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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
297
|
Posted - 2013.05.09 22:14:00 -
[91] - Quote
Just found out you can still continue to type even when the overview is invisisble and the text will be there when the interface re appears. So that is pretty nice actually. |
John Mayweather
SCTEC
1
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Posted - 2013.05.09 23:20:00 -
[92] - Quote
Vincent Gaines wrote:John Mayweather wrote: The graphical effect itself looks great -
however the biggest downside i see is the quite significant amount of time it adds for longer trips.
I'd recommend to make the effect shorter (by a few seconds) or making it possible to turn it off.
The extra seconds it takes for every jump get very annoying when travelling 40 jumps and back.
It takes exactly zero seconds longer for this effect compared to the no effect beforehand. Does anyone even read anymore?
Well i dont know about you but i tested it on both SISI and TQ around 10 times and measured the time and it does take longer - at least on my PC where grid loads pretty much instantly on TQ (after the jump effect i mean). On TQ it was always around 8 sec in a non crowded area (measured from pushing the jump button til grid fully loaded), on SISI it took between 9 and 12 |
John Mayweather
SCTEC
1
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Posted - 2013.05.09 23:26:00 -
[93] - Quote
- |
Speak Silence
THORN Syndicate Black Legion.
3
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Posted - 2013.05.09 23:42:00 -
[94] - Quote
The new effect is horrible and annoying. And I thought CCP couldn't do worse than the annoying retribution aggro noises (eve has sound?).
Please let us turn this monstrosity off. |
Ralmar Kimnot
Okorer
2
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Posted - 2013.05.10 01:08:00 -
[95] - Quote
Great new effect but it is just an effect and one I don't really want. The option to turn this off should be added.
I have also just noticed that all other windows are removed when jumping and returned when the jump is complete. A lot of people use autopilot and do other things, you know, chat to corp mates, buy / sell stuff, general admin and this will now be interupted every couple of minutes by the new jump animation that insists you watch it at the expense of all other eve activities. That's gonna get really old really fast.
If this is going to be a fixed part of eve after the expansion please make it run in the backgroud in the same way that the existing jump process does so I can do other stuff uninterupted while on autopilot. |
Minsc
Order of the Phoenix Gentlemen's Agreement
62
|
Posted - 2013.05.10 01:14:00 -
[96] - Quote
John Mayweather wrote:Vincent Gaines wrote:John Mayweather wrote: The graphical effect itself looks great -
however the biggest downside i see is the quite significant amount of time it adds for longer trips.
I'd recommend to make the effect shorter (by a few seconds) or making it possible to turn it off.
The extra seconds it takes for every jump get very annoying when travelling 40 jumps and back.
It takes exactly zero seconds longer for this effect compared to the no effect beforehand. Does anyone even read anymore? Well i dont know about you but i tested it on both SISI and TQ around 10 times and measured the time and it does take longer - at least on my PC where grid loads pretty much instantly on TQ (after the jump effect i mean). On TQ it was always around 8 sec in a non crowded area (measured from pushing the jump button til grid fully loaded), on SISI it took between 9 and 12 While I agree that the difference is not as much as I expected - I still think the effect should not take longer than before.
Sisi /= TQ hardware wise. it is normal for jumps to take a bit longer in my experiece |
Alvatore DiMarco
Capricious Endeavours Ltd
86
|
Posted - 2013.05.10 01:40:00 -
[97] - Quote
You people. I just don't understand any of you.
Right now, on TQ, you already lose your whole UI during session changes between systems.
Even with the fancy effect, system changes are still session changes and so they're handled the same way. Tear down the UI until you're in the new system and able to interact with the cluster again. The new jump effect, while pretty, is just fancy wallpaper to cover over the same process that's been happening for ten years.
You're only noticing it now because there's no black screen during jumps and so it no longer feels like you're disconnecting from one system and connecting to the next, even though server-wise that's exactly what's still happening. |
Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
210
|
Posted - 2013.05.10 02:12:00 -
[98] - Quote
When you jump now and then come out of the gate, the loading grid zooms in suddenly then the camera does this pan/swivel around to face the gate you just arrived at, and it causes motion sickness.
If it just loaded grid without that extra swivel in there, it would be a lot easier to take. |
Karsa Egivand
Sebiestor Tribe Minmatar Republic
149
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Posted - 2013.05.10 03:00:00 -
[99] - Quote
The good: Love the animation itself. Awesome
The ugly: The UI vanishes during the animation, and it isn't optional!
This totally messes with some people who do long routes (maybe freightering through highsec) and have to work on route (market and assets window, most likely).
The animation may be cool, but I don't want to be forced to watching it every time when my time might at that moment be better spent looking at sth. else (market orders, the map, eve-mail !).
Make it optional. I'll watch it sometimes, other times it'll be hidden by windows. (Don't change anything about the animation itself, just don't make my UI dissapear in the meantime).
|
Anita1
Explorer Corps Disavowed.
3
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Posted - 2013.05.10 04:10:00 -
[100] - Quote
so jumping feels now like it takes longer plus the grafic isnt that cool after the second jump anymore, gets pretty annoying plus it feels like getting sick if you have to do more than 2 jumps, nice idea but too much, make it shorter or give us an option to turn it off
pls change:
* dont change the focus on my ship, i zoomed out completely and after every gate jump i have to do that again, i dont need to see my ship over the whole monitor
* dont hide the ui completly |
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
301
|
Posted - 2013.05.10 04:19:00 -
[101] - Quote
You sound like a load of old codgers complaining of motion sickness and loud noises. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
301
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Posted - 2013.05.10 04:23:00 -
[102] - Quote
As the other poster said. You couldn't actually interact with the interface in the current build anyway. In the new build you can actually continue to type and it will work even though the interface is hidden. I think once people are used to it will just become normal.
Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much. |
Abus Finkel
Caldari Capital Construction Inc.
11
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Posted - 2013.05.10 04:27:00 -
[103] - Quote
Anita1 wrote:pls change:
* dont change the focus on my ship, i zoomed out completely and after every gate jump i have to do that again, i dont need to see my ship over the whole monitor
* dont hide the ui completly I agree with both of the above. Also the ui can still be interacted with while it's hidden. I've accidentally managed to drag windows off screen several times just because I couldn't see what I was doing during the jump animation. |
Caljiav Ocanon
6
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Posted - 2013.05.10 04:35:00 -
[104] - Quote
Rebecha Pucontis wrote:
Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much.
Or just make it so the camera doesn't act like a ******** bull in a glass walled china shop. Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
301
|
Posted - 2013.05.10 06:20:00 -
[105] - Quote
Caljiav Ocanon wrote:Rebecha Pucontis wrote:
Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much.
Or just make it so the camera doesn't act like a ******** bull in a glass walled china shop. The camera faces towards the stargate and the proceeds down the warp tunnel. I can't understand why this is causing people motion sickness. I mean seriously, don't ruin this for everyone else with these silly complaints. |
bassie12bf1
Militaris Industries Northern Coalition.
39
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Posted - 2013.05.10 06:34:00 -
[106] - Quote
UI Fade needs to be an option, also a mass test of some kind is required to see what happens if theres a lot of people and a decent bit of tidi on the other side of a gate. |
Smoking Blunts
ZC Industries Dark Stripes
408
|
Posted - 2013.05.10 06:42:00 -
[107] - Quote
said this in another topic, but ill repeat here
new jump graphics are awesome.
BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open.
this is going to be painful under tidi and in that situation I do not want my client messing about with extra needless stuffs, I just want to get in / out of a system asap OMG when can i get a pic here
|
AngelFood
Sebiestor Tribe Minmatar Republic
9
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Posted - 2013.05.10 07:54:00 -
[108] - Quote
Say no to cutscenes. |
Jocca Quinn
Matari BackBone
8
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Posted - 2013.05.10 08:55:00 -
[109] - Quote
Afraid I have to go along with the "this causes headaches" group.
To be clear, its not the warp tunnel effect, thats fine and yes its prettier than a loading bar. What causes the problems is the way the camera pans to look down the gate as the jump is started and the way the camera pans/zooms back into your ship at the other end.
Leave the warp tunnel effect but please leave the camera focus on the ship.
Thanks |
Raxlaa
Royal Amarr Institute Amarr Empire
0
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Posted - 2013.05.10 10:23:00 -
[110] - Quote
Hmm.. I like the starting jump Pan, but not the landing Pan to gate - well, not in every situation. |
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Terrorfrodo
Renegade Hobbits for Mordor
438
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Posted - 2013.05.10 10:28:00 -
[111] - Quote
Jocca Quinn wrote:Afraid I have to go along with the "this causes headaches" group.
To be clear, its not the warp tunnel effect, thats fine and yes its prettier than a loading bar. What causes the problems is the way the camera pans to look down the gate as the jump is started and the way the camera pans/zooms back into your ship at the other end.
Leave the warp tunnel effect but please leave the camera focus on the ship.
Thanks Disagree, it would only be half as cool without the first-person rollercoaster effect. . |
Vincent Gaines
Cold Moon Destruction. Transmission Lost
435
|
Posted - 2013.05.10 11:47:00 -
[112] - Quote
John Mayweather wrote:Vincent Gaines wrote:John Mayweather wrote: The graphical effect itself looks great -
however the biggest downside i see is the quite significant amount of time it adds for longer trips.
I'd recommend to make the effect shorter (by a few seconds) or making it possible to turn it off.
The extra seconds it takes for every jump get very annoying when travelling 40 jumps and back.
It takes exactly zero seconds longer for this effect compared to the no effect beforehand. Does anyone even read anymore? Well i dont know about you but i tested it on both SISI and TQ around 10 times and measured the time and it does take longer - at least on my PC where grid loads pretty much instantly on TQ (after the jump effect i mean). On TQ it was always around 8 sec in a non crowded area (measured from pushing the jump button til grid fully loaded), on SISI it took between 9 and 12 While I agree that the difference is not as much as I expected - I still think the effect should not take longer than before. You can't compare grid loading system to system since each node has different load requirements.
The only metric to compare is CPU time on the server to respond to the client.
Not a diplo.-á
The above post was edited for spelling. |
Caljiav Ocanon
6
|
Posted - 2013.05.10 11:58:00 -
[113] - Quote
Rebecha Pucontis wrote:
The camera faces towards the stargate and the proceeds down the warp tunnel. I can't understand why this is causing people motion sickness. I mean seriously, don't ruin this for everyone else with these silly complaints.
I didn't say anything about getting "sick", for me it's just annoying as **** to have to fix my camera after every jump. Add in that stupid auto scan and jumping is about annoying as it gets now.
Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |
xttz
GoonWaffe Goonswarm Federation
50
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Posted - 2013.05.10 12:01:00 -
[114] - Quote
Personally I'd be happy with a "don't hide UI while jumping" option... |
Johan Toralen
Clockwork X3
4
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Posted - 2013.05.10 12:26:00 -
[115] - Quote
Rebecha Pucontis wrote:Caljiav Ocanon wrote:Rebecha Pucontis wrote:
Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much.
Or just make it so the camera doesn't act like a ******** bull in a glass walled china shop. The camera faces towards the stargate and the proceeds down the warp tunnel. I can't understand why this is causing people motion sickness. I mean seriously, don't ruin this for everyone else with these silly complaints.
Depending how far you've scrolled the camera out and the direction its facing it can be like a rollercoaster ride. This will obviously cause trouble to people who suffer from motion sickness. There is nothing silly about it. It's a valid complaint.
But CCP doesn't have to tone done the effect. A simple menu option to disable it (replace with black screen) and the problem is solved.
|
Ralmar Kimnot
Okorer
3
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Posted - 2013.05.10 12:50:00 -
[116] - Quote
Rebecha Pucontis wrote:As the other poster said. You couldn't actually interact with the interface in the current build anyway. In the new build you can actually continue to type and it will work even though the interface is hidden. I think once people are used to it will just become normal.
Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much.
Sorry but your wrong, in the current build you don't lose the interface. Sure, you can't do anything with your ship or anything in space while your jumping but you can still use all other interface items such as chat windows, market, etc etc. With this release everthing will be taken away in favour of the jump animation.
I regularly do 50 jump round trips in an interceptor on autopilot. With rigs and implants it warps at 18.4AU and approaches gates at 700(ish)ms. While I'm autopiloting between systems I can do other stuff without interuption. My ship warps and jumps around in the backgroud behind many open windows.
With this release, in the 90 minutes it takes to do the trip I'll get interupted 50 times by the jump animation that insists I do nothing other than watch it.
CCP built a sandbox, there are many many people who do not fly around with graphics on max with all other window minimised. And for those people this change detracts from the eve experience and removes functionality in favour of effects.
CCP, please either make it optional or have it act in the same way as the existing jump process so far as access to the UI is concerned. |
Corben Arctus
EVE University Ivy League
11
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Posted - 2013.05.10 12:58:00 -
[117] - Quote
Karsa Egivand wrote:The good:Love the animation itself. Awesome The ugly:The UI vanishes during the animation, and it isn't optional! This totally messes with some people who do long routes (maybe freightering through highsec) and have to work on route (market and assets window, most likely). The animation may be cool, but I don't want to be forced to watching it every time when my time might at that moment be better spent looking at sth. else (market orders, the map, eve-mail !). Make it optional. I'll watch it sometimes, other times it'll be hidden by windows. (Don't change anything about the animation itself, just don't make my UI dissapear in the meantime).
This. There should be an option somewhere to make the UI stay visible during the animation. As it is right now, it's just incredibly disruptive when you're trying to do stuff (look at the market, write in chat, etc.) while travelling. |
Altrue
Exploration Frontier inc
382
|
Posted - 2013.05.10 13:18:00 -
[118] - Quote
I would love to keep the UI while jumping too. It's annoying, as many of us are managing orders, chating, or else, during transitions. G££ <= Me |
Vincent Gaines
Cold Moon Destruction. Transmission Lost
435
|
Posted - 2013.05.10 13:23:00 -
[119] - Quote
I like the new animation.. I flew 20 jumps and it made the game seem much more seamless.
I only have a few suggestions, and it's really unrelated to the transition.. the "default" seems to always be looking at your ship head-on. It should be the opposite.
When initiating warp it should set to behind the ship, and when leaving station it should do the same. Not a diplo.-á
The above post was edited for spelling. |
FlamesOfHeaven
Phantom Fenix
29
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Posted - 2013.05.10 13:32:00 -
[120] - Quote
The new jump animation is great atm, just an option to keep the UI while jumping would be even better. No need to waste Dev time tweaking it again because of the whines. |
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