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Ciyrine
Science and Trade Institute Caldari State
1
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Posted - 2013.05.19 19:43:00 -
[1] - Quote
What are some interesting tactics using the widow ecm cloak capabilities?
Like get close to target using cloak. Use ecm to make locking difficult. Use cloak when they get a lock. Is this viable and what else are people doing with this ship? |
Roxxo I'doCocaine
SlammaJammaBamma
6
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Posted - 2013.05.19 19:50:00 -
[2] - Quote
You cannot cloak if locked. |
Ciyrine
Science and Trade Institute Caldari State
1
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Posted - 2013.05.19 21:16:00 -
[3] - Quote
ah, so cant use it to break lock thanks. In that case I look for the icon to show me that Im no longer jamming the opponent and if Im not I cloak. switching between jamming and cloaking to keep them from being able to fire on me. Would this work?
Ive also read comments about how players can decloak you. What are the methods of decloaking you? |
Haulie Berry
741
|
Posted - 2013.05.19 22:11:00 -
[4] - Quote
Ciyrine wrote:ah, so cant use it to break lock thanks. In that case I look for the icon to show me that Im no longer jamming the opponent and if Im not I cloak. switching between jamming and cloaking to keep them from being able to fire on me. Would this work?
Ive also read comments about how players can decloak you. What are the methods of decloaking you?
Anything within 2km of you will decloak you/prevent you from cloaking.
That aside, this strategy would not be an effective one. |
Sean Parisi
Fugutive Task Force Caldari State Capturing
272
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Posted - 2013.05.19 22:35:00 -
[5] - Quote
You can cloak once you break lock. |
Ciyrine
Science and Trade Institute Caldari State
1
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Posted - 2013.05.20 03:19:00 -
[6] - Quote
Im starting to understand stuff about the cloak mechanics. The inability to cloak while your locked on, and inability to cloak when near an enemy makes me think its better suited for kitting.
Also the widow becomes faster when cloaked. So is there a possiblity here of using the widow as a kiting ship. Using the speed boost of cloaking to increase the distance as needed.
Another way to use the cloak to better effect is with long cycle weapons. In between firings cloak to prevent damage.
Perhaps the widow isnt the ship for the job of cloak battle tactics. Are there other ships that can lock weapons immediately after cloaking with a speed boost?
thoughts about the combat tactic? |
ShahFluffers
Ice Fire Warriors Late Night Alliance
2494
|
Posted - 2013.05.20 03:59:00 -
[7] - Quote
Ciyrine wrote:Im starting to understand stuff about the cloak mechanics. The inability to cloak while your locked on, and inability to cloak when near an enemy makes me think its better suited for kitting. Black-ops ships are technically battleships... so they aren't very well suited for kiting (which involves speed and the ability to keep range from whatever target/hostile you are dealing with).
Ciyrine wrote:Also the widow becomes faster when cloaked. So is there a possiblity here of using the widow as a kiting ship. Using the speed boost of cloaking to increase the distance as needed.
Another way to use the cloak to better effect is with long cycle weapons. In between firings cloak to prevent damage. All cloaking modules have a "cooldown" cycle of about 30 seconds after each deactivation... so firing and cloaking up right away isn't really an option.
Also... if a player is jammed by you, he/she will just try to get away. If you are cloaked you can't apply warp disruptors/scamblers or stasis webifiers to prevent this.
Ciyrine wrote:Perhaps the widow isnt the ship for the job of cloak battle tactics. Are there other ships that can lock weapons immediately after cloaking with a speed boost? The only ship that can target right after decloaking is the Stealth Bomber (any of them). However they are very "squishy" and not particularly fast (for a frigate).
As far as battle tactics and/or combat applications of cloaking-specialized ships... there are too many to count. It'd be easier for you to just Google "Bombing Runs" and "Shadow Fleets" and read up on any material that you find.
I think you need to focus less on "what is possible" and instead work on "what do I [generally] want to do" and work around that. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Haulie Berry
741
|
Posted - 2013.05.20 04:10:00 -
[8] - Quote
Instead of playing whack-a-mole with the questions you're actually asking, I'm going to do you a solid and ask/answer a much better question for you.
Q: Should I do solo PvP in a widow? A: No. |
Aquila Sagitta
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
21
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Posted - 2013.05.20 06:49:00 -
[9] - Quote
ShahFluffers wrote: All cloaking modules have a "cooldown" cycle of about 30 seconds after each deactivation... so firing and cloaking up right away isn't really an option.
The only ship that can target right after decloaking is the Stealth Bomber (any of them).
Both of these are wrong
Quote from widow's ingame description "No targeting delay after decloaking. Cloak reactivation delay reduced to 5 seconds."
Solo blops is probably the most fun and exhilarating things in eve I've ever done... it also falls into the category of hull tanking. Very dumb. |
Ciyrine
Science and Trade Institute Caldari State
1
|
Posted - 2013.05.20 13:46:00 -
[10] - Quote
Aquila Sagitta wrote: Solo blops is probably the most fun and exhilarating things in eve I've ever done... it also falls into the category of hull tanking. Very dumb.
can you explain about this? You solo black oped ships which is what Id like to do. You said it was fun and exhilirating...perfect. But it falls in the category of hull tanking(why) and is very dumb(why)
Im starting to understand that even if I was able to use the cloak in battle to win a fight at a distance, kiting that there be no way for me to keep the player in the battle(they will just run away when losing).
So how do kiting ships normally score kills when their targets are far enough away to warp to safety as needed? |
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Cable Udan
The Tuskers
191
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Posted - 2013.05.20 13:52:00 -
[11] - Quote
Ciyrine,
Instead of trolling and shiptoasting as I normally do, I'm going to give you some constructive criticism: From your questions and statements about cloaking, kiting ships and warp disrupting them you don't seem to know the game mechanics very well.
You made a thread recently in Ships&Modules about a WH PvE Rattlesnake fit and again didn't really know much about fitting for range or using drones. You also stated that you had returned to the game after a two and a half year absence.
I think to save future heartache you would be best off staying in highsec and not doing any PvP for the time being. Do some missions and relearn (and in some cases learn) the game mechanics again. Two and a half years is a long time to be away from a game and you don't want to jump right into solo PvP in a BLops. You will lose it and will probably get very angry.
I would suggest for now you fit up a cheap cruiser and do some missions to relearn how to play the game.
Fly reckless o7
- Cable
EDIT: To answer your question on how how kiting ships score kills, they use a Warp Disruptor which allows you to prevent a ship from warping out to 24km with the Tech 2 variant (and more with faction mods). Kiting ships stay within 24km and pick their prey off within this range. http://chasingtheblueflash.blogspot.com/ My Pirate Blog |
Muad 'dib
The Imperial Fedaykin Amarrian Commandos
987
|
Posted - 2013.05.20 15:40:00 -
[12] - Quote
Haulie Berry wrote: Q: Should I do solo PvP in a widow? A: No.
No?!
Dont take no for an answer, if you think it can work, make it work and be a trend setter !!!
"Do not do it because it is easy, but because it is hard" - some famous guy :P Cosmic signature detected. . . . http://img299.imageshack.us/img299/4375/mynewsig2.jpg CCP Hilmar CEO > "why am i sweating, why is this game doing this to me"
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Ciyrine
Science and Trade Institute Caldari State
1
|
Posted - 2013.05.20 17:57:00 -
[13] - Quote
All my questions are educational so i can do my best to set my course thru eve. I dont have the skills to fly the ships im asking about. I also dont have the skills for planet/moom mining. Or the isk to manufacture/trade. But i want to understand how they wprk so i can shoot for those things without meandering thru my skills. I want to plan my skills and remaps out a year or so.
From what im gathering widows, cloaks, ecm are currently not used in unusual ways. But to sneak up and grapple in pvp so ur buds can jump on a ship. Or for traveling.
So theres probably not any tricks a person can do. And i cant come up with anything without much more extensive experience which ill get eventually.
What other ships can do the immediate lock on after decloaking like the widow? |
JAF Anders
Quantum Cats Syndicate Samurai Pizza Cats
101
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Posted - 2013.05.20 18:20:00 -
[14] - Quote
Stealth Bomber. |
Marsan
Emergency and I
105
|
Posted - 2013.05.20 18:48:00 -
[15] - Quote
The Widow's problem is it is as slow, and as big of a target as most Battleships, but unlike a normal BS it has very little tank. In addition it's a very pricey ship which attracts people wanting kills, and most corp are willing to lose a lot of cheap ships to get a nice BO kill. Kitting in a Widow won't work as the average frigate is x4 faster than you without even trying hard. Once a frigate get on you you are likely dead. You can't hit the frigate. At best you can jam the frigate, but if it hugs you'll have trouble cloaking, and even jammed it can bump you to prevent you from warping.
Widows are fleet ships. You use them to bridge bombers behind lines. You shadow your fleet, decloak, jam the other side's logi, and bounce when the other fleet decides to target you. A Widow is a glass cannon it simply can't take any sort of a sustained attack. Former forum cheerleader CCP, now just a hopeful small portion of the community. |
Roxxo I'doCocaine
SlammaJammaBamma
6
|
Posted - 2013.05.20 19:15:00 -
[16] - Quote
Ciyrine wrote:All my questions are educational so i can do my best to set my course thru eve. I dont have the skills to fly the ships im asking about. I also dont have the skills for planet/moom mining. Or the isk to manufacture/trade. But i want to understand how they wprk so i can shoot for those things without meandering thru my skills. I want to plan my skills and remaps out a year or so.
From what im gathering widows, cloaks, ecm are currently not used in unusual ways. But to sneak up and grapple in pvp so ur buds can jump on a ship. Or for traveling.
So theres probably not any tricks a person can do. And i cant come up with anything without much more extensive experience which ill get eventually.
What other ships can do the immediate lock on after decloaking like the widow?
While the "no targeting delay when uncloaking" feature of the Widow sounds fantastic on paper, the scan resolution and therefore lock time on anything smaller than a BS is going to suck, simply by virtue of it being a BS hull. For example, 17+ seconds to lock a destroyer, 15+ seconds for a cruiser, 11+ seconds for a battlecruiser. You can add sensor boosters to fix this but then you're gimping your mid slots (ECM, shield tank). Compare this to a Falcon decloaking and targeting. It can lock a cruiser in around 5 seconds + ~6 seconds recalibration delay = 11 seconds total. That's 4 seconds faster than a Widow locking the same ship.
It sounds to me like maybe you're working the problem backwards. In other words, you're trying to find new and interesting uses of a very expensive hull instead of identifying what you're trying to accomplish and then finding the best ship(s) for your plan. There are far better ways to catch people sitting still in space than slow-boating to them in a cloaked Widow.
First, a quick overview of ECM hulls. The most practical ECM ships to use for small gang stuff that doesn't include any sort of cyno: Griffin (T1 frig, super cheap, throwaway for frig/dessie fights), Blackbird (T1 cruiser, fairly cheap, really effective in terms of bang for your ISK), and of course the Falcon (T2 cruiser, recon, expensive but can cov-ops cloak and ECM). If you plan on engaging battleships with your gang, and want to stay on field while taking some fire, Scorpion (T1 BS, good ECM). I did not forget the Kitsune, I just feel that it is unnecessarily expensive for a role that a Griffin can often fill, and yet not effective enough to not go with a Blackbird for more ECM. As for the Widow, I cannot think of a viable tactic that another ship listed above could not perform well enough at a fraction of the cost. There may be small/large gang doctrines focusing on T2 hulls and logi that would justify bringing the Widow but I am not familiar with them. But solo or "partner" pvp? No.
Generally speaking, I'll tell you what I (and maybe most?) consider "best practices" when using ECM and cloaks. In a word, RANGE. Most ECM modules have great range, and you should be using it to stay alive while doing your job of shutting down enemy targeting abilities. It is possible to sit at 100km in a Blackbird and cause your enemy major problems. At 100km you have tons of time to gtfo if things go poorly. You can do the same trick with a Falcon from a slightly shorter (~70km) range, and cloak, and warp cloaked (if not targeted).
One of the best ways to use a cov-ops cloak to spring an ambush is to sneak up to your target and provide a warp-in for your buddies in fleet. In this situation, the cloaky ship doesn't really decloak and do much of anything else because by definition it will be close to the center of the fighting and as mentioned above, RANGE is your friend. Keep in mind that while ships that can fit a cov ops cloak (as well as the Widow) move "faster" while cloaked than ships using a regular cloak, they are still moving pretty slow. Expect to move around 400m/s while cloaked in a Stealth Bomber, 200m/s in a Falcon or Widow while cloaked. As you cannot run your prop mod while cloaked in any ship, you can expect any target using a prop mod and not moving mostly toward you to be "uncatchable" if you are cloaked. Basically you are looking for people who are sitting still for a decent amount of time, which makes them bad.
There's plenty more to say but I think this is a large enough wall of text for now. |
Ciyrine
Science and Trade Institute Caldari State
1
|
Posted - 2013.05.20 21:24:00 -
[17] - Quote
What ship with the instalock after uncloaking, faster movement when cloaked has the ability for large alpha damage? Like arrillery or long range missiles |
Ciyrine
Science and Trade Institute Caldari State
1
|
Posted - 2013.05.20 21:31:00 -
[18] - Quote
That wall of text was awesome. What else did u want to say because it sounds like u stopped early. I got what u said and can absorb more |
Sjugar
Science and Trade Institute Caldari State
97
|
Posted - 2013.05.21 02:48:00 -
[19] - Quote
Ciyrine, by what you said till now I get the impression that you want to get into pvp, which is good. But still have the: bigger(more expensive) is better mentality, which is bad.
I would suggest starting out with small ships, like frigates and destroyers, to learn the ropes. If you use an empty clone for it, it also isn't that expensive when you lose them. Try that for a bit, try out and lose a lot of small ships and find out what playstyle suits you best.
Because really, sitting in a ship is different from flying it and the real piloting skills you learn best in a frigate. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
2502
|
Posted - 2013.05.21 03:53:00 -
[20] - Quote
Aquila Sagitta wrote:ShahFluffers wrote: All cloaking modules have a "cooldown" cycle of about 30 seconds after each deactivation... so firing and cloaking up right away isn't really an option.
The only ship that can target right after decloaking is the Stealth Bomber (any of them).
Both of these are wrong Quote from widow's ingame description "No targeting delay after decloaking. Cloak reactivation delay reduced to 5 seconds." Huh... then why isn't my Black-Ops ship able to do either? (I'm online and testing this right now... still have a targeting delay and can't reactivate cloak in less than 30 seconds).
Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
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Antillie Sa'Kan
Forging Industries Silent Infinity
33
|
Posted - 2013.05.21 04:57:00 -
[21] - Quote
Ciyrine wrote:What ship with the instalock after uncloaking, faster movement when cloaked has the ability for large alpha damage? Like arrillery or long range missiles A stealth bomber has all of those things but the faster while cloaked bit. A stealth bomber can move around and warp while cloaked, lock targets the moment it drops cloak, and do good damage to large targets. But they are rather useless against small targets and die very easily, especially to frigates and destroyers.
It sounds like you are looking for some kind of super powerful cloaky ship. Ships that can use the covert ops cloak have glaring weaknesses that keep them from dominating normal ships in combat. Even the black ops battleships are generally no match for a normal tech 1 battleship in a one on one fight.
A cloaky ship will generally be weaker than a non cloaky ship of the same size class. That is the price it pays for being able to hide and choose its fights. |
Haulie Berry
750
|
Posted - 2013.05.21 12:57:00 -
[22] - Quote
ShahFluffers wrote: Huh... then why isn't my Black-Ops ship able to do either? (I'm online and testing this right now... still have a targeting delay and can't reactivate cloak in less than 30 seconds).
I always thought the thing that was REALLY janky about blops is that they don't have a bonus to eliminate the cloak's resolution penalty.
"You can target right away after decloaking," the description says, adding, "not that it will do you any good..." |
Tinu Moorhsum
Random Events
167
|
Posted - 2013.05.21 13:45:00 -
[23] - Quote
Ciyrine wrote:What are some interesting tactics using the widow ecm cloak capabilities?
Like get close to target using cloak. Use ecm to make locking difficult. Use cloak when they get a lock. Is this viable and what else are people doing with this ship?
Nobody roams in a widow. What you do is roam in a small bait fleet and then use the widow to dump 50 buddies on the enemy when the fight starts.
One of the really fun things you can do with a B/O battlship is to move a large fleet around relatively quickly and often without being scouted. If you take the time to set your trap you can literally hide a 20-30 man bomber fleet inside a wormhole in an quiet system close to your target system and sneak right up to the enemy's doorstep with them only ever scouting something like a lone guy in a recon.
It can be really funny, for example to bomb fleets waiting on a Titan. I was in an alliance some time ago that lost a sizeable tornado fleet like that. Bombers appeared out of thin air and within a matter of 30 seconds there was nothing left of the fleet but 100 wrecks and a titan floating in a POS with nothing to bridge. The FC was upset about not having any intel about the bomber fleet but I think there was no intel to be had. It was top shelf stealth-fu. I'm willing to bet they hid in a wormhole while we formed up.
For cloaky camping we've also staged B/O battleships in convenient locations around a region so you can move your cloaky campers around quickly. There's nothing like being able to brigde whoever can get there on time clear across a region in about 2 min to take advantage of intel and kill bigger targets.
To my way of thinking, that's the way B.O. Battleships are normally used. Roaming in them is a pure waste of ISK. |
Haulie Berry
750
|
Posted - 2013.05.21 14:34:00 -
[24] - Quote
Tinu Moorhsum wrote: To my way of thinking, that's the way B.O. Battleships are normally used. Roaming in them is a pure waste of ISK.
Yep. They basically have a unique role as the only sub-titan ship that can bridge other ships. Not using that is kind of silly.
Also, they're expensive and squishy, so you may as well just name it "Primary Target" if you want to bring it into combat. |
Muad 'dib
The Imperial Fedaykin Amarrian Commandos
988
|
Posted - 2013.05.21 15:54:00 -
[25] - Quote
Haulie Berry wrote:ShahFluffers wrote: Huh... then why isn't my Black-Ops ship able to do either? (I'm online and testing this right now... still have a targeting delay and can't reactivate cloak in less than 30 seconds).
I always thought the thing that was REALLY janky about blops is that they don't have a bonus to eliminate the cloak's resolution penalty. "You can target right away after decloaking," the description says, adding, "not that it will do you any good..."
I always thought this
also the widow (with t2 cloak) after that res penalty locks slower than a scorp with no sebos... so.. ya pretty harsh tbh.
Most fun Black Ops ship+fit that i never tried: The peeka-boo arty redeemer :D Cosmic signature detected. . . . http://img299.imageshack.us/img299/4375/mynewsig2.jpg CCP Hilmar CEO > "why am i sweating, why is this game doing this to me"
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Roxxo I'doCocaine
SlammaJammaBamma
6
|
Posted - 2013.05.21 16:20:00 -
[26] - Quote
Tinu is absolutely correct.
I think many new players go toward Black Ops because it sounds sexy. They want to specialize as a "black ops" pilot because damn, who wouldn't want to say that? But as you get deeper into the content of the game you start to realize just how specialized B/O is ... and by specialized, I mean how little you actually get to use them, regardless of how much training you put into them.
Now days what I find sexy is destroying those massively expensive hulls using a plan, a bit of teamwork, and risking far cheaper hulls to pull it off. For example:
Park a 750-1000 DPS gank Vexor (cost: 30m) about 50-100km off a gate. Have a cloaked Falcon (150m) warp in cloaked and hold cloak 70km off the Vexor. Wait for something to attack the Vexor and tackle the hell out of it (webs, scram) and start to die horribly. Decloak the Falcon and jam the attacker. Apply the Vexor DPS. Profit.
Imagine if it was you in the Widow falling for this trap. You spend an eternity sneaking up on the Vexor. You decloak, lock, tackle, and apply your ECM. Falcon decloaks, and you and Falcon try to lock each other, but the Falcon locks faster and jams you out. Your lock and therefore ECM on the Thorax collapses, Thorax relocks you while you try to align and warp, but your align time sucks, and so the Thorax locks and scrams you before you can warp. He's bumping you while reacquiring lock which doesn't help. In 90 or so seconds, your Widow is going to die. Your buddy lands on grid or decloaks and tries to help, but the Falcon has plenty of ECM left to spread around and so your buddy gets jammed out too. You would probably need 2-3 more friends to win against this scenario.
Instead of a Falcon you could even use a Blackbird (30m) here waiting off-grid nearby. The only difference would be the bait ship would need a bit more EHP to stay alive while the BB warps to you at 100km from less than 1au away. If worried about the BB showing up on scan, throw a cloak and sensor booster on it. BB decloaks and while the "cannot lock" timer winds down, it's warping in. BB lands with its sebo and scan res script running (to help counter the locktime penalty from fitting the cloak) , locks, jams, profit.
If it's a fast frigate that burns up and tackles your Vexor he will either die to the Vexor's drones or, if he's tackle for a fleet, he'll be perma-jammed by the Falcon/BB and the Vexor will escape.
If everything goes right, my two-ship team worth 60-180m will take down about a billion worth of fancy Black Ops BS. If things go ****-up, we will likely only lose the 30m Vexor, but that's pretty unlikely as the ECM should provide GTFO ability in most circumstances. What kills us? A smart fleet of 4+, combat scan probes, and my team not watching directional scanner. That's really about it. And if both ships die? So what. Try again, 5 to 15 more times, for the same cost as a single Widow.
Everything in Eve PVP is about TANK and GANK. In the scenario above, your tank is range and ECM. Your gank is the Vexor DPS, and so you have a winning combo. Substitute any high-DPS T1 cruiser for the Vexor btw, just have a plan for killing frigates (small guns or light drones). But the real point here is that this combo is easier to train for, and will get more and better kills, and takes less pilot experience. You can literally train a monkey to decloak/warp in and jam. Many pilots dual-box this role using a second account.
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Ayuren Aakiwa
Perkone Caldari State
72
|
Posted - 2013.05.22 02:47:00 -
[27] - Quote
Ciyrine wrote:What are some interesting tactics using the widow ecm cloak capabilities?
Like get close to target using cloak. Use ecm to make locking difficult. Use cloak when they get a lock. Is this viable and what else are people doing with this ship?
You certainly should not be flying a widow. How can you even be this clueless ??? pew pew 24/7 |
Tinu Moorhsum
Random Events
168
|
Posted - 2013.05.22 08:36:00 -
[28] - Quote
Ayuren Aakiwa wrote:Ciyrine wrote:What are some interesting tactics using the widow ecm cloak capabilities?
Like get close to target using cloak. Use ecm to make locking difficult. Use cloak when they get a lock. Is this viable and what else are people doing with this ship? You certainly should not be flying a widow. How can you even be this clueless ???
Dude, chastising him for not knowing how certain mechanics work or not understanding the role of a certain ship doesn't help him.
At all.
It just make you sound like an arrogant bully with absolutely nothing to add aside from polluting the thread with an overdose of foul smelling epeen.
You missed a perfect opportunity to help him along with his learning curve, for example, by pointing out that when someone has you locked you can't use the cloak to hide and get away.
Or several other relevant things that would have been a lot more helpful to him than sharing your amazement at the fact that he wasn't born knowing these things.
sheesh |
Ciyrine
Science and Trade Institute Caldari State
1
|
Posted - 2013.05.22 20:47:00 -
[29] - Quote
Muad 'dib wrote: also the widow (with t2 cloak) after that res penalty locks slower than a scorp with no sebos... so.. ya pretty harsh tbh.
Most fun Black Ops ship+fit that i never tried: The peeka-boo arty redeemer :D
whats scorp with no sebos mean?
Do other ships have a bonus to eliminate the cloaks resolution penalty that allow them to decloak and lock faster than a blackops ship?
the arty cloak redeemer sounds like what I might be looking for as a fun concept. How would that be built and how good would it be? |
Degnar Oskold
Justified Chaos
21
|
Posted - 2013.05.22 21:14:00 -
[30] - Quote
Ciyrine wrote:Muad 'dib wrote: also the widow (with t2 cloak) after that res penalty locks slower than a scorp with no sebos... so.. ya pretty harsh tbh.
Most fun Black Ops ship+fit that i never tried: The peeka-boo arty redeemer :D
whats scorp with no sebos mean? Do other ships have a bonus to eliminate the cloaks resolution penalty that allow them to decloak and lock faster than a blackops ship? the arty cloak redeemer sounds like what I might be looking for as a fun concept. How would that be built and how good would it be?
What you are looking for does not exist.
Only 5 ship types get advantages to cloaking, and they all have huge disadvantages to compensate
1) Covert Ops Advantages - Can use Covert Ops Cloaks, which allow you to warp cloaked and only have a 6-second lock delay (assumign you train up to Cloaking IV, it's a 5 second delay with Cloaking V) . Disadvantage - No tank, very light DPS
2) Stealth Bombers Advantages - No sensor lock delay! Can use Covert ops cloaks to warp while cloaked. Good DPS to Battleships Disadvantage - Paper thin tank. Very weak DPS to anything smaller than a battleship. Easily beaten by a battleship's drones.
3) Black Ops Battleships Advantages - Can bridge other sneaky ships. In theory, have no lock delay Disadvantage - Can not use Covert ops cloaks, so everyone sees you going into and out of warp. Weak DPS compared to regular battleships. Very long lock time against anything smaller than a BS counteracts lack of lock delay. Very expensive, draws gankers from systems all around.
4) Cloaky Strategic Cruiser Advantage - Can fit Covert Ops cloaks. Has plenty of mid and low slots for sensor boosting to acquire fast locks after the 5-6 second sensor delay is over. Can fit a proper tank with a cloak Disadvantage. Below-average DPS for the cost. Draws gankers once uncloaked.
5) Force Recons Advantage - Can fit Covert Ops cloaks. E-war bonuses. Relatively cheap cost compared to strategic cruisers. Most have spare slots for sensor boosters to get fast tackles. Disadvantage - Low DPS, relatively weak tank for the cost.
======================
I'm personally having great fun in Force Recons, cloaking up and then harvesting plex farmers in FW. I just have to pick my fights carefully, my weak DPS and tank only letting me take on frigates and destroyers. Here's my best one so far. http://www.eve-kill.net/?a=kill_detail&kll_id=17793458
As I have yet to lose one of them, I am not giving away any intel on my fits or info on my tactics lest I be rumbled.
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If money is not a problem for you, then I suggest you are looking for a faction-fitted Proteus or Loki for what you want to do. You should practice the dark art in a Force Recon, though. |
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