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Krait
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Posted - 2005.11.10 20:13:00 -
[1]
It had six Mercenary Commanders, four Mercenary Wingman and two Mercenary Overlords.
Warp in and move to range, engage Wingman with cruises. They barely scratch them...effectively kill one by the time the rest of the fleet arrives and starts to tear you apart.
Any suggestions on a safer approach to doing this mission? _______________________________________________
...been there, done that |
Buraken v2
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Posted - 2005.11.10 20:17:00 -
[2]
Snipe them from 150km with an Apocalypse
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Minsc
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Posted - 2005.11.10 21:16:00 -
[3]
Bring along someone that can hit the wingman and/or use med drones on them.
The drones won't kill them very quickly but it will kill them. You should just focus on the big ships that you can hit.
Also fit a racial jammer, I believe caldari works for mercenary wingman. They will get ****ed that you are jamming them and will try and get out of range, if you are flying a raven and have any rails fitted you should be able to eventually take them out once they get to your optimal.
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Mahq Mur
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Posted - 2005.11.11 01:40:00 -
[4]
Can we use ECM Burst to temporary disable their attack until you have finished off the bigger rats?
Wingman bite hard.
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Minsc
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Posted - 2005.11.11 15:04:00 -
[5]
A burst will work if you have multiple wingmen in the mission but they suck a lot of cap up so if you don't have a lot to spare you might be better off with just a racial ecm.
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Larsson7
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Posted - 2005.11.11 15:40:00 -
[6]
Krait - How well have you trained up your missile skills?
With 6 Cruise at 80k I will easily pop the wing men.
Mind you I have Cruise 5, Rapid Launch 5, Target Navigation Prediction 5, Guided Missile Precision 5 and the rest at 4 (Training Warhead upgrades to 5)
I think Cruise are just fine and dandy for taking care of any ship I have encountered in any mission so far.
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Krait
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Posted - 2005.11.11 18:38:00 -
[7]
Edited by: Krait on 11/11/2005 18:40:11
Originally by: Larsson7 Krait - How well have you trained up your missile skills?
With 6 Cruise at 80k I will easily pop the wing men.
Mind you I have Cruise 5, Rapid Launch 5, Target Navigation Prediction 5, Guided Missile Precision 5 and the rest at 4 (Training Warhead upgrades to 5)
I think Cruise are just fine and dandy for taking care of any ship I have encountered in any mission so far.
At the time of the last mission I had Cruise 4, I now have L5. The others are at L4 in general, except for Warheads, which I havent trained yet.
I don't have a problem with cruises in general and use them frequently...it's just that these particular NPC (Mercenary Wingman) seemed exceedingly resistant to any damage. I had five cruises and one assault. The assaults sabertooths were hitting for 30 damage, which was typically twice or three times the cruise damage...and that was only after it came into assault range. I engaged at 80 and tried to hold range at 75k. However, the npc's speed overtook me within perhaps 30-45 seconds. Once the Wingman are withing 20k, you start getting the benefit of scramble/web and the rest of the fleet isn't far off.
I did get the mission done, but nearly lost my raven on the first attempt. I had to jump out immediately after killing a Wingman...and on subsequent attempts, the ones that were heavily damaged before I had to jump, quickly regenerated both shield and armor by the time I returned. I did not notice any hull damage recovery.
Personally, I think it's a particularily crap mission for the risk versus rewards and was looking for any suggestions that might make it easier to deal with in the future. As it is, next time I will decline it.
_______________________________________________
...been there, done that |
Jester87
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Posted - 2005.11.11 19:17:00 -
[8]
Heavy Drones tear apart Merc. Wingman. At least whenever I use Wasps they do. Try that out, and focus on taking the cruisers down first, they do the most damage.
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HippoKing
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Posted - 2005.11.11 22:07:00 -
[9]
start at 100km, u can take down 1-2 merc wingmen before they reach you.
then move your crusies onto killing the BSs. then blast the cruisers - most cruisers should die before they get in range
set 6 heavy drones on the wingmen - they will die fast. if u have a webber, this will speed things up no end: use ogres if you have a web, wasps otherwise
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Mahq Mur
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Posted - 2005.11.12 00:28:00 -
[10]
The main problem on engaging the wingman is slow locking time in a scorp. By the time you locked them, they are reaching 20km.
I'm not going to use my mid for a sensore booster 2 cos the defensive tanking will help me survive longer under hvy attacks.
And sad to say, after RMR, we got only 3 hvy drones to use which we desparately need Drone Interface to be at lvl5 to get back the 6 drones damage virtually.
Man, my dreams always been shattered by new coming patch.
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