Monitor this thread via RSS [?]
 
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 100 .. 100 :: one page
Author Thread Statistics | Show CCP posts - 42 post(s)
jamesw
jamesw

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 22:55:00 - [1861]

Personally, I am hoping to see some other skills relating to the EW and support drone classes too. With the right pre-requisites, it would mean people wanting to use, say, large jamming drones would have to train up to use that.


Also, are there any dev comments yet on the full new drone skill set?
--
jamesw
Rubra Libertas Militia
NEW Vid: Bobbing for Xelas
jamesw
jamesw
Rubra Libertas Militia

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 22:55:00 - [1862]

Personally, I am hoping to see some other skills relating to the EW and support drone classes too. With the right pre-requisites, it would mean people wanting to use, say, large jamming drones would have to train up to use that.


Also, are there any dev comments yet on the full new drone skill set?
--

Latest Vid: Domination!
Tiny Carlos
Tiny Carlos

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 22:59:00 - [1863]

Quote:
I liked swarms... they looked awesome in action dont you think?


This makes a point I think, drone ships having more drones was part of their style, like the rifters speed bonus. Even if you can work the numbers so things balance out, the style has gone, and that's important.



Tiny Carlos
Tiny Carlos
Brutor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 22:59:00 - [1864]

Quote:
I liked swarms... they looked awesome in action dont you think?


This makes a point I think, drone ships having more drones was part of their style, like the rifters speed bonus. Even if you can work the numbers so things balance out, the style has gone, and that's important.





"Those are my principles. If you don't like them I have others." - Groucho Marx
Tiny Carlos
Tiny Carlos

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 23:05:00 - [1865]

Originally by: Maya Rkell
Originally by: Tiny Carlos
Originally by: Clavius XIV
Edited by: Clavius XIV on 02/11/2005 18:50:25
Edited by: Clavius XIV on 02/11/2005 18:49:03
Originally by: Tiny Carlos
If you look at Drone Interfacing as a skill now, ignoring what it is beeing changed to balance, it's freakishly overpowered. It had some of this effect before but only on really big drone bays, not for every single droneuser.


This is actually an excellent point. Its a good thing that the intial proposal is being adjusted to insure that drone specialists in drone ships don't do less damage/mining than before.

However for ships with less than 100m3 dronebay,this represents a significant dps boost.

In the best case, take the Prophecy, which with the current 50m^3 dronebay can currently launch 2 heavies or 5 mediums. A Prophecy pilot with drone interfacing or drones V does exactly the same max dps currently. (could launch 10 lights, but they do less damage than 5 mediums).

With the changes a prophecy pilot can *double*current maximum possible drone..
..



You missed the point there, the balace between what damage ships will do with drones now and after the change is OK (sortof, if you ignore frigs for noobs, like tux did), it's how it's achived that is the problem.

Picure yourself a newish player looking at drone skills, you got +5% per lvl range on scout, +%5 mining there, +5% damage on Heavy drones, +5% speed on drone nav and...WTF! +20% damage and +20% mining on one skill!

It's obviously got problems.


Not at all. It's a rank 5 skill. Heavy drone ops is the preq for T2 heavy drones, which is fine too.


Large Guns - Rank 5 + 5%
Cruise Missile - Rank 5 +5%
Surgical Strike - Rank 3 +3%
Large Autocannon Spec. - Rank 8 +2%

Drone Interfacing - Rank 5 +20% (and mining)

it fit's in so neatly with the other damage related skills ;/
Tiny Carlos
Tiny Carlos
Brutor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 23:05:00 - [1866]

Originally by: Maya Rkell
Originally by: Tiny Carlos
Originally by: Clavius XIV
Edited by: Clavius XIV on 02/11/2005 18:50:25
Edited by: Clavius XIV on 02/11/2005 18:49:03
Originally by: Tiny Carlos
If you look at Drone Interfacing as a skill now, ignoring what it is beeing changed to balance, it's freakishly overpowered. It had some of this effect before but only on really big drone bays, not for every single droneuser.


This is actually an excellent point. Its a good thing that the intial proposal is being adjusted to insure that drone specialists in drone ships don't do less damage/mining than before.

However for ships with less than 100m3 dronebay,this represents a significant dps boost.

In the best case, take the Prophecy, which with the current 50m^3 dronebay can currently launch 2 heavies or 5 mediums. A Prophecy pilot with drone interfacing or drones V does exactly the same max dps currently. (could launch 10 lights, but they do less damage than 5 mediums).

With the changes a prophecy pilot can *double*current maximum possible drone..
..



You missed the point there, the balace between what damage ships will do with drones now and after the change is OK (sortof, if you ignore frigs for noobs, like tux did), it's how it's achived that is the problem.

Picure yourself a newish player looking at drone skills, you got +5% per lvl range on scout, +%5 mining there, +5% damage on Heavy drones, +5% speed on drone nav and...WTF! +20% damage and +20% mining on one skill!

It's obviously got problems.


Not at all. It's a rank 5 skill. Heavy drone ops is the preq for T2 heavy drones, which is fine too.


Large Guns - Rank 5 + 5%
Cruise Missile - Rank 5 +5%
Surgical Strike - Rank 3 +3%
Large Autocannon Spec. - Rank 8 +2%

Drone Interfacing - Rank 5 +20% (and mining)

it fit's in so neatly with the other damage related skills ;/


"Those are my principles. If you don't like them I have others." - Groucho Marx
Kaell Meynn
Kaell Meynn

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 23:13:00 - [1867]

Originally by: j0sephine
Hmm.. what distances are you fighting with these drones at? ^^;;


Around 30km. Dominix is too slow to dictate engagement range, at least on defencive ops.
Kaell Meynn
Kaell Meynn
Divergence

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 23:13:00 - [1868]

Originally by: j0sephine
Hmm.. what distances are you fighting with these drones at? ^^;;


Around 30km. Dominix is too slow to dictate engagement range, at least on defencive ops.
Kaell Meynn
Kaell Meynn

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 23:18:00 - [1869]

Originally by: Farjung
fifteen drones that will fit in the domi's bay post-patch will have more hp than the thirty drones that fit in it right now. ie, if the enemy's intent on popping all your drones before setting to work on you, it'll have more hp to chew through.
VERY slightly more, and combined with the FAR less lock times, this results in overall less survivability. This coupled with less total damage over time, as you have 50% more travel time with the drones.

Quote:
As for the task of pushing out new drones as previous ones get destroyed - well that just comes down to how good you are at micro-management in the heat of battle, and tbh it's not that hard to get a hang of if you're concentrating on it. You don't have to wait for all the drones of the previous wave to be popped before sending new ones out, just keep launching a new one as soon as one gets destroyed.
It's not about telling them to launch and attack, it's about travel times. 50% more travel time is 50% more travel time, regardless of how good you are with the interface. Additionally, this is assuming you live long enough to go through all your drones and wait for wave upon wave to travel to the target.
Kaell Meynn
Kaell Meynn
Divergence

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 23:18:00 - [1870]

Originally by: Farjung
fifteen drones that will fit in the domi's bay post-patch will have more hp than the thirty drones that fit in it right now. ie, if the enemy's intent on popping all your drones before setting to work on you, it'll have more hp to chew through.
VERY slightly more, and combined with the FAR less lock times, this results in overall less survivability. This coupled with less total damage over time, as you have 50% more travel time with the drones.

Quote:
As for the task of pushing out new drones as previous ones get destroyed - well that just comes down to how good you are at micro-management in the heat of battle, and tbh it's not that hard to get a hang of if you're concentrating on it. You don't have to wait for all the drones of the previous wave to be popped before sending new ones out, just keep launching a new one as soon as one gets destroyed.
It's not about telling them to launch and attack, it's about travel times. 50% more travel time is 50% more travel time, regardless of how good you are with the interface. Additionally, this is assuming you live long enough to go through all your drones and wait for wave upon wave to travel to the target.
Maya Rkell
Maya Rkell

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 23:28:00 - [1871]

Originally by: Tiny Carlos
Quote:
I liked swarms... they looked awesome in action dont you think?


This makes a point I think, drone ships having more drones was part of their style, like the rifters speed bonus. Even if you can work the numbers so things balance out, the style has gone, and that's important.


No, style means nothing for balance.

The rifter needs its speed because of the weapons it carrys. The new rifter, well, I for one will be packing a nano.

Drone ships will be MORE effective with the new modules.

"Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
Maya Rkell
Maya Rkell
Forsaken Empire
The Forsaken Empire

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 23:28:00 - [1872]

Originally by: Tiny Carlos
Quote:
I liked swarms... they looked awesome in action dont you think?


This makes a point I think, drone ships having more drones was part of their style, like the rifters speed bonus. Even if you can work the numbers so things balance out, the style has gone, and that's important.


No, style means nothing for balance.

The rifter needs its speed because of the weapons it carrys. The new rifter, well, I for one will be packing a nano.

Drone ships will be MORE effective with the new modules.

//Maya
Kaell Meynn
Kaell Meynn

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 23:55:00 - [1873]

Originally by: Maya Rkell
Drone ships will be MORE effective with the new modules.
Explain how a Dominix with the new modules is MORE effective than a Megathron with the new modules? Or are you saying you think only the Dominix can fit the new modules? Dominix will be less effective with the new drones and the new modules in comparison to their efficacy now, as they will be about the same effectiveness as non-drone ships.
Kaell Meynn
Kaell Meynn
Divergence

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 23:55:00 - [1874]

Originally by: Maya Rkell
Drone ships will be MORE effective with the new modules.
Explain how a Dominix with the new modules is MORE effective than a Megathron with the new modules? Or are you saying you think only the Dominix can fit the new modules? Dominix will be less effective with the new drones and the new modules in comparison to their efficacy now, as they will be about the same effectiveness as non-drone ships.
Derran
Derran

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 00:01:00 - [1875]

Originally by: Kaell Meynn
Originally by: Farjung
fifteen drones that will fit in the domi's bay post-patch will have more hp than the thirty drones that fit in it right now. ie, if the enemy's intent on popping all your drones before setting to work on you, it'll have more hp to chew through.
VERY slightly more, and combined with the FAR less lock times, this results in overall less survivability. This coupled with less total damage over time, as you have 50% more travel time with the drones.

Quote:
As for the task of pushing out new drones as previous ones get destroyed - well that just comes down to how good you are at micro-management in the heat of battle, and tbh it's not that hard to get a hang of if you're concentrating on it. You don't have to wait for all the drones of the previous wave to be popped before sending new ones out, just keep launching a new one as soon as one gets destroyed.
It's not about telling them to launch and attack, it's about travel times. 50% more travel time is 50% more travel time, regardless of how good you are with the interface. Additionally, this is assuming you live long enough to go through all your drones and wait for wave upon wave to travel to the target.


What about the speed increase drones will be getting and the skill that boosts it?
Derran
Derran
Minmatar
Khumatari Holdings
Ushra'Khan

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 00:01:00 - [1876]

Originally by: Kaell Meynn
Originally by: Farjung
fifteen drones that will fit in the domi's bay post-patch will have more hp than the thirty drones that fit in it right now. ie, if the enemy's intent on popping all your drones before setting to work on you, it'll have more hp to chew through.
VERY slightly more, and combined with the FAR less lock times, this results in overall less survivability. This coupled with less total damage over time, as you have 50% more travel time with the drones.

Quote:
As for the task of pushing out new drones as previous ones get destroyed - well that just comes down to how good you are at micro-management in the heat of battle, and tbh it's not that hard to get a hang of if you're concentrating on it. You don't have to wait for all the drones of the previous wave to be popped before sending new ones out, just keep launching a new one as soon as one gets destroyed.
It's not about telling them to launch and attack, it's about travel times. 50% more travel time is 50% more travel time, regardless of how good you are with the interface. Additionally, this is assuming you live long enough to go through all your drones and wait for wave upon wave to travel to the target.


What about the speed increase drones will be getting and the skill that boosts it?
Maya Rkell
Maya Rkell

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 00:02:00 - [1877]

Originally by: Kaell Meynn
Originally by: Maya Rkell
Drone ships will be MORE effective with the new modules.
Explain how a Dominix with the new modules is MORE effective than a Megathron with the new modules? Or are you saying you think only the Dominix can fit the new modules? Dominix will be less effective with the new drones and the new modules in comparison to their efficacy now, as they will be about the same effectiveness as non-drone ships.


Go and actually read CCP's latest dev blog then come back. kthx.

"Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
Maya Rkell
Maya Rkell
Forsaken Empire
The Forsaken Empire

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 00:02:00 - [1878]

Originally by: Kaell Meynn
Originally by: Maya Rkell
Drone ships will be MORE effective with the new modules.
Explain how a Dominix with the new modules is MORE effective than a Megathron with the new modules? Or are you saying you think only the Dominix can fit the new modules? Dominix will be less effective with the new drones and the new modules in comparison to their efficacy now, as they will be about the same effectiveness as non-drone ships.


Go and actually read CCP's latest dev blog then come back. kthx.

//Maya
Kaell Meynn
Kaell Meynn

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 00:07:00 - [1879]

Originally by: Maya Rkell
Originally by: Kaell Meynn
Originally by: Maya Rkell
Drone ships will be MORE effective with the new modules.
Explain how a Dominix with the new modules is MORE effective than a Megathron with the new modules? Or are you saying you think only the Dominix can fit the new modules? Dominix will be less effective with the new drones and the new modules in comparison to their efficacy now, as they will be about the same effectiveness as non-drone ships.


Go and actually read CCP's latest dev blog then come back. kthx.
I did, kthx. If you can't argue facts, don't spout random false statements please. Nowhere in either devblog has it said that a Dominix is better with ECM drones than a Megathron (same with all the other new drones, except maybe sentry drones, which is unclear as to wether or not the Dominix bonus will apply to them), thats the entire point I've been making for about 8 pages now. I'm not sure if people have just missed all my posts, or just can't understand english.
Kaell Meynn
Kaell Meynn
Divergence

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 00:07:00 - [1880]

Edited by: Kaell Meynn on 03/11/2005 00:14:48
Edited by: Kaell Meynn on 03/11/2005 00:12:42
I've read it many times. Myabe you were unclear in what you meant. You could have meant either Dominix is more effective with the new modules than the Dominix was pre-patch, or you could have meant the Dominix is more effective with the new modules than a non-Dominix with the new modules. I assumed the second, as that's what we've been discussing, and that one is false.

If you meant the former, what import does that have when 90% of other ships also get the same bonus? That doesn't address the issue that the others get more of a bonus from the changes than the drone carrier does.
Derran
Derran

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 00:10:00 - [1881]

Originally by: Maya Rkell
Originally by: Tiny Carlos

You missed the point there, the balace between what damage ships will do with drones now and after the change is OK (sortof, if you ignore frigs for noobs, like tux did), it's how it's achived that is the problem.

Picure yourself a newish player looking at drone skills, you got +5% per lvl range on scout, +%5 mining there, +5% damage on Heavy drones, +5% speed on drone nav and...WTF! +20% damage and +20% mining on one skill!

It's obviously got problems.


Not at all. It's a rank 5 skill. Heavy drone ops is the preq for T2 heavy drones, which is fine too.


And drone Interfacing requires Drones 5, a rank 1 skill, which is a somewhat easy skill to train fully for newbies who would like to specialize. The change makes things far better for specialization in drone carriers really. For Gallente ships, you have blaster boats then drone ships. But everyone trains drones anyway for their non drone carrier ships so it hardly makes the drone skill tree very special.
Derran
Derran
Minmatar
Khumatari Holdings
Ushra'Khan

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 00:10:00 - [1882]

Originally by: Maya Rkell
Originally by: Tiny Carlos

You missed the point there, the balace between what damage ships will do with drones now and after the change is OK (sortof, if you ignore frigs for noobs, like tux did), it's how it's achived that is the problem.

Picure yourself a newish player looking at drone skills, you got +5% per lvl range on scout, +%5 mining there, +5% damage on Heavy drones, +5% speed on drone nav and...WTF! +20% damage and +20% mining on one skill!

It's obviously got problems.


Not at all. It's a rank 5 skill. Heavy drone ops is the preq for T2 heavy drones, which is fine too.


And drone Interfacing requires Drones 5, a rank 1 skill, which is a somewhat easy skill to train fully for newbies who would like to specialize. The change makes things far better for specialization in drone carriers really. For Gallente ships, you have blaster boats then drone ships. But everyone trains drones anyway for their non drone carrier ships so it hardly makes the drone skill tree very special.
Derran
Derran

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 00:15:00 - [1883]

Originally by: Kaell Meynn
Originally by: Maya Rkell
Drone ships will be MORE effective with the new modules.
Explain how a Dominix with the new modules is MORE effective than a Megathron with the new modules? Or are you saying you think only the Dominix can fit the new modules? Dominix will be less effective with the new drones and the new modules in comparison to their efficacy now, as they will be about the same effectiveness as non-drone ships.


A Megathron is a tier II battleship and the Dominix is tier I so I hope no one expects them to be the same. Unless you want to put Megathron sales into the toilet.

For Kaell, just to throw this out there, if EWar drones weren't even on the table, do you think the Dominix would be just be as effective or moreso after the change as it is now?
Derran
Derran
Minmatar
Khumatari Holdings
Ushra'Khan

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 00:15:00 - [1884]

Originally by: Kaell Meynn
Originally by: Maya Rkell
Drone ships will be MORE effective with the new modules.
Explain how a Dominix with the new modules is MORE effective than a Megathron with the new modules? Or are you saying you think only the Dominix can fit the new modules? Dominix will be less effective with the new drones and the new modules in comparison to their efficacy now, as they will be about the same effectiveness as non-drone ships.


A Megathron is a tier II battleship and the Dominix is tier I so I hope no one expects them to be the same. Unless you want to put Megathron sales into the toilet.

For Kaell, just to throw this out there, if EWar drones weren't even on the table, do you think the Dominix would be just be as effective or moreso after the change as it is now?
Kaell Meynn
Kaell Meynn

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 00:24:00 - [1885]

Edited by: Kaell Meynn on 03/11/2005 00:25:54
Originally by: Derran
A Megathron is a tier II battleship and the Dominix is tier I so I hope no one expects them to be the same. Unless you want to put Megathron sales into the toilet.
I expect the Dominix to be much better at using drones than the Megathron, but be less powerfull overall, just as the Scorpion is much better at EW than the Raven.

Quote:
For Kaell, just to throw this out there, if EWar drones weren't even on the table, do you think the Dominix would be just be as effective or moreso after the change as it is now?
If all of the new drones were scrapped, I'd think it would be about a wash as to wether it was better or worse off. I don't like that the drones will be easier to kill because they are easier to lock and the fielded drones have about 70% of the HPs as the fielded drones do now, but this is slightly mitigated by their reduced vulnerability to smartbombs, and thier ability to field a third wave of drones in drawn out combats (not common of PvP).

With the new drone modules (which we have no specs on), and the new skills (also no specs on them), I think this might make a Dominix a little better off than it was before the changes, it's a pretty close wash overall given Locktimes, FieldableHPs, ReserveHPs, Overdamage, and NewSkills. IF and ONLY IF the new drones aren't implemented. If they are, then the changes help non-Dominix more than they do Dominix. Don't get me wrong, I think the new drones are cool and add some flavor to the game, but currently it's at the expense of the Dominix... the Dominix just needs to have a +10%/level drone efficiency bonus, as it effectively does now, rather than a Damage and Mining and slight HP only bonus (and I think they are saying the Dominix doesn't get the mining bonus, just without stating it explicitly because they know people will rightfully complain).
Kaell Meynn
Kaell Meynn
Divergence

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 00:24:00 - [1886]

Edited by: Kaell Meynn on 03/11/2005 00:25:54
Originally by: Derran
A Megathron is a tier II battleship and the Dominix is tier I so I hope no one expects them to be the same. Unless you want to put Megathron sales into the toilet.
I expect the Dominix to be much better at using drones than the Megathron, but be less powerfull overall, just as the Scorpion is much better at EW than the Raven.

Quote:
For Kaell, just to throw this out there, if EWar drones weren't even on the table, do you think the Dominix would be just be as effective or moreso after the change as it is now?
If all of the new drones were scrapped, I'd think it would be about a wash as to wether it was better or worse off. I don't like that the drones will be easier to kill because they are easier to lock and the fielded drones have about 70% of the HPs as the fielded drones do now, but this is slightly mitigated by their reduced vulnerability to smartbombs, and thier ability to field a third wave of drones in drawn out combats (not common of PvP).

With the new drone modules (which we have no specs on), and the new skills (also no specs on them), I think this might make a Dominix a little better off than it was before the changes, it's a pretty close wash overall given Locktimes, FieldableHPs, ReserveHPs, Overdamage, and NewSkills. IF and ONLY IF the new drones aren't implemented. If they are, then the changes help non-Dominix more than they do Dominix. Don't get me wrong, I think the new drones are cool and add some flavor to the game, but currently it's at the expense of the Dominix... the Dominix just needs to have a +10%/level drone efficiency bonus, as it effectively does now, rather than a Damage and Mining and slight HP only bonus (and I think they are saying the Dominix doesn't get the mining bonus, just without stating it explicitly because they know people will rightfully complain).
Maya Rkell
Maya Rkell

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 00:34:00 - [1887]

Then either EW drones are stupidly overpowered, or are worthless on any other ships. Won't fly, can't fly.

"Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
Maya Rkell
Maya Rkell
Forsaken Empire
The Forsaken Empire

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 00:34:00 - [1888]

Then either EW drones are stupidly overpowered, or are worthless on any other ships. Won't fly, can't fly.

//Maya
Derran
Derran

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 00:36:00 - [1889]

Edited by: Derran on 03/11/2005 00:38:32
Originally by: Kaell Meynn
If all of the new drones were scrapped, I'd think it would be about a wash as to wether it was better or worse off. I don't like that the drones will be easier to kill because they are easier to lock and the fielded drones have about 70% of the HPs as the fielded drones do now, but this is slightly mitigated by their reduced vulnerability to smartbombs, and thier ability to field a third wave of drones in drawn out combats (not common of PvP).



Don't forget they are got a HP increase in the works that will do exactly that. Make combat last longer.

Originally by: Kaell Meynn

With the new drone modules (which we have no specs on), and the new skills (also no specs on them), I think this might make a Dominix a little better off than it was before the changes, it's a pretty close wash overall given Locktimes, FieldableHPs, ReserveHPs, Overdamage, and NewSkills. IF and ONLY IF the new drones aren't implemented. If they are, then the changes help non-Dominix more than they do Dominix. Don't get me wrong, I think the new drones are cool and add some flavor to the game, but currently it's at the expense of the Dominix... the Dominix just needs to have a +10%/level drone efficiency bonus, as it effectively does now, rather than a Damage and Mining and slight HP only bonus (and I think they are saying the Dominix doesn't get the mining bonus, just without stating it explicitly because they know people will rightfully complain).


What exactly is making you say they are easier to lock and kill? I thought I read somewhere that the sig radius is getting a tweak that should make it take longer to lock. Right now, with my sig analysis skill at 4, it took me 12s to lock a wasp. 12s is a long time. I would think it would be time enough for one of those drones to reach me and get so close my large guns probably wouldn't be able to hit it. I only say this because I never bothered actually shooting at drones while in combat before. I would just kill the ship controlling them unless I had a large smartbomb on.
Derran
Derran
Minmatar
Khumatari Holdings
Ushra'Khan

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 00:36:00 - [1890]

Edited by: Derran on 03/11/2005 00:38:32
Originally by: Kaell Meynn
If all of the new drones were scrapped, I'd think it would be about a wash as to wether it was better or worse off. I don't like that the drones will be easier to kill because they are easier to lock and the fielded drones have about 70% of the HPs as the fielded drones do now, but this is slightly mitigated by their reduced vulnerability to smartbombs, and thier ability to field a third wave of drones in drawn out combats (not common of PvP).



Don't forget they are got a HP increase in the works that will do exactly that. Make combat last longer.

Originally by: Kaell Meynn

With the new drone modules (which we have no specs on), and the new skills (also no specs on them), I think this might make a Dominix a little better off than it was before the changes, it's a pretty close wash overall given Locktimes, FieldableHPs, ReserveHPs, Overdamage, and NewSkills. IF and ONLY IF the new drones aren't implemented. If they are, then the changes help non-Dominix more than they do Dominix. Don't get me wrong, I think the new drones are cool and add some flavor to the game, but currently it's at the expense of the Dominix... the Dominix just needs to have a +10%/level drone efficiency bonus, as it effectively does now, rather than a Damage and Mining and slight HP only bonus (and I think they are saying the Dominix doesn't get the mining bonus, just without stating it explicitly because they know people will rightfully complain).


What exactly is making you say they are easier to lock and kill? I thought I read somewhere that the sig radius is getting a tweak that should make it take longer to lock. Right now, with my sig analysis skill at 4, it took me 12s to lock a wasp. 12s is a long time. I would think it would be time enough for one of those drones to reach me and get so close my large guns probably wouldn't be able to hit it. I only say this because I never bothered actually shooting at drones while in combat before. I would just kill the ship controlling them unless I had a large smartbomb on.
   
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 100 .. 100 :: one page
First page | Previous page | Next page | Last page
 
Copyright © 2006-2024, Chribba - OMG Labs. All Rights Reserved. - perf 0,23s, ref 20240419/0904
EVE-Online™ and Eve imagery © CCP.

bitcoin: 1CHRiBBArqpw5Yz7x5KS2RRtN5ubEn5gF

COPYRIGHT NOTICE
EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.