Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Anvil44
Independent Traders and Builders MPA
18
|
Posted - 2011.10.25 21:23:00 -
[31] - Quote
FloppieTheBanjoClown wrote:With the coming end of the logoffski, I think we'll see supercapitals being self-destructed to deny killmails when things hit the fan. I recently had a proposal thread in the Assembly Hall to have self-destructs generate killmails for this very reason. Killmails are an integral part of how people gauge success in Eve. CCP has now confirmed my stance: http://www.eveonline.com/devblog.asp?a=blog&nbid=2922Quote:Killmails are great. They serve as reminders of good fights (or dubious mistakes). They let you measure losses inflicted on your enemy in cold hard ISK. They also demonstrate some interesting choices in ship fitting, or cargo-movement attempts. If you're so inclined, they provide a way to track your kill/death ratio, and measure it against your peers... In other words, killmails as they exist today are working as intended. Now they plan on adding lost implants to the killmail system. It's high time self-destructions get killmails as well, to create a clearer picture for all the reasons listed by CCP Masterplan.
LMAO - I get a killmail for selfdestructing my ship. Since I laid the final blow and all that. Killmails for the epeen...
I don't object in theory to getting some type of notification that I was involved in causing someone to self-destruct but what they had as modules/cargo...oh well. Gank faster.
|
Reislier
16
|
Posted - 2011.10.26 04:20:00 -
[32] - Quote
If you get me trapped in a corner.. the lease I can do is explode in your face.
And I would wish that you lose an eye. |
Derkata
1
|
Posted - 2011.10.26 13:36:00 -
[33] - Quote
Killmail should be given to the person who did the most damage, with no insurance payout since breaking your own stuff is insurance fraud.
They could also make the drop rate on items higher for self destructed ships. You'd probably find a lot less freighters self destructing if they were basically giving you more items.
The problem is everyone comparing the length of their dongs via killboards and isk efficiency. |
Stan Smith
Remenent British Federation
2
|
Posted - 2011.10.27 05:33:00 -
[34] - Quote
Dark Pangolin wrote:Now what would be nice is if self destruct did damage to other ships...like a smart-bomb...but BIGGER...SO MUCH BIGGER!
makes sense since you're overloading the reactor of your ship which needs to make enough power to keep a spaceship moving and fly at faster than light speeds, this explosion should be MASSIVE(!!!!!11) and do damage to other ships
Quote:In other words, killmails as they exist today are working as intended. Now they plan on adding lost implants to the killmail system. It's high time self-destructions get killmails as well, to create a clearer picture for all the reasons listed by CCP Masterplan.
"i didn't destroy that ship, but i want a killmail anyway!" yeah, that seems legit |
ImmutableDark
We Hit Women
0
|
Posted - 2011.10.27 06:06:00 -
[35] - Quote
Yes. |
Cletus Graeme
North Eastern Swat Pandemic Legion
0
|
Posted - 2011.10.27 22:41:00 -
[36] - Quote
The Bear08 wrote:What do you think?
The only reason that self-destructs are annoying is cos they rob you of a killmail. Are killmails really that important? I guess it depends on the ship. A SuperCapital self-destructing is a much bigger deal than a Battleship doing the same thing.
I'd say YES a pilot should be able to self-destruct his ship tackled or otherwise - he is still piloting the ship afterall. Also, sometimes there isn't anything else he can do (see your own example) except eject or logoff.
IF there was a problem with people self-destructing too often (afaik there isn't) the obvious solution would be to increase the timer to 3mins or more. Another, more radical, suggestion would be for all pilot bonuses to drop once the timer was activated (as if he had ejected) so that he can't keep repairing etc.
BUT it's not really a problem - so why fix it?
TLDR - There are more important things that need fixing/tweaking than the self-destruct mechanics.
|
Shaidar Hussan
Uncontrollable Violence Rage Alliance
2
|
Posted - 2011.10.30 01:50:00 -
[37] - Quote
March rabbit wrote:me is only 1 person and i wasn't killed for quite some time.... And i haven't nyx (yet). So i have no ideas who were that guys you killed http://www.galaxyquestonline.com/RAGE/?a=kill_detail&kll_id=525 http://www.galaxyquestonline.com/RAGE/?a=kill_detail&kll_id=458 http://www.galaxyquestonline.com/RAGE/?a=kill_detail&kll_id=818 http://www.galaxyquestonline.com/RAGE/?a=kill_detail&kll_id=817 http://www.galaxyquestonline.com/RAGE/?a=kill_detail&kll_id=834
Or sorry, did you mean legion of death? http://www.galaxyquestonline.com/RAGE/?a=kill_detail&kll_id=724 http://www.galaxyquestonline.com/RAGE/?a=kill_detail&kll_id=591 http://www.galaxyquestonline.com/RAGE/?a=kill_detail&kll_id=719 http://www.galaxyquestonline.com/RAGE/?a=kill_detail&kll_id=716
etc.
Cletus Graeme wrote:The only reason that self-destructs are annoying is cos they rob you of a killmail. Are killmails really that important? I guess it depends on the ship. A SuperCapital self-destructing is a much bigger deal than a Battleship doing the same thing.
I'd say YES a pilot should be able to self-destruct his ship tackled or otherwise - he is still piloting the ship afterall. Also, sometimes there isn't anything else he can do (see your own example) except eject or logoff.
IF there was a problem with people self-destructing too often (afaik there isn't) the obvious solution would be to increase the timer to 3mins or more. Another, more radical, suggestion would be for all pilot bonuses to drop once the timer was activated (as if he had ejected) so that he can't keep repairing etc.
BUT it's not really a problem - so why fix it?
TLDR - There are more important things that need fixing/tweaking than the self-destruct mechanics.
Aye, there are more important things but this would not be a difficult thing to fix (just extend the timer. I agree that stopping it completely would be a bad idea. Nasty people like me would probably hold ships indefinitely to force toons to jump out of them).
This is also going to become a much bigger issue once the 15 minute loggofski trick goes, supercaps will begin avoiding lossmails by self destructing.
Whether carebears like it or not, killmails are a fundamental part of eve for the PvP element. You don't want a lossmail? Don't jump a freighter through a gate without a scout, problem solved. Idiots shouldn't be able to self destruct to hide their mistakes.
|
veshna wildsun
ISK Hungry Club
1
|
Posted - 2011.10.30 03:34:00 -
[38] - Quote
I really think that it is working perfectly as it is right now. You made a mistake and paid for it, but you gained valuable experience in the process. Suck it up and learn from your mistakes. |
Shaidar Hussan
Uncontrollable Violence Rage Alliance
2
|
Posted - 2011.10.30 07:13:00 -
[39] - Quote
veshna wildsun wrote:I really think that it is working perfectly as it is right now. You made a mistake and paid for it, but you gained valuable experience in the process. Suck it up and learn from your mistakes. If you think focusing on the freighter, and sacrificing a T3 to the escort, was the correct course of action then quite simply you need to lrn2pvp.
If however you meant we should constantly have a cyno ready to jump in a nyx/aeon if we can't win a fight, then go join solar fleet or shadow of death. I heard they love that sort of thing. However I personally feel I shouldn't need to overwhelm opponents to the point where we can kill them in two minutes, and in all honesty if I ever felt I had to on a regular basis I'd quit eve.
The truth is this is a questionable mechanic, fights rarely last less than two minutes and killmails are an integral part of eve. It isn't just about single pilots "epeens", it was just a freighter, it didn't even have anything in it. The point is KMs are used to judge alliance's performance, and individual pilot's competence.
For one thing if someone applied to our alliance that had lost numerous freighters by jumping them through gates unscouted in lowsec I'd want to know before accepting them. For another, I'll reiterate my earlier point, idiots shouldn't be able to avoid KMs by blowing themselves up.
Actually this reminds me of a guy a few days back, he jumped out of his ship shouting "have it, take the ship just dont get me on a km" in local Stats whoring aggravates me, but only when it fails to correctly show a pilots achievements and failures. Pretty sure self destructing comes under hiding a pilot's failures. |
Cedo Nulli
Royal Amarr Institute Amarr Empire
2
|
Posted - 2011.10.30 11:18:00 -
[40] - Quote
OP is a sore loser it seems ...
The idea about no "self-destruct" on ships is absolutely foolish im afraid. Heck for what its worth it should even do AOE around the ship ... but that would just open too much griefing opportunities ^^ |
|
The Bear08
Ancient Malevolence Rage Alliance
10
|
Posted - 2011.10.30 12:07:00 -
[41] - Quote
Cedo Nulli wrote:OP is a sore loser it seems ...
The idea about no "self-destruct" on ships is absolutely foolish im afraid. Heck for what its worth it should even do AOE around the ship ... but that would just open too much griefing opportunities ^^
I'd like to say I'm not ranting, I'm just asking what the community thinks about self-destruct. My fellow alliance member Shaidar has already argued why we feel that it's a flawed mechanic but there are also some counter arguments so there is no right or wrong answer.
Being a PvP'er I do feel that killmails are important, and after all, they must be important if a freighter pilot feels the need to self destruct rather than taking a loss mail. Killmails are cool, they are a timeless record of a pilots success and failure and they are a reminder of fun fights and kills so I think it's good to ensure that losses are recorded.
Just my opinion. |
Shaidar Hussan
Uncontrollable Violence Rage Alliance
4
|
Posted - 2011.10.30 16:57:00 -
[42] - Quote
Cedo Nulli wrote:OP is a sore loser it seems ...
The idea about no "self-destruct" on ships is absolutely foolish im afraid. Heck for what its worth it should even do AOE around the ship ... but that would just open too much griefing opportunities ^^ Come back when you're posting on your main, and when you've read the thread properly. No one is requesting a complete abolishment of self destructs.
It's interesting that, judging by the killboards of those opposing (and let's be honest, everyone except the carebears are judged by their killboards) they either don't PvP or aren't very good at it.
The Bear08 wrote:I'd like to say I'm not ranting, I'm just asking what the community thinks about self-destruct. My fellow alliance member Shaidar has already argued why we feel that it's a flawed mechanic but there are also some counter arguments so there is no right or wrong answer.
Being a PvP'er I do feel that killmails are important, and after all, they must be important if a freighter pilot feels the need to self destruct rather than taking a loss mail. Killmails are cool, they are a timeless record of a pilots success and failure and they are a reminder of fun fights and kills so I think it's good to ensure that losses are recorded.
Just my opinion. Aye, I'll be honest, I'd use the self destruct feature to avoid a KM and I don't blame the freighter pilot for doing it. However I shouldn't be able to, killmails are an integral part of eve and they shouldn't be avoidable. At the very least self destruct timers should be longer than the average fleet battle.
Kill mails are an important method of working out whether or not you are a complete idiot that jumps Obelisks through gates in extremely dangerous systems unscouted. People that are that bad at this game shouldn't be able to hide it.
Also, I am ranting, but only because I haven't slept in ages thanks to that Charon earlier that kept logging off mid-warp. Leaving us less than a minute to scrape down his health before he vanished, only to repeat the slow process by logging back in and out again at multiple hour intervals. And before anyone calls me a sore loser, we still killed it, but the fact that we had to put up a 24/7 camp on that gate to do so is pretty lame. |
Cypermethren
Hardcore p0wnography Cascade Probable
28
|
Posted - 2011.10.31 04:58:00 -
[43] - Quote
I self destructed a carrier of mine once for similar reasons.
I was out of my corps timezone, not enough people online and i knew the ones that were online wouldent be able to get organised to come help out in time. And, i was failfit repairing an Ihub.
I got a socket error towards the end, and couldent see the timer messages anyway due to being shot at by about 20 people.
I logged back in, i was in station, i check local.... lots of insults..... awesome!
I diddnt get a thread made in my honor about it tho :(
If the pilot decides to self destruct, then it is YOU who fails if you cannot kill them before they go kaboom.
IRL comparison of self destruct:
Repo men rock up in the middle of the night, you're baffeld at how they found you, as you're living on a mates property and have no mail etc sent to that address with you're name on it.
You act calm, you give the repo men the keys, play nice.
Request nicely if you can just get a few personal effects out of the car - play the sympathy card - say its the picture of you're wife/kids.
Wander off for two seconds while they open the car door for you.
Sprint at the car with a bottle of petrol in hand, empty contents into front of car, throw in a match and run away, laughing manicly as the car sets ablaze, while screaming "IF I CANT HAVE IT NEITHER CAN YOU *******!"
If you were silly enough to believe him, and let him grab the petrol, and just stood there watching while he pours the petrol in rather than pulling him away from the car and detaining him...... well.... guess he wins and repo looses, no? |
Shaidar Hussan
Uncontrollable Violence Rage Alliance
4
|
Posted - 2011.10.31 06:43:00 -
[44] - Quote
Cypermethren wrote:If you were silly enough to believe him, and let him grab the petrol, and just stood there watching while he pours the petrol in rather than pulling him away from the car and detaining him...... well.... guess he wins and repo looses, no?
Shaidar Hussan wrote:If you think focusing on the freighter, and sacrificing a T3 to the escort, was the correct course of action then quite simply you need to lrn2pvp.
(...)
The truth is this is a questionable mechanic, fights rarely last less than two minutes and killmails are an integral part of eve. It isn't just about single pilots "epeens", it was just a freighter, it didn't even have anything in it. The point is KMs are used to judge alliance's performance, and individual pilot's competence.
Idiots who jump stuff like freighters through gates unscouted shouldn't be able to avoid KMs by blowing themselves up.
Shaidar Hussan wrote: It's interesting that, judging by the killboards of those opposing (and let's be honest, everyone except the carebears are judged by their killboards) they either don't PvP or aren't very good at it.
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Cypermethren |
Lambeau Field
Spaceboobs
0
|
Posted - 2011.10.31 14:54:00 -
[45] - Quote
I would like to see a change to the self-destruct option giving more time needed based on ship size and or all active modules go offline as soon as you start the self-destruct sequence. |
Kira Deschain
Minmatar Death Squad Broken Chains Alliance
1
|
Posted - 2011.10.31 17:42:00 -
[46] - Quote
Cypermethren wrote: IRL comparison of self destruct:
Repo men rock up in the middle of the night, you're baffeld at how they found you, as you're living on a mates property and have no mail etc sent to that address with you're name on it.
You act calm, you give the repo men the keys, play nice.
Request nicely if you can just get a few personal effects out of the car - play the sympathy card - say its the picture of you're wife/kids.
Wander off for two seconds while they open the car door for you.
Sprint at the car with a bottle of petrol in hand, empty contents into front of car, throw in a match and run away, laughing manicly as the car sets ablaze, while screaming "IF I CANT HAVE IT NEITHER CAN YOU *******!"
If you were silly enough to believe him, and let him grab the petrol, and just stood there watching while he pours the petrol in rather than pulling him away from the car and detaining him...... well.... guess he wins and repo looses, no?
This is actually a very bad example. The only reason your car gets repossessed is because you still owe money on it and are behind on payments. This happened on the show RepoMen once and the former owner of said now burnt out vehicle was sued successfully for the value of the vehicle and I think he was even charged with criminal destruction of property. If EVE used this logic then SDing your ship would COST YOU money. But this would also imply that you could buy ships on credit in EVE, which of course you cannot do.
Anyway, the OP sounded a lot like pirate-tears, which are the sweetest. But speaking solely about SD, I think it is working as intended. Disabling a ships warp drive only locks the pilot out of warp, not guns, prop mods, etc. etc.. Logically it might depend on how self-destruct is imagined to work. Is it all electronic? i.e. starting a routine/program which will overload the engines after 2 minutes, etc. Or is it manual? i.e. the pilot/crew rigs the ammo/fuel with explosives with a 2 min timer. If the former than I could see how a module might be able to affect that; if the latter than there is nothing you can do externally to stop or prevent it. |
Shaidar Hussan
Uncontrollable Violence Rage Alliance
4
|
Posted - 2011.10.31 18:35:00 -
[47] - Quote
Kira Deschain wrote:This is actually a very bad example. The only reason your car gets repossessed is because you still owe money on it and are behind on payments. This happened on the show RepoMen once and the former owner of said now burnt out vehicle was sued successfully for the value of the vehicle and I think he was even charged with criminal destruction of property. If EVE used this logic then SDing your ship would COST YOU money. But this would also imply that you could buy ships on credit in EVE, which of course you cannot do.
Anyway, the OP sounded a lot like pirate-tears, which are the sweetest. But speaking solely about SD, I think it is working as intended. Disabling a ships warp drive only locks the pilot out of warp, not guns, prop mods, etc. etc.. Logically it might depend on how self-destruct is imagined to work. Is it all electronic? i.e. starting a routine/program which will overload the engines after 2 minutes, etc. Or is it manual? i.e. the pilot/crew rigs the ammo/fuel with explosives with a 2 min timer. If the former than I could see how a module might be able to affect that; if the latter than there is nothing you can do externally to stop or prevent it.
Shaidar Hussan wrote: It's interesting that, judging by the killboards of those opposing (and let's be honest, everyone except the carebears are judged by their killboards) they either don't PvP or aren't very good at it.
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kira+Deschain#kills
Why is warfare and tactics full of carebears? |
Kira Deschain
Minmatar Death Squad Broken Chains Alliance
3
|
Posted - 2011.10.31 20:11:00 -
[48] - Quote
Shaidar Hussan wrote:Why is warfare and tactics full of carebears?
Because we like to make sure that pirates don't get unfair advantages? I definitely see why you guys don't like self-destruct but simply getting rid of it wouldn't make sense and neither would the ability to block it unless CCP clearly defines how self-destruct works. From what I have seen, CCP doesn't make it a habit to clearly define game mechanics like self-destruct. |
Denidil
The Graduates Morsus Mihi
114
|
Posted - 2011.10.31 20:58:00 -
[49] - Quote
i have to side with the "self destructing is a way to hide your mistakes", i mean - you're dead, i caused it. i'm still happy. the loss of a killmail doesn't really bother me. but i do find it to be a cowardly way to hide your mistakes
i think if you're under attack by players at the time you SD then the SD should generate a killmail. you would show up on the killmail with "Damage: Self Destruct", and everyone else would show up with the damage they actually did. Anyone who is blue to DRF are cowards and have failed Eve.
MM Bombers, Best Bombers |
Ragnarok Knight
R0GUE DRONES
0
|
Posted - 2011.10.31 21:13:00 -
[50] - Quote
I have a simple solution. I am not sure how easy it would be to program but here goes.
The bigger the ship, the longer it takes to self destruct. That way the gameplay of '' oh im ****** im going to suicide and deprive my enemy the satisfaction of a kill '' is still part of the game....but it is properly balanced.
right now things too big have too easy a way out and things to small would never use it.
that is simply unbalanced gameplay, but gameplay that should not be removed none-the-less. |
|
Shaidar Hussan
Uncontrollable Violence Rage Alliance
5
|
Posted - 2011.11.02 03:35:00 -
[51] - Quote
Kira Deschain wrote:Shaidar Hussan wrote:Why is warfare and tactics full of carebears? Because we like to make sure that pirates don't get unfair advantages? I definitely see why you guys don't like self-destruct but simply getting rid of it wouldn't make sense and neither would the ability to block it unless CCP clearly defines how self-destruct works. From what I have seen, CCP doesn't make it a habit to clearly define game mechanics like self-destruct. Damn, no unfair advantages? And I was just about to suggest PvE ships get their align times tripled too :D
But yeah, you're right, CCP rarely discuss the logic behind certain mechanics. I just think having a SD destruct timer that is 1/3rd the length of the average fight is pretty lame :D
I actually think it's still an interesting mechanic, even the aspect of "denying your opponents the kill", however if that was their intent with the SD function the timer should be an appropriate length. AND it should generate a publicly viewable lossmail for the toon that used it, even if the attackers aren't on it, just so that people know they did something stupid and had to SD.
Ragnarok Knight wrote:I have a simple solution. I am not sure how easy it would be to program but here goes.
The bigger the ship, the longer it takes to self destruct. That way the gameplay of '' oh im ****** im going to suicide and deprive my enemy the satisfaction of a kill '' is still part of the game....but it is properly balanced.
right now things too big have too easy a way out and things to small would never use it.
that is simply unbalanced gameplay, but gameplay that should not be removed none-the-less. That would seem like a pretty sensible solution, and I agree that SD should never be removed entirely. Otherwise it would inevitably lead to people being held in space indefinitely as a way of forcing them to jump out of their ship :D
*And while I do salivate at the idea of stealing myself some ships this way, I can understand why it may not be fun for the victim :P |
March rabbit
Ganse Shadow of xXDEATHXx
33
|
Posted - 2011.11.02 14:48:00 -
[52] - Quote
maybe because pvp-ers aren't supposed to be able to read and write? |
March rabbit
Ganse Shadow of xXDEATHXx
33
|
Posted - 2011.11.02 14:58:00 -
[53] - Quote
Ragnarok Knight wrote: The bigger the ship, the longer it takes to self destruct. That way the gameplay of '' oh im ****** im going to suicide and deprive my enemy the satisfaction of a kill '' is still part of the game....but it is properly balanced.
this is only 1 side. Other side is: how can it be possible to small ship (even n00b ship) can disrupt electronics and engines of a ship 100000x times bigger? Is it any real?
I would speak about sizes if any aspect of Eve is adjusted to size. But warp scramblers and disruptors don't work this way.
From RL: take a small 1.5V battery and try to do anything with power-network of your town. You can try anything but you will not disrupt it until you get into MAIN REACTOR and blow it from inside |
FloppieTheBanjoClown
The Skunkworks
227
|
Posted - 2011.11.02 16:09:00 -
[54] - Quote
March rabbit wrote:how can it be possible to small ship (even n00b ship) can disrupt electronics and engines of a ship 100000x times bigger?
On the subject of warp disruption, because it's a very specific thing you're doing, preventing them from forming the field necessary to travel faster than light. I'm assuming that would be some sort of "bubble", a field surrounding the ship that allows it to move through space. Bubbles are vulnerable to even very small holes.
I might agree that stasis webifiers seem a little bit out of proportion when a frigate can slow down a battleship the same as another frigate. I wouldn't object to webs coming in small/medium/large sizes, with effects similar to those of afterburners where a large web is effective on all ships, and smalls have diminishing returns the larger a ship gets. |
Cunane Jeran
27
|
Posted - 2011.11.02 16:57:00 -
[55] - Quote
Cedo Nulli wrote:OP is a sore loser it seems ...
The idea about no "self-destruct" on ships is absolutely foolish im afraid. Heck for what its worth it should even do AOE around the ship ... but that would just open too much griefing opportunities ^^
The Jita 4-4 undock would be glorious. |
shal ri
Zanzibar Land
1
|
Posted - 2011.11.02 18:21:00 -
[56] - Quote
just an idea that may be interesting. lets say u tackle a ship ( we'll go with a cap ship as they are they most likely to SD) and u begin to rip him a new ashole. the said ship now sees hes goin to die and put the SD on to keep from giving the killmail. the timer counts down and u now have him in hull. at this point u have done a **** ton of damage to his ship.
now his ship can no longer SD due to the fact that ship is so damaged that it is unable to proform the action of a SD.he dies killmail is given and all but the sad carebear cap ship that was rattin in a site is happy.
ofc ccp wont do this because its to hard for them to think of and it makes thier heads hurt when they try. so they will most likely go for the easier fix and give the killmails to those that were shooting at the said ship at the time of SD. |
Bernard Schuyler
Aurora Security Transstellar Operations
0
|
Posted - 2011.11.02 18:56:00 -
[57] - Quote
Seems simple to me...
Is griefing legal? As long as that answer is "yes" that means that even PvPers can be griefed by the occassional SD denying them a KM |
Anvil44
Independent Traders and Builders MPA
20
|
Posted - 2011.11.02 22:10:00 -
[58] - Quote
Bernard Schuyler wrote:Seems simple to me... Is griefing legal? As long as that answer is "yes" that means that even PvPers can be griefed by the occassional SD denying them a KM
Biggest laugh for me is how all these PvP types laugh at the tear of carebears when they get ganked in high sec. The response is "It's part of the game, if you don't like it, don't play". It's game mechanics and CCP designed it that way. That is a very fair and very valid point. I never argue against it.
Self desctruct is part of the game and if you don't like it, don't play. Let's all keep that in mind folks. Kill mail is for getting a kill. You want a little award for almost killing someone that used game mechanics to 'escape'? (By escape, in this case I mean escape being blown up by you?) Tough potatoes kids. Gotta suck it up to play in the bigs. Real Live is never about fair and fortunately neither is Eve. Welcome to the sand box.
Now excuse me while I go kill some more threatening rocks in space...
|
Brom MkLeith
Epsilon Inc STORM.
1
|
Posted - 2011.11.02 23:28:00 -
[59] - Quote
The Bear08 wrote:Good evening, I am asking this question having just tackled a White Noise Obelisk on a lowsec gate. It had a Vaga and a Tengu escorting it and there were 4 of us so we took the gateguns and engaged the Vaga whilst pointing the freighter. Once the Vaga was down we turned our efforts to the Obelisk since the Tengu was doing pitiful DPS. I didn't actually see the self destruct message pop up but the pilot must have initiated it almost as soon as he was tackled him. Needless to say, he self destructed whilst in low structure I feel that if a ship is tackled, it should not be able to initiate the self destruct procedure. I am aware that there would have to be a slight change in mechanics in order to stop griefer's holding down ships for indefinite periods of time.As it is now, if the pilot wishes to escape then they can eject and warp. Perhaps having a self destruct mechanism on capsule's only would be a possible solution. What do you think?
Yes, any pilot who wishes to self destruct should be allowed to do so at any time. Think about the realism of denying that. You think your little tackle frig is going to disable all of the electrical systems on an Obelisk? Not bloody likely. |
Shaidar Hussan
Uncontrollable Violence Rage Alliance
5
|
Posted - 2011.11.03 02:12:00 -
[60] - Quote
March rabbit wrote:From RL: take a small 1.5V battery and try to do anything with power-network of your town. You can try anything but you will not disrupt it until you get into MAIN REACTOR and blow it from inside From RL: Try moving faster than the speed of light
Fortunately EvE isn't based around RL logic, it's based on game mechanics.
Anvil44 wrote:Bernard Schuyler wrote:Seems simple to me... Is griefing legal? As long as that answer is "yes" that means that even PvPers can be griefed by the occassional SD denying them a KM Biggest laugh for me is how all these PvP types laugh at the tear of carebears when they get ganked in high sec. The response is "It's part of the game, if you don't like it, don't play". It's game mechanics and CCP designed it that way. That is a very fair and very valid point. I never argue against it. Self desctruct is part of the game and if you don't like it, don't play. Let's all keep that in mind folks. Kill mail is for getting a kill. You want a little award for almost killing someone that used game mechanics to 'escape'? (By escape, in this case I mean escape being blown up by you?) Tough potatoes kids. Gotta suck it up to play in the bigs. Real Live is never about fair and fortunately neither is Eve. Welcome to the sand box. Now excuse me while I go kill some more threatening rocks in space... Welcome to the sand box lol, melodrama much? But yeah, you want to come out to low-sec, be prepared to lose a few ships if you don't bother scouting. People shouldn't be able to avoid that with a self destruct timer that is considerably shorter than your average fight.
I've already said I don't particularly care if it denies the attackers the kill, but there should be some kind of accessible record of ships a player has self destructed. People shouldn't be able to hide their stupidity that easily in this game.
Also, yet another PvE toon? Or an alt? I'm honestly quite surprised by the number of PvE toons on the warfare and tactics forums, there have only been one or two other PvP toons so far. Is everyone just posting on their Alts or what?
Brom MkLeith wrote:Yes, any pilot who wishes to self destruct should be allowed to do so at any time. Think about the realism of denying that. You think your little tackle frig is going to disable all of the electrical systems on an Obelisk? Not bloody likely. Tackle frig? Try multiple T3's and faction battleships. And we still couldn't kill it and it's escort in <2minutes. Very few fights are that short. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |