Grog Barrel
Federal Navy Academy Gallente Federation
37
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Posted - 2013.05.15 20:21:00 -
[1] - Quote
Bizzaro Stormy MurphDog wrote:Brooks Puuntai wrote:YuuKnow wrote:Gil Roland wrote:Ciao, I think every explorer (+ every DEV involved in Odyssey scanning mechanics) in EVE should read this blog post from Tiger Ears: http://www.tigerears.org/2013/05/12/one-handed-scanning-comes-with-odyssey/Scanning is fun because is HARD. Hunting someone in a WH/Space Anomaly/Whatever place require using combat probes is fun because is HARD. Searching for a WH, pinpointing an anomaly is fun because is HARD... Please don't fix what is not broken, don't make too easy what should stay HARD. Nah, there's nothing hard about scanning if you know how to do it right. Pretty straightforward. Its only hard for someone that's trying to do it without proper skillz or that doesn't know what they are doing. Having automated formation, just saves a lot of mindless repetition. They do need to make the formations customizable and save-able however. yk Brain surgery isn't hard, if you know what you are doing. The fact that you need to learn how to do something properly entails difficulty. Learning how to set up probes in a efficient and timely fashion, signifies "skill". By allowing preset formations may remove some tedium from scanning but it also removes the learning(or skill) factor of setting everything up. The only repetitive action the old scanning system had that was bad was having to launch X amount of probes individually. This could have been resolved by allowing the user to set a number of probes to be launched. Instead they removed any challenge of scanning by having 2 predefined formations, that is optimized for the best results. Aka dumbing down scanning. Rocket Science isn't hard, if you know what you are doing. The fact that you need to learn how to do something properly entails difficulty. Learning how to quickly warp to a safe, launch the exact amount of probes you need (4, 5, 6, 7, or 8), move them away from you, and cloak up signifies "skill." Allowing someone to launch all probes at once may remove some tedium from scanning but it also removes the learning (or skill) factor of setting everything up. The only repetitive action the old scanning system had that was bad was having to switch between DSP and normal probes manually. This could have been resolved by removing the DSP and adding it's functionality to the onboard scanner, and just letting you keep your preferred probes in the launcher. Instead they removed any challenge by letting you launch 7 probes at once, optimized for best results. Aka dumbing down scanning.
Astrophysics isn't hard, if you know what you are doing. The fact that you need to learn how to do something properly entails difficulty. Learning how to quickly warp to a safe, launch the exact amount of probes you need (4, 5, 6, 7, or 8), move them away from you, and cloak up signifies "skill." Allowing someone to launch all probes at once may remove some tedium from scanning but it also removes the learning (or skill) factor of setting everything up. The only repetitive action the old scanning system had that was bad was having to switch between DSP and normal probes manually. This could have been resolved by removing the DSP and adding it's functionality to the onboard scanner, and just letting you keep your preferred probes in the launcher. Instead they removed any challenge by letting you launch 7 probes at once, optimized for best results. Aka dumbing down scanning. |