| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 50 :: one page |
| Author |
Thread Statistics | Show CCP posts - 8 post(s) |

TehCloud
Carnivore Company
47
|
Posted - 2013.05.27 12:16:00 -
[1381] - Quote
Luscius Uta wrote:Why is calibration going to be increased for Navy BSes, but not for Pirate ones?
Hmm, could be because Pirate BS are going to be rebalanced another time. But wait, that's way too obscure isn't it? My Condor costs less than that module! |

Luscius Uta
Unleashed' Fury Forsaken Federation
44
|
Posted - 2013.05.28 08:24:00 -
[1382] - Quote
TehCloud wrote:Luscius Uta wrote:Why is calibration going to be increased for Navy BSes, but not for Pirate ones? Hmm, could be because Pirate BS are going to be rebalanced another time. But wait, that's way too obscure isn't it?
Pirate BS have already been rebalanced, at least partially. Hop on the test server and notice that Rattlesnake has 4% resistance bonus per level. AFAIK, Fozzie never claimed any intentions to rebalance them further....but I'm sure you have a link to prove me wrong as I'm just being lazy to search all of his posts. |

Malcanis
Vanishing Point. The Initiative.
9585
|
Posted - 2013.05.28 09:30:00 -
[1383] - Quote
Luscius Uta wrote:TehCloud wrote:Luscius Uta wrote:Why is calibration going to be increased for Navy BSes, but not for Pirate ones? Hmm, could be because Pirate BS are going to be rebalanced another time. But wait, that's way too obscure isn't it? Pirate BS have already been rebalanced, at least partially. Hop on the test server and notice that Rattlesnake has 4% resistance bonus per level. AFAIK, Fozzie never claimed any intentions to rebalance them further....but I'm sure you have a link to prove me wrong as I'm just being lazy to search all of his posts.
That's not really a pirate ship rebalance though. That's a resist bonus rebalance.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9585
|
Posted - 2013.05.28 09:34:00 -
[1384] - Quote
dagley wrote:Doed wrote:Julius Foederatus wrote:So are we not getting more cap for the Navy Mega to offset the increased cap drain from the RoF bonus? Maybe you should go read the changelog on : Page 1 . Yes it gets more cap regen to offset capdrain on weapons. Would be nice if Amarr ships got the same treatment eh. The navy apoc gets less cap but admittedly with a shorter recharge time still will not help the laser cap issues it WILL have. Also why does the navy geddon have MORE armour than the navy apoc surely by the sense of lets say logic CCP the tier 2 navy battleship should have more HP?
I don't think you get what "tiercide" means. It means "death to tiers".
The apoc loses armor hp because it gains a load of speed and agility.
1 Kings 12:11
|

Goldensaver
ArTech Expeditions
179
|
Posted - 2013.05.28 09:49:00 -
[1385] - Quote
Julius Foederatus wrote:Quoting from the Gallente BS thread since the cap numbers and drain on both megas are the same: Quote:Hi.
So I just EFT'd this and the Megathron absolutely bleeds cap now that the ROF bonus replaced the Damage bonus.
Using T2 Neutons with Null it uses 3.9 Cap/sec MORE than the old Mega and using Void it uses 5 Cap/sec more... That is 34% increased Cap use for 6.25% increase in DPS and a 20% drop in Alpha... Reasonable? I think NOT
I see this as a MASSIVE nerf as it will seriously affect Cap stability. The extra low you gave us now will have to house a Cap Power Relay...
Thanks CCP Quote:Base Cap went up by 175 and regen up by 0.4 Cap/sec
This equates to 219 Cap and 0.6 Cap/sec at All level V which is relevant for the discussion.
Doesnt seem ballanced at all
The point is that the increased cap regen doesn't even begin to make up for the increased cap usage of the guns alone. It's bad enough I can lose the ability to dps when neuted, but I can't even keep my own guns firing while using no other mods? At least lasers get unlimited ammo and better range :P.
Aaaaand less DPS, and worse tracking, and still use significantly more cap/second while only having a slightly better capacitor on the ships... And I'm forced to carry a minimum of multiple millions of isk worth of ammo in my hold no matter what.
I mean, my Omens always carry minimum 5m isk worth of ammo, just bringing 2 sets of crystals. My Executioners over 1m. Don't even get me started on my Oracles and Abaddons. |

Luscius Uta
Unleashed' Fury Forsaken Federation
44
|
Posted - 2013.05.28 10:14:00 -
[1386] - Quote
Malcanis wrote:Luscius Uta wrote:TehCloud wrote:Luscius Uta wrote:Why is calibration going to be increased for Navy BSes, but not for Pirate ones? Hmm, could be because Pirate BS are going to be rebalanced another time. But wait, that's way too obscure isn't it? Pirate BS have already been rebalanced, at least partially. Hop on the test server and notice that Rattlesnake has 4% resistance bonus per level. AFAIK, Fozzie never claimed any intentions to rebalance them further....but I'm sure you have a link to prove me wrong as I'm just being lazy to search all of his posts. That's not really a pirate ship rebalance though. That's a resist bonus rebalance.
I wouldn't call simply fixing calibration points to be equal with all other Battleships rebalance. I would call it a fix.
|

Cassius Invictus
Thou shalt not kill Exiled Ones
0
|
Posted - 2013.05.28 11:15:00 -
[1387] - Quote
Dear CCP,
I don't enjoy the new apoc. While I support your effort to get rid of useless (?) cap bonus the new bonus it received is actually working against your philosophy to remove bonuses that are contradicting each other. Why? Let me explain:
1) You want to build mid-range (pulse) or long range (beam) apoc - what the hell will you use the tracking bonus for? In pvp u get demolished at close range (low tank, medium dps) and sniper ships should not engage at close anyway (what will u shoot? ceptors?). For pve u have drones, webs, tracking comps to improve your tracking.
2) u want a to build a ship for clearing small stuff in fleet (pvp) actions - what the hell will u use the range bonus for? It already has enough range with scorch no need to improve that. For pve tracking is not that important as stated earlier and was never an issue for apoc anyway.
So basically u canGÇÖt build an apoc that effectively uses its two bonuses together. How to resolve that? OGM itGÇÖs so easy to do that:
Abaddon: +5% dmg, +4% armor res, role: combat (the archetype of line ship really).
Armageddon: +10 to drones dmg etc., +10 enegry transfer range, role: support, drone boat.
Apoc V.1 (preferred): +5 dmg, +7,5 large turret range, role: attack (fleet sniper or anti support ship, pve), note: still donGÇÖt allow to fit Tachs as it will be overpowered with dmg bonus, but allow to fit mega beams.
Apoc V.2 (meh...): +5 dmg, 7,5 large turret tracking, role: attack (combat support, anti-cruiser and t3 ship, low pve capability), allow Tachs for some sniper capability.
And just to ask you Amarr pilots out there: would you stop complaining about cap stability for added dmg for apoc? I know I would... |

Vesan Terakol
Almost Deliberate
2
|
Posted - 2013.05.28 11:38:00 -
[1388] - Quote
Cassius Invictus wrote: stuff
Not that i pretend to really understand the way lasers work, but doesn't range for them ALWAYS translate into damage, as you can bring your shorter ranged crystals from further away, there for increasing damage, while maintaining distance? |

PavlikX
You are in da lock
61
|
Posted - 2013.05.28 11:44:00 -
[1389] - Quote
Obviously optimal range bonus is correct to attack vessel. Meantime tracking bonus... wel, i would prefer 5% damage |

Cassius Invictus
Thou shalt not kill Exiled Ones
0
|
Posted - 2013.05.28 12:35:00 -
[1390] - Quote
Vesan Terakol wrote:Cassius Invictus wrote: stuff
Not that i pretend to really understand the way lasers work, but doesn't range for them ALWAYS translate into damage, as you can bring your shorter ranged crystals from further away, there for increasing damage, while maintaining distance?
It does! At mid ranges. At long range u suffer becouse a comparable weapon sytem (rails, arty) will have more dmg (their ships all get dmg bonuses), and at short range its the same. There is a top and bottom levlel where there are simply no more crytals to chose from. Being a WH player and roaming in null sec a lot a can say that the fight is either very close range or very long range. Noone fights in mid range. Lasers already doing a medium dmg are even worse without dmg bonus. This is theory.
In practice u have two ranges: scorch range, multii/conflag range. For pvp the added range bonus doesent do much (scorch is already insane for mid range pvp and once it gets close it gets close. Aded multi and conflag range will not do much against blaster boats orbiting u at 2k, once u hit their web range they will get close fast.
The bottom line is: lasers have thier advantages (range, ammo) and disadvantages (tracking, cap use, lower dmg). All other BS ships are designed to compliment their racial weapon system (mega gets tracking and dps, because it fights close, reven gets missile speed and exp velocity becouse it snipes). Apoc not only gets behind becouse it does not have a dmg bouns (other BS do, complementing thier chosen weapon system), but its new bonuses do not compliment each other, making it further fall behing. At least -10 cap use made it a good pve ship and sniper ship (but rearly used). What role does it fill now (i know attack, but how do u want to use it in fleet?):
close and mid range fights? no, it has no tank or dps for that, u will take abaddon . sniper? no, oracle can fit tachs, thus negating the apoc range bonus. pve? no, no longer cap stable and wihout dmg bonus u will take caldari anyway or gedeon.
Bottom line: apoc was a good pve ship with no other role really. Now its not even that. I propose to give it its role back with more dps (will chew rats faster thus not needing sutained tank) and a give it a new pvp role of anti sniper ship. An armor tanked apoc with mega beams or tachs and dps bonus can counter tornado, talos, oracle nano fleets. U dont also dont need cap stability for that. |

Josilin du Guesclin
University of Caille Gallente Federation
65
|
Posted - 2013.05.28 12:49:00 -
[1391] - Quote
Cassius Invictus wrote: It does! At mid ranges. At long range u suffer becouse a comparable weapon sytem (rails, arty) will have more dmg (their ships all get dmg bonuses)
No they don't, just as some laser ships get damage bonuses and some get something else, so it is with other ships too.
Quote: The bottom line is: lasers have thier advantages (range, ammo) and disadvantages (tracking, cap use, lower dmg). All other BS ships are designed to compliment their racial weapon system (mega gets tracking and dps, because it fights close, reven gets missile speed and exp velocity becouse it snipes). Apoc not only gets behind becouse it does not have a dmg bouns (other BS do, complementing thier chosen weapon system), but its new bonuses do not compliment each other, making it further fall behing. At least -10 cap use made it a good pve ship and sniper ship (but rearly used). What role does it fill now (i know attack, but how do u want to use it in fleet?):
Mid-range ship, using the excellent optimal of lasers combined with the execellent tracking of lasers on top of the hull bonus to be able to apply full damage across a very wide band of ranges. The Apoc will have a very broad engagement envelope.
|

TehCloud
Carnivore Company
47
|
Posted - 2013.05.28 13:13:00 -
[1392] - Quote
The only thing the Apoc and NApoc are lacking is a better capacitor. I think that even if they don't change the normal Apocs cap they should atleast tweak the NApoc. I'm not even talking about a big change in terms of capacitor, just a little tweak to make it superior to its non faction counterpart.
My Condor costs less than that module! |

Cassius Invictus
Thou shalt not kill Exiled Ones
0
|
Posted - 2013.05.28 13:22:00 -
[1393] - Quote
Josilin du Guesclin wrote:
Mid-range ship, using the excellent optimal of lasers combined with the execellent tracking of lasers on top of the hull bonus to be able to apply full damage across a very wide band of ranges. The Apoc will have a very broad engagement envelope.
I agree, I really do. But the current game mechanics does not promote mid-range fights. There are no such fights. The only mid-range ships I ever saw were nano oracles, talos and tornados. But they can kite, and BS cant. Just asking how many apocs have u encountered in pvp? Me 0.
|

Julius Foederatus
Hyper-Nova
195
|
Posted - 2013.05.28 16:33:00 -
[1394] - Quote
Goldensaver wrote:Julius Foederatus wrote:Quoting from the Gallente BS thread since the cap numbers and drain on both megas are the same: Quote:Hi.
So I just EFT'd this and the Megathron absolutely bleeds cap now that the ROF bonus replaced the Damage bonus.
Using T2 Neutons with Null it uses 3.9 Cap/sec MORE than the old Mega and using Void it uses 5 Cap/sec more... That is 34% increased Cap use for 6.25% increase in DPS and a 20% drop in Alpha... Reasonable? I think NOT
I see this as a MASSIVE nerf as it will seriously affect Cap stability. The extra low you gave us now will have to house a Cap Power Relay...
Thanks CCP Quote:Base Cap went up by 175 and regen up by 0.4 Cap/sec
This equates to 219 Cap and 0.6 Cap/sec at All level V which is relevant for the discussion.
Doesnt seem ballanced at all
The point is that the increased cap regen doesn't even begin to make up for the increased cap usage of the guns alone. It's bad enough I can lose the ability to dps when neuted, but I can't even keep my own guns firing while using no other mods? At least lasers get unlimited ammo and better range :P. Aaaaand less DPS, and worse tracking, and still use significantly more cap/second while only having a slightly better capacitor on the ships... And I'm forced to carry a minimum of multiple millions of isk worth of ammo in my hold no matter what. I mean, my Omens always carry minimum 5m isk worth of ammo, just bringing 2 sets of crystals. My Executioners over 1m. Don't even get me started on my Oracles and Abaddons.
I'm not going to get into an argument about the merits of lasers. They have their advantages and disadvantages, just like every other weapon system. The point is that the Navy Mega never had a cap problem before, now it does, and not much has really been changed about it to warrant this new disadvantage.
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
759
|
Posted - 2013.05.29 00:15:00 -
[1395] - Quote
MinutemanKirk wrote:Samas Sarum wrote: Welcome to all Amarr BS's (can we retire the unlimited ammo meme, no one uses T1 crystals).
So because Amarr have cap hungry guns that justifies Gallente having them also? Gallente have enough cap problems as it is since we have to burn prop mods longer just to be able to use our preferred guns. Not being able to maintain as much cap, not to mention the ineffectiveness this would lead to that utility/neut high slot everyone keep talking about, would make the mega that much less desirable.
Sad to say this but I've already solved this problem my self by flying Minmatar and Caldari, and pretty much all of the Gallente problems were also solved once I could fly all other races ships.
Gallente DPS ships are forced to niche roles and fleets for mystical reasons. Once you want to get out of the undock/gate games you don't have much valuable choices in Gallente line up, even then except the long point there's nothing another race ship can't do often better and offer you a better gaming experience.
Even if you RP you can ask yourself how can you keep your space with such horrible fleets everyone with 2 neurons working together will shred appart or make you run to safety like a little dog tail between legs.
Maybe some find awesome game play or smart something not easy to understand to use ships with overall negative points and offering a terrible gaming experience. Maybe some like the feeling they're smarter for using those with off grid boosting, 25 million combat boosters and several billions implants plus the mandatory neutral rep and jam alt, I don't really get it. Maybe and most probably some think Gallente are awesome because they know nothing else. They could save themselves a lot of pain and time for real gaming fun by using better ships not requiring you to be an octopus to do the same job.
Main point being, is it worth to fly Gallente? -yes it is, once you fly real spaceships and want to try something else, or if you really want Angel/Serpentis ships. Other than that you are limiting and inflicting yourself a lot of pain for no special reason.
Edit: I still have Gallente ships in my hangars, just to remember my self how good and fun those could be but mostly to remember me how those are a pain to play with. *removed inappropriate ASCII art signature* - CCP Eterne |

Josilin du Guesclin
University of Caille Gallente Federation
69
|
Posted - 2013.05.29 03:59:00 -
[1396] - Quote
Cassius Invictus wrote:Josilin du Guesclin wrote:
Mid-range ship, using the excellent optimal of lasers combined with the execellent tracking of lasers on top of the hull bonus to be able to apply full damage across a very wide band of ranges. The Apoc will have a very broad engagement envelope.
I agree, I really do. But the current game mechanics does not promote mid-range fights. There are no such fights. The only mid-range ships I ever saw were nano oracles, talos and tornados. But they can kite, and BS cant. Just asking how many apocs have u encountered in pvp? Me 0. I'd say more that there aren't a whole lot of really long ranged fights, and middling-long is the new 'long'.
|

Debora Tsung
The Investment Bankers Guild
139
|
Posted - 2013.05.29 10:14:00 -
[1397] - Quote
Malcanis wrote:[quote=dagley]I don't think you get what "tiercide" means. It means "death to tiers".
Strange that You say that, as it feels like the Tiers just have been renamed. there's an Attack Tier, now, and a Combat Tier, and some third Tier whichs name I have forgotten right now... :/ There's nothing a million chinese guys can't do cheaper. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
95
|
Posted - 2013.05.29 18:34:00 -
[1398] - Quote
If you can't tell the difference between roles and tiers you are clearly a fool and should not be allowed to comment on ship balancing...
In the old world, with tiers. Half of the ships were useless as the higher tier ones had more hp, better fitting and more slots. There was literally no reason to use the majority of lower tier ships before tiericide.
Roles, different ships have different perks. It is no longer a case of choosing the top tier one knowing that it has the base stats to more than make up for any different bonuses it probably had before. In some cases certain ships will be useless, but in different situations (say fleet vs solo) it'll be the other way around.
Even if tiericide isn't perfect at the moment, it's in a hell of a lot better place than it was a few expansions ago. I do believe people now fly ships that aren't a Rifter, Hurricane or Drake? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
667
|
Posted - 2013.05.29 19:43:00 -
[1399] - Quote
Debora Tsung wrote:Malcanis wrote:I don't think you get what "tiercide" means. It means "death to tiers". Strange that You say that, as it feels like the Tiers just have been renamed. there's an Attack Tier, now, and a Combat Tier, and some third Tier whichs name I have forgotten right now... :/ EDIT: Oh wait, it's called roles now isn't it? Tiers are so yesterday... (o_o) If we're going that route the complaint was further off base as the attack line does have less HP that the combat line as intended. But even then they aren't tiers as they are situationally advantageous rather than being flat out better or worse. |

Akturous
Immortalis Inc. Shadow Cartel
140
|
Posted - 2013.05.31 09:04:00 -
[1400] - Quote
How's that promise of a regular and fleet tempest with more "something" coming along hey? Vote Item Heck One for CSM8 |

Wolf Mortalis
Imperial Academy Amarr Empire
0
|
Posted - 2013.05.31 09:37:00 -
[1401] - Quote
I want Armageddon Navy with drone bonus. May be, like dominix, one bonus for turrets, one for drones... Black, beautiful and with drones. I want it! |

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.05.31 09:55:00 -
[1402] - Quote
Debora Tsung wrote:Malcanis wrote:I don't think you get what "tiercide" means. It means "death to tiers". Strange that You say that, as it feels like the Tiers just have been renamed. there's an Attack Tier, now, and a Combat Tier, and some third Tier whichs name I have forgotten right now... :/ EDIT: Oh wait, it's called roles now isn't it? Tiers are so yesterday... (o_o)
Now I don't think you get what "tier" means. It implies a heirarchy.
So which is best out of Attack and Combat?
1 Kings 12:11
|

Pattern Clarc
Aperture Harmonics
583
|
Posted - 2013.05.31 11:27:00 -
[1403] - Quote
Malcanis wrote:Debora Tsung wrote:Malcanis wrote:I don't think you get what "tiercide" means. It means "death to tiers". Strange that You say that, as it feels like the Tiers just have been renamed. there's an Attack Tier, now, and a Combat Tier, and some third Tier whichs name I have forgotten right now... :/ EDIT: Oh wait, it's called roles now isn't it? Tiers are so yesterday... (o_o) Now I don't think you get what "tier" means. It implies a heirarchy. So which is best out of Attack and Combat? He has got a point tbh. Combat >>>> Attack.
Unless the combat battleships where a lot slower, the advantages they have in HP/tank and fittings effectively put them in a higher tier. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
747
|
Posted - 2013.05.31 11:57:00 -
[1404] - Quote
Pattern Clarc wrote: He has got a point tbh. Combat >>>> Attack.
Unless the combat battleships where a lot slower, the advantages they have in HP/tank and fittings effectively put them in a higher tier.
On a similar note, does the superior mobility and damage of ABCs effectively make them high-tier ABS, in terms of the attack role at least? |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
211
|
Posted - 2013.05.31 13:49:00 -
[1405] - Quote
Gypsio III wrote:Pattern Clarc wrote: He has got a point tbh. Combat >>>> Attack.
Unless the combat battleships where a lot slower, the advantages they have in HP/tank and fittings effectively put them in a higher tier.
On a similar note, does the superior mobility and damage of ABCs effectively make them high-tier ABS, in terms of the attack role at least?
it makes then effectively a T2 specialist ship and an OP one at that. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Morrigan LeSante
The Lost and Forgotten Troopers
286
|
Posted - 2013.05.31 15:37:00 -
[1406] - Quote
I suppose it's too late now but again, please give the raven more CPU. |

Lee Church
FridgeOre Mining Group The Butterfly Effect Alliance
0
|
Posted - 2013.05.31 18:29:00 -
[1407] - Quote
I really do think the navy mega should have a full rack of 8 turrets and no missile points. 8 instead of 7 makes up for how the new reugular megathron has 8 lows. This used to be what allowed the navy-thron to outdamage/active-tank it. now the navythron is barely any different. |

Ioci
Bad Girl Posse Somethin Awfull Forums
397
|
Posted - 2013.05.31 19:36:00 -
[1408] - Quote
Lee Church wrote:I really do think the navy mega should have a full rack of 8 turrets and no missile points. 8 instead of 7 makes up for how the new reugular megathron has 8 lows. This used to be what allowed the navy-thron to outdamage/active-tank it. now the navythron is barely any different.
That's been a trend that has bled in for years.
Amarr/ Gallente, Minmatar/ Caldari. Do you want a blue, green, red or Orange XMas bulb? R.I.P. Vile Rat |

Voith
Republic Military School Minmatar Republic
105
|
Posted - 2013.06.01 15:11:00 -
[1409] - Quote
MinutemanKirk wrote:Samas Sarum wrote: Welcome to all Amarr BS's (can we retire the unlimited ammo meme, no one uses T1 crystals).
So because Amarr have cap hungry guns that justifies Gallente having them also? Gallente have enough cap problems as it is since we have to burn prop mods longer just to be able to use our preferred guns. Not being able to maintain as much cap, not to mention the ineffectiveness this would lead to that utility/neut high slot everyone keep talking about, would make the mega that much less desirable. Until CCP start to realize that Hybrids and Lasers use cap this is a pretty pointless discussion. The ships will always be gimped with what is essentially a module and CPU penalty as they have to slap in so many Cap Rechargers. |

Stjaerna Ramundson
Unknown Dimension Alpha Volley Union
18
|
Posted - 2013.06.01 15:55:00 -
[1410] - Quote
CCP Rise wrote:Hey everyone!
We are going to try and complete the Navy ship package for Odyssey by sneaking in these battleships before release!
With the Navy Battleships we are using the same GÇÿtiericideGÇÖ based approach that we have used for all tech 1 rebalancing. Each race will have one GÇÿattackGÇÖ and one GÇÿcombatGÇÖ Navy Battleship, allowing for different applications despite roughly equal power level. The GÇÿstandardGÇÖ upgrade package for Navy BS is an extra slot (along with appropriate fitting adjustment) as well as approximately 50% more hitpoints. Some of these rebalanced versions will follow that pattern very closely, while others will diverge more significantly to completely new bonuses and roles.
Please read above each ship for a more detailed explanation of its design. Look forward to your feedback (which I do read almost all of, even after I stop posting in the thread =)
[...]
GALLENTE
GALLENTE
DOMINIX NAVY ISSUE Like with the Navy Armageddon, we are going to leave the Navy Domi as a throw-back rather than switching to the new tech 1 bonus. This layout offers many unique and brutal opportunities, and fits the more niche application of a faction ship. By becoming GÇÿcombatGÇÖ rather than GÇÿtier 1GÇÖ it will also gain a significant hitpoint boost.
...
And again no real Drone Navy Ship...
Would like to get a real drone focused ship.. Tech III don't have a full support for them, no Marauder have the full focus on drones and also no Navy Version have the focus of a real drone ship.
So I would like to offer this two versions of them for the LP Shop (same price, same hull for a full focused drone version and a other focused dominix:
GALLENTE
DOMINIX NAVY ISSUE
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +5% Large Hybrid Turret damage
Slot layout: 6H, 6M, 7L; 6 turrets , 0 launchers Fittings: 11000 PWG(+1100), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 11000(+1684) / 11000(+1039) Capacitor (amount / recharge rate): 5500(+250) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 110(+1) / .12(-.0054) / 97100000 / 16.15s (-.72s) Drones (bandwidth / bay): 125 / 375(-25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 27 Magnetometric Sensor Strength Signature radius: 455(+35)
DOMINIX NAVY DRONE ISSUE
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Slot layout: 6H, 6M, 7L; 4 turrets(-2) , 0 launchers Fittings: 11000 PWG(+1100), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 11000(+1684) / 11000(+1039) Capacitor (amount / recharge rate): 5500(+250) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 110(+1) / .12(-.0054) / 97100000 / 16.15s (-.72s) Drones (bandwidth / bay): 125 / 600 (+200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+10) / 90 / 7 Sensor strength: 27 Magnetometric Sensor Strength Signature radius: 455(+35)
So there are now 2 versions of these ships.
One have the focus on full dmg support and the other one have the full support of drone focus. Please so also consider my post for the basic (Tech 1) version in the BS balance thread. There you will get the information why for the changes on the fitting. 1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erkl+ñrung, L+¦sungsans+ñtzen formulieren. 2. Beitrag enth+ñlt eine eigene Meinung im Fazit zum Thema. 3. Negative +äu+ƒerungen, Drohungen usw. gegen++ber Nutzern haben in der Meinung nichts zu suchen. |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 50 :: one page |
| First page | Previous page | Next page | Last page |