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Thread Statistics | Show CCP posts - 22 post(s) |
Dring Dingle
Polaris Rising Gentlemen's Agreement
24
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Posted - 2013.05.20 00:22:00 -
[91] - Quote
Someone wanna fraps and youtube it for who haven't got the test server running :D |
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CCP karkur
C C P C C P Alliance
2111
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Posted - 2013.05.20 17:59:00 -
[92] - Quote
Dring Dingle wrote:Someone wanna fraps and youtube it for who haven't got the test server running :D Here is a video CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Nabuch Sattva
The Green Cross
7
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Posted - 2013.05.20 18:24:00 -
[93] - Quote
How about a cinematic waking up in your new clone inside its stasis chamber and getting out, like in one of the trailers. right now we go from corpse to fully clothed on the balcony. |
Phoenix Jones
Shockwave Innovations Shockwave Sovereign Industries
14
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Posted - 2013.05.20 19:22:00 -
[94] - Quote
Nabuch Sattva wrote:How about a cinematic waking up in your new clone inside its stasis chamber and getting out, like in one of the trailers. right now we go from corpse to fully clothed on the balcony.
That would require them revisiting WIS.
And we all know how that'll come out.
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Alvatore DiMarco
Capricious Endeavours Ltd
148
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Posted - 2013.05.26 10:39:00 -
[95] - Quote
So I notice the "Hull Critical" flashy banner is gone.
That's a shame, I rather liked it and it made losing my ship feel closer to what the Origins trailer showed.
Perhaps two options would suffice for "highly configurable" - A checkbox for an audio warning and a checkbox for a visual warning. Keep them tied to the same % slider or give them each theiir own. Then the people in this thread who don't like shiny things can turn off the visual warning and the people who do like flashy things can turn it on. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
232
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Posted - 2013.05.26 13:32:00 -
[96] - Quote
CCP Masheen wrote:Dearest space-faring colleagues, If you thought all the secrets of Odyssey were revealed at Fanfest then it is my pleasure to tell you they were not. Team Pony Express are planning on dropping some seriously exciting changes onto the Singularity Test Server for a Mass Test on Thursday (Watch for posts from CCP Habakuk for exact time + details) CCP Nimbus, CCP karkur and the ever-sarcastic CCP PrismX have been furiously coding new Ship & Pod death sequences that we're hoping will be ready in time for Odyssey's release on June 4th. In the same vein as the new seamless stargate jump transitions, this work is a part of our drive to "fill in the gaps" in the flow of common EVE gameplay. The goal was that your ship would better inform you when it is in serious peril. It never felt very 'Sci-Fi' that your ship wouldn't make much of a fuss out of being blown to smithereens so we've fixed that. In the last moments of being blown up your ship UI/HUD will look a lot more like it does in the EVE Origins trailer (at 3:23) These new animated UI elements are tied to the existing Audio Alerts. We have created this feature with extensive player customization, some features we choose to be pre-calibrated but with this feature you will have options. You can set the thresholds at which you are warned or disable them completely and the new UI has been designed to fit with all other existing HUD elements. Pod death will never be the same again either, before now it has always been somewhat underwhelming . You are immediately removed from the fight and a couple of seconds later you're back in station. This experience has been replaced by this new sequence: Quote:As the smoke clears from your decimated capsule your terminally wounded corpse will now be shown gently spinning as life slips away and your camera drones offline. You have a moment to reflect on your unfortunate demise and take in the scenery one last time before a new clone is activated and your consciousness is transferred. These features are a work in progress and we'd like to get your feedback, please log into Sisi on Thursday to try them out for yourself. - CCP Masheen. x
OMG AMAZING can i hug you?
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Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
36
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Posted - 2013.05.27 04:16:00 -
[97] - Quote
Might as well ask here;
Is the turret audio for Hybrids being done in 1.0 or 1.1 Odyssey? |
Jim Luc
Blue Republic RvB - BLUE Republic
50
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Posted - 2013.05.29 02:50:00 -
[98] - Quote
So.. I saw the pod sequence on YouTube and is this final? http://www.youtube.com/watch?v=6sbVgqejD00
When our pod gets incinerated by huge spaceship pew-pew, we see a naked grey plastic mannequin floating where our pod used to be? Being podded should destroy everything.
Am I the only one who hates this sequence? I'd much rather a cool explosion and just have the camera slowly pull back from the scene, perhaps some floating debris. |
Alvatore DiMarco
Capricious Endeavours Ltd
166
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Posted - 2013.05.29 03:31:00 -
[99] - Quote
Jim Luc wrote:So.. I saw the pod sequence on YouTube and is this final? http://www.youtube.com/watch?v=6sbVgqejD00When our pod gets incinerated by huge spaceship pew-pew, we see a naked grey plastic mannequin floating where our pod used to be? Being podded should destroy everything. Am I the only one who hates this sequence? I'd much rather a cool explosion and just have the camera slowly pull back from the scene, perhaps some floating debris.
Being podded has never destroyed everything. Your frozen corpse is always left behind and that's what you see floating. |
Scuzzy Logic
Midnight Elites United Federation of Commerce
8
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Posted - 2013.05.29 04:54:00 -
[100] - Quote
Circumstantial Evidence wrote: Gate jump FX: I would like to see just few more frames of zooming in on - or through - the gate, before the switch to jump animation. The transition from gate zoom to the jump space animation is abrupt, I think it could use a bit more time down the gate and some transparency fade in the last frame(s), to smooth it more.
I agree, 20-25% more transition would be cool.
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Scuzzy Logic
Midnight Elites United Federation of Commerce
8
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Posted - 2013.05.29 04:57:00 -
[101] - Quote
Jim Luc wrote:So.. I saw the pod sequence on YouTube and is this final? http://www.youtube.com/watch?v=6sbVgqejD00When our pod gets incinerated by huge spaceship pew-pew, we see a naked grey plastic mannequin floating where our pod used to be? Being podded should destroy everything. Am I the only one who hates this sequence? I'd much rather a cool explosion and just have the camera slowly pull back from the scene, perhaps some floating debris.
To be honest, yeah, we could use some floating debris, if only from our perspective for lag concerns. I tried overlaying the basic rogue drone wreck over the corpse and it looked much, much better.
Also, the Activating Clone text needs to be bigger.
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Scuzzy Logic
Midnight Elites United Federation of Commerce
8
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Posted - 2013.05.29 05:01:00 -
[102] - Quote
SMT008 wrote:Rammix wrote:CCP BlueScreen wrote:Reykjavik art department, we be producing corpses aaaaaall day long. Please remodel blackbird hull instead. And some others. Typhoon model. Please.
Derailing the thread. But yes, oh god yes. Especially the Moa hull. Please give it the Scorpion treatment. Oh, God. Blackbird and Typhoon could become much better with a little tweaking but the Moa is ugly to the point of I don't even know what to do with it... The Osprey is ugly, but it's eerily fitting of a logistics cruiser... |
Scuzzy Logic
Midnight Elites United Federation of Commerce
8
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Posted - 2013.05.29 05:03:00 -
[103] - Quote
CCP Prism X wrote:The Developer Hivemind collectively uses the keyboard shortcuts rather than waste time on moving the mouse around. I know this because I'm individually linked with the Dev Hivemind Collective.
You know, that explains so much about so many things...
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Scuzzy Logic
Midnight Elites United Federation of Commerce
8
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Posted - 2013.05.29 05:05:00 -
[104] - Quote
Octoven wrote:Ali Aras wrote:Chris Winter wrote: The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.
Oh, heh, I forgot this in the main feedback thread, but seeing "Clone Grade Alpha: Upgrade Required" *did* give me a brief panic as I wondered if I'd forgotten to activate. It might be worth putting the clone grade which is being activated in smaller type above that so people don't worry too much. I would like to see the text display your current clone grade upon death, this way you know by the UPGRADE NEEDED message you need to, and displaying the grade allows quick reference for what type to upgrade to :)
Seconded. I was wondering if I had forgot to upgrade my clone as well.
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Scuzzy Logic
Midnight Elites United Federation of Commerce
8
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Posted - 2013.05.29 05:07:00 -
[105] - Quote
Shalua Rui wrote:Rain6637 wrote:it's not so much the temperature--it's the vacuum! Vacuum isolates pretty good, actually. You'd loose body warmth/fluids on a very slow rate in deep space... you would have suffocated, be fried by radiation or shredded to peices by micro particles long before you'd even begin to freeze to death.
Actually your exterior dermis would freeze instantly due to the instant vaporization of the outer layers of pod goo clinging yo you. Besides that, yeah, your core stays warm and mushy. Which is why the blood raiders are pretty chillax about picking u corpses in space. they got all the time in the world.
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Jim Luc
Blue Republic RvB - BLUE Republic
50
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Posted - 2013.05.29 17:31:00 -
[106] - Quote
Alvatore DiMarco wrote:Jim Luc wrote:So.. I saw the pod sequence on YouTube and is this final? http://www.youtube.com/watch?v=6sbVgqejD00When our pod gets incinerated by huge spaceship pew-pew, we see a naked grey plastic mannequin floating where our pod used to be? Being podded should destroy everything. Am I the only one who hates this sequence? I'd much rather a cool explosion and just have the camera slowly pull back from the scene, perhaps some floating debris. Being podded has never destroyed everything. Your frozen corpse is always left behind and that's what you see floating.
Wait, a naked plastic mannequin is always left behind when we get podded?? How is this logical??? I guess this is something I never noticed, but it doesn't mean that it shouldn't be removed because it's completely ridiculous. I always thought the mannequin looked terrible in cutscenes, I would hate to see it used every time we get podded.
Just replace with a kickass 'splosion and debris. Perhaps some DNA can be left behind, but the grey plastic un-exploded body is pretty lame. |
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