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Thread Statistics | Show CCP posts - 3 post(s) |
CB Cyrix
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Posted - 2005.11.16 13:01:00 -
[121]
Edited by: CB Cyrix on 16/11/2005 13:04:03 Edited by: CB Cyrix on 16/11/2005 13:03:43 A quote from my CEO, this is spot on:
"Personally I'd prefer to have a manual warp in at 0km, with no variation (other than what we have now) but leave the random figure for autopilot warp in. That way those playing the game can continue as before but those afk, will get a slight boost to travel times."
Because if it go's live then EVERY eve player when doing any trip more than a few jumps will be clicking the mouse like this.
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TomB
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Posted - 2005.11.16 13:15:00 -
[122]
What you currently find on the Test Server is not going out in Red Moon Rising. It's only a test we were trying out and will be removed.
We are how ever working on a solution to replace players needing thousends of bookmarks so they can reduce travel time. For example: Pilots could have skills and navigation computers for accurate warps, allowing closer warps up to instas if enough of both are in place Fixing every problem with mobile warp disruptors and allowing warp in at 0m
You might or might not like these examples but neither of these have gone under any serious thought or testing. All ears are open for suggestions from player.
PS: some concernes were that if we would remove instas and replace them with something like skill or modules or something else, that players would need time to get, the option for players would be there to get this weeks before the change would be done
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CB Cyrix
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Posted - 2005.11.16 13:17:00 -
[123]
Originally by: TomB What you currently find on the Test Server is not going out in Red Moon Rising. It's only a test we were trying out and will be removed.
We are how ever working on a solution to replace players needing thousends of bookmarks so they can reduce travel time. For example: Pilots could have skills and navigation computers for accurate warps, allowing closer warps up to instas if enough of both are in place Fixing every problem with mobile warp disruptors and allowing warp in at 0m
You might or might not like these examples but neither of these have gone under any serious thought or testing. All ears are open for suggestions from player.
PS: some concernes were that if we would remove instas and replace them with something like skill or modules or something else, that players would need time to get, the option for players would be there to get this weeks before the change would be done
ok, tnx for the response tom. :)
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VossKarr
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Posted - 2005.11.16 13:20:00 -
[124]
\0/
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Sanaen Eydanwadh
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Posted - 2005.11.16 13:24:00 -
[125]
well, thanks for the info !! <- makes a big effort upon herself not to argue about the different issues anymore
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Jadeon
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Posted - 2005.11.16 13:31:00 -
[126]
Originally by: TomB We are how ever working on a solution to replace players needing thousends of bookmarks so they can reduce travel time. For example: Pilots could have skills and navigation computers for accurate warps, allowing closer warps up to instas if enough of both are in place
By all means.. Skill primarily because lets face it new players wont be heading to 0.0 right after finishing tutorial so a reasonable skill to increase accuracy is perfectly in order. If you are looking at equipment possibilities I hope consideration is given to all kind of slot layouts.
Fixing every problem with mobile warp disruptors and allowing warp in at 0m
Yup so that the part of your playerbase who enjoys 18 hour gate camps wont have any reason to complain.
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Porro
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Posted - 2005.11.16 14:26:00 -
[127]
Originally by: TomB ... Fixing every problem with mobile warp disruptors and allowing warp in at 0m ...
Meaning that they'd be deployable in empire space?
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Glassback
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Posted - 2005.11.16 14:38:00 -
[128]
Originally by: TomB What you currently find on the Test Server is not going out in Red Moon Rising. It's only a test we were trying out and will be removed.
Considering RMR is due for release in December and the next big content thingy due out sometime next year with all the associated sorting of stuff, I can't see intas being a priority anytime soon. Move on.
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Wrayeth
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Posted - 2005.11.16 14:58:00 -
[129]
Edited by: Wrayeth on 16/11/2005 15:04:56
Originally by: TomB What you currently find on the Test Server is not going out in Red Moon Rising. It's only a test we were trying out and will be removed.
We are how ever working on a solution to replace players needing thousends of bookmarks so they can reduce travel time. For example: Pilots could have skills and navigation computers for accurate warps, allowing closer warps up to instas if enough of both are in place Fixing every problem with mobile warp disruptors and allowing warp in at 0m
You might or might not like these examples but neither of these have gone under any serious thought or testing. All ears are open for suggestions from player.
PS: some concernes were that if we would remove instas and replace them with something like skill or modules or something else, that players would need time to get, the option for players would be there to get this weeks before the change would be done
Tomb ftw!
This is very reassuring - most of the time anything that reaches SiSi is the finished product and only gets a few minor tweaks before hitting TQ. I'm glad this won't be implemented as-is, because I can't stand flying smaller ships and battleships will become crap if you need to move more than a few jumps.
Thank you for responding on this. :)
EDIT: One thought is to allow the larger, slower ships to warp more accurately than the smaller, faster ships due to more powerful navigational computers. Due to acceleration, max speed, agility, and warp speed differences, the smaller ships would still have the advantage, but the larger ship wouldn't get utterly WTFPWNED by the changes.
That is, of course, if you can't just warp perfectly with sufficient skills (btw, glad to hear they'll be released BEFORE any such patch - the missile nerf was ugly as the skill books were only available AFTER the change). I would much prefer this option, anyway. :) -Wrayeth
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El Yatta
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Posted - 2005.11.16 14:59:00 -
[130]
Originally by: Jadeon
Originally by: TomB We are how ever working on a solution to replace players needing thousends of bookmarks so they can reduce travel time. For example: Pilots could have skills and navigation computers for accurate warps, allowing closer warps up to instas if enough of both are in place
By all means.. Skill primarily because lets face it new players wont be heading to 0.0 right after finishing tutorial so a reasonable skill to increase accuracy is perfectly in order. If you are looking at equipment possibilities I hope consideration is given to all kind of slot layouts.
You're missing the point -everyone will have to train the new skill - older players dont automatically get it just because they're in 0.0 already. Its just like they didnt add the skill, but cancelled all training time for say, a week. Its unnecessary and gets in the way of everyone's planned training. Furthermore, it ADDS to the growing list of "oh, you've got to have xyz before you even think of undocking in 1.0!!" that newer players have these days - learning skills, engineering, electronics, etc. ---:::---
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Khaldorn Murino
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Posted - 2005.11.16 14:59:00 -
[131]
Originally by: TomB What you currently find on the Test Server is not going out in Red Moon Rising. It's only a test we were trying out and will be removed.
We are how ever working on a solution to replace players needing thousends of bookmarks so they can reduce travel time. For example: Pilots could have skills and navigation computers for accurate warps, allowing closer warps up to instas if enough of both are in place Fixing every problem with mobile warp disruptors and allowing warp in at 0m
You might or might not like these examples but neither of these have gone under any serious thought or testing. All ears are open for suggestions from player.
PS: some concernes were that if we would remove instas and replace them with something like skill or modules or something else, that players would need time to get, the option for players would be there to get this weeks before the change would be done
Tomb, i know you like numbers, check this out :)
(it makes my head hurt)
Linkage -
Just a simple warrior.
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Justin Cody
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Posted - 2005.11.16 15:07:00 -
[132]
Edited by: Justin Cody on 16/11/2005 15:09:04 I'm a pirate in a pirate corporation, we do not snipe if we can help it. We ALL dislike the insta changes, and wish that they would just leave it as is. The pirates that don't like instas are mostly your generic gatesnipers and are generally cowards now willing to engageyou at a gate. They will pop haulers, frigs, shuttles and sometimes cruisers (once in a while lucky hits get you a BC)
THings are changing
but the one constant in EVE is whining *sigh*
oh well I guess I'll just take a wait and see opinion on this.
P.S. There are bigger problems to fix first in game rather than instas
"Ill armed and half starved, they were still desperate men, to whom danger had lost all fears: for what was death that they should shun it to cling to such a life as theirs?"--- Sir Arthur Conan Doyle |
Azaeren
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Posted - 2005.11.16 15:18:00 -
[133]
Edited by: Azaeren on 16/11/2005 15:19:36 Giving players time to train new skills before implementing the change...Gee that didnt happen for missile users. We got gimped back to complet noobies when you changed the missile damages last big patch. Screw those whiny carebears. Let them have to deal with some PVP before they get to train I WIN LOL INSTA ALWAYS skills.
If you make a skill or module that allows instant jumping and docking range, then we need to be able to deploy warp disruptor bubbles in empire low security space to make it fair. These bubbles should also not be attacked by sentries or billboards. That would certainly make it fair i believe.
Travel time is part of the game. Deal with it you crybabies.
Giving players the ability to instant warp to within jump distance of the gate will be a massive lowblow to the game and completly ruin any PVP. Why dont we just go ahead and give all industrial ships 10 WCS strength per level and a massive agility boost? That way they children can instant align and warp out before they finish uncloaking |
Jeni Silver
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Posted - 2005.11.16 15:26:00 -
[134]
Originally by: TomB What you currently find on the Test Server is not going out in Red Moon Rising. It's only a test we were trying out and will be removed.
We are how ever working on a solution to replace players needing thousends of bookmarks so they can reduce travel time. For example: Pilots could have skills and navigation computers for accurate warps, allowing closer warps up to instas if enough of both are in place Fixing every problem with mobile warp disruptors and allowing warp in at 0m
You might or might not like these examples but neither of these have gone under any serious thought or testing. All ears are open for suggestions from player.
PS: some concernes were that if we would remove instas and replace them with something like skill or modules or something else, that players would need time to get, the option for players would be there to get this weeks before the change would be done
Horray for an end to the speculation.
Delete all bm's that wind up within 100km af any gate or station. Add a warp accuracy skill that is 20% per level, ie 100% at level 5 Do not make players gimp thier fittings by being forced to fit a silly navigation module. I'm sure my 400m long BS has enough ****ing room to have an integrated navigation system. Permanantly remove the ability to copy bookmarks from the game - If people want bm's they can make thier own. No more spammed Escrow - No more massive system lag spikes from Joe Blow copying 4 billion bm's 75 times a night.
If there is one thing about Eve that I do not like - It is definitely travel time. Sorry but 45 minutes for A to B is NOT my idea of an emjoyable evening spent gaming.
The gate campers should have nothing to complain about if warp to 0 were accurate. They have plenty of time to 'gank' you while you are accelerating to enter warp.
PS - Make it a @#$%*^ low rank skill for christ sakes. This game is already to the point where you need at least a years worth of training to be somewhat proficient at anything. Meanwhile other MMO's you can 'ding 50' in a friggen week. Enough with the high rank skills. Make it a ****ing rank 1 with a Nav 5 pre-req.
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Rakshaza
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Posted - 2005.11.16 15:27:00 -
[135]
Originally by: TomB Pilots could have skills and navigation computers for accurate warps, allowing closer warps up to instas if enough of both are in place
bad, bad, bad... New skill kill this game :( And not all ship have slots, not free slots.. Slots at all.
Quote:
Fixing every problem with mobile warp disruptors and allowing warp in at 0m
Hope on this.
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Angelic Resolution
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Posted - 2005.11.16 15:52:00 -
[136]
Originally by: Jeni Silver
Originally by: TomB What you currently find on the Test Server is not going out in Red Moon Rising. It's only a test we were trying out and will be removed.
We are how ever working on a solution to replace players needing thousends of bookmarks so they can reduce travel time. For example: Pilots could have skills and navigation computers for accurate warps, allowing closer warps up to instas if enough of both are in place Fixing every problem with mobile warp disruptors and allowing warp in at 0m
You might or might not like these examples but neither of these have gone under any serious thought or testing. All ears are open for suggestions from player.
PS: some concernes were that if we would remove instas and replace them with something like skill or modules or something else, that players would need time to get, the option for players would be there to get this weeks before the change would be done
Horray for an end to the speculation.
Delete all bm's that wind up within 100km af any gate or station. Add a warp accuracy skill that is 20% per level, ie 100% at level 5 Do not make players gimp thier fittings by being forced to fit a silly navigation module. I'm sure my 400m long BS has enough ****ing room to have an integrated navigation system. Permanantly remove the ability to copy bookmarks from the game - If people want bm's they can make thier own. No more spammed Escrow - No more massive system lag spikes from Joe Blow copying 4 billion bm's 75 times a night.
If there is one thing about Eve that I do not like - It is definitely travel time. Sorry but 45 minutes for A to B is NOT my idea of an emjoyable evening spent gaming.
The gate campers should have nothing to complain about if warp to 0 were accurate. They have plenty of time to 'gank' you while you are accelerating to enter warp.
PS - Make it a @#$%*^ low rank skill for christ sakes. This game is already to the point where you need at least a years worth of training to be somewhat proficient at anything. Meanwhile other MMO's you can 'ding 50' in a friggen week. Enough with the high rank skills. Make it a ****ing rank 1 with a Nav 5 pre-req.
signed.
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Simon Illian
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Posted - 2005.11.16 15:53:00 -
[137]
it's nice tomb ... i really want to delete all my insta ...
maybe the destroyer to be a warp out point ""interdictor" is the response in empire ? :p
[Eve Tool for the mass] |
Testy Mctest
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Posted - 2005.11.16 15:57:00 -
[138]
It's been said already....new skills, and modules, are both very bad ideas.
If you really want to solve the insta situation, there's only one way to resolve it:
Allow warpins to gates at 2.5 km.
Warping to gates and insta jumping has become a neccessity to the majority of the player base. Taking it away is a bad idea.
Hurts gate camping, yes. But then, gate camping isnt a positive feature of the game anyway. It's skilless in general. And pirates can still camp people warping *in* if they're fast enough, and get them when they decloak.
Other than that, I dont see what problems that would cause.
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Joshua Foiritain
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Posted - 2005.11.16 15:58:00 -
[139]
Originally by: TomB PS: some concernes were that if we would remove instas and replace them with something like skill or modules or something else, that players would need time to get, the option for players would be there to get this weeks before the change would be done
Atleast thats good news. Personally i dont like the idea of skills though, it just adds more skills to the list a newbie needs to get before he can compete.
Then theres of course the problem of snipers, its too easy to gank people as they try to align for warp as it is, instas give you a good chance of getting trough if you actually make it into warp. Id hate to run into a Teddybear/Tundragon gate camp without instas because i sure as hell aint gonna try running it without them. The result? Ill be logging off to play something else in the hope that they might not be there tommorow. ------------------
[Coreli Corporation Mainframe] |
Trelennen
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Posted - 2005.11.16 16:00:00 -
[140]
Edited by: Trelennen on 16/11/2005 16:04:53
Originally by: Jeni Silver Add a warp accuracy skill that is 20% per level, ie 100% at level 5
Perfect accuracy should not be attainable with skill only imho, you should have to fit a mod (preferently in high slot, and with few requirements) to achieve perfect accuracy (and the mod alone without skill would not give perfect accuracy either, but maybe would with only 4 in the skill, and max skill giving 75% accuracy or so).
edit: and see the post on top of page 4, I made a suggestion for a module only solution, dependant of ship agility (which would be the best imho), and could use evasive manoeuvering as a prerequisite for the module (like 4 for T1, 5 for T2). Should be so that any frig/destroyer with 1 module in high, and 1 inertia stab could get perfect accuracy, and bigger ships with 2 and 2 (assuming they don't use anything reducing agility on top of that of course).
You'd then need some fitting sacrifice to achieve a fast and safe travel, and this wouldn't require another must have skill before doing anything for noobs. And this would be another use of the utility slot on some ships (personaly I would put low requirements on these modules though, but restriction per class for the different ones => see my previous post on this, for how these module could work, don't want to rewrite it ;))
Quote: dont fly what you cant afford to lose, always have it insured, make sure you can replace it before you take it into 0.0 or any potentially kaboomish situations.
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Khaldorn Murino
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Posted - 2005.11.16 16:01:00 -
[141]
Originally by: Testy Mctest Warping to gates and insta jumping has become a neccessity to the majority of the player base. Taking it away is a bad idea.
I love it when people speak for the majority of the player base. :) Did you poll them all Testy?
Its not a neccessity, its just a pain doing it at 15 clicks all the time. And you can still use mobile insta's etc etc, for moving big fleets. There are umpteen ways around insta's, instas just make us lazy. -
Just a simple warrior.
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Magnum III
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Posted - 2005.11.16 16:02:00 -
[142]
Edited by: Magnum III on 16/11/2005 16:07:19 I hate making bookmarks to try and get close to a gate, it sucks. So this is good.
Having to make bookmarks to gates and stations would keep me in one place if I let it. Cuz once you make those bookmarks you kind of get used to them and don't want to make a bunch of new ones all the time just to get around reasonable fast.
But I don't and I don't hardly use book marks and I scan suspect gates 1st and such and I get around the map.
So I like the new Warp Idea, it makes it easy for me, and I pay attention what I'm doing and it is fun to scan and check things out to be safer too.
But I expect it to be maybe a 10% chance to not warp close other wise it still is slow boating it.
If i get ganked, then that is fine and gives me a reason to have fun being carefull anyways.
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dabster
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Posted - 2005.11.16 16:22:00 -
[143]
I removed about 2k of my bookmarks recently to see how much lag it would take away..the difference for me with fairly poor pc-specs were HUGE.
So a fat YAY for when we can trash all damn instas, just hoping it will get a decent replacement. ___________________________ Chicks dig Brutor's |
Tas Devil
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Posted - 2005.11.16 17:08:00 -
[144]
Originally by: Jeni Silver
Originally by: TomB What you currently find on the Test Server is not going out in Red Moon Rising. It's only a test we were trying out and will be removed.
We are how ever working on a solution to replace players needing thousends of bookmarks so they can reduce travel time. For example: Pilots could have skills and navigation computers for accurate warps, allowing closer warps up to instas if enough of both are in place Fixing every problem with mobile warp disruptors and allowing warp in at 0m
You might or might not like these examples but neither of these have gone under any serious thought or testing. All ears are open for suggestions from player.
PS: some concernes were that if we would remove instas and replace them with something like skill or modules or something else, that players would need time to get, the option for players would be there to get this weeks before the change would be done
Horray for an end to the speculation.
Delete all bm's that wind up within 100km af any gate or station. Add a warp accuracy skill that is 20% per level, ie 100% at level 5 Do not make players gimp thier fittings by being forced to fit a silly navigation module. I'm sure my 400m long BS has enough ****ing room to have an integrated navigation system. Permanantly remove the ability to copy bookmarks from the game - If people want bm's they can make thier own. No more spammed Escrow - No more massive system lag spikes from Joe Blow copying 4 billion bm's 75 times a night.
If there is one thing about Eve that I do not like - It is definitely travel time. Sorry but 45 minutes for A to B is NOT my idea of an emjoyable evening spent gaming.
The gate campers should have nothing to complain about if warp to 0 were accurate. They have plenty of time to 'gank' you while you are accelerating to enter warp.
PS - Make it a @#$%*^ low rank skill for christ sakes. This game is already to the point where you need at least a years worth of training to be somewhat proficient at anything. Meanwhile other MMO's you can 'ding 50' in a friggen week. Enough with the high rank skills. Make it a ****ing rank 1 with a Nav 5 pre-req.
Signed...couldn't have said it better...
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Sorja
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Posted - 2005.11.16 17:18:00 -
[145]
Originally by: TomB some concernes were that if we would remove instas and replace them with something like skill or modules or something else, that players would need time to get, the option for players would be there to get this weeks before the change would be done
Thanx for the heads up, but mandatory skills are bad, really bad. I know of several friends I brought to EVE that have left (some stayed) because of the horrendous travelling system.
There is absolutely no need for more skills for such mundane things, just have insta to 0 as default and the gaming experience will be much more fluid.
As you said, make warp bubbles work perfectly (while we don't have to complain about them already) and remove the hassles of bookmarking, the game will be much better.
Thanx
____________________________________
Let's make the MK2 Moa a ship worth flying. |
Kaylana Syi
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Posted - 2005.11.16 17:28:00 -
[146]
Edited by: Kaylana Syi on 16/11/2005 17:28:34 tomB for the 4tmfw
maybe next time we can keep test server stuff to the test server forum?
Originally by: "Oveur" I don't react to threats any better than you do
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Dukath
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Posted - 2005.11.16 17:32:00 -
[147]
Sigh, i had really high hopes when i heard instas would get removed and now you go back on it. Can't you go back on the drone nerf instead and keep this?
So what is the point again in having a ship that has better speed than another? Its not to travel quickly to the gate if you make it possible to land right on top of it. Its definitely not usefull in combat since ranges of guns are too wide. (making falloff work in both directions and cutting it down to 5 km max pre skill will definitely help to make speed important in battles) The only reason i see is to loot cans a tiny bit faster or for frigates who need the speed burst to tackle other ships. Speed on anything above a frigate is semi useless.
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Foomanshoe
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Posted - 2005.11.16 17:32:00 -
[148]
Originally by: TomB
We are how ever working on a solution to replace players needing thousends of bookmarks so they can reduce travel time.
TomB i seriously dont know how you think this makes traveling any faster. It makes it a crap load slower, and traveling is already too slow.
Dont you guys remember when eve was released and the reviews you got? And how everyone said travelling is slow and boring? Shouldnt you be fixing the cons of eve rather then remove the work-arounds? _______________________________________________
Originally by: Oveur
To the nerfmobile!
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Virxe
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Posted - 2005.11.16 17:59:00 -
[149]
Originally by: Sobeseki Pawi
Originally by: Virxe
Originally by: Malthros Zenobia
Originally by: Leeham Well this is great news for gate campers, I'll just sell my haulers now
What, you think it's ok for people to be completely untouchable unless the gate camp uses a bubble? Maybe now you'll have to *gasp* have an escort or take risks if you solo run in low sec space.
isn't that what bubbles are for?
Can only use Bubbles in 0.0
real men only camp in 0.0
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Thomas Torquemada
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Posted - 2005.11.16 18:03:00 -
[150]
Originally by: Ithildin
Originally by: Liu Kaskakka
Originally by: Leeham
Well this is great news for gate campers, I'll just sell my haulers now
0mg, are you saying that in order to be 100% safe you would have to <GASP> use a scout???
Nah, the scout'll get ganked on a bad warpin
Or maybe they will be clever enough not to enter unsafe space in a big phat hauler stuffed with minerals, when they could go a different route, longer but safer.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |
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