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Justice Angel
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.06.12 18:43:00 -
[1] - Quote
Not sure about every one else but, now that the servers have been upgrade for EVE now would be a great time to bring back Mines to the game! |
Shadow Lord77
Shadow Industries I
305
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Posted - 2013.06.12 18:58:00 -
[2] - Quote
YEEEAH! |
Baren
Blue Republic RvB - BLUE Republic
11
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Posted - 2013.06.12 19:04:00 -
[3] - Quote
Ya where are our mine fields to protect us from people in our 0.0 and lowsec sysetms.
Last time i checked we were in space. and almost every thing I know from tv and movies is that space has mine fields.
Give us mine fields.
Good post OP... actually a good idea.
kinda like bubble but instead of stopping you it damages you.
I vote YES |
Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
570
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Posted - 2013.06.12 19:04:00 -
[4] - Quote
Once they make the servers so that they will never go into TiDi then they can think about mines. |
Rovinia
Exotic Dancers Union SONS of BANE
137
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Posted - 2013.06.12 19:20:00 -
[5] - Quote
I think mine fields would be abused to oblivion. It's allready hard to pass some bottlenecks, with mines it would just be impossible. They would have to find a pretty good mecanic if they implement something like that.
And imagine what happens when a big alliance like Goonswarm calls out for "Mine-Week-Fun". Than they REALLY have to release "walking in stations", because that will be the only thing you do... ;) |
Destination SkillQueue
Are We There Yet
5183
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Posted - 2013.06.12 19:32:00 -
[6] - Quote
Came in expecting this.
Left disapointed. |
Justice Angel
Center for Advanced Studies Gallente Federation
1
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Posted - 2013.06.12 19:32:00 -
[7] - Quote
Rovinia wrote:I think mine fields would be abused to oblivion. It's allready hard to pass some bottlenecks, with mines it would just be impossible. They would have to find a pretty good mecanic if they implement something like that again.
And imagine what happens when a big alliance like Goonswarm calls out for "Mine-Week-Fun". Than they REALLY have to release "walking in stations", because that will be the only thing you do... ;)
have your bm's ready and drop a bomb in your SB |
Mercedes Chance
GDC Enterprises
3
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Posted - 2013.06.12 19:39:00 -
[8] - Quote
I actually like this concept, but I have to also agree with some of the responses. Maybe restrict them to something like requiring them to be tethered to something a player controls (such as a POS) or the launchers ship itself. Or have them possess a short lifespan then autodestruct (Angelina Jolie Clause), or have them able to be disabled via an EWAR mechanism. Also they could be flagged so that if laid at a station or gate, the layer of said mines could be CONCORDed. |
Rovinia
Exotic Dancers Union SONS of BANE
137
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Posted - 2013.06.12 19:43:00 -
[9] - Quote
Justice Angel wrote:Rovinia wrote:I think mine fields would be abused to oblivion. It's allready hard to pass some bottlenecks, with mines it would just be impossible. They would have to find a pretty good mecanic if they implement something like that again.
And imagine what happens when a big alliance like Goonswarm calls out for "Mine-Week-Fun". Than they REALLY have to release "walking in stations", because that will be the only thing you do... ;) have your bm's ready and drop a bomb in your SB
Yes, that would work in some cases. But every drag bubble will be loaded with mines which insta-pop you. I'm sure that would not add much fun to the game. If you want to kill someone's ship, you should have to do it, not a minefield. It would make much aspects of eve pvp even more static than it allready is.
Don't take me wrong, as a SciFi fan, i would love to see minefields in eve. As a player, i'm not so sure about it. At least till someone comes up with a good mecanic to implement it |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
77
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Posted - 2013.06.12 20:04:00 -
[10] - Quote
Mines + Jita undock...
Me gusta. |
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Eyana Starstruck
Samostalna Zanatska Radnja Devil Divided By Zero
15
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Posted - 2013.06.12 20:11:00 -
[11] - Quote
Maybe make them hostile to everyone, not only the non corp, alliance members, but after being deployed they react to anything.
Also a counter could be a implemented via module that can disarm them, or even create a shield around you that neutralizes them or makes them not react to you.
Their longitude should be around I recon 12h.
In order to prevent goon "place a mine day" make them low and null sec exclusive, or even in wh space since many of them already ultra abuse the container decloak strategies.
Just my 2 little cents.. |
Justice Angel
Center for Advanced Studies Gallente Federation
2
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Posted - 2013.06.12 20:14:00 -
[12] - Quote
Rovinia wrote:Justice Angel wrote:Rovinia wrote:I think mine fields would be abused to oblivion. It's allready hard to pass some bottlenecks, with mines it would just be impossible. They would have to find a pretty good mecanic if they implement something like that again.
And imagine what happens when a big alliance like Goonswarm calls out for "Mine-Week-Fun". Than they REALLY have to release "walking in stations", because that will be the only thing you do... ;) have your bm's ready and drop a bomb in your SB Yes, that would work in some cases. But every drag bubble will be loaded with mines which insta-pop you without a chance to fight back. I'm sure that would not add much fun to the game. If you want to kill someone's ship, you should have to do it, not a minefield. It would make much aspects of eve pvp even more static than it allready is. Don't take me wrong, as a SciFi fan, i would love to see minefields in eve. As a player, i'm not so sure about it. At least till someone comes up with a good mechanic to implement it
as far as bubbles drag go bookmarks and not going gate to gate helps with that |
Karash Amerius
Sutoka
97
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Posted - 2013.06.12 21:11:00 -
[13] - Quote
i still have some of my old ones...anyone know how much they are worth? Karash Amerius Operative, Sutoka |
Katran Luftschreck
Royal Ammatar Engineering Corps
1516
|
Posted - 2013.06.12 21:20:00 -
[14] - Quote
Or worse... player deployable automatic sentry guns like in X3. Or in EvE turns, autonomous sentry drones that can be left in place all day with fire orders based on standings mechanics. The day CCP codes together a bot program that slaps 30 day forum bans on anyone who says "can I have your stuff?" the overall average IQ of the EvE forums will quintuple overnight. |
Justice Angel
Center for Advanced Studies Gallente Federation
2
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Posted - 2013.06.12 21:27:00 -
[15] - Quote
Katran Luftschreck wrote:Or worse... player deployable automatic sentry guns like in X3. Or in EvE turns, autonomous sentry drones that can be left in place all day with fire orders based on standings mechanics.
I like mine better there cheap they do nice dmg and you don't have to come back for them, but you may have to put more out and hope there not waiting for you when you show up to put them out. |
Justice Angel
Center for Advanced Studies Gallente Federation
2
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Posted - 2013.06.12 22:38:00 -
[16] - Quote
Karash Amerius wrote:i still have some of my old ones...anyone know how much they are worth?
I have some to but I don't think there on the market, they was cheap then so my guess is not much. |
Taoist Dragon
No.1 Crazy Fighter Squadron Caldari State Capturing
455
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Posted - 2013.06.13 00:22:00 -
[17] - Quote
Simple really.
Make them explode with proximity to anything! And give them a despawn timers like jetcans (max 2 hours or whatever) so you can't afk kill everything!
I want mines!!! That is the Way, the Tao. Balance is everything.
We are recruiting CrAzY Pilots https://forums.eveonline.com/default.aspx?g=posts&t=235985&find=unread |
Rain6637
Team Evil
1534
|
Posted - 2013.06.13 11:14:00 -
[18] - Quote
mine? Thanatoses for sale | is this what a Nyx sitter looks like? |
Derath Ellecon
Washburne Holdings Situation: Normal
1439
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Posted - 2013.06.13 11:20:00 -
[19] - Quote
Honestly not a fan. Largely because flying a ship in EVE is far too clumsy to begin with. Say you ran into a mined area. You really don't have the detailed flight control that would be necessary to fly through safely. |
Rain6637
Team Evil
1534
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Posted - 2013.06.13 11:25:00 -
[20] - Quote
be mine layer leave mine go to high sec for sandwich suddenly concordokken Thanatoses for sale | is this what a Nyx sitter looks like? |
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Justice Angel
Center for Advanced Studies Gallente Federation
3
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Posted - 2013.06.13 13:01:00 -
[21] - Quote
Also was thinking, for the mines to have a password on them so your ship so friendly don't have to die when you go into the mines, and have it right next to the Starbase Forcefield Password |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
817
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Posted - 2013.06.13 13:07:00 -
[22] - Quote
Justice Angel wrote:Not sure about every one else but, now that the servers have been upgrade for EVE now would be a great time to bring back Mines to the game!
Yep let us make it impossible for you to even think about jumping a single gate in null, completely and definitively make so no one can or should ever try to jump in to wh's.
NO. I don't want less dudes roaming in null sec or low sec, I want more and I'm pretty sure serious wh dudes would agree with me. *removed inappropriate ASCII art signature* - CCP Eterne |
Baren
Blue Republic RvB - BLUE Republic
13
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Posted - 2013.06.13 15:37:00 -
[23] - Quote
I think we all agree mechanics of this would need to be well thought out for example:
These are just a few Idea I thought of
1) They cannot be laid in the radius / area a ship may appear in after jumping ( this would mean no mine fields directly on or around a gate
2) They should be able to to still effect a player even during warp
3) either have some thing where they can only be in 0.0 system where sov has been held for a certain amount of time.... or we could say **** it and have them in 0.0 all together, or lol low sec as well
3) Give them a very weak EHP so they can be easily destroyed via bombs or being individually targeted
4) They are mines, so weither its a friend or an enemy they who hits one, they should explode if you hit one. This would still give the advantage to the players who created the mine field because they would know where the mine fields are.
5) Mine fields should show up on D-scan, however, you need to use probes ofcourse to get a signal strong enough to warp to them.
6) There should be a max number of mines 1 player has laid at any given time or maybe they can be assigned to an allaince or corporation. With skills to match. (for example, skills for mine Damage, Mine sensitivity or sensor radius, mine EHP, and one for the number of mines that can set by a player, corporation or alliance at any given time)
Im sure I havent thought hard enough and some of these ideas would be stupid. just a thought though |
Karash Amerius
Sutoka
100
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Posted - 2013.06.13 17:30:00 -
[24] - Quote
Justice Angel wrote:Karash Amerius wrote:i still have some of my old ones...anyone know how much they are worth? I have some to but I don't think there on the market, they was cheap then so my guess is not much.
They are not allowed on the market or contracts...only in private trade. Karash Amerius Operative, Sutoka |
Justice Angel
Center for Advanced Studies Gallente Federation
3
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Posted - 2013.06.13 17:53:00 -
[25] - Quote
Sergeant Acht Scultz wrote:Justice Angel wrote:Not sure about every one else but, now that the servers have been upgrade for EVE now would be a great time to bring back Mines to the game! Yep let us make it impossible for you to even think about jumping a single gate in null, completely and definitively make so no one can or should ever try to jump in to wh's. NO. I don't want less dudes roaming in null sec or low sec, I want more and I'm pretty sure serious wh dudes would agree with me.
my last post with a pw for the mines would make spies more important then ever! we could do standings as well but locking down a wh or null sec from solo folks, better have good intel to get in or you go boooom |
Justice Angel
Center for Advanced Studies Gallente Federation
3
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Posted - 2013.06.14 00:44:00 -
[26] - Quote
Was also thinking, we could have new ships or mods setup for the mines as well and not just have a one size kills all. This would come down to needing small medium large size mines, for the different ship sizes. |
Dring Dingle
Polaris Rising Gentlemen's Agreement
36
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Posted - 2013.06.14 06:04:00 -
[27] - Quote
I think they should act like drones. Eg you can have a max of 5. You would deploy them and then online them / arm taking up drone mb.
Cloaking or warping off grid would put them in sleep mode again. This could prove very useful for miners . VERY. Get a small gang of miners in low sec set a small mine field / sheild. Then mine away. You could be attacked by snipers sure... But it stops someone just landing on you and pointing you,
I don't think they should detonate when friendlys are in the vicinity (corp / alliance). But it would present some interesting tactics. A miner could deploy them and still be within their blast radius. But be tanked against that damage variant (assuming there's a mine for each damage type.) also raising the question of should the mines in space be identifiable? I.e. inferno mine. Or should it just say mine in the over view.....
I think it's great. |
Shereza
Center for Advanced Studies Gallente Federation
134
|
Posted - 2013.06.14 07:07:00 -
[28] - Quote
I'd rather see IDEWs than mines.
An IDEW, Independently Deployed Energy Weapon, would, at least in EVE, function like a POS turret that has its own built-in reactor and can be anchored anywhere. Ideally this would require something like 15-20 minutes to set up per turret, get 30-60 minutes per POS fuel block (unless you want to get into the hassle of creating fuel blocks for the IDEWs), and absolutely require someone on-site with Starbase Defense Management trained in order to control them.
IDEWs would, of course, not be able to be anchored within the shield of a POS. I would also suggest that being able to anchor them near gates or stations in low-sec or any NPC-owned station/structure in low/null-sec that has nearby static defenses. Said defenses should automatically fire on IDEWs as they (sh/w)ould be perceived as threats.
Don't get me wrong, I love the idea of mines myself, but based on what I've seen from CCP's design philosophy for the game there's virtually no chance in hell of them ever being reimplemented. Something like a "portable" POS turret would be much more likely to squeak in as they have some fairly serious limitations ranging from size, setup time, and ongoing cost just to be available for use as well as requiring the element of player control.
/shrugs. Just my opinion though. |
Justice Angel
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.06.14 12:45:00 -
[29] - Quote
Shereza wrote:I'd rather see IDEWs than mines.
An IDEW, Independently Deployed Energy Weapon, would, at least in EVE, function like a POS turret that has its own built-in reactor and can be anchored anywhere. Ideally this would require something like 15-20 minutes to set up per turret, get 30-60 minutes per POS fuel block (unless you want to get into the hassle of creating fuel blocks for the IDEWs), and absolutely require someone on-site with Starbase Defense Management trained in order to control them.
IDEWs would, of course, not be able to be anchored within the shield of a POS. I would also suggest that being able to anchor them near gates or stations in low-sec or any NPC-owned station/structure in low/null-sec that has nearby static defenses. Said defenses should automatically fire on IDEWs as they (sh/w)ould be perceived as threats.
Don't get me wrong, I love the idea of mines myself, but based on what I've seen from CCP's design philosophy for the game there's virtually no chance in hell of them ever being reimplemented. Something like a "portable" POS turret would be much more likely to squeak in as they have some fairly serious limitations ranging from size, setup time, and ongoing cost just to be available for use as well as requiring the element of player control.
/shrugs. Just my opinion though.
We said some thing about this like, long time ago, we wanted to build and add our own gate guns to null, and you see where we are today, on the other hand mines can play a role, drop and forget them. Setting up a mining op with a bubble in a wh forcing players to tip there hands that there on there way, not just warp to ore site at 50km and slow boat to a kill if your lucky. On my side of things I would love to setup a bubble at 0km in an ore site lay the mines and go pew pew to some roids and get a kill cuss some one did want to us there combat probes. |
Justice Angel
Center for Advanced Studies Gallente Federation
3
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Posted - 2013.06.14 12:49:00 -
[30] - Quote
Dring Dingle wrote:I think they should act like drones. Eg you can have a max of 5. You would deploy them and then online them / arm taking up drone mb.
Cloaking or warping off grid would put them in sleep mode again. This could prove very useful for miners . VERY. Get a small gang of miners in low sec set a small mine field / sheild. Then mine away. You could be attacked by snipers sure... But it stops someone just landing on you and pointing you,
I don't think they should detonate when friendlys are in the vicinity (corp / alliance). But it would present some interesting tactics. A miner could deploy them and still be within their blast radius. But be tanked against that damage variant (assuming there's a mine for each damage type.) also raising the question of should the mines in space be identifiable? I.e. inferno mine. Or should it just say mine in the over view.....
I think it's great.
I don't like that you would only be able to drop out 5 mines. I want to drop 500 and get 245 kill mails on a mass kill. The scout ship is a must hehehe plan on losing it.
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