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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Quintessen
Orion's Belt Mining and Pharmaceuticals
69
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Posted - 2013.06.08 17:11:00 -
[61] - Quote
Perhaps if CCP introduced the idea of traffic congestion that would help create additional markets and aid the server problem. We don't need Jita to become even bigger and more efficient; otherwise it will become the only real trade hub. It would be nice if there were reasons to use other trade hubs other than trying to be more gank-resistant. In real cities their growth is limited by their infrastructure. Perhaps as the gates become more and more used then the time to transition becomes higher. This would limit Jita some, but benefit distribution in an immersive way. The stargates can only push so many people through per hour -- same for the stations. I know it feels backwards to affect player experience that way, but perhaps it will have long-term benefits. Jita can't just grow forever. There needs to be reasons to move to other locations. |
Sentient Blade
Walk It Off
958
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Posted - 2013.06.08 18:45:00 -
[62] - Quote
Ban the obvious spam-bots, local list into delayed mode. |
Malcanis
Vanishing Point. The Initiative.
9975
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Posted - 2013.06.08 18:47:00 -
[63] - Quote
Amarr is only like 8 jumps away.
1 Kings 12:11
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NEONOVUS
Saablast Followers
441
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Posted - 2013.06.08 19:03:00 -
[64] - Quote
And lo did CCP come forth and speak. Their words resounded across the forums and through the interwebs. The message was clear and thunderous. "Spambots are not the problem in Jita" "You going there is the problem" And thus it was said. |
Arcosian
Arco's Advanced Industries
121
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Posted - 2013.06.08 19:06:00 -
[65] - Quote
Do you guys by chance know how the new scanner is affecting load on the jita node? I would think with every person undocking in jita and then having the scanner run would have some effect.
Also having the ability to turn it off auto scan would be nice since it's really not needed unless you are running sites. Perhaps there is a way to do this I don't know about? |
DarthNefarius
Minmatar Heavy Industries
1107
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Posted - 2013.06.08 19:12:00 -
[66] - Quote
Malcanis wrote:Amarr is only like 8 jumps away. ^^ +10
I wonder if CCP is ready to reinforce Ammar like they do Jita if it becomes a larger trade hub. There's been outbreaks of TiDi there too in the last few weeks. I seem to recall Dr E saying in a presentation ~2years ago that Ammarr Empire population has been swelling which makes it a good trade hub.
An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Gilbaron
Free-Space-Ranger Nulli Secunda
888
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Posted - 2013.06.08 19:15:00 -
[67] - Quote
DarthNefarius wrote:Malcanis wrote:Amarr is only like 8 jumps away. ^^ +10 I wonder if CCP is ready to reinforce Ammar like they do Jita if it becomes a larger trade hub. There's been outbreaks of TiDi there too in the last few weeks. I seem to recall Dr E saying in a presentation ~2years ago that Ammarr Empire population has been swelling which makes it a good trade hub.
actually, they very recently did exactly that
to reduce lag in jita, CCP should raise the sales tax there We are recruiting german-speaking PVP players, contact me :)
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DarthNefarius
Minmatar Heavy Industries
1108
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Posted - 2013.06.08 19:21:00 -
[68] - Quote
CCP Explorer wrote:Wes Vyvorant wrote:Delen Ormand wrote:Wes Vyvorant wrote:Ffs ccp just fix jita already. I am not paying to sit at a gate spamming buttons. I'm guessing you actually are, or you wouldn't have posted this :) No i gave up, logged off and posted this sitting at the bbq with a beer. How's Amarr these days? Right now there are 2050 in Jita and 835 in Amarr. We very recently assigned Amarr to better hardware to handle more load.
Here's an idea to make Ammarr a more palatable hub: add a few more jump gates into it & surrounding systems announcing that it is the intention to create a second HUB An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Revman Zim
Grim Determination Nulli Secunda
118
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Posted - 2013.06.08 19:22:00 -
[69] - Quote
Malcanis wrote:Amarr is only like 8 jumps away.
This^
I only use Amarr, or TM occasionally, although it is a couple more jumps away.
Amarr is easy to get into, great stock and close to my alt's POS.
Amarr = Jita Lite. Tastes great, Less Filling! |
Indahmawar Fazmarai
2360
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Posted - 2013.06.08 19:23:00 -
[70] - Quote
CCP Explorer wrote:pmchem wrote:CCP Explorer wrote: If we up the limit then Time Dilation starts to kick in more aggressively than it does now. It will with the current limit drop to 80% approx. every 15 minutes on average during peak hour.
I think a major concern is that the Jita limit before cap or tidi apparently went _down_ with Odyssey's release. Why was this? And will it also affect the number at which fleet fights are tidi'd? Performance should get better, not worse, in a big release... we all hope! It is known why that is; first of all there is always a different usage profile in Jita in the first week after an expansion. More traffic and since the load is mostly traffic related then we need to lower the cap until tha bump of excitement tapers off. Secondly there were changes to logging we did related to the attacks the weekend before Odyssey that we need to optimise. We hope to do that very soon and then the population cap on Jita will return to normal values.
Hope that works, Jita with 2,000-ish population post Odyssey performs quite worst than Jita with 2,300 pop pre-Odissey. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
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El 1974
Green Visstick High Green Rhino
84
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Posted - 2013.06.08 19:26:00 -
[71] - Quote
Perhaps it would be an option to disable duelling in Jita (or any hisec system that has a cap/tidi). If you want to duel, do it some place quiet. |
Chic Botany
Pator Tech School Minmatar Republic
12
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Posted - 2013.06.08 19:27:00 -
[72] - Quote
Malcanis wrote:Amarr is only like 8 jumps away.
Nice solution - basically CCP can't or won't spring for extra hardware for the jita system so travel another 5(ish) jumps to a different trade hub.
Well, then I'd have to have an amarr price checker since I'm based in the forge, to check mineral prices for the stuff I want to build, haul freighters full of minerals an extra 5 jumps, haul the end products the extra 5 jumps back again.
Have a proper queue at the gate, when you get there and it's full, you get assigned a slot, and when it's available you automatically jump in, and people logging into jita have the same issue undocking from 4-4 cnap, if there's too many in space then they have to wait.
But short of throwing lots more rl isk at the problem for even better servers, I guess there's not much else they can do.
TiDi would be on permanently if activated, so that wouldn't really solve the problem, instead of 2k players in system with it running ok(ish) there would be 3k players in system all complaining about the lag.
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Tippia
Sunshine and Lollipops
14674
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Posted - 2013.06.08 19:37:00 -
[73] - Quote
Chic Botany wrote:Nice solution - basically CCP can't or won't spring for extra hardware for the jita system so travel another 5(ish) jumps to a different trade hub. Since springing for extra hardware is a pretty short-sighted and futile solution, moving your business around is probably a better idea. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Malcanis
Vanishing Point. The Initiative.
9977
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Posted - 2013.06.08 19:41:00 -
[74] - Quote
Jita already has its own reinforced node. Its as good as it gets.
1 Kings 12:11
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NEONOVUS
Saablast Followers
443
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Posted - 2013.06.08 19:43:00 -
[75] - Quote
Chic Botany wrote:Malcanis wrote:Amarr is only like 8 jumps away. Nice solution - basically CCP can't or won't spring for extra hardware for the jita system so travel another 5(ish) jumps to a different trade hub. Well, then I'd have to have an amarr price checker since I'm based in the forge, to check mineral prices for the stuff I want to build, haul freighters full of minerals an extra 5 jumps, haul the end products the extra 5 jumps back again. Have a proper queue at the gate, when you get there and it's full, you get assigned a slot, and when it's available you automatically jump in, and people logging into jita have the same issue undocking from 4-4 cnap, if there's too many in space then they have to wait. But short of throwing lots more rl isk at the problem for even better servers, I guess there's not much else they can do. TiDi would be on permanently if activated, so that wouldn't really solve the problem, instead of 2k players in system with it running ok(ish) there would be 3k players in system all complaining about the lag. Hey if you want better hardware, pay more. Simple as that.
And no Dust is self funding so unless you want to steal from all them, pay for the server you use. Or you know rewrite your software (seriously if you programmed properly it should just be changing one variable or a replace all away) I lived and worked in Amarr for a long time and had no issues doing so Well technically some lowsec near it because I lacked standing |
Terian en Cedoulain
Center for Advanced Studies Gallente Federation
1
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Posted - 2013.06.08 19:46:00 -
[76] - Quote
Over the past 6 years or so, I've been in Jita once with my main characters. This guy has been there occasionally because I'm going to put him in RvB once he's trained up a bit and RvB is unfortunately located right next to Jita, much to my chagrin.
People should consider moving to other parts of New Eden. I mean, really. |
Chic Botany
Pator Tech School Minmatar Republic
12
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Posted - 2013.06.08 19:54:00 -
[77] - Quote
So the only solution seems to be 'Suck it up Suckers' HTFU keep spamming the jump button and hope.
I've always managed to get freighters in fairly easily, with not too many rejections, but it does seem like it's worse than normal (well as normal as jita can be)
I've toyed with the idea of moving myself, I've got Amarr Empire standing at 5.98 so a few missions and a storyline to hopefully get that boosted a bit, but the thoughts of moving everything fill me with , so many blueprints, so many bpc's, many courier contracts later. I'll have to start building some small freight containers to keep them separate in the freighter.
With a bit of luck, given a few weeks and jita may have calmed down a bit so it's only the weekend that gets the problems at the gate.
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I Love Boobies
All Hail Boobies
511
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Posted - 2013.06.08 20:00:00 -
[78] - Quote
Use other trade hubs. Believe it or not, they are pretty good places to do business too. Dodixie, Rens, Amarr, even Hek to a degree. Lots of times you can even find better prices there than Jita. Those other trade hubs usually have several hundred people lurking about. Positive note? Much less spam botting from what I noticed. Anyway, just go somewhere else.
On another note... I am kind of disappointed that I didn't see Goons taking advantage of that traffic jam. *removed inappropriate signature* - CCP Eterne |
Hazzard
Imperial Guardians Tribal Band
40
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Posted - 2013.06.08 20:27:00 -
[79] - Quote
They need to setup a limit on people spamming local and if you msg the same thing more then 3 times in a 5 minute interval they should auto log you off.
Then there would be plenty of room in Jita. |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
324
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Posted - 2013.06.08 20:30:00 -
[80] - Quote
CCP Explorer wrote:Tippia wrote:Nah. It's a good mix of performance and accessibility as it is. This. If we up the limit then Time Dilation starts to kick in more aggressively than it does now. It will with the current limit drop to 80% approx. every 15 minutes on average during peak hour. So, if i may ask, why did the load limit seem to drop lower after the patch? New shiney system add more load than expected? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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Mc Scam
Royal Amarr Institute Amarr Empire
54
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Posted - 2013.06.08 20:38:00 -
[81] - Quote
Hazzard wrote:They need to setup a limit on people spamming local and if you msg the same thing more then 3 times in a 5 minute interval they should auto log you off.
Then there would be plenty of room in Jita.
Read the blueposts on page 3 pls. There would be no additional room even if they were all removed. |
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CCP Explorer
C C P C C P Alliance
1518
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Posted - 2013.06.08 20:55:00 -
[82] - Quote
Mc Scam wrote:How about removing traffic from afk players by not allowing Jita as final destination for the autopilot? (Just make em park on the gates to Jita instead) Should also keep the cap more stable near the actual needed limit. Would that help?
Edit: I will link this page to every future thread about Jita limits that I run across. By default then Jita is on the avoidance list so pilots don't 'accidentally' autopilot through Jita. But if people want to go to Jita...
Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1518
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Posted - 2013.06.08 20:56:00 -
[83] - Quote
DarthNefarius wrote:Malcanis wrote:Amarr is only like 8 jumps away. ^^ +10 I wonder if CCP is ready to reinforce Ammar like they do Jita if it becomes a larger trade hub. There's been outbreaks of TiDi there too in the last few weeks. I seem to recall Dr E saying in a presentation ~2years ago that Ammarr Empire population has been swelling which makes it a good trade hub. We reinforced Amarr on 1 June on hardware in the class below Jita to provide better performance. Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
0
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Posted - 2013.06.08 20:59:00 -
[84] - Quote
Anniken Geirsdottir wrote:Easy way to deterr local spam/scam-bots:
100k Fibonacci jita local cspa charge.
First message in jita local per day is free. 2nd: 100k 3rd: 100k 4th: 200k 5th: 300k 6th: 500k 7th: 800k 8th: 1.3mil ...
Also not per char or account, but per person (identified by cc or other means.) Also, as need arises, like on saturdays or sundays, factor 10 or 100 could be implemented.
Nicely thought out.
Sure, scamming is a part of the game, but local spamming ruins the usefulness of a channel. CCP should have dealt with them years ago (especially given most will be bots). |
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CCP Explorer
C C P C C P Alliance
1518
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Posted - 2013.06.08 20:59:00 -
[85] - Quote
Indahmawar Fazmarai wrote:CCP Explorer wrote:pmchem wrote:CCP Explorer wrote: If we up the limit then Time Dilation starts to kick in more aggressively than it does now. It will with the current limit drop to 80% approx. every 15 minutes on average during peak hour.
I think a major concern is that the Jita limit before cap or tidi apparently went _down_ with Odyssey's release. Why was this? And will it also affect the number at which fleet fights are tidi'd? Performance should get better, not worse, in a big release... we all hope! It is known why that is; first of all there is always a different usage profile in Jita in the first week after an expansion. More traffic and since the load is mostly traffic related then we need to lower the cap until tha bump of excitement tapers off. Secondly there were changes to logging we did related to the attacks the weekend before Odyssey that we need to optimise. We hope to do that very soon and then the population cap on Jita will return to normal values. Hope that works, Jita with 2,000-ish population post Odyssey performs quite worst than Jita with 2,300 pop pre-Odissey. Pre-Odyssey the population cap was 2,170. Post-Odyssey it is 2,050; first and foremost because of increased logging, added the day before Odyssey, which we intend to optimise.
Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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Obunagawe
130
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Posted - 2013.06.08 21:01:00 -
[86] - Quote
CCP Explorer wrote:Indahmawar Fazmarai wrote:CCP Explorer wrote:pmchem wrote:CCP Explorer wrote: If we up the limit then Time Dilation starts to kick in more aggressively than it does now. It will with the current limit drop to 80% approx. every 15 minutes on average during peak hour.
I think a major concern is that the Jita limit before cap or tidi apparently went _down_ with Odyssey's release. Why was this? And will it also affect the number at which fleet fights are tidi'd? Performance should get better, not worse, in a big release... we all hope! It is known why that is; first of all there is always a different usage profile in Jita in the first week after an expansion. More traffic and since the load is mostly traffic related then we need to lower the cap until tha bump of excitement tapers off. Secondly there were changes to logging we did related to the attacks the weekend before Odyssey that we need to optimise. We hope to do that very soon and then the population cap on Jita will return to normal values. Hope that works, Jita with 2,000-ish population post Odyssey performs quite worst than Jita with 2,300 pop pre-Odissey. Pre-Odyssey the population cap was 2,170. Post-Odyssey it is 2,050; first and foremost because of increased logging, added the day before Odyssey, which we intend to optimise.
Pre-pre-Odyssey, it was 2330. Let us not forget. |
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CCP Explorer
C C P C C P Alliance
1518
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Posted - 2013.06.08 21:02:00 -
[87] - Quote
Panhead4411 wrote:CCP Explorer wrote:Tippia wrote:Nah. It's a good mix of performance and accessibility as it is. This. If we up the limit then Time Dilation starts to kick in more aggressively than it does now. It will with the current limit drop to 80% approx. every 15 minutes on average during peak hour. So, if i may ask, why did the load limit seem to drop lower after the patch? New shiney system add more load than expected? Replied here https://forums.eveonline.com/default.aspx?g=posts&m=3170015#post3170015
Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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Tippia
Sunshine and Lollipops
14674
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Posted - 2013.06.08 21:06:00 -
[88] - Quote
So what's with all the dev answers? Is it post-patch spring break and they finally let you roam free? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
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CCP Explorer
C C P C C P Alliance
1518
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Posted - 2013.06.08 21:11:00 -
[89] - Quote
Obunagawe wrote:CCP Explorer wrote:Indahmawar Fazmarai wrote:CCP Explorer wrote:pmchem wrote:CCP Explorer wrote: If we up the limit then Time Dilation starts to kick in more aggressively than it does now. It will with the current limit drop to 80% approx. every 15 minutes on average during peak hour.
I think a major concern is that the Jita limit before cap or tidi apparently went _down_ with Odyssey's release. Why was this? And will it also affect the number at which fleet fights are tidi'd? Performance should get better, not worse, in a big release... we all hope! It is known why that is; first of all there is always a different usage profile in Jita in the first week after an expansion. More traffic and since the load is mostly traffic related then we need to lower the cap until tha bump of excitement tapers off. Secondly there were changes to logging we did related to the attacks the weekend before Odyssey that we need to optimise. We hope to do that very soon and then the population cap on Jita will return to normal values. Hope that works, Jita with 2,000-ish population post Odyssey performs quite worst than Jita with 2,300 pop pre-Odissey. Pre-Odyssey the population cap was 2,170. Post-Odyssey it is 2,050; first and foremost because of increased logging, added the day before Odyssey, which we intend to optimise. Pre-pre-Odyssey, it was 2330. Let us not forget. Not directly comparable; in the post-Retribution period Jita's TiDi was frequently hitting sub-50% with a population cap of 2,300. On 21 Feb we decided to lower the limit to 2,200 and then further to 2,170 on 22 Feb. The aim was to keep TiDi above 80% and not kick in more often than every 15 minutes on average.
The 2,170 post-Retribution/post-tweaking number is directly comparable to the current 2,050 number. But the cause of that decrease is known and will be addressed. Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1518
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Posted - 2013.06.08 21:12:00 -
[90] - Quote
Tippia wrote:So what's with all the dev answers? Is it post-patch spring break and they finally let you roam free? Yes, the summer expansion is out and it's a while until winter comes.
Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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