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DrunkenOne
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Posted - 2005.09.29 14:55:00 -
[1]
If you have a low sec status, and haven't pirated or lost sec status in a while, it should slowly repair itself. For example, I pirated like 3 months ago and haven't since. I am obviously less of a threat to innocent miners now than i was 3 months ago, so shouldn't my sec status reflect that fact? I mean I'm not saying that a pirate should go back to 0.0 in a week, but maybe say .1 sec repaired every week that goes by without a loss of sec status or something. It isn't enough to make a difference on the people who gank daily/weekly/montly (as even in a month you only gain .4 sec), but it would be a good little bonus way for a reformed pirate to get his sec up what with 750ks not giving .4 anymore.
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Princess Beefcurtains
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Posted - 2005.09.29 15:01:00 -
[2]
/signed
Why not donate to the 'Beefy wants a dreadnaught' fund - Worthiest cause in eve imho... |
Avon
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Posted - 2005.09.29 15:04:00 -
[3]
You mean like it used to?
I agree, and 0.1 per day was about right too. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
Heinky
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Posted - 2005.09.29 15:04:00 -
[4]
It used to be 0.1 gain per day it think, way back tho.
Ive been doing some npcing and i lost 0.6 pretty fast, but its still like around 100 hours for someone with -10 to get back to -1,9(1.0 sec systems).
Its a good idea about the 1 week thing, coz if the guy has not killed in 0.1-0.4 for a week hes not really a threat.
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Rogain Shortshot
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Posted - 2005.09.29 15:04:00 -
[5]
ummmm. "Terminate" and start again? Make an alt and escrow it all to him and hit that ol redo button?
I did.
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Liu Kaskakka
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Posted - 2005.09.29 15:05:00 -
[6]
IF U CANT DO THE TIME, DONT DO THE CRIME!!!!
On a more serious note, you won't get carebear support for this, eventhough "it makes sense" and could be adjusted to take longer than what it takes with current whoring NPC's system.
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Evil Edna
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Posted - 2005.09.29 15:06:00 -
[7]
/signed
do it ccp, do it
Killboard.co.uk |
Princess Beefcurtains
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Posted - 2005.09.29 15:06:00 -
[8]
Originally by: Rogain Shortshot ummmm. "Terminate" and start again? Make an alt and escrow it all to him and hit that ol redo button?
I did.
LOL!! WTF!!! Terminate a 2 year+ age char and start again, are you f0cking crazy?!!!!
Why not donate to the 'Beefy wants a dreadnaught' fund - Worthiest cause in eve imho... |
Kjewla
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Posted - 2005.09.29 15:08:00 -
[9]
/signed
Nest etter styrken er ingenting st°rre enn evnen til Ơ beherske den.
Teddybears Forum |
DrunkenOne
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Posted - 2005.09.29 15:09:00 -
[10]
Originally by: Avon You mean like it used to?
I agree, and 0.1 per day was about right too.
.1 per day is way too fast.
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Kinsy
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Posted - 2005.09.29 15:14:00 -
[11]
If you do that, make the sec hits bigger for ship kills.
Part time pirates 4tl.
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Weebear
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Posted - 2005.09.29 15:15:00 -
[12]
3 months isn't a long time though. I don't agree with gaining 0.1 per day, that is far to easy.
Something like crimes that you commit drop off after 3 months would be more appropriate. That way you gain back at the rate you lost it more or less.
Much in the same way as you get points on your drivers license and they drop off after 3 years. |
ASIV TRE
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Posted - 2005.09.29 15:18:00 -
[13]
I agree would help to bridge the gap some what
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Mahu
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Posted - 2005.09.29 15:18:00 -
[14]
Hmmm No thanks I worked hard to get my sec down to -7.
I work away for 4-6 weeks at a time so I'd be horified to come back to see all my hard killing to have gone to waste.
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Princess Beefcurtains
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Posted - 2005.09.29 15:18:00 -
[15]
Originally by: Weebear 3 months isn't a long time though. I don't agree with gaining 0.1 per day, that is far to easy.
Something like crimes that you commit drop off after 3 months would be more appropriate. That way you gain back at the rate you lost it more or less.
Much in the same way as you get points on your drivers license and they drop off after 3 years.
Took me less than a week to get to -10... and that was just part time piracy, so...
Why not donate to the 'Beefy wants a dreadnaught' fund - Worthiest cause in eve imho... |
Skogul
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Posted - 2005.09.29 15:22:00 -
[16]
.01 per day is about right
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Weebear
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Posted - 2005.09.29 15:23:00 -
[17]
Originally by: Princess Beefcurtains
Originally by: Weebear 3 months isn't a long time though. I don't agree with gaining 0.1 per day, that is far to easy.
Something like crimes that you commit drop off after 3 months would be more appropriate. That way you gain back at the rate you lost it more or less.
Much in the same way as you get points on your drivers license and they drop off after 3 years.
Took me less than a week to get to -10... and that was just part time piracy, so...
Took me less than 2 weeks to get six points on my license, but luckily the cops don't judge traffic offences on how fast you get them, they just drop off after 3 years.
I mentioned in another thread, that I thought -10 was only the lowest number that was displayed, and that your actual status goes lower. If this is true, then even though you got to -10 in a week, the system still takes into account how long you continued to pirate afterwards. |
ParMizaN
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Posted - 2005.09.29 15:24:00 -
[18]
signed, or look into the security system more deeply.
Killing the rich and giving to me |
Princess Beefcurtains
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Posted - 2005.09.29 15:26:00 -
[19]
Edited by: Princess Beefcurtains on 29/09/2005 15:28:03
Originally by: Weebear
Originally by: Princess Beefcurtains
Originally by: Weebear 3 months isn't a long time though. I don't agree with gaining 0.1 per day, that is far to easy.
Something like crimes that you commit drop off after 3 months would be more appropriate. That way you gain back at the rate you lost it more or less.
Much in the same way as you get points on your drivers license and they drop off after 3 years.
Took me less than a week to get to -10... and that was just part time piracy, so...
Took me less than 2 weeks to get six points on my license, but luckily the cops don't judge traffic offences on how fast you get them, they just drop off after 3 years.
I mentioned in another thread, that I thought -10 was only the lowest number that was displayed, and that your actual status goes lower. If this is true, then even though you got to -10 in a week, the system still takes into account how long you continued to pirate afterwards.
if you go to show member info in right click tab on a char in your corp you will see their exact sec status. a -10 char never actually gets to -10, it is always at an integer of -9.9 (mine is currently -9.96782034985 or something like that)
ooh and if you want to use your rl example there, do you then think that after 3 months of non piracy we should be put back to 0.0?
Why not donate to the 'Beefy wants a dreadnaught' fund - Worthiest cause in eve imho... |
Espen
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Posted - 2005.09.29 15:28:00 -
[20]
signed
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DrunkenOne
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Posted - 2005.09.29 15:30:00 -
[21]
why are people saying i said .1 per day? Please point out where it says that in my post.
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Princess Beefcurtains
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Posted - 2005.09.29 15:32:00 -
[22]
Originally by: Avon You mean like it used to?
I agree, and 0.1 per day was about right too.
/emote blames that dastardly Avon fella
Why not donate to the 'Beefy wants a dreadnaught' fund - Worthiest cause in eve imho... |
Weebear
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Posted - 2005.09.29 15:36:00 -
[23]
Originally by: Princess Beefcurtains
if you go to show member info in right click tab on a char in your corp you will see their exact sec status. a -10 char never actually gets to -10, it is always at an integer of -9.9 (mine is currently -9.96782034985 or something like that)
ooh and if you want to use your rl example there, do you then think that after 3 months of non piracy we should be put back to 0.0?
So it just goes off to an unknown amount of decimal points. It is still adding to that number when you kill something, and it is subtracting the same amount in three months time when it forgets about it.
If you got to -10 within a week, and then stopped for 3 months, I wouldn't care if you went back to 0.0 a week after that. I don't see what advantage a pirate gets from waiting 3 months plus just to get a 0.0 status.
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Ikvar
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Posted - 2005.09.29 15:38:00 -
[24]
To be honest I'd rather be able to pay for sec increases, say maybe 100m ISK per 1.0. So if one day I decided I wanted to go and mine veld in 1.0s and fly towards gates with 5 other BS fitted with mining lasers next to me with no one shooting and people AFK without fear of.... oh, it's too horrible to think about, but say if I did want to go from -10.00 to 0.0 it would cost me a quite a whack.
I agree with 'part time pirates ftl', but for people who just want to try it or for long time pirates that eventually decide on a career change, the current system is very limited. For instance, if I ever decided I wanted to get rid of my lovely -10.00 and become a Merc or an Alliance lackey or something (lol) I'd have to die of boredom shooting bloody NPCs.
Originally by: James Lyrus Complaining about PvP & Pirates in EVE is like complaining about the mines in minesweeper. |
Princess Beefcurtains
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Posted - 2005.09.29 15:39:00 -
[25]
Originally by: Weebear
Originally by: Princess Beefcurtains
if you go to show member info in right click tab on a char in your corp you will see their exact sec status. a -10 char never actually gets to -10, it is always at an integer of -9.9 (mine is currently -9.96782034985 or something like that)
ooh and if you want to use your rl example there, do you then think that after 3 months of non piracy we should be put back to 0.0?
So it just goes off to an unknown amount of decimal points. It is still adding to that number when you kill something, and it is subtracting the same amount in three months time when it forgets about it.
If you got to -10 within a week, and then stopped for 3 months, I wouldn't care if you went back to 0.0 a week after that. I don't see what advantage a pirate gets from waiting 3 months plus just to get a 0.0 status.
the extra automatic 0.1 sec increase per week would be on top of any sec gained by ratting etc so speed up the process of gaining sec just enough to make it not so ridiculously difficult. the lowed your sec is the more the % sec increase has an effect on your sec status and the % decreases have less of an effect. its the same with + sec status and loss/gain
Why not donate to the 'Beefy wants a dreadnaught' fund - Worthiest cause in eve imho... |
Avon
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Posted - 2005.09.29 15:46:00 -
[26]
Originally by: Princess Beefcurtains
Originally by: Avon You mean like it used to?
I agree, and 0.1 per day was about right too.
/emote blames that dastardly Avon fella
Thing is, the automatic sec gain was never really an issue. You can rat your sec up faster anyway.
What the 0.1 gives is a chance for a character who has failed as a pirate to reform eventually, without the need for a battleship and lots of npcs.
It isn't a fast way to recover, and you have to stop attacking people for it to work. 3+ months of being good is a fair indication of a reformed character.
Also, it helps out those miners who take pot shots at ore thieves and the like. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
Rogain Shortshot
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Posted - 2005.09.29 16:04:00 -
[27]
Originally by: Princess Beefcurtains
Originally by: Rogain Shortshot ummmm. "Terminate" and start again? Make an alt and escrow it all to him and hit that ol redo button?
I did.
LOL!! WTF!!! Terminate a 2 year+ age char and start again, are you f0cking crazy?!!!!
2k for a clone is a lot better then 12 million, and it gives me a chance to redo my mistakes I made with the two year old character...goodbye 22million skill points hello 60k more fun and less mistakes.
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Princess Beefcurtains
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Posted - 2005.09.29 16:11:00 -
[28]
Originally by: Rogain Shortshot
Originally by: Princess Beefcurtains
Originally by: Rogain Shortshot ummmm. "Terminate" and start again? Make an alt and escrow it all to him and hit that ol redo button?
I did.
LOL!! WTF!!! Terminate a 2 year+ age char and start again, are you f0cking crazy?!!!!
2k for a clone is a lot better then 12 million, and it gives me a chance to redo my mistakes I made with the two year old character...goodbye 22million skill points hello 60k more fun and less mistakes.
Very silly thing to do if you are telling the truth tbh, you could have sold the char for isk and started with a nice wedge...
Why not donate to the 'Beefy wants a dreadnaught' fund - Worthiest cause in eve imho... |
Xtro 2
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Posted - 2005.09.29 16:18:00 -
[29]
you shouldnt gain sec as a pirate per day liek the old system, instead give a sec gain (small of course) for a time period where you have not had a sec penalty (ie: killing people), so basically a time based sec improvement for good behaviour, this way active pirates remain so, and people who sporadically kill (part time pirates/reformed pirates or bounty hunters/mercs) gain back some sec.
keeps the guilty punuished and the rare criminals on probation. __________________________________________
Hell is nothing more than an office with fluorecent lights. |
Dryxonedes Sae
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Posted - 2005.09.29 16:21:00 -
[30]
Maybe something similar... You have a "cool off" period, of say, a fortnight, which you would notify concord of. During this period, any aggression which would cause sec loss would result in a much heavier penalty than current (say 3x?). If you went through your 2 week "cool off" then you can start to lose 0.2-0.25 per week. To insure it's genuine intention to reform your habits, any aggression which would result in a sec loss, reduces you back to your standing pre-cool off. Also mark the player with a tag similar to the bounty so others can see. Finding a way around -10 pirates using this so players would think themselves safe till too late would need to be looked at but... Maybe make it unavailiable for under -7.5?
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Imran
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Posted - 2005.09.29 16:29:00 -
[31]
WTB Cross Dressing skill so i can make passes at Concord Agents to lower my sec status!
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Princess Beefcurtains
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Posted - 2005.09.29 16:40:00 -
[32]
Originally by: Imran WTB Cross Dressing skill so i can make passes at Concord Agents to lower my sec status!
100mil isk and its urs
Why not donate to the 'Beefy wants a dreadnaught' fund - Worthiest cause in eve imho... |
Phelan Lore
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Posted - 2005.09.29 16:58:00 -
[33]
/Signed
Maybe .05 per day...
or,
nothing, but after a week of no aggressions .1 per day.
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Layrex
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Posted - 2005.09.29 17:00:00 -
[34]
Yeah I agree with this. Not so much that it's beneficial if you want to get back into high sec quickly, but when you've not pirated in months it's obvious you've left your old ways behind, so it should very slowly increase. ------------------------------
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danneh
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Posted - 2005.09.29 17:08:00 -
[35]
Make it happen CCP.
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Berak FalCheran
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Posted - 2005.09.29 17:21:00 -
[36]
Originally by: Princess Beefcurtains a -10 char never actually gets to -10, it is always at an integer of -9.9 (mine is currently -9.96782034985 or something like that)
Nerd pirate for the win here, but...
-9.9 is a real number (or a double (or higher) precision number, if you talk computers), integers refer to positive and negative whole numbers (and zero)
just fyi
Originally by: Malthros Zenobia In short: Cry me a river, build a bridge, and get over it.
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Famine Aligher'ri
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Posted - 2005.09.29 18:02:00 -
[37]
In respect to the "Bounty Hunters" and "Anti-Pirates" this suggestion would effect them most. More people than ever are getting lower security than before. Remember, people would drop to a point then raise back up to -1.8 or so. That means now, more people are falling below -5.0 for more "Bounty Hunters" and "Anti-Pirates" to engage in "Empire Space". This is a good thing. Being there is no set code for them to actually engage all pirates before without being criminaly hostile (Security Status).
-Famine Aligher'ri, of The Aligher'ri
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Kaleeb
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Posted - 2005.09.29 18:15:00 -
[38]
I`m a reformed pirate and i miss Jita!
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Tobiaz
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Posted - 2005.09.29 19:25:00 -
[39]
Edited by: Tobiaz on 29/09/2005 19:31:24
How about getting security bonus for contributing to the safety of EVE?
+0.1 bonus for every 100M isk in NPC value (ship+equipment+pod+implants) you kill of a -5 or lower pirate?
Yes it's possible to exploit that by putting an alt/buddy in expensive stuff and blowing him up over and over, but who would be willing to pay all those billions of ISK?
Ofcourse if you're doing this with a gang, the sec bonus would be split between all people on the killmail to prevent another exploit.
Just take one or two buddies and start busting the 0.4 gatecamps. The risk, timeconsumption and community service make it a lot more balanced then just taking a long holiday from killing people, paying a huge fee which can be seen as an investment for killing 1.0 haulers again, or simply blowing up NPC rats.
Besides, the pirates deserve some more challenge, and the piratehunters deserve a motivation boost.
We're the rats eating your pie! |
Profess0r Mansechs0r
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Posted - 2005.09.30 02:30:00 -
[40]
Originally by: Tobiaz Edited by: Tobiaz on 29/09/2005 19:31:24
How about getting security bonus for contributing to the safety of EVE?
+0.1 bonus for every 100M isk in NPC value (ship+equipment+pod+implants) you kill of a -5 or lower pirate?
Yes it's possible to exploit that by putting an alt/buddy in expensive stuff and blowing him up over and over, but who would be willing to pay all those billions of ISK?
Ofcourse if you're doing this with a gang, the sec bonus would be split between all people on the killmail to prevent another exploit.
Just take one or two buddies and start busting the 0.4 gatecamps. The risk, timeconsumption and community service make it a lot more balanced then just taking a long holiday from killing people, paying a huge fee which can be seen as an investment for killing 1.0 haulers again, or simply blowing up NPC rats.
Besides, the pirates deserve some more challenge, and the piratehunters deserve a motivation boost.
stupidest idea ever. I agree with the OP. Private lessons? |
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PsyBoRG
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Posted - 2005.09.30 02:35:00 -
[41]
k paying for sec i can live with but if i wanna stay lowsec for my own reasons then i go away for 2 weeks and come back to find myself with a carebear standing no way dude screw that if im gaining 0.1 sec a day i vote that every highsec player loses 0.1 a day there ya go now its balanced... ...
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HUGO DRAX
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Posted - 2005.09.30 03:36:00 -
[42]
There is so much PvP in 0.0 and of course empire wars that I never fully grasped the whole 0.4-0.1 piracy I tried it once and blam my sec status went down so fast from 1 ship destruction (no podding) that I said screw this, 0.0 or empire wars for me. I guess its doable if you have a good skilled alt and the pirate char is secondary or better yet 2 active accounts. Then again I only have 1 active char in EvE so my opinion might not relat to the situation at all.
Drunkenone what are you doing now??
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Razner Cerizo
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Posted - 2005.09.30 03:59:00 -
[43]
Originally by: HUGO DRAX There is so much PvP in 0.0 and of course empire wars that I never fully grasped the whole 0.4-0.1 piracy I tried it once and blam my sec status went down so fast from 1 ship destruction (no podding) that I said screw this, 0.0 or empire wars for me.
Er, you get like -.2 for it. Not that much of a big deal o___O
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Mrmuttley
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Posted - 2005.09.30 04:46:00 -
[44]
Hmm I normally go with the "if you cant do the time then dont so the crime" crowd especially when it comes to debates about the amount of NPC chaining required to get your SS back up. However The idea that after three months of no crime your SS Starts to slowly rise is not a bad idea 0.1 per week is fair IMHO because someone who got down around the -10 mark has a loooong wait to get back to Yulai without NPC hunting. I would also suggest that it stops at -1.5 SS so you can never be completely free of the criminal record with out some atonement for your crimes i.e NPC hunting after you get to -1.5.
I also like the idea of getting a SS increase for busting outlaw players. An increase of 0.1 everytime you podkill a -5 or lower player would be cool as well. This might go someway to encourageing people to go and break up the pirate gate camps and that is always going to be a plus as well. The bounty system is flawed in that if the bounty is low then no-one bothers to kill for the bounty and if the bounty is high then a freind of the person with the bounty often podkills them and they split the cash. On the other hand a lot of pilots want a SS increase and this would be a more entertaining way of getting one than NPC hunting especially if you don't have easy access to 0.0 for the big rats.
Just my 0.02 Isk
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hmmm I need a Sig |
Deja Thoris
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Posted - 2005.09.30 06:08:00 -
[45]
Originally by: Mrmuttley Hmm I normally go with the "if you cant do the time then dont so the crime" crowd especially when it comes to debates about the amount of NPC chaining required to get your SS back up. However The idea that after three months of no crime your SS Starts to slowly rise is not a bad idea 0.1 per week is fair IMHO because someone who got down around the -10 mark has a loooong wait to get back to Yulai without NPC hunting. I would also suggest that it stops at -1.5 SS so you can never be completely free of the criminal record with out some atonement for your crimes i.e NPC hunting after you get to -1.5.
I also like the idea of getting a SS increase for busting outlaw players. An increase of 0.1 everytime you podkill a -5 or lower player would be cool as well. This might go someway to encourageing people to go and break up the pirate gate camps and that is always going to be a plus as well. The bounty system is flawed in that if the bounty is low then no-one bothers to kill for the bounty and if the bounty is high then a freind of the person with the bounty often podkills them and they split the cash. On the other hand a lot of pilots want a SS increase and this would be a more entertaining way of getting one than NPC hunting especially if you don't have easy access to 0.0 for the big rats.
Just my 0.02 Isk
Your idea is exploitable. Make an alt. Get it to -10. Pod alt repeatedly. = Easy sec status fix.
Yes, sec status should repair over time. 0.1 per day sounds fair to me.
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Mrmuttley
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Posted - 2005.09.30 08:22:00 -
[46]
Yes it is exploitable although it needs either a pilot with two accounts or a freind with a low sec alt. Your point is a fair one
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hmmm I need a Sig |
MrMorph
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Posted - 2005.09.30 09:17:00 -
[47]
It makes sence logically. But causes some problems ingame i suppose. ----------------------------------------------
Latest video: http://oldforums.eveonline.com/?a=topic&threadID=230503 |
Elva 11
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Posted - 2005.09.30 09:37:00 -
[48]
As it is now, a newcomer has no chanse to raise their sec status. If you start pirating in frigs when you start, you just wont get enough money to get a bs and hunt bs rats. Its way to hard to raise lost sec status when you are poor and new.
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Yith Solarius
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Posted - 2005.09.30 17:09:00 -
[49]
Edited by: Yith Solarius on 30/09/2005 17:12:01
I remember a thread in features and ideas a while back (sorry i can't remember who posted it) about a parole option which was clever
Basically you pay x amount (depending on the sec rate you are) to a concord agent and get placed on parole for a fixed period of time and your sec status if fixed at 0.0. When on parole you can start ratting and rather than increase sec this reduced parol duration. Once the parole period is ended you have a nice shiny 0.0 sec
If of course you do any criminal activity during this period you drop back to the sec you were before + a sec penalty for breaking parole, and you loose your parol fee.
Would that work?
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dran linfear
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Posted - 2005.09.30 17:54:00 -
[50]
make it a skill, so youll have the choice
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Hunt Smacker
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Posted - 2005.09.30 18:08:00 -
[51]
They should just add a bribing system... Bribe Concord for extra security standings, the higher the increase, the most ISK it costs.
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Judas Jones
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Posted - 2005.09.30 19:11:00 -
[52]
If ebil pie-rats can 'bribe' concord to increase there sec status, then us law obiding citizens should be able to 'bribe' concord to pound on your pods or if you have a daily sec increase, then everyone above 0.0 should get a daily wallet increase, yueah, sounds good, you get 0.01 increase per day and I get 1'000'000'000 per day yarrrwhattaloda*******s! ----------------------------------------------- WTB Faction 10MN AB -> http://oldforums.eveonline.com/?a=topic&threadID=225821 |
kali 1212
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Posted - 2005.09.30 20:43:00 -
[53]
im with judas whinging pie rats your criminals you chose that way of life deal with it .
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DrunkenOne
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Posted - 2005.09.30 21:09:00 -
[54]
Originally by: kali 1212 im with judas whinging pie rats your criminals you chose that way of life deal with it .
you are an idiot. If a new player accidently kills some people in empire, he now has say -1 sec or soemthing. He then realizes his error and never pirates again. Since this new player doesnt have a BS and no access to 0.0, his sec will be low for a long long time, even though he isn't a pirate.
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Nalia Amor
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Posted - 2005.09.30 21:13:00 -
[55]
Actually the current system is too easy on pirates. Has anyone considered restitution to the victims who have lost millions of isk when they get pwned. Pirates can keep their small sec increases for killing NPCs, but those bounties should go to their victims as restitution for their ebil acts.
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Famine Aligher'ri
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Posted - 2005.09.30 21:14:00 -
[56]
Originally by: DrunkenOne
Originally by: kali 1212 im with judas whinging pie rats your criminals you chose that way of life deal with it .
you are an idiot. If a new player accidently kills some people in empire, he now has say -1 sec or soemthing. He then realizes his error and never pirates again. Since this new player doesnt have a BS and no access to 0.0, his sec will be low for a long long time, even though he isn't a pirate.
Umm ok? That has nothing to do with his point. That person is not a "Criminal" so he will not shoot someone again and then from now on only gain security increases from now on. Where a "Criminal" will keep lowering just because he can. Nothing to do with the other.
The only point I could see with anyone is the fact that CCP changed the security status system without enough notice for most to change there status or even atleast reset everyone with - to 0. But that's not your arguement now is it.
-Famine Aligher'ri, of The Aligher'ri
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Kaaii
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Posted - 2005.09.30 22:11:00 -
[57]
I can attest to Dunken Ones "pententence". Hes been living quietly in my system now for some weeks. Not a Yarr, WTF, OMGPWN'd in local in the time hes been here
I say /signed on this as well.
Theres a difference between your everyday killroy rat and the ones that tried it and didn't like it. Some were tricked into low sec blunders etc. Some found it wasn't thier cup of tea. Either way I say an "all is forgiven" sec raise should slowly apply as time passes and no more criminal acts transpire.
"So, come back, come back into the light my misguided-ones. Feel the light of the Empire shine on you, once again..."
"..Id rather fall beside 10 lions, then stand with One thousand sheep.."
http://www.albinoblacksheep.com/flash/posting.php
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kali 1212
|
Posted - 2005.10.01 08:55:00 -
[58]
OK SO IM AN IDIOT now the immature name calling is over id like to say that when i was very new to eve i couldent kill a space fly let alone anything liable to get me a sec hit . god judas jones is handsome
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Wild Rho
|
Posted - 2005.10.01 09:35:00 -
[59]
Maybe have the sec raise while it's above a certain threshold.
While you are above -5 sec rating it will slowly go up by maybe 0.05 per day.
Once you go below -5 though you don't get any increase. Once you become an outlaw you gotta do your time (npc grinding) to get back.
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Tenacha Khan
|
Posted - 2005.10.01 15:03:00 -
[60]
Also it should be a thing you should sign up for like parole, I was so close to being -10 and then some1 in my gang shot a gate rat and bam fubared ss
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Judas Jones
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Posted - 2005.10.01 15:37:00 -
[61]
You ebil pie-rats, you don't know if your coming or going, if you want high or empire friendly sec status dont shoot people, if your not a serious pirate and only did it short terms, try thing, then your status should not be low enough to make empire a problem,I.E flashing yellow and not red, if yor a serious evil criminal or pro, then fudge Sec status as it should mean nothing to you except to warn others that your serious in your profession.
Like I said, if negative sec people can gt daly sec status increase for doing **** all, then as a law obiding citizen, I should get a wallet increase. Thanks, bye
Typos included ----------------------------------------------- WTB Faction 10MN AB -> http://oldforums.eveonline.com/?a=topic&threadID=225821 |
Tenacha Khan
|
Posted - 2005.10.01 16:09:00 -
[62]
Originally by: Judas Jones You ebil pie-rats, you don't know if your coming or going, if you want high or empire friendly sec status dont shoot people, if your not a serious pirate and only did it short terms, try thing, then your status should not be low enough to make empire a problem,I.E flashing yellow and not red, if yor a serious evil criminal or pro, then fudge Sec status as it should mean nothing to you except to warn others that your serious in your profession.
Like I said, if negative sec people can gt daly sec status increase for doing **** all, then as a law obiding citizen, I should get a wallet increase. Thanks, bye
Typos included
And miners should not be able to become producers, npc hunters, agent runners or pvpers.
Infact once a person mines or producers their combat sp should get a 2.5% decrease.
Sounds fair to me
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Judas Jones
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Posted - 2005.10.01 18:08:00 -
[63]
Originally by: Tenacha Khan And miners should not be able to become producers, npc hunters, agent runners or pvpers.
Infact once a person mines or producers their combat sp should get a 2.5% decrease.
Sounds fair to me
what do miners have to do with sec status? Have I missed something, does mining affect yor sec rating? This is about giving free daily sec increase for doing nothing, not about your loathing of miners.
simple fact is, if miners want to mine, let them, if you want to pirate, so be it but YOU have to accept the loss of yor sec rating, adapt or die, adapt or leave, or hows about if ur gonna whine, dont do the crime.
----------------------------------------------- WTB Faction 10MN AB -> http://oldforums.eveonline.com/?a=topic&threadID=225821 |
Shai Faetal
|
Posted - 2005.10.01 20:51:00 -
[64]
- meh. go away |
Mezko
|
Posted - 2005.10.01 21:11:00 -
[65]
/signed
I agree I have been a good person after my precious bb got blown up, and stayed in a station and just trained skills.
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Profess0r Mansechs0r
|
Posted - 2005.10.01 21:44:00 -
[66]
Originally by: Judas Jones
Originally by: Tenacha Khan And miners should not be able to become producers, npc hunters, agent runners or pvpers.
Infact once a person mines or producers their combat sp should get a 2.5% decrease.
Sounds fair to me
what do miners have to do with sec status? Have I missed something, does mining affect yor sec rating? This is about giving free daily sec increase for doing nothing, not about your loathing of miners.
simple fact is, if miners want to mine, let them, if you want to pirate, so be it but YOU have to accept the loss of yor sec rating, adapt or die, adapt or leave, or hows about if ur gonna whine, dont do the crime.
Hes saying that because you pirated a few times, you are then penalized for the rest of eve by having a low sec status. So hes saying if you mine a few times, then you should be penalized by losing some sort of effectiveness. Private lessons? |
Lily Savage
|
Posted - 2005.10.01 22:14:00 -
[67]
/signed
The current system doesn't allow fo rreformed characters.
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Tenacha Khan
|
Posted - 2005.10.02 00:58:00 -
[68]
Originally by: Profess0r Mansechs0r
Originally by: Judas Jones
Originally by: Tenacha Khan And miners should not be able to become producers, npc hunters, agent runners or pvpers.
Infact once a person mines or producers their combat sp should get a 2.5% decrease.
Sounds fair to me
what do miners have to do with sec status? Have I missed something, does mining affect yor sec rating? This is about giving free daily sec increase for doing nothing, not about your loathing of miners.
simple fact is, if miners want to mine, let them, if you want to pirate, so be it but YOU have to accept the loss of yor sec rating, adapt or die, adapt or leave, or hows about if ur gonna whine, dont do the crime.
Hes saying that because you pirated a few times, you are then penalized for the rest of eve by having a low sec status. So hes saying if you mine a few times, then you should be penalized by losing some sort of effectiveness.
Thats exactly what i mean.
I personally dont want a +ss ive been a pirate for over 2 yrs and will continue to rob and plunder till they shut down the servers.
But not everyone who tried to pirate liked it, it suit some it suits others. Eve is about being able to do anything you want, but if people are not free to try different things out then they are not really free to be anything they want, are they?
Having a -ss is just something that come along with being a pirate, if people choose not to be pirates then they should have a way of whiping it in a few months. CCP should make up all their own rules to stop exploiting but an automatic gain is needed.
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Scoundrelus
|
Posted - 2005.10.02 01:34:00 -
[69]
big time /signed.
For all you reality freaks who want to make EVE are realistic as possible with your constant references to the real life judicial system, just remember: Do the crime, do the TIME. Its not like when you commit a crime the police send you out into the world to kill other criminals to redeem yourself do they? =============================================== You may have won this match, but I bet I have better standardized test scores! |
Drazar II
|
Posted - 2005.10.02 03:43:00 -
[70]
/signed
It's been a year since i've shot at anyone and in that time the Sec gains from killing npc's has gotten worse. plus the fast talk skill is not working. so ive wasted my time getting it to lvl 5 hopeing it would help me gain more sec from killing npc's. but ya they should put the option to bribe concord agents in agian it was in beta if i remember correct.
|
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Judas Jones
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Posted - 2005.10.02 07:51:00 -
[71]
You seem to be not grasping the basics here, if you have only tested the pirate waters and did not like it, then your sec status shoul not be that low, low enough to enter empire, low enough to be easily able to increase it thro grinding. *sigh*, yes grindin is very booring, but it IS part of the game, carebears have to grind to eanr an Eve living etc...
Secondly, why should you get a sec increase? Just because you change your mind? All thoes people you killed, all thoes pods exploding, and lost implants, will these be returned to your victims? No! Nothing in this game should be given away for doing sod all, yo pirated, you KNEW the consequences, but continues to anyway, if you change your mind, fine, but you have to EARN Concords trust again by killing other pirates. Perhaps in the future, ccp will implement a system where you get sec increase of 0.5 by killing other players of -5.1 persuation, until then, if you pirate, your sec goes down, end of story, thanks, The End. ----------------------------------------------- WTB Faction 10MN AB -> http://oldforums.eveonline.com/?a=topic&threadID=225821 |
Svett
|
Posted - 2005.10.02 11:06:00 -
[72]
.1 a week with a cap of 0.0, sure.
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Jenny Spitfire
|
Posted - 2005.10.02 11:09:00 -
[73]
/signed
I want baddies to be reformed as well. Nobody should be punished in hell forever. Repent... repent... repent... and it shalt be given!
♥♥♥♥♥
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Scoundrelus
|
Posted - 2005.10.02 15:34:00 -
[74]
Originally by: Judas Jones You seem to be not grasping the basics here, if you have only tested the pirate waters and did not like it, then your sec status shoul not be that low, low enough to enter empire, low enough to be easily able to increase it thro grinding. *sigh*, yes grindin is very booring, but it IS part of the game, carebears have to grind to eanr an Eve living etc...
Secondly, why should you get a sec increase? Just because you change your mind? All thoes people you killed, all thoes pods exploding, and lost implants, will these be returned to your victims? No! Nothing in this game should be given away for doing sod all, yo pirated, you KNEW the consequences, but continues to anyway, if you change your mind, fine, but you have to EARN Concords trust again by killing other pirates. Perhaps in the future, ccp will implement a system where you get sec increase of 0.5 by killing other players of -5.1 persuation, until then, if you pirate, your sec goes down, end of story, thanks, The End.
You act like piracy is not part of the game or something. Well what would all the carebears do if pirates werent blowing up ships all the time? Answer: Build ships/mods and rarely sell them. =============================================== You may have won this match, but I bet I have better standardized test scores! |
Tobiaz
|
Posted - 2005.10.02 16:07:00 -
[75]
Originally by: Profess0r Mansechs0r
Originally by: Tobiaz Edited by: Tobiaz on 29/09/2005 19:31:24
How about getting security bonus for contributing to the safety of EVE?
+0.1 bonus for every 100M isk in NPC value (ship+equipment+pod+implants) you kill of a -5 or lower pirate?
Yes it's possible to exploit that by putting an alt/buddy in expensive stuff and blowing him up over and over, but who would be willing to pay all those billions of ISK?
Ofcourse if you're doing this with a gang, the sec bonus would be split between all people on the killmail to prevent another exploit.
Just take one or two buddies and start busting the 0.4 gatecamps. The risk, timeconsumption and community service make it a lot more balanced then just taking a long holiday from killing people, paying a huge fee which can be seen as an investment for killing 1.0 haulers again, or simply blowing up NPC rats.
Besides, the pirates deserve some more challenge, and the piratehunters deserve a motivation boost.
stupidest idea ever. I agree with the OP.
Flawless argumentation there, really!
We're the rats eating your pie! |
H0ot
|
Posted - 2005.10.02 16:45:00 -
[76]
My take on this..
If one day Joe Pirate decides mining Veldspar in Jita is DA BOMBZ, he can check a little box under character info that allows him to gain 0.1 sec status a day until he's 0.0 again. It would also erase his employment history so he can join carebear corps freely without the whole employment history stigma thing attached.
But if during this time he goes back to his evil ways, he stops gaining. You could only check this box once in a characters lifetime, you only get one chance. Sort of like EVE's version of Born Again Christians, without wearing white robes or getting your feet wet.
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upsideup
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Posted - 2005.10.02 22:49:00 -
[77]
As a player who plans to spend my entire eve life past -9, I can safely say whatever comes out of here doesn't really affect me. I have to do extra work because of my low sec status, its a pain for me to get battleships. Yes, its a pain in the ass to have a low sec status, but thats what I've chosen. However, people should not be bound to that. If someone, for whatever reason decides to go back to a life of caring and such, they should be able to.
A btw, trying out pirating will have huge consequences. 1 pod kill=-2.5. Kill and pod 3 or 4 people and blam, you're an outlaw. While this has dimishing returns, I once went from 0.0 to -7 or 8 within 2 days or pirating. Thats not a hard thing to do. In an empire gate camp, you could literally go to -9.5 in a matter of hours.
The penalties for being -10 are right on right now, but there needs to be some decent way for a character to redeem themselves.
.1 per day may be a bit too much, but going from -10 to 0.0 should not take more then 3 or 4 months.
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Corvus Anderran
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Posted - 2005.10.03 03:12:00 -
[78]
My only concern with this is that suicide kessie alts could just be left to regain sec status. So a player could have his main, and 2 suicide kessie alts who he uses when he wants, and if their sec status drops too low he just takes a break with them while they regain status, with no effort on his part. Effectively ending the need for people to recycle their suicide kessie alts. Not that I really care about suicide kessie alts anyway.
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lazlow lang
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Posted - 2005.10.03 06:33:00 -
[79]
im with the anti brigade . ok so your repentant your sorry you blew folks up who had to work hard for their ship ,implants ect, do they get a 0.1 %increase in isk for being a good guy ? no! wheres my reparation for being ganked a few times none . when you buy a new car and drive it for a few weeks tehn decide you dont like it and want another will the saleseman take it back and give you the one you like ? didnt think so
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Avon
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Posted - 2005.10.03 12:36:00 -
[80]
Originally by: upsideup
.1 per day may be a bit too much, but going from -10 to 0.0 should not take more then 3 or 4 months.
Er, that would be about 0.1 per day then... ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
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Ficti0n
|
Posted - 2005.10.04 15:27:00 -
[81]
/signed
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Utopiana
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Posted - 2005.10.04 16:15:00 -
[82]
They should just let player killing influence the rating.
Kill someone in posstive standing to concord you lose standing. Kill someone in negative standing to concord you gain standing with them for doing them a favor.
let the value of the ship, and their personal standing decide how much.
Same whn they get killed by concord, the ship they are blown out of decide how much concord forgive them.
Concord should not give them anything at all for nothing.
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Avon
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Posted - 2005.10.04 17:03:00 -
[83]
Originally by: Utopiana Edited by: Utopiana on 04/10/2005 16:20:20 They should just let player killing influence the rating.
Kill someone in posstive standing to concord you lose standing. Kill someone in negative standing to concord you gain standing with them for doing them a favor.
let the value of the ship, and their personal standing decide how much.
Same whn they get killed by concord, the ship they are blown out of decide how much concord forgive them.
losing negative standing is just the same as all other should gain standing for doing nothing. So with your system i could stop playing for 9 months time or so and come back and have standing +10 with concord as reward for not playing a bad person. Don't sound all that right to me.
If you do the crime pay the price for it, nothing should be free at all.
Concord should not give them anything at all for nothing.
Way to easy to exploit with alts. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
Sgt Blade
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Posted - 2005.10.04 17:49:00 -
[84]
hmm ok how about, a period of time untill the slow increase in sec, eg 1 month of no sec loss and u gain 0.1 sec per week after that. Then once u reach 0.0 then it stops. Also put i a feature like your employment history but says your lowest sec u have ever had and the date(or mabey the last three times u hit under -0.2 after a crime and your lowest ever). So people know if this person used to be a pirate or whatever and to see how long it was.
eg(this isnt real im a good boy really)
Sgt Blade
-2.5 (28/06/2005) -3.2 (14/09/2005) -3.9 (04/10/2005) lowest ever : -6.6 (14/03/2004)
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Utopiana
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Posted - 2005.10.04 17:57:00 -
[85]
Originally by: Sgt Blade hmm ok how about, a period of time untill the slow increase in sec, eg 1 month of no sec loss and u gain 0.1 sec per week after that. Then once u reach 0.0 then it stops. Also put i a feature like your employment history but says your lowest sec u have ever had and the date(or mabey the last three times u hit under -0.2 after a crime and your lowest ever). So people know if this person used to be a pirate or whatever and to see how long it was.
eg(this isnt real im a good boy really)
Sgt Blade
-2.5 (28/06/2005) -3.2 (14/09/2005) -3.9 (04/10/2005) lowest ever : -6.6 (14/03/2004)
Give me ONE single good reason to why Concord or CCP should favor the ones that do bad against concord and not the one that follow their rules?
Should the same Apply for all standings and not only ConCord security status, What about NPC corps I have bad standing with should they diminish to 0 as well?
I might be blunt in this. But how i read the question is a cry for help. Someone did bad and they don't like it anymore, and are unwilling to pay the price for their crimes.
.......
Avon : Yes it would be easy to exploit using alts like anything else are, so diminishing returns etc had to be in place, but it would open for a reson for a pirate to fight other pirates to gain grace with the law again.
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Marit Hullaballoo
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Posted - 2005.10.04 22:00:00 -
[86]
Or maybe go meditate and repent for your crimes in an er, hmm... harmless way... doing mining or courier missions...
Jokes a part, go hunting rats to get standing raise. As everybody does. It would be unfair to get something for nothing, huh?
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Hampstah
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Posted - 2005.10.04 22:02:00 -
[87]
I started my EVE career as a co-founder of a pirate corp 'Red Corsairs'. I quickly had my sec status at -10 and a decent bounty of which I was proud. After about 6 months RL and the constant nerfing of piracy drove me out of EVE for about 6 months. I decide to try EVE again and so I wake up in the middle of Curse Alliance space with a sec status of 0.0 and a bounty. The beauty of this is that one of my old buddies from Red Corsairs had joined Everlasting Vendetta and gone 'legit'. I was able to join since my sec status had climbed back up to 0.0.
Sidenote: My corp history lost my time in RC when I came back, not sure if this is a bug or part of the character system.
I think they should overhaul the whole system or at least allow the status to climb back up, possibly stopping at -1 or -2, requiring NPCing or other actions to get it to positive. -----
Beware Rodentz with Gunz
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Sweetpain
|
Posted - 2005.10.05 11:42:00 -
[88]
Originally by: Hampstah I started my EVE career as a co-founder of a pirate corp 'Red Corsairs'. I quickly had my sec status at -10 and a decent bounty of which I was proud. After about 6 months RL and the constant nerfing of piracy drove me out of EVE for about 6 months. I decide to try EVE again and so I wake up in the middle of Curse Alliance space with a sec status of 0.0 and a bounty. The beauty of this is that one of my old buddies from Red Corsairs had joined Everlasting Vendetta and gone 'legit'. I was able to join since my sec status had climbed back up to 0.0.
Sidenote: My corp history lost my time in RC when I came back, not sure if this is a bug or part of the character system.
I think they should overhaul the whole system or at least allow the status to climb back up, possibly stopping at -1 or -2, requiring NPCing or other actions to get it to positive.
give them 0.1 a day IF, No training are going on any characters in the account, if they are not logged on that day.
That way "old" pirates can renew their eve life, without giving people a easy way back.
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Lyticus
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Posted - 2005.10.05 13:13:00 -
[89]
Originally by: Mahu Hmmm No thanks I worked hard to get my sec down to -7.
I work away for 4-6 weeks at a time so I'd be horified to come back to see all my hard killing to have gone to waste.
Snipe a gate for an hour or two, bam, -10.
- Lyticus
Resident Aussie Bloke
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Spaja Saist
|
Posted - 2005.10.05 18:47:00 -
[90]
No way should your sec increase without hard work. If you act like a mass murderer it should be very difficult if not impossible to bring your sec status back to positive.
You chose to be a murdering scum now deal with it.
What do positive sec characters get in your proposition?
Nothing. You want to have your cake and eat it too.
The current system makes perfect sense. You have to redeem yourself in the eyes of Concord by killing NPC pirates.
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Waioz
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Posted - 2005.10.06 08:59:00 -
[91]
Yes, completely fair...
A pirate with a wallet that says WTFOMG with his HAC/Battleship with only T2 equiment sure do need this, "buff" ... because it wouldn't take him a week killing rats in 0.0
Oh...it would ?
This will help the new players in the system, the players that have been into the game for 2 weeks, figured out that mining is simply too boring, and then wants to trying something else.
4 pods or so, then you're below -5.0 10 ships or so, then you're below -5.0
That's 1 days work....
Which a new player, will have to wait quite a time to work off.. Sure they have done a crime, and they should suffer for it.
So 3 - 4 months without killing another player is in my world, fair.... |
General Skanker
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Posted - 2005.10.06 09:58:00 -
[92]
/signed
Bring back the old days... I used to think 0.1 a day was harsh!
How wrong I was
"We can try to avoid making choices by doing nothing, but even that is a decision" |
Sakura Nihil
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Posted - 2005.10.06 14:42:00 -
[93]
0.1 per week is fine, nice and simple imo
should also apply to ppl with positive sec status as well
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Avon
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Posted - 2005.10.06 18:14:00 -
[94]
Originally by: Sakura Nihil 0.1 per week is fine, nice and simple imo
should also apply to ppl with positive sec status as well
0.1 per week is too slow - did you actually do the math?
0.1 per day is not fast. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
Tenacha Khan
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Posted - 2005.10.06 18:58:00 -
[95]
I dont think people should get a sec increae everyday, i think it should be once a month they get a sec increase +0.1 for every day and all the rats they killed too, but if they shot another player in that month then its all erased and they keep the sec status they had originally.
I dont think people should be punished by game mechanics for testing out a feature of gameplay, or people who wish to change proffesions because their playstyle has been nerfed. But on the otherhand I dont think it should help plastic pirates who want to keep their sec good and kill in empire without fear of retaliation because they dont let their sec go past -5.0
The only reason why the old system of +0.1 worked at all was because you lost sec alot faster -1.0 for a ship kill and -3.0 for a pod, so three kills and your -10. At that stage of the game it was concord agents that were the problem not the +0.1 per day.
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Misha Mosqito
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Posted - 2005.10.06 21:34:00 -
[96]
/Signed
-Every poet is a thief- |
Shamis Orzoz
|
Posted - 2005.10.07 04:42:00 -
[97]
Yarr
-----------------------------------Chinese Shard 4TL--------------------------------- |
throbbinnoggin
|
Posted - 2005.10.07 05:21:00 -
[98]
Originally by: Avon
Originally by: Sakura Nihil 0.1 per week is fine, nice and simple imo
should also apply to ppl with positive sec status as well
0.1 per week is too slow - did you actually do the math?
0.1 per day is not fast.
How about a number somewhere in between? .05 per day sounds reasonable. It would still take over 6 months of 'doing nothing' to go from -10 to 0.0
Tis better to be silent and be thought a fool, than to speak and remove all doubt. 'Abraham Lincoln'
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lazlow lang
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Posted - 2005.10.07 05:27:00 -
[99]
why not have a " refrom" skil especially for pie rats same deal 5 lvls and once youve trained your reform skills the sec status rpairs accordingly , then if you decide being cute and furry dosent suit you if you go back to your ebil ebil ways then you lose the skills andhave to re train em to get your sec back . ? dumb idea?
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Avon
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Posted - 2005.10.07 08:29:00 -
[100]
Originally by: lazlow lang
dumb idea?
Correct. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
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Dimitri Chandler
|
Posted - 2005.10.07 08:55:00 -
[101]
I am 100% carebear and I fully support this idea.
--------------------------------------------------
"my gangsta limp is paid for by claims direct" |
Helmut 314
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Posted - 2005.10.07 09:44:00 -
[102]
A much better idea is this :
Ship Transponder Spoofer I
Highslot item, 15 grid, 50 CPU, 15 cap use per 20 seconds.
"Developed by the Guristas to hide a pilots true security status, this module has an 50% chance to fool other ships that you are harmless while activated."
As a counter to this, people can fit a ship scanner.
___________________________________
Trying is the first step of failure - Homer J Simpson |
Eddie
|
Posted - 2005.10.07 11:32:00 -
[103]
/signed
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kali 1212
|
Posted - 2005.10.07 13:25:00 -
[104]
that would imply that your not a repentant sinner at all but are still infact apirate at large . wasnt the topic made for the "reforming " types.if you wanna reform then train a skill that lets u reform not fool some of the people 50% of the time .
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Jerec Deepblue
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Posted - 2005.10.08 04:13:00 -
[105]
does it matter if we sign? I think a lot of people would, some of whom have made errors of judgement, would appreciate a little compasion and mercy with their beloved character.
Please bring back the .1 sec gain a day, thanks. |
Ficti0n
|
Posted - 2005.10.08 08:24:00 -
[106]
/SIGNED
Please implement soon :)
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TheKiller8
|
Posted - 2005.10.08 17:16:00 -
[107]
I say put in the ability to bribe Concord. Put in 'bad' Concord agents in space at random locations throughout empire. Give them options like
"I want to fix my security rating" "I want to know who put this bounty on my head" "I need some permits to move 'stuff'" (like a pass that allows you to get away with illegal goods for a couple of jumps or a time period)
Now when you ask any of these favors the cop gone bad will give you a mission like
"Give me <number> isk" "Get me some <item>" "I want this officer dead" etc
If you manage to do the mission, you will get your service. Now to avoid people chaining these missions they could put in restrictions like
- Time period. Only 1 bribe per day or week per cop or whatever. If you ask him again he'll just give you something like "I don't know you. Move along, sir" - Make the agents move. These officers have to keep a low profile and thus move regulary from system to system. Players will have to find them. - Risk factor. Make one out of the ten missions go wrong. Like concord catches on to your 'agent' and your mission and they end up terminating him and kicking your secrate even lower.
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Keta Min
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Posted - 2005.10.08 18:15:00 -
[108]
Originally by: TheKiller8 I say put in the ability to bribe Concord. Put in 'bad' Concord agents in space at random locations throughout empire. Give them options like
"I want to fix my security rating" "I want to know who put this bounty on my head" "I need some permits to move 'stuff'" (like a pass that allows you to get away with illegal goods for a couple of jumps or a time period)
Now when you ask any of these favors the cop gone bad will give you a mission like
"Give me <number> isk" "Get me some <item>" "I want this officer dead" etc
If you manage to do the mission, you will get your service. Now to avoid people chaining these missions they could put in restrictions like
- Time period. Only 1 bribe per day or week per cop or whatever. If you ask him again he'll just give you something like "I don't know you. Move along, sir" - Make the agents move. These officers have to keep a low profile and thus move regulary from system to system. Players will have to find them. - Risk factor. Make one out of the ten missions go wrong. Like concord catches on to your 'agent' and your mission and they end up terminating him and kicking your secrate even lower.
sounds interesting. corrupt police would fit very well into eve's world.
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Caeden Nicomachean
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Posted - 2005.10.08 18:23:00 -
[109]
Paying ISK for security status - pass. It empowers the rich far too much and opens the door to bored billionares making an idiocy of an already defunct system. No thanks.
Trading skillpoints for security gains is an entirely different matter. Want a return to faster security gain? Fine, but make it work only when no skill is in training.
It has to cost something, ISK is the wrong commodity.
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Avon
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Posted - 2005.10.08 18:25:00 -
[110]
Originally by: TheKiller8 I say put in the ability to bribe Concord. Put in 'bad' Concord agents in space at random locations throughout empire. Give them options like
"I want to fix my security rating" "I want to know who put this bounty on my head" "I need some permits to move 'stuff'" (like a pass that allows you to get away with illegal goods for a couple of jumps or a time period)
Now when you ask any of these favors the cop gone bad will give you a mission like
"Give me <number> isk" "Get me some <item>" "I want this officer dead" etc
If you manage to do the mission, you will get your service. Now to avoid people chaining these missions they could put in restrictions like
- Time period. Only 1 bribe per day or week per cop or whatever. If you ask him again he'll just give you something like "I don't know you. Move along, sir" - Make the agents move. These officers have to keep a low profile and thus move regulary from system to system. Players will have to find them. - Risk factor. Make one out of the ten missions go wrong. Like concord catches on to your 'agent' and your mission and they end up terminating him and kicking your secrate even lower.
Kinda like it used to be you mean? ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
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Crucifier
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Posted - 2005.10.08 19:55:00 -
[111]
Originally by: Nalia Amor
Actually the current system is too easy on pirates. Has anyone considered restitution to the victims who have lost millions of isk when they get pwned. Pirates can keep their small sec increases for killing NPCs, but those bounties should go to their victims as restitution for their ebil acts.
If you are not joking you are with the most stupid people in the game..
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Taketa De
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Posted - 2005.10.08 23:28:00 -
[112]
Originally by: Tenacha Khan I dont think people should get a sec increae everyday, i think it should be once a month they get a sec increase +0.1 for every day and all the rats they killed too, but if they shot another player in that month then its all erased and they keep the sec status they had originally.
The 1 month thing does sound like a workable idea...
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TheKiller8
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Posted - 2005.10.09 10:28:00 -
[113]
Originally by: Avon
Originally by: TheKiller8 avast! Someone stole me writings
Kinda like it used to be you mean?
The time when you could do missions for concord that directly increased your secrate was just wrong. My system has severe limits and differences to those ol' concord agents.
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