Toddfish
Multiplex Gaming Li3 Federation
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Posted - 2013.05.09 19:57:00 -
[1] - Quote
I'm about 10 pages behind on reading this thread, but wanted to get my feedback in from what I saw last night...
The Good: GÇó After scanning for an hour on SiSi, then going back to Tranquility, the old system felt very repetitive. The overall ease of use with the new system is great for most scanning activities that I perform.
GÇó Pinpoint formation and probes moving in/out while changing scan range is beautiful, and a real time saver!
The Bad: GÇó Being able to see signatures without dropping a probe is very disappointing. I've liked how signatures were not visible to those who chose not to probe for them. By launching probes and scanning I felt like I was exploring and finding something that many (most?) players pass-by everyday.
It doesn't really seem like "exploration" if all it takes entering a system to "discover" everything that is there.
GÇó While the scanning system seemed easier, it was frustratingly difficult to do anything other than "standard formations" with 7 probes. It felt like I was being penalized if I wanted to use any of the little tricks I've learned from my previous years of scanning.
GÇó 8 probes... it's been stated before, not everyone uses 7 probes to scan for a single sig at once.
GÇó Only 7 probes launched at once... There are many time I only want one or two probes. Seeing 7 probes pop-up on D-Scan is much easier than one or two. If not, and probes can only be launched 7 at a time, then why not make the a single probe item a "pack of 7"?
GÇó DSP being removed... the reason I trained to lvl V was to unlock a probe. Now that the probe is gone, there's little reason to invest the time into training the skills past what is convenient.
GÇó Skills for using +1 probe being removed... I always liked that there was a benefit to training to use additional probes. Someone with lower skills could find some sites, but not all of them... or it would take longer. I had an advantage for investing time to train a skill. Now, with everyone getting 7 probes at level 1, it doesn't feel as rewarding.
I like the idea of having exploration open to everyone, but there should be an advantage to specializing... right now it seems that advantage has been removed completely.
GÇó UI still needs refinement... Not being able to resize the column widths makes seeing the names of sites difficult (unless you windows are large), and signatures should be sortable based on the various information (name, site type, sig strength, etc.). Warp-to button is bulky and not something I'd ever use... maybe a "bookmark" button? But honestly I'd rather just click for a context menu and have the extra room for sig information.
GÇó Probes automatically in formation around the sun (not me)... often times I want to have the probes close to me (not the sun) until I send them out into the system.
GÇó Spread formation has gaps in it, and I couldn't' find an easy way to change the scan res of the probes by click/drag without adjusting the probe spacing as well. With the new mechanics I'd likely just use the pinpoint formation for everything (even initially scanning the whole system).
GÇó Mid-slot scanning modules, combined with mid-slot archeology/hacking modules, means even less chance to have a "all-in-one" exploration ship.
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