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Xoduse
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Posted - 2005.10.03 05:31:00 -
[1]
I'm quite far into this game and I'm way past the point of turning back and starting all over noobish. I can't afford two accounts but I really think the whole skill thing sucks for me right now. When we were all noobs we didnt know what we were picking as far as attributes and skills and races when we made our character and then later, when its too late, we find out whats important.
My lowest attribute is perception - I started with a base of 4I really think the devs should maybe consider giving us just one chance during the game to shift the points we could put wherever we wanted during character creation. Even with a +5 implant which ill probably never have i can only have a perception of 19. Thats my max. Whats more is charisma is my highest base attribute...you know b/c i thought I would be the cool guy. I've seen many people in the the same situation and think that its only fair since no where during character creation did it say "Perception is the most important attribute in the entire game...load up. Oh yea, and ditch all your Charisma."
Either the skills should be not so perception heavy or this shift allowed. But if the skills are changed all the ppl who banked on perception will be left in an unfair situation. I believe a slight attribute shift of the player's personal preference would be greatly greatly appreciated by the entire Eve community. But only offer it once to each character and once they use their attribute shift tool its done, that way its not abused and people dont constantly shift attributes just to optimize training.
Just my two cents, dont flame plz, constructive criticism. If im way off line here let me know and I'll shut the heck up.
X
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Pirotezz
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Posted - 2005.10.03 08:03:00 -
[2]
I would say you're on track with this, either allow everyone to do a total respec of their attributes or make it so you can change your attributes over time.
Set one to lower and one to raise, let it take a few days to a week to move one point. Makes it possible for people to change their attributes as they change playstyle but not fast enough to make it possible to exploit it for training. Still people can move around their attributes for training but dunno if it will save them time if it takes a few days to a week to move one point.
I am an old UO player and the beauty of UO was the total freedom we had in the beginning, not just to kill and loot each other but also that you could change your character anyway you wanted. As compared to early DAoC (before respec) you more or less needed to know your class "end" specialization at character start, or at least by level 10 or so.
So I am all for making it possible to change as much as possible after character creation.
My knowledge of EVE is a bit limited, so if the attributes are more or less unimportant for your character it might not be worth the time to do such a feature as mentioned above. dead but dreaming |
FlameHell
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Posted - 2005.10.03 11:56:00 -
[3]
signed
it could be done according to the real job of the carachter just 1 time of course
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Soulie
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Posted - 2005.10.03 12:52:00 -
[4]
i think there is a easier solution to this.
Now that so many new ships are being released - perception attribute must be the one who's gonna be used alot. And not many players got good enuf perc..
So how about them adding a more advanced perception skillbook?
You may make a new thread about my idea - if you like it
Me, i dont really care - got 26 in perception n that's enuf for me - but got 20 in charisma without implants so i know how it feels.. good luck!
"what you do in life goes on in eternity"
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VodkaMan
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Posted - 2005.10.03 13:05:00 -
[5]
Linkage
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Xoduse
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Posted - 2005.10.03 14:24:00 -
[6]
I'm glad you guys agree. It just doesnt seem right to set the attributes of your character when you have no idea what is important for the path you want to take with eve.
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Kael D'mende
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Posted - 2005.10.03 18:38:00 -
[7]
*signed* charisma is a waste, and no one told us/me when we started our character..
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Vaevectia
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Posted - 2005.10.03 20:34:00 -
[8]
Originally by: Soulie i think there is a easier solution to this.
Now that so many new ships are being released - perception attribute must be the one who's gonna be used alot. And not many players got good enuf perc..
So how about them adding a more advanced perception skillbook?
You may make a new thread about my idea - if you like it
Me, i dont really care - got 26 in perception n that's enuf for me - but got 20 in charisma without implants so i know how it feels.. good luck!
"what you do in life goes on in eternity"
Because they still wouldn't match up to the guy who has high perception AND got the book.
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SugarDaddy
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Posted - 2005.10.03 21:05:00 -
[9]
***signed****
PLZ Do it .......at least once every 6 months.
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Sky Hunter
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Posted - 2005.10.03 21:56:00 -
[10]
This will completly change specializations, as same miner will be able to train for combat very fast, same as combat character will be able to re-train for industrial very fast. Will just vanish any borders between professions/specializations.
Also 19 perc isnt that bad at all if you have about 20 willpower. Dont look at people with 25+ perc....they either use alot of implant for other attributes, or just having slow training when it comes to engenering/electronics. -=-
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Shinjuro
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Posted - 2005.10.05 19:41:00 -
[11]
Simple, make it part of the learning skill area, but take a while, so that it cant be exploited, and your not training a real skill while it happens. So i want to up my perc and lower my charisma by 1 will take 30 days and while it is happening you can not learn any skills.
Shinjuro
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Hllaxiu
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Posted - 2005.10.06 02:41:00 -
[12]
Originally by: Sky Hunter This will completly change specializations, as same miner will be able to train for combat very fast, same as combat character will be able to re-train for industrial very fast. Will just vanish any borders between professions/specializations.
Also 19 perc isnt that bad at all if you have about 20 willpower. Dont look at people with 25+ perc....they either use alot of implant for other attributes, or just having slow training when it comes to engenering/electronics.
This is for people like me who are flying around in deimoses with tech 2 guns and have base 4 perception. Go intaki!
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Jemba'k Ko'cha
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Posted - 2005.10.06 06:33:00 -
[13]
could just make it a one time only offer. that way most people would simply use it to balance thier points out and lose charisma. tho you just know it will become useful one day once no one has it ><
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Xoduse
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Posted - 2005.10.08 18:31:00 -
[14]
Originally by: Hllaxiu
Originally by: Sky Hunter This will completly change specializations, as same miner will be able to train for combat very fast, same as combat character will be able to re-train for industrial very fast. Will just vanish any borders between professions/specializations.
Also 19 perc isnt that bad at all if you have about 20 willpower. Dont look at people with 25+ perc....they either use alot of implant for other attributes, or just having slow training when it comes to engenering/electronics.
This is for people like me who are flying around in deimoses with tech 2 guns and have base 4 perception. Go intaki!
Exactly, I am intaki as well and like I said in the original post I only have 4 base perception. What I would like to see considered is a one time only deal, in which those people who are unhappy with how they created their character can balance their attributes now that they have a better knowledge of the game.
Of course the opportunity would have to occur at diffrent times based on your character age. For example it would not help a new player very much to be able to balance his/her attributes 2 days after creation when they still have no bearing of whats important for what they want to do. The opportunity should probably be made availabe after the player has been in the game for a certain amount of time.
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Shaemell Buttleson
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Posted - 2005.10.09 00:51:00 -
[15]
Keep it as it is please.
Your other attributes will be higher like int or mem probably. So do you really think its fair you can take advantege of skills that use these like the mech/engineering/electronics, and then when you max or get those skillgroups high you can then blitz the perc based ones by swapping your attributes around?
Any reasonable minded person who has played EVE long enough will realise thats unfair? Also think yourself lucky that you have the option of getting +5 implants more easily than you did over a year ago and also have the advanced learning skills to boost your atributes. It has never been so easy to boost your learning speed.
Make do or make a new character!
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Galluk
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Posted - 2005.10.09 10:44:00 -
[16]
Let them take a week to move a point, and you cannot train any skills during the transfer time, and I'm all for it.
So you can do it over time. If it's worth it to you
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Xoduse
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Posted - 2005.10.11 21:58:00 -
[17]
Edited by: Xoduse on 11/10/2005 21:58:37
Originally by: Shaemell Buttleson Keep it as it is please.
Your other attributes will be higher like int or mem probably. So do you really think its fair you can take advantege of skills that use these like the mech/engineering/electronics, and then when you max or get those skillgroups high you can then blitz the perc based ones by swapping your attributes around?
There are tons of skills in any skill group and it would be extremely hard to "Max" out that skill group totally and still actually have fun playing. Once you move attribute points to the new attribute of your choice, your skill training times will shift and just make diffrent skills take longer/shorter.
The idea here is to give players a second chance to optimize training for what they truly want to do in eve once time, effort, and money has been committed to the game. It would be a waste of all three to backtrack just because there wasnt a tutorial at character creation letting you know where you need your attributes to do what you want.
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Spartan III
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Posted - 2005.10.11 22:24:00 -
[18]
Signed _______________________________________________ Member - [CHRST] Christian Fellowship Foundation
Fan - [EVOL] Movies (Keep up the great work!)
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capzyL
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Posted - 2005.11.03 14:39:00 -
[19]
Originally by: Xoduse
Of course the opportunity would have to occur at diffrent times based on your character age. For example it would not help a new player very much to be able to balance his/her attributes 2 days after creation when they still have no bearing of whats important for what they want to do. The opportunity should probably be made availabe after the player has been in the game for a certain amount of time.
Wouldnt this make people just max out the attributes they need for learning and then when they have maxed lots of skills they would just change to perc etc
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Aaryn Caldan
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Posted - 2005.11.03 17:43:00 -
[20]
Edited by: Aaryn Caldan on 03/11/2005 17:44:20 I think this is a somewhat good idea, except you're wrong when you say your max perception is 19. If you started out with a base of 4... you could have +10 from the two perceptions skills (14) +5 from the implant (19) and then 20% from learning and advanced learning which would end up at 23, which really isnt that bad at all.
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Marcus Starr
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Posted - 2005.11.03 17:58:00 -
[21]
Where is this advanced learning that you speak of?
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Pitt
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Posted - 2005.11.03 18:38:00 -
[22]
This is definatly one of my main problems I'm havning atm with eve. Pitt was created just after launch, 2+ years ago, with a base charisma of 12 woot
All the creation guides did not exsist then and I did not fully realise the hole I was digging myself into untill it was too late. So, 2+ years down the road and I only have ~30mil sp's. All the adv. learning skills and implants won't change the fact that I take forever to train 90% of the skills out there.
I don't really care if I have to pay RL $ or in game isk to drop my base charisma to 8 or whatever and redistribute the 4 attrib points to other attribs. How many must die in the name of God before the Devil is satisfied |
ManowarX
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Posted - 2005.11.04 20:53:00 -
[23]
Well, it's my understanding that CCP was toying with or is toying with the idea of adding attribute boosters ala drugs.
You train the skill up to use these (biology anyone?) and this will allow you to use say a drug that increases your int attribute +2 or something for a limited amount of time. Wouldn't necessarily be enough time to finish a skill but could help it along.
Once the booster wears off you wouldn't be able to use another one for a set amount of time. Once the time has run out you are free to pop another pill.
They would be expensive I'm sure but it is a solution.
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Adrian Steel
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Posted - 2005.11.04 21:03:00 -
[24]
Signed - on the assumption that it will take time to change the attributes.
Check out my post in the "Minmatar Inequality" topic where I discuss possible skill swapping. This could be integrated with skill swapping as well.
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sableye
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Posted - 2005.11.05 00:08:00 -
[25]
I;d really like to rebalance my attributes now although after 1 year and 7 months its less important to me as I've trained most skills I need up but dam I have to ahve perception implants or I fall so far behind the problem is that perception is needed for almost every skill you;ll probably want either as primary or secondery its a massive inbalance.
NORAD Is Recruiting Corps Now |
Vollaryn
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Posted - 2005.11.05 03:16:00 -
[26]
Originally by: Shaemell Buttleson Keep it as it is please.
Your other attributes will be higher like int or mem probably. So do you really think its fair you can take advantege of skills that use these like the mech/engineering/electronics, and then when you max or get those skillgroups high you can then blitz the perc based ones by swapping your attributes around?
Any reasonable minded person who has played EVE long enough will realise thats unfair? Also think yourself lucky that you have the option of getting +5 implants more easily than you did over a year ago and also have the advanced learning skills to boost your atributes. It has never been so easy to boost your learning speed.
Make do or make a new character!
Agreed.
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Miabo
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Posted - 2005.11.05 04:20:00 -
[27]
I say absolutely not to this proposal and heres why. I played SWG for 1 year while it was still mediocre. Two months before I quit they let everyone change professions which would be the equivilant of attributes in this game. You look at SWG now, and it's about to not exist any more. Everybody has left the game and they have ruined it far worse then it's ever been. I'm not saying the respec did all of this, but I know it was a huge factor in the failure of SWG. If EVE did this I can't say it would be the best idea in the long run.
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Tripoli
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Posted - 2005.11.05 04:59:00 -
[28]
I can just imagine EVERY player in EVE having high perception and intelligence. ---
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DaveKap
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Posted - 2005.11.05 09:37:00 -
[29]
I'm fairly new to Eve so I'm going through the rigors of character creation and deletion in order to finally come out with a guy who looks how I want, has the attributes I want, and has the name that I want. Let me just put out for a second that it's incredibly freaking stupid that I have to wait 10 hours to kill a character that I wanted to delete two minutes after creation. I realize this is to prevent people from just transfering tons of ISK to other characters, but that's something easily preventable by a little bit of timer coding. Make it so a character has to wait 10 hours before they can transfer funds! Is that so difficult? JEBUS!
Okay, rant over. My suggestion for the whole attribute reassignment thing is that if you want to do it, it has to be point by point and with each point you have to give something else up. You want to take out a charisma point? Sure, but some of those agents who love you will now be gunning for you. Want to take out an int point? Poof goes 1 month's worth of int-based skills. Want to lose that perception so you can be a better engineer? Kiss your ability to ride your own ship goodbye!
Basically, it should be allowed, but it should also be a huge sacrifice. In the perfect Eve, all the attributes would have a good enough balance of power so that re-distribution could effectively gouge your skills to create a character shift. That's what I think anyway.
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Talkie Toaster
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Posted - 2005.11.05 10:13:00 -
[30]
i tink the easiest option is for everyone who has an account now to be given the chance to move base stats around (though maybe say you cant move more than 3 from or to any one attribute). then for new accounts they should proerly explain what is going on. simply because if you give new accounts the chance to change attributs in 6 months, it will only help those that farm accounts
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