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Thread Statistics | Show CCP posts - 1 post(s) |
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Chribba
Otherworld Enterprises Otherworld Empire
8583
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Posted - 2013.06.13 09:10:00 -
[1] - Quote
After a bit of research and math calculations I've come to the conclusion that Capsules are among the most dangerous ships in-game (when/if you put some reality on it).
tl;dr Capsules are evil and we all should feel pretty hammered when going into warp.
This whole thing started out by a chat on IRC, where the statement was made (Akiraa) about an Itty5 turning to align and the g-force (gF) the pilot and crew would experience, and it turned out to be quite high.
This got me curious a bit, and I'm by far no math genius or anything (more to the dumb side tbh lol) - but I do have Rocket Science IV so that should definitely make up for it and make this like 100% valid and such
I started out following Akiraa's path and began looking at the forces of ships turning, I realized that this might not be the way to go as when align for warp you will not always do like 180 degree turns making the centrifugal force be constant.
So instead I decided to look into the pure acceleration in a straight line into warp and what gF the pilot and crew experience. Now for those of you that just went tl;dr and comment about how the pod goo protects you and such while that do minimize the effects on the force it doesn't take it away, plus when it comes to us sitting in the ships we can see in the videos that we are clearly not in our pod at the time soooo... (also take note that for best protection we'd also need to breath liquid to prevent internal damage).
On to the findings! - made up a little chart (column titles clickable for sorting) - http://eve-files.com/chribba/gf.html
I've tried to calculate the gF from a ship being still accelerating to the point it hits warp (align time in this case (seconds)), plain ship, as well as with skills applied and modules. The modules used to make it easier is just Inertia ones, and to make my calculations easier I made all modules do a bonus of 17% (up to 6 modules (rigs included) at the most).
We can from the chart see that an unskilled, unfitted titan pilot (and it's crew - NEVER FORGET THE CREW lol) will not have a hard time while getting into warp, takes nearly 2 minutes and only be affected by 0.04gF, think we will survive that one pretty good. Even so with full skills and modules we sure will warp quicker but the effects are marginal still with around 0.2gF. Freighters still keeping it a very smooth (and slow) ride.
The gF will ramp up a bit as we sit into smaller, more agile ships, we would probably start to feel a bit sitting in a battleship but probably not that bad at all.
As we jump into the cruisers we would start feeling 3-8gF hitting warp, tough for both pilots and crews (except if you fly Amarr though as I doubt they'd really care about the slaves in their cargo).
Get into the frigates and there's some serious forces at work, the smoother rides give you forces around 10gF probably making most pass out without support and upwards to 25gF (not sure how many of us are still awake at that moment).
Grabbing a shuttle and you will experience close to 32gF - and think of so many flying around in those on a daily basis, we should be feeling pretty bad after every jump.
But then if you happened to lose that ship climbing into your pod and trying to warp away from your aggressors - you will experience close to 240gF as you make your getaway! (That goo better be good and filling your lungs if you are supposed to survive this - if you actually read this far post a comment about how much my math sucks for the giggles). So a Capsule is by far the most lethal ship for us to fly, thankfully it all seems to be kept together - magic?
There's some special ships there, that out-forces the Capsule, all dev ships though - so devs should be long gone too if it wasn't for the space magic (and fiction ofc) - the poor EVE TV pilots sustain over 4000gF with their special camera ships.
So all in all there's some forces out there we play with - and the crew that you never thought about rescue when your ship goes boom (prolly bc they died when you pushed 30gF warping from that last gate anyway). I never thought Rocket Science IV would come in handy... and it probably didn't either because the science freaks will rip this apart and point out all the errors I made (but hey +1 post lol).
Formulas: Align time: -LN(0,25) * MASS * Inertia / 1000000 gF: ((0,75 * Speed) / AlignTime) / 9,807 Align with skills: Bonus from Navigation, Spaceship Command, Advanced SC, Capital Ships (where it applies) and getting Speed with skills: Same as above With modules: Same as above + stacking of up to 6x17% inertia modules (depending on slot layout of ship)
Bonus points for those who want to dig into mixing overdrives/inertia and nomad/snake sets for optimal combo of gF ratio Bonus points for being drunk and replacing gF with 'girlfriend' and read it all over (let me know how it turns out).
/c
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Chribba
Otherworld Enterprises Otherworld Empire
8591
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Posted - 2013.06.13 09:46:00 -
[2] - Quote
Kris Xavier wrote:To reduce discomfort and increase the safety of ALL pod pilots it is recommended that every one now fly supers. This is what i have learned from your exercise.
Thank you for bringing some sense to eve online Chribba. haha exactly my point! lmao And beneficial for securing trades too... I like this!
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Chribba
Otherworld Enterprises Otherworld Empire
8596
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Posted - 2013.06.13 10:50:00 -
[3] - Quote
Jake Warbird wrote:Jowen Datloran wrote:Any answers to why a ship enters warp at 75% of their maximal speed, regardless of what that speed might be? And everyone loses their minds... No one remembers, we all blacked out before they discovered those inertia dampers apparently
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Chribba
Otherworld Enterprises Otherworld Empire
8614
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Posted - 2013.06.13 14:01:00 -
[4] - Quote
Arduemont, from texts I read while doing all this, it said you will still be affected by "force" whilst in a spaceship.
So if you are stationary floating free in the ship, and it accelerates you will find yourself moving towards the back of the ship (away from the direction it is going) you will then be pressed against the wall feeling "force" while not really force created by gravity you will still feel this - and thus I call it gF.
Could have totally read it wrong though.
/c
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Chribba
Otherworld Enterprises Otherworld Empire
8654
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Posted - 2013.06.16 19:38:00 -
[5] - Quote
Suddenly scientists *thumbs up*
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