Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Bubanni
ElitistOps Pandemic Legion
679
|
Posted - 2013.05.02 20:47:00 -
[1] - Quote
Hello CCP, you should make a right click option called "Sell All" while docked and having multiple items selected,
This should pop up the default sell window, where you can sell to buyorders or set your own price. When you click "ok" to sell the first item that has popped up, the next item pops up... This would allow for much faster selling of junk/lots of different salvage or such... this will save players from lots of mouse moving and right clicking when they have alot of different items to sell in their favorite trade hub...
Things to consider: If you do this by mistake, while having a ton of items selected, there should be a way to abort, so you dont have to skip through 1000s of items before it stops popping up...
Also, potentially you could make a list window, that would pop up when you press "sell all" that would allow you to simply, sell everything instantly at buyorder price in, perhaps you could see the price next to each item in the list, being green or red if it's above or below market average by some % defined by the player... and you would then be able to deselect each item that is not at a satisfying buyorder price.
It should also state clearly if its going to be sold to a buyorder or simply put on market, and this should be easy to change if you want the items to only be sold to buyorders or if they could be put out for average/lowest market price when using the "instant" option. Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Suzanne Winters
Transmit Technologies
9
|
Posted - 2013.05.02 22:41:00 -
[2] - Quote
I wholeheartedly support this idea. Corp liquidation took me ten minutes to sell everything Director of Administration, Passionate Enterprises |
Ruze
Next Stage Initiative Trans-Stellar Industries
183
|
Posted - 2013.05.02 23:47:00 -
[3] - Quote
I support this. Quick Sell and Sell All should be right-click options. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |
DeLindsay
Galaxies Fall
74
|
Posted - 2013.05.02 23:49:00 -
[4] - Quote
Anything to help the current "I have 75 Station Containers to organize my crap" would be welcomed. Check out my post about some Drone lovin: Proposed Drone Improvement |
Bubanni
ElitistOps Pandemic Legion
681
|
Posted - 2013.05.03 11:05:00 -
[5] - Quote
If people have ideas that would be useful together with my idea, feel free to add on.... This includes "things to consider", foreseeable problems, and perhaps alternatives, but I think we can all agree that something along the lines of a "sell all" or "quick sell" is very much needed, specially for people who deal with loads of different salvage, minerals and modules...
I personally feel extremely exhausted and painful in my wrist after having done a jita run trying to sell all the different "crap" that I pick up from loot of my enemies over a period of a few months... more than 20-40 items is a pain, imagine 100-200 different items, ouch. Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Claire Raynor
NovaGear Limitless Inc.
114
|
Posted - 2013.05.03 12:19:00 -
[6] - Quote
I see this as a strong option.
However - I would like it to not automate too much. If you can not be bothered to indevidually identify the price point at which you wish to go to market - the system shouldn't automate with undercutting facilities or percentage analysis facilities. If you can not be bothered to manually set prices then you should take a hit - Time/Reward ratio.
To that end :- 1) It shouldn't be able to list Sell Orders to undercut the Station/Jumps/Region lowest current price 2) It shouldn't be able to analyse Prices and allow for postings based upon Station/Jumps/Region Percentages even
3) It should be able to post Sell Orders based upon a fixed percentage below or above the Item's global average price - you fix the percentage for that batch and they all go on the market at that price deviation from their "average"
4) It should have an option to just sell the whole batch to the highest available Buy order 5) BUT it should NOT have an option to only sell to highest buy order based upon Station/Jumps/Region Average price Percentage deviation. (If you choose to sell all in this way - you have to risk that you'll take a hit) 6) I also believe that it should NOT be able to only sell to highest Buy Orders if within a Percentage of Item Global Average price - for the same reason.
Reasoning: Risk/reward This would add a new gameplay mechanic for market activities. People do speculativly place massively undervalued buy orders where demand is non-existant, as they currently do, in the hope people just sell to highest buy order. This would expand upon this and maybe force the price up as more people post speculative buy orders.
It would stop automatic undercutting - as the whole batch of stacks would go for a fixed percentage - without automatic tailoring to exploit the 0.01isk differences. People could still MANUALLY sell their stacks and thus gain an advantage for their EFFORT.
Without the above safeguards it stacks everything in the sellers favour - In your vanilla proposal; if your stuff doesn't sell based upon your validation - you just refine - and it is AUTOMATED. That is bad. But without being able to have the validation automated - you either Sell Order all and potentially not have the lowest price and thus possibly not an immediate isk reward - but at least there is now more stuff for sale on the markets - or you Sell to Buy orders for all and risk "giving it away" but never-the-less get some immediate isk reward. |
Claire Raynor
NovaGear Limitless Inc.
115
|
Posted - 2013.05.03 12:35:00 -
[7] - Quote
I would also expand this further. The opposite scenario would be advantageous too.
A matrix of items one wishes to buy and quantities.
With an option to set a Buy Order for all at a percentage value of the Item's Global Average - (can not specify a percentage based upon local variations in price).
With an option to Buy from lowest Sell orders for all.
Again - risk getting a load of stuff bought from scary Lo-Sec (and I end up losing another Freighter). Risk Paying WHAYYY too much for something that is a low supply but massivly over priced - etc.
Again - Time/Reward.
This lets people build shopping lists for corp fleet fits - etc. Fittings could have an option to convert to Shopping lists - etc. Allows hard core traders to just focus on their sets of products and to actually analyse local markets for their price points - and to see baddly pitched batch-processed price points to take advantage of.
Mechanics to deal with potential massive over-prices items would be to use alts and only transfer limited amounts of cash to them - and thus run out of money before buying outrageously overpriced items. Planning is needed - and we have Risk/Reward/Time balance. |
Loki Feiht
Feiht Family Clan
64
|
Posted - 2013.05.03 13:00:00 -
[8] - Quote
drool
+1
More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |
Mike Voidstar
Voidstar Free Flight Foundation
125
|
Posted - 2013.05.03 13:12:00 -
[9] - Quote
Yeah, I leave trader stuff to traders. Just a simple sell all selected to best price in station, even if it made me click OK for each one would be a vast improvement.
I generally keep an Iteron V parked in my mission station, with a separate can for a few items I know I get better than mineral prices for, and the rest I reprocess and sell off as minerals.
If I could just select all->sell all on the pile of items and minerals at one time, that would be superb.
|
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
78
|
Posted - 2013.05.03 13:20:00 -
[10] - Quote
Bubanni wrote:I personally feel extremely exhausted and painful in my wrist after having done a jita run trying to sell all the different "crap" that I pick up from loot of my enemies over a period of a few months... more than 20-40 items is a pain, imagine 100-200 different items, ouch. Too weak... try to imagine 800-900 different stacks of items (loot/salvage for about 2-3months of mission running).
Anyway i fully support this idea. |
|
Drago Shouna
Royal Amarr Institute Amarr Empire
12
|
Posted - 2013.05.03 13:46:00 -
[11] - Quote
I'd also like to be able to sell from station containers and reprocess from them as well..that way I can dump all my salvage in one without having to trawl through my station picking it all out |
Bubanni
ElitistOps Pandemic Legion
687
|
Posted - 2013.05.05 20:52:00 -
[12] - Quote
I wonder if any CCP dev is interrested in making this happen? :3 Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Abrazzar
Vardaugas Family
1603
|
Posted - 2013.05.05 21:37:00 -
[13] - Quote
I imagine it a bit like a reprocessing window where you throw everything in that you want to throw away on buy orders, tick/toggle/select the restrictions, like not selling under 50% market average and then everything is sold to the appropriate buy order. Sovereignty and Population New Mining Mechanics |
Gimme more Cynos
Science and Trade Institute Caldari State
15
|
Posted - 2013.05.05 23:40:00 -
[14] - Quote
Kirimeena D'Zbrkesbris wrote:Bubanni wrote:I personally feel extremely exhausted and painful in my wrist after having done a jita run trying to sell all the different "crap" that I pick up from loot of my enemies over a period of a few months... more than 20-40 items is a pain, imagine 100-200 different items, ouch. Too weak... try to imagine 800-900 different stacks of items (loot/salvage for about 2-3months of mission running). Anyway i fully support this idea.
If you reprocess items worth less their mineral costs, you will save a lot of time. I'm at 6-700 different items usually, which gets cut down to arround 200. Reprocessing all the valuable items takes arround 20-30 minutes with a tool at your hand.
Anyway, this idea is good :) +1 |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |