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Author |
Thread Statistics | Show CCP posts - 51 post(s) |
Brooks Puuntai
Solar Nexus.
1484
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Posted - 2013.05.26 23:25:00 -
[421] - Quote
Johan Toralen wrote:Maybe it was just bad luck on that particular minigame with so many firewalls spawning. And couldn't test the other containers because i had to warp out (no tank and dps on my ship since i thought the rat spawns would be removed by now). A bit annoying that sites are so rare on Sisi. That's no way to test properly.
That is one issue that I have with the minigame. It has more to do with luck then strategy or skills. Mainly since everything is random from where the core is, to how many firewalls you run into, and what cache you find. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |
Johan Toralen
Clockwork X3
63
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Posted - 2013.05.27 00:18:00 -
[422] - Quote
Brooks Puuntai wrote:That is one issue that I have with the minigame. It has more to do with luck then strategy or skills. Mainly since everything is random from where the core is, to how many firewalls you run into, and what cache you find.
When i tested the minigame a few days ago i thought they had hit the sweet spot already with the difficulty (talking about nullsec). Lost about 1 container per site. That's not too depressing. After a long search i finaly found a relic site in null just now and i lost 3 containers. The minigame is now too hard and completely based on random chance again. The containers that i managed to hack only was because i reached the core quickly by pure luck. The antivirus and firewalls spawn everywhere now.
A few days ago it appeared that tools can be found mostly on the outskirts and firewalls/antivirus on the inner nodes. That added a nice element of strategy to the game. I knew if i had opened two antivirus i can still safe the container by finding a way on the outskirts and collect enough tools to beat the antivirus and hack the core eventualy.
Maybe that wasn't how it actualy worked but pure luck again. After all the sample size for my tests isn't very big with so few sites spawning on Sisi. But even if not then please CCp look into this as a possibilty to actualy make a game out of the minigame that isn't completely based on randomness. |
Veyer Erastus
Red-dormice
11
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Posted - 2013.05.27 00:36:00 -
[423] - Quote
Johan Toralen wrote:Maybe it was just bad luck on that particular minigame with so many firewalls spawning. And couldn't test the other containers because i had to warp out (no tank and dps on my ship since i thought the rat spawns would be removed by now). A bit annoying that sites are so rare on Sisi. That's no way to test properly.
Try Derelic low. Was testing there today. Plenty of sites. |
Allana Mora
Daktaklakpak.
0
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Posted - 2013.05.27 04:15:00 -
[424] - Quote
Why isnt CCP removing sleepers from the sites in WH's? Buff the other sites but leave WH space alone. Great job CCP. As usual. |
Alvatore DiMarco
Capricious Endeavours Ltd
154
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Posted - 2013.05.27 05:12:00 -
[425] - Quote
Teddyboom wrote:I manage to get like 6 can at each spew and have always free time between 2 can.
Not the easiest thing to do but i manage to get like 5~~6 scan easy with cargo scanner.
with such tactic i could manage to ignore cheap loot and looking for the rare material and get them first.
That's... pretty much... exactly what they want to prevent! Now you know. |
Itis Zhellin
28
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Posted - 2013.05.27 05:29:00 -
[426] - Quote
I wonder if the CSM guys really saw this comming and they thought that these changes will be highly appreciated by the explorers. I tend to put the blame on csm rather than on CCP. The minigame is meh and the new looting mechanics is just a clickfest nightmare. I feel a huge relief when I return to TQ and do exploration, I already miss it. |
Naomi Hale
Children of New Eden
89
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Posted - 2013.05.27 05:36:00 -
[427] - Quote
Energetic Monk wrote:Naomi Hale wrote:I've tried a few 'Relic' sites now, spread over high, low and null sec. They've all been salvage and junk. Are there any that contain ancient relics or something, maybe Talocan, Yan Jung and Takmahl. Stuff that, even if its worthless on the market, is mixed in with the salvage, just something to make it feel more like a forgotten relic rather than an ancient, abandon garbage scow? To get your hands on any of the ancient relics aka Sleepers, Talocan, Yan Yung and Takmahl, you have to go to regional COSMOS constellation for each empire race. I'm not asking for those kinds of artifacts, that's COSMOS it has it's place and those artifacts can be worth a lot of money.
I'm thinking more of themed junk, instead of cardon, data sheets and small arms we could find 'Ancient family photo', 'Antiquated child's toy', 'Bygone foodstuffs' or 'Moth-eaten Book' stuff that make it sound like a long forgotten relic.
I choose to believe what I was PROGRAMMED to believe! |
Alvatore DiMarco
Capricious Endeavours Ltd
154
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Posted - 2013.05.27 06:12:00 -
[428] - Quote
I've been saying for a while now that Exploration, when applied as a label for what we do, is a bit of a misnomer. We're not so much explorers as we are Treasure Hunters. When you look at it through that type of lens, things seem more reasonable.
True ExplorationGäó will be most likely to come with the addition of that new space we need to "build the right type of stargate" to access. |
Absolon Echerie
Concordiat Spaceship Samurai
13
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Posted - 2013.05.27 06:49:00 -
[429] - Quote
Aminam Proweco wrote:All players here agree that spewing pinata is awful. Get rid of it. As for team play here are some ideas (some are mentioned before): Add layers for better loot Add timer and allow people to hack together to promote team play
Think players would like timer more than chasing the cans!
the adding layers for loot sound good, and you could combine this with hacking together (you need to hack 2 certain points to open up a new section/layer)
only problem will be programming this.. i doubt this will be possible at all without a major overhaul, certainly with just over a week till Odyssey release. |
Anela Cistine
GoonWaffe Goonswarm Federation
171
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Posted - 2013.05.27 07:01:00 -
[430] - Quote
marVLs wrote:Let's say it honestly: No one will do those sites after Odyssey hits (maybe few times to get frustrated and state it's not worth it and not fun)
No one, really? No one at all? If it is profitable someone will do it. For goodness sake, some people MINE asteroids, this is a million times more fun than that.
Personally I've never been a fan of shooting rats, so I was pretty disappointed when I first tried exploration and found it was was pretty much just ratting with weird loot. With the new system I only have to deal with rats if I mess up a hack. For me the new system is much more engaging. Some people will use the new system, but maybe not exactly the same people who enjoyed using the old system.
The spew mechanic is odd. I hope that it is hard to bot. It would be nice to have an activity run mostly by players playing who are attention, not by botters and AFKers.
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Alvatore DiMarco
Capricious Endeavours Ltd
154
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Posted - 2013.05.27 07:33:00 -
[431] - Quote
I, for one, will be doing the new sites. Maybe now I'll get something from them too, since nobody else will ever do them again.
I do admit, it's a little irksome that the covops ships so well-suited to doing this activity in low/null lack the capacity to defend themselves against the rats that are coming up on hack failure. I rather enjoy scouting around null and sov null in my T1 Probe, but I'm pretty sure it wouldn't work like that on TQ. |
Pytria Le'Danness
Placid Reborn
22
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Posted - 2013.05.27 07:47:00 -
[432] - Quote
Done some more exploration this time, this time mostly low sec. I've upgraded my skills so I can use T2 hackers and thus have a STR of 30 and COH of 125, but the low sec sites turned out to be quite hard, mainly due to the prevalence of Virus Suppressors. I once had three of them in site in a 0.3 system, and tons of 70 firewalls. I actually managed to hack a can where I got two Suppressors due to having luck in finding the core, but the loot that was spawned was crap worth around a million ISK. However this might be due to this behaviour:
I also noticed that I suddenly had to double-click the spewed cans - was that always the case? If that is intended I'm going to stop exploring. Hitting these cans once is hard enough, clicking them twice failed far too often.
There also was a site where I couldn't approach the cans at all due to a huge collision box around them from an Amarr station. Bug reported. |
blink alt
Science and Trade Institute Caldari State
43
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Posted - 2013.05.27 07:51:00 -
[433] - Quote
Alvatore DiMarco wrote:I do admit, it's a little irksome that the covops ships so well-suited to doing this activity in low/null lack the capacity to defend themselves against the rats that are coming up on hack failure.
It has been stated that the npcs will be removed and that the penalty for failure is going to be more cans ejecting from the spew container. What I find most annoying is that we don't seem to be getting any hacking/analyzing bonus on the t2 or t3 hulls. The extra 10 strength on the t1 frigates makes a significant difference on some of these puzzles showing up in null. I would much prefer to go out in a cloaky/nullified t3 compared to a t1 scanning frigate but that may not be the best way to go about it.
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Jalequin
StarHunt Intrepid Crossing
17
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Posted - 2013.05.27 08:02:00 -
[434] - Quote
- How do you like the look and feel of the new sites? We put in new containers and moved things around.
Seems easier to fly around, I haven't encountered bumping and 'getting stuck' issues. With 3 ships we manage to pick up all the cans the drop.
- How do you like the hacking challenge? What were the results? (what was your strength and coherency, did you win the challenges etc)
In null-sec, they are too ridiculous/absurdly difficult. With the archaeology and hacking skill at 4 I can never win any game in where I find a suppressor. The suppressors are overpowered and guaranteed to make you lose since the damage drop means you need to hammer it for very l;little damage and most of your hp;;; even worse some null cans have more than one suppressor. The null-sec sites are completely luck based because of this,,, too many firewalls/viruses/suppressors(insta-lose). On average w manage to get win 2 of the cans out of 6 on grid per site.
- How do you like the new looting mechanic?
Suggestion:
I propose that we always know where the core is located. This mini-game is just random clicks and hope that you don't click the wrong way into suppressors. If we know from the start where the core is then we can work to get to it while strategically avoiding the bad clicks.
Get rid of the random clicking! April 11th Mass Test *Video*: http://j.mp/Z1BEIU
May 16th Mass Test *Video*: http://j.mp/10Db6ry |
Alvatore DiMarco
Capricious Endeavours Ltd
154
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Posted - 2013.05.27 08:03:00 -
[435] - Quote
The lack of virus bonuses on the Covops hulls may have to do with the fact that they're already pretty heavily bonused toward probes and meant as a general reconnaissance craft rather than a treasure hunting ship. T1 frigates, by comparison, only have one probe bonus and no covops cloak.
Either way, I anticipate that any changes to T2 frigates that may or may not be planned will come when Fozzie gets around to starting the T2 rebalance. T3s I anticipate not getting a virus strength bonus due to the fact that they have guns and CCP wants to discourage all-in-one ships that can hack/analyze and still capably run combat sites. |
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CCP Bayesian
794
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Posted - 2013.05.27 08:58:00 -
[436] - Quote
Jalequin wrote:I propose that we always know where the core is located. This mini-game is just random clicks and hope that you don't click the wrong way into suppressors. If we know from the start where the core is then we can work to get to it while strategically avoiding the bad clicks.
We should find some way of negating the random clicking.
Agreed there, just to reiterate something I posted a few pages back our intention is to keep working on improving hacking both as an experience in it's own right and where you can do it in EVE. One of the main problems is that the limited amount of Utilities and your inability to equip any up front means you are eternally at the mercy of the contents of the system you are hacking. Our original plan was to let you equip Utilities prior to a hacking attempt and have them retrievable and tradable but that got pushed back to a later iteration in favor of having a stable minimum implementation we can build on. This is the first thing we'll be implementing once Odyssey is out on TQ.
Second to the above is increasing the scope of Utilities that are available to include those that give hackers the ability to glean some information but not perfect information about what the makeup of the system is. Plus adding in some more interesting Defense Subsystems so that we can do things like altering the contents of systems depending on their theme so you will have some idea in advance what kind of Defense you might come up against.
Third would be providing larger areas for more complex systems and more variety, not necessarily for hacking in sites but to better support hacking elsewhere. The game system itself is completely independent of the object you are hacking so could literally be applied to anything in EVE if a team as interested in implementing it there.
P.S. Whoever coined the term Treasure Hunting to describe the Exploration content is a genius because that is an exact description of what the content actually is. EVE Software Engineer Team Prototyping Rocks |
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Saheed Cha'chris'ra
Krautz WH Exploration and Production
52
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Posted - 2013.05.27 09:04:00 -
[437] - Quote
Are you planning to give hacking-strenght-boni (etc.) to other ships than the t1 frigates? I think I read a dev post some pages back where you said you are thinking about new ships for hacking/archaeology, for the progression. When do you plan to deliver us these new ships? In the next expansion? How is your roadmap right now? (yes, i am curious ) |
Omnathious Deninard
The Scope Gallente Federation
1064
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Posted - 2013.05.27 09:11:00 -
[438] - Quote
CCP Bayesian wrote: P.S. Whoever coined the term Treasure Hunting to describe the Exploration content is a genius because that is an exact description of what the content actually is.
Alvatore DiMarco wrote:"Exploration" in EVE is actually a misnomer at the moment. The more apparopriate term for what we do is "Treasure Hunting".
Do I foresee an official name change for this type of content? Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
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CCP Bayesian
795
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Posted - 2013.05.27 09:13:00 -
[439] - Quote
Saheed Cha'chris'ra wrote:Are you planning to give hacking-strenght-boni (etc.) to other ships than the t1 frigates? I think I read a dev post some pages back where you said you are thinking about new ships for hacking/archaeology, for the progression. When do you plan to deliver us these new ships? In the next expansion? How is your roadmap right now? (yes, i am curious )
I can't speak to the ships as they were handled by Team Superfriends but I'll point them in this direction.
Our roadmap is lovely and sends it's regards. ;)
Seriously though I think there is at least another release or twos worth of work we can put into hacking to make it something vibrant and useful as a skill outside of just our Exploration content. As well as the other things we end up doing that you guys aren't aware about right now. EVE Software Engineer Team Prototyping Rocks |
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blink alt
Science and Trade Institute Caldari State
43
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Posted - 2013.05.27 09:24:00 -
[440] - Quote
I wonder if I am delusional with my believe that the difficulty of null sec puzzles have been dramatically increased in the last build. Is this the case or is this just due to randomness? |
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Omnathious Deninard
The Scope Gallente Federation
1064
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Posted - 2013.05.27 09:24:00 -
[441] - Quote
I seem to be having big problems with collisions in data sites. I am 5k away from the site and when the can spew occurs I cannot move toward the cans as I keep colliding with the hacking object. Do you know what would be causing this as it didn't start until the cans were separated from one another. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
918
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Posted - 2013.05.27 09:45:00 -
[442] - Quote
Unless it has been changed recently the hacking game seems way way way to easy
I went through it time and time again just with clicking everything i saw, generally in 5-10 seconds. BYDI (Shadow cartel) Recruitment open!
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Omnathious Deninard
The Scope Gallente Federation
1064
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Posted - 2013.05.27 09:48:00 -
[443] - Quote
Garviel Tarrant wrote:Unless it has been changed recently the hacking game seems way way way to easy
I went through it time and time again just with clicking everything i saw, generally in 5-10 seconds. It has changed a lot from that version. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Saheed Cha'chris'ra
Krautz WH Exploration and Production
52
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Posted - 2013.05.27 09:49:00 -
[444] - Quote
Garviel Tarrant wrote:Unless it has been changed recently the hacking game seems way way way to easy
I went through it time and time again just with clicking everything i saw, generally in 5-10 seconds.
In high-sec? The hacking game is more difficult in low- and nullsec. And yes, they changed it lately. |
Brooks Puuntai
Solar Nexus.
1487
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Posted - 2013.05.27 10:28:00 -
[445] - Quote
Alvatore DiMarco wrote:
I do admit, it's a little irksome that the covops ships so well-suited to doing this activity in low/null lack the capacity to defend themselves against the rats that are coming up on hack failure. I rather enjoy scouting around null and sov null in my T1 Probe, but I'm pretty sure it wouldn't work like that on TQ.
I really think this should be intended. Without the rats or any defense system it does set the bar to low for the risk/reward aspect of low/null exploration. However I think that Cov-Ops should be boosted a bit to be able to handle high-sec and some easy lowsec rats.
T1 Frig=Highsec explo Cov-Ops=Highsec, 0.3-0.4 lowsec explo (Should be a T2 Cruiser Explo ship)=Lowsec, high true sec 0.0, C1/C2 WH. T3 Cruiser=Null, and WH
Pretty much Explo ships should be balanced, to where they can somewhat handle rats in the above systems.
With the current system, the risk of flying a T3 Explo Cruiser into a null site isn't worth it in comparison to a T1 or T2 CovOps. Which skews the whole Risk vs Reward. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |
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CCP Soundwave
C C P C C P Alliance
2524
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Posted - 2013.05.27 10:41:00 -
[446] - Quote
I'm finding it a bit too easy atm across all tiers! The one I had the most difficulty with was tier 3 actually. |
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Beaver Retriever
Science and Trade Institute Caldari State
99
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Posted - 2013.05.27 11:18:00 -
[447] - Quote
I'm re-tar-ded. Where am I supposed to go on SiSi to find any of this? All the nearby systems to 6-CZ are completely devoid of any signatures. |
Alvatore DiMarco
Capricious Endeavours Ltd
154
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Posted - 2013.05.27 11:18:00 -
[448] - Quote
If you make it too hard, Hacking/Archaeology 5 will be a requirement in order to even bother. |
Brooks Puuntai
Solar Nexus.
1487
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Posted - 2013.05.27 11:20:00 -
[449] - Quote
Beaver Retriever wrote:I'm re-tar-ded. Where am I supposed to go on SiSi to find any of this? All the nearby systems to 6-CZ are completely devoid of any signatures.
Try moving away from the moveme area. They are around just due to low population the respawn rates are lowered. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |
Andreus Ixiris
Duty.
2722
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Posted - 2013.05.27 11:45:00 -
[450] - Quote
Can we please have some sort of CCP acknowledgement of the overwhelmingly negative feedback the loot spew mechanic is getting? This is something a lot of people clearly feel strongly and negatively impacts their enjoyment of the profession.
We've been urging you to consider an alternative option for almost the entirety of this thread. Mane 614
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