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Siri Danae
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Posted - 2005.10.05 17:41:00 -
[31]
Edited by: Siri Danae on 05/10/2005 17:41:37 I love the tanking changes... I'm a little worried about dealing with amarr bs, but it'll help my dominix too.
My biggest concern is the 8 new skills for hardening? I hope they're low-level skills, because even if you focus on just one class of hardener, armor or shields, that's a lot of training time to take advantage of these changes. ------ I generally assume the following: 1. 95% of Empire Carebears don't get 0.0 PVPers. 2. 95% of 0.0 PVPers don't get Empire Carebears. 3. 100% of Ore Thieves steal just to upset the Miners. |

Nafri
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Posted - 2005.10.05 17:42:00 -
[32]
Originally by: Graelyn Wow.
We Amarr are about to become unstoppable. 
No, I'm not especially pleased about that.
The plates/mass Shield/sig rad will ensure that everyone starts training up Amarr BS lvl5. Armor tankers will be slow and strong, while shield tankers will...er..die. Quickly.
I feel really bad for the pirates right about now.
Yeah me too 
A BS doesnt mind to become a bit more sluggy, but getting much bigger sig hurts a lot 
Also the problem is only amarr sustain their tankings, until this is fixed it will cause lots of grief, cause an apoc will become better and better...
good ideas, but will kill lots of ships --------------------------------------------------------------------------------
Put your panties on your head! |

Maya Rkell
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Posted - 2005.10.05 17:47:00 -
[33]
...Amarr ships with 1400mm's, anyone?
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Slater Dogstar
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Posted - 2005.10.05 17:52:00 -
[34]
I like the way the active hardners still ahve an effect if they are turned off therefore if you do badly and your tank goes offline you are still partially tanked.
Gillet The Best A Man Can Get |

Alex Kynes
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Posted - 2005.10.05 17:53:00 -
[35]
Originally by: Maya Rkell ...Amarr ships with 1400mm's, anyone?
I'll take three, please! And can I get some EMP L with that?
-AK
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Grimpak
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Posted - 2005.10.05 18:29:00 -
[36]
Originally by: Maya Rkell ...Amarr ships with 1400mm's, anyone?
dear lord in underpants! I just had a flashback!  -------------------
Celestial Horizon: we go zerg on you |

Jim Raynor
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Posted - 2005.10.05 18:53:00 -
[37]
are you going to balance shield extenders out? theyre incredibly hard to fit, they give way way way way way way less HP than armor plating, there's hardly enough room in your midslots to fit them on MOST ships, now they have a penalty... oboy. ------
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Sadist
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Posted - 2005.10.05 18:56:00 -
[38]
Originally by: SengH Edited by: SengH on 05/10/2005 16:42:46 For all those that doubt me
Halo Implant set: -20.7% reduction Gang Warfare module: -22.5% max (with the t2 implant) ------------------------------------------------------- -43.2% reduction in sig radius.
This already would put some intys in the 12-14m sig radius range. Toss on another sig radius reduction module... or more... and you get the point.
Theres other trade secrets that I can use to increase the reduction further already. To top it off all this is BEFORE any module is involved with any stacking penalty.
Yes, ofc all inty pilots arent afraid to fly with full Halo sets and _always_ have BC with max supporting skills as backup. No comment on that BS, get real plz.
Oveur, nice changes, but could you please elaborate this part "same 8 skills mentioned above increase resistances on Passive Hardeners by 3% per level, increasing the total resist to 32,5% maxing out at 42,625% at level 5. " I mean, energized plates have 40% base, meaning that at lvl 5 they'd get how much? Or they dont count? Plz explain.
Shield Extenders and Armor Plates further improved - instead of doing this, couldn't you just have added like...40-50% instead of 25% to all ships HP ?
Damage Controls are now useful! - I'll be damned, you stole (took, borrowed) my idea (proposed in april/may) 
Decreased volume of Capacitor Booster Charges By how much?
Therefore we are considering adding Remote Hull Repairers too Please, please, please. And add large ones too. I mean, what kind of a logistic ship is it, if it can't even put out fire on the burning ship? 
Stacking Penalty has been changed This will actually increase dmg on most setups, so that 25% ship HP increase should definitely be in Kali.
Waiting for your answer on those passive hardeners. ---------------
VIP member of the [23] Sadist - harsh to the idiots, kind to the smart |

SengH
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Posted - 2005.10.05 19:12:00 -
[39]
Edited by: SengH on 05/10/2005 19:12:34 I can achieve the 40%+ reduction without anyone ever needing to have a halo implant set and without skills at max using a couple tricks of the trade. I'd hate to see what it would be like when I have maxxed skills and with a person with halo implants.
Edit: to top it off adding a couple more stealth modules would just make it silly. I'm just waving a red flag thats all.
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Kyoko Sakoda
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Posted - 2005.10.05 19:17:00 -
[40]
Mostly sounds okay, except for:
New module available to decrease Signature Radius I think this needs more consideration. Currently a battleship pilot should be able to take out a HAC in a moderately hard fight. If this module is meant for cruiser size ships, it will mean HACs become a i-win button versus battleships if the module is overpowered. The Raven already has a hell of a time trying to take out a HAC, as the explosion radius proportions for heavy, cruise, and torpedos are insanely out of whack.
Stacking Penalty has been changed Gankatankageddons with full pre-patch gankadamage potential. What more could an Amarrian want? 
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Jim Raynor
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Posted - 2005.10.05 19:25:00 -
[41]
i think messing further with signature radius is very bad..
missiles are struggling with low signature radius ships, especially ones that can achieve high velocity, its quite futile
i dont think signature radius penalizes turrets quite as badly, for missiles though, a low sig ship against your missiles is almost an automatic loss for the missile user.. :\ ------
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Magdala
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Posted - 2005.10.05 19:31:00 -
[42]
Quote: All ships will be tested with flat 25% more Hitpoints
To shields? To armor? To structure? To all three?
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Spy4Hire
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Posted - 2005.10.05 19:54:00 -
[43]
Originally by: Maya Rkell Edited by: Maya Rkell on 05/10/2005 16:04:27 For many of us, the lag involved in dying means we VERY rarely get our pods away. The only answer is not to die, unfortunately, which means these changes are going to force us away from a large number of smaller ships.
I agree.
In the last fight I was in I knew I was doomed, so I selected a moon and started spam clicking warp-to as my ship was dying. When it blew up the 'warp to' option went away, I had to re-select the moon through the lag, and started spamming warp-to again.
It took 14 seconds for me to get the message 'you are warp scrambled'... 14 seconds of complete LAG with my pod just sitting there for any BS pilot to lock at their liesure.
THIS is the issue that needs looking into.
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Dao 2
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Posted - 2005.10.05 20:13:00 -
[44]
REMOTE STRUCTURE REPS \o/ dont think im gonan really use em though... but \o/ ;p be REAL useful for a lot of ppl
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Aequitas Veritas
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Posted - 2005.10.05 20:39:00 -
[45]
Originally by: Jim Raynor i think messing further with signature radius is very bad..
missiles are struggling with low signature radius ships, especially ones that can achieve high velocity, its quite futile
i dont think signature radius penalizes turrets quite as badly, for missiles though, a low sig ship against your missiles is almost an automatic loss for the missile user.. :\
Signed... At least throw us a bone and let the Guided missile precission skill affect torpedoes as well...
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Wrayeth
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Posted - 2005.10.05 20:47:00 -
[46]
Quote:
sig radius module thingie
Missiles are already the red-headed step-child of EVE since Cold War. Now you're going to nerf them even further?
[sarcasm] I'm just going to love watching my torpedos inflict reduced damage to that enemy battleship, the ONE TYPE OF SHIP THEY WERE STILL USEFUL AGAINST POST-PATCH. [/sarcasm]
Seriously, you might as well not fly a raven, period, if this goes through. It's already mostly pointless since people fly HAC, inty, and assault frig fleets instead of battleship fleets these days.
Good show, Oveur. Now there's no point to being Caldari if you like the larger ships. Even though I mostly fly a tempest these days since my raven is worthless in almost every PvP situation, I'll still be reconsidering the status of my account because of this. -Wrayeth
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Famine Aligher'ri
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Posted - 2005.10.05 20:50:00 -
[47]
OMG I just had an oragasism!
-Famine Aligher'ri, of The Aligher'ri
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JoCool
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Posted - 2005.10.05 20:57:00 -
[48]
What the f.. leave your organic functions out of this thread please.
Anyway, nice show kieron. You guys might think about that signature affecting module again though. Also, a signature radius increase by fitting a shield extender is... well, frankly nuts. You guys seem all obsessed about keeping shield tankers in the mud :(
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fisho
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Posted - 2005.10.05 20:58:00 -
[49]
hy do caladri pilots think that the sig radius reduction modules apply excuisly to them? ever tried to hit a frigate orbiting you are 5km with L guns? its not easy, at least your weapons do hit.
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deathfighter
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Posted - 2005.10.05 21:01:00 -
[50]
More hitpoints less damage from the gankers, don't like this. more than 4 dmg moods useless not good. everything else is ok by me but the stacking penalty is realy crap. and funny part is that only afects armageddons and tempests. . Death-
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Wrayeth
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Posted - 2005.10.05 21:01:00 -
[51]
Originally by: JoCool Also, a signature radius increase by fitting a shield extender is... well, frankly nuts. You guys seem all obsessed about keeping shield tankers in the mud :(
To quote a dev blog from sometime in 2004, when the shield penalty for using a MWD was removed:
"OMGCCPACTUALLYLIKESCALDARI?!!!
No, we don't. Amarr for teh win."
It was meant in humor at the time, but it's turned out to be all too true. -Wrayeth
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DrunkenOne
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Posted - 2005.10.05 21:04:00 -
[52]
Hmm time to train amarr bs to 5 looks like
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nahtoh
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Posted - 2005.10.05 21:06:00 -
[53]
Originally by: fisho hy do caladri pilots think that the sig radius reduction modules apply excuisly to them? ever tried to hit a frigate orbiting you are 5km with L guns? its not easy, at least your weapons do hit.
for FECK ALL...you have a effective range where you can insta pop a fig if you get a hit...caldari pilots can't period not at any range not with any damage type.
(unless you count Stealh bomber against T1 frig and then only one one ship type due to hidden ship bonus)
"I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem solve itself" (credits to mcallister TCS)
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Gierling
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Posted - 2005.10.05 21:09:00 -
[54]
Edited by: Gierling on 05/10/2005 21:09:43 Stats for the active stealth modules (sig radius reducers) have been on Eve-i for a while.
They are size based and pretty hefty, I believe 10 powergrid for a 5 sig rad reduction, with the largest taking 250 powergrid and giving a 50 sig radius reduction. They were midslot modules.
Whats gonna be interesting is Blasterthrons with one sig reducer and one good named damage control. They don't need to tank persay, they just need an extra 30 seconds of being alive sometimes.
Bastards we are lest Bastards we become. |

Hoshi
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Posted - 2005.10.05 21:14:00 -
[55]
Here is the stats of a sig radius mod from the database. This is the small version, they range from micro to huge.
Small Active Stealth System I Activation cost: 100 Energy powergrid usage: 30 MW CPU usage: 60 tf Activation time / duration: 24,000 ms Primary Skill required: Electronic Warfare requiredSkill1Level: 2 signatureRadiusBonus: -2100 % maxGroupActive: 1
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Malthros Zenobia
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Posted - 2005.10.05 21:34:00 -
[56]
After reading that Dev blog, I think it's safe to say you guys have just basicly buried the Caldari ships alive.
I'm glad tto see the most technologically advanced race (next to the jovians) are going to be the laughing stocks of combat. Reduced sig radius yet again? That's kinda weak man. We need some more efective target painters now (for missiles, because the current ones don't really help worth a damn ).
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Stuart Price
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Posted - 2005.10.05 21:53:00 -
[57]
So far, the more recent changes to the game have put me into a moral dilemma.
I trained Caldari bs 5, instead of Amarr bs 5, becasue I liked the flexibility the raven offered, and the fact that I could set it up to be effective against specific targets (torpedoes against bs', cruise against cruisers etc).
I am the stupidest person alive.
If I want to pve, it's still ok. I can tank npc's for ages and they don't warp away, so my missiles will eventually kill them. It's also a LOT easier to hit npc's than other players.
If I want to pvp in a Raven and be able to kill pretty much anything, I am FORCED to use heavy nos, in large numbers. As some of you may know, I am of the opinion that heavy nos are badly in need of balancing against small ships. Hence my dilemma.
Do I just ignore the fact that I spent what seems like an ICE AGE training Cal bs 5 for NO BENEFIT WHATSOEVER and start using other ships? Ships that work better without the same time put into their skills? Or do I use a mod I am personally opposed to in order to be able to kill ANYTHING. Oh yeah, assuming I can get close to it and make it stay there. No insta-lock POP for me.
Missiles need to be tweaked so that sig radius has LESS effect on them (much much less), and speed has prolly slightly more. That way the fast ships avoid death (until double webbed, as it should be dammit) and the big ones take the damage they're meant to. Sure, I could fit assault launchers and target painters. But it's a frickin BATTLESHIP.
Make missiles able to instavolleygank stuff at 100km, or make them (SHOCK HORROR) better against smaller stuff than turrets to compensate.
Everyone's entitled to an opinion, mine just happens to be right....
(Disgruntled Caldari 'specialist' who wishes he's gone Amarr properly as his instincts suggested) "I got soul but I'm not a soldier" |

Wrayeth
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Posted - 2005.10.05 22:05:00 -
[58]
Edited by: Wrayeth on 05/10/2005 22:07:43
Originally by: Stuart Price Missiles need to be tweaked so that sig radius has LESS effect on them (much much less), and speed has prolly slightly more. That way the fast ships avoid death (until double webbed, as it should be dammit) and the big ones take the damage they're meant to. Sure, I could fit assault launchers and target painters. But it's a frickin BATTLESHIP.
Welcome to the wonderful world of Caldari. :P
Here's a little tidbit of info:
Even WITH target painters, the raven blows against smaller ships such as HACs.
That's right - I fit out a raven with:
6 limos cruise 1 heavy nos
1 warp scrambler 1 sensor booster 1 cap recharger 3 target painter II's
2 large armor reps 3 hardeners
I tried this out against a corpmate's zealot, and even with cruise missiles doing full damage (thanks to the target painter II's) it couldn't break his tank since he stayed out of nos range. Please note that the zealot is not known for tanking ability. EDIT: He had beams and was raping my armor tank while I was testing my cruise missiles vs. him.
It might've worked if I'd been able to fit siege launchers, but the raven doesn't have the grid to run nos/large armor reps at the same time as siege. This only barely fit with cruise launchers, and I'm not entirely sure one of the large armor reps wasn't a medium (was a week or two ago and I was half asleep when we tested it). -Wrayeth
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Oz Draconis
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Posted - 2005.10.05 22:12:00 -
[59]
Sounds great! Can't wait for all the changes to get ingame! ---
Natural Selection Works. |

Allen Deckard
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Posted - 2005.10.05 22:15:00 -
[60]
Originally by: fisho hy do caladri pilots think that the sig radius reduction modules apply excuisly to them? ever tried to hit a frigate orbiting you are 5km with L guns? its not easy, at least your weapons do hit.
yes and if it applied to caldari using large missles trying to shoot a frig orbiting at 5km doubt many would have a problem. Thing is it applies to missle users no matter what range the target is no matter if the target is sitting still or moving no matter if it is orbiting or not and just because they hit doesn't mean much if it hits for 4 hp.
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