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Tripoli
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Posted - 2006.01.10 05:09:00 -
[61]
Sure it is. That's what they're there for.
--- WTB Rare Skills --- Bloodraider Encryption Methods Serpentis Encryption Methods Talocan Technology Yan Jung Technology
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Coveney
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Posted - 2006.01.10 17:37:00 -
[62]
Originally by: bumbblebee hi,guys is it worth the timeto train specialization skills in say like cruise missiles or any given turret ? thanks
I say YES, they are worth it.
<--- He made me do it. |
Wargasm
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Posted - 2006.01.16 20:54:00 -
[63]
This helped a lot.... thanks
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Ser Rel
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Posted - 2006.01.20 07:32:00 -
[64]
What if you could afford snake implants considering they give the percentage bonus and also the other implant that increases the effectiveness of all snake implants? Not sure how the implants stack but it seems like they should add a lot.
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Long Redd
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Posted - 2006.01.20 09:27:00 -
[65]
I know there used to be but does anyone know of an up to date printable skills tree please?
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Tripoli
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Posted - 2006.01.21 04:20:00 -
[66]
Originally by: Ser Rel What if you could afford snake implants considering they give the percentage bonus and also the other implant that increases the effectiveness of all snake implants? Not sure how the implants stack but it seems like they should add a lot.
Neat implants, but +4s and +5s still give a better attribute bonus.
Not quite sure what exactly you're asking though. --- --- WTB Rare Skill: Yan Jung Technology ---
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Tripoli
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Posted - 2006.01.21 04:22:00 -
[67]
Originally by: Long Redd I know there used to be but does anyone know of an up to date printable skills tree please?
As far as I know there hasn't been an updated one made since Cold War. The original creator said it was getting to be too much of a pain. --- --- WTB Rare Skill: Yan Jung Technology ---
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Ser Rel
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Posted - 2006.01.22 23:43:00 -
[68]
I was wondering if the percentage bonus works on the implants attribute bonus. so instead of 3 you get more with each extra implant of the set you get.
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Tripoli
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Posted - 2006.01.23 05:28:00 -
[69]
Edited by: Tripoli on 23/01/2006 05:28:07
Originally by: Ser Rel I was wondering if the percentage bonus works on the implants attribute bonus. so instead of 3 you get more with each extra implant of the set you get.
Yes, the learning skill bonus applies to implants.
If you have Learning level 5, which amouts to a 10% increase, plugging in a +3 implant actually adds 3.3 to your attribute. --- --- WTB Rare Skill: Yan Jung Technology ---
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Andreysa
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Posted - 2006.01.24 17:58:00 -
[70]
Great thread. Lots of help for this EVE noob. Who knows, after this 14-day trial is over I might end up sticking around from time to time.
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Drahc
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Posted - 2006.01.30 15:33:00 -
[71]
Great thread.. Been playing now for 6 days... I am following as close as I can.. although looking at the cost of the more expensive skills, what would be the best way to get the money to pay for them? Increase mining skills? I am currently at:
Instant Recall 1 Analytical Mind 1 Learning 1 Instant Recall 2 Analytical Mind 2 Learning 2 Instant Recall 3 Analytical Mind 3 Learning 3 Instant Recall 4 Analytical Mind 4 Learning 4 (Currently training)
Next is Instant Recall 5 Eidetic Memory 1
Eidetic Memory is expensive.. after I do instant recall 5.. should I switch to something else to increase my ability to make isk to pay for Eidetic Memory? Right now I've been mainly running condensed scordite for about 21k a run.. at the rate it takes me to mine the ore.. I make 21k every 20 minutes or so.. to reach 5m isk.. that would take a long time.. so what is the best way for a newbie to make cash to keep training these skills and still be able to get better ships and eqipement to haul it?
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Hardin
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Posted - 2006.01.30 16:13:00 -
[72]
To be honest it is a trade off.
The 'optimal' path for growing your learning skills may mean that you have a bigger pile skillpoints 3 months down the road than someone who started at the same time as you however that does not necessarily equal a good thing. Yes you will train faster - but while you are training all those learning skills your buddy may have trained a few 'practical' skills which boost his income generation either through mining or PvE. In the long run investing in the learning skills early will pay off but in the short term you can be gimping yourself somewhat.
My advice in your situation would be to get all the 'basic' (& cheap) learning skills maximised as quick as possible. Then switch to some of the more practical skills for a while while you generate the income for the 'advanced' learning skills.
It may slow your learning down a little but it shouldn't really make an appreciable difference.
Finally you really should consider how long you intend to play the game. If you are the sort of person that will play for 3 months and then get bored and wander off to do something else then I wouldn't advise training even the basic learning skills past 4 and focus instead on practical skills.
If you already know you love EVE and will be here for at least another year then learn learn learn.... and btw - join a corporation with some older players - 5 million aint that much too a veteran and if you ask them nicely enough they may just fund your way through college
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Tremex
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Posted - 2006.01.31 20:30:00 -
[73]
You shouldn't overlook the fact that the advanced learning skills cost 4,5M a piece...
I can buy myself a Battlecruiser with the money of all five...
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Elsbeth Tir'ein
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Posted - 2006.02.01 02:12:00 -
[74]
Say I spend the 60+ days training the skill tree at the beginning of this topic, at what point would I "break even"? That is when would I catch up to someone who trained little or no memory skills?
Also, my character is (at least for the near future) combat focused. I don't plan on starting a corp, manufacturing, trading, etc. Which learning skills should I skip and how much would that trim off the 60 day timeframe?
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P'Thloar
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Posted - 2006.02.01 21:25:00 -
[75]
Folks...here are my observations.
I am about to reach 4mill skill points. Been online since mid_September of 2005. I initially started off not knowing much about all the Learning skills, etc. and ploughed ahead with my mining skills so that I could make some ISK quick. That went well. Now, I interweaved skills between all the basic Learning skills (following the recommended path) with some other skills to remain "game worthy". I have many Engineering, Gunnery, Electronics, etc at lvl 5. I also can fly a Retriever-class barge. Now, the ONLY "advanced" learning skill that I ran was Eidetic mem...which sits at lvl IV and I found it ridiculous to push to lvl V given the time requirement (something like 19 days...). Now, when I compare to a friend of mine that started 2 weeks after I did and has the EXACT SAME amount of skill points I'm wondering what the difference is... He kinda started like me but after wrapping up his mining skills so that he could ride a barge, he went hogwild with the Learning skills, including the Advanced Learning skills. The comparisons are striking. His character's "game worthiness" just plain SUCKS since he has no real valueable game skills. The skills that he has run are all level Is...except some cruiser and battlecruiser skills that he went for... Now, he can ride a Tix but he can't FIGHT worth crap nor can he FIT the ship since he hasn't high enough level skills to help him out with this.
THERE is the dilema of the entire game. This is what new players witness and are left wondering where the trade-off is. I'm able to rat and mine in .2 sec systems...and he won't even dare. He can mine sure...but he can't fight. I'm having a MUCH funner time than he is since my skills are all "tight" and even for some PvPing if I so chose. Not him...
So now his character has to go through about 2 to 3 months of training in other skills (which I presume SHOULD go faster) in order to start exploring the Eve universe. Something that I have been doing for quite some time.
Anyways...those are my observations.
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P'Thloar
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Posted - 2006.02.01 21:26:00 -
[76]
Originally by: Tremex You shouldn't overlook the fact that the advanced learning skills cost 4,5M a piece...
I can buy myself a Battlecruiser with the money of all five...
And you can FIGHT and FIT the ship, while someone that's doing the Learning skills, both basic and advanced, can only dream about.
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Cap'n Jackk
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Posted - 2006.02.02 08:30:00 -
[77]
P'Thloar, I started a little more than a month ago and have invested 800k of my 1.2 mil sp in learning skills. As I was training, I noticed I was cutting off somewhere between 6 and 8 hours of training per level (not sure of the exact time) for a rank 1 skill from 4 to 5 with that attribute as its primary attribute.
By raising my mem and intel by 9 points, I have cut down my training time from 4 to 5 by between 54 and 72 hours, for every rank 1 skill with mem/intel as a primary attribute, + an additional 27-36 hours if mem/intel is a secondary attribute. So what I'm trying to say is that your friend may not have the most practical skills right now, but he will be training them much faster than you, and will have many more skillpoints.
My data is for rank 1 skills. Double time saved for a rank 2 skill, triple for a rank 3, etc. Learning skills help a lot! It took me a little more than 5 days to train engineering from level 4 to 5. (Intel @ 17, mem @ 19)
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P'Thloar
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Posted - 2006.02.02 20:55:00 -
[78]
Originally by: Cap'n Jackk P'Thloar, I started a little more than a month ago and have invested 800k of my 1.2 mil sp in learning skills. As I was training, I noticed I was cutting off somewhere between 6 and 8 hours of training per level (not sure of the exact time) for a rank 1 skill from 4 to 5 with that attribute as its primary attribute.
By raising my mem and intel by 9 points, I have cut down my training time from 4 to 5 by between 54 and 72 hours, for every rank 1 skill with mem/intel as a primary attribute, + an additional 27-36 hours if mem/intel is a secondary attribute. So what I'm trying to say is that your friend may not have the most practical skills right now, but he will be training them much faster than you, and will have many more skillpoints.
My data is for rank 1 skills. Double time saved for a rank 2 skill, triple for a rank 3, etc. Learning skills help a lot! It took me a little more than 5 days to train engineering from level 4 to 5. (Intel @ 17, mem @ 19)
I understand what you're trying to say, but I'd like to point out that while he was concentrating on Learning skills I got ALOT of skills to lvl IV (and another large batch at lvl V, thus I am a serious miner with a barge ). If I wanted to go for my engineering lvl V, it would take me about 6 days...no big deal IMHO. I'd also like to say that I DID do my basic learning skills to lvl Vs but I didn't bother with the advanced skills. Again...it all depends on what the heck you want to do in the game. Will I do my advanced learning skills...perhaps but when I see a NEED for them. Right now my skills permit me to fit and fight in my ships...effectively. My friend can't say the same...
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Minia Everlast
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Posted - 2006.02.14 21:55:00 -
[79]
Hiya ! first of all i started couple days ago, anyway i like this game pretty much.
So what skills and witch order i should take em to make me a good miner? also offtopic a little but what ships to upgrade? (im gallant)
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Cyriel Longinus
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Posted - 2006.02.14 23:57:00 -
[80]
"Poor little Empathy Skill, no ones wants to train you just yet." - The Shank
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Cyriel Longinus
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Posted - 2006.02.15 00:52:00 -
[81]
Edited by: Cyriel Longinus on 15/02/2006 00:53:53
Originally by: Minia Everlast Hiya ! first of all i started couple days ago, anyway i like this game pretty much.
So what skills and witch order i should take em to make me a good miner? also offtopic a little but what ships to upgrade? (im gallant)
Convo me, I might be able to give you job and help.
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Tripoli
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Posted - 2006.02.15 05:09:00 -
[82]
Originally by: Minia Everlast Hiya ! first of all i started couple days ago, anyway i like this game pretty much.
So what skills and witch order i should take em to make me a good miner? also offtopic a little but what ships to upgrade? (im gallant)
Aside from the learning skills, Mining level 4 is very important as it allows you to use Miner IIs and is required to train Astrogeology (Science level 4 is also required).
If you're brand new the Imicus is a good mining ship, also I'm told the Catalyst works well. Once you move up to a cruiser, the Exequror and Vexor are good, and the Thorax is the best. You'll also want to be able to use an Iteron to haul your ore. I recommend training up for the Iteron III, as the I & II aren't too great. ---
Skill Collector Level 273 skills trained. |
Raquaine
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Posted - 2006.02.19 01:52:00 -
[83]
Originally by: P'Thloar
Originally by: Cap'n Jackk <snip/>
I understand what you're trying to say, but I'd like to point out that while he was concentrating on Learning skills I got ALOT of skills to lvl IV (and another large batch at lvl V, thus I am a serious miner with a barge ). If I wanted to go for my engineering lvl V, it would take me about 6 days...no big deal IMHO. I'd also like to say that I DID do my basic learning skills to lvl Vs but I didn't bother with the advanced skills. Again...it all depends on what the heck you want to do in the game. Will I do my advanced learning skills...perhaps but when I see a NEED for them. Right now my skills permit me to fit and fight in my ships...effectively. My friend can't say the same...
It's just a question of whether you want to focus on having fun when you start, or plan for where you will be in a year's time. Over time doing the learning skills makes a huge difference, but until you know you want to play EVE long term (i.e. when you've been playing about a month or so and think - yeah I'll be playing this for at least 2 years), I wouldn't bother doing the basic learning skills past l4. To give you an idea, I'm about 1-2M skill points ahead of my the next most skilled of my corp mates (we all started about a year ago), including one who started a month before me, simply because I prioritised learning and implants more than them. But boy was it dull while I was doing them :).
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Dirk Badgewick
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Posted - 2006.02.27 16:55:00 -
[84]
Edited by: Dirk Badgewick on 27/02/2006 16:55:32 NOOB question--
I notice on some of the posts I've read (not just this thread but all over the forums) there are people who complain about the amount of skill points they have. Usually the feeling from them is they've spent too much on the wrong kind of skill points and they want to reroll.
Why would they ahve this feeling? Isn't one of the benefits of this game that you can learn as much as you want in as many different areas as you want?
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Tripoli
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Posted - 2006.02.28 01:55:00 -
[85]
Originally by: Dirk Badgewick I notice on some of the posts I've read (not just this thread but all over the forums) there are people who complain about the amount of skill points they have. Usually the feeling from them is they've spent too much on the wrong kind of skill points and they want to reroll.
Why would they ahve this feeling? Isn't one of the benefits of this game that you can learn as much as you want in as many different areas as you want?
Hopefully the only reason people reroll is if they discover very early on that they have a very bad attribute setup. Because of the unlimited skill system, there is otherwise no reason to reroll....ever. ---
Skill Collector Level 273 skills trained. |
Vorphalak
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Posted - 2006.02.28 10:16:00 -
[86]
If this is already somewhere in here: sorry, must have overlooked it then
There is an exception to the rule 'same primary and secondary attribute for all skills of the same group'.
I'm pushing the advanced learning skills atm, and yesterday I noticed, horrified, that they don't take the same amounts of time to learn.
Actually the attributes for them are: Clarity: Perception / Willpower Focus: Willpower / Charisma Eidetic Memory: Memory / Intelligence Logic: Intelligence / Memory Presence: Charisma / Perception (guessed this one based on the others, don't have it yet)
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Tripoli
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Posted - 2006.03.01 04:18:00 -
[87]
Yes, there are many exceptions to that general rule. Leadership skills and Command skills often have different attributes than the usual pair. ---
Skill Collector Level 273 skills trained. |
Vorphalak
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Posted - 2006.03.01 06:43:00 -
[88]
Originally by: Tripoli Yes, there are many exceptions to that general rule. Leadership skills and Command skills often have different attributes than the usual pair.
Good to know, thnx!
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Blyzz
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Posted - 2006.03.01 14:26:00 -
[89]
Hey there Guys,
I've been really busy at work today doing absolutely nothing, so I got really bored and decided to make a skill difference calculator based on the formulae so kindly posted on this tread and on THIS thread
However, I have nowhere to host the calculator (it's in Excel spreadsheet format).
If you have somewhere that I can host the file for everyone to access, please send an email to this temporary email address IÆve set up:
[email protected]
Info you enter: Base Attributes Learning Skill Levels Current SP Target SP Skill category
It will then give you a nice little readout of the total training time.
I currently have Battleship to lvl4. Training to lvl5 with no implants: 45 Days, 7 Hours, 0 Minutes and 55 Seconds If I then add a æ+3 WillpowerÆ and a æ+3 PerceptionÆ implant, it brings it down to: 38 Days, 0 Hours, 18 Minutes and 59 Seconds
More than a weekÆs reduction in time... (I have all attribs at +9 due to skills by the way) If I had only +5Æs on my attribs, my total training time would be: 60 Days, 19 Hours, 42 Minutes and 23 Seconds With no skills in learning and no implants: 117 Days, 1 Hour, 56 Minutes and 6 Seconds
So with training the skills up and getting a few implants along the way, just on one rank8 skill lvl4 to lvl5, IÆd save: 79 Days, 1 Hour, 55 Minutes and 7 Seconds (if my maths is up to speed)
So IÆm still looking for a place to host this calculator.
FYI: Total time to train BS to lvl5 without implants and no learning skills (with my base attribs): 142 Days, 5 Hours and 20 Minutes Total time to train same skill with all skills to lvl5 and +5 implants: 39 Days, 18 Hours, 46 Minutes and 42 Seconds
You can do the math on this one
Blyzz
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Brazero
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Posted - 2006.03.08 11:03:00 -
[90]
Originally by: Tripoli
Originally by: Dirk Badgewick I notice on some of the posts I've read (not just this thread but all over the forums) there are people who complain about the amount of skill points they have. Usually the feeling from them is they've spent too much on the wrong kind of skill points and they want to reroll.
Why would they ahve this feeling? Isn't one of the benefits of this game that you can learn as much as you want in as many different areas as you want?
Hopefully the only reason people reroll is if they discover very early on that they have a very bad attribute setup. Because of the unlimited skill system, there is otherwise no reason to reroll....ever.
I started out by making an Intaki char, and at the time I knew less than nothing about attribs and such. After 5 days playing and reading forums I realized I'd created a complete moron, and down the drain he went Losing less than a week was well wort it.
Another thing worth mentioning is that learning lvl5 give you an extra attrib point when you reach 10 points, and then another at 21 points. So with 8 as starting attrib, adv learnig lvl4 and a +3 implant you reach 22 points. But you need at least 8 as starting attrib. |
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