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Thread Statistics | Show CCP posts - 3 post(s) |
Sinthion
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Posted - 2005.11.15 14:56:00 -
[1]
Insta Bookmarks?
The patch currently on SISI dev server has a change to bookmarks.
Im trying to gather inofo in whats going on, without access to SISI all I can tell is:
Around every stargate and station will be a invisible bubble, the size is not been figured out, but 250km is thought to be
true. ANY bookmark within this bubble, currently in your bookmarks or if you create one will all point to the same place, the same spot, the gate. BUT 5km out.
So from now on you can warp to any gate or station at 5km.
But bookmarks for belts still work, although the 2nd change affects them too.
From now on all bookmarks for safe spots, belts etc, AND the current 5km 'warp to' ones will have a randomness to it.
You can land right on top of the gate, or up to 15km out. This current system means all bookmarks for gates and station ONLY will be void, and do nothing different to normal warping to the gates/station.
There will be a skill to make the chances of landing closer to the gates/stations, but this is not released yet.
This change will allow autopilot to be used nicely in 0.0 and empire, because currently you land without a BM 15km at the
closest, so this new system will be 15km at the worst.
So is this correct, and what have I missed?
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Leeham
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Posted - 2005.11.15 16:11:00 -
[2]
so instead of entering at 15km it's now 5-15km? And now insta-bookmarks won't work?
Well this is great news for gate campers, I'll just sell my haulers now
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Rafein
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Posted - 2005.11.15 16:20:00 -
[3]
from what I've seen, you can set warp to 0 now.
But there is a chance you will come out of warp 0-15 Km away from your target
Mainly tested on gates, did not try cans
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Liu Kaskakka
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Posted - 2005.11.15 16:25:00 -
[4]
Originally by: Leeham
Well this is great news for gate campers, I'll just sell my haulers now
0mg, are you saying that in order to be 100% safe you would have to <GASP> use a scout???
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Rodj Blake
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Posted - 2005.11.15 16:25:00 -
[5]
Originally by: Leeham so instead of entering at 15km it's now 5-15km? And now insta-bookmarks won't work?
Well this is great news for gate campers, I'll just sell my haulers now
The OP said that this change affects all BMs within 250km of the gate.
If true, that would mean that the snipers would have to manually travel to their camp points.
Dolce et decorum est pro imperator mori |
FoRGyL
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Posted - 2005.11.15 16:28:00 -
[6]
First thought on this was YAY!! \o/ But then...
AS a pirate I can't really see this as good for the exodus thing to lowsec, but ofc there is alot of other aspects of the game but my intial thouhgt is this is no good , fun maybe but no good for the game from my point of view!(getting them out of that damn HIsec)
Peps won't dare move, more local lagfests in HIsec and less peps spread out is my thoughts.
So what does this bring, more local markets in the long run, perhaps benfits trade but at the same time nerfs it.
The voices of; "Hi I just bought new BM's I now dare to check that place out" will be no more. think it will just be "Ohno man don't do that it's lowsec ffs"
Pirates will not dare to move so faar either in most cases that will make them easy to find coz after this it will most likly be gatecamping 23/7. (new Hp changes=no camp loss as most thought..or?) Who will dare settle in lowsec that isen't already there or have a whole corp doing it at the same time? (I hope I have wrong here plz prove me wrong)
A few thoughts on one part of the game from a bored mind!
-out-.
********************************************************* Pay or don't!
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Ithildin
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Posted - 2005.11.15 16:29:00 -
[7]
Originally by: Liu Kaskakka
Originally by: Leeham
Well this is great news for gate campers, I'll just sell my haulers now
0mg, are you saying that in order to be 100% safe you would have to <GASP> use a scout???
Nah, the scout'll get ganked on a bad warpin
Random 0-15km deviation on warp-ins? For the first time in 2 years I'm considering cancelling accounts. |
franny
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Posted - 2005.11.15 16:33:00 -
[8]
thats the point, the suicide scout gets ganked, you dock/make a u-turn/take route b/safespot log and come back with the alt later/etc
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Ithildin
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Posted - 2005.11.15 16:39:00 -
[9]
Originally by: franny thats the point, the suicide scout gets ganked, you dock/make a u-turn/take route b/safespot log and come back with the alt later/etc
So... you'll have to have two accounts to move stuff now-a-days? I mean, it's not fun flying suicide alts on your main account.
Can't we just kill the alts?
Random 0-15km deviation on warp-ins? For the first time in 2 years I'm considering cancelling accounts. |
Tricore
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Posted - 2005.11.15 16:44:00 -
[10]
Edited by: Tricore on 15/11/2005 16:44:40 Edited by: Tricore on 15/11/2005 16:44:12
Originally by: Sinthion
There will be a skill to make the chances of landing closer to the gates/stations, but this is not released yet.
worst.idea.ever
(no you can't have my stuff)
Interceptors FTW! Battleships go home!
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Kaylana Syi
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Posted - 2005.11.15 16:51:00 -
[11]
I don't mind them doing away with BMs altogether if they give us skills to compensate for their loss. This game is, was, and will be about time/risk-based reward. If you take the time to setup a blockaide, and the risk, then sir you deserve your change of gankage. If you take you time to scout and find safe routes or a setup that can run a blockaid, then maam you deserve to live. If you hate both sides of the field just because it ruins 'your' fun then you are pretty shallow and deserve what they dish out to you in spades.
Originally by: "Oveur" I don't react to threats any better than you do
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Harry Voyager
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Posted - 2005.11.15 16:54:00 -
[12]
I've been trying this out on Sisi, and I have yet to land closer than 20km to *anything* I have warped to, nomatter how I was warping to it, and I typically came out around 30km from my warp target.
Maybe I just get bad rolls, but if this is the way it's going to be, I'm out. I have no interest in slow boating it for 20+ minutes just to get to the corner station.
Harry Voyager
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franny
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Posted - 2005.11.15 16:57:00 -
[13]
no, I ment thats the point of his post, scout alts damn I need more caffeinne
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Sinthion
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Posted - 2005.11.15 17:06:00 -
[14]
Originally by: Harry Voyager I've been trying this out on Sisi, and I have yet to land closer than 20km to *anything* I have warped to, nomatter how I was warping to it, and I typically came out around 30km from my warp target.
Maybe I just get bad rolls, but if this is the way it's going to be, I'm out. I have no interest in slow boating it for 20+ minutes just to get to the corner station.
Harry Voyager
20km!!! I was told its up to 15km max, this SUCKS!
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Harry Voyager
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Posted - 2005.11.15 17:12:00 -
[15]
Originally by: Sinthion
Originally by: Harry Voyager [...]
20km!!! I was told its up to 15km max, this SUCKS!
That is just what I have been getting, but, as I said, I may be getting the infinity-ball as far as the dice rolls go, so ymmv.
I'll bet there's someone out there who lands exactly on the gate every single time.
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Dimitri Forgroth
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Posted - 2005.11.15 17:14:00 -
[16]
Originally by: Harry Voyager I've been trying this out on Sisi, and I have yet to land closer than 20km to *anything* I have warped to, nomatter how I was warping to it, and I typically came out around 30km from my warp target.
Maybe I just get bad rolls, but if this is the way it's going to be, I'm out. I have no interest in slow boating it for 20+ minutes just to get to the corner station.
Harry Voyager
You sure you warping at 0m? sounds like you're warping in at 15km.
DPS Sheet |
Joshua Foiritain
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Posted - 2005.11.15 17:23:00 -
[17]
Edited by: Joshua Foiritain on 15/11/2005 17:23:48
Tbh as long as CCP release the skill before the nerf im fine with it. Im gonna be upset if im stuck in empire for a month while i max out the damn warp skill though.
Removing bookmarks is good, replacing it with a skill and randomness is bad. ------------------
[Coreli Corporation Mainframe] |
Harry Voyager
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Posted - 2005.11.15 17:30:00 -
[18]
Originally by: Dimitri Forgroth
Originally by: Harry Voyager [...]
You sure you warping at 0m? sounds like you're warping in at 15km.
Unless the "Warp to 15km" button has suddenly move to the top of the list, and renamed itself to "Warp to 0km" I'm punching the Warp to 0km.
Given CCP's past record it wouldn't be entirely unexpected, but it's doubtful.
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Dionysus Davinci
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Posted - 2005.11.15 17:32:00 -
[19]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 15/11/2005 17:23:48
Tbh as long as CCP release the skill before the nerf im fine with it. Im gonna be upset if im stuck in empire for a month while i max out the damn warp skill though.
Removing bookmarks is good, replacing it with a skill and randomness is bad.
There is no skill, there is no mod. Also, it isn't as bad as people make it out to be. You usually end up in jump range or very, very close. Rarley do you end up far out to about 15kms. So pack a burner or MWD. You just can't depend on it anymore to run past someone camping the gate. Which thank god.
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Hugh Ruka
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Posted - 2005.11.15 17:32:00 -
[20]
Originally by: Rodj Blake
Originally by: Leeham so instead of entering at 15km it's now 5-15km? And now insta-bookmarks won't work?
Well this is great news for gate campers, I'll just sell my haulers now
The OP said that this change affects all BMs within 250km of the gate.
If true, that would mean that the snipers would have to manually travel to their camp points.
Why ? is the warp to 100km option being removed ? I do not see a problem for the campers. ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well ... |
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Kragg Malak
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Posted - 2005.11.15 17:33:00 -
[21]
Originally by: Dimitri Forgroth
Originally by: Harry Voyager ... Harry Voyager
You sure you warping at 0m? sounds like you're warping in at 15km.
Yeah, it does sound like he's warping at 15... i tried it a couple of times last night, warping in at 0m, and i landed between 0 and 4000m (tried 5-6 times)
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LWMaverick
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Posted - 2005.11.15 17:36:00 -
[22]
Originally by: Liu Kaskakka
Originally by: Leeham
Well this is great news for gate campers, I'll just sell my haulers now
0mg, are you saying that in order to be 100% safe you would have to <GASP> use a scout???
With great power, comes great responsibility. |
Nyxus
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Posted - 2005.11.15 17:39:00 -
[23]
Originally by: Ithildin
Originally by: Liu Kaskakka
Originally by: Leeham
Well this is great news for gate campers, I'll just sell my haulers now
0mg, are you saying that in order to be 100% safe you would have to <GASP> use a scout???
Nah, the scout'll get ganked on a bad warpin
Yep, just what we needed. More incentive to sit in one spot and gank.
At first glance you would think that this will eliminate all the stupid sniper wars. But it won't. SS's near the gate in varying directions, warp in at 100.
So yea, no more sniper wars at 150. But they still are gonna have them.....just like now. Bleh.
Nyxus
Plasmatique> "Cry 'Cartiff' and let slip the dogs of war!" |
Niki Silver
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Posted - 2005.11.15 17:41:00 -
[24]
Edited by: Niki Silver on 15/11/2005 17:48:33 CCP hates noobs - always pirate love. Exodus? laff - take away insta bm's and even the pirates will be sitting in empire.
So - If there is a big 250km bubble around the gate, making it so that no matter where you warp to inside that bubble - you come out out 0-15km from the gate. How exactly is anyone supposed to bust gate camps? Send in your covert, get behind said campers, warp to member - come out of warp next to the gate instead of the campers? All together now - Lame!
CCP do you guys all get together after work and gate camp together? Because that is about the only logical explanation for this stupidity.
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Butter Dog
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Posted - 2005.11.15 17:53:00 -
[25]
One thing that irritates me slightly is this:
You go about your business, using the current game dynamics. This involves spending countless boring hours setting up instaBM's to facilitate faster and safer travel. Its not interesting and you would rather be doing something else completely, but you do it because you have to.
Then, the devs get bored of the current set-up, and change the dynamics. This makes all those previous boring hours setting up BM's a complete waste of time. Why should players who have invested this time be effectively penalised for doing so? There was never any indication that instaBM's were 'wrong'.
With anything like this, I want to know two things: What is going to change, and when is it going to change?
Because I will stop making instaBM's today if the system is changing on such a fundamental level. The last thing I want to be doing is wasting my time.
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Kcel Chim
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Posted - 2005.11.15 18:06:00 -
[26]
This means in short:
1)0.0 will be less attractive cause it takes ages to travel anything bigger then an mwd cruiser from empire -> 0.0 hq.
2)Freighers will be obsolete since u can only afk travel them.
3) Haulers will be crap to move and easy to gank by every taranis there is.
4) Battleships will become obsolete because noone wants to travel with them 40-50 jumps a night in uberslowmotion.
5) Eve becomes 3d if bookmarks all bring you to the same spot, making many interesting manuvers useless and removing cov ops totally from the game.
6) did i say 0.0 will be totally empty because noone wants to fly 3h to get a new ship or new mods after beeing blown up ?
In all honesty this is one of the ill thought out hotfix type of changes we are used to from ccp. They will totally change some aspects of the game, sadly aspects ppl have invested playtime into. Will u refund me for training freigter 5 or bs 5 since im sure if this stuff goes life i wont be using it much in the future as t2 gankmobiles seem the way to go.
On the otherhand this fits nicely into the lag problem. Make fleetbattles (or the tools: read bs) totally unrealistic and unlikely by removing any chance of ppl wanting to move large fleets of heavy and slow equipment and you have a first class lagfix. No fight no lag.
Sadly i dont like agent and complex running in empire so if more of those "yesterday in the pub i had a bright idea" kinda stuff gets added ill look for something else to invest my money into.
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Mercade
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Posted - 2005.11.15 18:07:00 -
[27]
Originally by: Butter Dog One thing that irritates me slightly is this:
You go about your business, using the current game dynamics. This involves spending countless boring hours setting up instaBM's to facilitate faster and safer travel. Its not interesting and you would rather be doing something else completely, but you do it because you have to.
Then, the devs get bored of the current set-up, and change the dynamics. This makes all those previous boring hours setting up BM's a complete waste of time. Why should players who have invested this time be effectively penalised for doing so? There was never any indication that instaBM's were 'wrong'.
With anything like this, I want to know two things: What is going to change, and when is it going to change?
Because I will stop making instaBM's today if the system is changing on such a fundamental level. The last thing I want to be doing is wasting my time.
You need to watch the dev blogs and news more closely. It's been discussed for the longest time even by the devs that instas will be changed and were never intended to operate as they do.
And on my personal take of this. I love it. Just for that reason. Instas suck, they take time, they sometimes are wrong, dissappear, lag you to hell, lag everyone to hell, aren't a consistent game mechanic and have no purpose but to aggravate me but becoming a "requirement".
And for those who say haulers for the loose. OMG! You're right, slow things for the lose. Wait didn't they just make fast haulers that can run 10mn MWD's and light resistances and good warp stab measurements. Weren't they called blockade runners. Weren't people complaining that they were useless compared to their heavy level brothers.
Guess they work now. If you want to move lots, take the time, if you want to move fast take little. Seems like it makes sense to me.
And for the love of god, is this a masochistic community or what. It seems alot of people love clicking while traveling. Me I'd rather AFK around empire as it is now doing high speed courier missions on autopilot. YAY!
Originally by: Winterblink
Originally by: Abdalion
But but but....Bald is beautiful!
It sure is. Wait... what are we talking about here? Nevermind.
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Trader Klyde
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Posted - 2005.11.15 18:11:00 -
[28]
I really don't mind removing BM's for travel, especially if it means reducing server lag, as long as a system is in place that allows the player warp-in options much like BM's give now.
However, if the change means having to train another friggin skill just to be able to get back to where we are, thats nuts! This game is already new player unfriendly with long travel times, why add another skill to the already long list of "required" training skills?
And, if no skill is introduced, then as mentioned above, when will "Exodus" take place? It won't... well, maybe from the game, but not from Empire!
Some changes are better for the game as a whole... this one sounds very much like the opposite. ________________________________________________ From deep in space where nobody hears my screams... Sometimes in fear, sometimes in anger, mostly just my singing style. |
Kcel Chim
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Posted - 2005.11.15 18:18:00 -
[29]
Originally by: Mercade
You need to watch the dev blogs and news more closely. It's been discussed for the longest time even by the devs that instas will be changed and were never intended to operate as they do.
Its been discussed since beta that there will be titans, yet they are not ingame and wont be for some time (and most likely wont fit the statements from back then in way and form either).
Quote:
And on my personal take of this. I love it. Just for that reason. Instas suck, they take time, they sometimes are wrong, dissappear, lag you to hell, lag everyone to hell, aren't a consistent game mechanic and have no purpose but to aggravate me but becoming a "requirement".
How do they aggrevate you ? Are you buying into the lag tale or are you just flying afk and wonder other ppl are faster ? Sorry but those who actually PLAY the game (and this means not setting ap and off you go) rather like to spend their time doing something usefull instead of watching their ship travel at snail speed over and over each jump for an hour or 2.
Quote:
And for those who say haulers for the loose. OMG! You're right, slow things for the lose. Wait didn't they just make fast haulers that can run 10mn MWD's and light resistances and good warp stab measurements. Weren't they called blockade runners. Weren't people complaining that they were useless compared to their heavy level brothers.
Have u actually checked which amounts of goods those haulers can transport ? They are not faster and better models, but rather an "or" choice with the tradeoff in the cargo department. This means that there is not much timebenefit in flying a fast hauler if i have to make the trip twice to move the same amount.
Quote:
Guess they work now. If you want to move lots, take the time, if you want to move fast take little. Seems like it makes sense to me.
Sure it does make sense, on paper. Sadly thats not the reality ingame. I see where ccp is coming from, their arguments are in the same field as yours, the guy who hasnt manually pos stuff or fuel or minerals in 0.0 (in bigger quantities).
Quote:
And for the love of god, is this a masochistic community or what. It seems alot of people love clicking while traveling. Me I'd rather AFK around empire as it is now doing high speed courier missions on autopilot. YAY!
This reply exactly shows to which camp you belong. For you playing the game means triggering something and returning after 15 minutes while the "active" player actually wants to experience A->B and start to do stuff at C. Without running eve in the background while doing other stuff. Especially ppl with less time at their hands will suffer from it because in their limited time they will spend more time traveling, one (as we can both agree) of the most boring aspects of the game.
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John Blackthorn
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Posted - 2005.11.15 18:22:00 -
[30]
The new range to warp to is 0, 10, 20, 30.... They have done away with the 15km warp to on the menu.
When set default range to 0 and using auto-pilot you would drop out of warp from 0 to 15km from the gate. On average for me was about 9km. This did save me several minutes while traveling through empire an autopilot. So that is a nice thing for people, travel a little faster.
However, For warping fleets it's going to be really hard on.
Instant book marks to a gate pretty much had the same affect as using autopilot. But then again thers no 15km so my book marks weren't made for 20 or 10km.
-BT
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