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drake duka
Pod Liberation Authority Exodus.
1
|
Posted - 2013.05.20 21:24:00 -
[1111] - Quote
Tempest fleet issue was the worst navy BS, but nothing changes for some reason.. If TE's get a nerf it will be ridiculously bad, I know it's supposed to be "versatile" but that counts for nothing in eve unless you can refit without a station/carrier. What role does the fleet pest fill that wouldn't be done much better by some other bs?
The only use I can think of would be in very small gangs where the utility of double neuts and an extra mid are helpful, but even then it doesn't make up for the pitiful dps. Honestly I don't think 7 guns would be THAT op given the low dps of AC's and the fact that TE's are getting a falloff nerf. 7 guns might be drastic, but wasting 2 bonuses on 6 weak guns really cripples it. Cruise missiles will nearly match AC dps (also furies hit 100+)! That is EFT dps, not even considering pest has to fight in deep falloff.
At least the navy phoon will be good. |

drake duka
Pod Liberation Authority Exodus.
1
|
Posted - 2013.05.20 21:32:00 -
[1112] - Quote
Hagika wrote:Now back to my regularly scheduled program...
CNR change proposal... go back to 7 launchers and 5% ROF.
Lose the velocity bonus and add the explosion radius in place of it.
Keep the other changes intended..
Input folks.... Would be kind of overpowered but you are also underestimating the usefulness of velocity in cruises. I don't think any other ship gets an explosion radius bonus, it's much more useful than velocity.. This alone is a huge buff considering the cruise changes AND the fact that it gets another mid..
Plz tell me when you'd rather have a fleet pest ;). You should be thankful. |

Mina Sebiestar
Mactabilis Simplex Cursus
351
|
Posted - 2013.05.20 21:40:00 -
[1113] - Quote
drake duka wrote:Tempest fleet issue was the worst navy BS, but nothing changes for some reason.. If TE's get a nerf it will be ridiculously bad, I know it's supposed to be "versatile" but that counts for nothing in eve unless you can refit without a station/carrier. What role does the fleet pest fill that wouldn't be done much better by some other bs?
The only use I can think of would be in very small gangs where the utility of double neuts and an extra mid are helpful, but even then it doesn't make up for the pitiful dps. Honestly I don't think 7 guns would be THAT op given the low dps of AC's and the fact that TE's are getting a falloff nerf. 7 guns might be drastic, but wasting 2 bonuses on 6 weak guns really cripples it. Cruise missiles will nearly match AC dps (also furies hit 100+)! That is EFT dps, not even considering pest has to fight in deep falloff.
At least the navy phoon will be good.
Yeah but i feel this is done case nothing will get changed it is rolling as is and talk about pest was or rather is few years old ...
CCP didn't do nothing then to buff pest and it become 3x time more expensive garbage over maelstrom and now it will become moped up by Typhoon too.
You gotta give em credit for consistency of not recognizing fail then and keep going the same way now.
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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drake duka
Pod Liberation Authority Exodus.
1
|
Posted - 2013.05.20 22:10:00 -
[1114] - Quote
Mina Sebiestar wrote:drake duka wrote:Tempest fleet issue was the worst navy BS, but nothing changes for some reason.. If TE's get a nerf it will be ridiculously bad, I know it's supposed to be "versatile" but that counts for nothing in eve unless you can refit without a station/carrier. What role does the fleet pest fill that wouldn't be done much better by some other bs?
The only use I can think of would be in very small gangs where the utility of double neuts and an extra mid are helpful, but even then it doesn't make up for the pitiful dps. Honestly I don't think 7 guns would be THAT op given the low dps of AC's and the fact that TE's are getting a falloff nerf. 7 guns might be drastic, but wasting 2 bonuses on 6 weak guns really cripples it. Cruise missiles will nearly match AC dps (also furies hit 100+)! That is EFT dps, not even considering pest has to fight in deep falloff.
At least the navy phoon will be good. Yeah but i feel this is done case nothing will get changed it is rolling as is and talk about pest was or rather is few years old ... CCP didn't do nothing then to buff pest and it become 3x time more expensive garbage over maelstrom and now it will become moped up by Typhoon too. You gotta give em credit for consistency of not recognizing fail then and keep going the same way now. It seems like a good ship in theory but maybe they don't eft warrior or consider their practical use in gangs/fleets? 9 effective turrets with 2 utility highs and 5 meds to play with sounds like a great ship, but it doesn't have nearly enough speed/agility to compensate for the battlecruiser dps at range (remember te's getting nerfed :s). |

Josilin du Guesclin
University of Caille Gallente Federation
62
|
Posted - 2013.05.21 00:22:00 -
[1115] - Quote
Gimme more Cynos wrote: that's why I bought a fleet phoon as soon as I saw the BS rebalance..
I wish I'd bought more, and not for speculative purposes - I intend to fly them whenever I can justify bringing a BS to the party, and thus I expect to lose quite a number.
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Josilin du Guesclin
University of Caille Gallente Federation
62
|
Posted - 2013.05.21 00:28:00 -
[1116] - Quote
drake duka wrote: It seems like a good ship in theory but maybe they don't eft warrior or consider their practical use in gangs/fleets? 9 effective turrets with 2 utility highs and 5 meds to play with sounds like a great ship, but it doesn't have nearly enough speed/agility to compensate for the battlecruiser dps at range (remember te's getting nerfed :s).
The TE nerf hits the T3 BCs as well, you know.
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Hagika
LEGI0N
180
|
Posted - 2013.05.21 03:49:00 -
[1117] - Quote
Trolly McForumalt wrote:Regarding the CNR:
How about changing the range bonus to a 5% per level damage bonus? With 7 launchers this would result in 8.75 effective turrets. Not as powerful as the rof bonus but it would add some differentiation with the other ships in terms of alpha. Also: none of that kinetic only bonus malarky either. Also also: IMO the fleet Typhoon is going to need to be altered to maintain some semblance of balance (note I didn't say nerfed).
I could go for that, more alpha and more dps over the standard raven is better. |

Hagika
LEGI0N
180
|
Posted - 2013.05.21 03:56:00 -
[1118] - Quote
Caitlyn Tufy wrote:Can people please stop talking about CNR's velocity bonus like it's only there to add range? If that bonus was extra flight time, it would be crap, but it's higher velocity, therefore it's awesome. Much, much more awesome than most people here seem to realize.
That velocity bonus is the reason why they nerfed the damage to the CNR and pigeon holed it into a cruise boat because of the CM buff.
That velocity bonus to the Raven does not good after 150km because probers will have a warp in for the enemy fleet and you become a shiny kill mail. Without the bonus the ship still can hit over 150 out but once agin also useless because the travel time of missiles. Having a velocity bonus to a ship that is not going to snipe because missiles suck for sniping.
I know that may be a hard concept for you to understand. Do try !
Oh sure its fine for Pve but not everyone is a care bear. With the RoF nerf also came a nerf to torp DPS as well. |

Hagika
LEGI0N
180
|
Posted - 2013.05.21 04:07:00 -
[1119] - Quote
drake duka wrote:Hagika wrote:Now back to my regularly scheduled program...
CNR change proposal... go back to 7 launchers and 5% ROF.
Lose the velocity bonus and add the explosion radius in place of it.
Keep the other changes intended..
Input folks.... Would be kind of overpowered but you are also underestimating the usefulness of velocity in cruises. I don't think any other ship gets an explosion radius bonus, it's much more useful than velocity.. This alone is a huge buff considering the cruise changes AND the fact that it gets another mid.. Plz tell me when you'd rather have a fleet pest ;). You should be thankful.
Thankful that the one true caldari powerhouse damage battleship just got nerfed in dps because of a cruise buff? Thankful that the Minmatar counter part is better using the caldari weapon system and puts down more dps in general, and then gets a big fat drone bay to use sentry or heavy? Hey thats another 300 dps on top of its already superior dps.
Yes im sure caldari pilots are thankful for having not only the T1 raven but, the beastly CNR that had some of the highest dps of navy ships just took a back seat to minmatar ships on both fronts.
Hold the press, lets cheer for that one ! Seriously?
There have been many posts of how the Phoon changes are loved and people are buying them up, including the people speaking out aginst the bad CNR change. They all agree that the Phoon is better.
The phoons have all the mid slots they need to solo pvp and put down all that higher paper dps and when shield fit, they will blow the CNR away with support, while the CNR will not be better than it either when the phoon is armor or shield tank.
but hey, you get a velocity bonus to make yourself useful over 150km all till that prober takes a few seconds to probe you down, warp the enemy on top of you and laugh because you were dumb enough to try and snipe in a missile ship.
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drake duka
Pod Liberation Authority Exodus.
6
|
Posted - 2013.05.21 04:25:00 -
[1120] - Quote
Hagika wrote:drake duka wrote:Hagika wrote:Now back to my regularly scheduled program...
CNR change proposal... go back to 7 launchers and 5% ROF.
Lose the velocity bonus and add the explosion radius in place of it.
Keep the other changes intended..
Input folks.... Would be kind of overpowered but you are also underestimating the usefulness of velocity in cruises. I don't think any other ship gets an explosion radius bonus, it's much more useful than velocity.. This alone is a huge buff considering the cruise changes AND the fact that it gets another mid.. Plz tell me when you'd rather have a fleet pest ;). You should be thankful. Thankful that the one true caldari powerhouse damage battleship just got nerfed in dps because of a cruise buff? Thankful that the Minmatar counter part is better using the caldari weapon system and puts down more dps in general, and then gets a big fat drone bay to use sentry or heavy? Hey thats another 300 dps on top of its already superior dps. Yes im sure caldari pilots are thankful for having not only the T1 raven but, the beastly CNR that had some of the highest dps of navy ships just took a back seat to minmatar ships on both fronts. Hold the press, lets cheer for that one ! Seriously? There have been many posts of how the Phoon changes are loved and people are buying them up, including the people speaking out aginst the bad CNR change. They all agree that the Phoon is better. The phoons have all the mid slots they need to solo pvp and put down all that higher paper dps and when shield fit, they will blow the CNR away with support, while the CNR will not be better than it either when the phoon is armor or shield tank. but hey, you get a velocity bonus to make yourself useful over 150km all till that prober takes a few seconds to probe you down, warp the enemy on top of you and laugh because you were dumb enough to try and snipe in a missile ship. Explosion radius is HUGE for a torp boat, it isn't being "pigeon holed" as a cruise boat imo. It is now way stronger as a cruise boat for obvious reasons and as for torps, explosion radius+range is immensely useful. Even at 100km the old cruises took quite a while to reach their target. I agree that the range bonus is superfluous on a cruise boat but the bonuses are perfect for torps in any real pvp situation. The only time the old cnr would be a better torp boat is if you're running missions so you are able to fit t2 rigors and exp radius implants, otherwise the new cnr is much better most of the time (and you get another med).
CNR will be THE ONLY ship with explosion radius bonus (which again is much better than exp velocity). And yes the typhoon will be OP but I was saying you don't have to deal with the pest fleet issue, also the scorp navy will be a much better shield fleet ship than phoon.
Yeah it got a 9% dps nerf for 30% cruise buff, seems kinda fair to me. Would you really trade 9% dps for 25% exp radius and an extra med slot? |
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Josilin du Guesclin
University of Caille Gallente Federation
64
|
Posted - 2013.05.21 04:43:00 -
[1121] - Quote
I'm not convinced that the Phoon FI will be much use as a shield PvP ship. Sure, it'll deliver tons of DPS like that, but so will a CNR (and the CPR's will be less affected by target size and will suffer less from delay), and both the CNR and the SNI will be tankier (or as tanky and have more mid utility). It doesn't seem like the optimal choice for a shield tanked gang/fleet ship. Depending on the exact role, you'll want a CNR or SNI for that.
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Hagika
LEGI0N
180
|
Posted - 2013.05.21 04:48:00 -
[1122] - Quote
drake duka wrote:Hagika wrote:drake duka wrote:Hagika wrote:Now back to my regularly scheduled program...
CNR change proposal... go back to 7 launchers and 5% ROF.
Lose the velocity bonus and add the explosion radius in place of it.
Keep the other changes intended..
Input folks.... Would be kind of overpowered but you are also underestimating the usefulness of velocity in cruises. I don't think any other ship gets an explosion radius bonus, it's much more useful than velocity.. This alone is a huge buff considering the cruise changes AND the fact that it gets another mid.. Plz tell me when you'd rather have a fleet pest ;). You should be thankful. Thankful that the one true caldari powerhouse damage battleship just got nerfed in dps because of a cruise buff? Thankful that the Minmatar counter part is better using the caldari weapon system and puts down more dps in general, and then gets a big fat drone bay to use sentry or heavy? Hey thats another 300 dps on top of its already superior dps. Yes im sure caldari pilots are thankful for having not only the T1 raven but, the beastly CNR that had some of the highest dps of navy ships just took a back seat to minmatar ships on both fronts. Hold the press, lets cheer for that one ! Seriously? There have been many posts of how the Phoon changes are loved and people are buying them up, including the people speaking out aginst the bad CNR change. They all agree that the Phoon is better. The phoons have all the mid slots they need to solo pvp and put down all that higher paper dps and when shield fit, they will blow the CNR away with support, while the CNR will not be better than it either when the phoon is armor or shield tank. but hey, you get a velocity bonus to make yourself useful over 150km all till that prober takes a few seconds to probe you down, warp the enemy on top of you and laugh because you were dumb enough to try and snipe in a missile ship. Explosion radius is HUGE for a torp boat, it isn't being "pigeon holed" as a cruise boat imo. It is now way stronger as a cruise boat for obvious reasons and as for torps, explosion radius+range is immensely useful. Even at 100km the old cruises took quite a while to reach their target. I agree that the range bonus is superfluous on a cruise boat but the bonuses are perfect for torps in any real pvp situation. The only time the old cnr would be a better torp boat is if you're running missions so you are able to fit t2 rigors and exp radius implants, otherwise the new cnr is much better most of the time (and you get another med). CNR will be THE ONLY ship with explosion radius bonus (which again is much better than exp velocity). And yes the typhoon will be OP but I was saying you don't have to deal with the pest fleet issue, also the scorp navy will be a much better shield fleet ship than phoon. Yeah it got a 9% dps nerf for 30% cruise buff, seems kinda fair to me. Would you really trade 9% dps for 25% exp radius and an extra med slot?
I rather have the full on dps it had before. Applying it is easy with support for pvp and though it has an explosion radius bonus, that doesnt make up the lost dps from the RoF bonus loss.
I would be elated if the velocity bonus was dropped and a damage bonus was added with the 7 launchers, or go back to the RoF bonus with 7 launcher.
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Liang Nuren
Heretic Army Heretic Initiative
3667
|
Posted - 2013.05.21 04:48:00 -
[1123] - Quote
drake duka wrote: Explosion radius is HUGE for a torp boat, it isn't being "pigeon holed" as a cruise boat imo. It is now way stronger as a cruise boat for obvious reasons and as for torps, explosion radius+range is immensely useful. Even at 100km the old cruises took quite a while to reach their target. I agree that the range bonus is superfluous on a cruise boat but the bonuses are perfect for torps in any real pvp situation. The only time the old cnr would be a better torp boat is if you're running missions so you are able to fit t2 rigors and exp radius implants, otherwise the new cnr is much better most of the time (and you get another med).
CNR will be THE ONLY ship with explosion radius bonus (which again is much better than exp velocity). And yes the typhoon will be OP but I was saying you don't have to deal with the pest fleet issue, also the scorp navy will be a much better shield fleet ship than phoon.
Yeah it got a 9% dps nerf for 30% cruise buff, seems kinda fair to me. Would you really trade 9% dps for 25% exp radius and an extra med slot?
I know exactly what you're saying, but unfortunately it just doesn't pan out in practice. The ~17% DPS nerf is just too great for the relatively minor damage application bonus to really come into play. Against a small and fast BS like the new Phoon, the old CNR applies significantly more damage. Even against truly small and exceedingly rare targets like an AB Sacrilege, the new CNR only has a 12% DPS advantage.
So the net result of what we're seeing regarding torp CNR fits is a utility high and a 17% DPS nerf traded for an extra mid and enough damage application that the new CNR might maintain the same DPS as the old one. Again, the new CNR is just outright nerfed compared to the old one.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Hagika
LEGI0N
180
|
Posted - 2013.05.21 04:59:00 -
[1124] - Quote
Liang Nuren wrote:drake duka wrote: Explosion radius is HUGE for a torp boat, it isn't being "pigeon holed" as a cruise boat imo. It is now way stronger as a cruise boat for obvious reasons and as for torps, explosion radius+range is immensely useful. Even at 100km the old cruises took quite a while to reach their target. I agree that the range bonus is superfluous on a cruise boat but the bonuses are perfect for torps in any real pvp situation. The only time the old cnr would be a better torp boat is if you're running missions so you are able to fit t2 rigors and exp radius implants, otherwise the new cnr is much better most of the time (and you get another med).
CNR will be THE ONLY ship with explosion radius bonus (which again is much better than exp velocity). And yes the typhoon will be OP but I was saying you don't have to deal with the pest fleet issue, also the scorp navy will be a much better shield fleet ship than phoon.
Yeah it got a 9% dps nerf for 30% cruise buff, seems kinda fair to me. Would you really trade 9% dps for 25% exp radius and an extra med slot?
I know exactly what you're saying, but unfortunately it just doesn't pan out in practice. The ~17% DPS nerf is just too great for the relatively minor damage application bonus to really come into play. Against a small and fast BS like the new Phoon, the old CNR applies significantly more damage. Even against truly small and exceedingly rare targets like an AB Sacrilege, the new CNR only has a 12% DPS advantage. So the net result of what we're seeing regarding torp CNR fits is a utility high and a 17% DPS nerf traded for an extra mid and enough damage application that the new CNR might maintain the same DPS as the old one. Again, the new CNR is just outright nerfed compared to the old one. -Liang
I wouldnt mind a change where missile alpha actually beats arty alpha considering missiles have travel time. I think it would make sense for them too and use torps as the short range high dps weapon as it is now. Just needs to apply damage better and rage needs to be usable on battleship sized ships and being superior damage to the faction ones.
Though apparently that would be unfair because caldari cant be allowed to use its T2 BS ammo on anything but structures and caps, yet other races can use their T2 ammo on smaller ships.
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Deerin
Murientor Tribe Defiant Legacy
155
|
Posted - 2013.05.21 06:20:00 -
[1125] - Quote
Hagika wrote: Caldari Battleship Skill Bonuses: +10% bonus to Torpedo and Cruise Missile explosion radius +10% Bonus to Cruise and Torpedo damage per level
....and you really believe this wouldn't be overpowered??? 10% bonus to exp radius???? 10% to damage!!!!
...and you expect people to take you serious after posting this????????
Liang, I'm reading you but I'm not really understanding. For years the main "issue" with missiles was the damage application. Are you saying now that this actually wasn't true?
This new CNR does deliver the damage quite swiftly and has a very nice damage application bonus. I see good use for it in PvP, where fitting damage application modules (painters, rigors) is considered subpar to survivability modules (i.e. tank, resists). One web and you'll be applying full torp damage to battlecruisers and up.
Back to matari:
Fphoon apparently obsolotes Fpest on Fpests intended role. At least Fpest has its armor alpha niche. But for general use Fphoon seems to be outclassing it. There needs to be some distinction:
For Pest: Get the dmg bonus part to 7.5% per level. I hate to see it outalphaed by maelstorms and abaddons. It is a 10% damage increase (and only 3% more than a regular mael) in total, which is something FPest needs to differentiate from regular pest.
For Phoon: Keep it in its orginal shape 8 4 8. 5/5 turrets/launchers keep new bonuses. Phoon was always about utility. Lets keep its nature on the fleet version.
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Hagika
LEGI0N
180
|
Posted - 2013.05.21 06:23:00 -
[1126] - Quote
Running on 3 hours of sleep in last 2 days, if I have the math correct with no BCS on the lows.
7581 alpha with fury cruise.
6226 faction cruise
5415 with Precision
This is after the cruise buff and 7 launchers on the CNR with the 10% bonus damage per level.
Though they would have to increase the duration of cruise launchers to similar rate of Arts.
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Hagika
LEGI0N
180
|
Posted - 2013.05.21 06:28:00 -
[1127] - Quote
Deerin wrote:Hagika wrote: Caldari Battleship Skill Bonuses: +10% bonus to Torpedo and Cruise Missile explosion radius +10% Bonus to Cruise and Torpedo damage per level
....and you really believe this wouldn't be overpowered??? 10% bonus to exp radius???? 10% to damage!!!! ...and you expect people to take you serious after posting this???????? Liang, I'm reading you but I'm not really understanding. For years the main "issue" with missiles was the damage application. Are you saying now that this actually wasn't true? This new CNR does deliver the damage quite swiftly and has a very nice damage application bonus. I see good use for it in PvP, where fitting damage application modules (painters, rigors) is considered subpar to survivability modules (i.e. tank, resists). One web and you'll be applying full torp damage to battlecruisers and up. Back to matari: Fphoon apparently obsolotes Fpest on Fpests intended role. At least Fpest has its armor alpha niche. But for general use Fphoon seems to be outclassing it. There needs to be some distinction: For Pest: Get the dmg bonus part to 7.5% per level. I hate to see it outalphaed by maelstorms and abaddons. It is a 10% damage increase (and only 3% more than a regular mael) in total, which is something FPest needs to differentiate from regular pest. For Phoon: Keep it in its orginal shape 8 4 8. 5/5 turrets/launchers keep new bonuses. Phoon was always about utility. Lets keep its nature on the fleet version.
I was actually editing the post for what i just posted now and I saw your post. Yet with current CM launcher ROF it would be way to powerful but increase the duration of the launchers to 40 seconds and with level 5 skill, it would be 20 seconds. Right in line with arts. |

Deerin
Murientor Tribe Defiant Legacy
156
|
Posted - 2013.05.21 06:43:00 -
[1128] - Quote
Hagika wrote: I was actually editing the post for what i just posted now and I saw your post. Yet with current CM launcher ROF it would be way to powerful but increase the duration of the launchers to 40 seconds and with level 5 skill, it would be 20 seconds. Right in line with arts.
Edit- Of course torp launchers would have to be changed as well unless the damage bonus would be just to cruise launchers.
I think you really need to sleep. Lowering duration(nerfing ROF) on cruises and torps will change all the ships which use them which will create a huge mess with balance.
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Hagika
LEGI0N
180
|
Posted - 2013.05.21 06:51:00 -
[1129] - Quote
Deerin wrote:Hagika wrote: I was actually editing the post for what i just posted now and I saw your post. Yet with current CM launcher ROF it would be way to powerful but increase the duration of the launchers to 40 seconds and with level 5 skill, it would be 20 seconds. Right in line with arts.
Edit- Of course torp launchers would have to be changed as well unless the damage bonus would be just to cruise launchers.
I think you really need to sleep. Lowering duration(nerfing ROF) on cruises and torps will change all the ships which use them which will create a huge mess with balance.
I dropped the damage bonus for torps on the ship. So it would jut come down to the phoon and raven having to be changed.
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Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
297
|
Posted - 2013.05.21 06:52:00 -
[1130] - Quote
Hagika wrote:Caitlyn Tufy wrote:Can people please stop talking about CNR's velocity bonus like it's only there to add range? If that bonus was extra flight time, it would be crap, but it's higher velocity, therefore it's awesome. Much, much more awesome than most people here seem to realize. That velocity bonus is the reason why they nerfed the damage to the CNR and pigeon holed it into a cruise boat because of the CM buff.
That velocity bonus was on the old CNR as well, it had nothing to do with the changes. The reason it's awesome is because of CM buff, as the missiles now cross the velocity threshold necessary to hit very fast targets (previously, fast interceptors would outrun missiles). Essentially, that bonus, combined with explosion radius bonus and Precision missiles makes a CNR team nigh untacklable. |
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Hagika
LEGI0N
180
|
Posted - 2013.05.21 07:08:00 -
[1131] - Quote
Caitlyn Tufy wrote:Hagika wrote:Caitlyn Tufy wrote:Can people please stop talking about CNR's velocity bonus like it's only there to add range? If that bonus was extra flight time, it would be crap, but it's higher velocity, therefore it's awesome. Much, much more awesome than most people here seem to realize. That velocity bonus is the reason why they nerfed the damage to the CNR and pigeon holed it into a cruise boat because of the CM buff. That velocity bonus was on the old CNR as well, it had nothing to do with the changes. The reason it's awesome is because of CM buff, as the missiles now cross the velocity threshold necessary to hit very fast targets (previously, fast interceptors would outrun missiles). Essentially, that bonus, combined with explosion radius bonus and Precision missiles makes a CNR team nigh untacklable.
Umm im pretty sure a frig/ceptor can tackle a raven after the changes.
Missiles are affected by target sig radius and speed. Cruise with precision will not stop them.
It was once claimed the Titanic was unsinkable and an iceberg put it on the ocean floor in 3 hours. Ironically it took 3 years to build. |

Johnson Oramara
Science and Trade Institute Caldari State
79
|
Posted - 2013.05.21 09:29:00 -
[1132] - Quote
drake duka wrote: Explosion radius is HUGE for a torp boat, it isn't being "pigeon holed" as a cruise boat imo. It is now way stronger as a cruise boat for obvious reasons and as for torps, explosion radius+range is immensely useful. Even at 100km the old cruises took quite a while to reach their target. I agree that the range bonus is superfluous on a cruise boat but the bonuses are perfect for torps in any real pvp situation. The only time the old cnr would be a better torp boat is if you're running missions so you are able to fit t2 rigors and exp radius implants, otherwise the new cnr is much better most of the time (and you get another med).
CNR will be THE ONLY ship with explosion radius bonus (which again is much better than exp velocity). And yes the typhoon will be OP but I was saying you don't have to deal with the pest fleet issue, also the scorp navy will be a much better shield fleet ship than phoon.
Yeah it got a 9% dps nerf for 30% cruise buff, seems kinda fair to me. Would you really trade 9% dps for 25% exp radius and an extra med slot?
Yes? But then again i don't shoot frigs with battleship launchers... And Raven, which doesn't have any damage application bonuses hits Cruisers just fine on SiSi. Also torps will be much less attractive after the cruise missile changes, especially since you end up with less dps on torp CNR. |

Malcanis
Vanishing Point. The Initiative.
9470
|
Posted - 2013.05.21 09:39:00 -
[1133] - Quote
1000 DPS at ~135Km isn't going to fly either.
(IIRC the New Cruise missiles will have a theoretical range of about 140Km - someone correct me if this is wrong?)
Basically the bonused BS missile platforms are all going to have about the same base missile DPS (8 effective launchers)
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
NavScorp is the "tankmode" ship, which has the lowest damage application ability in return for being as tough as a brick.
Pick the one that suits you.
If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do.
1 Kings 12:11
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Johnson Oramara
Science and Trade Institute Caldari State
79
|
Posted - 2013.05.21 09:59:00 -
[1134] - Quote
Malcanis wrote:1000 DPS at ~135Km isn't going to fly either.
(IIRC the New Cruise missiles will have a theoretical range of about 140Km - someone correct me if this is wrong?)
Basically the bonused BS missile platforms are all going to have about the same base missile DPS (8 effective launchers)
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
NavScorp is the "tankmode" ship, which has the lowest damage application ability in return for being as tough as a brick.
Pick the one that suits you.
If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do. This is rubbish.
I thought they were supposed to be balanced and suddenly we have these "modes" instead? Also it must be coincidence that Minmatar gets yet again the best option of these. Where is the Caldari "hardmode" ship?
"Hey there newbie pilot! If you don't want to wait training BS5 for Raven here you have a newbie friendly CNR with FULL DPS on BS2!. Yours now for just Gé¼34.99! on top of your monthly subscription!"
Yup. |

Josilin du Guesclin
University of Caille Gallente Federation
64
|
Posted - 2013.05.21 10:24:00 -
[1135] - Quote
Johnson Oramara wrote: I thought they were supposed to be balanced and suddenly we have these "modes" instead?
I gather from this that to you 'balanced' means 'is the same as'. Good to know.
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Jureth22
Mind Games. Suddenly Spaceships.
83
|
Posted - 2013.05.21 10:51:00 -
[1136] - Quote
typhoon fleet doesnt have enough pg to fitt a full rack of 1400mm and tank.same problem with normal phoon but that will be based missiles. |

Gimme more Cynos
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.21 11:04:00 -
[1137] - Quote
Malcanis wrote:1000 DPS at ~135Km isn't going to fly either.
(IIRC the New Cruise missiles will have a theoretical range of about 140Km - someone correct me if this is wrong?)
Basically the bonused BS missile platforms are all going to have about the same base missile DPS (8 effective launchers)
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
NavScorp is the "tankmode" ship, which has the lowest damage application ability in return for being as tough as a brick.
Pick the one that suits you.
If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do.
What's the difference between CNR and SNI after those changes? The CNR Is the noobship, and the SNI is the tanky noobship which gets the the same damage with more tank at the cost of using one more TP than the CNR?
Seriously?
SERIOUSLY?
EDIT: Also, FACTION - BS's as noobships? Really? I hope you're kidding. |

Lugalzagezi666
128
|
Posted - 2013.05.21 12:07:00 -
[1138] - Quote
Malcanis wrote: "easymode" "hardmode" "tankmode"
I loled. Not really. Apparently only winmatar master race deserves to get "hardmode" ships.
Malcanis wrote:If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do. I like how suddenly out of blue sky "golem should outperform cnr at pve." Not that there is much difference between juggling 2 and 3 tps.
Also let me guess - juggling target painters is intended mechanics - its basically is eves "minigame" right?  |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
297
|
Posted - 2013.05.21 12:25:00 -
[1139] - Quote
Hagika wrote: Umm im pretty sure a frig/ceptor can tackle a raven after the changes.
Missiles are affected by target sig radius and speed. Cruise with precision will not stop them.
Can tackle? Yes. Can survive for very long? Nope. I've tried it against a speeding Crow, it went down in 3 shots even when overheating that MWD and bear in mind that unlike turret ships, it doesn't matter where that Crow is, he WILL get hit unless he can burn faster than the missile can fly. It'll last a bit longer with links, but not much longer. So unless you use the boosters, you've got a problem. |

Jenn aSide
STK Scientific Initiative Mercenaries
1860
|
Posted - 2013.05.21 13:03:00 -
[1140] - Quote
Lugalzagezi666 wrote:I like how suddenly out of blue sky "golem should outperform cnr at pve." Not that there is much difference between juggling 2 and 3 tps. Also let me guess - juggling target painters is intended mechanics - its basically is eves "minigame" right? 
It's not out of any "blue" i've been saying this for a long time ion this very thread and malcanis didn't just make it up yesterday. People simply got used to the imperfect balance where a Navy Battleship (CNR) was on par with a Tech2 specialized PVE battleship (Golem). You didn't see that anywhere else (the Paladin was hands down better than every Amarr navy BS, the Kronos was better than the Navy Mega etc etc). CCP is just putting the CNR where it should have always been.
I think what's being done to the CNR is basically perfect. However on the off chance they went with the obviously overpowered rof bonus, i'd abuse the hellfire out of that, so it's win/win for me lol.
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