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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
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Posted - 2013.05.19 21:54:00 -
[1] - Quote
Not sure what they would try to accomplish by making links on-grid except pushing high-sec combat into more populated areas and making people field backups in null, low, and wh...Oh, right. More alt accounts for the cash munnay. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.19 22:04:00 -
[2] - Quote
They can fix links by making them unable to work inside a POS shield, while at the same time giving them the siege mechanic that immobilizes the boosting ships during use. Then you either have to choose between deploying them to the fight itself, or risk getting probed out and killed without support.
Just making them be required to be present on the battlefield is stupid. They're glass ships that can be popped in 2-3 Tornado volleys. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.19 22:35:00 -
[3] - Quote
baltec1 wrote:Destiny Corrupted wrote:
Just making them be required to be present on the battlefield is stupid. They're glass ships that can be popped in 2-3 Tornado volleys.
A damnation can get over 300k buffer... With how many links?
edit: Let me put it to you this way: command ships will probably get rebalanced to some degree so we can't guess around in regard to their future fittings, but I really don't see T3s getting the same treatment at all. As someone who's pretty used to fielding a glass T3 booster since when I do fight, it's usually five to one to ten to one odds, I can tell you for a fact that the ships are so thin, you could gank them with a few thrashers. And while this isn't a problem in empire, neither is off-grid boosting per se.
The only people such a change would affect would be null and wormhole dwellers, and the only solution will be to have backup boosting ships, aka more alt money for CCP. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.19 22:43:00 -
[4] - Quote
Tippia wrote:Destiny Corrupted wrote:baltec1 wrote:Destiny Corrupted wrote: Just making them be required to be present on the battlefield is stupid. They're glass ships that can be popped in 2-3 Tornado volleys.
A damnation can get over 300k buffer... With how many links? The three it's intended to have. Hell, even the wtfawfulineveryway Eos gets 140k EHP. That's the part I don't wholly agree with. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.19 22:49:00 -
[5] - Quote
They can give all the boosting ships an extra million hitpoints and my argument will remain the same. I'm not arguing against the concept of the defense/payload tradeoff, but the fact that the change constitutes a simple cash grab by CCP since the only way to compensate for it will be to field more of the things.
And let me add again, this change would also do nothing to inhibit the people who use boosters in high-sec. In fact it already makes more sense to keep them on-grid in high-sec since you can ship-scan enemies and drop extra cap charges for yourself, etc. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.19 22:52:00 -
[6] - Quote
Korvus Falek wrote:I think the person disagrees with the ship being intended to use 3 links at once, hence limiting its ability to provide dps to the fight. Or something along those lines.
edit: fielding more links wont help since links dont stack over top of other ones. Only the highest bonus per link type is provided. You should learn mechanics better Nah, dps is irrelevant.
What I'm trying to say is that my paper T3 booster in high-sec will never die even if it needs to be on grid. Meanwhile, players everywhere else would not be given the same advantage.
Requiring on-grid boosting would create a new balancing issue that would shift the risk/reward formula ever more in favor of high-sec.
What are they going to do, make boosting non-corp-members give you a suspect flag?
Oh, ****. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.19 23:11:00 -
[7] - Quote
Which is nice and has my support, but I'd still like to know why they're giving null players a crutch like this.
And T3 ships will still likely be viable boosters due to the 50% probe strength sub. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.19 23:25:00 -
[8] - Quote
How quick does a single battleship die in a big fleet battle?
I guess CCP can always say "fleet boosting in big fleet battles was never meant to be profitable" or something.
It's not like this affects me anyway, since I don't take part in any "ops" where there's more people in the fleet than is allowed for one squad. I'm simply pointing out flawed design methodology and balance inconsistencies. No one's still addressed the risk/reward disparity between high-sec and other areas of space when it comes to on-grid boosting. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.20 00:02:00 -
[9] - Quote
baltec1 wrote:Destiny Corrupted wrote:How quick does a single battleship die in a big fleet battle?
Depends on the quality of your logi. If incoming damage exceeds your hitpoints in a small time frame, logistics quality doesn't really matter much. I don't do 0.0 stuff anymore, but I'm gonna go ahead and assume that forty or more ships shooting you with 1400mm is going to be an instant death no matter what kind of tank you have on a booster, generally speaking.
If, like the guy above says, CCP is going to boost the health of booster ships, that's fine, but that in itself might make them a bit unbalanced in other situations. Either way, 0.0 people are going to be required to field spares in combat, and empire pvpers will be even more immune, since the only way to deal with boosters in empire is to gank them, and if they get a hitpoint increase, well... I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.20 01:24:00 -
[10] - Quote
Kalla Vera Quiroga wrote:Why..not use standard battlecruisers for boosting...? Or is command ship boosts that mandatory to completely disregard the latter? The lack of bonuses just doesn't make them worth it. Especially considering what's often at stake.
Nyancat Audeles wrote:Destiny Corrupted wrote:They can give all the boosting ships an extra million hitpoints and my argument will remain the same. I'm not arguing against the concept of the defense/payload tradeoff, but the fact that the change constitutes a simple cash grab by CCP since the only way to compensate for it will be to field more of the things. I sort of disagree with this. Off-Grid boosters are much too powerful. As part of a group of people that has small gang roams in Syndicate often, the off-grid boosts really hurt us in that we have no way of taking down their booster in order to come onto an equal playing field. Also, I would appreciate on-grid boosts more in that we would have a viable command ship - it would not only provide boosts, but would be quite fun to fly for people like me, who don't have an alt or can not afford one. This is a mind trick. Boosters aren't just available to groups who are outnumbered as a means of gaining an advantage; they're available to everyone. As such, if we have off-grid boosters, then both sides (your small gang and the larger enemy) both keep them safely off-grid, and both get the benefit of their bonuses. Your small gang might not get extra benefits, but at least gets an equalizing factor that prevents the larger enemy from having an extra advantage.
If boosters are to be kept on-grid, then you will actually be at a disadvantage because the larger enemy is more able to kill your booster with superior firepower, while keeping their own alive with more logistics. If anything, making boosters required to be on-grid will almost eliminate the utility that small gangs get from them. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2088
|
Posted - 2013.05.20 02:00:00 -
[11] - Quote
Nyancat Audeles wrote:This makes sense! I did not think of this before. You won't often find me commenting on stuff I don't know very well (I never talk about sov. warfare, for example), but there are certain things in the game that I understand to a very high degree, and boosting is one of them. I had my first fully-maxed booster around 2007, and I've been using links to a great extent since then. In fact, most of my kills wouldn't have been possible without them, since I'm usually significantly outnumbered when I fight.
By all means, I agree with the public sentiment here that something about off-grid links just isn't right, but I think that simply making them required to be on-grid is a very heavy-handed and unrefined solution. What you want to fix is their virtual invulnerability inside POS bubbles, and to a lesser extent, making them more static and probe-able. Stacking ECCM makes them pretty difficult to find, even when there's no POS in the equation.
I also think that increasing their EHP isn't a very good idea, because that will make links even more difficult to counter in high-sec space. I really hope they don't give boosters the suspect flag for neutral boosting, though, since that will just marginalize their use to the groups who have the numbers to field enough logistics to make the suspect flag irrelevant anyway. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2091
|
Posted - 2013.05.20 09:00:00 -
[12] - Quote
Roime wrote:Andski wrote: Six-link setups are dumb, hth
She uses neutral boosters against wardecced carebears in hisec, it's pretty safe to disregard her opinions in this matter. Hello, alt of previous victim. Nice to see you. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2091
|
Posted - 2013.05.20 09:04:00 -
[13] - Quote
Chokichi Ozuwara wrote:If you want to make a miner spit the dummy, tell him that Rorq bonuses will have to be ongrid after Odyssey.
Pure comedy. You know, I was saving that in case this thread hit page 5 or so. Thanks for ruining everything. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2091
|
Posted - 2013.05.20 10:22:00 -
[14] - Quote
Actually, caps were disallowed in high-sec due to the very specific reason of CONCORD not being, uh, "competent" enough to deal with them, let's just say. Now that CONCORD has been a kill trigger form a couple of years, I see no reason why they shouldn't reverse that change (that's not true, I actually see a lot of reasons). I, for one, am looking forward to our new God Squad titan overlords. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2091
|
Posted - 2013.05.20 10:50:00 -
[15] - Quote
Posting to confirm that all successful military forces put their top leaders in shiny vehicles and send them to the front lines during actual combat operations. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2091
|
Posted - 2013.05.20 11:36:00 -
[16] - Quote
baltec1 wrote:Destiny Corrupted wrote:Posting to confirm that all successful military forces put their top leaders in shiny vehicles and send them to the front lines during actual combat operations. General Dannat used to fly to the front line in Afghanistan bumming tabs off squaddies in a chinook to see the lads off. Prince Harry flew in an Apachi in his second tour of afghan. Prince Andrew flew a Linx in the Falklands war. Admiral Sir John Jellicoe was on HMS Iron Duke at the battle of Jutland. Lord Nelson was in the heart of the battle of Trafalgar on HMS Victory. Yes, and Alexander the Great bravely charged an elephant despite being so Irish that he literally sweats Guinness.
Look, exceptions to a rule don't invalidate the rule. And the rule here is that you don't put your top military leaders and command and control systems within earshot of the enemy firing line.
Also, since when are British royalty brats the top leaders of anything? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2091
|
Posted - 2013.05.20 11:47:00 -
[17] - Quote
I never asked for this. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2106
|
Posted - 2013.05.20 20:22:00 -
[18] - Quote
baltec1 wrote:The queen is head of the military...
Also Every single fleet the UK has every sent to war has had its admirals in the fleet on the front line. Every single army has had it command go with it. You cant command these forces in a battle from London. The command goes too (how would you have a fleet without an admiral?), but that doesn't mean they get thrown into the trenches with everyone else, unless the trenches are very, very safe. And in the case of a fleet, by the time they get to the admiral's ship, he's not really needed anymore anyway.
Nerva Auris wrote:Destiny Corrupted wrote:Posting to confirm that all successful military forces put their top leaders in shiny vehicles and send them to the front lines during actual combat operations. Posting to confirm that all successful military forces consist of people living inside goo-filled eggs that take flash copies of their minds when they die and activate them in a new clone so they can get back into their spaceships and fly across the galaxy to blow stuff up. A living commander can keep commanding, instead of having to fly twenty jumps back in a new ship. Our current system is more analogous to a Roman emperor running to the front of the line, stealing a centurion's fancy hat while yelling "psych!", and then charging into battle with the cohort. That just doesn't really happen.
To everyone else, I urge you to consider what putting links on-grid would do for game balance between smaller and larger forces fighting each other. Whereas in the current system, both get the benefit of links and are equalized on that front, on-grid boosting will mean that smaller forces will no longer be able to retain this advantage in neutrality.
If you're in a large alliance and this would affect you positively, please carry on with the "noob pvp"/mother's basement accusations. :V I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2106
|
Posted - 2013.05.20 21:36:00 -
[19] - Quote
Ranger 1 wrote:Veshta Yoshida wrote:Point one is made null and void by graphics, or did they pull the link effect again? The fun starts when you run into 20+ CC's, using two triple link ships and the rest being all death and hellfire running a single link to mess up visual inspection/scouting  .. Link graphical effects "might" give you away in a small gang situation, but who has time to look at each ship of a given type in a large fleet...  Usually you're looking at brackets and that's it. A larger force shooting a smaller force has plenty of time to look at such things. Oh no, wait, they'll just shoot whatever booster ships are on grid first and then the latter will become ever smaller.
Yeah, big fleets is exactly the thing we need more of in this game. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
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