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Amira
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Posted - 2005.10.09 10:39:00 -
[1]
This is being talked about a bit in Ships and Modules forum, but this is really the proper place.
One way of reading the Dev blog is that only active hardeners will benefit from the new armor resistance skills, and only then when turned off.
The other way of reading it is that all non-active hardeners will benefit, to include nano adaptive hardeners.
If that is the case, will the +15% from skill level 5 mean it goes from 20% to 23% or from 20% to 35%?
Those are the questions. Discuss.
"The Spartans ask not how many, but where they are." -Agis II of Sparta |
Galluk
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Posted - 2005.10.09 11:09:00 -
[2]
Both.
1 skill will increase your active hardner when inactive, and boost your passive hardners.
I'm not sure if it will include adaptive nanos, unless it is counted as as 4 seperate hardners in terms of stacking penalty, so adding any other hardners of any kind is useless.
And the final question was answered in the blog's example. sing your example, it would max out at 35%
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Joerd Toastius
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Posted - 2005.10.09 11:56:00 -
[3]
The only way of reading it to make them only apply to active hardners is to ignore the section explaining exactly how they apply to passive hardners :P
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Amira
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Posted - 2005.10.09 12:47:00 -
[4]
It doesn't discuss nano-adaptive hardeners, which are the only passive ones worth using on battleships.
"The Spartans ask not how many, but where they are." -Agis II of Sparta |
White Ronin
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Posted - 2005.10.09 18:50:00 -
[5]
Sorry to be a noob but where is the thread 'dev blog' that describes the upcoming changes that you are talking about?
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Stribog
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Posted - 2005.10.09 19:57:00 -
[6]
Originally by: White Ronin Sorry to be a noob but where is the thread 'dev blog' that describes the upcoming changes that you are talking about?
Dev Blog-tab at the left, right under the forum-tab.
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Garric Vor'g
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Posted - 2005.10.10 12:51:00 -
[7]
If it does apply to nano's and IF it does max them out at 35%, then (as i stated in the other thread) what is the use of active hardeners after this is applied??
General of Escape Pod Testing |
Ampoliros
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Posted - 2005.10.10 13:22:00 -
[8]
Originally by: Amira This is being talked about a bit in Ships and Modules forum, but this is really the proper place.
One way of reading the Dev blog is that only active hardeners will benefit from the new armor resistance skills, and only then when turned off.
The other way of reading it is that all non-active hardeners will benefit, to include nano adaptive hardeners.
If that is the case, will the +15% from skill level 5 mean it goes from 20% to 23% or from 20% to 35%?
Those are the questions. Discuss.
The 15% will mean an effective 32% resist from energized adaptive nano 2s (Remember - resists are percentages of whats left; thats why you only get 20% extra effective resist on a 50% hardener if you have say 60% resist base):
1-(1-.2)*(1-.15)=.32 = 32%
While I secretly hope that perhaps it might apply, i know realistically that CCP would have to immediately add a passive resist all hardener for shields as well as a tech2 variant in order to keep shield tanking even vaguely competitive. Seriously, how would there be any benefit from using an invuln field2 which is 30% resist all (and 15% while offline) for 25cap/s or so when you could just use an adaptive nano2 for 32%?. Your resists would be around 70-80% with three adaptive nanos (which is pretty much the limit with the new stacking system, it seems). This would of course swing everything back vastly in favor of armor tanking, especially coupled with sig radius boosts from using extenders(sig radius = majorly important) compared to an increase in mass with plates (not as important).
It'd be nice to hear some feedback from the dev's about this; the prospects are quite worrisome. ------------------------------------
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Amira
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Posted - 2005.10.12 10:56:00 -
[9]
Originally by: Ampoliros
The 15% will mean an effective 32% resist from energized adaptive nano 2s (Remember - resists are percentages of whats left; thats why you only get 20% extra effective resist on a 50% hardener if you have say 60% resist base):
1-(1-.2)*(1-.15)=.32 = 32%
While I secretly hope that perhaps it might apply, i know realistically that CCP would have to immediately add a passive resist all hardener for shields as well as a tech2 variant in order to keep shield tanking even vaguely competitive. Seriously, how would there be any benefit from using an invuln field2 which is 30% resist all (and 15% while offline) for 25cap/s or so when you could just use an adaptive nano2 for 32%?. Your resists would be around 70-80% with three adaptive nanos (which is pretty much the limit with the new stacking system, it seems). This would of course swing everything back vastly in favor of armor tanking, especially coupled with sig radius boosts from using extenders(sig radius = majorly important) compared to an increase in mass with plates (not as important).
You mean like the shield boost amp tech 1? Passive, 0 cap, 30% to all shield boosting.
"The Spartans ask not how many, but where they are." -Agis II of Sparta |
Joerd Toastius
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Posted - 2005.10.12 13:46:00 -
[10]
Boosting != hardening
Also, see Tux's comments in the Ships forum
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