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Sex Slave Girl
Federal Navy Academy Gallente Federation
66
|
Posted - 2013.06.19 05:59:00 -
[1] - Quote
Is this how you do it? Using random code to please the gamer population. Why not make it so that your ship has 5% to blow up if you overload your modules. Come on, this random array programming stuff can use some changs here and there.
http://img560.imageshack.us/img560/4053/nx0p.jpg
Oh and don't get me started on those restorative nodes. Da hell.. I get 5 of them in a row... what's wrong with you.
Darnit you random coding!!! |

Kult Altol
Confederation Navy Research Epsilon Fleet
434
|
Posted - 2013.06.19 06:18:00 -
[2] - Quote
Wat An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
|

Rordan D'Kherr
Imperial Academy Amarr Empire
441
|
Posted - 2013.06.19 06:41:00 -
[3] - Quote
He is unable or unwilling to break the minigame and rants now. Might have something to do with fake boobs.
_______________________________________ Don't be scared, because being afk is not a crime. |

Funky Lazers
Shin-Ra Ltd
273
|
Posted - 2013.06.19 08:43:00 -
[4] - Quote
Rordan D'Kherr wrote:He is unable or unwilling to break the minigame and rants now. Might have something to do with fake boobs.
I think he has the fake brain. Whatever. |

Laura Ravencroft
Genetic Research Silent Infinity
7
|
Posted - 2013.06.19 08:49:00 -
[5] - Quote
It's a Mini Game. This is EVE now World of Warcraft. We don't use face roll mechanics here to get epic gear. We actually work towards our Epic L33T ships and Toys in them. You want hand outs go back to Warcraft. If not Welcome to EVE it's a game of Patience, and Chess combined. |

Nariya Kentaya
Exclusion Cartel The Kadeshi
624
|
Posted - 2013.06.19 08:58:00 -
[6] - Quote
Laura Ravencroft wrote:It's a Mini Game. This is EVE now World of Warcraft. We don't use face roll mechanics here to get epic gear. We actually work towards our Epic L33T ships and Toys in them. You want hand outs go back to Warcraft. If not Welcome to EVE it's a game of Patience, and Chess combined. It's not a matter of "handouts" its a matter that in many sites, whether you are even capable of progressing to ompletion is determined by how many restoration nodes, firewalls, or suppressors it decides to spawn, about 80% of sites i have trouble with, another 15% are difficult, and then theres 5% that if you do ANYTHING but take every EXAT step in an EXACT PATH, then there is no way to complete the system because of a fuckton of virus suppressors or restoration nodes, and a lack of utiities.
thats not "working for it" thats "i hope this one is actually completable"
(and what is aggravating is, the difficulty of the pattern seems to have no correlation whatsoever with the lever of the site being done, or the contents of said site) |

Pepper Solette
University of Caille Gallente Federation
160
|
Posted - 2013.06.19 12:42:00 -
[7] - Quote
I think the silicone in your **** is leaching into your brain there my friend.
You better transfer all your assets to me before your mind goes completely. |

Ramona McCandless
Standards and Practices Petition Blizzard
413
|
Posted - 2013.06.19 12:44:00 -
[8] - Quote
Pepper Solette wrote:I think the silicone in your **** is leeching into your brain there my friend.
You better transfer all your assets to me before your mind goes completely.
Ill happily hack them off with a rusty machete
Tell The Others |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
857
|
Posted - 2013.06.19 13:36:00 -
[9] - Quote
Sex Slave Girl wrote:Is this how you do it? Using random code to please the gamer population. Why not make it so that your ship has 5% to blow up if you overload your modules. Come on, this random array programming stuff can use some changs here and there. http://img560.imageshack.us/img560/4053/nx0p.jpgOh and don't get me started on those restorative nodes. Da hell.. I get 5 of them in a row... what's wrong with you. Darnit you random coding!!!
Clicky fest for that yes it sucks, could post dozens of imgs like that one and the number of T2 bpc's I've seen go pouf. I don't like this randomness thing at all neither but heh, it's Eve don't search for any sort of logic. *removed inappropriate ASCII art signature* - CCP Eterne |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1136
|
Posted - 2013.06.19 13:43:00 -
[10] - Quote
I dont usually overload
But when I do, I pay attention. Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
|

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
326
|
Posted - 2013.06.19 13:45:00 -
[11] - Quote
This reminds me of anomoly/radiation/dilithium hacking games in STO.  |
|

CCP Falcon
3200

|
Posted - 2013.06.19 13:46:00 -
[12] - Quote
...I ...uhh ...wait, what was the question again?  CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
|

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
327
|
Posted - 2013.06.19 13:57:00 -
[13] - Quote
Dude.....she's a "he". |

flakeys
Interstellar Corporation of Science and Technology Interstellar Confederation
1192
|
Posted - 2013.06.19 13:58:00 -
[14] - Quote
Those are BIG ITEMS the OP is bringing to the table ....
We are all born ignorant, but one must work hard to remain stupid.
|

Sex Slave Girl
Federal Navy Academy Gallente Federation
66
|
Posted - 2013.06.19 14:04:00 -
[15] - Quote
The problem I am having is some node maps are just impossible to do, no matter how you play.
I have higher chances killing a Titan in my Rifter then clearing a node map with 5 restorative nodes. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3759
|
Posted - 2013.06.19 14:05:00 -
[16] - Quote
CCP Soundwave decided that simply cycling your hacker module and letting your character's skills take care of the hacking was too passive, so now you have a more interactive and entertaining hacking system.
You can tell it's entertaining: people are posting about it! The more you post on the forums about it, the happier CCP Soundwave gets. Right now he's probably giddy with glee over all the entertainment the players are getting out of the hacking minigame.
Of course CCP Soundwave can't distinguish between entertainment and torture. He probably thinks they're the same thing.
Day 0 advice for new players: Day 0 Advice for New Players |

Lost True
Paradise project
2340
|
Posted - 2013.06.19 14:09:00 -
[17] - Quote
What? They're all too easy... in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?
|

Sex Slave Girl
Federal Navy Academy Gallente Federation
66
|
Posted - 2013.06.19 14:09:00 -
[18] - Quote
Mara Rinn wrote:CCP Soundwave decided that simply cycling your hacker module and letting your character's skills take care of the hacking was too passive, so now you have a more interactive and entertaining hacking system.
You can tell it's entertaining: people are posting about it! The more you post on the forums about it, the happier CCP Soundwave gets. Right now he's probably giddy with glee over all the entertainment the players are getting out of the hacking minigame.
Of course CCP Soundwave can't distinguish between entertainment and torture. He probably thinks they're the same thing.
The minigame is great, it's just the random coding in some maps. They are not possible to complete. You get 5 restorative nodes, you get barely any goodies to recover health.
Pooof, there go 20 intact armor plates :(
Now I can't help and kill the market for it |

Ranger 1
Ranger Corp
4280
|
Posted - 2013.06.19 14:12:00 -
[19] - Quote
Mara Rinn wrote:CCP Soundwave decided that simply cycling your hacker module and letting your character's skills take care of the hacking was too passive, so now you have a more interactive and entertaining hacking system.
You can tell it's entertaining: people are posting about it! The more you post on the forums about it, the happier CCP Soundwave gets. Right now he's probably giddy with glee over all the entertainment the players are getting out of the hacking minigame.
Of course CCP Soundwave can't distinguish between entertainment and torture. He probably thinks they're the same thing.
They aren't?  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ronix Aideron
Shockwave Innovations Surely You're Joking
100
|
Posted - 2013.06.19 14:20:00 -
[20] - Quote
Ranger 1 wrote:Mara Rinn wrote:CCP Soundwave decided that simply cycling your hacker module and letting your character's skills take care of the hacking was too passive, so now you have a more interactive and entertaining hacking system.
You can tell it's entertaining: people are posting about it! The more you post on the forums about it, the happier CCP Soundwave gets. Right now he's probably giddy with glee over all the entertainment the players are getting out of the hacking minigame.
Of course CCP Soundwave can't distinguish between entertainment and torture. He probably thinks they're the same thing.
They aren't? 
It is more a matter of perspective. Start the day off slow and taper off from there.
http://eveboard.com/pilot/Ronix_Aideron |

Jove Death
Jovian Vengeance
1
|
Posted - 2013.06.19 14:20:00 -
[21] - Quote
flippin ell falcon i clicked on the image and nearly got smacked in the face by them woooaaa there
|

Kult Altol
Confederation Navy Research Epsilon Fleet
434
|
Posted - 2013.06.19 14:29:00 -
[22] - Quote
Lol CCP falcon, you actually made me lol. An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
|

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1137
|
Posted - 2013.06.19 14:29:00 -
[23] - Quote
Jove Death wrote:flippin ell falcon i clicked on the image and nearly got smacked in the face by them woooaaa there
Confirming that link gave me two black eyes. Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
|

Mr. Orange
Band of Freelancers
247
|
Posted - 2013.06.19 14:34:00 -
[24] - Quote
This thread is t!ts! |

Pak Narhoo
Splinter Foundation
1025
|
Posted - 2013.06.19 14:37:00 -
[25] - Quote
Mara Rinn wrote:Of course CCP Soundwave can't distinguish between entertainment and torture. He probably thinks they're the same thing.
*Cough* Goon *cough*.
I love them tough I'm not playing their games. Missa isn't masochistic.
|

Guttripper
State War Academy Caldari State
280
|
Posted - 2013.06.19 14:45:00 -
[26] - Quote
Surprised CCP Soundwave has not installed a mini game for research agents to create data cores...
"Solve this Soduku puzzle within the next three minutes and I will give you a shiny new core!" |

Haulie Berry
1089
|
Posted - 2013.06.19 14:48:00 -
[27] - Quote
Sex Slave Girl wrote:The problem I am having is some node maps are just impossible to do, no matter how you play.
I have higher chances killing a Titan in my Rifter then clearing a node map with 5 restorative nodes.
No, not impossible, but it is intentional that you *will* occasionally lose a can here or there. |

Sex Slave Girl
Federal Navy Academy Gallente Federation
67
|
Posted - 2013.06.19 14:49:00 -
[28] - Quote
Guttripper wrote:Surprised CCP Soundwave has not installed a mini game for research agents to create data cores...
"Solve this Soduku puzzle within the next three minutes and I will give you a shiny new core!"
Half of those puzzles will be guarenteed to fail, but not a bad idea to use it as a item sink. |

Sex Slave Girl
Federal Navy Academy Gallente Federation
67
|
Posted - 2013.06.19 14:51:00 -
[29] - Quote
Haulie Berry wrote:Sex Slave Girl wrote:The problem I am having is some node maps are just impossible to do, no matter how you play.
I have higher chances killing a Titan in my Rifter then clearing a node map with 5 restorative nodes. No, not impossible, but it is intentional that you *will* occasionally lose a can here or there.
Then how do you do it? You explore the nodes, you'll find a Restorative Node. You can either ignore and hope to find a buff item and then remove it, or remove it at first sight.
Then you continue exploring the nodes and find another Restorative Node, fine, you kill it and are now stuck with low health. You continue in hoping to find some buffs/heals but damn, you just find another Restorative Node while exploring. |

Domanique Altares
Rifterlings Point Blank Alliance
417
|
Posted - 2013.06.19 15:00:00 -
[30] - Quote
Haulie Berry wrote: No, not impossible, but it is intentional that you *will* occasionally lose a can here or there.
Yeah, no.
Some of these puzzles are quite literally impossible. You can't complete them in a covops with max skill, rigs, and implants. Because of so many Restorative nodes coming up on the same map, there simply is not enough coherence available to you to defeat them all, ever. I have little doubt that there is some refinement that needs to take place in the minigame code, probably scheduled for the next exploration overhaul in late 2017. Rifterlings Corporation is now recruiting pilots for faction warfare solo & small gang frigate PvP. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Ellumielle
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.06.19 15:00:00 -
[31] - Quote
Restorative nodes are OP. It's like minesweeper without numbers. In high sec on the other hand it's little more than a clickfest. You'd have to be extremely dumb or unlucky to fail a hack there. |

Haulie Berry
1089
|
Posted - 2013.06.19 15:04:00 -
[32] - Quote
Sex Slave Girl wrote:Haulie Berry wrote:Sex Slave Girl wrote:The problem I am having is some node maps are just impossible to do, no matter how you play.
I have higher chances killing a Titan in my Rifter then clearing a node map with 5 restorative nodes. No, not impossible, but it is intentional that you *will* occasionally lose a can here or there. Then how do you do it? You explore the nodes, you'll find a Restorative Node. You can either ignore and hope to find a buff item and then remove it, or remove it at first sight. Then you continue exploring the nodes and find another Restorative Node, fine, you kill it and are now stuck with low health. You continue in hoping to find some buffs/heals but damn, you just find another Restorative Node while exploring.
You're confusing your impossible *path* through the map with the map itself being literally impossible.
And, again: You're SUPPOSED to lose sometimes. I have not popped more than 5% of the top tier cans I've found. This seems pretty reasonable to me. |

JD No7
Malevolent Intentions Ineluctable.
58
|
Posted - 2013.06.19 15:09:00 -
[33] - Quote
In nullsec I fail about 1 in 20 of these twice in a row.
OP is doing it wrong. |

Sex Slave Girl
Federal Navy Academy Gallente Federation
67
|
Posted - 2013.06.19 15:13:00 -
[34] - Quote
Haulie Berry wrote:Sex Slave Girl wrote:Haulie Berry wrote:Sex Slave Girl wrote:The problem I am having is some node maps are just impossible to do, no matter how you play.
I have higher chances killing a Titan in my Rifter then clearing a node map with 5 restorative nodes. No, not impossible, but it is intentional that you *will* occasionally lose a can here or there. Then how do you do it? You explore the nodes, you'll find a Restorative Node. You can either ignore and hope to find a buff item and then remove it, or remove it at first sight. Then you continue exploring the nodes and find another Restorative Node, fine, you kill it and are now stuck with low health. You continue in hoping to find some buffs/heals but damn, you just find another Restorative Node while exploring. You're confusing your impossible *path* through the map with the map itself being literally impossible. And, again: You're SUPPOSED to lose sometimes. I have not popped more than 5% of the top tier cans I've found. This seems pretty reasonable to me.
You just proved my own point thanks.
"You're SUPPOSED to lose sometimes" = "impossible *path* through the map with the map itself being literally impossible" |

Haulie Berry
1089
|
Posted - 2013.06.19 15:21:00 -
[35] - Quote
Sex Slave Girl wrote:Haulie Berry wrote:Sex Slave Girl wrote:Haulie Berry wrote:Sex Slave Girl wrote:The problem I am having is some node maps are just impossible to do, no matter how you play.
I have higher chances killing a Titan in my Rifter then clearing a node map with 5 restorative nodes. No, not impossible, but it is intentional that you *will* occasionally lose a can here or there. Then how do you do it? You explore the nodes, you'll find a Restorative Node. You can either ignore and hope to find a buff item and then remove it, or remove it at first sight. Then you continue exploring the nodes and find another Restorative Node, fine, you kill it and are now stuck with low health. You continue in hoping to find some buffs/heals but damn, you just find another Restorative Node while exploring. You're confusing your impossible *path* through the map with the map itself being literally impossible. And, again: You're SUPPOSED to lose sometimes. I have not popped more than 5% of the top tier cans I've found. This seems pretty reasonable to me. You just proved my own point thanks. "You're SUPPOSED to lose sometimes" = "impossible *path* through the map with the map itself being literally impossible"
No, you will lose on simple probability sometimes, because the path you take works out poorly. That doesn't make the path literally impossible.
The only thing that would make the map impossible is if there were no mathematical way to complete it even with knowledge of node positions. Alternatively: If the probability of completing the map is exactly 0%, the map is impossible.
That's the definition of an impossible map. I have yet to see a single map that was impossible, and I strongly suspect the node distribution algorithm was designed to be incapable of generating such a map.
So, again, you're confusing, "I followed a path that didn't work out," with, "This map is impossible."  |

Haulie Berry
1089
|
Posted - 2013.06.19 15:29:00 -
[36] - Quote
Also, just looking at the map you posted in your OP, that was quite obviously not a mathematically impossible map at the outset.
It just turned out that you took a lot of wrong turns.
Welcome to Rogue-likes. |

Hernan Johuihen
Zero Atmosphere Ex Cinere Scriptor
91
|
Posted - 2013.06.19 15:35:00 -
[37] - Quote
i have mmm 2 , 3 fucks? but i dont even give one |

Sex Slave Girl
Federal Navy Academy Gallente Federation
67
|
Posted - 2013.06.19 15:38:00 -
[38] - Quote
Haulie Berry wrote:Also, just looking at the map you posted in your OP, that was quite obviously not a mathematically impossible map at the outset.
It just turned out that you took a lot of wrong turns.
Welcome to Rogue-likes.
I didn't take wrong turns. I was in need of heals and buffs to recover health in order to attack the core. But I kept finding the wrong nodes. Impossible to break them.
I also had a node map where there was only 1 path from the start where I was forced to attack 2 firewalls, leaving me with low health. The next node on the path was a supression firewall. I failed that node map obviously and was indeed impossible to solve. |

Marrnius DeLeon
Deep Void Merc Syndicate Villore Accords
5
|
Posted - 2013.06.19 15:45:00 -
[39] - Quote
Laura Ravencroft wrote:It's a Mini Game. This is EVE now World of Warcraft. We don't use face roll mechanics here to get epic gear. We actually work towards our Epic L33T ships and Toys in them. You want hand outs go back to Warcraft. If not Welcome to EVE it's a game of Patience, and Chess combined.
Patience and PersistenceGäó |

Karash Amerius
Sutoka
106
|
Posted - 2013.06.19 15:55:00 -
[40] - Quote
Complaining about a mini game in eve online...that is some tears right there. Good job CCP. Karash Amerius Operative, Sutoka |

Iorga Eeta
Beelzebub Corp
1
|
Posted - 2013.06.19 16:00:00 -
[41] - Quote
Sex Slave Girl wrote:Is this how you do it? Using random code to please the gamer population. Why not make it so that your ship has 5% to blow up if you overload your modules. Come on, this random array programming stuff can use some changs here and there. http://img560.imageshack.us/img560/4053/nx0p.jpgOh and don't get me started on those restorative nodes. Da hell.. I get 5 of them in a row... what's wrong with you. Darnit you random coding!!!
You're using a T1 relic analyzer. I suspect you don't even have any of the new hacking modules attached to your ship.
Use the right tools for the right job. |

Fa Xian
The Bene Gesserit Sanctuary Pact
5
|
Posted - 2013.06.19 16:10:00 -
[42] - Quote
Iorga Eeta wrote:You're using a T1 relic analyzer.
I agree.
Here's some things I've realized since the hacking mini-game hit;
1) Good skills and modules add up;
Exploration frigate: +5 Strength Cov Ops frigate: +10 Strength
Data Analyzer I: Strength: 20, Coherence: 40 Data Analyzer II: Strength: 30, Coherence: 60
Small Memetic Algorithm Bank I: +10 Coherence Small Memetic Algorithm Bank II: +20 Coherence
Find anything you can to raise your chances. No more grav rigs! It wasn't important to have Hacking V and Archaeology V before Odyssey. Now, it is. You need them for T2 analyzers, which are way more effective.
2) The worst nodes are Restoration and Virus Suppressor. Kill Restoration nodes as soon as they pop; they have low strength, so hopefully it won't hurt too bad. Virus Suppressor is basically a game over; kill immediately, but you'll likely have little chance of finishing if you have to face more than 1 - tools are essential here.
The image shown in the original is a null sec game... those are supposed to be the hardest. So, you'll need the best things to do them. |

Spurty
898
|
Posted - 2013.06.19 16:13:00 -
[43] - Quote
Posting in a "In space, there is no gravity, so your boobs hang" thread.
Also, do not understand what the point of the thread is about, but happy to oogle at OPs avatar for 15 seconds :O --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
270
|
Posted - 2013.06.19 16:20:00 -
[44] - Quote
"I failed to win a game. This is obviously someone else's fault!"  |

Sable Moran
Moran Light Industries
180
|
Posted - 2013.06.19 16:21:00 -
[45] - Quote
Sex Slave Girl wrote:it's just the random coding in some maps
So let me get this straight. You're complaining that the Random Number Goddess actually is random? Is that it? Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
271
|
Posted - 2013.06.19 16:29:00 -
[46] - Quote
Also, based on your screen shot, you don't have 5 Restoration Nodes, you have 5 Virus Suppressors.
You also have 3 waiting Data Caches with possible Utilities.
You haven't lost yet, you've only conceded defeat. |

Fa Xian
The Bene Gesserit Sanctuary Pact
5
|
Posted - 2013.06.19 16:31:00 -
[47] - Quote
Din Chao wrote:"I failed to win a game. This is obviously someone else's fault!"
It seems to me that the current system does basically mean you are guaranteed to fail some cans sometimes. Better skills help, but it is still pretty random what comes up. Obviously, there's a click pattern you can use to help your odds, a basic strategy that will help, but you'll still fail sometimes - bad luck.
Indeed, the loot spew seems to be a second indicator that the designer's intention is that you fail sometimes. You aren't supposed to win all cans or catch all loots.
That's a culture shock compared to the last system. In the last one, you would always eventually open the can. And always get all the loot in it. Now, you are not guaranteed of either one. |

Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
271
|
Posted - 2013.06.19 16:34:00 -
[48] - Quote
Fa Xian wrote:Din Chao wrote:"I failed to win a game. This is obviously someone else's fault!" It seems to me that the current system does basically mean you are guaranteed to fail some cans sometimes. Better skills help, but it is still pretty random what comes up. Obviously, there's a click pattern you can use to help your odds, a basic strategy that will help, but you'll still fail sometimes - bad luck. Indeed, the loot spew seems to be a second indicator that the designer's intention is that you fail sometimes. You aren't supposed to win all cans or catch all loots. That's a culture shock compared to the last system. In the last one, you would always eventually open the can. And always get all the loot in it. Now, you are not guaranteed of either one. Exactly. But even in the old system, you were never guaranteed to get anything of value out of every can. How many times have you watched a Hacking Module cycle for 5 minutes only to reveal 40,000 isk in garbage? |

Ranger 1
Ranger Corp
4281
|
Posted - 2013.06.19 16:41:00 -
[49] - Quote
Fa Xian wrote:Din Chao wrote:"I failed to win a game. This is obviously someone else's fault!" It seems to me that the current system does basically mean you are guaranteed to fail some cans sometimes. Better skills help, but it is still pretty random what comes up. Obviously, there's a click pattern you can use to help your odds, a basic strategy that will help, but you'll still fail sometimes - bad luck. Indeed, the loot spew seems to be a second indicator that the designer's intention is that you fail sometimes. You aren't supposed to win all cans or catch all loots. That's a culture shock compared to the last system. In the last one, you would always eventually open the can. And always get all the loot in it. Now, you are not guaranteed of either one. You hit the nail on the head. Most folks appear to be conditioned (in this game) to always seek the most efficient and predictable path to a guaranteed pay off.
Any random element that requires thought, anything unexpected, or any situation that results in their pay off being lost to them is alien to their way of thinking.
I think we all agree that the old way was pretty boring, and that the new system is much more entertaining. The only way to get people to be comfortable with the new way of doing things is to expand it to other area's of the game. If this is done it won't take long until it becomes the norm, and people scoff at anyone wanting it "dumbed down" (most of the player base is doing this already).
If anything, the more widespread opinion is that the process is too simple and lucurative. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
259
|
Posted - 2013.06.19 16:44:00 -
[50] - Quote
click the orange nodes when all else fails. restoration nodes dont effect the core so once its lost health its gone |

Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
272
|
Posted - 2013.06.19 16:45:00 -
[51] - Quote
It's almost as if a bunch of players have been conditioned to believe that if they complete task A they WILL ABSOLUTELY receive payment B (with bonus C if they complete it in a certain amount of time.)
Oh well, that path still exists... |

Sex Slave Girl
Federal Navy Academy Gallente Federation
67
|
Posted - 2013.06.19 17:02:00 -
[52] - Quote
Din Chao wrote:Also, based on your screen shot, you don't have 5 Restoration Nodes, you have 5 Virus Suppressors.
You also have 3 waiting Data Caches with possible Utilities.
You haven't lost yet, you've only conceded defeat.
Spoiler, the lower right one is a restorative node. I just closed the window after that.
Basicly, if you release a sudoku puzzle magazines, we expect we can solve all the puzzles in it. Even the hardcore ones. If you put 10% of sudoku puzzles to be impossible to solve, then it just kills the fun.
Here another one: http://img694.imageshack.us/img694/2752/s84b.jpg
How to solve that one? |

Fa Xian
The Bene Gesserit Sanctuary Pact
5
|
Posted - 2013.06.19 17:07:00 -
[53] - Quote
Sex Slave Girl wrote:How to solve that one?
Here's the basic hacking game strategy. Following this will get you as far as you possibly can get most of the time.
Before each click, go through the steps below in order;
1) If you have a Kernel Rot utility and see a defense subsystem with coherence over your strength obstructing other nodes, use it on that node. 2) If you see a defensive subsystem you can destroy in one click, click it. 3) If you have Self Repair, click it. 4) If a System Core is visible, click it. Use a Polymorphic Shield if you have one first. 5) If a Restoration Node is visible, click it. 6) If a utility is available and you have room, pick it up. 7) If a Virus Suppressor is visible, click it. Use a Polymorphic Shield if you have one first. 8) Click the unexplored node with the largest number of inaccessible nodes adjacent to it. 9) If a Data Cache is visible, click it. 10) If a Firewall is visible, click it. Use a Polymorphic Shield if you have one first. 11) If an Anti-Virus is visible, click it. Use a Polymorphic Shield if you have one first.
According to this strategy, you're at step 7 - click a Virus Suppressor. But, you shouldn't be in this state according to the strategy... you should have killed the first Virus Suppressor you uncovered, not have this many showing.
Remember, I'm not guaranteeing you will win all cans with this script, only that you'll do as good as you can do. |

Sex Slave Girl
Federal Navy Academy Gallente Federation
67
|
Posted - 2013.06.19 17:12:00 -
[54] - Quote
Fa Xian wrote:Sex Slave Girl wrote:How to solve that one? Here's the basic hacking game strategy. Following this will get you as far as you possibly can get most of the time. Before each click, go through the steps below in order; 1) If you have a Kernel Rot utility and see a defense subsystem with coherence over your strength obstructing other nodes, use it on that node. 2) If you see a defensive subsystem you can destroy in one click, click it. 3) If you have Self Repair, click it. 4) If a System Core is visible, click it. Use a Polymorphic Shield if you have one first. 5) If a Restoration Node is visible, click it. 6) If a utility is available and you have room, pick it up. 7) If a Virus Suppressor is visible, click it. Use a Polymorphic Shield if you have one first. 8) Click the unexplored node with the largest number of inaccessible nodes adjacent to it. 9) If a Data Cache is visible, click it. 10) If a Defense Subsystem is visible, click it. Use a Polymorphic Shield if you have one first. 11) If an Anti-Virus is visible, click it. Use a Polymorphic Shield if you have one first. According to this strategy, you're at step 7 - click a Virus Suppressor. But, you shouldn't be in this state according to the strategy... you should have killed the first Virus Suppressor you uncovered, not have this many showing. Remember, I'm not guaranteeing you will win all cans with this script, only that you'll do as good as you can do.
How does this work if there are over 5 Restoration Nodes or over 5 Suppressors when you don't get enough self repair and other buff tools. It's kinda screwed up if you find 2 or 3 of them in a row.
I know you'll need to kill the Restoration Node asap, but the chances of finding more of them is high. Making some node maps impossible to break. |

Fa Xian
The Bene Gesserit Sanctuary Pact
5
|
Posted - 2013.06.19 17:13:00 -
[55] - Quote
Fa Xian wrote:But, you shouldn't be in this state according to the strategy... you should have killed the first Virus Suppressor you uncovered, not have this many showing.
The existence of Restoration and Virus Suppressors mean it is not a good strategy to click unexplored nodes and ignore these. Restorations have to be killed before other nodes show up. Suppressors cripple your ability to take on other nodes. Exploring further while these are up is too risky.
You can bypass and ignore Anti-Virus and Firewalls though. |

Fa Xian
The Bene Gesserit Sanctuary Pact
5
|
Posted - 2013.06.19 17:13:00 -
[56] - Quote
Ignore... double post. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1202
|
Posted - 2013.06.19 17:15:00 -
[57] - Quote
Rordan D'Kherr wrote:He is unable or unwilling to break the minigame and rants now. Might have something to do with fake boobs.
Nipples are triggering the wrong button, is my bet! HTFU!...for the children! |

Fa Xian
The Bene Gesserit Sanctuary Pact
5
|
Posted - 2013.06.19 17:15:00 -
[58] - Quote
Sex Slave Girl wrote:Making some node maps impossible to break.
Yes. Some are impossible. The strategy will just get you as far as you can most of the time.
With good luck, you can get farther than following the script. Take a chance. Break the script. Maybe it will pay off... or maybe you'll be sitting with 5 Restoration Nodes up and fail.
|

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1139
|
Posted - 2013.06.19 17:19:00 -
[59] - Quote
are there any videos of how to do this properly? Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
|

Fa Xian
The Bene Gesserit Sanctuary Pact
5
|
Posted - 2013.06.19 17:21:00 -
[60] - Quote
Muad 'dib wrote:are there any videos of how to do this properly?
My script? No. It's something you'll have to practice. |

Fa Xian
The Bene Gesserit Sanctuary Pact
6
|
Posted - 2013.06.19 17:49:00 -
[61] - Quote
Fa Xian wrote:Before each click, go through the steps below in order;
1) If you have a Kernel Rot utility and see a defense subsystem with coherence over your strength obstructing other nodes, use it on that node. 2) If you have Self Repair, click it. 3) If you see a defensive subsystem you can destroy in one click, click it. 4) If a System Core is visible, click it. Use a Polymorphic Shield if you have one first. 5) If a Restoration Node is visible, click it. 6) If a utility is available and you have room, pick it up. 7) If a Virus Suppressor is visible, click it. Use a Polymorphic Shield if you have one first. 8) Click the unexplored node with the largest number of inaccessible nodes adjacent to it. 9) If a Data Cache is visible, click it. 10) If a Firewall is visible, click it. Use a Polymorphic Shield if you have one first. 11) If an Anti-Virus is visible, click it. Use a Polymorphic Shield if you have one first.
I've made some minor revisions. Note that step 8 might mean the unexplored node with 0 inaccessible nodes adjacent - there are no inaccessible nodes remaining; typically the best you can get is 3, but many times only 2 or 1.
Don't use Polymorphic Shield to destroy Restoration Nodes. Try to use Kernel Rot on a high coherence defense subsystem that you have to break, but while you have time to let it tick.
|

Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
272
|
Posted - 2013.06.19 17:51:00 -
[62] - Quote
Sex Slave Girl wrote:Basicly, if you release a sudoku puzzle magazines, we expect we can solve all the puzzles in it. Even the hardcore ones. If you put 10% of sudoku puzzles to be impossible to solve, then it just kills the fun. Eve is not Sudoku. Every one of these puzzles has a solution, you just failed to find it. It's ok, it happens to all of us, it's why you get 2 chances to hack the same can.
I'm sorry this isn't easy for you, but you don't appear to have the skills to do this properly. |

fairimear
Air Initiative Mercenaries
5
|
Posted - 2013.06.19 18:37:00 -
[63] - Quote
The main problem with the entire thing is actually that you can cargo scan the site before attempting. if nothing good you move on. And that means the sites don't re-spawn properly and crap for 72 hours.
needs fixing so you can't cargo scan the sites. asap theres just 2-3 people running round in nullified t3 just picking and choosing with no risk ruining the "exploration". |

Herzog Wolfhammer
Sigma Special Tactics Group
2898
|
Posted - 2013.06.19 18:57:00 -
[64] - Quote
One of these days I am going to try that minigame.
If I could only figure out how to undock..... |

Fa Xian
The Bene Gesserit Sanctuary Pact
7
|
Posted - 2013.06.19 19:02:00 -
[65] - Quote
fairimear wrote:The main problem with the entire thing is actually that you can cargo scan the site before attempting. if nothing good you move on. And that means the sites don't re-spawn properly and crap for 72 hours.
I have seen this a few times. Half finished sites... I usually polish them off. It seems in my interest - that site will then repop in the same cluster somewhere, so it might be for me in the next system I jump into. |

Linna Excel
Center for Advanced Studies Gallente Federation
148
|
Posted - 2013.06.19 19:19:00 -
[66] - Quote
OP's outfit is wrong for a sex slave. I can has blogging skills! |

Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
20
|
Posted - 2013.06.19 19:24:00 -
[67] - Quote
Linna Excel wrote:OP's outfit is wrong for a sex slave.
Please show what the correct outfit would look like.  |

Rhapsody d'Elysium
Circle of Friends
0
|
Posted - 2013.06.19 20:15:00 -
[68] - Quote
This has been an interesting read. Despite this post starting as a gripe post, there's actually been some useful information posted here that I hadn't discovered yet form my limited hacking/analyzing experience so far.
|

Sex Slave Girl
Federal Navy Academy Gallente Federation
67
|
Posted - 2013.06.19 21:30:00 -
[69] - Quote
Linna Excel wrote:OP's outfit is wrong for a sex slave.
Yes, sorry, but the clothes in eve is **** poor. I am like the 24000th female with a red shirt. |

Jenn aSide
STK Scientific Initiative Mercenaries
2222
|
Posted - 2013.06.19 21:34:00 -
[70] - Quote
DEV troll, best troll. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1703
|
Posted - 2013.06.19 23:29:00 -
[71] - Quote
Those three bright spots on your hacking map are places where you get utility goodies. You haven't even opened them yet. Try opening them. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Sub-Director of Public Relations |

Wodensun
ZeroSec
110
|
Posted - 2013.06.19 23:35:00 -
[72] - Quote
To the OP....
You do realise that you just got trolled by the devs right, and there is no way any subsequent answer in this thread will be on topic.... Do not give me likes them 101 likes arent a accident... |

Kuronaga
Federal Defense Union Gallente Federation
152
|
Posted - 2013.06.19 23:59:00 -
[73] - Quote
If you ask me, the minigame isn't hardcore enough.
I want a minigame that can only be accessed by a T3 craft. You are given a seriously complex puzzle to solve and after a minute, the system attaches a nuke to the side of your space craft and starts a countdown while this plays in the background. The only way to disable the bomb is to solve it correctly in time. |

I Love Boobies
All Hail Boobies
519
|
Posted - 2013.06.20 00:05:00 -
[74] - Quote
Have only been training skills since the changes in exploration happened. They literally suck balls. Gonna keep doing so until my ISK runs out. *removed inappropriate signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
862
|
Posted - 2013.06.20 10:24:00 -
[75] - Quote
Mara Rinn wrote:CCP Soundwave decided that simply cycling your hacker module and letting your character's skills take care of the hacking was too passive
Not a good reason enough to make it a bad gambling game, Sommer Blink at least is fun. *removed inappropriate ASCII art signature* - CCP Eterne |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
922
|
Posted - 2013.06.20 11:53:00 -
[76] - Quote
Basically the OP isn't very good at hacking and therefore it must be terrible game design. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Ioci
Bad Girl Posse Somethin Awfull Forums
440
|
Posted - 2013.06.20 12:17:00 -
[77] - Quote
Why did I read that as poor Gangnam? R.I.P. Vile Rat |

Chaibat
Amarr Cosa Nostra
4
|
Posted - 2013.06.20 12:17:00 -
[78] - Quote
Fa Xian wrote:Iorga Eeta wrote:You're using a T1 relic analyzer. I agree. Here's some things I've realized since the hacking mini-game hit; 1) Good skills and modules add up; Exploration frigate: +5 Strength Cov Ops frigate: +10 Strength Data Analyzer I: Strength: 20, Coherence: 40 Data Analyzer II: Strength: 30, Coherence: 60 Small Memetic Algorithm Bank I: +10 Coherence Small Memetic Algorithm Bank II: +20 Coherence Find anything you can to raise your chances. No more grav rigs! It wasn't important to have Hacking V and Archaeology V before Odyssey. Now, it is. You need them for T2 analyzers, which are way more effective. 2) The worst nodes are Restoration and Virus Suppressor. Kill Restoration nodes as soon as they pop; they have low strength, so hopefully it won't hurt too bad. Virus Suppressor is basically a game over; kill immediately, but you'll likely have little chance of finishing if you have to face more than 1 - tools are essential here. The image shown in the original is a null sec game... those are supposed to be the hardest. So, you'll need the best things to do them.
Pretty much this. You can get by with T1 scanners in high/low sec and even in several null ones but the highest end sites will really make you wish for T2. That said, I've still managed to get into some of them with fairly middling skills. I consider myself to be fortunate for getting ones I wasn't skilled for than betrayed for not getting the sites I hadn't trained and fitted for. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
863
|
Posted - 2013.06.20 12:38:00 -
[79] - Quote
Sex Slave Girl wrote:Linna Excel wrote:OP's outfit is wrong for a sex slave. Yes, sorry, but the clothes in eve is **** poor. I am like the 24000th female with a red shirt.
Also: your boobs!
*removed inappropriate ASCII art signature* - CCP Eterne |

Malcolm Shinhwa
Suns Of Korhal Terran Commonwealth
54
|
Posted - 2013.06.20 13:56:00 -
[80] - Quote
OP has failed the Eve Kobayashi Maru test.
But seriously the lack of any sort of randomness or even chance of failure is one of the things that make Eve PvE blow chunks. "Spawn 1: 3 frigates, 2 cruisers; 1 battleship. Battleship is the trigger for Spawn 2:....."
So why can't the occasional can be unhackable? Its a game so I see that the actual explorer profession has to be profitable in the long run, but the occasional failure doesn't seem bad. I have 5 different chars that I play. This may be my main, or maybe not. I have no idea. |

Barron Hammerstrike
RISK Inc.
10
|
Posted - 2013.06.20 14:55:00 -
[81] - Quote
fairimear wrote:The main problem with the entire thing is actually that you can cargo scan the site before attempting. if nothing good you move on. And that means the sites don't re-spawn properly and crap for 72 hours.
needs fixing so you can't cargo scan the sites. asap theres just 2-3 people running round in nullified t3 just picking and choosing with no risk ruining the "exploration".
I have to disagree. Being able to cargo scan before attempting the minilame is what can save you the headache of playing through just to get "rewarded" with another clickfest in the form of the obnoxious loot grab phase. A phase during which you would most likely get nothing of value. Ugh I get frustrated just thinking about how obnoxious that stage of the process is.
HURRY GRAB YOUR LOOT!! What is this ?? Borderlands? But I digress.
All that is to say "needs fixing so you don't have to waste time clicking on little flashy dots for little to no reward" I play solo because I don't want to wear a headset. |

Anderson Footman
Sarnova Collective
0
|
Posted - 2013.06.20 16:12:00 -
[82] - Quote
I can stand the hacking, and it even feels like a fun addition to the game.
However, the loot spew is ridiculous. It feels like a carnival game, where you have to grab something of value before the time's up. If you successfully hack a can, you should be rewarded with it's contents, not a chance to grab two or three before they all disappear in 10 seconds. I expect this kind of poorly thought out, unrewarding minigame from something like World of Warcraft.
I applaud CCP for taking risks in their game design, but this was was a bad idea from the get go. |

Fa Xian
The Bene Gesserit Sanctuary Pact
8
|
Posted - 2013.06.20 16:14:00 -
[83] - Quote
Barron Hammerstrike wrote:HURRY GRAB YOUR LOOT!! What is this ??
It's a slot machine.
It's funny how people don't understand what the loot spew is or why it was done. Virtually everything about the exploration re-vamp was intended to make exploration like going to a casino.
It's all about luck and payoffs. You look for a system with signatures - find system? Lucky! You scan down the signature - right kind? Lucky! You play the little game to break the core - core broken? Lucky! Loot comes shooting out of the slot - grabbed the right thing? Lucky!
This is intended to appeal to a certain type of player experience. If you don't like it, you should probably try some other game experience in EVE. This one is modeled on slot machines at a casino. If you wouldn't play slots, you probably shouldn't play this. |

Anderson Footman
Sarnova Collective
1
|
Posted - 2013.06.20 16:18:00 -
[84] - Quote
Fa Xian wrote:Barron Hammerstrike wrote:HURRY GRAB YOUR LOOT!! What is this ?? It's a slot machine. It's funny how people don't understand what the loot spew is or why it was done. Virtually everything about the exploration re-vamp was intended to make exploration like going to a casino. It's all about luck and payoffs. You look for a system with signatures - find system? Lucky! You scan down the signature - right kind? Lucky! You play the little game to break the core - core broken? Lucky! Loot comes shooting out of the slot - grabbed the right thing? Lucky! This is intended to appeal to a certain type of player experience. If you don't like it, you should probably try some other game experience in EVE. This one is modeled on slot machines at a casino. If you wouldn't play slots, you probably shouldn't play this.
You could just cut out the middleman and play some of those stupid gambling services they're always ranting about in Jita local. The game should reward intelligence, planning, and experience, not dumb luck. |

Fa Xian
The Bene Gesserit Sanctuary Pact
8
|
Posted - 2013.06.20 16:21:00 -
[85] - Quote
Anderson Footman wrote: If you successfully hack a can, you should be rewarded with it's contents...
Ah. You're looking for a sure thing, not a gamble. Exploration is gambling. The sure thing is mining. Mining is like a factory job - you put in your time, you get paid, the work is dull, but maybe if you find the right crew you can chat while you do it.
Want a job that's more lively work but still regular pay? That's sales. In EVE, retail sales is missions. You have to pay attention to the customer, adapt to their needs to give them good service, specialize in effectively handling them and you get paid with a sale.
If you want guarantees, that's mining and missions. Exploration is gambling. |

Fa Xian
The Bene Gesserit Sanctuary Pact
8
|
Posted - 2013.06.20 16:23:00 -
[86] - Quote
Anderson Footman wrote:The game should reward intelligence, planning, and experience, not dumb luck.
The game is not one monolithic thing. The game, as a whole, to be successful must appeal to many different people.
The exploration re-vamp is intended to make the game appeal to a different player interest. It may not be for you anymore. It went from being a sure thing to being a gamble. That's not a mistake. It's an attempt to diversify. |

Anderson Footman
Sarnova Collective
1
|
Posted - 2013.06.20 16:27:00 -
[87] - Quote
Fa Xian wrote:Anderson Footman wrote:The game should reward intelligence, planning, and experience, not dumb luck. The game is not one monolithic thing. The game, as a whole, to be successful must appeal to many different people. The exploration re-vamp is intended to make the game appeal to a different player interest. It may not be for you anymore. It went from being a sure thing to being a gamble. That's not a mistake. It's an attempt to diversify.
Let's invest in slot machines by pouring money into them and hoping we make it back!
Said noone ever. Among all the careers in Eve, one would think exploration would reward the most prudent and learned of players, but it's turned into exactly what you said. A gamble. |

Fa Xian
The Bene Gesserit Sanctuary Pact
8
|
Posted - 2013.06.20 16:36:00 -
[88] - Quote
Anderson Footman wrote:Let's invest in slot machines by pouring money into them and hoping we make it back!
Actually, that's exactly what casinos do.
In fact, there's a lot to be said for the rush of finding something and winning it with a little luck. That often keeps people coming back for more. It's exciting never knowing what's going to be in the next system, signature, game, or can.
[q]Among all the careers in Eve, one would think exploration would reward the most prudent and learned of players, but it's turned into exactly what you said. A gamble.[/quote]
To be fair, it's more like Blackjack than a slot machine. Only the loot spew is really like a slot machine. In Blackjack, you do benefit from some skill, like counting cards or knowing the odds. Skill matters in exploration too. But you win or you lose in Blackjack by what cards you get and the dealer gets... luck. Mitigated by skill, but still luck. |

Anderson Footman
Sarnova Collective
1
|
Posted - 2013.06.20 16:42:00 -
[89] - Quote
Fa Xian wrote:Anderson Footman wrote:Let's invest in slot machines by pouring money into them and hoping we make it back! Actually, that's exactly what casinos do. In fact, there's a lot to be said for the rush of finding something and winning it with a little luck. That often keeps people coming back for more. It's exciting never knowing what's going to be in the next system, signature, game, or can. Quote:Among all the careers in Eve, one would think exploration would reward the most prudent and learned of players, but it's turned into exactly what you said. A gamble. To be fair, it's more like Blackjack than a slot machine. Only the loot spew is really like a slot machine. In Blackjack, you do benefit from some skill, like counting cards or knowing the odds. Skill matters in exploration too. But you win or you lose in Blackjack by what cards you get and the dealer gets... luck. Mitigated by skill, but still luck.
We're on the same wavelength, I just think the loot spew takes the gambling a step too far. You're already lucky if you've found an untapped site, and you're doubly lucky if the can isn't full of restorative nodes. Having to hastily grab at a bunch of cans that arbitrarily disappear within seconds adds nothing to the gameplay, just another element of chance to dissuade people from enjoying these new hacking mechanics. |

Dinsdale Pirannha
Pirannha Corp
1043
|
Posted - 2013.06.20 16:59:00 -
[90] - Quote
Anderson Footman wrote:Fa Xian wrote:Anderson Footman wrote:Let's invest in slot machines by pouring money into them and hoping we make it back! Actually, that's exactly what casinos do. In fact, there's a lot to be said for the rush of finding something and winning it with a little luck. That often keeps people coming back for more. It's exciting never knowing what's going to be in the next system, signature, game, or can. Quote:Among all the careers in Eve, one would think exploration would reward the most prudent and learned of players, but it's turned into exactly what you said. A gamble. To be fair, it's more like Blackjack than a slot machine. Only the loot spew is really like a slot machine. In Blackjack, you do benefit from some skill, like counting cards or knowing the odds. Skill matters in exploration too. But you win or you lose in Blackjack by what cards you get and the dealer gets... luck. Mitigated by skill, but still luck. We're on the same wavelength, I just think the loot spew takes the gambling a step too far. You're already lucky if you've found an untapped site, and you're doubly lucky if the can isn't full of restorative nodes. Having to hastily grab at a bunch of cans that arbitrarily disappear within seconds adds nothing to the gameplay, just another element of chance to dissuade people from enjoying these new hacking mechanics.
The new mechanic is idiotic, at best.
When people salvage wrecks today in the real world, the hard work is finding the wreck, and the planning stages. It can be dangerous work, but every bit of salvage is analyzed and judged for profit. Salvagers don't start work on a ship unless they have a pretty good idea of the payoff. I am not talking about before they actually locate and board the wreck, but after.
The gamble is the amount of effort and time required to find the wreck, and if submerged, the logistics to get everything of value off of the wreck. They don't worry about stuff disappearing once it is identified.
Exploration should be about the thrill of location and the thrill of analyzing what you find there, not some twitch game to grab as many cans as you can.
This new exploration was designed for kids, and an insult to anyone who did exploration as an Eve profession before this abomination was release. |

Sex Slave Girl
Federal Navy Academy Gallente Federation
68
|
Posted - 2013.06.20 17:05:00 -
[91] - Quote
Sergeant Acht Scultz wrote:Sex Slave Girl wrote:Linna Excel wrote:OP's outfit is wrong for a sex slave. Yes, sorry, but the clothes in eve is **** poor. I am like the 24000th female with a red shirt. Also: your boobs!
Is there something wrong with them? Are they to small?
I also have to agree with the cargo scanner, ithe site should despawn after 1 hour when the first can in touched. |

Eeio
Andeby Inc Darkspawn.
10
|
Posted - 2013.06.20 17:17:00 -
[92] - Quote
I keep hearing you are supposed to be more people now, when doing exploration, so you get a chance to grab all the cans.
All good, except only 1 guy gets to have "fun" while playing the minigame. The other(s) in the fleet can just sit there and wait until the hack is done.
Thats the actual poor gamedesign right there if you ask me. |

Fa Xian
The Bene Gesserit Sanctuary Pact
8
|
Posted - 2013.06.20 17:24:00 -
[93] - Quote
Eeio wrote:I keep hearing you are supposed to be more people now, when doing exploration, so you get a chance to grab all the cans.
That's not true. That's what they say, but it doesn't hold water - almost all the cans are full of valueless junk. Why would I want to get all the cans if they're all full of Carbon?
The "skill" part of the loot spew is the cargo scanner. You scan. You see that there's a blueprint you want. You know that blueprints eject into data cans. So, when you beat the game, you click all the data cans. The skill is in bringing the right modules and knowing what comes in what cans.
If they remove the cargo scanner, it will be less skill needed, more gambling and random. Better to just blow up the site if any can in it is hacked and no one is on grid for a certain amount of time - say 10 minutes. |

Domanique Altares
Rifterlings Point Blank Alliance
428
|
Posted - 2013.06.20 17:40:00 -
[94] - Quote
Fa Xian wrote: This one is modeled on slot machines at a casino. If you wouldn't play slots, you probably shouldn't play this.
I play the slots. What's nice about them is when I actually win, my winnings fall into the hopper, where I can transfer them to my cup. The slot machine doesn't explode, sending my winnings, mixed with a bunch of random takeout menus, all over hell and gone to vanish if I don't pick it up fast enough.
The rest of your analogy is quite correct; although I would liken the new exploration to a carnival midway more so than a casino. Rifterlings Corporation is now recruiting pilots for faction warfare solo & small gang frigate PvP. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Sex Slave Girl
Federal Navy Academy Gallente Federation
68
|
Posted - 2013.06.20 17:47:00 -
[95] - Quote
Eeio wrote:I keep hearing you are supposed to be more people now, when doing exploration, so you get a chance to grab all the cans.
All good, except only 1 guy gets to have "fun" while playing the minigame. The other(s) in the fleet can just sit there and wait until the hack is done.
Thats the actual poor gamedesign right there if you ask me.
It's actually a clever designed tactic, Most people would buy and get another account to help with looting. |

Sal Landry
School of Applied Knowledge Caldari State
76
|
Posted - 2013.06.20 17:51:00 -
[96] - Quote
Sex Slave Girl wrote: It's actually a clever designed tactic, Most people would buy and get another account to help with looting.
Except they'd have to be operating both accounts simultaneously. Not something that you can get around with alt-tab.
Unless they had two adjacent computers and had a mouse in each hand or something. |

Sex Slave Girl
Federal Navy Academy Gallente Federation
68
|
Posted - 2013.06.20 17:58:00 -
[97] - Quote
Sal Landry wrote:Sex Slave Girl wrote: It's actually a clever designed tactic, Most people would buy and get another account to help with looting.
Except they'd have to be operating both accounts simultaneously. Not something that you can get around with alt-tab. Unless they had two adjacent computers and had a mouse in each hand or something.
It's a timing matter, you click the can, it will take 2 seconds to haul it in. Giving you a 2 second time window to switch to the other account and do the same. Just don't grab the same cans. |

baltec1
Bat Country
6960
|
Posted - 2013.06.20 18:01:00 -
[98] - Quote
Just tried it today and I loved it. |

Fa Xian
The Bene Gesserit Sanctuary Pact
9
|
Posted - 2013.06.20 18:27:00 -
[99] - Quote
Sex Slave Girl wrote: Most people would buy and get another account to help with looting.
I don't think it would really get that many new subscriptions. It's junk in the other cans.
Compared to how essential a second account is for mining or for missions, it's just not worth it for exploration. |

Barron Hammerstrike
RISK Inc.
10
|
Posted - 2013.06.20 18:59:00 -
[100] - Quote
Fa Xian wrote:Barron Hammerstrike wrote:HURRY GRAB YOUR LOOT!! What is this ??
It's a slot machine. -okay but before that it was a treasure chest waiting to be discovered, opened (with enough skill), and looted. I have nothing against slots, but certainly feel they would fare better in say-- I don't know-- a space station you could walk in maybe?
It's funny how people don't understand what the loot spew is or why it was done. Virtually everything about the exploration re-vamp was intended to make exploration like going to a casino. -I try to keep up with the dev blogs and haven't read any references to making exploration into space Vegas. I understand what the loot spew is but if I explained it as I've experienced it most of that explanation would be unreadable due to too many expletives.
It's all about luck and payoffs. You look for a system with signatures - find system? Lucky! You scan down the signature - right kind? Lucky! You play the little game to break the core - core broken? Lucky! Loot comes shooting out of the slot - grabbed the right thing? Lucky! -When wasn't it about luck and payoffs? I dare say all of EVE is about that at some level. There was more luck (and skill) prior to the patch. There was no "Hey here's some hidden stuff!!" alert every time you entered a system. You are not lucky when you "find a system" because almost every system seems to have something.
When probing prior to Odyssey you were definitely lucky if you found a data or hack site, now you just probe by numbers. I don't mind the mini-game-- it has potential, but if I win just allow me to take my goods. If the spew were fun I wouldn't have an issue, but it's not. It's lame. I could get on board with the concept if EVE as a whole had other examples of this mechanic, but it does not and hopefully will not in the future. Why introduce such a frantic and frustrating experience for what amounts to little or no reward? I almost feel like it's PvL (Player versus Loot). In fact that's exactly what it feels like.
This is intended to appeal to a certain type of player experience. -Clearly.
If you don't like it, you should probably try some other game experience in EVE. -I used to like it immensely because it actually felt like exploration and to be honest I was more likely to partner up more with other players to find sites prior to the patch, because it was much more of a challenge to find sites. I guess I could just as easily say "If you don't like challenges you should try exploration". Trust me on this one I have tried plenty of experiences in EVE and will continue to do so, but thank you for the unsolicited advice.
This one is modeled on slot machines at a casino. If you wouldn't play slots, you probably shouldn't play this. -Noted and yes the loot spew is completely random and very slot like which is a shame. The entire experience and process used to be more exploration like. I play solo because I don't want to wear a headset. |

Fa Xian
The Bene Gesserit Sanctuary Pact
9
|
Posted - 2013.06.20 19:44:00 -
[101] - Quote
Barron Hammerstrike wrote:okay but before that it was a treasure chest waiting to be discovered, opened (with enough skill), and looted.
You get nothing but empathy from me. I like the mini-game. I don't care for the loot spew; it was gratuitous at best. I can tolerate the changes that make signatures more obvious in system - that's a necessary evil for turning people onto exploration, apparently. Otherwise, no one would even look at it.
Quote:I try to keep up with the dev blogs and haven't read any references to making exploration into space Vegas.
Do you believe only and exactly what people tell you? Many things happen for one reason and really have a different motive. Go with the facts, not tin hats or press. The system is obviously built to reward players with skills and knowledge, but in a more randomized way. The analogy to a casino is just mine.
Quote:When wasn't it about luck and payoffs?
It is more about luck now. Not that it was never about luck.
Quote:You are not lucky when you "find a system" because almost every system seems to have something.
I find a lot of systems with none. Or does a wormhole count? Nothing but Relic and Data count in my book.
Quote:If the spew were fun I wouldn't have an issue, but it's not. It's lame.
I hear you. There's a subtext to changes recently that try to push more people together more. I suspect that's what they wanted here... but you know what would have been better? Let us add up virus strength. If you and I are in the site and we both use our Analyzer on the same thing, then the virus in the minigame is +10 strength.
People would be exploring in fleets. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
865
|
Posted - 2013.06.20 20:14:00 -
[102] - Quote
baltec1 wrote:Just tried it today and I loved it.
What a liar  *removed inappropriate ASCII art signature* - CCP Eterne |
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