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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Johan Toralen
Clockwork X3
28
|
Posted - 2013.05.18 19:16:00 -
[61] - Quote
Viti Friday wrote: 4) the hacking minigame should feel like playing minesweeper, off the top of my head that's the right attitude- have a timer, have a small window of those nodes- nodes show you numbers, your virus strength lets you hit X amount of 'bombs.' Where X is like 0-4 and based off your hacking/archeology skills respectively.
This x 100! Perfect example of how this sort of puzzle could be (tho i don't like timers). Of course they probably can't just copy minesweeper for copyright reasons. But i'm a bit baffled that a AAA game developer like CCP can't come up with a simple and fun puzzle.
I mean thers probably hundreds and thousands decent puzzle games for flash, mobile devices, some indie games on steam etc. Yet the minigame CCP comes up with isn't even a game. I don't know what's the issue, lack of capable game designers or management putting thumb down on anything that could overexert the brain dead? (clearly the aspired target audience, seeing other "exciting" PVE activities like mining and FW orbiting) |
Viti Friday
The Scope Gallente Federation
7
|
Posted - 2013.05.18 20:32:00 -
[62] - Quote
Johan Toralen wrote: (tho i don't like timers)
The timer in minesweeper isn't a countdown, it's a counter- the faster you play the better your score- I feel like this could tie into loot, and likewise could have skills effecting it (more leeway for perfect loot, more allowable mistakes for speed-run-guesswork) . |
Johan Toralen
Clockwork X3
28
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Posted - 2013.05.18 20:49:00 -
[63] - Quote
Ah yes that sounds perfectly fine. Haven't played minesweeper in ages. |
Ruze
Next Stage Initiative Trans-Stellar Industries
272
|
Posted - 2013.05.18 21:01:00 -
[64] - Quote
Personally, as far as hacking is concerned, I'd run something more like this:
http://www.youtube.com/watch?feature=player_detailpage&v=nQ0rPLlU8v4#t=285s
Whereas the reward is related to how much you can unlock, while also defending against AI. Allow players to choose which nodes they will go after, and which types of loot they are shooting for.
Two things to agree with my last reply: I agree that they should not reduce the profitability for single player exploration in order to provide more profit for multi-player exploration. Secondly, the hacking mini-game needs to be windowed and controllable.
Finally, an efficient and capable hacker, much like an efficient and capable probe user, should be able to achieve less min-cans. Not everything can be simplified to character skill. You need to include player skill in the mix. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |
Viti Friday
The Scope Gallente Federation
7
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Posted - 2013.05.18 21:29:00 -
[65] - Quote
Ruze wrote:Finally, an efficient and capable hacker, much like an efficient and capable probe user, should be able to achieve less min-cans. Not everything can be simplified to character skill. You need to include player skill in the mix.
I've always assumed the two were connected- I mean part of player involvement is getting to the site at all- skills wont find you sites, skills wont keep you safe in the sites (or getting to the sites even). Involving player skill in opening the cans has me leery- While very cool- the virus idea seems like needless work done by us and game designers.
Lets assume the virus game does get fleshed out (very likely)- it will just be one more way that an already very hands-on and active profession is made more so. There are no scanning grinders, people can't blitz scan sites like missions, they can't mimic mining- both professions involving more than a little afk time and such.
Why is scanning getting hacking? and loot explosions? Seriously- we're already doing more to make money than missioners, anom runners, and miners all put together. We risk more often and we risk more isk in a pve profession than almost anyone else.
Yet these changes don't make scanning better- they make it worse. We get a minigame to slow us down, to distract us from the constant awareness we need in hostile space. We get a loot explosion that is more stress inducing than arguing with my inlaws- and about equally rewarding. And worst of all, is we are getting all these changes, and now it looks like we'll be making 1/10th to 1/100th the money we used to make taking all these risks- and this coming from a profession were a nullsec can can drop 50k worth of salvage. The only reason I put up with some mag sites dropping 1-5mil is because of those sweet 1-200mil sites I get every now and then.
I might struggle through new scanning if the money was the same- but I'd burn out just like all my mining friends and missioning friends did before me.
That's what I see at the cold senseless heart of all these changes- they're making every money-earning profession in the game more and more unbearable- more and more likely to get you to quit. The mercurial aspect of my psych says this is so that everyone will pay to play again.
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Johan Toralen
Clockwork X3
28
|
Posted - 2013.05.18 22:10:00 -
[66] - Quote
Viti Friday wrote:I might struggle through new scanning if the money was the same- but I'd burn out just like all my mining friends and missioning friends did before me.
That's what I see at the cold senseless heart of all these changes- they're making every money-earning profession in the game more and more unbearable- more and more likely to get you to quit. The mercurial aspect of my psych says this is so that everyone will pay to play again.
Completely agree with you. The whole PVE aspect of Eve is so mind numbingly bad. If it was a standalone game it would receive 1/10 reviews left and right. The only PVE activity that i find genuinely pleasing is PI and that takes like 15 minutes to set up and a couple minutes of interaction with the interface once in a while.
It's so distraughting. Eve is fantastic game, that i enjoy a lot but the PVE grind has absolutely nothing to do with that. It's all about the community and player interaction. It's not conceivable why we can't have a game that is good on both ends. Eve would be the greatest game ever. Imo CCP should hire some kickass game designer who revamps all the PVE mechanics and content from the ground up. |
Aralieus
Shadowbane Syndicate
120
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Posted - 2013.05.18 22:59:00 -
[67] - Quote
Here is a video of me doing a exploration site in 0.0 with new Odyessy mechanics
The mini game while seeming entirely pointless was not bad and like others have said better than just watching the module cycle and in a strange way gives the whole experience depth. Then the loot spews and all hell breaks loose! I can not emphasize enough how much this type of game-play does not go well with Eve. It's not enjoyable in any sense of the word and is actually dangerous considering you have to have full attention on it or you just wasted a bunch of time (I use the word 'time' loosely here) scanning and hacking. I say dangerous because watching d-scan for ships/combat probes and local for new comers to system is simply impossible.
I have showed some pretty decent pvp'ers who have amazing scanning techniques and they have confirmed my suspicions, they could lock down my position and be in warp to my location in something cloaky in the amount of time it took to reach a relic, play the mini-game and try to capture the loot. That's not even the bad part! You would never see the probes on scan even if your attention was on d-scan and not on the mini-game or loot due to some way they position the probes on you.
My overall opinion is the scanning and hacking part is a nice change but the manner in which you collect the loot is atrocious to say the least due to the MASSIVE click-fest, distraction from very important intel and the simple fact you will never get all the cans leaving you with a sour taste of failure in your mouth. Oderint Dum Metuant |
Solhild
Republic Military School Minmatar Republic
1003
|
Posted - 2013.05.18 23:32:00 -
[68] - Quote
Aralieus wrote:Here is a video of me doing a exploration site in 0.0 with new Odyessy mechanics The mini game while seeming entirely pointless was not bad and like others have said better than just watching the module cycle and in a strange way gives the whole experience depth. Then the loot spews and all hell breaks loose! I can not emphasize enough how much this type of game-play does not go well with Eve. It's not enjoyable in any sense of the word and is actually dangerous considering you have to have full attention on it or you just wasted a bunch of time (I use the word 'time' loosely here) scanning and hacking. I say dangerous because watching d-scan for ships/combat probes and local for new comers to system is simply impossible. I have showed some pretty decent pvp'ers who have amazing scanning techniques and they have confirmed my suspicions, they could lock down my position and be in warp to my location in something cloaky in the amount of time it took to reach a relic, play the mini-game and try to capture the loot. That's not even the bad part! You would never see the probes on scan even if your attention was on d-scan and not on the mini-game or loot due to some way they position the probes on you. My overall opinion is the scanning and hacking part is a nice change but the manner in which you collect the loot is atrocious to say the least due to the MASSIVE click-fest, distraction from very important intel and the simple fact you will never get all the cans leaving you with a sour taste of failure in your mouth.
Agreed, you feel like you've lost/missed out - which is bad. |
Adunh Slavy
805
|
Posted - 2013.05.19 00:24:00 -
[69] - Quote
Brooks Puuntai wrote: It didn't help that the site I was doing was a big flaming ball of gas that was about as bright as the Sun(in Eve).
Always have wondered why CCP feels the need to make things too bright and not give us an option to dim their anoyingly bright objects. |
Petrified
Old Men Online TOG - The Older Gamers Alliance
11
|
Posted - 2013.05.19 05:00:00 -
[70] - Quote
While I like the mini-game, I more strongly dislike that random contents get spewed from the site.
Come'on! We live and die in space and we suddenly forget how to make a decent docking collar?
Forget this being profitable in the gnosis... you need an interceptor to do this solo.
And... I hate... being forced to work with other people because of a silly mechanic. - YES! I am anti-social. Why do you think I am in a corp by myself (pretend the other members don't exist - ok?)?
Ok, that is out of my system: The mini-game: A+ The spewing of contents: F- (30% of the grade man)
If I am a person who likes running solo, this becomes very annoying (oh, new mod idea: magnetic tackle - draws spewing objects in range to the ship - takes a high slot) because you see potential income drifting away. What year is this? Did no one out of 4 empires and multiple pirate factions think of the consequences of sudden decompression expelling objects into space? Seriously? From a role playing perspective, the can spewing is completely senseless. Decades of people traveling in space and many of them salvaging the remains of the less fortunate and suddenly we no longer can get a decent net to catch the debris?
Some leakage of the contents may happen, but complete and utter failure to catch any before it is vacuumed into the void in inexcusable.
Setting my research agents and contacts to figure out this anomaly... hopefully we can create a solution and offer it up to the rest of New Eden?
EDIT: oh... and no overview option? |
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Petrified
Old Men Online TOG - The Older Gamers Alliance
11
|
Posted - 2013.05.19 05:53:00 -
[71] - Quote
What the devs seem to have forgotten about a real Pi+¦ata is that gravity pulls the candy and toys to the ground where they all get picked up by whoever is there to pick them up. Where is the figurative ground and gravity for my treats to land? If real Pi+¦atas behaved this way, kids would hate them at birthday parties. |
Lloyd Roses
Artificial Memories
85
|
Posted - 2013.05.19 11:23:00 -
[72] - Quote
http://i.imgur.com/21HnDCM.jpg - hope that is not intended, cause it causes some serious fps issues. |
Itis Zhellin
23
|
Posted - 2013.05.19 14:33:00 -
[73] - Quote
M'aak'han wrote:... Apparently, there's no way to add the spewed containers to the overview, thus I had the feeling to play whack-a-mole more than anything else... Made me so angry that I shut down the client, I don't even want to try more of this ( I was already in a bad mood today anyway ) I managed to add the mini containers to the overview, but soon as I switched the system and scaned down another relic site the overview had reseted and the cans were not visible anymore. And I agree, looting from the cans is so frustrating that I never wanna try again to do any exploration. I already miss the exploration as it is now. Ditto. |
Sipphakta en Gravonere
4S Corporation RAZOR Alliance
109
|
Posted - 2013.05.19 14:37:00 -
[74] - Quote
I'm not too happy about the new minigame either. Sure, it is a step up from the current, easy-as-frack, target-activate mod, but instead of adding complexity they mostly add pointless clicking.
Concerning the amount of loot: I think it is okay to have some of the loot lost to a solo player, the devs already said that they will adapt the overall amount of loot in the sites. So you still get the same amount of ISK solo as today, but more as a team. I think and hope the current content is just a stand-in for the real loot. I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |
Telrei
Federal Navy Academy Gallente Federation
11
|
Posted - 2013.05.19 15:53:00 -
[75] - Quote
Why should a solo player lose out on loot????
Hacking and salvaging have always been a break from the mundane tasks of either mining, running anoms, or in high sec missioning.....
The biggest problem is that CCP is taking what has always been and pretty much should always be a solo activity and trying to turn it into a requirement to have multiple people running it.
Unless hacking and salvaging suddenly become as profitable a 7/10 or even 8/10 I see no reason why anyone will ever run them now....
How easy do you think it will be to ask corp mates on a regular basis to say hey help me run this site where we have a good chance not to pick up everything and stay while im the only one clicking something. Rather then him saying instead of wasting your time on that help me run these sanctums and we get a 7/10 or 10/10 faster while making more than enough isk to buy everything you could possibly get in that site x3..... |
Sipphakta en Gravonere
4S Corporation RAZOR Alliance
109
|
Posted - 2013.05.19 16:53:00 -
[76] - Quote
Telrei wrote:Why should a solo player lose out on loot????
You will get the same amount as currently, if the devs is to be believed. You just don't get penalized anymore when you take a friend with you.
I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |
Ruze
Next Stage Initiative Trans-Stellar Industries
274
|
Posted - 2013.05.19 17:28:00 -
[77] - Quote
Sipphakta en Gravonere wrote:Telrei wrote:Why should a solo player lose out on loot???? You will get the same amount as currently, if the devs is to be believed. You just don't get penalized anymore when you take a friend with you.
This is a win in my opinion, but a lose for others. As some have posted here, the fact that a solo player cannot grab every single mini can makes some people feel like they are losers and incomplete.
I'm of the mindset that rewarding simultaneous team play is a benefit. But as it stands now, rewards to NOT equal out. I haven't come up with a better way to reward multiple players, while not rewarding multi-boxers, while not leaving a player to feel as if he's missing out.
Maybe make multiple 'layers' where your stack of cans are visible to you only, and lootable by you only, so you can grab them all and not feel less capable while still allowing your buddy to loot a separate 'layer' visible only to them? If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |
Telrei
Federal Navy Academy Gallente Federation
12
|
Posted - 2013.05.19 18:34:00 -
[78] - Quote
Ruze wrote:
I'm of the mindset that rewarding simultaneous team play is a benefit. But as it stands now, rewards to NOT equal out. I haven't come up with a better way to reward multiple players, while not rewarding multi-boxers, while not leaving a player to feel as if he's missing out.
Very simple way of doing it... increase the difficultly, increase the mobs, increase the loot(NO PINATA)...
If CCP wants us to run these with more people then all they have to do is make it worth running in the first place and not having pinata gimmicks..
If I get a 7/10 escalation or especially a 10/10 running anoms I don't think hmmm I wonder who I can bribe to help me with this to help get the cans. I send out a "got a 7/10 or 10/10 who wants to run it" and as long as it isn't 20 odd jumps away or a really crappy one chances are I can get a fleet within a hour or at least an event on our corp calendar..
Flip side is that if i get a 5/10 I know I have a good chance to solo it for reduced loot table.
I completely understand and acknowledge this .. Higher level plex requires more people to run since they can drop 1-2bil+ of loot. Med level requires a descent ship but I can run it solo for less reward, however I understand this due again to the degree of difficulty vs loot table chances |
Lilan Kahn
The Littlest Hobos Whores in space
143
|
Posted - 2013.05.19 19:26:00 -
[79] - Quote
you get a 8/10 for the idea of hacking change.
you get a 6/10 for implementing it, in its current form sure its better than watching time but honestly its not that challenging
you get a 2/10 for the loot cloud, that is frankly not fun at all hitting small tiny dots on your screen to gain loot that looks at first glance to be useless |
Viti Friday
The Scope Gallente Federation
10
|
Posted - 2013.05.19 19:41:00 -
[80] - Quote
I've read a ton of posts talking about how encouraging more people to work together for scanning is good...
It isn't, and I'm here to explain why.
Scanning is NOT a group activity. I've had people fly with me to do sites and they never stick around while I scan a system- they ALWAYS do something else while I scan, coming to me when I've found something. Do you know why this is? Because I'm the fastest scanner. If they could scan down a site, I could scan it and another in the same time.
Sure, the pot of gold at the end of the rainbow might require more than one person, but that isn't exploration- that's just ratting. Exploration is about scanning down things you can do.
IMO missions have level 5s, incursions are incursions, mining has links, and scanning has DED sites.
It would be royally ******** to make a level 4 mission require 3 people to make full use of it. And yet missions would be an easier system to force people to group if they did have level 4s that only rewarded best money if 3 people were present.
The reason people multibox with scanning is because it 110% fits- you scan with one while the other waits, then you wait with the scanner while the other fights/loots. If you made that multbox go from one person to two- what the heck is the odd man out at each stage going to do? They're basically working together, but they'll never see each other. These changes with picking up loot are basically an empty gimmick to give the scanner something to help with in site- but since there are no rats why do we even need a second person to help clear?
It's been said before- lets say it again- the profession sites are CLEARLY solo work. DED sites are where teamwork should be encouraged not who can fly a tengu/fit deadspace mods.
I've of course left something out: scanning in wormholes.
THIS is how you manage teamwork in scanning. It blows my mind odyssey has gone so far from the roots of the game. Wormholes are PERFECT.
Scanner: Lots of sigs in one system that need to be scanned down and monitored. Shooters: Anoms while the scanner scans, then profession sites (if you're in a worthy c-level).
If ccp really wanted people to work together in the scanning department they would make DED sites operate like sleeper c5+ sites. But that change would take all of a month to enact, wouldn't give anyone anything new and shiny, and that's all people want anymore right? |
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Emcera
GoonWaffe Goonswarm Federation
6
|
Posted - 2013.05.19 23:44:00 -
[81] - Quote
As it stands dealing with the loot cloud is completely unfun. If it makes it into Live like this, I'll be completely ignoring data sites as being a net negative on the frustration/profit metric. |
Ruze
Next Stage Initiative Trans-Stellar Industries
274
|
Posted - 2013.05.20 03:58:00 -
[82] - Quote
Telrei wrote:Ruze wrote:
I'm of the mindset that rewarding simultaneous team play is a benefit. But as it stands now, rewards to NOT equal out. I haven't come up with a better way to reward multiple players, while not rewarding multi-boxers, while not leaving a player to feel as if he's missing out.
Very simple way of doing it... increase the difficultly, increase the mobs, increase the loot(NO PINATA)... If CCP wants us to run these with more people then all they have to do is make it worth running in the first place and not having pinata gimmicks.. If I get a 7/10 escalation or especially a 10/10 running anoms I don't think hmmm I wonder who I can bribe to help me with this to help get the cans or how many cans am I going to miss. I send out a "got a 7/10 or 10/10 who wants to run it" and as long as it isn't 20 odd jumps away or a really crappy one chances are I can get a fleet within a hour or at least an event on our corp calendar.. Flip side is that if i get a 5/10 I know I have a good chance to solo it for reduced loot table. I completely understand and acknowledge this .. Higher level plex requires more people to run since they can drop 1-2bil+ of loot and are a lot more difficult if not impossible to multi-box. Med level requires a descent ship but I can run it solo for less reward, however I understand this due again to the degree of difficulty vs loot table chances
Difficulty of rats doesn't stop multi-boxing, though. That's the shame of it. In fact, it's not even that much harder. Managing a logi alt and two combat toons in a PVE encounter is pretty simple and easy to do. Mission and complex runners have proven that before. Hell, I've seen one player incursions before.
And of course, we may see rats entering with failed hacks and whatnot in the future on these sites, so multiple hands on deck could be more important than just grabbing the loot with. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |
Killua Zoldyeck
Jump Zero
2
|
Posted - 2013.05.20 09:57:00 -
[83] - Quote
Sipphakta en Gravonere wrote:Telrei wrote:Why should a solo player lose out on loot???? You will get the same amount as currently, if the devs is to be believed. You just don't get penalized anymore when you take a friend with you.
This is how they should implement it. If I'm alone, i get the same isk I was getting before Odyssey, but If I bring a friend, we will both do the same isk I would've got alone. So neither of us is penalized, but we both gain the same isk we would get doing exploration solo.
Do you have a link or something from a Dev stating this? Because that's something I worry about this new system as I'd like to do exploration with a friend.
If that's confirmed the only two worries left are: - Loot value (this should be on par with what we have currently per person. At the moment on SiSi loot is worthless and exploration as a profession is dead. - NPC Spawns. If we are to use exploration ships to explore (Covops), NPC shouldn't spawn because we wouldn't be able to kill them. If we are both in Covert Ops (as we are both explorers, we both probe for sites and we both hack/do the minigame) a single NPC would destroy us.
So the devs should improve the loot (bring it on par of what's currently on Tranquillity, just be careful to maintain the same isk per person if the site is done with two people) and remove NPC spawns completely or give us explorer an option to deactivate them with the minigame (i.e. deal with NPCs without weapons). |
Arriaz
Native Freshfood Minmatar Republic
13
|
Posted - 2013.05.20 11:23:00 -
[84] - Quote
Its a novel idea: Being able to use a covops frig at a professional site without getting killed by rats. Killed by players? Sure but not rats.
I watched the fanfest videos. I remember CCP whatshisface say that it did not make sense that rats you be hanging around sites that are 1000s of years old. I agree. Finally I can use a ship dedicated to scanning, whether it be scouting/hunting/exploring, and not have to bring a separate vessel to run the site!
But wait! Now rats might spawn? Oh well, CCP has fooled us before!
However the idea of allowing SKILLED players to successfully hack a site AND prevent a spawn, well bring on the suspense! After all said covops pilot will have to watch D scan, enjoy a pointless click fest mini "game" and collect worthless loot all at the same time! Let the good times roll!
Shameless plug: I am selling this exploration character in the character bizarre if anyone is interested. |
Hkicsi
Fekete Sereg Insidious Empire
0
|
Posted - 2013.05.20 15:39:00 -
[85] - Quote
Just an other aspect. Last time when I checked the hacking mechanism on SISI, it was the same like normal-space.(loot-explosion) I tried just one time, but my experiment : the loot was the 1/4-1/5 of the normal.( ancient relics of course...sorry but don't really want to take care about hand weapons, data sheets and other useless stuff )
WH is the one of the hardest challenge of EVE-PVE, and I don't believe people will be happy when their work ( tanking and killing sleepers, or just stay alive between them ) will be mostly fruitless.
If there will be much less ancient relics how much will the price of the t3 ships and subsystems? This will kill the T3 manufacturing, i think.
Well I'm gonna buy as much subsystem bpc as I can
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Brooks Puuntai
Solar Nexus.
1469
|
Posted - 2013.05.20 16:37:00 -
[86] - Quote
Hkicsi wrote:Just an other aspect. Last time when I checked the hacking mechanism on SISI, it was the same like normal-space.(loot-explosion) I tried just one time, but my experiment : the loot was the 1/4-1/5 of the normal.( ancient relics of course...sorry but don't really want to take care about hand weapons, data sheets and other useless stuff ) WH is the one of the hardest challenge of EVE-PVE, and I don't believe people will be happy when their work ( tanking and killing sleepers, or just stay alive between them ) will be mostly fruitless. If there will be much less ancient relics how much will the price of the t3 ships and subsystems? This will kill the T3 manufacturing, i think. Well I'm gonna buy as much subsystem bpc as I can
This change should only apply to known space and not WH. Though I haven't been into a WH yet to test it out, is it?
CCP's Motto: If it isn't broken, break it. Improving NPE
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Traiori
New Eden Renegades
19
|
Posted - 2013.05.21 19:55:00 -
[87] - Quote
Brooks Puuntai wrote:
This change should only apply to known space and not WH. Though I haven't been into a WH yet to test it out, is it?
All radars etc. are being changed to Pinata systems is my understanding. |
Freyya
Omni Galactic Resource Excavation Inc. Tri-Star Galactic Industries
53
|
Posted - 2013.05.22 00:05:00 -
[88] - Quote
After somewhat extensive testing of the new feature that is the loot pinata i can say this:
Planetary Interaction was changed from a click-a-thron for a reason. Now you're introducing it again in exploration? Incoming RSI remarks (though less than what PI was originally)
Other than that it's what has been said in the thread already. Small cans and brackets not on overview collision models - getting stuck chasing the loot totally unrelated and useless clickfest with no real purpose other than to keep you there for some time hacking mini-game unclear mechanics of when to click a can and when not (as in will i lose one if i click another or do i have to wait till that one can i clicked dissapears or something?) the most annoying camera feature ever invented when trying to click a field of small dots on your screen. Yay for rollercoaster camera. uhhh, loottables? wtf is this? if i want larger quantities of small arms or documents or whatever i'll go heist NPC haulers ffs. less fuss too! how the hell is bringing a friend to this going to be more enjoyable than going solo exploration? so i can have someone on standby clicking dscan all the time while i try to click the growing mess of dots? It's called forced gameplay, which doesnt belong in a sandbox...
I loved it when i heard you where going to make exploration more immersive, add spacescapes and new visuals and improve that part of EvE which has been sorely lacking. As it stands now however it still feels like empty space, nothing looks like it was abandoned 100's or 1000's of years ago, there's no real incentive to specialise in exploration (lore wise, great discoveries, making a name for finding peices of puzzle and putting it all together...all that kind of stuff) not really any new stunning visuals (next to some strange looking apparatus which need to get hacked by clicking some before you can click some more) and some more less than underwhelming features of this revamped exploration.
I'm sure you made it modular so it can be improved on at a later date, but i've heard that song before. Sorry...
All in all? Very underwhelming, lacking in the "what's the actual point of hacking mini-game" department, all-in click-o-thon and then some. I'd much rather have the current combat sites as they seem to give me more of a satisfactory feel than current SiSi mechanics. Again...Sorry.... |
Johan Toralen
Clockwork X3
34
|
Posted - 2013.05.22 00:59:00 -
[89] - Quote
Freyya wrote: I'm sure you made it modular so it can be improved on at a later date, but i've heard that song before. Sorry...
That's the scary part. I mean just look at the last expansion Retribution. They haven't changed a thing about the bounty system since then despite it not working as it was intended and advertised. I'm afraid after Odyssey CCP will just move on to the next half assed expansion and Exploration will be another step child that remains in its poor shape for a long time.
This just in, Jonny Pew's first impressions on youtube. He doesn't seem very thrilled and keep in mind he's a very polite person. The comments speak a clearer language:
Explorer's Log: Odyssey Exploration Relic site test on Singularity server
Explorer's Log: Odyssey Exploration Data site test on Singularity server |
Xain deSleena
Sugar Reef
17
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Posted - 2013.05.28 00:43:00 -
[90] - Quote
I had a go in 0.0 yesterday with a Relic site using an Analyzer II module. My first impressions were wow this is different and fun, however my fun seemed to wane after clicking so many times to only fail at my attempt to hack the container. I would have to say that the amount of left mouse clicks seems to have increased dramatically in this little corner of EVE.
Previously you would only click one time on a can and let your Analyzer mod cycle until either successful or unsuccessful then click a second time to open the container and a third time to loot the container. So three clicks in all per container. Now after clicking a container to Analyze you then have to go through perhaps 50 clicks to try and hack the container. So after a few attempts at this my left-clicking ability was pretty worn out.
I really don't like the sound of my mouse clicks over and over and over again. I thought the whole idea was fun but you could limit the mouse clicking by making the triangular grid smaller.
I was imagining myself clicking to my hearts content while not noticing that local had spiked because the hacking game takes up a lot of my screenspace and being caught in the middle of my click click click game. I am sure a lot of people will die while doing this once it goes live.
When I was successful to hack a container I had no idea about the floating cans that soon disappear. They were rather small and the words that appeared when you hovered over the cans seemed very small. I think I got one can and was surprised to see it move towards my ship as if I had a magic tractor beam installed on my ship.
After all the trouble to hack a container and then find your goods floating off into space only to disappear because you cannot catch them all was a disappointment.
I have had my fun on SISI but will not be chasing cans or clicking aimlessly for hours on end to get a few scrap metals and some T1 salvage.
This explorer will be retired come Odyssey :(
It just seems a lot of hard work for little gain so I did like the hacking part but just too many clicks for my liking and I will not be chasing cans, can't I just pick up the loot like I did before?
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