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Thread Statistics | Show CCP posts - 0 post(s) |
Avon
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Posted - 2005.09.29 15:04:00 -
[1]
You mean like it used to?
I agree, and 0.1 per day was about right too. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
Avon
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Posted - 2005.09.29 15:46:00 -
[2]
Originally by: Princess Beefcurtains
Originally by: Avon You mean like it used to?
I agree, and 0.1 per day was about right too.
/emote blames that dastardly Avon fella
Thing is, the automatic sec gain was never really an issue. You can rat your sec up faster anyway.
What the 0.1 gives is a chance for a character who has failed as a pirate to reform eventually, without the need for a battleship and lots of npcs.
It isn't a fast way to recover, and you have to stop attacking people for it to work. 3+ months of being good is a fair indication of a reformed character.
Also, it helps out those miners who take pot shots at ore thieves and the like. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
Avon
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Posted - 2005.10.03 12:36:00 -
[3]
Originally by: upsideup
.1 per day may be a bit too much, but going from -10 to 0.0 should not take more then 3 or 4 months.
Er, that would be about 0.1 per day then... ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
Avon
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Posted - 2005.10.04 17:03:00 -
[4]
Originally by: Utopiana Edited by: Utopiana on 04/10/2005 16:20:20 They should just let player killing influence the rating.
Kill someone in posstive standing to concord you lose standing. Kill someone in negative standing to concord you gain standing with them for doing them a favor.
let the value of the ship, and their personal standing decide how much.
Same whn they get killed by concord, the ship they are blown out of decide how much concord forgive them.
losing negative standing is just the same as all other should gain standing for doing nothing. So with your system i could stop playing for 9 months time or so and come back and have standing +10 with concord as reward for not playing a bad person. Don't sound all that right to me.
If you do the crime pay the price for it, nothing should be free at all.
Concord should not give them anything at all for nothing.
Way to easy to exploit with alts. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
Avon
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Posted - 2005.10.06 18:14:00 -
[5]
Originally by: Sakura Nihil 0.1 per week is fine, nice and simple imo
should also apply to ppl with positive sec status as well
0.1 per week is too slow - did you actually do the math?
0.1 per day is not fast. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
Avon
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Posted - 2005.10.07 08:29:00 -
[6]
Originally by: lazlow lang
dumb idea?
Correct. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
Avon
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Posted - 2005.10.08 18:25:00 -
[7]
Originally by: TheKiller8 I say put in the ability to bribe Concord. Put in 'bad' Concord agents in space at random locations throughout empire. Give them options like
"I want to fix my security rating" "I want to know who put this bounty on my head" "I need some permits to move 'stuff'" (like a pass that allows you to get away with illegal goods for a couple of jumps or a time period)
Now when you ask any of these favors the cop gone bad will give you a mission like
"Give me <number> isk" "Get me some <item>" "I want this officer dead" etc
If you manage to do the mission, you will get your service. Now to avoid people chaining these missions they could put in restrictions like
- Time period. Only 1 bribe per day or week per cop or whatever. If you ask him again he'll just give you something like "I don't know you. Move along, sir" - Make the agents move. These officers have to keep a low profile and thus move regulary from system to system. Players will have to find them. - Risk factor. Make one out of the ten missions go wrong. Like concord catches on to your 'agent' and your mission and they end up terminating him and kicking your secrate even lower.
Kinda like it used to be you mean? ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
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