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Stonecrusher Mortlock
University of Caille Gallente Federation
148
|
Posted - 2013.06.01 01:20:00 -
[421] - Quote
Falin Whalen wrote:Stonecrusher Mortlock wrote:Let me get this right.
By simply changing Cynos to have a minimum range ( 50 - 250km) from the station, before they can be lit and Cyno jam low-sec will cause Null sec to crumble to dust and every alliance member to quit eve, out right.
Absolutely None of the 1000's of players in high sec would be willing to take there places?
Now who's mad hatter insane sounding?
Your honestly wanting me to believe that with least amount of added risk to your high sec supply lines you will just give up and quit?
You know what i think if this change happened you would suck it up and adapt to it.
But even if i'm wrong, and you will leave because of it, there's others to replace you. Lets let CCP Greyscale answer that. CCP Greyscale wrote:GÇóMaking something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it
So, you wont quit eve like that CSM member says you would?
So, you would adapt, to these changes that only remove the safety net of instant safe cynos.
So, you would use this new ability to attack your opponents in coming and out going supply's instead of grinding there billions of structure HP?
I'm simply stunned.
So, this has been nothing but page after page of Null sec bears complaining about how it adds TO MUCH RISK, to there null space?
WHO would of ever though Null players where risk adverse! |

Falin Whalen
GoonWaffe Goonswarm Federation
349
|
Posted - 2013.06.01 01:31:00 -
[422] - Quote
Stonecrusher Mortlock wrote:So, you wont quit eve like that CSM member says you would?
So, you would adapt, to these changes that only remove the safety net of instant safe cynos.
So, you would use this new ability to attack your opponents in coming and out going supply's instead of grinding there billions of structure HP?
I'm simply stunned.
So, this has been nothing but page after page of Null sec bears complaining about how it adds TO MUCH RISK, to there null space?
WHO would of ever though Null players where risk adverse! No, we will find a way to do it, to spite all you haters.
CCP Greyscale wrote:GÇóMaking something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it Plus we will hate you in your perfectly unconqerable higsec industrial safe haven. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

James 420
EVE Corporation 98188875
12
|
Posted - 2013.06.01 01:36:00 -
[423] - Quote
Falin Whalen wrote:You highsec carebears moving your freighterfuls of materials around without a care in the world, with your industry slots that far outstrip ours out in null by ~2600% oh and you can keep your BPOs in the unconquerable stations as well.
Cry me a river when CCP finally charge you to use that industrial capacity a "fair and ballanced" price, instead of the virtually free as it is now. Ahahahahahah, just look at all the freighters kill 99% of them are in high sec. Implying people are fighting over stations in null ahahaha, nullspace like wormholespace should never be self-sufficient so it's pretty normal. Dumb freighters pilots can die in highsec, but they can't die in null since cyno is ******-proof wow balanced. Checkmate atheist.  Proud enforcer of 420 BLAZE IT |

EI Digin
Sniggerdly Pandemic Legion
643
|
Posted - 2013.06.01 02:27:00 -
[424] - Quote
James 420 wrote:Ahahahahahah, just look at all the freighters kill 99% of them are in high sec. Implying people are fighting over stations in null ahahaha, nullspace like wormholespace should never be self-sufficient so it's pretty normal. Dumb freighters pilots can die in highsec, but they can't die in null since cyno is ******-proof wow balanced. Checkmate atheist.  same |

Alavaria Fera
GoonWaffe Goonswarm Federation
3593
|
Posted - 2013.06.01 03:26:00 -
[425] - Quote
Falin Whalen wrote:James 420 wrote:CCP will never nerf cynos, nullbabies would cry too much (even tho they only represent like 20% of the eve total population and not the most interesting one :blob:). You can't attack our supply lines, null is literally the safest space in eve for carebears and after this expansion will become even more profitable? Deal with it  You highsec carebears moving your freighterfuls of materials around without a care in the world, with your industry slots that far outstrip ours out in null by ~2600% oh and you can keep your BPOs in the unconquerable stations as well. Cry me a river when CCP finally charge you to use that industrial capacity a "fair and ballanced" price, instead of the virtually free as it is now. Never happening. I am a nullsec zealot. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
1274
|
Posted - 2013.06.01 04:04:00 -
[426] - Quote
Alavaria Fera wrote:Falin Whalen wrote:James 420 wrote:CCP will never nerf cynos, nullbabies would cry too much (even tho they only represent like 20% of the eve total population and not the most interesting one :blob:). You can't attack our supply lines, null is literally the safest space in eve for carebears and after this expansion will become even more profitable? Deal with it  You highsec carebears moving your freighterfuls of materials around without a care in the world, with your industry slots that far outstrip ours out in null by ~2600% oh and you can keep your BPOs in the unconquerable stations as well. Cry me a river when CCP finally charge you to use that industrial capacity a "fair and ballanced" price, instead of the virtually free as it is now. Never happening. Never say never. People said tech would never get nerfed too. If players and the CSM are consistant, resonable, and persistant anything is possible with the new CCP development approach. I personally hope that includes taking another look at NPC station service pricing.
And i dont think I'm alone ^^ "Alekseyev Karrde: mercenary of my heart." -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |

Cyrek Ohaya
Perkone Caldari State
9
|
Posted - 2013.06.01 04:26:00 -
[427] - Quote
Does Malconis know what the thread is about, mumbling about industry like its related, is he ********? I am so sorry. |

James 420
EVE Corporation 98188875
12
|
Posted - 2013.06.01 04:37:00 -
[428] - Quote
Alekseyev Karrde wrote:Never say never. People said tech would never get nerfed too. If players and the CSM are consistant, resonable, and persistant anything is possible with the new CCP development approach. I personally hope that includes taking another look at NPC station service pricing.
And i dont think I'm alone ^^ Sure, then they have to change how cyno and jf works because it'll be too easy to manufacture in null and then load everything to hs, I'll switch from afk cloaky ganking ratters to afk cloaky ganking freighters. What is made in hs by hs players stay in hs, what is made in hs by ns players go back to ns safely and you guys are complaining? Please.  Proud enforcer of 420 BLAZE IT |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3560
|
Posted - 2013.06.01 04:50:00 -
[429] - Quote
Alekseyev Karrde wrote:Never say never. People said tech would never get nerfed too. If players and the CSM are consistant, resonable, and persistant anything is possible with the new CCP development approach. I personally hope that includes taking another look at NPC station service pricing.
And i dont think I'm alone ^^
Not alone. Those who put the effort into running a POS should get some benefit over those who use NPC services. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3560
|
Posted - 2013.06.01 04:52:00 -
[430] - Quote
baltec1 wrote:Herzog Wolfhammer wrote:
Why would that be so hard?
Sofia seems to think we don't take on industrialists now because we hate them. This is not true.
You guys love industrialists! They produce such nice tears when you awox them! Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3560
|
Posted - 2013.06.01 05:10:00 -
[431] - Quote
Malcanis wrote:The actual solution is to correct the imbalance, not to "shoot the messenger" of logistics.
Easy logistics are just as much a part of "the problem" of invulnerable supply lines as lack of manufacturing capability in nullsec.
Adding mountains of manufacturing slots to outposts only goes a tiny way towards addressing the whole issue, which is that the way the game is designed at present it is far easier to bring supplies in from Jita than it is to produce stuff locally. The list of issues looks something like this:
- Ease of procuring materials (contrast to Apple building iPhone in China rather than USA)
- Ease of manufacturing (i.e.: NPC manufacturing slots are so cheap that they are practically free, POS manufacturing is expensive and tedious)
- Mineral compression (425mm railguns are 50m3 built out of 1500m3 of minerals)
- Jump freighters, Jump bridges (i.e.: very few opportunities to interdict supplies other than suicide ganking in Uedama/Jita)
- POS refineries suck, meaning mining outside an outpost system in null is painful
And even with all the issues addressed, nullseccers will still need to bring in supplies from elsewhere due to fuel requirements, T3 production requirements, T2 production requirements, and differences in supply.
At least addressing some of the issues by making POS manufacturing cheaper than NPC station manufacturing means that nullsec industrialists have the opportunity to improve manufacturing capacity at will without burning mountains of ISK.
Day 0 advice for new players: Day 0 Advice for New Players |

Sentamon
971
|
Posted - 2013.06.01 05:24:00 -
[432] - Quote
So null is still trying to turn nullsec into highsec.
I guess that's only natural when the same group of people control every single alliance in nullsec and there is nothing else to do there. ~ Professional Forum Alt -á~ |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3560
|
Posted - 2013.06.01 05:32:00 -
[433] - Quote
baltec1 wrote:Put all of CFC space together and we have less production slots than one of the high sec systems dispite spending hundreds of billions in improving it.
The mechanics simply do not allow industry to happen in 0.0 so there is no point in going for industrial players or miners.
The mechanics already exist to allow industry to happen in 0.0. It's just that there are also many mechanics in play that make the alternative of "make stuff in hisec, jump freighter it to null" more profitable. Then there's the issue of alliance leadership proclaiming that industrialists are only allowed in certain systems if at all, refusing to reimburse for losses to blues, treating industrialists as objects instead of people, demanding that products be listed in nullsec markets at Jita prices, ad nauseum.
The greatest problem with null sec is the people in null sec.
My suggestions are to make industry player-driven in all areas of the game, with NPC services available as a crutch or boot-strapping exercise (for the hypothetical situation of the game being started from scratch). By pushing industry into POSes, nullsec gets the "farms and field" style of play that various people were ever so keen on during CSM6, and wardecs start to become more meaningful. That line of thought doesn't seem to have been carried on by recent nullsec advocates though.
I wonder what happened to the fascination with farms and fields? I wonder if someone grew a brain and realised that having farms and fields means not only do you get stuff to shoot at to hurt your enemy, but they get stuff of yours to shoot in order to hurt you.
Day 0 advice for new players: Day 0 Advice for New Players |

Andski
GoonWaffe Goonswarm Federation
8098
|
Posted - 2013.06.01 06:39:00 -
[434] - Quote
James 420 wrote:CCP will never nerf cynos, nullbabies would cry too much (even tho they only represent like 20% of the eve total population and not the most interesting one :blob:).
yes I remember reading all of those PC Gamer articles about the amazing exploits of some highsec miner Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Andski
GoonWaffe Goonswarm Federation
8098
|
Posted - 2013.06.01 06:49:00 -
[435] - Quote
but hey keep telling us why CCP needs to nerf nullsec so that highsec miners don't feel that they can't compete with better players Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Infinity Ziona
Cloakers
39
|
Posted - 2013.06.01 07:50:00 -
[436] - Quote
Mara Rinn wrote:baltec1 wrote:Put all of CFC space together and we have less production slots than one of the high sec systems dispite spending hundreds of billions in improving it.
The mechanics simply do not allow industry to happen in 0.0 so there is no point in going for industrial players or miners. The mechanics already exist to allow industry to happen in 0.0. It's just that there are also many mechanics in play that make the alternative of "make stuff in hisec, jump freighter it to null" more profitable. Then there's the issue of alliance leadership proclaiming that industrialists are only allowed in certain systems if at all, refusing to reimburse for losses to blues, treating industrialists as objects instead of people, demanding that products be listed in nullsec markets at Jita prices, ad nauseum. The greatest problem with null sec is the people in null sec. Regardingthat last sentence - I think its also a problem with the people in CCP. Theres too much interaction between people in null and the developers. Too much gaming of the CSM by null sec players. To much personal involvement in the game by dev players. At its worst it spawned the T20 incident but its also likely to cause buffs such as invincible supply lines and lock onto cyno from Jita undock.
Not saying thats deliberate but its possible to have a conflict of interest in the current dev CSM null alliance RL buddy stuff that goes on. |

baltec1
Bat Country
6732
|
Posted - 2013.06.01 07:56:00 -
[437] - Quote
Mara Rinn wrote:
The mechanics already exist to allow industry to happen in 0.0. It's just that there are also many mechanics in play that make the alternative of "make stuff in hisec, jump freighter it to null" more profitable. Then there's the issue of alliance leadership proclaiming that industrialists are only allowed in certain systems if at all, refusing to reimburse for losses to blues, treating industrialists as objects instead of people, demanding that products be listed in nullsec markets at Jita prices, ad nauseum.
The greatest problem with null sec is the people in null sec.
My suggestions are to make industry player-driven in all areas of the game, with NPC services available as a crutch or boot-strapping exercise (for the hypothetical situation of the game being started from scratch). By pushing industry into POSes, nullsec gets the "farms and field" style of play that various people were ever so keen on during CSM6, and wardecs start to become more meaningful. That line of thought doesn't seem to have been carried on by recent nullsec advocates though.
I wonder what happened to the fascination with farms and fields? I wonder if someone grew a brain and realised that having farms and fields means not only do you get stuff to shoot at to hurt your enemy, but they get stuff of yours to shoot in order to hurt you.
So you want to bin all station production slots and just have it happen in POS?
|

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.06.01 09:31:00 -
[438] - Quote
Mara Rinn wrote:
The greatest problem with null sec is the people in null sec.
So despite all the factual, numerical data provided that prove otherwise, you're going with "Grr! Nullseccers!"?
OK that's made my job a tiny bit easier, since it means that you actually think things like a 30:1 slot disparity are less important than some huge generalisation about tens of thousands of people you don't even know. People like that should be treated like people who say "poor people are poor because they're lazy": laughed at when it doesn't matter, ignored when it does.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.06.01 09:42:00 -
[439] - Quote
Sofia Wolf wrote:Malcanis wrote:baltec1 wrote:Herzog Wolfhammer wrote:
Why would that be so hard?
Sofia seems to think we don't take on industrialists now because we hate them. This is not true. It's hard to argue against someone who uses stuff they invented out of thin air as evidence and sheer ignorance of the subject as a defence. To adapt Pauli's famous comment: "She's not right. She's not even wrong". The problem is so different to what she imagines it to be that you can't even discuss the issue with her because you have to accept fundamentally incorrect assumptions to even address her position. You can go ad hominem all you want
I don't need to, because you do such a good job of destroying your own credibility. For one thing, I know what an ad hominem argument is, and it's not, as you think, "Sofia is wrong because her argument is bad" (what I said). An ad hominem is "Sofia's argument is wrong because she is bad".
I'm sure you're a perfectly good person in your own right, and I'd be prepared to believe that you know more than me on quite a few subjects. But you're making the mistake of confusing your invented generalisation about people you don't know with you knowing about the subject being discussed. That doesn't make you wrong because you're a bad person, it just makes you wrong because you've built your position on the shifting sands of prejudice and ignorance, then complained when it's destroyed by the wind and tide of facts and logic.
Your bigotry against "nullseccers" is no more useful in a discussion about nullsec industry and force project than a Dominionist white supremacist's ideas would be in a discussion about development aid policy in Africa.
1 Kings 12:11
|

Alphea Abbra
Grim Determination Nulli Secunda
248
|
Posted - 2013.06.01 11:18:00 -
[440] - Quote
baltec1 wrote:So you want to bin all station production slots and just have it happen in POS? If POS's weren't such a hassle (set up, roles, fuel, who owns what, efficiency or lack of same... etc), I would support that. IF POS's were what "we want them to be", yeah. I'm not sure if I'd support allowing private POS's (f.e. NPC corp character POS's), since they could have a POS without being in fear of wardecs or anything, but I am sure it would mean more influx into corps and low-sec. It would also with one fell swoop remove any imbalance between HS and 0.0 (re: industry). Oh, and the POS revamp that would precede it? WH'ers would be dying from joy in the streets.
The two only issues I see are transition periods and newbie production. |

baltec1
Bat Country
6735
|
Posted - 2013.06.01 11:49:00 -
[441] - Quote
Alphea Abbra wrote: newbie production.
Perhaps keep NPC lines but tax them to the level of a POS requirements and limit a player to just one per character.
They then have a good reason to get into player owned corps even if its just them in a one man corp. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3565
|
Posted - 2013.06.01 12:00:00 -
[442] - Quote
baltec1 wrote:So you want to bin all station production slots and just have it happen in POS?
Yup.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3565
|
Posted - 2013.06.01 12:07:00 -
[443] - Quote
baltec1 wrote:Alphea Abbra wrote: newbie production. Perhaps keep NPC lines but tax them to the level of a POS requirements and limit a player to just one per character. They then have a good reason to get into player owned corps even if its just them in a one man corp.
That's my line of thinking. Have NPC lines that require an ISK input based on the rolling hand-wavey average blah blah blah of that race's fuel blocks, more than would be required to fuel the same type of activity line in a POS. Thus it will become too expensiveGÇá to keep all the NPC lines jammed full as a denial of service attack.
Perhaps with high enough taxes it wouldn't be necessary to remove any NPC lines.
But I really do want refineries to become activity lines with finite throughput and delayed output. The days of magic refineries that can smelt a Raven faster than anyone can even undock one must come to an end.
GÇá keeping in mind that one should never underestimate the quantity of ISK that players can bring under their control. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3565
|
Posted - 2013.06.01 12:16:00 -
[444] - Quote
Infinity Ziona wrote:Not saying thats deliberate but its possible to have a conflict of interest in the current dev CSM null alliance RL buddy stuff that goes on.
This is why you need to vote for people whose opinions you trust, and keep people like Malcanis and Ari Aras under careful watch. Make sure you voice your opinion when theirs disagrees. But be very sure that you know what your opinion is first, and ensure that your opinion holds water before taking it into battle against the null sec blocs opinions.
And remember that the major risk of arguing with an idiot is that they'll bring you down to their level, then beat you with experience. Day 0 advice for new players: Day 0 Advice for New Players |

Delen Ormand
Center for Advanced Studies Gallente Federation
116
|
Posted - 2013.06.01 13:16:00 -
[445] - Quote
Andski wrote:James 420 wrote:CCP will never nerf cynos, nullbabies would cry too much (even tho they only represent like 20% of the eve total population and not the most interesting one :blob:). yes I remember reading all of those PC Gamer articles about the amazing exploits of some highsec miner oh wait you're wrong because nullseccers are actually the most important players in this game since they create the only content that matters, like the battle of asakai and burn jita, while highseccers on the other hand are seen but not heard and never make any meaningful impact anywhere
How much publicity a group gets doesn't relate to how meaningful they are to a society. In real life, we'd have much more trouble getting on without nurses, teachers, garbage collectors and builders than we would if we got rid of say, professional footballers - but who gets the most attention and money? Burn Jita would have been meaningless without the traders, haulers and the rest.
|

Andski
GoonWaffe Goonswarm Federation
8101
|
Posted - 2013.06.01 13:21:00 -
[446] - Quote
Delen Ormand wrote:How much publicity a group gets doesn't relate to how meaningful they are to a society. In real life, we'd have much more trouble getting on without nurses, teachers, garbage collectors and builders than we would if we got rid of say, professional footballers - but who gets the most attention and money? Burn Jita would have been meaningless without the traders, haulers and the rest.
please don't make real life comparisons if you want to be taken half seriously
it's not about the publicity the group gets it's about the publicity their activities create for the game Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Mayhaw Morgan
State War Academy Caldari State
89
|
Posted - 2013.06.01 13:34:00 -
[447] - Quote
Malcanis wrote:Mara Rinn wrote:The greatest problem with null sec is the people in null sec. So despite all the factual, numerical data provided that prove otherwise, you're going with "Grr! Nullseccers!"?
"Grr! Nullseccers!" may be an over-simplification. Maybe what he/she is saying is that people like you make it difficult, if not impossible to play in null (or wherever YOU are) for certain other types of players (people like myself, for example).
Just in this thread, you have shown yourself to be a liar (There is no factual, numerical data that says you CAN'T do industry in null efficiently.), condescending, entitled, overly-dramatic (cutting null sec's throat?), and stubborn, and I'm probably leaving out a few. That may sound like ad hominem, but it is also my own personal and at least semi-objective assessment of your personality. Contrast that with the typical miner or manufacturer's personality, and maybe it will start to become apparent why it is that you guys just can't get together and COoperate in null, where YOU hold all the cards.
Null has more sand than high sec, but if you act like a douche, we will take (and thus far have taken) our bucket and our shovel and play somewhere else. That's not a choice you get to make for us. And, it is funny how null players, despite having such disdain for "carebears", come with their tails tucked in their fairy freighters to sell/buy in Jita, but you sure don't see us making pilgrimages to anywhere in null to interact with any of you (except, maybe, to kill your ships). It's funny, because if you really thought you were such superior players, you wouldn't fear cutting the umbilical cord between yourself and "carebear"-land. In fact, you'd probably be eager to see it happen.
You may believe your own lies, but from my standpoint, it looks like this:
You are too lazy/greedy/risk averse to do industry in null. You don't want to have to fight for what you have. You want the best of both worlds. You don't want anyone else to have as much as you. You want to be in control. You want to believe you are the bestest, most important EVE player.
But, just ask yourself: Is it a good game mechanic for someone's ships/modules/materials to magically disappear on one side of the galaxy and magically reappear on the other side without any way for other players to stop that from happening? |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3565
|
Posted - 2013.06.01 13:46:00 -
[448] - Quote
Mayhaw Morgan wrote:Just in this thread, you have shown yourself to be a liar (There is no factual, numerical data that says you CAN'T do industry in null efficiently.)
Be careful of what words you use, the nullseccers are terribly concerned with ISK-efficiency of anything they do (because y'know, every million ISK they spend maintaining infrastructure is ISK they can't RMT and all, if you believe that kind of nonsense). The nullseccers don't want to know how to do industry in nullsec, they just want to know how to ruin hisec.
Then there is the incontestable fact that without NPC refineries, mining in nullsec is far less efficient than hisec.
Day 0 advice for new players: Day 0 Advice for New Players |

Tippia
Sunshine and Lollipops
14463
|
Posted - 2013.06.01 13:55:00 -
[449] - Quote
Mayhaw Morgan wrote:There is no factual, numerical data that says you CAN'T do industry in null efficiently. GǪaside from the mechanically enforced costs of doing so; the mechanically enforced limitations on doing it; the mechanically enforced risks in doing it. All of which are factual, numerical, and currently under dev review since it's been proven beyond the shadow of a doubt that it can't be done efficiently.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami The Cursed Few
383
|
Posted - 2013.06.01 14:04:00 -
[450] - Quote
Jenn aSide wrote:Arcelian wrote:Tippia wrote:Gwenywell Shumuku wrote:You can improve 0.0 industry, sure, and its the right thing to do. But if logistics come with basically 0 cost 0.0 will still have to compete with highsec production. The only place where logistics come with zero costs is in highsec, which is part of the massive industry imbalance that means null industry can't ever compete. In highsec, jump capable ships are not an issue and you can attack those supply lines. Quote:as you notice i see easy logistics differently then you, for me it is a vailabe factor (and it would have PvP benefits). GǪ and any solution to the actual problem with GǣsolveGǥ the supposed problem of easy logistics as a side-effect. So going after the rather irrelevant symptom rather than the cause is downright wasteful and would only serve to make everyone's lives more miserable. Nerfing JF could create a problem with the current state of things, but I fail to see how there is already a problem to begin with. When was it decided that null sec should be self-sustaining, completely or mostly independent from empire? Hello http://cdn1.eveonline.com/community/devblog/2011/nullsec-board-for-blog.jpg
That picture was from 2011. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |
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