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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
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Posted - 2014.12.11 16:03:49 -
[751] - Quote
Antillie Sa'Kan wrote:I believe I have found a bug with Pyfa on Linux. Upon trying to create a new fit for the Confessor in Pyfa 1.7.0 I received an empty fitting tab with no fitting slots displayed. I was able to add modules to the fit and watch the used grid and CPU and other ship stats change accordingly but still the fitting tab remained completely empty. When I launched Pyfa from a terminal window and tried the same thing I got the following output when attempting to open or create a confessor fitting:
Traceback (most recent call last): File "/home/antillie/pyfa/gui/builtinViews/fittingView.py", line 449, in fitChanged self.refresh(self.mods) File "/home/antillie/pyfa/gui/builtinViews/fittingView.py", line 563, in refresh self.SetItemBackgroundColour(i, self.slotColour(mod.slot)) AttributeError: 'Mode' object has no attribute 'slot'
(process:29374): GLib-CRITICAL **: g_slice_set_config: assertion 'sys_page_size == 0' failed
Since it was complaining about trying to set the background color of a fitting slot I turned off the "Color fitting view by slot" option in Pyfa's preferences. This resolved the issue and Confessor fits now display in the fitting tab as expected. I am running Python 2.7.6 on Linux Mint 17.1.
Not a big deal really since the fix is so easy. I just thought you might be interested to know.
Thanks, I just fixed it not too long before your post. I'll be making a new release tonight/tomorrow with these fixes |

Antillie Sa'Kan
Forging Industries Silent Infinity
809
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Posted - 2014.12.11 16:13:57 -
[752] - Quote
Cool beans. I realized it was probably trying to set a background color for the Tactical Destroyer Mode "slot" and I thought about fixing it myself. But my Python fu is certainly not as good as yours and I can live without colored fitting slots for a while until the new build is out. |

Cyber Wulf
Academy of Evil
0
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Posted - 2014.12.11 16:35:38 -
[753] - Quote
Is there a version available for the iPad? |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
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Posted - 2014.12.11 16:37:02 -
[754] - Quote
Cyber Wulf wrote:Is there a version available for the iPad?
Nope, sorry, and there are currently no plans to support mobile devices. The only decent mobile fitting tool that I'm aware of is EVE Droid, but that's for Android. |

Lothian Scykle
EVE University Ivy League
0
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Posted - 2014.12.11 18:54:13 -
[755] - Quote
Neocom is a good fitting tool/skill planner/Eve Online companion app for iOS devices. It has not been updated for Rhea yet, so it crashes when viewing the Skill queue (in which I'm currently training Amarr Tactical Destroyer for another day or so).
Edit: wrong patch name |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
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Posted - 2014.12.11 22:08:01 -
[756] - Quote
v1.7.1 is out with UI fixes to tactical destroyers and graph |

Daneel Trevize
Faster Path Than of Light Exiles
521
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Posted - 2014.12.12 13:13:02 -
[757] - Quote
Not sure when it entered the code, but there's currently a bug w.r.t. damage profiles.
The Selected Ammo and Thermal profiles aren't working right. Selected is acting like uniform, and Thermal isn't successfully selecting in the menu. |

Cypher Reese
Carebear Corpse Holdings
11
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Posted - 2014.12.12 15:37:23 -
[758] - Quote
Using Pyfa 1.7.1
On the DPS graph, I set the distance, velocity, and angle to a constant value (20km, 0 m/s, and 0 degrees though the actual numbers don't matter) and set the signature radius from 30-500 m. The actual plot I believe is correct but the X-axis reads from 0 to 1600m.
Edit: I believe plot is correct if x-axis has correct scale. Doesn't fit correctly with numbers shown on axis. |

Jonathan Xavier
Discrete Solutions Ltd.
2
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Posted - 2014.12.12 20:16:48 -
[759] - Quote
Bug report (Pyfa 1.7.1):
In Pyfa, the Shield Upgrades skill affects power grid requirements of Passive Shield Hardeners (e.g,. EM Ward Field II). In game this is not the case. I don't know if CCP changed this in-game or this has always been the case, but either way, it is not correct in Pyfa as of the current release. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
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Posted - 2014.12.13 00:25:48 -
[760] - Quote
Daneel Trevize wrote:Not sure when it entered the code, but there's currently a bug w.r.t. damage profiles.
The Selected Ammo and Thermal profiles aren't working right. Selected is acting like uniform, and Thermal isn't successfully selecting in the menu.
There is no "Thermal" unless it's a custom one created by you. Do you have a Uniform option? Best way to diagnose this is for you to privately send me your saveddata.db - that way I can see what's going on with your damage profiles.
Cypher Reese wrote:Using Pyfa 1.7.1
On the DPS graph, I set the distance, velocity, and angle to a constant value (20km, 0 m/s, and 0 degrees though the actual numbers don't matter) and set the signature radius from 30-500 m. The actual plot I believe is correct but the X-axis reads from 0 to 1600m.
Edit: I believe plot is correct if x-axis has correct scale. Doesn't fit correctly with numbers shown on axis.
Edit 2: Figured it out. X-axis is the effective sig radius after painters are applied. Would it be possible to selectively change the x-axis to display the targets sig radius before painters are applied?
I'm not sure what you're stating / asking. X-axis should be the distance you set, not sig radius, while Y-axis is DPS. Maybe you could post a picture of what the problem is?
To toggle the effects of target painting on the graph, simply deactivate the target painter in the fitting window.
Jonathan Xavier wrote:Bug report (Pyfa 1.7.1):
In Pyfa, the Shield Upgrades skill affects power grid requirements of Passive Shield Hardeners (e.g,. EM Ward Field II). In game this is not the case. I don't know if CCP changed this in-game or this has always been the case, but either way, it is not correct in Pyfa as of the current release.
The skill affects all modules which requires the skill Shield Upgrades, passive shield resists being one of the many module groups that this applies to. The examples listed in the skill description (shield extenders and recharges) are simply that and not representative of all modules that benefit from this skill. To confirm, I double checked with latest dogma effects and expressions. =)
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Bienator II
madmen of the skies
3019
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Posted - 2014.12.15 00:03:46 -
[761] - Quote
is there something wrong with the bonus on the heretic? http://i.imgur.com/OROQ9an.png
the fit above should have close to 200dps cold using faction missiles, about 50dps are missing which looks to me as if a bonus wouldn't be applied.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Proteionos
De tre liderlige skinker
3
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Posted - 2014.12.15 00:46:42 -
[762] - Quote
Bienator II wrote:is there something wrong with the bonus on the heretic? http://i.imgur.com/OROQ9an.png
the fit above should have close to 200dps cold using faction missiles, about 50dps are missing which looks to me as if a bonus wouldn't be applied.
Agreed. The 152DPS is the exact result of a missing Amarr Destroyer skill (as if set @ 0), with Amarr Destroyer @ V the DPS is 202 (as seen in EFT). I can replicate this bug. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
146
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Posted - 2014.12.15 03:19:51 -
[763] - Quote
It's already been fixed: https://github.com/DarkFenX/Pyfa/commit/ffb771993767b222864e01fce9463ad76de80663
Instead of going through the hassle of making a new release for this one issue, feel free to create that file in your pyfa directory. |

jogernayt
Perkone Caldari State
0
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Posted - 2014.12.15 06:03:16 -
[764] - Quote
-É-+-é-+-+, -¦ -¦-ü-é-î -¦-+-+-+-+-¦-+-+-ü-é-î -ü -¦-¦-+-+ -ü-¦-Å-+-¦-é-î-ü-Å -+-+ -ü-¦-é-+? -ò-ü-é-î -+-Ç-¦-¦-+-+-¦-¦-+-+-¦ -¦ -¦-¦-ü. |

Macker Momo
The Big Moe
36
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Posted - 2014.12.15 07:16:53 -
[765] - Quote
Thank you! Incredible application.
Please let me know what I need to do prior to installing any new version of PYFA.
These are the steps I follow now: 1. Download .exe version 2. Uninstall current version of PYFA 3. Go Into program files (x86) and delete the PYFA folder 4. Double click on the .exe installer
In the past I did not uninstall or delete the PYFA folder, and ran into some fitting corruption issues. Thank you.
Eve releases are coming so quickly, I had to start wearing a seat belt.
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Sable Blitzmann
Aperture Harmonics No Holes Barred
146
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Posted - 2014.12.15 18:06:02 -
[766] - Quote
Macker Momo wrote:Thank you! Incredible application.
Please let me know what I need to do prior to installing any new version of PYFA.
These are the steps I follow now: 1. Download .exe version 2. Uninstall current version of PYFA 3. Go Into program files (x86) and delete the PYFA folder 4. Double click on the .exe installer
In the past I did not uninstall or delete the PYFA folder, and ran into some fitting corruption issues. Thank you.
You shouldn't have to delete the pyfa directry. It should work like any other application installation and overwrite old files with new ones. What kind of fitting corruption issues did you experience? |

Macker Momo
The Big Moe
36
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Posted - 2014.12.15 19:46:29 -
[767] - Quote
Sable Blitzmann wrote:Macker Momo wrote:Thank you! Incredible application.
Please let me know what I need to do prior to installing any new version of PYFA.
These are the steps I follow now: 1. Download .exe version 2. Uninstall current version of PYFA 3. Go Into program files (x86) and delete the PYFA folder 4. Double click on the .exe installer
In the past I did not uninstall or delete the PYFA folder, and ran into some fitting corruption issues. Thank you. You shouldn't have to delete the pyfa directry. It should work like any other application installation and overwrite old files with new ones. What kind of fitting corruption issues did you experience?
Thank you.
I couldn't open some of my old fits, or trying to do so would crash PYFA. I spoke with someone on this forum and submitted the requested info. Things are fine now, though.
Eve releases are coming so quickly, I had to start wearing a seat belt.
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Aroven42
Delta United Corp. Eternal Pretorian Alliance
4
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Posted - 2014.12.17 01:13:24 -
[768] - Quote
incorrect characteristics of the ship Heretic. in eve indicators DPS and power grid above. even if you put all the skills in 5 in pyfa |

Jonathan Xavier
Discrete Solutions Ltd.
2
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Posted - 2014.12.17 02:24:44 -
[769] - Quote
Sable Blitzmann wrote:Jonathan Xavier wrote:Bug report (Pyfa 1.7.1):
In Pyfa, the Shield Upgrades skill affects power grid requirements of Passive Shield Hardeners (e.g,. EM Ward Field II). In game this is not the case. I don't know if CCP changed this in-game or this has always been the case, but either way, it is not correct in Pyfa as of the current release. The skill affects all modules which requires the skill Shield Upgrades, passive shield resists being one of the many module groups that this applies to. The examples listed in the skill description (shield extenders and recharges) are simply that and not representative of all modules that benefit from this skill. To confirm, I double checked with latest dogma effects and expressions. =)
I filed a bug report and CCP confirmed that indeed the in-game behavior (i.e., Shield Upgrades *does not* affect passive hardeners) is by design and correct. This is different that the mechanic in Pyfa.
Response to bug report: http://i.imgur.com/VUOoa5u.png
To be fair, doing a little research with Google shows these modules required shield upgrades at some point in history: http://games.chruker.dk/eve_online/item.php?type_id=1808
But today they only require Tactical Shield Manipulation; the reason and date of when this change occurred is a mystery. |

Cypher Reese
Carebear Corpse Holdings
11
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Posted - 2014.12.18 14:03:28 -
[770] - Quote
Sable Blitzmann wrote:[quote=Daneel Trevize]
I'm not sure what you're stating / asking. X-axis should be the distance you set, not sig radius, while Y-axis is DPS. Maybe you could post a picture of what the problem is?
Heres a picture of what I am referring to. Using torpedoes in the example so distance plays no role on damage as long as within range.
http://clip2net.com/s/39131YS
by setting distance, angle, and speed constant pyfa allows me to plot against signature radius as shown. The example above is without target painters. If I turn on the target painters, I get the plot linked below.
http://clip2net.com/s/3913MaU
Turning on the target painters just expands the plot to be the effective target radius (i.e. if I put 3 target painters with my skills on a ship with a sig radius of 500m it will have ~1400m sig radius). I was wondering if it would be possible to plot the targets sig radius before target painters are applied (max damage would start occuring at ~150-200m sig radius as 3 target painters would cause the effective radius to be around 580m). Right now the plot shows max damage at 580m, but thats the signature radius of the ship after target painters are applied. Plotting the ships signature radius before target painters are applied would give me a better idea of the size of the ship I can actually hit. |
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Sable Blitzmann
Aperture Harmonics No Holes Barred
152
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Posted - 2014.12.19 02:21:23 -
[771] - Quote
With the changes announced to recon ships, I wanted to play around with the new stats. I was able to rig together a script to parse parts of the forum post and modify the database values accordingly. I have made an unofficial build with this new data, can they can be found here:
http://blitzmann.it.cx/pyfa-nightly/misc/proteus-recon-unofficial/
Please note that by default, and to prevent this unofficial build from tampering with your current fits, it's set to save the database in the pyfa directory itself. Also note that capacitor recharge rage is more or less estimated and may differ from what we eventually see - this is because CCP did not provide the raw data in the forum post, but instead as a floating point number which may be inaccurate due to rounding. |

Skyler Hawk
The Ironmongery
35
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Posted - 2014.12.19 14:31:19 -
[772] - Quote
Thanks for doing this. From what I can see, the slot changes and suchlike have carried over correctly but the new bonuses aren't implemented - has something gone wrong with my installation or is this a known defect? |

Sable Blitzmann
Aperture Harmonics No Holes Barred
152
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Posted - 2014.12.19 23:16:25 -
[773] - Quote
Skyler Hawk wrote:e2: Thanks for doing this, although it seems that the resist change hasn't been accounted for - the ships still have their old resist profiles rather than the hac resist profiles they're going to get in january.
Ah, that is true. Mostly because resists aren't specifically mentioned, just stated as "brought to HAC levels". Not going to worry about it right now. =) |

Ruslan Jaynaro
Monkey Attack Squad Goonswarm Federation
0
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Posted - 2014.12.20 00:55:07 -
[774] - Quote
I got a problem to fitting my Algos: http://clip2net.com/clip/m254928/05bb1-clip-280kb.jpg |

Paranoid Loyd
3113
|
Posted - 2014.12.20 01:19:08 -
[775] - Quote
The Algos doesn't have launcher hardpoints. (There would be circles next to the launcher icon if it did)
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
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Chad Wylder
Native Freshfood Minmatar Republic
22
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Posted - 2014.12.28 03:56:15 -
[776] - Quote
Would it be possible to remove rig skills from the "Skills required" list for ships, since rigs no longer require skills to be fit?
Great program btw, thank you for all the work you continue to put into it. |

Kain Keiley
J3B Holdings Spaceship Samurai
1
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Posted - 2014.12.28 08:56:37 -
[777] - Quote
I'm running into an issue where my CPU/PG usage doesn't change according to the fitting I have online.
In example, I have a Hunter Proteus fit that cannot online all of it's high slots without being well over on CPU, but offlining the expanded probe launcher should be adequate to make the fitting work.
When I toggle online/offline however, the fitting never changes.
Screenshots below: http://puu.sh/dMiXz/cf9cceadeb.png - Online
http://puu.sh/dMiYg/ee8629452b.png - Offline
Uninstalling and re-installing has failed to fix the issue.
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Chad Wylder
Native Freshfood Minmatar Republic
22
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Posted - 2014.12.28 14:35:07 -
[778] - Quote
Kain Keiley wrote:I'm running into an issue where my CPU/PG usage doesn't change according to the fitting I have online. In example, I have a Hunter Proteus fit that cannot online all of it's high slots without being well over on CPU, but offlining the expanded probe launcher should be adequate to make the fitting work. When I toggle online/offline however, the fitting never changes. Screenshots below: http://puu.sh/dMiXz/cf9cceadeb.png - Online http://puu.sh/dMiYg/ee8629452b.png - Offline Uninstalling and re-installing has failed to fix the issue. You're not actually putting the module offline, you're just telling Pyfa that the module isn't currently active (so it's not cycling, but it's still online.)
In order to put a module offline, hold ctrl and then left-click the checkmark next to the module. (assuming you're using windows)
[Edit] And yeah, passive modules you can turn offline by just left-clicking, but any module that can be activated needs to use ctrl. (You'll know a module is offline when you see a red X next to it in Pyfa.) |

Sable Blitzmann
Aperture Harmonics No Holes Barred
152
|
Posted - 2014.12.31 19:54:18 -
[779] - Quote
Chad Wylder wrote:Kain Keiley wrote:I'm running into an issue where my CPU/PG usage doesn't change according to the fitting I have online. In example, I have a Hunter Proteus fit that cannot online all of it's high slots without being well over on CPU, but offlining the expanded probe launcher should be adequate to make the fitting work. When I toggle online/offline however, the fitting never changes. Screenshots below: http://puu.sh/dMiXz/cf9cceadeb.png - Online http://puu.sh/dMiYg/ee8629452b.png - Offline Uninstalling and re-installing has failed to fix the issue. You're not actually putting the module offline, you're just telling Pyfa that the module isn't currently active (so it's not cycling, but it's still online.) In order to put a module offline, hold ctrl and then left-click the checkmark next to the module. (assuming you're using windows) [Edit] And yeah, passive modules you can turn offline by just left-clicking, but any module that can be activated needs to use ctrl. (You'll know a module is offline when you see a red X next to it in Pyfa.)
This. However, I have opened up an issue to allow for middle clicks to offline modules, which might be a bit more intuitive for some. |

Macker Momo
The Big Moe
37
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Posted - 2015.01.03 12:56:17 -
[780] - Quote
I am experiencing an issue that is preventing me from using more than two incoming damage patterns, the balanced + one that I create. When I create more incoming damage patterns, everything looks OK until I try to use that pattern. I cannot switch to the new damage pattern, even though it was successfully created and is an option in the drop down menu.
Version 1.7.1 Win 7 64 Amd processor
What information can I provide that will help you troubleshoot this issue?
Eve releases are coming so quickly, I had to start wearing a seat belt.
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