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Isabelle Warda
Winds Of Neptune Vanguard.
0
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Posted - 2014.05.14 23:22:00 -
[391] - Quote
Well, for me it is difficult to find my fitted ships under the "Ships" tab. Since I am a very new player, sometimes I can't remember the name of the ship (maybe I am the only one with a bad memory :) ). So when I want to find a ship after I loaded my fittings, sometimes I have to think for 5 seconds to figure the name out, but of course I can't remember, so I have to go to eve online, check the fits in game and when I find my ship there, I can search for the same ship in pyfa :)
So for example a similar structure would be nice in pyfa: There would be a third tab next the "Ships" tab and you would find a tree there, with the ships from the loaded XML (#1 option).
But if this is against the design, then maybe would it be possible to just show a number (the amount of the saved ships) next to the type of ships in the "Ships" tab (#2 option). You can see what I am talking about on this image: http://tozo.info/pyfa_ui_1.png On the image you can see a number next to Battleship and next to Cruisers (that number would mean the amount of fittings under that type). So if I have one battleship fitting, then after the xml loaded, that number would be one.
This way at least I can see what type of fittings I have.
I hope I was able to describe the situation clearly enough :)
Thanks again! |
Sable Blitzmann
Aperture Harmonics No Holes Barred
124
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Posted - 2014.05.15 04:00:00 -
[392] - Quote
Isabelle Warda wrote:Well, for me it is difficult to find my fitted ships under the "Ships" tab. Since I am a very new player, sometimes I can't remember the name of the ship (maybe I am the only one with a bad memory :) ). So when I want to find a ship after I loaded my fittings, sometimes I have to think for 5 seconds to figure the name out, but of course I can't remember, so I have to go to eve online, check the fits in game and when I find my ship there, I can search for the same ship in pyfa :) So for example a similar structure would be nice in pyfa: There would be a third tab next the "Ships" tab and you would find a tree there, with the ships from the loaded XML (#1 option). But if this is against the design, then maybe would it be possible to just show a number (the amount of the saved ships) next to the type of ships in the "Ships" tab (#2 option). You can see what I am talking about on this image: http://tozo.info/pyfa_ui_1.pngOn the image you can see a number next to Battleship and next to Cruisers (that number would mean the amount of fittings under that type). So if I have one battleship fitting, then after the xml loaded, that number would be one. This way at least I can see what type of fittings I have. I hope I was able to describe the situation clearly enough :) Thanks again!
I don't believe this meets the design of Pyfa. There is no reason to have a tab dedicated to already saved fits as that is the purpose of the ship browser (the "Ships" tab). Not only that, but a tab with all fits would become unruly very quickly. As you become more familiar with the game it'll come easier to find the ships you're looking for, and thus the fits. There is a feature in the ship listings of the ship browser that shows how many fits there are per ship. There's also a button that will filter out the ships that have 0 fittings (icon is the green crossarrows).
I am still confused as to how you're having difficulty in finding your fits, tho. I may just not be understanding the issue, but you state that you need to find the ship in EVE to remember what it is in Pyfa. To find it in EVE you need to know what kind of ship it is. This is the same way in Pyfa. Pyfa also has a search function that makes it easy. If you want to find a fit but you can't remember the fit name, search for the ship name. If you can't remember what ship it is, but remember you named it "EPICDEATH", just search for that.
However, while looking at this, I do find that when importing multiple fits, it would be nice to show the fits that were just imported. I'll file a todo and see where it goes. ;) |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
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Posted - 2014.05.15 09:48:00 -
[393] - Quote
Isabelle Warda wrote: Blahblahblah
Hey Isabelle, thanks for your feedback, it's interesting to have the one of a new comer. I understand very well what you're asking for. Without knowing all the ship names and categories you're a bit lost. I also sometimes get irritated when, for instance, I have to project a fit onto another: you have to go all the way back to the fit you want to project. And in addition, when I do that, I am often comparing several fits. So it's a back and forth in the ship categories and it's driving me crazy.
While having a tree view might simplify navigation, I would not like it anyway. Why ? Because I have hundreds of fits stored in PyFa and browsing through all of 'em would be awful and impossible.
So while for you for now, it would be easier, for old players like me, if would be disgusting. That is the problem when designing a piece of software, you need to imagine all the possible use cases and make a choice. Unfortunately, the choice made here is not really new comers friendly. But hang around ! You'll know all the ship names one day !
And keep up giving feedback on your daily PyFa usage, it's really awesome. (At least, I like it and if I ever have time one day, I might put some into PyFa instead of just pointing out bugs -- which remind me of I have spotted a new one). |
Isabelle Warda
Winds Of Neptune Vanguard.
0
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Posted - 2014.05.16 16:34:00 -
[394] - Quote
Sable Blitzmann & StinGer ShoGuN:
Yeah I was thinking about the same thing, maybe I have to be more familiar with the game/ships and it will be easier for me to find the saved fitts.
Thanks |
Sable Blitzmann
Aperture Harmonics No Holes Barred
125
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Posted - 2014.05.16 23:03:00 -
[395] - Quote
Isabelle Warda wrote:Sable Blitzmann & StinGer ShoGuN:
Yeah I was thinking about the same thing, maybe I have to be more familiar with the game/ships and it will be easier for me to find the saved fitts.
Thanks
Edit:
Another feature I am thinking of: What if we would be able to say to pyfa, that show only the items (or group of items) which can be fitted into the "Low Slot" or "Mid Slot", that way we wouldn't have to go through everything to find the "perfect" item (although I am sure that somebody already thought of that, so basically I am just curious what was the reason behind the "rejection" :) ).
Thanks
Yes, it's been suggested before. It hasn't been rejected to my knowledge, just always on the todo and never materializing. |
Wrathful Penguins
Clan Shadow Wolf Fatal Ascension
41
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Posted - 2014.05.19 08:34:00 -
[396] - Quote
Odd request and may not be doable but could there be an option to switch the ships/attributes/slots etc between different eve patches? So under file, for example, there was an expansion option and you could select Tyrannis and it'd let you come up with retro fits. |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
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Posted - 2014.05.19 09:51:00 -
[397] - Quote
That would be extremely hard to do and would require quite some work. In addition, that would mean storing several databases with the items from the different extensions. Not sure we could even find the old databases (on CCP website I'm saying)...
While not impossible, that would be hard and time consuming. But that would be a fun feature indeed. However, I think there are other priorities like implant sets management. |
Wrathful Penguins
Clan Shadow Wolf Fatal Ascension
41
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Posted - 2014.05.19 10:50:00 -
[398] - Quote
I mainly want it because Rise and Fozzie literally said "there is no power creep in EVE" at fanfest this year and I am absolutely stunned by that claim and want to put various different ships side by side with then and now.
Any chance of an old install of pyfa I can download? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3283
|
Posted - 2014.05.19 10:53:00 -
[399] - Quote
Any chance of a custom ship adder? (and ideally custom modules?)
I know totally new things (new options. like adding hull rigs) is a lot more difficult, but I'd like to be able to, say, duplicate a fenrir, and then adjust its stats. (I have a somewhat broken pyfa now, from messing with the database for it ) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
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Posted - 2014.05.19 11:06:00 -
[400] - Quote
To fix your DB, redownload pyfa and replace ./staticdata/eve.db with the one in the archive.
If you want to play with it, I suggest you duplicate this DB and then play with it. This is definitely the way to go to add new stuff anyway. But you shall not run pyfa while you're changing it. Get sure to close pyfa before you modify it.
Now, regarding old pyfa installs and/or old DBs, it's gonna be quite hard. All previous versions prior to the move to github have been lost. Which means if you want to use old DBs, you will need to find the data first (obviously) and then convert it for pyfa to use it. The good news is if you write something to convert one old DB, it will work for any DB (theoretically). |
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Sable Blitzmann
Aperture Harmonics No Holes Barred
125
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Posted - 2014.05.20 00:46:00 -
[401] - Quote
Wrathful Penguins wrote:Odd request and may not be doable but could there be an option to switch the ships/attributes/slots etc between different eve patches? So under file, for example, there was an expansion option and you could select Tyrannis and it'd let you come up with retro fits.
Yes, this is unpractical in the current codebase of Pyfa.
It isn't simply switching out the EVE data (eve.db) - that's the easy part. You also have to have the new effect files - which are written in a mostly manual process (https://github.com/DarkFenX/Pyfa/wiki/Updating-for-new-EVE-expansions). These files change a lot - new effects are added, old effects are removed... it would be a hassle to maintain. I would recommend getting an older copy of Pyfa, which can be found on GitHub (back to Odyssey 1.1)
I believe the new engine should allow for this type of feature where we can distribute "packs" that contain expansion-specific data. However, we still need to start work on the new Pyfa that uses the new engine.
Steve Ronuken wrote:Any chance of a custom ship adder? (and ideally custom modules?) I know totally new things (new options. like adding hull rigs) is a lot more difficult, but I'd like to be able to, say, duplicate a fenrir, and then adjust its stats. (I have a somewhat broken pyfa now, from messing with the database for it )
Something like this would kind of tie into a attribute editor of some sort. It's a fun idea, and something I've thought about, but a big project, and probably better suited to the new engine / rewrite. |
Lothras Andastar
Associated North American Lovers of Dolphins
3
|
Posted - 2014.05.21 19:11:00 -
[402] - Quote
Howdy. Great tool but would be even better with these. :P
1) Ability to temporarily offline rigs to see how they affect attributes. It's frustrating to have to remove them then dig though the parts list to re-add it.
2) The ability to right click modules and change the affecting skill ala EFT.
3) Option to have Pyfa remember how many tabs and what fits were loaded ala EFT.
4) Ability to set an API character as the default character on launch. As of now it always loads the All Level 5 Character and you have to swap to an API character manually.
5) Toggle option to allow for double clicking a fit to open in a new tab rather than overwriting the current one. |
Sable Blitzmann
Aperture Harmonics No Holes Barred
125
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Posted - 2014.05.21 22:45:00 -
[403] - Quote
Lothras Andastar wrote:Howdy. Great tool but would be even better with these. :P
1) Ability to temporarily offline rigs to see how they affect attributes. It's frustrating to have to remove them then dig though the parts list to re-add it. For example to see if something remains cap stable with/without CCC or CPU/PG usage for those kinds of rigs.
2) The ability to right click modules and change the affecting skill ala EFT.
3) Option to have Pyfa remember how many tabs and what fits were loaded ala EFT.
4) Ability to set an API character as the default character on launch. As of now it always loads the All Level 5 Character and you have to swap to an API character manually.
5) Toggle option to allow for double clicking a fit to open in a new tab rather than overwriting the current one.
6) Civilian Gun Modules! I know it sounds crazy, but I actually have a fit that uses a Civilian Blaster as an agro drawing/assigned drones gun. I see a lot of the other Civilian modules but unless I am being stupid and missing something it's missing the Blaster, Lazor Beem, Railgun and w/e the Projectile one is.
Wonderful post, and wonderful suggestions. =)
1) Yes, I think this has been requested many times. Pyfa tries to emulate EVE as closely as possible, and I believe valid states (online, active, offline, etc) come directly from eve data (and you can't offline rigs in EVE). I was planning on looking into this, but never did. Workaround for now: Right click -> show module group, then remove rig. Showing the module group allows for quick access to fit it again. With the upcoming release of 1.1.23, we'll have Cargo support which could double as a handy collection bin: drag the rig to cargo to remove it from fit and keep it in a safe place. =)
2) I would love this. Last I looked into this was many months ago, but I now have a more solid understanding of the codebase than I did back then. Can look into this again.
3) This is something that is on the radar for me to look into. IIRC it was a bit more involved.
4) By default, the character is saved on a per-fit basis. So if you open a fit, it should load with the last character it was saved with. There is an option via preferences to have a global character (all fits use explicitly defined character), but I don't think this is saved or loaded on pyfa start.
5) Ctrl+Click is what you want, and already available. =)
6) Just tried to add them. Apparently they are not even in the database. I'll poke Kadesh about it.
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Lothras Andastar
Associated North American Lovers of Dolphins
3
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Posted - 2014.05.22 09:55:00 -
[404] - Quote
I did not know about the control click functionality. Thank you. :) |
Lothras Andastar
Associated North American Lovers of Dolphins
3
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Posted - 2014.05.22 14:24:00 -
[405] - Quote
Oh and the Tech 1 and Faction Acolytes have an icon whereas no other drones do. :D
http://puu.sh/8Wxz1/1218ea154e.png http://puu.sh/8WxAE/a5c64346ce.png |
Sable Blitzmann
Aperture Harmonics No Holes Barred
125
|
Posted - 2014.05.22 15:38:00 -
[406] - Quote
This is a known issue: https://github.com/DarkFenX/Pyfa/issues/80
Basically, drones are kinda screwy when it comes to icons. Their "icon" is a render of the model (so not really an icon) and the render looks bad at such a small resolution. So we do not have icons for the renders. Then, there are the drones that you linked that have an icon - this is because they are assigned an icon in the eve client. It's all a bit of a mess really.
Also, why would someone want to change the file attributes in .pyfa? |
Lothras Andastar
Associated North American Lovers of Dolphins
3
|
Posted - 2014.05.22 19:15:00 -
[407] - Quote
Basically I set the folder to Hidden so it wouldn't clutter up my User folder. I know in Linux systems the . makes the folder hidden by default.
If you set the files inside to hidden however it screws up. |
Aedan Orlenardi
Risk For ISK Arete Consortium
0
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Posted - 2014.05.22 20:50:00 -
[408] - Quote
Hey Guys,
I play EVE on both Mac and Windows. Is it possible to 1 pyfa installation working for both, almost like a java application, so I don't have to export and import my fits every time I switch between the two, and more often than not lose synchronisation between windows and mac?
Thanks, Mike |
Sable Blitzmann
Aperture Harmonics No Holes Barred
125
|
Posted - 2014.05.22 21:09:00 -
[409] - Quote
Lothras Andastar wrote:Basically I set the folder to Hidden so it wouldn't clutter up my User folder. I know in Linux systems the . makes the folder hidden by default.
If you set the files inside to hidden however it screws up.
That's a valid use case... I'm getting a "Permission denied" exception when I try it. Is there a reason you need to set it to individual files in the .pyfa directory rather than just hiding that directory? Perhaps it would be a good idea to look into putting it in %APPDATA%
Aedan Orlenardi wrote:Hey Guys,
I play EVE on both Mac and Windows. Is it possible to 1 pyfa installation working for both, almost like a java application, so I don't have to export and import my fits every time I switch between the two, and more often than not lose synchronisation between windows and mac?
Thanks, Mike
Yes, pyfa can use the same userdata between operating systems (but don't use it at the same time - for example, on your Mac desktop and windows laptop, otherwise conflicts might arise). The directory that is used to store user information (api, fits, characters, etc) is USER/.pyfa.
If both operating systems are on the same computer, you can mount this directory in a way that both applications uses it (for example, store it on Windows partition, then mount Windows partition in Mac and symlink directory from windows partition to /User/:user:/.pyfa).
I personally use dropbox to sync it across multiple systems, and use linux symlinks or windows file system junctions to make the link. =)
Also make sure that both installations are up to date. It can get screwy if they aren't. |
Aedan Orlenardi
Risk For ISK Arete Consortium
0
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Posted - 2014.05.23 00:21:00 -
[410] - Quote
Sable Blitzmann wrote:Lothras Andastar wrote:Basically I set the folder to Hidden so it wouldn't clutter up my User folder. I know in Linux systems the . makes the folder hidden by default.
If you set the files inside to hidden however it screws up. That's a valid use case... I'm getting a "Permission denied" exception when I try it. Is there a reason you need to set it to individual files in the .pyfa directory rather than just hiding that directory? Perhaps it would be a good idea to look into putting it in %APPDATA% Aedan Orlenardi wrote:Hey Guys,
I play EVE on both Mac and Windows. Is it possible to 1 pyfa installation working for both, almost like a java application, so I don't have to export and import my fits every time I switch between the two, and more often than not lose synchronisation between windows and mac?
Thanks, Mike Yes, pyfa can use the same userdata between operating systems (but don't use it at the same time - for example, on your Mac desktop and windows laptop, otherwise conflicts might arise). The directory that is used to store user information (api, fits, characters, etc) is USER/.pyfa. If both operating systems are on the same computer, you can mount this directory in a way that both applications uses it (for example, store it on Windows partition, then mount Windows partition in Mac and symlink directory from windows partition to /User/:user:/.pyfa). I personally use dropbox to sync it across multiple systems, and use linux symlinks or windows file system junctions to make the link. =) Also make sure that both installations are up to date. It can get screwy if they aren't.
That's perfect, exactly what I was looking for. Thank you so much :)
Mike
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Claud Tiberius
37
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Posted - 2014.05.23 02:20:00 -
[411] - Quote
Hi, how does one go about updating their existing installed pyfa? i.e from 1.1.18 to the latest version. Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end. |
Sable Blitzmann
Aperture Harmonics No Holes Barred
125
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Posted - 2014.05.23 03:43:00 -
[412] - Quote
Claud Tiberius wrote:Hi, how does one go about updating their existing installed pyfa? i.e from 1.1.18 to the latest version.
Link tot he releases is in the first post. Since 1.1.18 there is now an installer for windows - either delete your old pyfa directory and use the installer, or overwrite your pyfa directory with the .zip |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
|
Posted - 2014.05.23 09:32:00 -
[413] - Quote
Lothras Andastar wrote:I did not know about the control click functionality. Thank you. :)
Edit: I did find a minor bug. In Windows if you right click and set the "Hidden" flag for any of the files in "C:\Users\NAME\.pyfa" pyfa crashes on load, though you can still set the hidden flag for the .pyfa folder itself.
Not sure if this is something that matters/can be fixed but thought I'd mention it in case someone else does this by accident and cant work it out. :P
I don't know what version of Windows you are running but normally, Windows now detects dot files so they are automatically hidden from your explorer view, provided you have ticked the correct option in your folder options. |
Lothras Andastar
Associated North American Lovers of Dolphins
3
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Posted - 2014.05.24 09:04:00 -
[414] - Quote
Sable Blitzmann wrote:Lothras Andastar wrote:Basically I set the folder to Hidden so it wouldn't clutter up my User folder. I know in Linux systems the . makes the folder hidden by default.
If you set the files inside to hidden however it screws up. That's a valid use case... I'm getting a "Permission denied" exception when I try it. Is there a reason you need to set it to individual files in the .pyfa directory rather than just hiding that directory? Perhaps it would be a good idea to look into putting it in %APPDATA% There isn't. I have un-set them hidden, just thought I'd mention it in case anyone else Googles the issue.
StinGer ShoGuN wrote:I don't know what version of Windows you are running but normally, Windows now detects dot files so they are automatically hidden from your explorer view, provided you have ticked the correct option in your folder options. Windows 7 Pro x64. Which option is that? Files with a dot at the start are not hidden and attempting to make a folder or file with a dotname and no other extension manually errors and refuses to be made. |
Triton Darkstar
School of Applied Knowledge Caldari State
0
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Posted - 2014.05.25 12:48:00 -
[415] - Quote
Hi, just started using Mac and would like to say that PYFA is an awesome tool which I am finding very useful.
Please keep up the good work... |
Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
387
|
Posted - 2014.05.27 16:53:00 -
[416] - Quote
Steve Ronuken wrote:Any chance of a custom ship adder? (and ideally custom modules?) I know totally new things (new options. like adding hull rigs) is a lot more difficult, but I'd like to be able to, say, duplicate a fenrir, and then adjust its stats. (I have a somewhat broken pyfa now, from messing with the database for it )
Something like this would kind of tie into a attribute editor of some sort. It's a fun idea, and something I've thought about, but a big project, and probably better suited to the new engine / rewrite.[/quote]
Seconding that I would love a feature like this that would let us easily add new ships so that when they are posted by CCP in Features and Ideas we can immediately mock them up and start complaining about how OP/Useless they are.
Understandable that it may not be doable until further down the road, but definitely consider it at whatever time it's feasible to do so as it would be an awesome feature to have. |
Samuel Caldara
0ne Percent. Odin's Call
19
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Posted - 2014.05.28 04:59:00 -
[417] - Quote
Just ran into a few bugs.
1. Pyfa doesn't allow neutralizers / nosses to be used on a marauder while in Bastion. 2. Doesn't take into account Capacitor batteries and how much they affect neuts / nosses. |
Sable Blitzmann
Aperture Harmonics No Holes Barred
125
|
Posted - 2014.05.28 05:38:00 -
[418] - Quote
Samuel Caldara wrote:Just ran into a few bugs.
1. Pyfa doesn't allow neutralizers / nosses to be used on a marauder while in Bastion. 2. Doesn't take into account Capacitor batteries and how much they affect neuts / nosses.
1) Fixed internally, please see http://blitzmann.it.cx/pyfa-nightly/ for nightly builds 2) Please elaborate with fit and what you expect vs what happens. =) |
Garthz
Power-Hug Training Bootcamp
3
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Posted - 2014.05.28 10:52:00 -
[419] - Quote
Any chance we can add the cute geckos? =p |
Aiwha
Trans Secunda Nulli Secunda
748
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Posted - 2014.05.28 19:01:00 -
[420] - Quote
Do you plan a pre-release for Kronos data or will you be updating everything once Kronos releases? We're winning the war if it says so on CAOD! -á
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