11:36:00 -
[39] - Quote
i like the idea of it, but I will hate it if becomes part of eve, unless its a in-game pub game or something along there lines, or a mini game that ccp, sells form the eve store or something, but do not want it become anything thing more then fun mini game.
sorry for grammar, and hope it makes sense.
P.S. I know this will probably mean nothing but if it become a part of the game, I will probably quit the game p.s.s. form what i seen it looks superb, and will buy it if appears on steam (as a mini/side game) |
Rain6639
Team Evil
310
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Posted - 2013.04.30 11:40:00 -
[40] - Quote
hey, so, I ordered one back in February with no idea CCP was participating in it, in any way
you mentioned CCP was a significant donor. any figures on the donation amount? just curious.
and yeah, I'm going to be stuck with my Oculus on my face and not see sunlight for days at a time
//any chance oculus support will be added to EVE
I'd like to be able to free look as if I am floating in space behind my ship. would help situational awareness greatly EDM? you mean EFM | what did you just call me? |
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Major 'Revolver' Ocelot
GRU Special Forces
55
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Posted - 2013.04.30 11:56:00 -
[41] - Quote
silens vesica wrote:Major 'Revolver' Ocelot wrote:I thought we were submerged in goo not sitting in a cockpit? Windows are structural weaknesses damn it! Who said they were actual windows? Perhaps they're just conveniently-placed displays. A transparent, low-viscosity goo would be possible too. (Yeah, I know - But I just want to see this happen, and am willing to hand-wave like Boy Scout learning sempahore)
To be honest that's not a bad theory with the displays, after all we have the current camera functions which are said to be advanced camera probes. I love to reload during a battle!-áThere's nothing like the feeling of slamming a long silver missile into a well greased chamber... |
silens vesica
Corsair Cartel
1548
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Posted - 2013.04.30 12:08:00 -
[42] - Quote
I like the idea of a mini-game to bundle with the commercial Oculus product. Consider it a lagniappe to make the Oculus units more enticing. Not exactly a cash river, but something that will help move the VR units forward, AND put CCP (and EVE Online) in people's minds.
Rain6639 wrote:
if eye tracking was integrated with the visor? hahah game -over- you can't argue against that. do pilot HUDs even have that? I think Apache guns are tied to the camera, which is controlled by the pilot's head, but nothing in the way of eye tracking
eye tracking would be truly future-gen ****
I believe the Russians have something like this on at least some of their top-line fighters. Helmet tracking, rather than eye tracking, because the glare shield makes it kinda hard to directly track the eye, and it's already a couple decades old.
Ah! Here it is:
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |
Rain6639
Team Evil
311
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Posted - 2013.04.30 12:13:00 -
[43] - Quote
not sure we're on the same page
eye tracking accurate enough to initiate radial menus on targets in view, not just center of view
unnecessary, I suppose, but ... eye tracking to initiate radial menus on targets in view! EDM? you mean EFM | what did you just call me? |
silens vesica
Corsair Cartel
1548
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Posted - 2013.04.30 12:16:00 -
[44] - Quote
Rain6639 wrote:not sure we're on the same page
eye tracking accurate enough to initiate radial menus on targets in view, not just center of view
unnecessary, I suppose, but ... eye tracking to initiate radial menus on targets in view! There's this thing about being needing to be able to see through the visor as well, in the case of an actual pilot.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |
Brujo Loco
Brujeria Teologica
786
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Posted - 2013.04.30 15:35:00 -
[45] - Quote
Micheal Dietrich wrote:Grab yer umbrellas boys, its raining **** from GD again.
This should be OOPE-¦s Motto ... no really, where do I go to make this the official Motto of the forum?
Edit: On a side note I support this product. Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco |
Reticenti
The Neretva
0
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Posted - 2013.04.30 19:57:00 -
[46] - Quote
I was so impressed by EVR I have to throw my opinion in here. This needs to be developed and fast! It was amazing and I would also personally be wiling to throw some money at a kick started for this.
CCP, your changing the world! |
Agaetis Byrjun Endalaust
Mercurialis Inc. RAZOR Alliance
45
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Posted - 2013.05.01 09:48:00 -
[47] - Quote
Few things to consider: - Oculus Rift is the future - Oculus Rift is totally NOT compatible with the point and click gameplay we have (and luv) in EVE Online - Star Citizen will be out in less than 2 years from now and will be a AAA game, focused on small gangs dogfighting and space-fly-sim with the most realistic physics as possible. It is being built out of a kickstarter campaign which broke any previous record and in few words that game will be a kickass. - Star Citizen has all the potentialities to be the first real EVE killer. Yes please quote me on that in 2 years or so - CCP knows this all
How to combine all these things? Easy: EVR must become reality as soon as possible. Actually I might say Star Citizen should be in advance towards EVR but CCP could be not far off since it has already all the potentialities, infrastructures, developers, offices..... and the know-how, which is at least the same of Chris Roberts.
I see it as a 3rd game in the same universe, closer to the DUST side of things, or maybe used for some future aspect still to be developed (arenas, tournaments, factional warfare of some kind.....)
Now, kickstarter? I'm not sure it's the best idea for CCP, for sure it's an option. Ofc I would support it, as I will in any other for they're going to do it.
JUST DO IT!!! ______________________________ just because you're paranoid it doesn't mean they're not after you |
Karsa Egivand
Sebiestor Tribe Minmatar Republic
128
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Posted - 2013.05.02 02:48:00 -
[48] - Quote
Star Citizen is not and will not be a triple A title.
It might have a similiar amount of press attention on release, but 10 million dollars don't make an AAA game. Not even close.
Obviously, budget is not a very good indicator of how good a game will be, but the term triple A is only ever used to reflect the available budget and developer ressources. |
Agaetis Byrjun Endalaust
Mercurialis Inc. RAZOR Alliance
45
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Posted - 2013.05.02 05:50:00 -
[49] - Quote
SC will be a triple-A, Chris Roberts said it multiple times. He only would like to get rid of all the private investors but the money he rised from the crowdfunding campaign was only ment to display said investors how much interest there was for such a project, and of course he succeeded, meaning he could have those 30-40 mil he needs to "do it right" (and be a triple-A title) just now. But the funding campaign is not over, and Chris said again multiple times he espects to at least double those money before the open beta is out (say in 1 year)
Plenty of time to gather resources. Actually Chris Roberts walked in his new offices in LA last monday, so the hard work is still far from being started and they are still trying to plan out basic stuff.
The problem is which kind of resources and assets in general CCP wants to invest in EVR (if ever), because actually they will have to "compete" with a triple-A title, made by a man who's able to move mountains of sponsorships and millions of dollar at his command. And is quite skilled in making videogames too
Personally I think there is no time to lose, and they should all be brain-storming full time in these days. Starting from the engine, ending to the interaction with our actual EVE (and DUST) universe..... so many things should be prepared. One thing I hope must be certain: it MUST BE a PC game!!! ______________________________ just because you're paranoid it doesn't mean they're not after you |
Lallante
Blue Republic RvB - BLUE Republic
295
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Posted - 2013.05.02 11:08:00 -
[50] - Quote
Karsa Egivand wrote:Star Citizen is not and will not be a triple A title.
It might have a similiar amount of press attention on release, but 10 million dollars don't make an AAA game. Not even close.
Obviously, budget is not a very good indicator of how good a game will be, but the term triple A is only ever used to reflect the available budget and developer ressources.
Plus star-c wont be the "instant action dogfight joy" gameplay this would offer. It would be MUCH more strategic, slow paced exploration, trading, etc even if there were frenetic battles from time to time |
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Nometh Xergent
GLU CANU Open Space Consultancy
39
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Posted - 2013.05.02 12:42:00 -
[51] - Quote
Maybe this does not belong in EVE (The combat experience) BUT to be sitting in a cockpit in EVE and having control over your ship. +1 With great responsibility comes great DPS.-á |
Nometh Xergent
GLU CANU Open Space Consultancy
48
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Posted - 2013.05.02 12:54:00 -
[52] - Quote
Karsa Egivand wrote:Star Citizen is not and will not be a triple A title.
It might have a similiar amount of press attention on release, but 10 million dollars don't make an AAA game. Not even close.
Obviously, budget is not a very good indicator of how good a game will be, but the term triple A is only ever used to reflect the available budget and developer ressources. I just looked at Star Citizen and, yeah sure. Cool graphics but theres no feeling at all. EVE Has the feeling, the design, the ideas, the creativity.
With great responsibility comes great DPS.-á |
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CCP Karuck
C C P C C P Alliance
51
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Posted - 2013.05.02 19:16:00 -
[53] - Quote
If we ever do something with the project in the future, I can promise you it will have the CCP spin on it and not just be "like Star Citizen". - Senior Web Developer / EVR dev |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
133
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Posted - 2013.05.02 19:51:00 -
[54] - Quote
CCP Karuck wrote:If we ever do something with the project in the future, I can promise you it will have the CCP spin on it and not just be "like Star Citizen".
just make it a Captains Quarters game it could have an arcade machine in their 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Bienator II
madmen of the skies
1704
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Posted - 2013.05.02 20:00:00 -
[55] - Quote
CCP Karuck wrote:If we ever do something with the project in the future, I can promise you it will have the CCP spin on it and not just be "like Star Citizen".
you mean the fluid dynamics? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Gevlin
Sebiestor Tribe Minmatar Republic
211
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Posted - 2013.05.03 00:04:00 -
[56] - Quote
I am pro for this Some day I will have the internet and be able to play again. |
Agaetis Byrjun Endalaust
Mercurialis Inc. RAZOR Alliance
45
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Posted - 2013.05.03 13:45:00 -
[57] - Quote
CCP Karuck wrote:If we ever do something with the project in the future, I can promise you it will have the CCP spin on it and not just be "like Star Citizen". this is awesome and you're an awesome man. Seriously, I mean, really!
I've been supporting Star Citizen from scratch and I'm following all the development, dev notes, forums, chat...... whatever. And what I can say is that that community totally lacks of consistence. It looks like a mass of 40+ years old nostalgic single players who have money to throw at Chris Roberts as their personal guru just because he's "him". They want their new Freelancer/Wing Commander/Privateer, they have no clue about multiplayer contents, they have no clue about MMO, they are disgusted hearing the word "sandbox" and they just want Chris to release their new toy as once upon a time........
Not to mention they are true EVE haters. Completly misguided and misinformed, but very passionate in their hate.
Btw, this doesn't mean that Chris Roberts will make a game for this community. I'm pretty sure many of them will be kinda disappointed, but for sure it won't be a true sandbox. As far as we know now it could be hard to define SC a real MMO as well.
TL;DR: sandbox EVR and be freaking CCP at doing it :D ______________________________ just because you're paranoid it doesn't mean they're not after you |
Akinsa Lau
Pator Tech School Minmatar Republic
0
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Posted - 2013.05.09 09:05:00 -
[58] - Quote
Makoto Priano wrote:Definitely like the liminal space idea; allows it to have an impact without necessarily trying to shoehorn player-controlled ships into the EVE server.
My suspicion is that as time moves on, EVE will become increasingly multi-dimensional in how players interact with the universe -- and this sort of integration is going to be exactly how it's handled.
Still, sooner or later, it'd be -amazing- if this could be fully integrated with EVE. Imagine, for instance, that EVR pilots are able to pinpoint systems aboard EVE ships once the shields are down.
So-- vision of EVE Universe a decade from now: alliances are battling in nullsec. A heavy interdictor pins down a titan. Its shields fall to fire, and then fighters from a nearby carrier begin attacking its exposed weapons, enabling a boarding ship to clamp on. At this point, the dreadnought is locked down and a DUST boarding match is played, with an invader's victory condition being destruction of the pilot's pod. Onboard clones are activated to repel boarders, even as the titan's alliance tries to save the ship by rallying a new fleet before the DUST mercs can capture the titan.
As said, a decade from now.
But frig is it cool.
THIS --- DO WANT
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Akinsa Lau
Pator Tech School Minmatar Republic
0
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Posted - 2013.05.09 09:12:00 -
[59] - Quote
Isbariya wrote:But how about you letting us use EVR for the Occulus as a downloadable game ? I would even buy the Dev kit right now just to play the EVR demo you had at fanfest
I think a lot of us would
I'd happily go out and buy the dev kit today if I could download and support the E:VR
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AbhChallenger
Center for Advanced Studies Gallente Federation
6
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Posted - 2013.05.09 09:49:00 -
[60] - Quote
I would personally like to support a Kickstarter. However unless I am mistaken.. Kickstarter requires the companies involved to be based in the US or England. I don't know if CCP Atlanta is enough to bypass that. Tho I expect they already have researched this. |
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