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Author |
Thread Statistics | Show CCP posts - 39 post(s) |
Vaerah Vahrokha
Vahrokh Consulting
4089
|
Posted - 2013.05.22 19:32:00 -
[2431] - Quote
MaRU2760 133 wrote:CCP Atropos wrote:As for the log off button, many people don't really use it to log off from the game, but rather as a quick means to quit the game and restart at the login screen. That is how I used to change characters. I don't think I am the only one. Is there something wrong with that? The button was clearly labled 'Logoff'. Are you saying that is not what it was for? What are the chances of getting it back?
It's like the jukebox. Worked well enough, was useful and got removed just because and forget to ever see it again.
We are back to the CCP motto: "This is AWESOME!". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Jysella Halcyon
Sebiestor Tribe Minmatar Republic
14
|
Posted - 2013.05.22 19:35:00 -
[2432] - Quote
Roime wrote: This is not an issue with the launcher, disposable cyno alts for moving caps solo is a major game design error.
Yeah, like I'm going to trust another eve player to light a cyno for my 8B JF filled with 5B in cargo. Can you say "scam waiting to happen"? |
Par'Gellen
236
|
Posted - 2013.05.22 19:36:00 -
[2433] - Quote
Jysella Halcyon wrote:Roime wrote: This is not an issue with the launcher, disposable cyno alts for moving caps solo is a major game design error.
Yeah, like I'm going to trust another eve player to light a cyno for my 8B JF filled with 5B in cargo. Can you say "scam waiting to happen"? I was just thinking the same thing lol. I think he is just trolling because nobody in their right mind would do that. CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Bugsy VanHalen
Society of lost Souls
644
|
Posted - 2013.05.22 19:38:00 -
[2434] - Quote
Jysella Halcyon wrote:CCP Atropos wrote:My hope is that in the end, you will be able to log into the EVE Launcher once, which downloads your settings from the cloud, with all of your accounts linked, via either a single EVE master account or via some other OAuth provider, and be able to select characters and switch between them at the click of a single button. I use two vastly different systems for my multiboxing. One happily runs 3 clients windowed at max settings without a hitch. The other is a laptop from 2006. The last thing I want is for my settings from either of those transferring to the other. If I wanted them mirrored I'd copy the files over. Putting that "in the cloud" (Nice buzzword, did marketing tell you to say that?) would either fry my old PC or cause much frustration on the new as graphics settings, window setups appropriate to the differing screen sizes, and overview and bracket settings designed to work with what each machine can handle are suddenly shuffled over to computers that have no business using them. ^^^ THIS THIS THIS
I also use multiple systems, with different settings for each. I have two desktops and a laptop I play EVE on. My main rig is my gaming system at home. It has 3 monitors, can run 4 clients at max settings, brackets on, with no lag. My second desktop is an older system i have at work for running CAD programs. it can also run 4 clients, but only at minimal settings, and it only has two monitors. My lap top has really bad integrated graphics, it can run one client with decent settings or two at minimal settings with a slight bit of lag.
It took some time to find the optimal settings for each system, and they are all different. having settings stored on a cloud and auto loaded to whatever rig i am playing on would be game breaking for me. Do not even think about it or I am gone. I barely get on enough to justify paying subs on 4 accounts as it is. When money gets tight, game subs are the first to go. I have the extra cash right now, but i will not pay to be frustrated, gaming is supposed to be fun, I do not get payed to play like the employees of CCP do. Not to diminish the amount of work that goes along with there play time, but do not expect paying subscribers to view the gameplay the same as some one that gets payed does. |
Wu-Tian
Center for Advanced Studies Gallente Federation
5
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Posted - 2013.05.22 19:41:00 -
[2435] - Quote
3 things.
1. It would be nice if the Auto-Type function from my password manager works for the eve launcher. It works with other launchers, so yes it's possible. That would save me a few copy/paste, clicks and some mouse movement.
2. Too much unnecessary information on the launcher. I count 13 links. I'm happy with my firefox browser and my bookmarks. Sorry CCP but I don't need a game launcher for that.
2. When I quit the game and close the launcher it actually doesn't close. The launcher screen is gone, but I have end the process with my task manager. If I don't do that I can't reopen the launcher again, for a second eve session (although it loads the process in the background) The first time, when I didn't knew what's going on, I had like 6 launchers running in the background. I kept pressing the shortcut for the launcher because nothing was happening.
Technically speaking, maybe the new launcher is a step in the right direction. But so far as a customer I'm not impressed. |
Ciyrine
Science and Trade Institute Caldari State
1
|
Posted - 2013.05.22 19:48:00 -
[2436] - Quote
the exefile worked for me
and i pinned it to taskbar so can quicklaunch it in future |
Schmata Bastanold
Keep It Burning Stupid
787
|
Posted - 2013.05.22 19:49:00 -
[2437] - Quote
So I'm back from work... Should I click Eve icon today? Dare I accept this challenge? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Robert Caldera
Caldera Trading and Investment
549
|
Posted - 2013.05.22 19:50:00 -
[2438] - Quote
your new launcher sucks CCP. Not using it anymore, dropped link to ExeFile.exe on desktop again. Its annoying me with login and accepting TOS all the time, dont like the idea of logging in in the launcher. and then clicking "play" again? WHY???? If I log in I wanna play, WHAT THE **** ELSE? |
Onion Ring
Black-Wing
2
|
Posted - 2013.05.22 19:51:00 -
[2439] - Quote
This whole story is again so depressing...
Why is it "WE THE PLAYERS" have to explain to CCP how the game is played?
If it is true that nobody has thought about multiboxing when such ideas as the new launcher and future things like cloud storage come up that won't work if you use different computers and operating systems with multiple accounts, then just tell everybody that 10 years was enough fun and it is time to move on to other games. |
Joe Gallent
Michigan Pink Pistols
0
|
Posted - 2013.05.22 19:52:00 -
[2440] - Quote
I have to congratulate CCP for breaking something that didn't need fixing. I did at least, manage to get my old settings restored by starting the launcher a 2nd time. So that at least is not a problem.
The problem I have with the launcher is this. This is not my only account. (Big surprise, right?). With the old launcher, I'd click to start the client, and log on from that. I could do this 3-4 more times if I wanted to, with little problem.
With the new launcher, I now have to log out, and log back on as a different user, each time. From my point of view, this has added an additional step that isn't really necessary. And to be honest, I see no great advantage to the new launcher. In fact, I see no reason to use it at all.
So, either give us back the old one, or at least just take this current piece of garbage away, so it doesn't clutter up our screens.
Thank you. |
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voetius
L V B Industries STELLAR CONSTELLATION
34
|
Posted - 2013.05.22 19:56:00 -
[2441] - Quote
CCP : I'm probably rightly called a number one fanboy. Back in the Summer of Rage I had death threats (in game) for sticking up for you, even though I thought the CQ was underwhelming.
It might be a bit embarassing to have to rollback the launcher changes but on balance I think it would be the right thing to do.
The lack of a logoff button when using the launcher is not good.
The reason why I would argue for a rollback is that the current situation really looks bad for people just starting to play. |
Roime
Ten Thousand Years Shinjiketo
2908
|
Posted - 2013.05.22 19:59:00 -
[2442] - Quote
Jysella Halcyon wrote:Roime wrote: This is not an issue with the launcher, disposable cyno alts for moving caps solo is a major game design error.
Yeah, like I'm going to trust another eve player to light a cyno for my 8B JF filled with 5B in cargo. Can you say "scam waiting to happen"?
I didn't blame players using cyno alts, I said that their existence is a game design error.
Or do you think that having to roll alts just to move your ship is an interesting and engaging game mechanic? Does it generate MMO sandbox content?
My view is that all the things that are currently externalized to alts should be revised, and designed either so that they benefit from real player vs/w player interaction, or solved by other mechanics that can be performed by a single character. Alts are workarounds that devalue characters and the sandbox and add nothing exciting to the game for the players.
DISCLAIMER: I also have two such alts, trained purely for PI so I can increase the number of planets from the rather insufficient six. I'd much rather increase the amount of planets per character for example with a skillbook, a blueprint from exploration, some POS module or hell, by hiring dusties to conquer some other player's colony. I hope this made my point clearer.
-á- All I really wanted was to build a castle among the stars - |
vilya novacat
McKenna Shipyards Goonswarm Federation
2
|
Posted - 2013.05.22 20:03:00 -
[2443] - Quote
Constructive feedback: Your launcher is coded even worse than the typical CCP product, and that takes some doing.
CCP Atropos wrote:My hope is that in the end, you will be able to log into the EVE Launcher once, which downloads your settings from the cloud, with all of your accounts linked, via either a single EVE master account or via some other OAuth provider, and be able to select characters and switch between them at the click of a single button. This is what we want. Until you get there, leave it the **** alone. |
Roime
Ten Thousand Years Shinjiketo
2908
|
Posted - 2013.05.22 20:05:00 -
[2444] - Quote
Also, posting in a #firstworldproblems thread
-á- All I really wanted was to build a castle among the stars - |
Lord Haur
Grim Determination Nulli Secunda
87
|
Posted - 2013.05.22 20:10:00 -
[2445] - Quote
vilya novacat wrote:Constructive feedback: Your launcher is coded even worse than the typical CCP product, and that takes some doing. CCP Atropos wrote:My hope is that in the end, you will be able to log into the EVE Launcher once, which downloads your settings from the cloud, with all of your accounts linked, via either a single EVE master account or via some other OAuth provider, and be able to select characters and switch between them at the click of a single button. This is what we want. Until you get there, leave it the **** alone. No, it's not. I don't want to have my client settings downloaded from the cloud. I use multiple client installs precisely to have multiple client settings per account.
Master account thing is a bit meh for me. Sounds great initially, slightly doubtful as to the actual pickup it'll have. |
Rommiee
Mercury Inc.
562
|
Posted - 2013.05.22 20:11:00 -
[2446] - Quote
Roime wrote:Jysella Halcyon wrote:Roime wrote: This is not an issue with the launcher, disposable cyno alts for moving caps solo is a major game design error.
Yeah, like I'm going to trust another eve player to light a cyno for my 8B JF filled with 5B in cargo. Can you say "scam waiting to happen"? I didn't blame players using cyno alts, I said that their existence is a game design error. Or do you think that having to roll alts just to move your ship is an interesting and engaging game mechanic? Does it generate MMO sandbox content? My view is that all the things that are currently externalized to alts should be revised, and designed either so that they benefit from real player vs/w player interaction, or solved by other mechanics that can be performed by a single character. Alts are workarounds that devalue characters and the sandbox and add nothing exciting to the game for the players. DISCLAIMER: I also have two such alts, trained purely for PI so I can increase the number of planets from the rather insufficient six. I'd much rather increase the amount of planets per character for example with a skillbook, a blueprint from exploration, some POS module or hell, by hiring dusties to conquer some other player's colony. I hope this made my point clearer.
So you don't fly caps then...... |
Alex Fabio
New Eden Industrialists
11
|
Posted - 2013.05.22 20:13:00 -
[2447] - Quote
Has anyone said when there is going to be a fix for the launcher problems?
Installed the update today and launcher wouldn't open.
Even after running the repair tool the launcher wont open and shows nothing in processes. |
Jysella Halcyon
Sebiestor Tribe Minmatar Republic
14
|
Posted - 2013.05.22 20:13:00 -
[2448] - Quote
Roime wrote: Or do you think that having to roll alts just to move your ship is an interesting and engaging game mechanic? Does it generate MMO sandbox content?
I would love to have capital movement somehow separated from the existing mechanic, but I don't have any idea how to do so without buffing capitals in a big way. The need for a beacon to lock on to when moving the largest and in many cases most capable of ships makes them reliant on subcapitals. This is good from a balance perspective, because it gives small groups a weak link to target in engaging with larger entities. That cynos are visible and warpable system-wide gives capital movement some of the same vulnerability as subcaps have when moving via gates.
If you have a better idea for this that doesn't make capitals winmobiles I and my 5 jump-capable accounts would be happy to hear it, but everything I can come up with falls short of current implementation on at least one facet. |
Katy Ling
Crimnson Concept Flame Flaming Nebula
38
|
Posted - 2013.05.22 20:20:00 -
[2449] - Quote
Muul Udonii wrote:Constructive feedback to CCP regarding the launcher, it's deployment and the way they broke it:
1. The launcher was not broken, ergo there were no reasons to change it. The change has not improved anything for any player, therefore it should not have been deployed.
2. When I launch eve (i.e. what a launcher should do) I don't want to have to log in to the launcher first, then have it validate my client, then log out, then log in, then have it validate my client again, to launch a second instance of Eve.
3. Validation appears to take much longer now than it used to; presumably due to bad code
4. You should NEVER release anything where there are known problems, but also known (but unpublicised) workarounds. You should be making the game easy to at least log into, if not to play.
5. Don't bother releasing anything to the test server and asking for feedback, if you are just going to release a daft, and broken piece of code anyway.
6. Don't release an update that disrupts or changes in any significant way, how a player logs into the game. And don't do it 2 weeks before a large patch is due to be released.
7. Any update should change only the very minimal of my saved settings. Any update that changes things like chat windows, should automatically fail QA, even if there is an unpublished workaround.
8. Whoever made the call to release it, should not work for CCP. Tell the players who they are, and they will drive them out of the business so you don't have to fire them.
9. NEVER EVER tell your customer base to use a workaround. Fix your software rather than helping them avoid having to use it.
on one side, ccp seems to have smart people able to release smart content, on the other side, they seem to have a problem with who ever is managing this kind of scheduled releases. it shows an attitude like : "it's broken, but we have a deadline, so we release it anyway and fix it later" ... meanwhile, the players have to deal with the problems for weeks or months until it's fixed properly.
last year, they released the new inventory UI, despite many warnings it was broken, they went ahead anyway, without any regards that players have to work with those buggy systems and endure the displeasure of such problems.
once again, you should not have released something with bugs that prevent people from playing the game normally, especially when the previous version was working fine and you replace it for something not working properly.
but does that really matter to you ? do you really care about our feedback ? because we have warned you in the past, of broken content and you still released it anyway. worst part is that you continue to have a similar attitude, releasing broken content to replace perfectly fine working systems. we (costumers) don't like that.
but does any of this comments really matter to you (ccp)!? i suppose it doesn't ... "shut up and take my money !" is way more appealing to you, of course ... ... how about "check you're s**t before releasing it !? "
us, costumers would appreciate and thank you a lot more, for actually taking what ever time is necessary to release things with less game crippling bugs.
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Endeis
Tsunami Cartel Gank for Profit
1
|
Posted - 2013.05.22 20:20:00 -
[2450] - Quote
Validating client takes 6 years. Old launcher was totally fine, this one adds nothing. If it aint broke, dont fix it! |
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Amarrius Ibn Pontificus
Dramani Confederacy
23
|
Posted - 2013.05.22 20:25:00 -
[2451] - Quote
Jysella Halcyon wrote:Roime wrote: Or do you think that having to roll alts just to move your ship is an interesting and engaging game mechanic? Does it generate MMO sandbox content?
I would love to have capital movement somehow separated from the existing mechanic, but I don't have any idea how to do so without buffing capitals in a big way. The need for a beacon to lock on to when moving the largest and in many cases most capable of ships makes them reliant on subcapitals. This is good from a balance perspective, because it gives small groups a weak link to target in engaging with larger entities. That cynos are visible and warpable system-wide gives capital movement some of the same vulnerability as subcaps have when moving via gates. If you have a better idea for this that doesn't make capitals winmobiles I and my 5 jump-capable accounts would be happy to hear it, but everything I can come up with falls short of current implementation on at least one facet.
A ship-like controlable drone that's released from the cap ship doing what alt cynos do, maybe? I dunno, Subscriptions might drop and CCP income would drop with it as well because then you no longer need a cyno acc. And wrong thread for that debate anyway.
This is about CCP greifing the player base. Only players are allwed to do that to their peers. |
Rommiee
Mercury Inc.
563
|
Posted - 2013.05.22 20:27:00 -
[2452] - Quote
To quote from someones sig, I saw earlier:
CCP: If it works, break it. If its broken, ignore it.
Priceless
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Sacha Asanari
Torchwood Technologies
0
|
Posted - 2013.05.22 20:30:00 -
[2453] - Quote
This launcher update sucks. It takes longer to load, and breaks half the time. Almost impossible to run two accounts on the same computer. Repeatedly have to reboot computer to reset launcher. As someone else mentioned earlier, you now have to go through a two step login vs. one, which makes no sense whatsoever. Why the hell did you guys do this?
And this isn't some online free MMO. I PAY for this every month, x 4 by the way. Very unhappy. |
Onion Ring
Black-Wing
4
|
Posted - 2013.05.22 20:30:00 -
[2454] - Quote
Quote:but does that really matter to you ? do you really care about our feedback ? because we have warned you in the past, of broken content and you still released it anyway. worst part is that you continue to have a similar attitude, releasing broken content to replace perfectly fine working systems. we (costumers) don't like that.
Sounds like an apology job for Hilmar again...if he can find some time...i hope he already knows about the problems of players not being able to even enter his great game...
Until then maybe we have to write a few more posts to this thread until the database explodes.
If a problem thread reached more than 500 posts where players can't login, i would expect all CCP to be awake and coding and informing players left and right.
But now we passed 2500 posts or something and i don't feel like a customer, but a beta tester. AND IT IS STILL DEPLOYED AND DOESNT WORK FOR EVERYONE.
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bingbing Audeles
Light of the moon Pangu Coalition
0
|
Posted - 2013.05.22 20:35:00 -
[2455] - Quote
I WANT MY LOGIN SCREEN BACK ! I WANT TO HEAR THE SEXY "CONNECTING" SOUND!! |
Schmata Bastanold
Keep It Burning Stupid
789
|
Posted - 2013.05.22 20:37:00 -
[2456] - Quote
Nah, Hilmar is busy feeding money to that "space elevator" guy we had seen on fanfest. To make Eve REAL. Because making game work is not REAL enough. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Onion Ring
Black-Wing
4
|
Posted - 2013.05.22 20:41:00 -
[2457] - Quote
For the interested player:
CCP Atropos wrote:For the moment the old method of logging into the client will remain, but in the long term we're intending to remove it. The old method doesn't fit with our plans to improve accessibility to the EVE Universe and with improvements to security such as two-factor authentication.
https://forums.eveonline.com/default.aspx?g=posts&m=3047366#post3047366 |
Robert Caldera
Caldera Trading and Investment
550
|
Posted - 2013.05.22 20:45:00 -
[2458] - Quote
bingbing Audeles wrote:I WANT MY LOGIN SCREEN BACK ! I WANT TO HEAR THE SEXY "CONNECTING" SOUND!!
simply start ExeFile.exe like in good old times... thats what i'm doing now. |
Roime
Ten Thousand Years Shinjiketo
2910
|
Posted - 2013.05.22 20:46:00 -
[2459] - Quote
Jysella Halcyon wrote:Roime wrote: Or do you think that having to roll alts just to move your ship is an interesting and engaging game mechanic? Does it generate MMO sandbox content?
I would love to have capital movement somehow separated from the existing mechanic, but I don't have any idea how to do so without buffing capitals in a big way. The need for a beacon to lock on to when moving the largest and in many cases most capable of ships makes them reliant on subcapitals. This is good from a balance perspective, because it gives small groups a weak link to target in engaging with larger entities. That cynos are visible and warpable system-wide gives capital movement some of the same vulnerability as subcaps have when moving via gates. If you have a better idea for this that doesn't make capitals winmobiles I and my 5 jump-capable accounts would be happy to hear it, but everything I can come up with falls short of current implementation on at least one facet.
If I had a solid suggestion how to fix that I would have no doubt posted it already :)
One part of the problem is that the same mechanic is used for dramatically different purposes- cargo logistics, primary movement of capital ships and bridging small gangs and fleets. Perhaps a good start would be to separate jump freighters from offensive uses.
-á- All I really wanted was to build a castle among the stars - |
Hippocrene
Bene Gesserit ChapterHouse Sanctuary Pact
0
|
Posted - 2013.05.22 20:47:00 -
[2460] - Quote
Ye Gods. I couldn't bear to watch the validating client line creeping slowly towards the right any longer ... I'm not a young man anymore. |
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