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Gwenvahar
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Posted - 2005.09.29 13:25:00 -
[1]
OK.. New aggravation.
Deadspace complexes.. Theres not enough of them in empire space to satisfy players.. I am tired of wanting to explore a place and every time I enter it looks like it was just cleared moments earlier. I mean theres at least 12 Serpentis Narcotic Warehouses, and they are all wiped clean within 30 minutes of the restart every frakin day.. And then kept clear all day long. Then the respawns for the inner pocket keyholders and bosses are stupid slow.. For the 1st time yesterday I thought I had gotten into the last pocket first because all the other buildings, rats, bosses and key holders were in place.. I get there, wiped clean.. Apparantly someone had collected all nessasary keys before hand and simply bypassed everything else to get into the last pocket 1st... Well Once I got in there, boss or no boss, I stayed my ass there to wait on the respawn.. 5 frakin hours alone and no respawn, five hours!!!!! I can not fully express my anger at the rediculous nature of it... I got into complex yesterday within 10 minutes of the restart. Just moments after I arrived 3 other players were hot on my tail. I quickly collected my lower level keys and moved in fast. Five useless hours of sitting and watching space dust... Just because I wanted to see the final boss just farkin once, to see if that rat would drop any drugs.
And thats just the beginging.. Why is it in Deadspace the DEV's think its cool to set up some places to have buildings drop loot when destroyed, but those same types of building never drop loot in another complex of a diffrent name? You can't call a complex a Narcotics Warehouse when there is never any Narcotics loot there. At this point I have destroyed every object in the Serpentis Narcotics Warehouse, except the final Boss, and nothing drops any Drug of any description...
Now in the specific case of Narcotics Warehouses, I've maped a rout to look them all over.. I get to all of them within 30 min for a look-see.. Except for 2 that are really far away it seems through alot of bad space. Every one of them baren of buildings or rats.. I figure the 1st one in gets the keyholders, perhapse the final boss, and everyone else out of boredom and frustration blows up every destroyable target after that, because theres no point to it other than to waste ammo.
Any DEV's have any commentary to improvements to deadspace? Is there a blog i've missed? Can I get some direction where I can loot drugs because that's what I want to do these days.. If the only viable location is the Serpentis Drug Outlet, a 1/10 difficulty trining complex that always has 2 buildings that when shot down drop loot to the effect of 2 types of random drug, 10 units each.. It is there every time the buildings repop... I've never seen these buildings not drop a loot can, with drugs in it, ever. Such a building can not be applied to the larger 3/10 Serpentis Narcotics Warehouse? I mean there is at least 1 building in there that is like the ones at the Drug Outlet, Narcotics Emporium I believe, but never ever drops a loot can when blown up.
Any other player care to comment about my plight? I mean I am kind of specialised in the drug hunting right now. However when I branch out to try exploring other complexes for fun and profit, can I expect much of the same in every case? Every location farmed to death, all day every day.. Even the earliest birds are out of luck?
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Rufus Roughneck
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Posted - 2005.09.29 13:31:00 -
[2]
Go to low sec.
Complexes are meant to be competed for. The problem is that high security space doesn't allow for much competing.
So, go to low sec and shoot the bastards
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Gwenvahar
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Posted - 2005.09.29 14:00:00 -
[3]
Where in the universe is it explained that complexes are to be fought over? Except in the reality of how one experiences exploring them? Increase spawn rates, deploy more complexes, fix the loot systems in the complexes.. At least have Narcotics in the Narcotics Warehouse.
I'll say it again and again, low sec space if for the rich, stupid, or don't care people. I am none of those types.. Im poor, fairly bright, and care to protect my investments. Oh unless you were going to suggest I join a corp that specialises in doing complexes.. get bent.. I want real suggestions, ones that fix issues.. not just defelct attention away from them.
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Ashraaf
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Posted - 2005.09.29 15:58:00 -
[4]
Edited by: Ashraaf on 29/09/2005 16:00:01 I like complex with my corps but even in low sec complex are farmed out by some corps experienced in low sec
there's a little problem with complex, sometimes farm by HAC or Inty. Not really farm but run for the overseer tag, key and BPC
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Rufus Roughneck
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Posted - 2005.09.29 17:43:00 -
[5]
Well, CCP will already remove bpc drops from overseers in the first stages of complexes or are at least thinking about it.
They want the rewardto be in the end, which makes sense to rpevent people from only doing the first stage or two and running on to ruin mroe complexes for people that actually want to do them as intended.
But, with regard to the competitive element. CCP has stated on numerous occasions that any resource in Eve should be open to competition. They actively promote that competition with many of their changes. They have even institued that same competitive need by keeping the spawn timer as long as it is (5-8 hours or so I believe).
So yes, complexes are not there as a resource to be gotten without effort or risk. They themselves present not too much of a challenge, but the challenge is in making sure you are the one to use it, and not the other guy.
Like I said, ill suited for high sec space, very well suited for low sec space.
And about low sec being for the rich, stupid or careless. Think again. You get rich and grow smart in low sec, not high sec.
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Gwenvahar
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Posted - 2005.09.29 19:06:00 -
[6]
In the abstract if CCP says all rsources are to be fought over, no loot thief fix is nessasary as CCP wants us to be ****ed off and unable to do anything about the inequities in this game..
The rality is that with 15000 users online the number of complexes has not significantly increased to match the player load.. hence again I say add complexes or make them more fair to players who want to explore them by increasing spawn rates of bosses and add loot appropriate to the area.
Instead of 10 or 12 Serpentic Narcotics Warehouse ther should be at least 50 to 100 of them scattered about.. Or the spawn rate should be significantly increased so that players will not have to wait over 5 hours for the last pockets main boss to spawn... Or recode deadspace complexes to not alow entry if players are inside at any pocket.. Or set the entry on a set timer and only allow players in when the entire deadspace has respawned.. The suggestions are many.. Pick a couple DEV's and get to work.. You can nerf my thorax in another couple months.. Just save me some time and aggravation when I spend my day traveling form one complex to another hoping I catch one in the begining of a respawn and no on else is around... In a week of exploration I've only managed to get into the last pocket of a narcotics Warehouse once, yesterday.. Waited 5 hrs alone for the boss, nothing.. **** poor planning and programming.
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Rufus Roughneck
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Posted - 2005.09.29 20:10:00 -
[7]
Again, nope.
CCP want complex stuff to be rare, for now. Only way to control it is by limiting what goes into the economy.
They do add complexes in most big patches btw. But most of those will be cosmos I guess, for the next while at least.
Just accpet that the fact that content exists in this game does not mean you have a godgiven right to be able to have access to it no matter what.
There's no reason at all to just add comlpxes or decrease spawndelays untill everyone can get the loot they want. That mistake was made with tech1, and left us with a rboken crafting system for nearly two years.
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oidalia
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Posted - 2005.09.29 21:29:00 -
[8]
i dont see any reason for a feature which results just in massive frustration for a lot of players.
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Gwenvahar
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Posted - 2005.09.30 01:09:00 -
[9]
One of my suggestions does not significantly impact players ability to compete for the deadspace complex resources.. Lock others out if anyone is inside, and until everything is repoped. That alone would save me significant time while I run all over looking to get into one and once inside know I am not going to be disapointed.
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Ethan Tomlinson
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Posted - 2005.09.30 14:28:00 -
[10]
find a corp or couple corps you see actively whoring a certain complex and declare war on them. if your ceo wont then start your own corp and do! teach them to not be such greedy ****heads!
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Acolite
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Posted - 2005.09.30 16:01:00 -
[11]
Gwen, I was sitting at a 4/10 comlex for 7 hours even though it was a 6 hour respawn so i feal your pain, i would love if the devs would increase spawn times or increase the number of complexs.
"Damn your black heart Barbra Stisen!" -Eric Cartman
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Cade Morrigan
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Posted - 2005.09.30 16:34:00 -
[12]
Shadowbane had a similar problem with Discipline runes. The mobs that dropped these runes respawned at incredibly low rates. This did cause people to fight over them, and pvp was the point of the game, but there were much better reasons to fight and the rarity seriously gimped certain character builds while giving the "haves" too big of an advantage. No-lifes who played 8-12 hours per day camped the runes with toons they had rolled up for that purpose and picked them off regularly and hoarded them for alts and guildmates.
I'm not for giving elite items to players for free, but I also abhor the idea that you have to put in an unhealthy amount of play time to get access to them. Casual gamers should not be second class. EVE devs got the skill thing right, casual gamers get to advance their skills in an equitable manner. But putting cool content out of reach of the casual player sucks and in truth has driven me from a couple different games already.
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Dark Shikari
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Posted - 2005.09.30 18:13:00 -
[13]
The problem isn't that there aren't enough complexes, but that most of them are bugged and don't drop loot. -- Proud member of the [23].
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Gwenvahar
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Posted - 2005.10.01 01:30:00 -
[14]
Originally by: Dark Shikari The problem isn't that there aren't enough complexes, but that most of them are bugged and don't drop loot.
I wouldn't know about that as i've never been able to finish one.. But really, the inequity of deadspace aside its the lack of complex specific loot that annoys most at this time as i am trying to locate areas I can farm drug loot. My next targets are teh Angel Red Light District complexes, to see if they have any drugs. I am trying to horde drugs and consolodate them near agents who may give me the 30 mill ISK offers for the*****tail Party, also to eventually just market the drugs in high sec systems wher they OUGHT TO BE worth the most.
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Jin Coligo
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Posted - 2005.10.05 17:45:00 -
[15]
Before you enter the complex, use your scanner to determine if the loot droppers are spawned yet, that way you don't waste keys and time.
I also wouldn't advise camping in the complex for several hours just for a spawn, its a waste, you're time would be better spent flying around scanning all the complexes for spawns.
Finally, drugs are readily available from Angel and Serpentis stations in lower security systems. Granted it can be tricky avoiding pirates and customs, but it saves you from collecting 20 random drugs every spawn at the 1/10 Serpentis complex. If you intend to capitilise on drug offers its the only way you'll collect enough to make it worth while.
Good luck either way
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FalloutBoy
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Posted - 2005.10.05 17:57:00 -
[16]
I don't know your problem to be honest I eun several 3/10 serps quite often with no issues, it just takes some dedication (ie taking a week off from normal activvites) sounds like alot of work but I made 500M my last week vactation running them
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Gwenvahar
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Posted - 2005.10.06 04:13:00 -
[17]
I guess its trying to discover how to acomplish my goals, is the problem. The way the plexes are designed you can not scan the deeper sections easily because they are at a diffrent elevation from the entry point. Once inside the 2nd layre of this particular complex, you can scan into the back. This is good because you need keys to enter the 3rd and 4th pockets. In the origional posted experience I thought the loot was there because I had never been in before. Sence then I do scan. Although of late I've gone back to farming Drug Outlets because of my goal to farm drug loot. That a complex labled Narcotics Warehouse (3/10) does not drop any drug loot, when the Drug Outlet (1/10) does frustrates me alot. I have not gotten around to doing any Redlight Districts (4/10) yet because I discovered they are almost all in low sec space.
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