Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 67 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Kirren D'marr
Caldari Provisions Caldari State
27
|
Posted - 2013.09.17 19:21:00 -
[1501] - Quote
Lephia DeGrande wrote:I agree that before 1.1 there was a Problem for Motion Sick people, but now with 1.1 its gone and everyone that keeps Spamming about that Feature because it isnt fit in your Personal taste is just anoying, Period.
Because you are the absolute medical authority on what causes motion sickness, and you have comprehensive knowledge of how every individual is affected.
The arrogance is strong with this one.
I can't speak for others, but it still gives me headaches if I forget to look away. No improvement of this with 1.1. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
BEPOHNKA
The Scope Gallente Federation
83
|
Posted - 2013.09.17 20:17:00 -
[1502] - Quote
You know this reminds me of time when we wanted changes to the jump effect! I think at this point we are heading to the same point again with jump effects! We aren't happy with it yet! give us something better? :) |
Ranger 1
Ranger Corp
4652
|
Posted - 2013.09.17 20:34:00 -
[1503] - Quote
Lynndie Huren wrote:Ranger 1 wrote: As I have said before, they should feel free to express their opinion.
They should also be prepared to deal with the fact that some people will disagree with them (which should prompt a frank discussion of the two points of view), and others will simply troll them (which should justifiably be ignored by both sides).
Ultimately people expressing opposing opinions only helps your case in a way, it keeps the thread going a bit longer. If you didn't have a lot of people genuinely expressing the opinion that CCP's stance in this is reasonable this thread would have stalled out weeks ago.
No, you don't "disagree with them" - you just make "HTFU" posts here. A lot of them. A valid "disagree" post sounds like this: "No! I don't want the "off" checkbox, because it will give you/Goons/someone else an unfair advantage, because... It will impact MY game, because..." Now, your posts go more like this: "CCP told you no. Deal with that. Whiners. You don't like new stuff. We like the new stuff. HTFU. Whiners. Hurr durr". Explain how the option will impact YOUR game. And don't use "we" - you do not represent anyone but yourself. My stance has always been that I have sympathy for those that are physically affected.
I have also pointed out that those demanding an off switch are wasting their time as CCP has pointedly stated that their focus is making the effect more friendly to those sensitive to motion sickness, and they have explained why.
I have further stated that they can, of course, feel free to continue to do so... however they should be prepared for people to strongly disagree with them as well as point out an off switch is apparently not an option on the table.
None of the above is a HTFU post... none of the above is a "I don't want you to have an off switch because" post.
Just because someone doesn't agree entirely with many of the people in this thread does not mean you are under attack. Calm down. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Deacon Abox
Justified Chaos
198
|
Posted - 2013.09.17 23:36:00 -
[1504] - Quote
Ranger1, I no longer read your posts, because the above poster summed them up very well. But whatever you undoubtedly replied with . . thanks for the bump.
Hey CCP, give us any new info now?
I'm still waiting to have jump experiences I don't have to look away from. And I'm waiting to see my new system and have the autoscan "features" only happen when I want them to (i.e. if I turn the damn thing off in one system it persists in the off state until I turn it back on again if I might want it on again).
Btw, my second of four accounts already canceled and waiting to go offline in a few days. Will only be two left then. You might not miss that $260 per year, or even $520 per year if you don't fix this by Christmas. But I doubt I'm alone in this. Your arrogant and unresponsive imposition of unneeded features may cost you.
I love your game. But if parts of it, those so prevalent, make me nauseous (jumping gates) and annoyed (mandatory autoscan upon entering the new system), such that playing the game loses its appeal. And the accounts evaporate. But if imposing a nauseating jump visual, and then imposing an annoying barrage of green and red diamonds with a cheesy tron radar wave (which clutter up my screen and interfere with clicking on what is important to fighting) are so important to you then we will part ways. |
Lynndie Huren
Reluctant Warriors Disorganized Outcasts
3
|
Posted - 2013.09.18 17:08:00 -
[1505] - Quote
Ranger 1 wrote: My stance has always been that I have sympathy for those that are physically affected.
Sure. If you do have genuine sympathy, don't make condescending posts. Like the ones this thread is filled with.
Ranger 1 wrote: I have also pointed out that those demanding an off switch are wasting their time as CCP has pointedly stated that their focus is making the effect more friendly to those sensitive to motion sickness, and they have explained why.
There goes your sympathy.
Ranger 1 wrote: I have further stated that they can, of course, feel free to continue to do so... however they should be prepared for people to strongly disagree with them as well as point out an off switch is apparently not an option on the table.
Let me rephrase that for you. HTFU, whiners. Adapt or leave.
Ranger 1 wrote: None of the above is a HTFU post... none of the above is a "I don't want you to have an off switch because" post.
So, why don't you want me to have an off switch? How is that going to impact YOUR game? |
Ranger 1
Ranger Corp
4653
|
Posted - 2013.09.18 17:40:00 -
[1506] - Quote
Lynndie Huren wrote:Ranger 1 wrote: My stance has always been that I have sympathy for those that are physically affected.
Sure. If you do have genuine sympathy, don't make condescending posts. Like the ones this thread is filled with. Ranger 1 wrote: I have also pointed out that those demanding an off switch are wasting their time as CCP has pointedly stated that their focus is making the effect more friendly to those sensitive to motion sickness, and they have explained why.
There goes your sympathy. Ranger 1 wrote: I have further stated that they can, of course, feel free to continue to do so... however they should be prepared for people to strongly disagree with them as well as point out an off switch is apparently not an option on the table.
Let me rephrase that for you. HTFU, whiners. Adapt or leave. Ranger 1 wrote: None of the above is a HTFU post... none of the above is a "I don't want you to have an off switch because" post.
So, why don't you want me to have an off switch? How is that going to impact YOUR game?
Wow, your reading comprehension skills need a lot of work..
Instead of trying to insert your own attempt at wit on my every word, perhaps you should just take them at face value as they mean exactly what I said. This is EVE, not bizzaro world... and last time I checked this is not "Opposite Day". To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Kagura Nikon
Mentally Assured Destruction
504
|
Posted - 2013.09.18 18:11:00 -
[1507] - Quote
Well CCP can check their logs, I for once do not play anymore for MONTHS, only login to change skills because I cannot make more than 4-5 jumps before it affects me and I cannot play anymore.
If ccp does not fix this STUPID, badly THINKED, and AWFUL disaster of ignoring your costumers during their feedback in test, then I will eventually be forced to abandon this game. |
Vexed Nova
FDA Shipwrights
22
|
Posted - 2013.09.18 18:54:00 -
[1508] - Quote
Please don't turn off the jump animation. My run of EVE Online Barf Bags is almost complete. I don't want to get stuck with 100,000 units of them. AKA stuck holding the bag. If at first you don't succeed, skydiving was not for you. Check out the Industrialist, a monthy industrial news letter. September 2013 Issue:-á http://bit.ly/17ucH9D/ |
Kirren D'marr
Caldari Provisions Caldari State
31
|
Posted - 2013.09.19 16:35:00 -
[1509] - Quote
Ranger 1 wrote:My stance has always been that I have sympathy for those that are physically affected.
We all know this is a load of crap; your tone has been nothing but condescending towards anyone who has claimed any kind of physical affectation from this.
Ranger 1 wrote:I have also pointed out that those demanding an off switch are wasting their time as CCP has pointedly stated that their focus is making the effect more friendly to those sensitive to motion sickness, and they have explained why.
The problem is that they have not explained "how." By not anticipating these problems, or considering test server or internal feedback, CCP has indicated a complete lack of understanding of the nature of the problem. Why are we supposed to believe that they have suddenly somehow acquired the knowledge necessary to make these improvements? I have little faith that they are truly addresing any of the concerns expressed by the players on this issue; I think they are just hoping that people will quiet down and give up.
Ranger 1 wrote:I have further stated that they can, of course, feel free to continue to do so... however they should be prepared for people to strongly disagree with them as well as point out an off switch is apparently not an option on the table.
None of the above is a HTFU post... none of the above is a "I don't want you to have an off switch because" post.
Just because someone doesn't agree entirely with many of the people in this thread does not mean you are under attack. Calm down.
You claim to only be interested in honest disagreement, yet when you are given direct questions for discussion of that disagreement, you ignore them entirely. In doing so, you've lost whatever shreds of credibility you may have had. You are a troll, plain and simple; stop pretending to be anything else. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Ranger 1
Ranger Corp
4657
|
Posted - 2013.09.19 17:23:00 -
[1510] - Quote
Quote:You claim to only be interested in honest disagreement, yet when you are given direct questions for discussion of that disagreement, you ignore them entirely. In doing so, you've lost whatever shreds of credibility you may have had. You are a troll, plain and simple; stop pretending to be anything else.
That would require direct questions instead of accusations indicating I mean exactly the opposite of what I have said.
The only question I have seen directed at me is "Why do I oppose adding an off switch"... which is something I have never done.
I have only pointed out that CCP directly stated that is not the direction they wish to take, so repeatedly demanding it is a waste of everyone's time. If that effort were instead channeled into making constructive suggestions on how to improve the effect to alleviate any physical side effects ( which is a path CCP is more than willing to explore) then you might actually get somewhere.
I have offered various suggestions along this line, because that might actually be of help to those that need it instead of wasting my time with pointless whining. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
Essack Leadae
Deep Core Mining Inc. Caldari State
23
|
Posted - 2013.09.19 18:39:00 -
[1511] - Quote
It was already stated that whatever efforts CCP provide to upgrade the animation, it won't work because if it was so easy to resolve all cases of motion sickness, it would be done in every games instead of getting FOV options and others workarounds.
But let's be "constructive" then.
So CCP has four choices to resolve this annoying problem :
1 - Do nothing Not the best idea but well, why lose money and most important, pride, by offering an option or upgrade this animation ? =)
2 - First "cop-out"/easy way : Fade to black transition The animation seems event-driven. Once the jump is confirmed, the process begin by the camera swing and the rest follows. It should be easy to add a fade to black transition decided by an option, who would cover all the animation (but only that, not the overview and the standard element interfaces). It would be like X3:Reunion, but better.
3 - Second "cop-out"/easy way : Loading bars CCP said that there is no more old system, but I seriously doubt that they don't have any version control system. It should be possible for CCP to get the old code, adapt it to make it comparable of the actual animation about his way of doing his job, and add an option to activate it (disabled by default, of course).
4 - Hard way, CCP style : Upgrading
So... About the 4th, let's remember what is annoying in this animation. It has multiple flaws, here is a non-complete list (I will read the next posts to add any new criticisms) :
- The player leaves his "confort zone" because of the 3rd person view -> 1st person view switch, who wouldn't be troublesome if it wasn't so frequent (jumping is mandatory) and for more than 6 seconds. The time to be adapted to the new point of view, the animation is close to be ended and so the player has to readapt again. It can be disorienting and can generate headaches for some people (I have them...).
- The lightning in the tunnel is inconsistent. Flashing white light can be seen sometimes.
- No free camera. It is logical if we consider the 1st person view, but it makes impossible to compensate the annoyances by unzooming like we would do for the warp animation.
So CCP can do this, it won't be so efficient than one of the previous "cop-out" option, but if they are serious, then : [list] Make sure that the tunnel don't have any white flashes anymore. I am not sure if CCP knows their existence, it can be a bug who appears to low-graphics settings only (I didn't test at high-quality, but I play at low...). I suggest CCP to check it. Make, by an option, a 3rd person view. I don't see why it would be impossible, but I understand that the camera swing is here because it is impossible to code a correct way to see our ship move at the best location to use the jumpgate (well it is possible but it would make the jump far, far longer than now). So CCP can do this : *** The camera swing MUST remain (but can be improved, as they did) to hide the moving section, as it does now... *** ...but instead of a 1st person view, we should see the back of our ship, even with a locked camera. *** ...of course, that means that we should see the ship arrive to the new system, unlike now. No need to adapt anymore of the switch of point of view, as we would remain in the 3rd person view nearly all the time, even with a locked camera. It would make the game more consistent too, as it is a 3rd person view game at the first place.
Free camera. it need the 3rd person view, obviously, but it can help too to permit the players to compensate any lasting annoyances by unzooming. Of course, CCP should make the swing remember the zoom setting actually used by the player : if the player has unzoomed before the jump, it remains unzoomed, etc. Like it was when we still had the loading bars, as the game remembered the zoom (nearly) at each jump. Also, I can't confirm it but if I remember well, some players reported that a laggy node causes the jump animation to last like forever, so CCP should think about adding something to reduce this annoyance by adding a fade to black transition or anything else that the EvE client will automatically activate to compensate. I can be wrong thought, it is not a behaviour that I can see myself... With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
Ranger 1
Ranger Corp
4657
|
Posted - 2013.09.19 18:45:00 -
[1512] - Quote
Now that was an excellent, well thought out post., particularly your point 4. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Gun Dulf
13
|
Posted - 2013.09.19 18:50:00 -
[1513] - Quote
I don-¦t want to see this ugly animation anymore, gimme an off switch. zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Kirren D'marr
Caldari Provisions Caldari State
34
|
Posted - 2013.09.20 17:59:00 -
[1514] - Quote
Ranger 1 wrote:Quote:You claim to only be interested in honest disagreement, yet when you are given direct questions for discussion of that disagreement, you ignore them entirely. In doing so, you've lost whatever shreds of credibility you may have had. You are a troll, plain and simple; stop pretending to be anything else. That would require direct questions instead of accusations indicating I mean exactly the opposite of what I have said. The only question I have seen directed at me is "Why do I oppose adding an off switch"... which is something I have never done.
Not sure why I bother, but giving you the benefit of the doubt one last time and assuming you missed it, here you go: (from here)
Kirren D'marr wrote:In light of these details, what about CCP's response is reasonable? Maybe at first it might have seemed like a possible solution to some, but at what point do we agree that CCP doesn't know what they are doing and are incapable of improving the animation in a way that fixes these problems? At what point does it become clear that they have just wasted everyone's time waiting for a fix that may or may not have worked, when they could have put their efforts towards a 100% effective solution?
Moving on:
Ranger 1 wrote:I have only pointed out that CCP directly stated that is not the direction they wish to take, so repeatedly demanding it is a waste of everyone's time. If that effort were instead channeled into making constructive suggestions on how to improve the effect to alleviate any physical side effects ( which is a path CCP is more than willing to explore) then you might actually get somewhere.
First, I'd point out that "repeatedly demanding" a change has effectively gotten CCP to reverse decisions in the past, so I woudl hardly call it a waste of time; to the contrary, given CCP's actions (or lack thereof), it seems to be the only viable option at this point.
Secondly, if CCP actually gave any indication that they were listening to the feedback, solicited responses and maybe responded once in a while with a status update or two in three months, then maybe that would be an option. As it is though, CCP has closed off the communication. There have been many suggestions for improvements made in this thread, but there has been no indication that any of it is being considered or used. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Johan Civire
The Lyran Empire
642
|
Posted - 2013.09.20 18:59:00 -
[1515] - Quote
infact i don't mind it. I love the idea need only a little more work in to it. And the time on and off of this animation need to be better. I mist some mini seconds to get my ass out of there if there is a gate camp. The timer need to be fixs of this animation. For the rest its need to be fine tuned and we are done. I love to see a defriend type of "jump" when we pass to defriend gates. Perhaps make a small animation for smaller ships and bigger animation for big ships. Also make some variation on it so its keeps interesting to see if you need to go 30 jumps. |
Essack Leadae
Deep Core Mining Inc. Caldari State
24
|
Posted - 2013.09.23 12:34:00 -
[1516] - Quote
This topic should remain in the first page. With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
RomeStar
Empire Investments Logistics
290
|
Posted - 2013.09.23 14:59:00 -
[1517] - Quote
Essack Leadae wrote:This topic should remain in the first page.
I agree the new jump animation needs to go.
Signatured removed, CCP Phantom |
Brynn Tinkerton
Boca Hydro LLC
0
|
Posted - 2013.09.24 16:02:00 -
[1518] - Quote
I never post on the forum , and almost never play
but when I go buy a new book the new jump makes me sick , it makes me dizzy and I hate it
I don't care if people like it, but an option to remove it or disable is required, and this is a big enough issue to keep people from logging in literally
it completely sucks |
Kirren D'marr
Caldari Provisions Caldari State
36
|
Posted - 2013.09.25 20:32:00 -
[1519] - Quote
This could really use a status update from CCP, or at the very least an acknowledgement that they still consider the physical effects of the animation to be a problem worth adressing.
For now, I take their continued silence as an indication that they intend to ignore the issue and try to sweep it under the rug.
We'll be having none of that now; back to the top! Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Velarra
271
|
Posted - 2013.09.26 23:48:00 -
[1520] - Quote
Sisi version 8.33.616019 continues to generate nausea due to jumpgate transition.
Please provide option to halt animation/movement of camera during gate jump transition. |
|
Gun Dulf
18
|
Posted - 2013.09.27 09:05:00 -
[1521] - Quote
Gun Dulf wrote:I don-¦t want to see this ugly animation anymore, gimme an off switch.
qft
zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
135
|
Posted - 2013.09.27 09:19:00 -
[1522] - Quote
lucky there is no dislike button he? The police horse is the only animal in the world that haz his male genitals on his back |
Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
135
|
Posted - 2013.09.27 09:19:00 -
[1523] - Quote
Charlie Jacobson wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. I'm glad to hear that. Death to multiboxers! \o/
Golden! The police horse is the only animal in the world that haz his male genitals on his back |
Samuel Wess
Ministry of War Amarr Empire
25
|
Posted - 2013.09.27 10:41:00 -
[1524] - Quote
I am still waiting for animation turn off. Also please put back the gate activation effect this is not a solo player game. And while doing that scan button should be disabled on timer it will increase the life of many mice and reduce finger strain.
|
Kagura Nikon
Mentally Assured Destruction
507
|
Posted - 2013.09.27 10:56:00 -
[1525] - Quote
Samuel Wess wrote:I am still waiting for animation turn off. Also please put back the gate activation effect this is not a solo player game. And while doing that scan button should be disabled on timer it will increase the life of many mice and reduce finger strain.
This is just another case of stuborndnes from someone that learnign somethign at their graduation adn thins that whatever he learned is the truth. Exaclty same thign that happened with the incana expansion, the STUPID idea of removing the spinnign ship view. Was obviously wrong any any RATIONAL annalysis, but someoen had to be stuborn to force it.. and CCP payed a HUGE price for that.
I hoped they had learned, but seems not.
Let me make clear to whoever had this animation forced idea. No youa re NOT right, whatever you learned do not MATTER. ANY feature that adds ZERO function and makes your client throw up his lunch CANNOT BE RIGHT, doe snto matter what YOU think, what your marketing department think or whatever ANY cool book or paper about design has ever stated. REality is simple and CCP again choose to ignore it |
Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
88
|
Posted - 2013.09.27 13:14:00 -
[1526] - Quote
Can I have a text-based version of the EVE-client? |
Essack Leadae
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.09.27 13:45:00 -
[1527] - Quote
Shan'Talasha Mea'Questa wrote:Can I have a text-based version of the EVE-client? Sure, you can have it. Few changes in the options and of some windows size, and you get this.
It is pretty close of a text-based version, isn't it ? That is on what I play now, as I was tired to reduce/maximize the window all the time between each jump. It is... fun, I guess... And of course, don't forget to disable the sound (wait, Eve had sound ?). With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
Kagura Nikon
Mentally Assured Destruction
509
|
Posted - 2013.09.27 13:47:00 -
[1528] - Quote
Shan'Talasha Mea'Questa wrote:Can I have a text-based version of the EVE-client?
Graphics bring up functionality.. therefore they are not an eyes candy only feature. THe jump animation adds NOTHIGN but eye candy. Anyone with half the brain of a mouse can understand that... |
Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
88
|
Posted - 2013.09.27 14:21:00 -
[1529] - Quote
Essack Leadae wrote:Shan'Talasha Mea'Questa wrote:Can I have a text-based version of the EVE-client? Sure, you can have it. Few changes in the options and of some windows size, and you get this.It is pretty close of a text-based version, isn't it ? That is on what I play now, as I was tired to reduce/maximize the window all the time between each jump. It is... fun, I guess... And of course, don't forget to disable the sound (wait, Eve had sound ?).
Still too shiny. |
Deacon Abox
Justified Chaos
202
|
Posted - 2013.09.29 11:44:00 -
[1530] - Quote
Would like to fly the new shiny SOE ships. but,
oh wait,
I'll just end up throwing up on my monitor and covering it with barf |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 67 :: one page |
First page | Previous page | Next page | Last page |