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Thread Statistics | Show CCP posts - 1 post(s) |
Lyrja
NOVEC. Avaricious Cartel
0
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Posted - 2014.06.09 08:29:00 -
[1] - Quote
The new version of Pyfa was crashing for me too every 2-5 minutes on Windows 7. Either by locking up or crashing to desktop with a changing problem signature. It was impossible to pin down any specific action that triggered the crash: copying a fit, adding a drone, adding/removing a module, creating a completely new ship fit, ... ... until I remembered that I changed one major thing before the crashes started occurring: the automatic html export. After disabling that i haven't experienced a crash so far, so that might a good place to start looking. |
Lyrja
NOVEC. Avaricious Cartel
1
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Posted - 2014.06.10 16:42:00 -
[2] - Quote
I've noticed a weird interaction between missile launchers of all kinds and the capacitor stability display.
Whenever I add a launcher to a fit that has modules using cap (thus is either stable at a percentage other than 100% or last for a bunch of minutes) the percentage or lasting duration changes by a few points/seconds.
The total capacitor display remains unchanged as does the capacitor throughput display.
I seem to be able to reproduce this with any hull (with launcher hardpoints) by adding a cap using module and any missile launcher. |
Lyrja
NOVEC. Avaricious Cartel
1
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Posted - 2014.09.28 18:43:00 -
[3] - Quote
Sable Blitzmann wrote:I don't believe you can export a character... curious, but why would you want to? One use could be to create a list of skills that constitute the minimal requirements to fly a specific ship fit.
That list or skillplan could then be handed out to everyone interested in participating in that specific fleet doctrine. |
Lyrja
NOVEC. Avaricious Cartel
1
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Posted - 2014.09.28 23:32:00 -
[4] - Quote
Sable Blitzmann wrote:Lyrja wrote: One use could be to create a list of skills that constitute the minimal requirements to fly a specific ship fit.
That list or skillplan could then be handed out to everyone interested in participating in that specific fleet doctrine.
Can already be done albeit awkwardly. Create a fit under a character with the target skillset. Then switch character to All 0, and File > Export Skills Needed. Since All 0 will always need all the skills, you have your skill plan. I have been thinking of a better way of doing this through a new window, but haven't gotten around to it. Or do what Darkblad suggests (I always forget EVEMon has that ability) Unfortunately both methods wouldn't really cover the use described. They would only create a list of skills required to sit in a fitted ship with no module offline due to missing required skills for them. But we all know that there is a huge difference between a "green" fitting sheet and actually being able to fly a ship in a remotely useful fashion or even sit in it. Core fittings skills or the diverse range of multipliers might all be relevant to a specific ships role in combat.
Anyway, I wanted to report a few "bugs" I noticed recently.
1) The "Back" button in the "Ships" tab seems to not work as expected every time: Whenever I copy or delete an existing fit the back button takes me to an empty page and only hitting the back button for the number of times I executed a copy or delete action plus one returns me to the parent ship family page.
2) The "Projected" function seems to be unable to cope with multiple ships of the same type providing remote effects. While I can understand the decision to prevent the projection of fits on itself to avoid recursion it would make sense to allow multiple ships of the same type to provide remote effects to another fit without having to copy the projected fit x times for every time you want to apply it. At the moment, whenever you add a single fit more than once to the projected tab of another fit, only the effects of the first are displayed.
3) Having a fit[1] that is boosted by a fleet booster projected onto another fit[2] blocks [2] from receiving the effect from the same fleet booster unless the booster is set for [2] first and then added to [1]. I've just seen in the issue tracker that you have that pretty much figured out already... sweet! :D |
Lyrja
NOVEC. Avaricious Cartel
1
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Posted - 2014.09.29 09:04:00 -
[5] - Quote
Sable Blitzmann wrote: 2) Can you elaborate a bit more? Are you talking about having 2 Scythes remote repping a single fit? That should work just fine. Not sure I understand (provide fits and repo steps if you can)
Remote Reps, Cap Transfers, Remote Sensor Booster - it applies to all of them. To reproduce: Two fits, one of them with a beneficial remote effect (let's say a Scythe with 3 medium remote shield booster II), the other one the ship you want to test the remote effect on (can be anything).
1) Add the Scythe to the "Projected" tab of the ship -> it displays the repair amount that single Scythe can apply to the ship. = working as expected 2) Add the Scythe to the "Projected" tab of the ship multiple times -> it only displays the repair amount one of those Scythe can apply to the ship. = not working as expected
The workaround at the moment is to clone the Scythe fit x times and add copy 1 to copy x to the projected tab - then the total repair amount is calculated correctly.
If there is any doubt why that might be useful: You might want to know how may Logis you need to out-repair a specific amount of DPS on a target.
While we are at remote effects, i would like to sneak in two feature requests: 1) Would it be possible to add an option to set fittings as "projector fits" (similar to booster fits) that are then available via the rightclick menu in the "Projected" tab? Whenever you want to test how a specific fit handles itself with applied remote effects you have to move out of the ships fittings tab, possibly out of the ships type tab, back to the list of all ship types and then to the specific ship with the remote effect or have to know the name and use the search function. Having the option to create a list of commonly used projectors (for example the standard logis used by your corp/alliance/coalition) that are available from within the fitting window of the ship you want to test them on would greatly simplify the process.
2) Would it be possible to add a toggle option for every fit in the "Projected" tab? At the moment if you want to disable the projection temporary you have to remove the fit completely and re-add it afterwards. Combined with the clunky way of getting to those projector fits it can be quite a hassle.
Thanks for all the effort you put into pyfa btw. It's greatly appreciated. |
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