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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Mike Whiite
Cupid Stunts.
193
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Posted - 2013.05.13 14:03:00 -
[31] - Quote
I'd like to see a Industrial set up specificly for the movement of fitted ships.
If possible much like a trailer for cars on a truck of train, so it's visable what ships are transported, (works directly as a drawback,)
as or the Deep Space Transports.
Either give them more cargohold so they have some use in high sec, or give them some nullifier effect so the have better survivablility in 0.0. |
Liang Nuren
Heretic Army Heretic Initiative
3437
|
Posted - 2013.05.13 14:42:00 -
[32] - Quote
CCP Ytterbium wrote:We're changing the skill requirements for Industrials as with all other ships for Odyssey. However, the roles / attributes themselves will have to stay as they are for a while longer - we initially planed for them to go in the expansion as well, but they slipped out due to lack of time. Tech1 Industrial overhaul has a high priority on our balanc-o-meter though - once battleships are updated, they'll be the last tech1 sub-capital hulls that need to go through the Tiericide fires. Plans we have for them so far is to have the same kind of treatment than we've done with the Mining Barges. Have one Industrial variation with good mobility, low EHP and low cargo for quickly moving things around, another with low mobility, low EHP and high cargo for bulk transport and the last one with good defenses but poor mobility / cargo to compensate. Which of course poses a problem with Gallente industrials and their 5 variations - as CCP Fozzie keeps saying all the time, if all else fail we'll shuffle the last two unused Iteron variations to have a dedicated bay for Spiced Wine and Exoctic Dancers
Can you make them packaged ship haulers instead? Little cargo with a ship maint bay? Maybe 2 cruisers tagging along? :)
-Liang
Ed: Actually, I highly encourage the ship maint bay hauler over the good defenses hauler. We've seen your guys' idea of defenses on DST and I'll just pass. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Mara Pahrdi
The Order of Anoyia
342
|
Posted - 2013.05.13 22:10:00 -
[33] - Quote
Warde Guildencrantz wrote:It's better than having useless ships. On my specialized hauler char my Sigils align in 5.3s, go at 244 m/s (560 m/s ab) and warp at 8.9 au/s. It still goes at 61m/s cloaked. I could swap the rigs for more subwarp speed, but I'm fine with the stats as they currently are. In fact, the only thing CCP could improve in my view is m3 .
If you make this thing any faster, the only remaining difference to a T2 Transport would be the cov ops cloak and subwarp speed when cloaked. Remove insurance. |
Celeste Taylor
Ruby Dynasty
155
|
Posted - 2013.05.14 05:06:00 -
[34] - Quote
Maybe have the Iteron V be that weird utility hauler by giving it a small drone capacity or extra slots for salvaging or other creative uses. Perhaps it will be able to replace the dreaded "Battle Badger." |
Xeraphi
The Gun Runners
1
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Posted - 2013.05.19 14:49:00 -
[35] - Quote
Phoenix Jones wrote:People still generally go for the largest cargo capacity of a industrial. The ship bonuses are somewhat mute, as most people won't go for the smallest ship with the smallest bay. Rarely is there such a emergency where you need to get bullets on the field to supply the front (people will literally just cyno in a ship and eject bullets, or people will just access the carrier's bay).
People generally do not mind that transports are slow. They almost solely focus on how much it can hold. There are allot of cheap items that are Very Large (cruisers, towers, fighters, etc). Right now when the iteron V becomes available to all at level 1, it'll be one of the best haulers out there (It actually might turn into the Only industrial hauler out there). The bestower goes away, the badgers.. meh. Hauling 30,000m3 (all level 1 skills, cargohold expanders II's and T1 rigs) on the Itty will make it the best ship to fly hands down. Nobody, outside of some specific fit or purpose, or Roleplaying, will ever bother with the other industrials especially when the Iteron will turn what would have been 2 trips, and possibly an extra hour, into 1 trip and that extra hour free'd for people to go do funner things.
The skill change without the ship review will exterminate almost every T1 industrial out there.
Some food for thought. The Sigil is probably the fastest T1 industrial out there. It can be fit to fly fast, quick, very agile, etc.
It is almost never used. The Bestower trumps it at every turn. Now the bestower is slow, lunky, takes forever to warp, but it is used 1000X more than the Sigil because it can hold 4 to 5000 more m3 than the Sigil.
(I'm sure a bunch of people just looked up the Sigil and said "WTF that exists"?)
Currently, people almost HAVE to go for max cargo just to get the job done. If there were more m3 as a baseline we'd suddenly see a lot more variety in industrials - rigged for tank, speed OR cargo instead of OMG MUST HAVE MOAR M3. I'd love a speedy, tiny hauler for the tiny jobs (instead of trying to put cargo expanders+rigs on a frig, lol!) Even more I'd love an ore/ship hauler in between the current Itty V and the Orca.
T2 blockade runners almost give me my tiny speedy hauler but way too expensive and a long train. Haulers should be alts, not mains, unless you want to train them for all hauling types just because you feel like it. T2 DST isn't what I need in a pre-Orca ore hauler with 50,000 m3 bay.
Sigil is lovely, it's so much prettier than the Bestower too. Maybe I should train Amarr... but then I'd have to take time from my main. Too much to train on my main still, to make moneys, to afford an orca... haha. |
Tsukino Stareine
EVE University Ivy League
203
|
Posted - 2013.05.19 14:54:00 -
[36] - Quote
Celeste Taylor wrote:Maybe have the Iteron V be that weird utility hauler by giving it a small drone capacity or extra slots for salvaging or other creative uses. Perhaps it will be able to replace the dreaded "Battle Badger."
I saw a video of a itty 5 killing a megathron solo. |
Linna Excel
Center for Advanced Studies Gallente Federation
112
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Posted - 2013.05.19 15:59:00 -
[37] - Quote
CCP Ytterbium wrote:We're changing the skill requirements for Industrials as with all other ships for Odyssey. However, the roles / attributes themselves will have to stay as they are for a while longer - we initially planed for them to go in the expansion as well, but they slipped out due to lack of time. Tech1 Industrial overhaul has a high priority on our balanc-o-meter though - once battleships are updated, they'll be the last tech1 sub-capital hulls that need to go through the Tiericide fires. Plans we have for them so far is to have the same kind of treatment than we've done with the Mining Barges. Have one Industrial variation with good mobility, low EHP and low cargo for quickly moving things around, another with low mobility, low EHP and high cargo for bulk transport and the last one with good defenses but poor mobility / cargo to compensate. Which of course poses a problem with Gallente industrials and their 5 variations - as CCP Fozzie keeps saying all the time, if all else fail we'll shuffle the last two unused Iteron variations to have a dedicated bay for Spiced Wine and Exoctic Dancers
For the gallente you can have 2 ships that are in-betweeners. Say one half mobility and half cargo and the other half mobility half defense, or half defense and half cargo. Or give them one well rounded cargo ship that has a good balance between all three and have the other one as either a more expensive upgrade of that ship or maybe an armed trap ship. Oh look, it's a freighter... with 125 bandwidth and 8 high slots. I can has blogging skills! |
feihcsiM
Deep Core Mining Inc. Caldari State
239
|
Posted - 2013.05.19 19:02:00 -
[38] - Quote
CCP Ytterbium wrote:We're changing the skill requirements for Industrials as with all other ships for Odyssey. However, the roles / attributes themselves will have to stay as they are for a while longer - we initially planed for them to go in the expansion as well, but they slipped out due to lack of time. Tech1 Industrial overhaul has a high priority on our balanc-o-meter though - once battleships are updated, they'll be the last tech1 sub-capital hulls that need to go through the Tiericide fires. Plans we have for them so far is to have the same kind of treatment than we've done with the Mining Barges. Have one Industrial variation with good mobility, low EHP and low cargo for quickly moving things around, another with low mobility, low EHP and high cargo for bulk transport and the last one with good defenses but poor mobility / cargo to compensate. Which of course poses a problem with Gallente industrials and their 5 variations - as CCP Fozzie keeps saying all the time, if all else fail we'll shuffle the last two unused Iteron variations to have a dedicated bay for Spiced Wine and Exoctic Dancers
One of them should be given negligible cargo capacity but a small ship maintenance bay, say enough to carry a single assembled cruiser, or possibly battlecruiser (not sure if too much?). It would be a genuinely useful ship. It's the end of the world as we know it and I feel fine. |
SilentStryder
Aliastra Gallente Federation
5
|
Posted - 2013.05.20 02:31:00 -
[39] - Quote
The last two Gallente Industrials should be Battle Industrials maybe make 1 with a decent sized Drone Bay for "SURPRISE" and maybe make a 3 Hard Point other Industrial... They could be Gallente Q-Ships. Player: EVE Online, Capsuleer, hunger games enthusiast. |
ZAKURELL0 LINDA
Arkhon Industries Solarmark Coalition
8
|
Posted - 2013.05.20 04:26:00 -
[40] - Quote
Phoenix Jones wrote: -- WALL -- (I'm sure a bunch of people just looked up the Sigil and said "WTF that exists"?) I do use Sigil for normal freights, when the m3 is HUGE Bestower wouldnt help anyway...... bestower is a too easy insta-pop target RIP Iron Lady |
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ZAKURELL0 LINDA
Arkhon Industries Solarmark Coalition
8
|
Posted - 2013.05.20 04:29:00 -
[41] - Quote
SilentStryder wrote:The last two Gallente Industrials should be Battle Industrials maybe make 1 with a decent sized Drone Bay for "SURPRISE" and maybe make a 3 Hard Point other Industrial... They could be Gallente Q-Ships. and against anything other then frigs and maybe destroyers there combat capability would be novelty. BADGER~ BADGER~ BADGER~ BADGER~ BADGER~ o noes I spell wrong ITTY~ ITTY~ ITTY~ ITTY~ ITTY~ RIP Iron Lady |
Guido Tye
RvB Industries
10
|
Posted - 2013.05.20 08:37:00 -
[42] - Quote
GreenSeed wrote:CCP Ytterbium wrote: if all else fail we'll shuffle the last two unused Iteron variations to have a dedicated bay for Spiced Wine and Exoctic Dancers all else must fail. on a serious note, industrials should have cargo refitting, like on Transport tycoon deluxe. say an ittyV can choose between different configurations 40km3 of cargo unrestricted, 100k but only of capital parts with an increase in tank and lower align, 60k but only of ore/minerals with a lower tank and increased align speed, 200k but only for ship hulls, paired with increased tank and much longer align time. and lower cargo/ better tank/alignment for a transport like experience on a budget. it can be done with the subsystem interface that's already in place. not being able to move capital parts/ship hulls sucks, and no, a 700m isk mining command ship is not a solution.
T3 Haulers with various subsystems?? =) |
Danni stark
309
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Posted - 2013.05.20 08:59:00 -
[43] - Quote
Guido Tye wrote:T3 Haulers with various subsystems?? =)
why is every one so obsessed with t3 ships instead of fixing ****** broken ships that we already have? Ice Mining Skill Plan. |
Yokai Mitsuhide
Smegnet Corp
4075
|
Posted - 2013.05.20 12:10:00 -
[44] - Quote
Danni stark wrote:CCP Ytterbium wrote:Plans we have for them so far is to have the same kind of treatment than we've done with the Mining Barges. Have one Industrial variation with good mobility, low EHP and low cargo for quickly moving things around, another with low mobility, low EHP and high cargo for bulk transport and the last one with good defenses but poor mobility / cargo to compensate. you are aware your mining barge rebalance was horrible and failed at the "balance" part (look at your dev blog where you showed how much ore was mined by skiffs and procurers) so this already sounds bad. also, i fail to see how a bulk or good defense industrial will have anything to offer over what an orca currently offers without being ridiculously OP, or a heavy nerf to the orca. please prove me wrong and don't **** this up.
Really hope CCP is done listening the vocal minority of the community when it comes to ship balancing/changes.
Danni stark wrote:Guido Tye wrote:T3 Haulers with various subsystems?? =) why is every one so obsessed with t3 ships instead of fixing ****** broken ships that we already have?
Because T3 ships allow you to build them to suit your play style. More T3 Ships would be nothing but a good thing. Sure there are ships that need some fixing/rebalancing but you're acting like it should be done now just because you want it to be. It's not that simple. They will get to fixing things when they get to them. |
March rabbit
epTa Team Inc.
681
|
Posted - 2013.05.20 12:21:00 -
[45] - Quote
Danni stark wrote: the fact that the skiff and procurer mine less than 10% of any given non mercoxit ore is also an indicator that the ship isn't used (arguably, because it's poorly balanced)
it can be seen another way. For example: people prefer some more EHP to other factors. Then you have more people use ship with the biggest EHP than other ships.
|
Elfi Wolfe
University of Caille Gallente Federation
0
|
Posted - 2013.05.20 16:37:00 -
[46] - Quote
Linna Excel wrote:CCP Ytterbium wrote:We're changing the skill requirements for Industrials as with all other ships for Odyssey. However, the roles / attributes themselves will have to stay as they are for a while longer - we initially planed for them to go in the expansion as well, but they slipped out due to lack of time. Tech1 Industrial overhaul has a high priority on our balanc-o-meter though - once battleships are updated, they'll be the last tech1 sub-capital hulls that need to go through the Tiericide fires. Plans we have for them so far is to have the same kind of treatment than we've done with the Mining Barges. Have one Industrial variation with good mobility, low EHP and low cargo for quickly moving things around, another with low mobility, low EHP and high cargo for bulk transport and the last one with good defenses but poor mobility / cargo to compensate. Which of course poses a problem with Gallente industrials and their 5 variations - as CCP Fozzie keeps saying all the time, if all else fail we'll shuffle the last two unused Iteron variations to have a dedicated bay for Spiced Wine and Exoctic Dancers For the gallente you can have 2 ships that are in-betweeners. Say one half mobility and half cargo and the other half mobility half defense, or half defense and half cargo. Or give them one well rounded cargo ship that has a good balance between all three and have the other one as either a more expensive upgrade of that ship or maybe an armed trap ship. Oh look, it's a freighter... with 125 bandwidth and 8 high slots.
Give the Gallente a Q-ship? Make a nice surprise. But then it still would not stop gank attempts.
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Marsan
Emergency and I
105
|
Posted - 2013.05.20 18:52:00 -
[47] - Quote
CCP Ytterbium wrote:We're changing the skill requirements for Industrials as with all other ships for Odyssey. However, the roles / attributes themselves will have to stay as they are for a while longer - we initially planed for them to go in the expansion as well, but they slipped out due to lack of time. Tech1 Industrial overhaul has a high priority on our balanc-o-meter though - once battleships are updated, they'll be the last tech1 sub-capital hulls that need to go through the Tiericide fires. Plans we have for them so far is to have the same kind of treatment than we've done with the Mining Barges. Have one Industrial variation with good mobility, low EHP and low cargo for quickly moving things around, another with low mobility, low EHP and high cargo for bulk transport and the last one with good defenses but poor mobility / cargo to compensate. Which of course poses a problem with Gallente industrials and their 5 variations - as CCP Fozzie keeps saying all the time, if all else fail we'll shuffle the last two unused Iteron variations to have a dedicated bay for Spiced Wine and Exoctic Dancers
Have you considered giving one of them an ore bay, and one a fleet hanger? Sort of mini Orcas? Former forum cheerleader CCP, now just a hopeful small portion of the community. |
Ekaterina 'Ghetto' Thurn
Department 10
16
|
Posted - 2013.05.20 21:55:00 -
[48] - Quote
Personally I don't see a need to balance the T1 industrials eg Wreathe, Mammoth etc other than to add the seemingly obligatory 'isk sink' in terms of adding 'extra materials to their respective BPO's. After all the T1 industrials are not much stronger than a brown paper bag and should really only be used for short trips to empty high-sec PI customs offices or to do level four Distribution missions in high-sec. They are not safe or viable for any other usage.
If you want to transport stuff serious then depending on the m3 a Prowler, Orca, or Fenrir will be the ship of choice. Therefore rather than using man hours on T1 industrials I suggest you divert those resources to doing preliminary work on fixing broken items like the Corporation/Alliance Roles & Permissions. Nuff said. |
Phoenix Jones
Shockwave Innovations Shockwave Sovereign Industries
14
|
Posted - 2013.05.20 22:03:00 -
[49] - Quote
You know as much as we scream for this and that.. we really only care about one thing.
Can it haul a ton of crap so I can get stuff done quickly and move on with life?
All I want to do is have it able to move roughly 100,000 to 150,000m3 through space (And not have to rely on using a 800 million isk Orca, or a 1.5 billion isk Freighter, or spend the next 2 hours hauling crap back and forth in a damn Bestower) so I can get my logistics crap done quickly and I can have fun shooting people. |
Sal Landry
School of Applied Knowledge Caldari State
63
|
Posted - 2013.05.21 00:39:00 -
[50] - Quote
feihcsiM wrote:One of them should be given negligible cargo capacity but a small ship maintenance bay, say enough to carry a single assembled cruiser, or possibly battlecruiser (not sure if too much?). It would be a genuinely useful ship.
Why would carrying a single assembled ship be useful? If you only have one ship to move then just fly it to your destination manually. |
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Phoenix Jones
Shockwave Innovations Shockwave Sovereign Industries
15
|
Posted - 2013.05.21 01:37:00 -
[51] - Quote
Which is the issue. Those ships would become the main target of everything. Ontop of that, there is no realistic way of having such a ship and it not be the size of an orca or larger |
SilentStryder
Aliastra Gallente Federation
5
|
Posted - 2013.05.21 03:03:00 -
[52] - Quote
I suppose the most obvious solution that Gallente Tech 1 Industrial Hauler aficionado's wouldn't like but is the easiest and fairest solution, is just morph the left over iteron's into a different model, as close as possible to what the original model was, so the Itty 5 would be morphed into a high cargo version, and I guess if they got nothing else they could just choose a different model for the left over iteron, I would recommend dropping the Itty 1 and 2 though. Player: EVE Online, Capsuleer, hunger games enthusiast. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
744
|
Posted - 2013.05.21 10:38:00 -
[53] - Quote
Riot Girl wrote:CCP Ytterbium wrote:low EHP and low cargo for quickly moving things around Guess I won't train a cloaky hauler then.
You don't know what you're missing then. For null sec it's a must have, low sec you can lol at everything and everyone before they can even lock you, for high sec you can simply haul as much plex as you want and no one will ever catch you provided, of course, you're not hauling afk *removed inappropriate ASCII art signature* - CCP Eterne |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
744
|
Posted - 2013.05.21 10:48:00 -
[54] - Quote
Guido Tye wrote:GreenSeed wrote:CCP Ytterbium wrote: if all else fail we'll shuffle the last two unused Iteron variations to have a dedicated bay for Spiced Wine and Exoctic Dancers all else must fail. on a serious note, industrials should have cargo refitting, like on Transport tycoon deluxe. say an ittyV can choose between different configurations 40km3 of cargo unrestricted, 100k but only of capital parts with an increase in tank and lower align, 60k but only of ore/minerals with a lower tank and increased align speed, 200k but only for ship hulls, paired with increased tank and much longer align time. and lower cargo/ better tank/alignment for a transport like experience on a budget. it can be done with the subsystem interface that's already in place. not being able to move capital parts/ship hulls sucks, and no, a 700m isk mining command ship is not a solution. T3 Haulers with various subsystems?? =)
This would be a mistake and step on Orca ability. Over 50K M3-->Orca-->Freighter
T3 subs for T2 freighters on the other hand would be a good choice, hauling fitted ships is a real pain in the arse, or just implement a Freighter with no cargo bay but a huge ship hangar capable to handle some BS BC and a couple frigs all fitted, jump capable of course with usual jump restrictions.
Carriers are a bit "awkward", I know more people using them only to haul their crap right and left, less that ever fight with and those who fight with usually don't undock zda carrier unless there's a large capital fleet... *removed inappropriate ASCII art signature* - CCP Eterne |
Phoenix Jones
Shockwave Innovations Shockwave Sovereign Industries
15
|
Posted - 2013.05.21 13:20:00 -
[55] - Quote
Sergeant Acht Scultz wrote:Guido Tye wrote:GreenSeed wrote:CCP Ytterbium wrote: if all else fail we'll shuffle the last two unused Iteron variations to have a dedicated bay for Spiced Wine and Exoctic Dancers all else must fail. on a serious note, industrials should have cargo refitting, like on Transport tycoon deluxe. say an ittyV can choose between different configurations 40km3 of cargo unrestricted, 100k but only of capital parts with an increase in tank and lower align, 60k but only of ore/minerals with a lower tank and increased align speed, 200k but only for ship hulls, paired with increased tank and much longer align time. and lower cargo/ better tank/alignment for a transport like experience on a budget. it can be done with the subsystem interface that's already in place. not being able to move capital parts/ship hulls sucks, and no, a 700m isk mining command ship is not a solution. T3 Haulers with various subsystems?? =) This would be a mistake and step on Orca ability. Over 50K M3-->Orca-->Freighter T3 subs for T2 freighters on the other hand would be a good choice, hauling fitted ships is a real pain in the arse, or just implement a Freighter with no cargo bay but a huge ship hangar capable to handle some BS BC and a couple frigs all fitted, jump capable of course with usual jump restrictions. Carriers are a bit "awkward", I know more people using them only to haul their crap right and left, less that ever fight with and those who fight with usually don't undock zda carrier unless there's a large capital fleet...
There have been some posts regarding how to not trample over the Orca. I believe the main one was to split the hold up into several holds. So instead of just 1 hold that can hold 100,000m3, you would have multiple holds that would hold something like 25 or 30,000m3, restricting the amount that the ship can hold in one batch, but not taking over the orca's job (Urban Trucker's post made sense regarding how to restrict the Deep Space Transport and make it a functional ship). |
Ekaterina 'Ghetto' Thurn
Department 10
16
|
Posted - 2013.05.21 14:21:00 -
[56] - Quote
I think probably larger sized haulers will be considered once the Freighter 'balancing' begins. It might be nice to have new mid range Freighters of say 400,000 m3 to bridge the gap. The only problem with this being the inevitable 'extra materials' being put on the Freighter BPO's which would push the cost to produce over two billion ISK. |
Carniflex
StarHunt Intrepid Crossing
84
|
Posted - 2013.05.22 10:39:00 -
[57] - Quote
Ekaterina 'Ghetto' Thurn wrote:I think probably larger sized haulers will be considered once the Freighter 'balancing' begins. It might be nice to have new mid range Freighters of say 400,000 m3 to bridge the gap. The only problem with this being the inevitable 'extra materials' being put on the Freighter BPO's which would push the cost to produce over two billion ISK.
These "midrange" freighters are the Tech 2 variants already. More agile, more ehp, ~350 000 m3. Current hauling roles are: up to 35k m3 [deep space / t1 variants] - 35 to 150 k [orca] - 150 to 350 k [jump freighter] - 350 to 980k [freighter] plus theres extra category for "a bit too large for shuttle, lets take blocade runner".
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Jayrendo Karr
Suns Of Korhal Terran Commonwealth
249
|
Posted - 2013.05.22 11:25:00 -
[58] - Quote
Danni stark wrote: you are aware your mining barge rebalance was horrible and failed at the "balance" part (look at your dev blog where you showed how much ore was mined by skiffs and procurers) so this already sounds bad.
also, i fail to see how a bulk or good defense industrial will have anything to offer over what an orca currently offers without being ridiculously OP, or a heavy nerf to the orca.
please prove me wrong and don't **** this up.
Anyone saying these changes are worthless is wrong. The new procurer is fairly nice, i have an old character on this (my only) account that if things are slow, I can be in a 30k ehp barge with a tier 1 DC and all for under 1 mill SP, not great for much but it lets me earn a bit of isk while doing work and only checking every minute or so instead of every 5 seconds.
The old procurer had less than 10k ehp.
On that note I might train industrials if there was a way to transport 60-120k m3 without a JF which needs months of training time and a **** ton of isk. |
Victoria Sin
Center for Advanced Studies Gallente Federation
138
|
Posted - 2013.05.22 19:26:00 -
[59] - Quote
One thing we do need is a dedicated ship hauler for moving house in high sec. With rigs it can take absolutely ages to haul all of the ships you don't want to repackage as you have to do them one-by-one. Can do it with some Orca help, but it would be great if there was a Ship Freighter type with very small cargo hold and absolutely massive ship bay. |
Daniel Plain
Science and Trade Institute Caldari State
1112
|
Posted - 2013.05.22 23:37:00 -
[60] - Quote
March rabbit wrote:Danni stark wrote: the fact that the skiff and procurer mine less than 10% of any given non mercoxit ore is also an indicator that the ship isn't used (arguably, because it's poorly balanced)
it can be seen another way. For example: people prefer some more EHP to other factors. Then you have more people use ship with the biggest EHP than other ships. the actual failure of the mining ship rebalance is that it practically killed a valuable game mechanic.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
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